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Resident Evil (1996 VG)

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Resident Evil (1996)

Resident Evil is the 1996 horror survival video game that launched the successful Resident Evil franchise. The game was first released for the original PlayStation console and has since been remade with updated graphics for the Nintendo GameCube (and then to modern generation consoles and PC) in 2002.

A slightly less updated version was released for the Nintendo DS in 2006 to commemorate the series' 10th Anniversary; titled Resident Evil: Deadly Silence (Resident Evil: DS), the game is graphically similar to the original for the most part though the Beretta/Magnum were given new models based on the remake's version of these weapons, with only moderate control changes to reflect mechanics introduced in Resident Evil 3 and 4, and is otherwise identical to the original cut and there are no significant changes to firearms.

The following weapons appear in the video game Resident Evil (1996 VG):


Beretta 92FS

The Beretta 92FS is the standard S.T.A.R.S. sidearm (incorrectly referred to as the "M92" in-game). Chris Redfield somehow lost his gun as he, Jill Valentine, Barry Burton, and Albert Wesker run from a pack of Cerberi which are infected dobermen. Should the player choose to play as Chris, he'll pick up Jill's Beretta after he starts to investigate the Mansion then comes back into the Main Hall only to find that Jill and Wesker have disappeared and Jill left her Beretta behind. Should the player choose to play as Jill, she will start with her Beretta in her inventory. This weapon can be used if the player chooses either the Beginner or Original difficulty in the Director's Cut version.

Beretta 92FS - 9x19mm
The Beretta in the inventory menu.
A Beretta 92FS as seen on the character selection screen.

Beretta 92FS Inox

In the "Director's Cut" edition, the Beretta 92FS Inox with wood grips can be used should the player choose the Arrange difficulty. It is more powerful than the regular 92FS and is more likely to land critical hits. As it is an Arrange difficulty exclusive in the Director's Cut version, it does not appear in Deadly Silence.

Beretta 92FS Inox with wood grips - 9x19mm Parabellum
The Beretta 92FS Inox as seen in the Director's Cut.
Jill aims the Inox at nothing in particular. Here, the limitations of PS1 graphics are apparent.

Beretta 92FS "Non-Gun"

In the live-action intro sequence, the S.T.A.R.S. officers use Beretta 92F Non-Gun props.

Beretta 92F Non Gun
A panicked Jill turns to look to her left, faux Beretta in hand.
Inezh, the actress who plays Jill Valentine in this sequence, runs from a pack of Cerberi in the opening video. Note the actress' good trigger discipline.

Colt Python

Barry Burton's primary weapon throughout the game is a nickel-plated Colt Python revolver. In some editions of the PC version, special rounds exist in the game's files called "Dum Dum's" (an antiquated term for soft-nose or hollow-point bullets) which increase the weapon's already ludicrous damage even further. Either character can acquire this weapon during the game on any difficulty setting and should the player finish the game on the Arrange difficulty, the weapon will be unlocked to use for the game on that difficulty, but with infinite ammo.

Nickel plated Colt Python with 4" barrel - .357 Magnum
The Python in Jill's inventory menu.
Wesker and Barry hold Jill at gunpoint during a standoff in the Umbrella labs toward the end of the game.
Jill aims the Python down an empty hallway.


Remington 870

The Remington 870 is the only shotgun available in-game. The weapon is hooked to a boobytrap, which causes the ceiling of the room to collapse when the shotgun is removed. The weapon in-game appears to have custom sights. In Chris's scenario, he must replace the shotgun with a broken one to prevent the trap from being triggered. In Jill's scenario, Barry will rescue Jill from the trap, prompting a running joke about "Jill Sandwiches" which continues to persist throughout the franchise.

Remington 870 Police Magnum customized with extended magazine tube - 12 gauge
The Remington 870 in the inventory menu.
Jill aims the 870. Despite being a trained police officer, she aims the weapon from the hip.


Ingram MAC-10

In the PC version, beating the game with Jill under certain conditions unlocks a 9mm MAC-10 submachine gun.

Ingram MAC-10
The MAC-10 in Jill's inventory, alongside a severely overloaded M202 FLASH.

FN Minimi

Like the Ingram MAC-10, a FN Minimi can be unlocked for the PC version by beating the game with Chris under certain conditions. It does surprisingly little damage - each shot equivalent to a basic handgun round- but is useful for keeping fast-moving enemies at bay.

FN Minimi - 5.56x45mm
Chris holds the machine gun.


The most powerful weapon in the game is a M202 FLASH that is given to the player during the final boss battle. It can also be unlocked for use with infinite ammo which will be in the inventory from the start of the game should the player choose any difficulty setting and play as either character and complete the game within specific conditions.

M202 FLASH - 66mm
Chris uses the launcher. It is incorrectly depicted as firing conventional explosive rockets; the actual FLASH could only fire incendiary rockets.


A flamethrower modeled after the M240 from Aliens (sans M16 carry handle) is available ingame, but only for Chris; in Resident Evil 2, Leon Kennedy can acquire an identical one in another Umbrella lab, suggesting the weapon is of Umbrella manufacture.

M240 Flamethrower prop from the movie Aliens.
Chris holds the flamethrower.


The ARWEN 37 grenade launcher is available to the player should the player choose Jill Valentine. It can use a variety of shells, but has poor range. It is the primary weapon of Bravo team member Forest Speyer. While a 37mm launcher is a reasonable weapon for a special police unit to carry, it makes somewhat less sense to be found in the cold, dead hands of the team's marksman. Barry gives the weapon to Jill a quarter of the way through the game, helpfully explaining that "It's a weapon. It's very effective, especially against living things!"

Arwen 37 - 37mm
The ARWEN in the inventory menu. Note the text; while the real launcher can only fire less-lethal rounds (e.g. tear gas canisters), the one in-game can choose between explosive rounds, incendiary rounds, and acid rounds. Also note the lack of a foregrip.

Cover Art Frankengun

The game's boxart depicts a meshing of an AR-15 type rifle and shotgun.


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