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Difference between revisions of "S.T.A.L.K.E.R.: Shadow of Chernobyl"

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(General cleanup and expansion, added some Clear Sky and Call of Pripyat info. Still needs more screenshots.)
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'''The following weapons were used in the video game S.T.A.L.K.E.R.: Shadow of Chernobyl'''  
 
'''The following weapons were used in the video game S.T.A.L.K.E.R.: Shadow of Chernobyl'''  
  
Note: Almost all of the firearms portrayed in this game are modeled in such a way as to resemble left handed models. That is: all shells are ejected to the left, although the frames still have safeties, slide releases, and magazine releases on the right-handed sides. This is somewhat similar to the Counter Strike series, which originally had right handed weapons used as left handed weapons, but reversed them, resulting in inaccurate portrayals of weapons. The creators have commented this is because ejecting brass across the screen is more 'dynamic.'
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''S.T.A.L.K.E.R.: Shadow of Chernobyl'' features a semi-realistic ballistic model, incorporating such details as bullet drop and ricochets, but the majority of weapons are modeled with ejection ports, charging handles and other working parts transplanted to the left side of every gun, in the manner of [[Counter_Strike:_Source|Counter-Strike]] and [[Far Cry 2]]. The developers have stated that this was done because brass ejecting across the player's field of view felt more 'dynamic.' Many of the weapons were modeled with considerable detail, often using textures made from photographs of real examples. Nearly all of these textures were replaced with sanitized skins lacking trademarks and model numbers just before release, probably at the behest of publisher THQ. The original, accurate textures were restored in the stand-alone prequel, ''S.T.A.L.K.E.R.: Clear Sky'', and mostly retained in the sequel, ''S.T.A.L.K.E.R.: Call of Pripyat''. The latter game, however, omits the most prominent marks on a few of the pistols and rifles. All three games use obfuscated or fictionalized names for the weapons.
  
Note also: The main source of firearm information the developers used is known to have been World.guns.ru, and there is an obvious bias to the way weaponry functions; NATO weapons are generally disportionately unreliable compared to their Soviet counterparts.
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Weapons degrade and jam over time, and must eventually be replaced. ''Clear Sky'' and ''Call of Pripyat'' feature mechanic characters who repair weapons and upgrade their performance. Most weapons are capable of mounting various attachments, though many of them are disabled in the configuration files for balance reasons. NPCs are capable of using any weapons available to the player, though the default AI cannot use attachments and tends to eagerly commit suicide if equipped with explosive weapons.
  
== PMM ==
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== PM ==
  
The [[Makarov PM|PMM]] appears in the game as the PMm, it is the most common handgun in the first half of the game, used by the Bandits, early "Duty" members, regular army soldiers and rookie stalkers alike. It cannot be a simple PM because the older variants of Makarov cannot load the +P+(ammunition with an high pression charge) ammunition type, so it must be a PMM with single stack magazine. It cannot be fitted with a silencer.
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The [[Makarov PM]] appears in the game as the "PMm". It is the most common handgun in the first half of the game, used by rookie stalkers, bandits, Ukrainian troops and low-rank Duty members. Unlike a real Soviet-vintage Makarov, the in-game PM can digest hot-loaded 9x18 mm PMM ammunition with no trouble.
  
 
[[Image:MakarovPM.jpg|thumb|270px|none|Makarov PM, 9x18mm Makarov]]
 
[[Image:MakarovPM.jpg|thumb|270px|none|Makarov PM, 9x18mm Makarov]]
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== PB-6P9 ==
 
== PB-6P9 ==
  
The [[6P9 PB|PB-6P9]] silenced pistol appears in the game as the "PB1s", it is used occasionally by rookie and experienced stalkers. Differently from its unsilenced "sister" PMM, the real PB-6P9 cannot load high pressure rounds, but despite the reality, this was made possible by the game programmers. It is not very powerful, but is the first silenced weapon the player will come across.
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The [[6P9 PB|PB-6P9]] silenced pistol appears in the game as the "PB1s". It is used occasionally by rookie and experienced stalkers. Like the PM, the in-game PB can fire PMM ammunition. It is not very powerful, but is the first silenced weapon the player will come across.
  
 
[[Image:Pb-1.jpg|thumb|400px|none|PB Silenced Pistol, 9x18mm Makarov]]
 
[[Image:Pb-1.jpg|thumb|400px|none|PB Silenced Pistol, 9x18mm Makarov]]
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== Fort-12 ==
 
== Fort-12 ==
  
The [[Fort 12]] appears in the game as the "Fort-12Mk2", it is used by members of the Ukrainian Army and, on several occasions, by rookie stalkers. There is also a unique 15 round version in the game called the "Fort-15" which is carried by an army officer, Major Kuznetkov, and is the subject of an item retrieval quest. It can also be fitted with a silencer.
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The [[Fort 12]] appears in the game as the "Fort-12Mk2". It is used by members of the Ukrainian military and a few rookie stalkers. A unique 15-round version called the "Fort-15" is carried by an army officer, Major Kuznetsov, and is the subject of an item retrieval quest. It can also be fitted with a silencer.
  
 
[[Image:Fort12-1.jpg|thumb|320px|none|Fort-12, 9x18 Makarov]]
 
[[Image:Fort12-1.jpg|thumb|320px|none|Fort-12, 9x18 Makarov]]
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== Walther P99 ==
 
== Walther P99 ==
  
The [[Walther P99]] pistol appears in the game as the "Walker P99", it is one of the most common weapons in the Zone and is often carried by experienced stalkers of many factions and others both friendly and hostile due to its ability to share ammo with the MP5. There is also a unique 9x18 Makarov firing version carried by a friendly stalker named Mole. The standard model can be bought in the Bar.
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The [[Walther P99]] pistol appears in the game as the "Walker P9M". It is one of the most common weapons in the Zone and is often carried by experienced stalkers of many factions. A stalker called Mole carries a unique variant firing 9x18 mm Makarov ammunition, though the player can acquire it only if Mole dies during his brief appearance at the Agroprom.
  
 
[[Image:Walther-P99-Pistol.jpg|thumb|350px|none|Walther P99, 9x19mm]]
 
[[Image:Walther-P99-Pistol.jpg|thumb|350px|none|Walther P99, 9x19mm]]
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== Beretta 92FS ==
 
== Beretta 92FS ==
  
The [[Beretta M92F|Beretta 92FS]] appears in the game as the "Martha", it is one of the most rare weapons in the game and only a Duty faction member named Vasko Magnate (whom the player meets in the Dark Valley) carries it. It is the most unreliable weapon in the game, and degrades very quickly. Despite this setback, the 92FS is one of the more powerful 9x19mm Pistols.
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The [[Beretta M92F|Beretta 92FS]] appears in the game as the "Martha". The Beretta was originally intended to be a common sidearm among mercenaries in the cut Dead City level. In the final game it appears only once, carried by a Duty member who must be rescued from bandits in the Dark Valley. Due to an erroneous configuration parameter, the Beretta's condition degrades absurdly fast. Beretta pistols appear regularly in ''Clear Sky'' and ''Call of Pripyat''.
 
   
 
   
 
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta M92FS, 9x19mm]]
 
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta M92FS, 9x19mm]]
 
[[Image:Martha Screen.jpg|thumb|400px|none|The "Martha" in-game]]
 
[[Image:Martha Screen.jpg|thumb|400px|none|The "Martha" in-game]]
  
== Colt 1911A1 ==
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== Colt M1911 ==
  
The [[1911|M1911A1]] appears in the game as the "Kora-919", it is a rare weapon, and is used by some experienced stalkers. A unique version with a non-removable silencer version is carried by a stalker named "Sparrow". It is one of the more powerful pistols in the game.
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The [[1911|M1911]] appears in the game as the "Kora-919". It is relatively rare, used by some experienced stalkers. A unique version with a non-removable silencer is carried by a stalker named Sparrow. It is one of the more powerful pistols in the game.
  
 
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 .45 ACP]]
 
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 .45 ACP]]
 
[[Image:Kora-919 Screen.jpg|thumb|none|350px|The Colt 1911 in-game]]
 
[[Image:Kora-919 Screen.jpg|thumb|none|350px|The Colt 1911 in-game]]
  
== Sig Sauer P220 ==
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== SIG-Sauer P220 ==
  
The [[Sig Sauer P220 pistol series|SIG P220]], appears in the game as the "SIP-t M200", chambered in .45 ACP. It is sometimes used by more experienced members of the "Duty" faction.  
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The [[Sig Sauer P220 pistol series|SIG P220]], appears in the game as the "SIP-t M200". It is sometimes used by more experienced members of the Duty faction.  
  
 
[[Image:SiGP220RNewModel.jpg|thumb|325px|none|Sig Sauer P220 .45 ACP]]
 
[[Image:SiGP220RNewModel.jpg|thumb|325px|none|Sig Sauer P220 .45 ACP]]
 
[[Image:SIP-t M200 Screen.jpg|thumb|400px|none|The SIG P220 in-game]]
 
[[Image:SIP-t M200 Screen.jpg|thumb|400px|none|The SIG P220 in-game]]
  
== Heckler & Koch USP.45 Compact ==
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== Heckler & Koch USP45 Compact ==
  
The [[H&K USP#Heckler & Koch USP45 Compact|Heckler & Koch USP.45 Compact]] appears in the game as the "UDP Compact", it is often used by members of the "Freedom" and "Monolith" factions. It can be bought from Skinflint in the Freedom base.
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The [[H&K USP#Heckler & Koch USP45 Compact|Heckler & Koch USP45 Compact]] appears in the game as the "UDP Compact". It is often used by members of the Freedom and Monolith factions. It can be bought from Skinflint at the Freedom base.
  
 
[[Image:Usp40compact.jpg|thumb|300px|none|H&K USP Compact .40 S&W]]
 
[[Image:Usp40compact.jpg|thumb|300px|none|H&K USP Compact .40 S&W]]
 
[[Image:UDP Compact Screen.jpg|thumb|400px|none|The Heckler & Koch USP Compact in-game]]
 
[[Image:UDP Compact Screen.jpg|thumb|400px|none|The Heckler & Koch USP Compact in-game]]
  
== IMI Desert Eagle ==
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== Desert Eagle ==
  
The [[Desert Eagle]] appears in the game in two versions, the "Big Ben", using 9x39mm SP-5, SP-6 or PAB-9 ammunition and the "Black Kite", that fires 45. ACP ammunition. It can also be fitted with a silencer. The .45ACP ammunition is unrealistic, as the Desert Eagle can only fire .41, .44,  .357 and .50AE rounds. The version firing 9x39mm is an even more unlikely device; though big-bore pistols using rifle cartridges do exist, it is unlikely a gunsmith could convert a Desert Eagle to fire such a round and still have it look the same afterwards. Some game mod add new type of ammunition and change the .45 caliber of the Black Kite/Desert Eagle in a more realistic .44 Magnum.
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The [[Desert Eagle]] appears in the game in two versions, the "Big Ben" using 9x39 mm ammunition and the "Black Kite" using .45 ACP ammunition. It can be fitted with a silencer. Both variants are found in the Wild Territory near the body of Gordon Freeman, protagonist of the [[Half-Life]] series. A second "Black Kite" is promised by Freedom stalker Max as a quest reward, but a bugged script results in him giving a Walther P99 instead. The use of .45 and 9x39 ammo was patently done for gameplay reasons, as it would not have been worthwhile to create a unique ammo type for a weapon which appears only a handful of times.
  
 
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle .50 AE]]
 
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle .50 AE]]
 
[[Image:Big Ben Screen.jpg|thumb|400px|none|The "Big Ben" in-game. Note the hammer drops from the half-cocked position.]]
 
[[Image:Big Ben Screen.jpg|thumb|400px|none|The "Big Ben" in-game. Note the hammer drops from the half-cocked position.]]
  
Note: the Big Ben can be found in the "Wild Territory" nearby a dead rookie stalker. If you examine the dead body, the PDA reveals that he is Gordon Freeman, the main character of [[Half-Life]]. This may be a reference to the M4 from Half-Life, which shares ammo with a Glock 17.
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== TOZ-66 Sawn-off Double Barreled Shotgun  ==
 
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The most common shotgun in the game is the [[12_Gauge_Double_Barreled_Shotgun#Side_by_Side_Shotgun|TOZ-66 sawed-off shotgun]]. It is frequently used by rookie stalkers, bandits, and even Duty faction members. Like the other shotguns in the game, it can fire shot, slug and dart ammunition. The game's English translation often refers to shotguns as "rifles", making one mission involving this weapon extremely confusing. This shotgun is internally named the "BM-16" for unknown reasons. A non-sawed-off version was present in alpha builds of the game.
== BM-16 Sawn-off Double Barreled Shotgun  ==
 
The most common shotgun in the game is the [[12_Gauge_Double_Barreled_Shotgun#Side_by_Side_Shotgun|BM-16 sawed-off shotgun]], it is frequently used by rookie stalkers, Bandits, and even Duty faction members (some of the guards at the checkpoint in the Garbage use them). It can fire normal 12-gauge buckshot shells, 12-gauge slugs and 12-gauge darts. The game's tendency to refer to shotguns as 'rifles' makes one mission involving this weapon extremely confusing.
 
  
 
[[Image:Sawn-off Dbl-barrel Screen.jpg|thumb|350px|none|Sawn-off Double Barreled Shotgun]]
 
[[Image:Sawn-off Dbl-barrel Screen.jpg|thumb|350px|none|Sawn-off Double Barreled Shotgun]]
  
== Mossberg Maverick Model 88 ==
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== Mossberg Maverick 88 ==
 
 
The [[Mossberg Maverick 88]] appears in the game as the "Chaser 13", it is quite common in the game,though only found in the later parts of the game. There is a version of it called the "Combat Chaser" which has a piece of the artifact "Gravi" built into the barrel meaning an increase in the speed of the pellets flight and increased damage, at the cost of a lower magazine size. It is a unique gun, but it is easy to get as it is carried by a stalker called "Father Diodor" that you can get an optional mission from Sidorvich to assassinate. It can fire normal 12-gauge shells, 12-gauge slugs and 12-gauge darts, like all shotguns. The "Chaser 13" can be purchased from Professor Sakharov in the mobile lab in the Yantar area.
 
  
Note:  In almost every "Real Weapon Names" mod, this gun is mistakenly referred to as a Winchester 1300.  When the gun is reloading or lying on the ground, you can easily see Model 88 Maverick written on the side. Here are 2 pictures of real Mossberg Maverick 88's as well as 3 in-game screenshots of the "Chaser 13".
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The [[Mossberg Maverick 88]] appears as the "Chaser 13". It is common in the later parts of the game, unlike the SPAS-12. The "Combat Chaser", a unique variant which does more damage at the expense of magazine capacity, is carried by a master stalker called Father Diodor. The developers seem to have confused the Maverick 88 with the [[Winchester 1300]], as this shotgun is internally given the misspelled name ''wpn_wincheaster1300''. The Winchester label is erroneously retained by end-user mods correcting the fake weapon names.
  
 
[[Image:play_110.jpg|thumb|450px|none|Maverick Model 88, 12 Gauge]]
 
[[Image:play_110.jpg|thumb|450px|none|Maverick Model 88, 12 Gauge]]
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== Franchi SPAS-12  ==
 
== Franchi SPAS-12  ==
The [[SPAS 12]] shotgun appears in the game as the "SPSA14", it is somewhat rare and only carried in rare cases by zombified stalkers, members of the Monolith faction inside the Chernobyl Plant Sarcophagus and it can also be found in a secret stash. Almost surprisingly for a video game, the weapon is appropriately depicted as being semi-automatic, rather than pump-action. There is also a unique "SPSA14" with a 'threaded barrel' which is more accurate, it is carried by a veteran bandit named Poker who is the target in a extremely bugged assassination mission that makes it almost impossible to find. It can fire normal 12-gauge shells, 12-gauge slugs and 12-gauge darts.
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The [[SPAS 12]] shotgun appears in the game as the "SPSA14". It is a rare weapon, found in a stash and carried by a few zombies and by Monolith troops inside the Chernobyl NPP. A unique variant with a rifled barrel is carried by a bandit named Poker, the target of a bugged quest which was impossible to complete until after the game was patched.
  
 
[[Image:SPAS12.jpg|thumb|550px|none|Franchi SPAS-12, 12 Guage]]
 
[[Image:SPAS12.jpg|thumb|550px|none|Franchi SPAS-12, 12 Guage]]
 
[[Image:SPSA14 Screen.jpg|thumb|350px|none|The "SPSA14" in-game]]
 
[[Image:SPSA14 Screen.jpg|thumb|350px|none|The "SPSA14" in-game]]
  
== Heckler & Koch MP5-A1 ==
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== Heckler & Koch MP5A5 ==
  
The [[H&K MP5#Heckler & Koch MP5|Heckler & Koch MP5-A1]] appears in the game as the "Viper 5", it is often used by rookie stalkers and Bandits. It is an early variant MP5, evidenced by the straight box magazine, and body design. There is a unique 9x18mm Makarov version hidden in a train tunnel in the Garbage area and also a suppressed version carried by a STALKER named Vampire. The weapon can also be fitted with a silencer separately.
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The [[H&K MP5#Heckler & Koch MP5|Heckler & Koch MP5A5]] appears in the game as the "Viper 5". It is often used by rookie stalkers and bandits, and is depicted with the early non-curved box magazine. A unique variant firing 9x18 mm ammunition can be found on the body of a dead stalker in the Garbage, while a stalker named Vampire carries a version with a permanently attached silencer. The standard MP5 is one of the few weapons which can mount the regular silencer without mods.
  
 
[[Image:Viper 5 Screen.jpg|thumb|none|400px|The H&K MP5 in-game]]
 
[[Image:Viper 5 Screen.jpg|thumb|none|400px|The H&K MP5 in-game]]
  
 
== AKS-74U ==
 
== AKS-74U ==
The [[AKS-74U]] appears in the game as the "Akm-74/2U", it is carried by many stalkers, "Dutiers" and Bandits in the early parts of the game. There is a special version carried by a stalker called Bes with an integrated silencer. While in-game it fires 5.45x39mm, it is modeled with a stamped steel 7.62x39 magazine.
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The [[AKS-74U]] appears in the game as the "Akm-74/2U". It is carried by stalkers, bandits, soldiers and Duty members in the early levels. A stalker called Bes carries a unique silenced version. While in-game it fires 5.45x39 mm ammo, it is modeled with a stamped steel 7.62x39 mm magazine.
  
 
[[Image:AK-Krinkov.jpg|thumb|none|400px|AKMSU, 7.62x39mm]]
 
[[Image:AK-Krinkov.jpg|thumb|none|400px|AKMSU, 7.62x39mm]]
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== AKS-74 ==
 
== AKS-74 ==
The [[AK-74#AKS-74|AKS-74]] appears in the game as the "Akm-74/2", it is the most common assault rifle in the game, it is used by Ukranian Army soldiers, Mercenary snipers in the Wild Territory when you first arrive there, experienced stalkers, members of the Duty faction and occasionally members of the Monolith faction. It can be fitted with a silencer, a PSO-1 scope and a GP-25 Kostyer grenade launcher. There is also a modified version in Strelok's hidden stash in the Agroprom Underground with a higher rate of fire. It has a strange green handguard and Bulgarian Waffle magazine.
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The [[AK-74#AKS-74|AKS-74]] appears in the game as the "Akm-74/2". It is the most common assault rifle in the game, being used by Ukrainian soldiers, mercenary snipers, experienced stalkers, members of the Duty faction and occasionally members of the Monolith faction. It can be fitted with a silencer, a PSO-1 scope and a GP-25 grenade launcher. It has a strange green handguard and Bulgarian "waffle" magazine. A unique variant with a boosted rate of fire can be found in Strelok's hideout in the Agroprom.
  
 
[[Image:Aks74.jpg|thumb|none|500px|Kalashnikov AKS-74, 5.45x39mm]]
 
[[Image:Aks74.jpg|thumb|none|500px|Kalashnikov AKS-74, 5.45x39mm]]
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== AN-94 "Abakan" ==
 
== AN-94 "Abakan" ==
The [[AN-94|AN-94 Abakan]] appears in the game as the "Obokan", it is often carried by members of the Duty faction, by Monolithians, and the Military. It cannot be fitted with a GP-25 Kostyer Grenade launcher, but it can mount a PSO-1 scope. There is also a version of the "Obokan" called the "Storming Obokan" with integrates a GP-25 Kostyer Grenade Launcher with the weapon (Also part of an optional mission requiring you to get the "enhanced cannon", though it's not uncommon for you to unknowingly kill its owner while exploring), and also a "sniper" Okoban.
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The [[AN-94|AN-94 Abakan]] appears in ''Shadow of Chernobyl'' as the "Obokan", and in later games as the "AC-96/2". It is often carried by members of the Duty faction, by Monolith troops and by Ukrainian Spetsnaz. It cannot be fitted with a grenade launcher, but it can mount a PSO-1 scope. A version with a grenade launcher is carried by a bandit named Friar and is the target of a quest. Another variant with a permanently mounted scope is carried by a stalker called Oleg "Fiend" Gusarov.
  
 
[[Image:An94-1.jpg|thumb|none|450px|Nikonov AN-94 Abakan, 5.45x39mm]]
 
[[Image:An94-1.jpg|thumb|none|450px|Nikonov AN-94 Abakan, 5.45x39mm]]
 
[[Image:Obokan Screen.jpg|thumb|none|400px|The "Obokan" in-game]]
 
[[Image:Obokan Screen.jpg|thumb|none|400px|The "Obokan" in-game]]
  
== Enfield L85A1 ==
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== Enfield L85A2 ==
The [[SA80|Enfield L85A1]], also known as the SA-80, appears in the game as the "IL 86", . There are two special versions of the "IL 86", the Balanced IL 86 with reduced recoil carried by a stalker named "Scarecrow", and the Lightened IL 86 which is lighter and has an integrated silencer that is carried by a stalker called "Master". Contrary to what the game says, it CANNOT be fitted with a [[M203 grenade launcher]] or a silencer. But the newer version of the same rifle can be fitted with an AG36 40mm grenade launcher. The way they hold the left handed SA80 with the right hand in the game is particularly stupid as the ejected cartridges would be ejected into the face of the user due to it being a bullpup. In real life the user would not be able to shoot a left handed version of the SA80 right handed for long. STALKER's L85 model is also shown with the barrel cover still on. Also, the bolt handle would break the firer's jaw.
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The [[SA80|Enfield L85A2]], also known as the SA-80, appears in the game as the "IL 86". It is described in-game as appearing on the black market after being retired by the British military, and is one of the more common NATO rifles. It cannot be fitted with a grenade launcher in the unmodified game, despite the claims of its inventory text, but is fitted with a 4x SUSAT scope. Two unique variants are carried by expert stalkers Scarecrow and Master, one having a silencer and the other reduced recoil.
  
 
[[Image:Sal8.jpg|thumb|none|450px|Enfield L85A1, 5.56x45mm NATO]]
 
[[Image:Sal8.jpg|thumb|none|450px|Enfield L85A1, 5.56x45mm NATO]]
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== Z-M Weapons LR-300ML ==
 
== Z-M Weapons LR-300ML ==
The [[Z-M LR 300|LR-300]] appears in the game as the "TRs 301", it is used a lot by the Mercenaries and Freedom faction members. It is the most common NATO assault rifle in the game. There is also a sniper version with a fixed scope with enhanced zoom and reduced rate of fire. It can be modified with a [[M203 grenade launcher]], silencer and a SUSAT scope.
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The [[Z-M LR 300|LR-300]] appears in the game as the "TRs 301". It is the most common NATO rifle in the game, widely used by mercenaries and Freedom members, and one of the only weapons which can mount all three types of attachment by default. A unique sniper version can be found at a mercenary outpost near the Army Warehouses and is the subject of a Duty quest.
 
   
 
   
 
[[Image:ZMGL.jpg|thumb|none|400px|Z-M Weapons LR-300ML 5.56mm with M203 Grenade Launcher 40mm]]
 
[[Image:ZMGL.jpg|thumb|none|400px|Z-M Weapons LR-300ML 5.56mm with M203 Grenade Launcher 40mm]]
 
[[Image:TRs 301 Screen.jpg|thumb|none|400px|The "TRs 301" with SUSAT scope and M203 Grenade Launcher in-game]]
 
[[Image:TRs 301 Screen.jpg|thumb|none|400px|The "TRs 301" with SUSAT scope and M203 Grenade Launcher in-game]]
 
 
Early in the game the player acquires a suppressor in the Garbage level.While it fits mostly on some pistols and the Viper SMG, it can be fitted to this rifle as well.
 
  
 
== SIG SG-550 ==
 
== SIG SG-550 ==
The [[SIG SG 550|SIG SG 550]] appears in the game as the "SGI 5k", it is largely used by the Freedom and Mercenary factions. It can be fitted with a [[M203 grenade launcher]], and a unique SGI can fit a scope as well. There are also two examples of a sniper version with a special SUSAT scope with enhanced zoom, it is used by two Freedom members named "Twig" and "Leshiy", who can be found guarding the main gate at Freedom's base.
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The [[SIG SG 550]] appears in the game as the "SGI 5k". Like the LR-300, it is most commonly carried by mercs and Freedom members. The SG-550 can mount a grenade launcher, and two guards at the Freedom base carry unique versions with scopes. Another unique variant with reduced weight but no attachment points was implemented, but cannot be found in the finished game.
  
 
[[Image:SIG550.jpg|thumb|none|480px|SIG 550 5.56x45mm NATO]]
 
[[Image:SIG550.jpg|thumb|none|480px|SIG 550 5.56x45mm NATO]]
 
[[Image:SGI 5k Screen.jpg|thumb|none|400px|The "SGI 5k" in-game]]
 
[[Image:SGI 5k Screen.jpg|thumb|none|400px|The "SGI 5k" in-game]]
 
 
Early in the game the player acquires a suppressor in the Garbage level.While it fits mostly on some  pistols and the Viper SMG, it can be fitted to this rifle as well.
 
  
 
== Heckler & Koch G36K ==
 
== Heckler & Koch G36K ==
The [[H&K G36|Heckler & Koch G36]] appears in the game as the "GP37", it is used by veteran members of the Freedom Faction. It cannot be fitted with a [[M203 grenade launcher]], although the game says it can, nor can a silencer be fitted on it. It is a fairly common weapon in the last third of the game, and is accurate and powerful.
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The [[H&K G36|Heckler & Koch G36]] appears in the game as the "GP37". It is used by veteran members of the Freedom Faction. As with the L85, the inventory text erroneously states that it can mount a grenade launcher. It is a fairly common weapon in the last third of the game, and is accurate and powerful.
  
 
[[Image:800px-G36bw.jpg|thumb|none|480px|Heckler & Koch G36, 5.56x45mm NATO]]
 
[[Image:800px-G36bw.jpg|thumb|none|480px|Heckler & Koch G36, 5.56x45mm NATO]]
 
[[Image:GP 37 Screen.jpg|thumb|none|400px|The Heckler & Koch G36 in-game]]
 
[[Image:GP 37 Screen.jpg|thumb|none|400px|The Heckler & Koch G36 in-game]]
  
== Fabrique Nationale F2000GL ==
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== Fabrique Nationale F2000 ==
The [[FN F2000]] appears in the game as the "FT 200M", it is used by a combatant in the Arena and by Monolith members inside the Chernobyl Plant Sarcophagus. It has an integrated scope and [[FN EGLM]] grenade launcher.
+
The [[FN F2000]] appears in the game as the "FT 200M". It is used by a combatant in the Arena and by Monolith members inside the Chernobyl NPP. It has an integrated scope and [[FN EGLM]] grenade launcher.
  
 
[[Image:Fn f2000 3.jpg|thumb|none|450px|Fabrique Nationale F2000 5.56mm with [[FN EGLM]] grenade launcher 40mm]]
 
[[Image:Fn f2000 3.jpg|thumb|none|450px|Fabrique Nationale F2000 5.56mm with [[FN EGLM]] grenade launcher 40mm]]
Line 155: Line 145:
  
 
== OTs-14-4A "Groza" ==
 
== OTs-14-4A "Groza" ==
The [[OT-14 Groza|OTs-14-4A "Groza"]] appears in the game as the "Thunder S14", it is often carried by members of the Duty faction. It has an integrated Grenade Launcher. in the Bar Area. The "Thunder S14 can sometimes be purchased in the Mobile Lab in the Yantar area, and a version in 5.45x39mm can be bought from Sidorvich, after the second visit.
+
The [[OT-14 Groza|OTs-14-4A "Groza"]] appears in the game as the "Tunder S14". It is often carried by members of the Duty faction. One Dutyer, Barin, carries a unique 5.45x39 mm version, which can also be bought from Sidorovich the trader under certain conditions. "Groza" is Russian for "thunderstorm", hence the weapon's obfuscated name.
 
 
Note: The word "Groza" actually means Thunder, which is obviously where the developers got the idea for 'thunder'.  
 
  
 
[[Image:Sgmk oc-14 groza.gif|thumb|none|400px|OC-14 Groza, 9x39mm SP-5, SP-6 or PAB-9]]
 
[[Image:Sgmk oc-14 groza.gif|thumb|none|400px|OC-14 Groza, 9x39mm SP-5, SP-6 or PAB-9]]
 
[[Image:Tunder S14 Screen.jpg|thumb|none|400px|The "Thunder S14" in-game]]
 
[[Image:Tunder S14 Screen.jpg|thumb|none|400px|The "Thunder S14" in-game]]
  
== AS "Val"==
+
== AS Val ==
The [[VSS Vintorez|AS VAL]] appears in the game as the "VLA", it is carried by some members of the Duty faction. It has an integrated silencer and a version can be found that can be modified with a PSO-1 scope. (Sniper VLA)
+
The [[VSS Vintorez|AS VAL]] appears in the game as the "VLA". It is carried by some Duty members. A unique version with a scope mount is given by Duty's General Voronin as a quest reward.
  
 
[[Image:As val1.jpg|thumb|none|450px|AS Val, 9x39mm SP-5, SP-6 or PAB-9]]
 
[[Image:As val1.jpg|thumb|none|450px|AS Val, 9x39mm SP-5, SP-6 or PAB-9]]
 
[[Image:VLA Special Assault Rifle Screen.jpg|thumb|none|400px|The "VLA" in-game]]
 
[[Image:VLA Special Assault Rifle Screen.jpg|thumb|none|400px|The "VLA" in-game]]
  
== VSS "Vintorez" ==
+
== VSS Vintorez ==
The [[VSS Vintorez]] appears in the game as the "Vintar BC", it can be found in four places at the Freedom base or given by General Voronin of Duty for completing a mission or found in a manhole at the Freedom base(if discovered) or carried by a specific enemy in Pripyat. It is one of the best sniper rifles in the game, as it is only 3.20 kilos and the player can sprint with it unlike with the Dragunov. The 9x39mm SP-5 ammunition is easier to find, but SP-6 ammunition penetrates the enemy more. Also, 9x39mm ammunition is easier to find than 7.62x54R, but still somewhat difficult.
+
The [[VSS Vintorez]] appears in the game as the "Vintar BC". It can be found in the Freedom base, received as a quest reward from Duty or taken from a Monolith member in Pripyat. It is relatively lightweight and allows sprinting and fully automatic fire, but its ammunition is heavy and not the easiest to find.
  
 
[[Image:Vss2.jpg|thumb|none|450px|VSS Vintorez, 9x39mm SP-5, SP-6 or PAB-9]]
 
[[Image:Vss2.jpg|thumb|none|450px|VSS Vintorez, 9x39mm SP-5, SP-6 or PAB-9]]
 
[[Image:Vintar BC Screen.jpg|thumb|none|400px|The "Vintar BC" in-game]]
 
[[Image:Vintar BC Screen.jpg|thumb|none|400px|The "Vintar BC" in-game]]
  
 
+
== SVU ==
== SVU==
+
The [[SVD Dragunov|SVU]] appears in the game as the "SVUmk2". It is used by Freedom and Monolith snipers. The player cannot sprint while wielding it.
The [[SVD Dragunov|SVU]] appears in the game as the "SVUmk2", it is used by Monolith snipers in Pripyat and the Red Forest,and also Freedom snipers. You cannot sprint while wielding this weapon.
 
  
 
[[Image:Stalker svu.jpg‎|thumb|600px|none|SVU, 7.62x54mm]]
 
[[Image:Stalker svu.jpg‎|thumb|600px|none|SVU, 7.62x54mm]]
 
[[Image:SVUmk2 Screen.jpg|thumb|none|400px|The "SVUmk2" in-game]]
 
[[Image:SVUmk2 Screen.jpg|thumb|none|400px|The "SVUmk2" in-game]]
  
== SVD-63==
+
== SVD ==
The [[SVD Dragunov]] appears in the game as the "SVDm2", it is used by Monolith snipers in Pripyat and the Red Forest.You cannot sprint while wielding this weapon.  
+
The [[SVD Dragunov]] appears in the game as the "SVDm2". It is used by Monolith snipers. The player cannot sprint while it is equipped. A unique version with greater zoom and reduced recoil exists in the game's files, but cannot be acquired without mods.
  
 
[[Image:SVD Rifle.jpg‎|thumb|520px|none|SVD Dragunov 7.62x54mm R]]
 
[[Image:SVD Rifle.jpg‎|thumb|520px|none|SVD Dragunov 7.62x54mm R]]
 
[[Image:Sniper Rifle SVDm2 Screen.jpg|thumb|none|400px|The "SVDm2" in-game]]
 
[[Image:Sniper Rifle SVDm2 Screen.jpg|thumb|none|400px|The "SVDm2" in-game]]
  
== "Gauss Gun" ==
+
== Gauss rifle ==
 
 
A completely fictional "pulse rifle" that has a 10 "round" magazine. You cannot sprint while wielding this weapon. It cannot be bought from any trader, although one stalker pretends to sell you one to defraud you. It is relatively common in the last quarter of the game, found in the hands of Monolith snipers.
 
  
Official Description:
+
A completely fictional weapon, apparently a type of coilgun powered by processed Flash artifacts, with a ten-round magazine and unsurpassed hitting power. It is a rare weapon, appearing only in the hands of Monolith snipers in Pripyat and the NPP in ''Shadow of Chernobyl'', though a group of stalkers in the Dark Valley pretend to have one for sale as part of a scam. It appears only once in ''Clear Sky'' but is more easily obtained in ''Call of Pripyat'', where the player is tasked with tracing the origins of the weapon. Its caliber was originally given as 9 mm, changed to 2.54 mm in ''Clear Sky''.
A super-accurate weapon made by the scientists in the Zone. It is almost noiseless, because instead of gunpowder, it uses the artifact's energy for firing rather than steam gases. In spite of the Gauss gun's tremendous firepower, the recoil is insignificant. The accuracy and the killing power of this gun exceed those of all other small arms.
 
  
== RG-6 Grenade Launcher  ==
+
== RG-6 ==
  
The [[RG-6]] appears in the game as the "Bulldog 6", it is not used by any enemies, but it can be found in the Freedom base and in a cellar in a house in an abandoned village.You cannot sprint while wielding this weapon.
+
The [[RG-6]] appears in the game as the "Bulldog 6". It appears twice in the game, found either in the Freedom base armory or in a house in the nearby bloodsucker village, and is the target of one of Duty's first quests. A unique version firing [[M203]] ammunition was implemented, but cannot be accessed in the unaltered game.
  
 
[[Image:Rg 6-1.JPG‎|thumb|none|400px|RG-6 Grenade Launcher, 40mm VOG-25]]
 
[[Image:Rg 6-1.JPG‎|thumb|none|400px|RG-6 Grenade Launcher, 40mm VOG-25]]
 
[[Image:Bulldog 6 Screen.jpg‎|thumb|none|400px|The "Bulldog 6" in-game]]
 
[[Image:Bulldog 6 Screen.jpg‎|thumb|none|400px|The "Bulldog 6" in-game]]
  
== RPG-7V ==
+
== RPG-7 ==
  
The [[RPG-7]] also makes an appearance in the game. It is used by Monolith members in the Red Forest, a Mercenary when you first arrive in the Wild Territory, it can also be found in a factory in Dark Valley.You cannot sprint while wielding this weapon.  
+
The [[RPG-7]] also makes an appearance in the game. It is used by Monolith members in the Red Forest, Pripyat and at the NPP, and by a mercenary in the Wild Territory. The launcher can also be found in the Dark Valley and in X18. It is powerful, but the launcher and ammo are both quite heavy.
  
 
[[Image:Rpg-7-1-.jpg‎|thumb|none|450px|Russian RPG-7, PG-7VL HEAT]]
 
[[Image:Rpg-7-1-.jpg‎|thumb|none|450px|Russian RPG-7, PG-7VL HEAT]]
 
[[Image:RPG-7u Screen.jpg‎|thumb|none|400px|The RPG-7 in-game]]
 
[[Image:RPG-7u Screen.jpg‎|thumb|none|400px|The RPG-7 in-game]]
  
 +
== RGD-5 ==
  
== RGD-5 Hand Grenade ==
+
The most common hand grenades in the game are [[RGD-5 hand grenade]]s. They have a small radius of blast damage. NPCs were able to throw grenades in alpha versions of ''Shadow of Chernobyl'', an ability restored in subsequent games.
 
 
The most common hand grenades in the game are [[RGD-5 hand grenade]]s. They have a small radius of blast damage.
 
  
 
[[Image:Rdg5.jpg|thumb|none|120px|RGD-5 High-Explosive Fragmentation hand grenade]]
 
[[Image:Rdg5.jpg|thumb|none|120px|RGD-5 High-Explosive Fragmentation hand grenade]]
 
[[Image:RGD-5 Grenade Screen.jpg|thumb|none|250px|RGD-5 in-game]]
 
[[Image:RGD-5 Grenade Screen.jpg|thumb|none|250px|RGD-5 in-game]]
  
== F-1 Hand Grenade ==
+
== F-1 ==
  
The second most common (and only other) hand grenades in the game are [[F-1 hand grenade]]s. They have larger radius of blast damage than the RGD-5 hand grenades.
+
The second most common (and only other) hand grenades in the game are [[F-1 hand grenade]]s. They have a larger radius of blast damage than the RGD-5.
  
 
[[Image:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]
 
[[Image:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]
 
[[Image:F1 Grenade Screen.jpg|thumb|none|250px|F-1 in-game]]
 
[[Image:F1 Grenade Screen.jpg|thumb|none|250px|F-1 in-game]]
  
==TOZ-34==
+
== GD-05 ==
 +
 
 +
A smoke grenade which is present in the data files of all three ''S.T.A.L.K.E.R.'' games, but cannot actually be found by the player. Its thick clouds of smoke have no effect on the game AI.
 +
 
 +
== TOZ-34 ==
  
The [[TOZ-34]], an over and under shotgun, was featured in some pre-release media, but the weapon doesn't actually appear anywhere in the single player game, despite existing, fully functioning, in the game's files. Many game modifications add it to trader inventories so it can be bought. It functions much like the sawn-off TOZ-66, but is considerably more accurate. It also shows up early in the beginning of 'Oblivion Lost', a Modification of the game. This weapon is featured very prominently in the game's stand-alone expansion, S.T.A.L.K.E.R. Clear Sky, expecially during the early Swamp stage.  
+
The [[TOZ-34]], an over and under hunting shotgun, was featured in some pre-release media, but the weapon doesn't actually appear anywhere in the single player game despite existing, fully functional, in the game's files. Many game modifications add it to trader inventories so it can be bought. It functions much like the sawed-off TOZ-66, but is considerably more accurate. The TOZ-34 is restored in ''Clear Sky'' and ''Call of Pripyat'' under the name "TOS-34", appearing as a common weapon among rookie stalkers and bandits.
  
 
[[Image:TOZ-34.jpg|500px|thumb|left|TOZ-34, 12 gauge]]
 
[[Image:TOZ-34.jpg|500px|thumb|left|TOZ-34, 12 gauge]]
 
<br clear=all>
 
<br clear=all>
  
==Browning Hi-Power==
+
== Browning Hi-Power ==
 +
 
 +
Another weapon which was apparently cut at the last minute. The [[Browning Hi-Power]] is in the game, fully functioning, but doesn't appear anywhere and can't be bought. Like with the TOZ-34 many mods add the Hi-Power to trader inventories so it can be purchased, and it appears in the later ''S.T.A.L.K.E.R.'' games as the "HPSS-1m".
 +
 
 +
== PKM ==
 +
 
 +
The [[PKM]] machine gun was cut from ''Shadow of Chernobyl'' during development but brought back in later games as the "RP-74", the developers having apparently confused it with the [[RPK_light_machine_gun|RPK-74]] light support weapon. It is a heavy, cumbersome and inaccurate gun which, despite sharing the 7.62x54 mm caliber, cannot interchange ammo with the SVD and SVU.
 +
 
 +
== Protecta ==
  
Another (apparently) cut weapon. The [[Browning Hi-Power]] is in the game, fully functioning, but doesn't appear anywhere and can't be bought. Like with the TOZ-34, many mods add the Hi-Power to trader inventories so it can be purchased.
+
The [[Armsel_Striker|Armsel Protecta]] appeared in a very early alpha build of ''S.T.A.L.K.E.R.'', but was not seen again until it debuted in ''Call of Pripyat'' as the "Eliminator". Despite its nature as a close-range weapon, it has no iron sights but can mount the SUSAT scope.
  
==Mosin Nagant M91/30==
+
== Mosin Nagant M91/30 ==
  
In the Bandit Camp just before switching levels, and later in the Bar, a large poster depicts a WW2 era Soviet soldier opening the bolt of his [[Mosin Nagant Rifle|Mosin Nagant rifle]]. In the bottom corner of other picture, the weapon is seen disassembled.
+
A large poster seen at the north Cordon checkpoint and inside the Hundred Rads Bar depicts a WW2-era Soviet soldier inspecting the bore of his [[Mosin Nagant Rifle|Mosin Nagant M91/30]].
  
 
[[Image:M9130.jpg|thumb|none|520px|Mosin Nagant M91/30 7.62x54mm R]]
 
[[Image:M9130.jpg|thumb|none|520px|Mosin Nagant M91/30 7.62x54mm R]]
  
 
==YakB-12.7==
 
==YakB-12.7==
Seen Mounted on Crashed Hind helicopters, and used by still-function ones.
+
The Mi-24 gunships which patrol the Zone carry the 12.7 mm Yakushev-Borzov four-barrel Gatling gun.
  
 
[[Category:Video Game]]
 
[[Category:Video Game]]

Revision as of 19:19, 4 March 2010

--

Stalker chadow of chernobyl t.jpg

--

The following weapons were used in the video game S.T.A.L.K.E.R.: Shadow of Chernobyl

S.T.A.L.K.E.R.: Shadow of Chernobyl features a semi-realistic ballistic model, incorporating such details as bullet drop and ricochets, but the majority of weapons are modeled with ejection ports, charging handles and other working parts transplanted to the left side of every gun, in the manner of Counter-Strike and Far Cry 2. The developers have stated that this was done because brass ejecting across the player's field of view felt more 'dynamic.' Many of the weapons were modeled with considerable detail, often using textures made from photographs of real examples. Nearly all of these textures were replaced with sanitized skins lacking trademarks and model numbers just before release, probably at the behest of publisher THQ. The original, accurate textures were restored in the stand-alone prequel, S.T.A.L.K.E.R.: Clear Sky, and mostly retained in the sequel, S.T.A.L.K.E.R.: Call of Pripyat. The latter game, however, omits the most prominent marks on a few of the pistols and rifles. All three games use obfuscated or fictionalized names for the weapons.

Weapons degrade and jam over time, and must eventually be replaced. Clear Sky and Call of Pripyat feature mechanic characters who repair weapons and upgrade their performance. Most weapons are capable of mounting various attachments, though many of them are disabled in the configuration files for balance reasons. NPCs are capable of using any weapons available to the player, though the default AI cannot use attachments and tends to eagerly commit suicide if equipped with explosive weapons.

PM

The Makarov PM appears in the game as the "PMm". It is the most common handgun in the first half of the game, used by rookie stalkers, bandits, Ukrainian troops and low-rank Duty members. Unlike a real Soviet-vintage Makarov, the in-game PM can digest hot-loaded 9x18 mm PMM ammunition with no trouble.

Makarov PM, 9x18mm Makarov
File:PMm Screen.jpg
The Makarov PM in-game.

PB-6P9

The PB-6P9 silenced pistol appears in the game as the "PB1s". It is used occasionally by rookie and experienced stalkers. Like the PM, the in-game PB can fire PMM ammunition. It is not very powerful, but is the first silenced weapon the player will come across.

PB Silenced Pistol, 9x18mm Makarov

Fort-12

The Fort 12 appears in the game as the "Fort-12Mk2". It is used by members of the Ukrainian military and a few rookie stalkers. A unique 15-round version called the "Fort-15" is carried by an army officer, Major Kuznetsov, and is the subject of an item retrieval quest. It can also be fitted with a silencer.

Fort-12, 9x18 Makarov
File:Fort-12Mk2 Screen.jpg
The Fort-12 in-game

Walther P99

The Walther P99 pistol appears in the game as the "Walker P9M". It is one of the most common weapons in the Zone and is often carried by experienced stalkers of many factions. A stalker called Mole carries a unique variant firing 9x18 mm Makarov ammunition, though the player can acquire it only if Mole dies during his brief appearance at the Agroprom.

Walther P99, 9x19mm
File:Walker P9m Screen.jpg
The Walther P99 in-game

Beretta 92FS

The Beretta 92FS appears in the game as the "Martha". The Beretta was originally intended to be a common sidearm among mercenaries in the cut Dead City level. In the final game it appears only once, carried by a Duty member who must be rescued from bandits in the Dark Valley. Due to an erroneous configuration parameter, the Beretta's condition degrades absurdly fast. Beretta pistols appear regularly in Clear Sky and Call of Pripyat.

Beretta M92FS, 9x19mm
File:Martha Screen.jpg
The "Martha" in-game

Colt M1911

The M1911 appears in the game as the "Kora-919". It is relatively rare, used by some experienced stalkers. A unique version with a non-removable silencer is carried by a stalker named Sparrow. It is one of the more powerful pistols in the game.

Colt M1911A1 .45 ACP
File:Kora-919 Screen.jpg
The Colt 1911 in-game

SIG-Sauer P220

The SIG P220, appears in the game as the "SIP-t M200". It is sometimes used by more experienced members of the Duty faction.

Sig Sauer P220 .45 ACP
File:SIP-t M200 Screen.jpg
The SIG P220 in-game

Heckler & Koch USP45 Compact

The Heckler & Koch USP45 Compact appears in the game as the "UDP Compact". It is often used by members of the Freedom and Monolith factions. It can be bought from Skinflint at the Freedom base.

H&K USP Compact .40 S&W
File:UDP Compact Screen.jpg
The Heckler & Koch USP Compact in-game

Desert Eagle

The Desert Eagle appears in the game in two versions, the "Big Ben" using 9x39 mm ammunition and the "Black Kite" using .45 ACP ammunition. It can be fitted with a silencer. Both variants are found in the Wild Territory near the body of Gordon Freeman, protagonist of the Half-Life series. A second "Black Kite" is promised by Freedom stalker Max as a quest reward, but a bugged script results in him giving a Walther P99 instead. The use of .45 and 9x39 ammo was patently done for gameplay reasons, as it would not have been worthwhile to create a unique ammo type for a weapon which appears only a handful of times.

Desert Eagle .50 AE
File:Big Ben Screen.jpg
The "Big Ben" in-game. Note the hammer drops from the half-cocked position.

TOZ-66 Sawn-off Double Barreled Shotgun

The most common shotgun in the game is the TOZ-66 sawed-off shotgun. It is frequently used by rookie stalkers, bandits, and even Duty faction members. Like the other shotguns in the game, it can fire shot, slug and dart ammunition. The game's English translation often refers to shotguns as "rifles", making one mission involving this weapon extremely confusing. This shotgun is internally named the "BM-16" for unknown reasons. A non-sawed-off version was present in alpha builds of the game.

File:Sawn-off Dbl-barrel Screen.jpg
Sawn-off Double Barreled Shotgun

Mossberg Maverick 88

The Mossberg Maverick 88 appears as the "Chaser 13". It is common in the later parts of the game, unlike the SPAS-12. The "Combat Chaser", a unique variant which does more damage at the expense of magazine capacity, is carried by a master stalker called Father Diodor. The developers seem to have confused the Maverick 88 with the Winchester 1300, as this shotgun is internally given the misspelled name wpn_wincheaster1300. The Winchester label is erroneously retained by end-user mods correcting the fake weapon names.

Maverick Model 88, 12 Gauge
File:Model88 4.jpg
Maverick Model 88, up close
File:Chaser 13 Screen.jpg
The "Chaser 13" in-game
File:Model88 2.jpg
Maverick Model 88, in-game
File:Model88 3.jpg
Maverick Model 88, up close in-game

Franchi SPAS-12

The SPAS 12 shotgun appears in the game as the "SPSA14". It is a rare weapon, found in a stash and carried by a few zombies and by Monolith troops inside the Chernobyl NPP. A unique variant with a rifled barrel is carried by a bandit named Poker, the target of a bugged quest which was impossible to complete until after the game was patched.

Franchi SPAS-12, 12 Guage
File:SPSA14 Screen.jpg
The "SPSA14" in-game

Heckler & Koch MP5A5

The Heckler & Koch MP5A5 appears in the game as the "Viper 5". It is often used by rookie stalkers and bandits, and is depicted with the early non-curved box magazine. A unique variant firing 9x18 mm ammunition can be found on the body of a dead stalker in the Garbage, while a stalker named Vampire carries a version with a permanently attached silencer. The standard MP5 is one of the few weapons which can mount the regular silencer without mods.

File:Viper 5 Screen.jpg
The H&K MP5 in-game

AKS-74U

The AKS-74U appears in the game as the "Akm-74/2U". It is carried by stalkers, bandits, soldiers and Duty members in the early levels. A stalker called Bes carries a unique silenced version. While in-game it fires 5.45x39 mm ammo, it is modeled with a stamped steel 7.62x39 mm magazine.

AKMSU, 7.62x39mm
File:Akm 742U Screen.jpg
The AKMSU in-game

AKS-74

The AKS-74 appears in the game as the "Akm-74/2". It is the most common assault rifle in the game, being used by Ukrainian soldiers, mercenary snipers, experienced stalkers, members of the Duty faction and occasionally members of the Monolith faction. It can be fitted with a silencer, a PSO-1 scope and a GP-25 grenade launcher. It has a strange green handguard and Bulgarian "waffle" magazine. A unique variant with a boosted rate of fire can be found in Strelok's hideout in the Agroprom.

Kalashnikov AKS-74, 5.45x39mm
File:Akm 742 Screen.jpg
Kalashnikov AKS-74N with PSO-1 scope in-game

AN-94 "Abakan"

The AN-94 Abakan appears in Shadow of Chernobyl as the "Obokan", and in later games as the "AC-96/2". It is often carried by members of the Duty faction, by Monolith troops and by Ukrainian Spetsnaz. It cannot be fitted with a grenade launcher, but it can mount a PSO-1 scope. A version with a grenade launcher is carried by a bandit named Friar and is the target of a quest. Another variant with a permanently mounted scope is carried by a stalker called Oleg "Fiend" Gusarov.

Nikonov AN-94 Abakan, 5.45x39mm
File:Obokan Screen.jpg
The "Obokan" in-game

Enfield L85A2

The Enfield L85A2, also known as the SA-80, appears in the game as the "IL 86". It is described in-game as appearing on the black market after being retired by the British military, and is one of the more common NATO rifles. It cannot be fitted with a grenade launcher in the unmodified game, despite the claims of its inventory text, but is fitted with a 4x SUSAT scope. Two unique variants are carried by expert stalkers Scarecrow and Master, one having a silencer and the other reduced recoil.

File:Sal8.jpg
Enfield L85A1, 5.56x45mm NATO
File:IL 86 Screen.jpg
The Enfield L85A1 in-game

Z-M Weapons LR-300ML

The LR-300 appears in the game as the "TRs 301". It is the most common NATO rifle in the game, widely used by mercenaries and Freedom members, and one of the only weapons which can mount all three types of attachment by default. A unique sniper version can be found at a mercenary outpost near the Army Warehouses and is the subject of a Duty quest.

Z-M Weapons LR-300ML 5.56mm with M203 Grenade Launcher 40mm
File:TRs 301 Screen.jpg
The "TRs 301" with SUSAT scope and M203 Grenade Launcher in-game

SIG SG-550

The SIG SG 550 appears in the game as the "SGI 5k". Like the LR-300, it is most commonly carried by mercs and Freedom members. The SG-550 can mount a grenade launcher, and two guards at the Freedom base carry unique versions with scopes. Another unique variant with reduced weight but no attachment points was implemented, but cannot be found in the finished game.

SIG 550 5.56x45mm NATO
File:SGI 5k Screen.jpg
The "SGI 5k" in-game

Heckler & Koch G36K

The Heckler & Koch G36 appears in the game as the "GP37". It is used by veteran members of the Freedom Faction. As with the L85, the inventory text erroneously states that it can mount a grenade launcher. It is a fairly common weapon in the last third of the game, and is accurate and powerful.

File:800px-G36bw.jpg
Heckler & Koch G36, 5.56x45mm NATO
File:GP 37 Screen.jpg
The Heckler & Koch G36 in-game

Fabrique Nationale F2000

The FN F2000 appears in the game as the "FT 200M". It is used by a combatant in the Arena and by Monolith members inside the Chernobyl NPP. It has an integrated scope and FN EGLM grenade launcher.

Fabrique Nationale F2000 5.56mm with FN EGLM grenade launcher 40mm
File:FT 200M Screen.jpg
The "FT 200M" in-game

OTs-14-4A "Groza"

The OTs-14-4A "Groza" appears in the game as the "Tunder S14". It is often carried by members of the Duty faction. One Dutyer, Barin, carries a unique 5.45x39 mm version, which can also be bought from Sidorovich the trader under certain conditions. "Groza" is Russian for "thunderstorm", hence the weapon's obfuscated name.

File:Sgmk oc-14 groza.gif
OC-14 Groza, 9x39mm SP-5, SP-6 or PAB-9
File:Tunder S14 Screen.jpg
The "Thunder S14" in-game

AS Val

The AS VAL appears in the game as the "VLA". It is carried by some Duty members. A unique version with a scope mount is given by Duty's General Voronin as a quest reward.

AS Val, 9x39mm SP-5, SP-6 or PAB-9

VSS Vintorez

The VSS Vintorez appears in the game as the "Vintar BC". It can be found in the Freedom base, received as a quest reward from Duty or taken from a Monolith member in Pripyat. It is relatively lightweight and allows sprinting and fully automatic fire, but its ammunition is heavy and not the easiest to find.

VSS Vintorez, 9x39mm SP-5, SP-6 or PAB-9
File:Vintar BC Screen.jpg
The "Vintar BC" in-game

SVU

The SVU appears in the game as the "SVUmk2". It is used by Freedom and Monolith snipers. The player cannot sprint while wielding it.

File:Stalker svu.jpg
SVU, 7.62x54mm
File:SVUmk2 Screen.jpg
The "SVUmk2" in-game

SVD

The SVD Dragunov appears in the game as the "SVDm2". It is used by Monolith snipers. The player cannot sprint while it is equipped. A unique version with greater zoom and reduced recoil exists in the game's files, but cannot be acquired without mods.

SVD Dragunov 7.62x54mm R

Gauss rifle

A completely fictional weapon, apparently a type of coilgun powered by processed Flash artifacts, with a ten-round magazine and unsurpassed hitting power. It is a rare weapon, appearing only in the hands of Monolith snipers in Pripyat and the NPP in Shadow of Chernobyl, though a group of stalkers in the Dark Valley pretend to have one for sale as part of a scam. It appears only once in Clear Sky but is more easily obtained in Call of Pripyat, where the player is tasked with tracing the origins of the weapon. Its caliber was originally given as 9 mm, changed to 2.54 mm in Clear Sky.

RG-6

The RG-6 appears in the game as the "Bulldog 6". It appears twice in the game, found either in the Freedom base armory or in a house in the nearby bloodsucker village, and is the target of one of Duty's first quests. A unique version firing M203 ammunition was implemented, but cannot be accessed in the unaltered game.

RG-6 Grenade Launcher, 40mm VOG-25
File:Bulldog 6 Screen.jpg
The "Bulldog 6" in-game

RPG-7

The RPG-7 also makes an appearance in the game. It is used by Monolith members in the Red Forest, Pripyat and at the NPP, and by a mercenary in the Wild Territory. The launcher can also be found in the Dark Valley and in X18. It is powerful, but the launcher and ammo are both quite heavy.

Russian RPG-7, PG-7VL HEAT
File:RPG-7u Screen.jpg
The RPG-7 in-game

RGD-5

The most common hand grenades in the game are RGD-5 hand grenades. They have a small radius of blast damage. NPCs were able to throw grenades in alpha versions of Shadow of Chernobyl, an ability restored in subsequent games.

RGD-5 High-Explosive Fragmentation hand grenade

F-1

The second most common (and only other) hand grenades in the game are F-1 hand grenades. They have a larger radius of blast damage than the RGD-5.

F-1 High-Explosive Fragmentation hand grenade

GD-05

A smoke grenade which is present in the data files of all three S.T.A.L.K.E.R. games, but cannot actually be found by the player. Its thick clouds of smoke have no effect on the game AI.

TOZ-34

The TOZ-34, an over and under hunting shotgun, was featured in some pre-release media, but the weapon doesn't actually appear anywhere in the single player game despite existing, fully functional, in the game's files. Many game modifications add it to trader inventories so it can be bought. It functions much like the sawed-off TOZ-66, but is considerably more accurate. The TOZ-34 is restored in Clear Sky and Call of Pripyat under the name "TOS-34", appearing as a common weapon among rookie stalkers and bandits.

TOZ-34, 12 gauge


Browning Hi-Power

Another weapon which was apparently cut at the last minute. The Browning Hi-Power is in the game, fully functioning, but doesn't appear anywhere and can't be bought. Like with the TOZ-34 many mods add the Hi-Power to trader inventories so it can be purchased, and it appears in the later S.T.A.L.K.E.R. games as the "HPSS-1m".

PKM

The PKM machine gun was cut from Shadow of Chernobyl during development but brought back in later games as the "RP-74", the developers having apparently confused it with the RPK-74 light support weapon. It is a heavy, cumbersome and inaccurate gun which, despite sharing the 7.62x54 mm caliber, cannot interchange ammo with the SVD and SVU.

Protecta

The Armsel Protecta appeared in a very early alpha build of S.T.A.L.K.E.R., but was not seen again until it debuted in Call of Pripyat as the "Eliminator". Despite its nature as a close-range weapon, it has no iron sights but can mount the SUSAT scope.

Mosin Nagant M91/30

A large poster seen at the north Cordon checkpoint and inside the Hundred Rads Bar depicts a WW2-era Soviet soldier inspecting the bore of his Mosin Nagant M91/30.

Mosin Nagant M91/30 7.62x54mm R

YakB-12.7

The Mi-24 gunships which patrol the Zone carry the 12.7 mm Yakushev-Borzov four-barrel Gatling gun.


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