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Sniper Elite 5

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 09:45, 31 May 2022 by SeptemberJack (talk | contribs) (Fixing Webley link typo)
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Sniper Elite 5 for current discussions. Content is subject to change.


Sniper Elite 5
Sniper Elite 5.jpg
PC Boxart
Release Date: 26 May 2022
Developer: Rebellion Developments
Publisher: Rebellion Developments
Series: Sniper Elite
Platforms: PC
PlayStation 4
Xbox One
Genre: Third-person shooter


Sniper Elite 5 is third-person tactical shooter stealth video game developed and published by Rebellion Developments. It is the sequel to Sniper Elite 4. It see OSS agent Karl Fairburne take the fight to occupied France, 1944 (pre-D-Day), where he alongside local resistance fighters must stop "Projekt Kraken", a top secret Nazi project that, if completed, will turn the war in the Nazi's favor.

Weapons are sorted into three categories, Sniper Rifles (which includes unscoped infantry rifles like Gewehr 43s or Kar98s), Submachine Guns (also including the MP44), and Sidearms. Each category has six weapons, three of which are either German, French, or Japanese, three of which are from any Allied nation (the RSC 1918 counts as an Axis weapon, presumably captured by Germans in France). SE5 has fewer weapons than predecessors, namely SE4, but brings an in depth customization system, akin to that of Call of Duty: Vanguard that allows the player to take components such as muzzle devices, foregrips, and stocks off of certain weapons and putting them on others to create various "Frankenguns", as well as including a large number of components not taken from any in game weapon, and various magazine and barrel options (largely fictionalized). Of the three Allied weapons, the player starts with one American standard issue weapon and one British SOE/Experimental weapon available, the other four weapons in each category are unlocked either by simply progressing through the game or eliminating certain HVTs in certain ways.

For the first time in the series, non-sniper rifles get some attention paid. The weapons in the Submachine Gun and Sidearm categories can both be used in first and third person view, and both can use X-Ray killcams. Additionally, now various ammo types are present for these as well. Players can use AP, match-grade, soft-point, subsonic, and non-lethal rubber ammunition. Unlike the vast majority of video games out there, different ammo types aren't "equipped", the player must also bring these special cartridges in addition to their regular weapons and can switch between their stores of tradition and special ammo in-game for various tasks.

A new mechanic to the series is "temporary weapons". Enemies killed drop weapons, and some are scattered around the map (occasionally tricked out with silencers, extended magazines, and scopes). These can be picked up without replacing any of Karl's current weapons, but they cannot be holstered or reloaded.

Taking a cue from games like Dark Souls, the player's game (if the option is enabled) can be "invaded" by another player playing as an Nazi counter-sniper, à la Enemy at the Gates. As such, the invading player has to work to kill the player they're invading, support German NPCs, and in general get up to various shenanigans, larks, and mischief to prevent Karl from reaching his goal. They only have access to the three Axis weapons in category.


The following weapons appear in the video game Sniper Elite 5:


Handguns

In series tradition, all handguns are slightly too large.

Colt M1911A1

The American starting handgun is an Colt M1911A1, incorrectly referred to as an M1911. By default, it is equipped with the "Maxin 30 Suppressor", presumably intended to be Maxim, for Hiram Maxim, the inventor of the suppressor. It can be used with subsonic ammo, despite the fact that any government issued .45 ACP ammo at the time would be subsonic already. Equipping it with the Fixed Frame stock (which also includes a foregrip) and Welwyn Hybrid muzzle device turns into a pseudo 1911A1 Machine Pistol conversion.

World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1
Colt M1911A1 in the customization menu.

Luger P08

The Luger P08 appears under the name "PISTOLE 08", and is the weapon of choice of Nazi officers. The description states that is "the Marksmen's pistol of choice", which both acknowledges it's reputation as a highly accurate weapon and makes us wonder if they perhaps meant to write "Marksman".

Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.
Luger P08 in the customization menu.

MAB Model D Type I

The MAB Model D Type I appears as the "MODEL D", and is the standard issue sidearm of Nazi non-officers (in reality, enlisted riflemen wouldn't have had sidearms at all), and the default pistol for invading player controlled Nazi snipers. It's description states that it was adopted by the Wehrmacht after occupying France, which is actually true. As the German army was always plagued with supply chain issues, pre-existing supplies of the Model D in France were used by the Wehrmacht, much like the PPSH-41 and M1 Garand were, though these captured Model Ds would have been stamped with German army Acceptance markings, which the in-game model lacks. It's the only pistol in game who's standard ammo can penetrate German helmets. How exactly 7.65 Browning/.32 ACP is supposed to be a highly advanced armor piercing handgun cartridge is something that isn't made totally clear.

MAB Model D Type I - .32 ACP
MAB Model D Type I in the customization menu.

Nambu Type 14

The Nambu Type 14 appears as the "TYPE 14 NAMBU". It has extraordinarily high stats, with amazing mobility, accuracy, and RPM, with the exception of it's damage, requiring three body shots to kill.

Nambu Type 14 - 8x22mm Nambu
Nambu Type 14 in the customization menu.

Walther P38

The Walther P38 with suppressor is a Pre-order bonus. The P38 is not usable in game whatsoever by players without the pre-order bonus.

Walther P38 - 9x19mm
Walther P38 in the customization menu.

Webley Mk VI

The Webley Mk VI appears as the "MK VI REVOLVER". While the Mk VI was well out of production, and had since been replaced by 1944, it still saw very wide-spread usage in WWII. The description correctly refers to as "The old British revolver", and in game it's the most powerful sidearm by a large margin, but audible from an extraordinary 75 meters away, equivalent to the 1911 with it's suppressor removed. In Sniper Elite games, the meta tends to be to use the pistol slot for a suppressed weapon for stealthly close range takedowns without having to leave cover, so the Webley should force a player out of their comfort zone with a very different style.

Webley Mk VI - .455 Webley
Webley Mk VI in the customization menu.

Welrod Mark I

The British starting pistol is the Welrod Mark I (weirdly, the second one to enter production) Welrod. It is hampered by atrocious range, and a terrible fire rate, but is far quieter than the M1911A1 even without subsonic ammo. Rather than the standard muzzle options, the Welrod has options for standard baffles, solid baffles, and removed ones for it's integral suppressor.

Welrod Mark I - 9x19mm. The Mark I has a trigger guard and front sight halfway along the weapon rather than near the muzzle; it is somewhat longer and heavier, and has a 6-round magazine as opposed to the Mark II's 8. The lower shot shows the action pulled back after the knurled knob is given a quarter-turn to the left.
Welrod Mark I in the customization menu.

Submachine Guns

MP40

The MP40.

MP40 - 9x19mm
MP40 in the customization menu.

Sten Mk II

The Sten Mk II.

Sten Mk II - 9x19mm
Sten Mk II in the customization menu.

Thompson M1A1

The Thompson M1A1 appears as the "M1A1 GOV." (meaning Government Model). It comes with a 20 round magazine but can be equipped with a 30 round stick mag, as well as 50 and 100 round drums. This is incorrect as the military issue Thompsons had the drum guides removed from the magwell to cheapen production, and as such can only use stick magazines. It can equip with a Cutts compensator, it's finned barrel, and the M1928 grip (the in game description of which acknowledges that it's "Part of the quintessential image of the US 'Tommy' gun"), as well as the drum to make a pseudo-M1928, though it will still have the right-side charging handle and triangular rear sight wings.

M1A1 Thompson - .45 ACP
Thompson M1A1 in the customization menu.

Type 100

The Type 100.

Type 100 - 8x22mm Nambu
Type 100 in the customization menu.

Welgun

The starting British SOE weapon is the Welgun. It is a very generic weapon and serves as an all-rounder.

Welgun - 9x19mm. Shown with overfolding stock in the folded position.
Welgun in the customization menu.

Assault Rifles

Sturmgewehr 44

The Sturmgewehr 44 appears as the "MACHINE PIST.44" and is sorted in the submachine gun category. While it was eventually established to be a rifle, in early 1944, the STG44 was in fact classified as a submachine gun (Machine-Pistole) and was designated as such, so this is a very rare accurate representation of the STG before it was the STG.

Sturmgewehr 44 - 7.92x33mm Kurz
Sturmgewehr 44 in the customization menu.

Rifles

SREM-1

The Sniper Rifle, Experimental Model 1 is featured as the "SREM-1" and is the British SOE starting weapon. It is a bizarre and not-well known bullpup, pump action rifle. Rather than a traditional pump handle, the SREM-1's pistol grip can be yanked rearwards and pushed back into place to work the action.

SREM-1

R.S.C. Mle. 1917

The R.S.C. appears as an Axis sniper rifle and is the default rifle of invading player controlled Nazi snipers.

R.S.C. Model 1917 - 8x50mmR Lebel

M1903 Springfield

An unknown model of M1903 Springfield is featured as the M. 1903. When equipping scopes, it uses an M73 scope mount regardless of the actual scope model being mounted.

Launchers

Flare Guns

Grenades & Explosives

Mounted Weapons


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