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Difference between revisions of "Tactical Ops: Assault on Terror"

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== Pistols ==
 
== Pistols ==
 
=== [[Beretta 92F]] ===
 
=== [[Beretta 92F]] ===
[[File:TacOps Glorietta 9F2.JPG|thumb|none|''Glorietta 9F2'' pistol]]
+
[[File:TacOps Glorietta 9F2.JPG|thumb|500px|none|''Glorietta 9F2'' pistol]]
 
This is the standard weapon of the Special Forces. It appears in the game under the name ''Glorietta 9F2'' and has a 15-round magazine.
 
This is the standard weapon of the Special Forces. It appears in the game under the name ''Glorietta 9F2'' and has a 15-round magazine.
  
 
=== [[Glock 18]]? ===
 
=== [[Glock 18]]? ===
[[File:TacOps GL23.JPG|thumb|none|''GL 23'' pistol]]
+
[[File:TacOps GL23.JPG|thumb|500px|none|''GL 23'' pistol]]
 
The standard weapon of the terrorists. Holds 13 rounds, features a 3-round burst mode and is called ''GL 23'' in the game.
 
The standard weapon of the terrorists. Holds 13 rounds, features a 3-round burst mode and is called ''GL 23'' in the game.
  
 
=== [[IMI Desert Eagle]] ===
 
=== [[IMI Desert Eagle]] ===
[[File:TacOps Black Hawk.JPG|thumb|none|''Black Hawk'' pistol]]
+
[[File:TacOps Black Hawk.JPG|thumb|500px|none|''Black Hawk'' pistol]]
 
A powerful handgun and the only one available to both sides. Holds 7 rounds and appears as the ''Night Hawk''.
 
A powerful handgun and the only one available to both sides. Holds 7 rounds and appears as the ''Night Hawk''.
  
 
=== [[Taurus Raging Bull]] ===
 
=== [[Taurus Raging Bull]] ===
[[File:TacOps Raging Cobra.JPG|thumb|none|''Raging Cobra'' revolver]]
+
[[File:TacOps Raging Cobra.JPG|thumb|500px|none|''Raging Cobra'' revolver]]
 
Easy to be identified by its fictional name ''Raging Cobra''. The only revolver in the game and restricted to the Special Forces. A engraving on the barrel reads "Sixshooter", which also concludes this gun's ammo capacity.
 
Easy to be identified by its fictional name ''Raging Cobra''. The only revolver in the game and restricted to the Special Forces. A engraving on the barrel reads "Sixshooter", which also concludes this gun's ammo capacity.
  
 
== Submachine Guns ==
 
== Submachine Guns ==
 
=== [[Heckler & Koch MP5#Heckler & Koch MP5K|H&K MP5K]]? ===
 
=== [[Heckler & Koch MP5#Heckler & Koch MP5K|H&K MP5K]]? ===
[[File:TacOps AP II.JPG|thumb|none|''AP II'' SMG]]
+
[[File:TacOps AP II.JPG|thumb|500px|none|''AP II'' SMG]]
 
Appears under the name ''AP II'' and is the cheapest SMG, being bought exclusively by the Special Forces. The magazine holds 32 rounds.
 
Appears under the name ''AP II'' and is the cheapest SMG, being bought exclusively by the Special Forces. The magazine holds 32 rounds.
  
 
=== [[Heckler & Koch MP5#Heckler & Koch MP5SD|H&K MP5SD5]] ===
 
=== [[Heckler & Koch MP5#Heckler & Koch MP5SD|H&K MP5SD5]] ===
[[File:TacOps MP5SD.JPG|thumb|none|''MP5SD'' SMG]]
+
[[File:TacOps MP5SD.JPG|thumb|500px|none|''MP5SD'' SMG]]
 
Simply called the ''MP5SD'' inside the game, this weapon is also restricted to the Special Forces. It holds a 30-round magazine and is the only silenced weapon in the game.
 
Simply called the ''MP5SD'' inside the game, this weapon is also restricted to the Special Forces. It holds a 30-round magazine and is the only silenced weapon in the game.
  
 
=== [[MAC-10|Ingram MAC-10]] ===
 
=== [[MAC-10|Ingram MAC-10]] ===
[[File:TacOps Uzi.JPG|thumb|none|''Uzi' SMG]]
+
[[File:TacOps Uzi.JPG|thumb|500px|none|''Uzi' SMG]]
 
The ingame name of this gun reads [[IMI Uzi|''Uzi'']], but it's clear that this is in fact the Ingram MAC-10. It is the cheapest SMG for the terrorists and features 30 bullets to be spared.
 
The ingame name of this gun reads [[IMI Uzi|''Uzi'']], but it's clear that this is in fact the Ingram MAC-10. It is the cheapest SMG for the terrorists and features 30 bullets to be spared.
  
 
=== [[Heckler & Koch MP5#Heckler & Koch MP5A5|H&K MP5A5]] ===
 
=== [[Heckler & Koch MP5#Heckler & Koch MP5A5|H&K MP5A5]] ===
[[File:TacOps MP5 Navy.JPG|thumb|none|''MP5 Navy'' SMG]]
+
[[File:TacOps MP5 Navy.JPG|thumb|500px|none|''MP5 Navy'' SMG]]
 
Iconical SMG of the terrorists, called the ''MP5 Navy'' in the game. Has 30 rounds in it and selectable semi-automatic, burst fire and full-automatic modes.
 
Iconical SMG of the terrorists, called the ''MP5 Navy'' in the game. Has 30 rounds in it and selectable semi-automatic, burst fire and full-automatic modes.
  
 
=== [[Franchi SPAS-12]] ===
 
=== [[Franchi SPAS-12]] ===
[[File:TacOps BW SPS12.JPG|thumb|none|''BW SPS12'' pump gun]]
+
[[File:TacOps BW SPS12.JPG|thumb|500px|none|''BW SPS12'' pump gun]]
 
Easy to distinguish by its appearance and its fictional name, ''BW SPS12''. The buying of this 8-round shotgun is restricted to the Special Forces.
 
Easy to distinguish by its appearance and its fictional name, ''BW SPS12''. The buying of this 8-round shotgun is restricted to the Special Forces.
  
 
=== [[Mossberg 500 series shotgun#Mossberg 590 Cruiser / 590 Compact Cruiser|Mossberg 590 Cruiser]] ===
 
=== [[Mossberg 500 series shotgun#Mossberg 590 Cruiser / 590 Compact Cruiser|Mossberg 590 Cruiser]] ===
[[File:TacOps Berg 509.JPG|thumb|none|''Berg 509'' pump gun]]
+
[[File:TacOps Berg 509.JPG|thumb|500px|none|''Berg 509'' pump gun]]
 
Another easy-to-identify shotgun, this time on the Terrorists' side. The ''Berg 509'' also holds 8 rounds.
 
Another easy-to-identify shotgun, this time on the Terrorists' side. The ''Berg 509'' also holds 8 rounds.
  
 
=== [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12]] ===
 
=== [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12]] ===
[[File:TacOps AS12.JPG|thumb|none|''AS12'' semi-automatic shotgun]]
+
[[File:TacOps AS12.JPG|thumb|500px|none|''AS12'' semi-automatic shotgun]]
 
A powerful semi-automatic shotgun of the terrorists. The ingame name reads ''AS12''. It holds a 7-round magazine.
 
A powerful semi-automatic shotgun of the terrorists. The ingame name reads ''AS12''. It holds a 7-round magazine.
  
 
== Assault Rifles ==
 
== Assault Rifles ==
 
=== [[M16 rifle series#M16 Rifle|M16]] ===
 
=== [[M16 rifle series#M16 Rifle|M16]] ===
[[File:TacOps M16.JPG|thumb|none|''M16'' assault rifle]]
+
[[File:TacOps M16.JPG|thumb|500px|none|''M16'' assault rifle]]
 
This assault rifle, simply dubbed ''M16'' in the game, is available to both sides. It has a single-fire and a 3-round-burst mode. Its magazine holds 20 bullets and it is equipped with a optional laser aiming device mounted under the barrel.
 
This assault rifle, simply dubbed ''M16'' in the game, is available to both sides. It has a single-fire and a 3-round-burst mode. Its magazine holds 20 bullets and it is equipped with a optional laser aiming device mounted under the barrel.
  
 
=== [[M16 rifle series#M4/M4A1 Carbine|M4A1]] ===
 
=== [[M16 rifle series#M4/M4A1 Carbine|M4A1]] ===
[[File:TacOps M4.JPG|thumb|none|''M4A1'' assault carbine]]
+
[[File:TacOps M4.JPG|thumb|500px|none|''M4A1'' assault carbine]]
 
Assault carbine of the Special Forces. Holds 30 rounds and has the selectable modes of semi-auto, 3-round and full-auto.
 
Assault carbine of the Special Forces. Holds 30 rounds and has the selectable modes of semi-auto, 3-round and full-auto.
  
 
=== [[AK-47|AK47]] ===
 
=== [[AK-47|AK47]] ===
[[File:TacOps AK47.JPG|thumb|none|''AK47'' assault rifle]]
+
[[File:TacOps AK47.JPG|thumb|500px|none|''AK47'' assault rifle]]
 
Iconic assault rifle of the Terrorists and their counterpart on the M4A1. Just like the original, it features a semi-auto and a full-auto mode and holds 30 rounds in the magazine.
 
Iconic assault rifle of the Terrorists and their counterpart on the M4A1. Just like the original, it features a semi-auto and a full-auto mode and holds 30 rounds in the magazine.
  
 
=== [[Heckler & Koch HK33#Heckler & Koch HK33|H&K HK33]] ===
 
=== [[Heckler & Koch HK33#Heckler & Koch HK33|H&K HK33]] ===
[[File:TacOps PK3.JPG|thumb|none|''PK 3'' scoped assault rifle]]
+
[[File:TacOps PK3.JPG|thumb|500px|none|''PK 3'' scoped assault rifle]]
 
Powerful assault rifle of the Special Forces. Has only a full-auto firing mode to dispense its 30 rounds, but is equipped with a scope. Called the ''PK 3 Rifle'' inside the game.
 
Powerful assault rifle of the Special Forces. Has only a full-auto firing mode to dispense its 30 rounds, but is equipped with a scope. Called the ''PK 3 Rifle'' inside the game.
  
 
=== [[SIG SG 550#SIG SG 551|SIG SG 551]]? ===
 
=== [[SIG SG 550#SIG SG 551|SIG SG 551]]? ===
[[File:TacOps SW Commando.JPG|thumb|none|''SW Commando'' scoped assault rifle]]
+
[[File:TacOps SW Commando.JPG|thumb|500px|none|''SW Commando'' scoped assault rifle]]
 
Named the ''SW Commando'', this is the Terrorists' counterpart to the HK33. Technical features are identical to the latter.
 
Named the ''SW Commando'', this is the Terrorists' counterpart to the HK33. Technical features are identical to the latter.
  
 
=== [[M16 rifle series#M4/M4A1 Carbine|M4A1]]/[[M203 grenade launcher|M203]] ===
 
=== [[M16 rifle series#M4/M4A1 Carbine|M4A1]]/[[M203 grenade launcher|M203]] ===
[[File:TacOps M4M203.JPG|thumb|none|''M4A1'' assault carbine with M203 grenade launcher below the barrel. Note the ever-present launcher sight on top of the barrel.]]
+
[[File:TacOps M4M203.JPG|thumb|500px|none|''M4A1'' assault carbine with M203 grenade launcher below the barrel. Note the ever-present launcher sight on top of the barrel.]]
 
The pinnacle of the Special Forces' weapons is this combination of an assault rifle and a grenade launcher. Unless the "simple" M4A1, this one only can fire in full-auto mode. However, the fire mode switch button activates the M203 grenade launcher.
 
The pinnacle of the Special Forces' weapons is this combination of an assault rifle and a grenade launcher. Unless the "simple" M4A1, this one only can fire in full-auto mode. However, the fire mode switch button activates the M203 grenade launcher.
  
 
== Sniper Rifles ==
 
== Sniper Rifles ==
 
=== [[Heckler & Koch G3#Heckler & Koch MSG90|H&K MSG90]] ===
 
=== [[Heckler & Koch G3#Heckler & Koch MSG90|H&K MSG90]] ===
[[File:TacOps SR90.JPG|thumb|none|''SR 90'' automatic sniper rifle]]
+
[[File:TacOps SR90.JPG|thumb|500px|none|''SR 90'' automatic sniper rifle]]
 
This rifle, dubbed the ''SR 90'' in the game, is a automatic sniper rifle. It holds 5 rounds and features two zoom steps. Available to both sides.
 
This rifle, dubbed the ''SR 90'' in the game, is a automatic sniper rifle. It holds 5 rounds and features two zoom steps. Available to both sides.
  
 
=== [[Parker-Hale Sniper Rifle|Parker Hale M85]] ===
 
=== [[Parker-Hale Sniper Rifle|Parker Hale M85]] ===
[[File:TacOps Parker Hale 85.JPG|thumb|none|''Parker Hale M85'' sniper rifle]]
+
[[File:TacOps Parker Hale 85.JPG|thumb|500px|none|''Parker Hale M85'' sniper rifle]]
 
The most devastating sniper rifle in the game, and also the only weapon of the game to be called by its manufacturer's name. Holds 10 rounds in its magazine, but has to be cocked after each shot. Also features two zoom steps in the scope and is available to both teams.
 
The most devastating sniper rifle in the game, and also the only weapon of the game to be called by its manufacturer's name. Holds 10 rounds in its magazine, but has to be cocked after each shot. Also features two zoom steps in the scope and is available to both teams.
  
 
== Machine Guns ==
 
== Machine Guns ==
 
=== [[M60 machine gun|M60]] ===
 
=== [[M60 machine gun|M60]] ===
[[File:TacOps M60.JPG|thumb|none|''M60'' machine gun]]
+
[[File:TacOps M60.JPG|thumb|500px|none|''M60'' machine gun]]
 
The only machine gun inside the game is limited to the Terrorists and their counterpart to the M4A1/M203 combination of the Special Forces. Holds an impressive load of 100 bullets inside the ammo case.
 
The only machine gun inside the game is limited to the Terrorists and their counterpart to the M4A1/M203 combination of the Special Forces. Holds an impressive load of 100 bullets inside the ammo case.
  
 
[[Category:Video Game]]
 
[[Category:Video Game]]
 
[[Category:First-Person Shooter]]
 
[[Category:First-Person Shooter]]

Revision as of 00:34, 21 June 2011

Tactical Ops box cover

Tactical Ops: Assault On Terror (abbreviated TacOps) is a tactical First-Person Shooter developed by Kamehan Interactive. Originally the game was released as a total conversion for Unreal Tournament, but in 2002 a standalone retail version was released through MicroProse.

The basic gameplay is very much like Counter-Strike, with two teams (Terrorists and Special Forces) fighting against each other. There are also lots of typical hostage rescue and bombing/defuse maps, but there are many more objective-based maps similar to UT's "Assault" mode. For example on one map the Terrorists have to steal the OICW prototype from a factory.

The weapons in TacOps are all based on real weapons. However, due to licensing policies, some weapons appear under false names. The handling of the weapons is rather relaxed than realistic. Compared to CS, the weapons do far less damage and are also less accurate. However, on many weapons different firing modes are selectable. As in the famous concurrent, there are weapons available for both teams as well as such that are restricted to one side. Weapons are bought from money that is gained during the match rounds.

Another peculiar feature of TacOps is the weapon inventory. Weapons are grouped in 5 categories, and each player can hold at maximum one gun/weapon of each category (this even applies to grenades). These categories are:

  1. Knife
  2. Pistols
  3. Submachine Guns and Shotguns
  4. Rifles
  5. Grenades

The following weapons are used in the game Tactical Ops: Assault on Terror.

Pistols

Beretta 92F

Glorietta 9F2 pistol

This is the standard weapon of the Special Forces. It appears in the game under the name Glorietta 9F2 and has a 15-round magazine.

Glock 18?

GL 23 pistol

The standard weapon of the terrorists. Holds 13 rounds, features a 3-round burst mode and is called GL 23 in the game.

IMI Desert Eagle

Black Hawk pistol

A powerful handgun and the only one available to both sides. Holds 7 rounds and appears as the Night Hawk.

Taurus Raging Bull

Raging Cobra revolver

Easy to be identified by its fictional name Raging Cobra. The only revolver in the game and restricted to the Special Forces. A engraving on the barrel reads "Sixshooter", which also concludes this gun's ammo capacity.

Submachine Guns

H&K MP5K?

AP II SMG

Appears under the name AP II and is the cheapest SMG, being bought exclusively by the Special Forces. The magazine holds 32 rounds.

H&K MP5SD5

MP5SD SMG

Simply called the MP5SD inside the game, this weapon is also restricted to the Special Forces. It holds a 30-round magazine and is the only silenced weapon in the game.

Ingram MAC-10

Uzi' SMG

The ingame name of this gun reads Uzi, but it's clear that this is in fact the Ingram MAC-10. It is the cheapest SMG for the terrorists and features 30 bullets to be spared.

H&K MP5A5

MP5 Navy SMG

Iconical SMG of the terrorists, called the MP5 Navy in the game. Has 30 rounds in it and selectable semi-automatic, burst fire and full-automatic modes.

Franchi SPAS-12

BW SPS12 pump gun

Easy to distinguish by its appearance and its fictional name, BW SPS12. The buying of this 8-round shotgun is restricted to the Special Forces.

Mossberg 590 Cruiser

Berg 509 pump gun

Another easy-to-identify shotgun, this time on the Terrorists' side. The Berg 509 also holds 8 rounds.

Saiga-12

AS12 semi-automatic shotgun

A powerful semi-automatic shotgun of the terrorists. The ingame name reads AS12. It holds a 7-round magazine.

Assault Rifles

M16

M16 assault rifle

This assault rifle, simply dubbed M16 in the game, is available to both sides. It has a single-fire and a 3-round-burst mode. Its magazine holds 20 bullets and it is equipped with a optional laser aiming device mounted under the barrel.

M4A1

M4A1 assault carbine

Assault carbine of the Special Forces. Holds 30 rounds and has the selectable modes of semi-auto, 3-round and full-auto.

AK47

AK47 assault rifle

Iconic assault rifle of the Terrorists and their counterpart on the M4A1. Just like the original, it features a semi-auto and a full-auto mode and holds 30 rounds in the magazine.

H&K HK33

PK 3 scoped assault rifle

Powerful assault rifle of the Special Forces. Has only a full-auto firing mode to dispense its 30 rounds, but is equipped with a scope. Called the PK 3 Rifle inside the game.

SIG SG 551?

SW Commando scoped assault rifle

Named the SW Commando, this is the Terrorists' counterpart to the HK33. Technical features are identical to the latter.

M4A1/M203

M4A1 assault carbine with M203 grenade launcher below the barrel. Note the ever-present launcher sight on top of the barrel.

The pinnacle of the Special Forces' weapons is this combination of an assault rifle and a grenade launcher. Unless the "simple" M4A1, this one only can fire in full-auto mode. However, the fire mode switch button activates the M203 grenade launcher.

Sniper Rifles

H&K MSG90

SR 90 automatic sniper rifle

This rifle, dubbed the SR 90 in the game, is a automatic sniper rifle. It holds 5 rounds and features two zoom steps. Available to both sides.

Parker Hale M85

Parker Hale M85 sniper rifle

The most devastating sniper rifle in the game, and also the only weapon of the game to be called by its manufacturer's name. Holds 10 rounds in its magazine, but has to be cocked after each shot. Also features two zoom steps in the scope and is available to both teams.

Machine Guns

M60

M60 machine gun

The only machine gun inside the game is limited to the Terrorists and their counterpart to the M4A1/M203 combination of the Special Forces. Holds an impressive load of 100 bullets inside the ammo case.


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