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Difference between revisions of "Sniper Elite 5"

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[[file:Sniper5 kar98k rel 1.jpg|thumb|none|600px|Reloading a Karabiner 98k.]]
 
[[file:Sniper5 kar98k rel 1.jpg|thumb|none|600px|Reloading a Karabiner 98k.]]
 
[[file:Sniper5 kar98k rel 2.jpg|thumb|none|600px|Reloading a Karabiner 98k.]]
 
[[file:Sniper5 kar98k rel 2.jpg|thumb|none|600px|Reloading a Karabiner 98k.]]
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==Lee-Enfield No. 4 Mk I==
 +
The [[Lee-Enfield No. 4 Mk I]].
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[[file:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No. 4 Mk I - .303 British]]
  
 
==M1 Carbine==
 
==M1 Carbine==

Revision as of 15:26, 30 November 2022

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Sniper Elite 5 for current discussions. Content is subject to change.


Sniper Elite 5
Sniper Elite 5.jpg
PC Boxart
Release Date: 26 May 2022
Developer: Rebellion Developments
Publisher: Rebellion Developments
Series: Sniper Elite
Platforms: PC
PlayStation 4
Xbox One
Genre: Third-person shooter


Sniper Elite 5 is third-person tactical shooter stealth video game developed and published by Rebellion Developments. It is the sequel to Sniper Elite 4. It see OSS agent Karl Fairburne take the fight to occupied France, 1944 (pre-D-Day), where he alongside local resistance fighters must stop "Projekt Kraken", a top secret Nazi project that, if completed, will turn the war in the Nazi's favor.

Weapons are sorted into three categories, Sniper Rifles (which includes unscoped infantry rifles like Gewehr 43s or Kar98s), Submachine Guns (also including the MP44), and Sidearms. Each category has six weapons, three of which are either German, French, or Japanese, three of which are from any Allied nation (the RSC 1918 counts as an Axis weapon, presumably captured by Germans in France). SE5 has fewer weapons than predecessors, namely SE4, but brings an in depth customization system, akin to that of Call of Duty: Vanguard that allows the player to take components such as muzzle devices, foregrips, and stocks off of certain weapons and putting them on others to create various "Frankenguns", as well as including a large number of components not taken from any in game weapon, and various magazine and barrel options (largely fictionalized). Of the three Allied weapons, the player starts with one American standard issue weapon and one British SOE/Experimental weapon available, the other four weapons in each category are unlocked either by simply progressing through the game or eliminating certain HVTs in certain ways.

For the first time in the series, non-sniper rifles get some attention paid. The weapons in the Submachine Gun and Sidearm categories can both be used in first and third person view, and both can use X-Ray killcams. Additionally, now various ammo types are present for these as well. Players can use AP, match-grade, soft-point, subsonic, and non-lethal rubber ammunition. Unlike the vast majority of video games out there, different ammo types aren't "equipped", the player must also bring these special cartridges in addition to their regular weapons and can switch between their stores of tradition and special ammo in-game for various tasks.

A new mechanic to the series is "temporary weapons". Enemies killed drop weapons, and some are scattered around the map (occasionally tricked out with silencers, extended magazines, and scopes). These can be picked up without replacing any of Karl's current weapons, but they cannot be holstered or reloaded.

Taking a cue from games like Dark Souls, the player's game (if the option is enabled) can be "invaded" by another player playing as an Nazi counter-sniper, à la Enemy at the Gates. As such, the invading player has to work to kill the player they're invading, support German NPCs, and in general get up to various shenanigans, larks, and mischief to prevent Karl from reaching his goal. They only have access to the three Axis weapons in category.


The following weapons appear in the video game Sniper Elite 5:


Handguns

In series tradition, all handguns are slightly too large.

Colt M1911A1

The American starting handgun is an Colt M1911A1, incorrectly referred to as an M1911. By default, it is equipped with the "Maxin 30 Suppressor", presumably intended to be Maxim, for Hiram Maxim, the inventor of the suppressor. It can be used with subsonic ammo, despite the fact that any government issued .45 ACP ammo at the time would be subsonic already. Equipping it with the Fixed Frame stock (which also includes a foregrip) and Welwyn Hybrid muzzle device turns into a pseudo 1911A1 Machine Pistol conversion.

World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1
Colt M1911A1 in the customization menu.
Holding a Colt M1911A1.
Aiming a Colt M1911A1.
Aiming a Colt M1911A1.
Reloading a Colt M1911A1.
Reloading a Colt M1911A1.

High Standard HDM

The High Standard HDM.

High Standard HDM - .22 LR
High Standard HDM in the customization menu.
Holding a High Standard HDM.
Aiming a High Standard HDM.
Aiming a High Standard HDM.
Reloading a High Standard HDM.
Reloading a High Standard HDM.

Luger P08

The Luger P08 appears under the name "PISTOLE 08", and is the weapon of choice of Nazi officers. The description states that is "the Marksmen's pistol of choice", which both acknowledges its reputation as a highly accurate weapon and makes us wonder if they perhaps meant to write "Marksman".

Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.
Luger P08 in the customization menu.
Holding a Luger P08.
Aiming a Luger P08.
Aiming a Luger P08.
Reloading a Luger P08.
Reloading a Luger P08.

MAB Model D Type I

The MAB Model D Type I appears as the "MODEL D", and is the standard issue sidearm of Nazi non-officers (in reality, enlisted riflemen wouldn't have had sidearms at all), and the default pistol for invading player controlled Nazi snipers. It's description states that it was adopted by the Wehrmacht after occupying France, which is actually true. As the German army was always plagued with supply chain issues, pre-existing supplies of the Model D in France were used by the Wehrmacht, much like the PPSH-41 and M1 Garand were, though these captured Model Ds would have been stamped with German army Acceptance markings, which the in-game model lacks. It's the only pistol in game who's standard ammo can penetrate German helmets. How exactly 7.65 Browning/.32 ACP is supposed to be a highly advanced armor piercing handgun cartridge is something that isn't made totally clear.

MAB Model D Type I - .32 ACP
MAB Model D Type I in the customization menu.
Holding a MAB Model D Type I.
Aiming a MAB Model D Type I.
Aiming a MAB Model D Type I.
Reloading a MAB Model D Type I.
Reloading a MAB Model D Type I.

Nambu Type 14

The Nambu Type 14 appears as the "TYPE 14 NAMBU". It has extraordinarily high stats, with amazing mobility, accuracy, and RPM, with the exception of it's damage, requiring three body shots to kill.

Nambu Type 14 (early production) - 8x22mm Nambu
Nambu Type 14 (late production) - 8x22mm Nambu
Nambu Type 14 in the customization menu. Note that it features an early-style cocking piece, but a later-style trigger guard.
Holding a Nambu Type 14.
Aiming a Nambu Type 14.
Aiming a Nambu Type 14.
Reloading a Nambu Type 14.
Reloading a Nambu Type 14.

Walther P38

The Walther P38 with suppressor is a Pre-order bonus. The P38 is not usable in game whatsoever by players without the pre-order bonus.

Walther P38 - 9x19mm
Walther P38 in the customization menu.
Holding a Walther P38.
Aiming a Walther P38.
Aiming a Walther P38.
Reloading a Walther P38.
Reloading a Walther P38.

Webley Mk VI

The Webley Mk VI appears as the "MK VI REVOLVER". While the Mk VI was well out of production, and had since been replaced by 1944, it still saw very wide-spread usage in WWII. The description correctly refers to as "The old British revolver", and in game it's the most powerful sidearm by a large margin, but audible from an extraordinary 75 meters away, equivalent to the 1911 with its suppressor removed. In Sniper Elite games, the meta tends to be to use the pistol slot for a suppressed weapon for stealthly close range takedowns without having to leave cover, so the Webley should force a player out of their comfort zone with a very different style.

Webley Mk VI - .455 Webley
Webley Mk VI in the customization menu.
Holding a Webley Mk VI.
Aiming a Webley Mk VI.
Aiming a Webley Mk VI.
Reloading a Webley Mk VI.
Reloading a Webley Mk VI.

Welrod Mark I

The British starting pistol is the Welrod Mark I (weirdly, the second one to enter production) Welrod. It is hampered by atrocious range, and a terrible fire rate, but is far quieter than the M1911A1 even without subsonic ammo. Rather than the standard muzzle options, the Welrod has options for standard baffles, solid baffles, and removed ones for it's integral suppressor.

Welrod Mark I - 9x19mm. The Mark I has a trigger guard and front sight halfway along the weapon rather than near the muzzle; it is somewhat longer and heavier, and has a 6-round magazine as opposed to the Mark II's 8. The lower shot shows the action pulled back after the knurled knob is given a quarter-turn to the left.
Welrod Mark I in the customization menu.
Holding a Welrod Mark I.
Aiming a Welrod Mark I.
Aiming a Welrod Mark I.
Reloading a Welrod Mark I.
Reloading a Welrod Mark I.

Submachine Guns

Erma EMP 35

The Erma EMP 35.

Erma EMP 35 - 9x19mm.
Erma EMP 35 in the customization menu.
Holding a Erma EMP 35.
Aiming a Erma EMP 35.
Aiming a Erma EMP 35.
Reloading a Erma EMP 35.
Reloading a Erma EMP 35.


Erma EMP 35 with suppressor
The Erma EMP 35 with suppressor.

Erma EMP 35 with suppressor - 9x19mm. Silenced weapon built for the French secret police.
Erma EMP 35 with suppressor in the customization menu.

MP40

The MP40.

MP40 - 9x19mm
MP40 in the customization menu.
Holding a MP40.
Aiming a MP40.
Aiming a MP40.
Reloading a MP40.
Reloading a MP40.

PPSh-41

The PPSh-41

PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev
PPSh-41 in the customization menu.
Holding a PPSh-41.
Aiming a PPSh-41.
Aiming a PPSh-41.
Reloading a PPSh-41.
Reloading a PPSh-41.

Sten Mk II

The Sten Mk II.

Sten Mk II - 9x19mm
Sten Mk II in the customization menu.
Holding a Sten Mk II.
Aiming a Sten Mk II.
Aiming a Sten Mk II.
Reloading a Sten Mk II.
Reloading a Sten Mk II.


Sten Mk II(S)
The Sten Mk II(S). It is a modification of the basic version of the Sten MK2 by adding a silencer. Notice that the barrel cover is still visible.

Sten Mk II(S) - 9x19mm
Sten Mk II(S) in the customization menu.
Holding a Sten Mk II.
Aiming a Sten Mk II.

Thompson M1A1

The Thompson M1A1 appears as the "M1A1 GOV." (meaning Government Model). It comes with a 20 round magazine but can be equipped with a 30 round stick mag, as well as 50 and 100 round drums. This is incorrect as the military issue Thompsons had the drum guides removed from the magwell to cheapen production, and as such can only use stick magazines. It can be equipped with a Cutts compensator, its finned barrel, and the M1928 grip (the in game description of which acknowledges that it's "Part of the quintessential image of the US 'Tommy' gun"), as well as the drum to make a pseudo-M1928, though it will still have the right-side charging handle and triangular rear sight wings.

M1A1 Thompson - .45 ACP
Thompson M1A1 in the customization menu.
Holding a Thompson M1A1.
Aiming a Thompson M1A1.
Aiming a Thompson M1A1.
Reloading a Thompson M1A1.
Reloading a Thompson M1A1.

Type 100

The Type 100.

Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu
Type 100 in the customization menu.
Holding a Type 100.
Aiming a Type 100.
Aiming a Type 100.
Reloading a Type 100.
Reloading a Type 100.

Welgun

The starting British SOE weapon is the Welgun. It is a very generic weapon and serves as an all-rounder.

Welgun - 9x19mm. Shown with overfolding stock in the folded position.
Welgun in the customization menu.
Holding a Welgun.
Aiming a Welgun.
Aiming a Welgun.
Reloading a Welgun.
Reloading a Welgun.

Shotguns

M30 Luftwaffe Drilling

The M30 Luftwaffe Drilling.

M30 Luftwaffe Drilling - 12 gauge & 9.3x74mmR

Assault Rifles

Sturmgewehr 44

The Sturmgewehr 44 appears as the "MACHINE PIST.44" and is sorted in the submachine gun category. While it was eventually established to be a rifle, in early 1944, the STG44 was in fact classified as a submachine gun (Machine-Pistole) and was designated as such, so this is a very rare accurate representation of the STG before it was the STG.

Sturmgewehr 44 - 7.92x33mm Kurz
Sturmgewehr 44 in the customization menu.
Holding a Sturmgewehr 44.
Aiming a Sturmgewehr 44.
Aiming a Sturmgewehr 44.
Reloading a Sturmgewehr 44.
Reloading a Sturmgewehr 44.

Rifles

De Lisle Carbine

The De Lisle Carbine

De Lisle Carbine - .45 ACP
De Lisle Carbine in the customization menu.
Holding a De Lisle Carbine.
Aiming a De Lisle Carbine.
Aiming a De Lisle Carbine.
Reloading a De Lisle Carbine.
Reloading a De Lisle Carbine.

Gewehr 43

The Gewehr 43.

Gewehr 43 - 7.92x57mm Mauser
Gewehr 43 in the customization menu.
Holding a Gewehr 43.
Aiming a Gewehr 43.
Aiming a Gewehr 43.
Reloading a Gewehr 43.
Reloading a Gewehr 43.


Sturmgewehr G-43
The Sturmgewehr G-43. Modification of the standard Gewehr 43 for different ammunition.

Sturmgewehr G-43 - 7.92x33mm Kurz
Sturmgewehr G-43 in the customization menu.
Holding a Sturmgewehr G-43.
Aiming a Sturmgewehr G-43.

Kar98k

The Karabiner 98k.

Kar98k - 7.92x57mm Mauser
Kar98k in the customization menu.
Holding a Karabiner 98k.
Aiming a Karabiner 98k.
Aiming a Karabiner 98k.
Reloading a Karabiner 98k.
Reloading a Karabiner 98k.

Lee-Enfield No. 4 Mk I

The Lee-Enfield No. 4 Mk I.

Lee-Enfield No. 4 Mk I - .303 British

M1 Carbine

The M1 Carbine. The rifle always has a scope. It cannot be taken off.

M1 Carbine - .30 Carbine
M1 Carbine in the customization menu.
Holding a M1 Carbine.
Aiming a M1 Carbine.
Reloading a M1 Carbine.
Reloading a M1 Carbine.

Panzerbüchse 39

The Panzerbüchse 39.

PzB 39 Anti-tank rifle - 7.92x94 mm (Patrone 318)
File:Sniper5 Panzerbüchse 39 hold.jpg
Holding a Panzerbüchse 39.
File:Sniper5 Panzerbüchse 39 aim.jpg
Aiming a Panzerbüchse 39.

R.S.C. Model 1918

The R.S.C. Model 1918 appears as an Axis sniper rifle and is the default rifle of invading player controlled Nazi snipers.

R.S.C. Model 1918 - 8x50mmR Lebel
R.S.C. Model 1918 in the customization menu.
Holding a R.S.C. Model 1918.
Aiming a R.S.C. Model 1918.
Aiming a R.S.C. Model 1918.
Reloading a R.S.C. Model 1918.
Reloading a R.S.C. Model 1918.

Springfield M1903A4

The Springfield M1903A4. The rifle always has a scope. It cannot be taken off.

Springfield M1903A4 - .30-06
Springfield M1903A4 in the customization menu.
Holding a Springfield M1903A4.
Aiming a Springfield M1903A4.
Reloading a Springfield M1903A4.
Reloading a Springfield M1903A4.

Sniper Rifle Experimental Model

The Sniper Rifle Experimental Model. The Sniper Rifle, Experimental Model is featured as the "SREM-1" and is the British SOE starting weapon. It is a bizarre and not-well known bullpup, pump action rifle. Rather than a traditional pump handle, the SREM-1's pistol grip can be yanked rearwards and pushed back into place to work the action. According to Royal Armouries Curator of Firearms and Artillery Jonathan Ferguson (credited as "Weaponry Consultant" in the fourth game), its addition was the result of Rebellion seeking a firearm that was "really whacky but just about plausible" to include as DLC in the fourth game (which instead got included in the base game of the next installment).

Sniper Rifle Experimental Model - 7.92×57mm Mauser
Sniper Rifle Experimental Model in the customization menu.
Holding a Sniper Rifle Experimental Model.
Aiming a Sniper Rifle Experimental Model.
Aiming a Sniper Rifle Experimental Model.
Reloading a Sniper Rifle Experimental Model.
Reloading a Sniper Rifle Experimental Model.

Winchester 1885 High Wall

The Winchester 1885 High Wall.

Winchester 1885 High Wall - .45-70
Winchester 1885 High Wall in the customization menu.
Holding a Winchester 1885 High Wall.
Aiming a Winchester 1885 High Wall.
Aiming a Winchester 1885 High Wall.
Reloading a Winchester 1885 High Wall.
Reloading a Winchester 1885 High Wall.

Machine Guns

MG42

The MG42. Can be found in missions.

MG42 with drum magazine - 7.92x57mm Mauser
Holding a MG42.
Aiming a MG42.
Aiming a MG42.
Holding a MG42.

Launchers

Panzerfaust

The Panzerfaust.

Panzerfaust - 44mm with 149mm warhead
Holding a Panzerfaust.
Aiming a Panzerfaust.

Flare Guns

Leuchtpistole 34

The Leuchtpistole 34.

Leuchtpistole 34 - 26.65mm
Holding a Leuchtpistole 34.
Aiming a Leuchtpistole 34.

Grenades & Explosives

Explosives pack

Explosives pack in the customization menu.
Explosives pack in game.

Model 24 Stielhandgranate

The Model 24 Stielhandgranate.

Model 24 Stielhandgranate
Model 24 Stielhandgranate in the customization menu.
Model 24 Stielhandgranate in game.

Schützenmine 42

The Schützenmine 42.

Schützenmine 42
Schützenmine 42 in the customization menu.
Schützenmine 42 in game.

Tellermine 35 (Stahl)

The Tellermine 35 (Stahl).

Tellermine 35 (Stahl)
Tellermine 35 (Stahl) in the customization menu.
Tellermine 35 (Stahl) in game.

TNT

TNT in the customization menu.
TNT in game.

Mounted Weapons

2 cm Flakvierling 38

The 2 cm Flakvierling 38.

2 cm Flakvierling 38 - 20x138mm B
2 cm Flakvierling 38 in game.

3.7 cm Pak 35/36

The 3.7 cm Pak 35/36.

3.7 cm Pak 35/36 anti-tank gun - 37×249 mm R
3.7 cm Pak 35/36 in game.

15 cm TbtsK C/36 naval gun

15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.

38 cm Schnelladekanone C/34


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