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Difference between revisions of "Project IGI: I'm Going In"

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(I don't think that specific stun grenade model was in existence during the game's release)
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==Colt Anaconda==
 
==Colt Anaconda==
 
The [[Colt Anaconda]] can be found in a hidden spot in the last level of the game.
 
The [[Colt Anaconda]] can be found in a hidden spot in the last level of the game.
[[file:Colt Anaconda HQ.jpg‎|thumb|none|350px|Colt Anaconda with 6" barrel - .44 Magnum]]
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[[File:Colt Anaconda HQ.jpg‎|thumb|none|350px|Colt Anaconda with 6" barrel - .44 Magnum]]
[[file:Igi1-colt anaconda.jpg‎|thumb|none|550px|David Jones holding a Colt Anaconda. Note the reversed cylinder.]]
+
[[File:Igi1-colt anaconda.jpg‎|thumb|none|550px|David Jones holding a Colt Anaconda; note the reversed cylinder. However, the HUD icon at the bottom right shows the cylinder properly set.]]
[[file:Igi1-colt anaconda ikona.jpg‎|thumb|none|94px|HUD icon of the Colt. The cylinder is properly set here.]]
+
[[File:Igi1-ColtAnaconda-thirdperson.jpg‎|thumb|none|550px|Third-person model of the Colt, with the cylinder and the trigger missing.]]
  
 
==Desert Eagle Mark XIX==
 
==Desert Eagle Mark XIX==
 
The [[Desert Eagle Mark XIX]] is available in the game. Although depicted as the .357 Magnum model, shown by the use of .357 ammunition boxes and a 9-round magazine, the weapon model is actually that of the .50 AE variant, as evidenced by the lack of a fluted barrel.
 
The [[Desert Eagle Mark XIX]] is available in the game. Although depicted as the .357 Magnum model, shown by the use of .357 ammunition boxes and a 9-round magazine, the weapon model is actually that of the .50 AE variant, as evidenced by the lack of a fluted barrel.
[[file:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mark XIX - .50 AE]]
+
[[File:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mark XIX - .50 AE]]
[[file:Igi1-Desert Eagle holding.jpg‎|thumb|none|550px|The Desert Eagle in first person. Note how the hammer is not cocked, which it needs to be since it is a single-action pistol.]]
+
[[File:Igi1-Desert Eagle holding.jpg‎|thumb|none|550px|The Desert Eagle in first person. Note how the hammer is not cocked, which it needs to be since it is a single-action pistol.]]
[[file:Igi1-Desert Eagle reloaded.jpg‎|thumb|none|550px|Reloading.]]
+
[[File:Igi1-Desert Eagle reloaded.jpg‎|thumb|none|550px|Reloading.]]
[[file:Igi1-Desert Eagle world.jpg‎|thumb|none|219px|HUD icon and third-person view of the Desert Eagle.]]
+
[[File:Igi1-Desert Eagle world.jpg‎|thumb|none|550px|A Desert Eagle in third person.]]
  
 
==Glock 17==
 
==Glock 17==
 
The [[Glock 17]] appears in the game, available as a starting weapon in several missions.
 
The [[Glock 17]] appears in the game, available as a starting weapon in several missions.
[[file:Glock17EarlyModel.jpg‎|thumb|none|350px|Glock 17 - 9x19mm]]
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[[File:Glock17EarlyModel.jpg‎|thumb|none|300px|Glock 17 - 9x19mm]]
[[file:Glock 17 holding.jpg‎|thumb|none|550px|The Glock 17 being held in the first level of the game.]]
+
[[File:Glock 17 holding.jpg‎|thumb|none|550px|The Glock 17 being held in the first level of the game.]]
[[file:Glock 17 reloaded.jpg‎|thumb|none|550px|Ejecting the magazine.]]
+
[[File:Glock 17 reloaded.jpg‎|thumb|none|550px|Ejecting the magazine.]]
[[file:Glock 17 world.jpg‎|thumb|none|155px|HUD icon and third-person view of the Glock.]]
+
[[File:Glock 17 world.jpg‎|thumb|none|550px|Jones climbing a ladder with a Glock on his back.]]
  
 
=Submachine Guns=
 
=Submachine Guns=
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==Heckler & Koch MP5SD3==
 
==Heckler & Koch MP5SD3==
 
The [[Heckler & Koch MP5SD|H&K MP5SD3]] appears with an overloaded 32-round capacity (which, in reality, would make reloading more difficult).
 
The [[Heckler & Koch MP5SD|H&K MP5SD3]] appears with an overloaded 32-round capacity (which, in reality, would make reloading more difficult).
[[File:MP5SD3.jpg|thumb|none|350px|Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]
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[[File:MP5SD3.jpg|thumb|none|400px|Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]
[[file:Mp5 SD3 holding.jpg‎|thumb|none|550px|The MP5SD3 in first person.]]
+
[[File:Mp5 SD3 holding.jpg‎|thumb|none|550px|The MP5SD3 in first person.]]
[[file:Mp5 SD3 reloaded.jpg‎|thumb|none|550px|Reloading. Note the safety, which is clearly on.]]
+
[[File:Mp5 SD3 reloaded.jpg‎|thumb|none|550px|Reloading. Note the safety, which is clearly on.]]
[[file:Mp5 SD3 world.jpg‎|thumb|none|197px|HUD icon and third-person view of the MP5SD3.]]
+
[[File:Mp5 SD3 world.jpg‎|thumb|none|550px|Third-person view of the MP5SD3.]]
  
 
==IMI Uzi==
 
==IMI Uzi==
The [[Uzi]] commonly appears in enemy hands; a dual-wielded version can be found as well. It has a much higher rate of fire than an actual Uzi, at 900 RPM (close the Mini Uzi variant's 950 RPM fire rate) versus the real 600.
+
The [[Uzi]] commonly appears in enemy hands; a dual-wielded version can be found as well. It has a much higher rate of fire than an actual Uzi, at 900 RPM (close to that of the Mini Uzi variant) versus the real 600.
 
[[File:Uzi Stock Removed.jpg|thumb|none|350px|IMI Uzi with stock removed - 9x19mm]]
 
[[File:Uzi Stock Removed.jpg|thumb|none|350px|IMI Uzi with stock removed - 9x19mm]]
[[file:Uzi holding.jpg‎|thumb|none|550px|A single Uzi in first person.]]
+
[[File:Uzi holding.jpg‎|thumb|none|550px|A single Uzi in first person.]]
[[file:Uzi reloaded.jpg‎|thumb|none|550px|Reloading.]]
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[[File:Uzi reloaded.jpg‎|thumb|none|550px|Reloading.]]
[[file:Igi1-uzi akimbo.jpg‎|thumb|none|550px|Dual Uzis.]]
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[[File:Igi1-uzi akimbo.jpg‎|thumb|none|550px|Dual Uzis.]]
[[file:Uzi world.jpg‎|thumb|none|200px|HUD icon and third-person view of the Uzi.]]
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[[File:Uzi world.jpg‎|thumb|none|550px|Uzi submachine guns in third person. The poor quality model at the top is that of a single Uzi, while the much better model (albeit with the trigger missing) at the bottom is for the dual-wielded version, even though its third-person model only shows one Uzi.]]
  
 
=Shotguns=
 
=Shotguns=
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==Franchi SPAS-12==
 
==Franchi SPAS-12==
 
The [[Franchi SPAS-12]] can be found in enemy hands; it is only used in pump-action mode.
 
The [[Franchi SPAS-12]] can be found in enemy hands; it is only used in pump-action mode.
[[file:Franchi-SPAS12.jpg‎|thumb|none|350px|Franchi SPAS-12 - 12 gauge]]
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[[File:Franchi-SPAS12.jpg‎|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]
[[file:Igi1-spas 12 holding.jpg‎|thumb|none|550px|Jones with a SPAS-12.]]
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[[File:Igi1-spas 12 holding.jpg‎|thumb|none|550px|Jones with a SPAS-12.]]
[[file:Igi1-spas 12 reloaded.jpg‎|thumb|none|550px|Reloading; note the shell being inserted backwards.]]
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[[File:Igi1-spas 12 reloaded.jpg‎|thumb|none|550px|Reloading; note the shell being inserted backwards.]]
[[file:Igi1-spas 12 world.jpg‎|thumb|none|206px|HUD icon and third-person view of the SPAS-12.]]
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[[File:Igi1-spas 12 world.jpg‎|thumb|none|550px|World model of the SPAS-12.]]
  
 
==Pancor Jackhammer==
 
==Pancor Jackhammer==
 
The [[Pancor Jackhammer]] can be found in the game (unrealistic, seeing as only two full-auto prototypes were ever made), with an incorrect 12-round cylinder instead of 10.
 
The [[Pancor Jackhammer]] can be found in the game (unrealistic, seeing as only two full-auto prototypes were ever made), with an incorrect 12-round cylinder instead of 10.
[[file:Jackhammer.jpg‎|thumb|none|350px|Pancor Jackhammer - 12 gauge]]
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[[File:Jackhammer.jpg‎|thumb|none|400px|Pancor Jackhammer - 12 gauge]]
[[file:Igi1-Jackhammer holding.jpg‎|thumb|none|550px|The player holding a Pancor Jackhammer.]]
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[[File:Igi1-Jackhammer holding.jpg‎|thumb|none|550px|The Pancor Jackhammer being held.]]
[[file:Igi1-Jackhammer reloaded.jpg‎|thumb|none|550px|Replacing the ammo cassette.]]
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[[File:Igi1-Jackhammer reloaded.jpg‎|thumb|none|550px|Replacing the ammo cassette.]]
[[file:Igi1-Jackhammer world.jpg‎|thumb|none|206px|HUD icon and third-person view of the Jackhammer.]]
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[[File:Igi1-Jackhammer world.jpg‎|thumb|none|550px|A Jackhammer with some 12 gauge boxes.]]
  
 
=Assault Rifles=
 
=Assault Rifles=
 
==AK-47==
 
==AK-47==
 
The third-person model of the [[AK-47]] seems to show a true one, even though the first-person model is that of a Zastava M70B1, as seen below.
 
The third-person model of the [[AK-47]] seems to show a true one, even though the first-person model is that of a Zastava M70B1, as seen below.
[[File:AK47-PolyTechLegend.jpg|thumb|none|350px|AK-47 - 7.62x39mm]]
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[[File:AK47-PolyTechLegend.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]
[[file:Igi1-AK-47 world.jpg‎|thumb|none|550px|Third-person view of the weapon.]]
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[[File:Igi1-AK-47 world.jpg‎|thumb|none|550px|Third-person view of the weapon.]]
  
 
==Colt XM177E2==
 
==Colt XM177E2==
 
The "M16A2" in the game is actually a [[M16 rifle series#Colt XM177/CAR-15/Commando Series|Colt XM177E2]] with an M16-style stock; it is equipped with an [[M203 grenade launcher]]. It fires fully-automatically, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality. It also only carries 20 rounds per magazine, despite being modeled with 30-round magazines
 
The "M16A2" in the game is actually a [[M16 rifle series#Colt XM177/CAR-15/Commando Series|Colt XM177E2]] with an M16-style stock; it is equipped with an [[M203 grenade launcher]]. It fires fully-automatically, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality. It also only carries 20 rounds per magazine, despite being modeled with 30-round magazines
[[file:ColtM177E2.jpg|thumb|none|350px|XM177E2 Carbine aka Colt Model 629 - 5.56x45mm]]
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[[File:ColtM177E2.jpg|thumb|none|400px|XM177E2 Carbine aka Colt Model 629 - 5.56x45mm]]
[[file:1294085967664064692.jpg‎|thumb|none|350px|G&P '''Airsoft''' Colt XM177E2/M203 - 5.56x45mm/40mm]]
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[[File:1294085967664064692.jpg‎|thumb|none|400px|G&P '''Airsoft''' Colt XM177E2/M203 - 5.56x45mm/40mm]]
[[file:Igi1-M16 A2 holding.jpg‎|thumb|none|550px|First-person view of the Colt XM177E2 with the M203.]]
+
[[File:Igi1-M16 A2 holding.jpg‎|thumb|none|550px|First-person view of the Colt XM177E2 with the M203.]]
[[file:M16 A2 reloaded M16.jpg‎|thumb|none|550px|Switching magazines.]]
+
[[File:M16 A2 reloaded M16.jpg‎|thumb|none|550px|Switching magazines.]]
[[file:M16 A2 world.jpg‎|thumb|none|239px|HUD icon and third-person view of the XM177/M203 combo.]]
+
[[File:M16 A2 world.jpg‎|thumb|none|550px|The XM177/M203 combo in third person.]]
  
 
==M16 with A2 handguards==
 
==M16 with A2 handguards==
 
A loading screen shows Jones aiming an [[M16]] fitted with A2 handguards and an M203 grenade launcher.
 
A loading screen shows Jones aiming an [[M16]] fitted with A2 handguards and an M203 grenade launcher.
[[File:M16-SP1.jpg|thumb|none|350px|The original M16, the first version, firing in a 20-round magazine. This has the original 3-prong flash hider - 5.56x45mm]]
+
[[File:M16-SP1.jpg|thumb|none|400px|The original M16, the first version, firing in a 20-round magazine. This has the original 3-prong flash hider - 5.56x45mm]]
[[File:IGI1-M16-loadingscreen.jpg‎|thumb|none|550px|The loading screen.]]
+
[[File:IGI1-M16-loadingscreen.jpg‎|thumb|none|550px|The M16 in the loading screen; note the flash hider.]]
  
 
==Zastava M70B1==
 
==Zastava M70B1==
 
The first-person model of the "AK-47" in the game is actually that of a [[Zastava M70B1]], but modeled with the full-circle front sight of a [[Norinco Type 56]]. It is the most commonly found weapon in the hands of enemies. It has an incorrect 32-round magazine instead of 30, and is modeled with a left-side charging handle.
 
The first-person model of the "AK-47" in the game is actually that of a [[Zastava M70B1]], but modeled with the full-circle front sight of a [[Norinco Type 56]]. It is the most commonly found weapon in the hands of enemies. It has an incorrect 32-round magazine instead of 30, and is modeled with a left-side charging handle.
[[File:Zastava M70B1.jpg|thumb|none|350px|Zastava M70B1 - 7.62x39mm]]
+
[[File:Zastava M70B1.jpg|thumb|none|400px|Zastava M70B1 - 7.62x39mm]]
[[File:Type56Standard.jpg‎|thumb|none|350px|Norinco Type 56 - 7.62x39mm]]
+
[[File:Type56Standard.jpg‎|thumb|none|400px|Norinco Type 56 - 7.62x39mm]]
[[file:Igi1-AK-47 holding.jpg‎|thumb|none|550px|Jones holding a Zastava after a poor attempt of target practicing at an indestructible lamp.]]
+
[[File:Igi1-AK-47 holding.jpg‎|thumb|none|550px|Jones holding a Zastava after a poor attempt of target practicing at an indestructible lamp.]]
[[file:igi1-AK-47 reloaded.jpg‎|thumb|none|550px|Reloading.]]
+
[[File:igi1-AK-47 reloaded.jpg‎|thumb|none|550px|Reloading.]]
  
 
=Sniper Rifles=
 
=Sniper Rifles=
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==Hybrid SVD Dragunov / FPK/PSL==
 
==Hybrid SVD Dragunov / FPK/PSL==
 
The Dragunov in-game is actually a hybrid of the [[SVD Dragunov]] and the Romanian [[FPK / PSL Sniper Rifle|FPK/PSL]]. The weapon is silenced in-game, despite the model not featuring a suppressor visually.
 
The Dragunov in-game is actually a hybrid of the [[SVD Dragunov]] and the Romanian [[FPK / PSL Sniper Rifle|FPK/PSL]]. The weapon is silenced in-game, despite the model not featuring a suppressor visually.
[[file:SVD Rifle.jpg‎|thumb|none|350px|Izhmash SVD - 7.62x54mm R]]
+
[[File:SVD Rifle.jpg‎|thumb|none|400px|SVD Dragunov - 7.62x54mm R]]
[[file:Romanian-FPK-PSL.jpg|thumb|none|350px|Romanian FPK/PSL - 7.62x54mm R]]
+
[[File:Romanian-FPK-PSL.jpg|thumb|none|400px|Romanian FPK/PSL - 7.62x54mm R]]
[[file:Igi1-Dragunov holding.jpg‎|thumb|none|550px|Jones holding the sniper rifle.]]
+
[[File:Igi1-Dragunov holding.jpg‎|thumb|none|550px|Jones holding the sniper rifle.]]
[[file:Igi1-Dragunov reloaded.jpg‎|thumb|none|550px|Reloading.]]
+
[[File:Igi1-Dragunov reloaded.jpg‎|thumb|none|550px|Reloading.]]
[[file:Igi1-Dragunov world.jpg‎|thumb|none|180px|HUD icon and third-person view of the "Dragunov".]]
+
[[File:Igi1-Dragunov world.jpg‎|thumb|none|550px|A "Dragunov" on Jones' back.]]
  
 
=Machine guns=
 
=Machine guns=
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==Browning M2HB==
 
==Browning M2HB==
 
The [[Browning M2HB]] is mounted in several places in the game.
 
The [[Browning M2HB]] is mounted in several places in the game.
[[file:BrowningM2.jpg‎|thumb|none|350px|Browning M2 - .50 BMG.]]
+
[[File:BrowningM2.jpg‎|thumb|none|400px|Browning M2 - .50 BMG.]]
[[file:Igi1-Browning M2HB holding.jpg‎|thumb|none|550px|The player character manning a Browning M2HB.]]
+
[[File:Igi1-Browning M2HB holding.jpg‎|thumb|none|550px|The player character manning a Browning M2HB.]]
[[file:Igi1-Browning M2HB world 1.jpg‎|thumb|none|550px|Left side view of the M2HB.]]
+
[[File:Igi1-Browning M2HB world 1.jpg‎|thumb|none|550px|Left side view of the M2HB.]]
[[file:Igi1-Browning M2HB world 2.jpg‎|thumb|none|550px|Right side view.]]
+
[[File:Igi1-Browning M2HB world 2.jpg‎|thumb|none|550px|Right side view.]]
  
 
==FN Minimi==
 
==FN Minimi==
 
The [[FN Minimi]] is available for use in the game. It is reloaded by just changing the 100-round belt box without inserting the belt into the feed tray.  
 
The [[FN Minimi]] is available for use in the game. It is reloaded by just changing the 100-round belt box without inserting the belt into the feed tray.  
[[file:M249Minimi1stPattern.jpg‎|thumb|none|350px|FN Minimi - 5,56x45mm.]]
+
[[File:M249Minimi1stPattern.jpg‎|thumb|none|400px|FN Minimi - 5,56x45mm.]]
[[file:Igi1-Minimi holding.jpg‎|thumb|none|550px|The FN Minimi in first person.]]
+
[[File:Igi1-Minimi holding.jpg‎|thumb|none|550px|The FN Minimi in first person.]]
[[file:Igi1-Minimi reloaded.jpg‎|thumb|none|550px|Reloading.]]
+
[[File:Igi1-Minimi reloaded.jpg‎|thumb|none|550px|Reloading.]]
[[file:Igi1-Minimi world.jpg‎|thumb|none|239px|HUD icon and third-person view of the Minimi.]]
+
[[File:Igi1-Minimi world.jpg‎|thumb|none|550px|World model of the Minimi.]]
  
 
==Unknown Rotary Gun==
 
==Unknown Rotary Gun==
[[file:Igi1-unknown gatling 1.jpg‎|thumb|none|550px|]]
+
[[File:Igi1-unknown gatling 1.jpg‎|thumb|none|550px|]]
[[file:Igi1-unknown gatling 2.jpg‎|thumb|none|550px|]]
+
[[File:Igi1-unknown gatling 2.jpg‎|thumb|none|550px|]]
  
 
=Launchers=
 
=Launchers=
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==LAW 80==
 
==LAW 80==
 
The [[LAW 80]] often appears when the player is tasked with destroying enemy tanks. At times, it is found with a single rocket, and at others, two of them can be found, in which case the weapon will be able to fire two rockets one after the other. This is obviously incorrect, seeing as the real LAW 80 is single-shot and disposable.
 
The [[LAW 80]] often appears when the player is tasked with destroying enemy tanks. At times, it is found with a single rocket, and at others, two of them can be found, in which case the weapon will be able to fire two rockets one after the other. This is obviously incorrect, seeing as the real LAW 80 is single-shot and disposable.
[[file:Law94mm.jpg‎|thumb|none|350px|LAW 80 - 94mm]]
+
[[File:Law94mm.jpg‎|thumb|none|400px|LAW 80 - 94mm]]
[[file:Igi1-LAW 80 holding.jpg‎|thumb|none|550px|David Jones holding a LAW 80.]]
+
[[File:Igi1-LAW 80 holding.jpg‎|thumb|none|550px|David Jones holding a LAW 80.]]
[[file:Igi1-LAW 80 world.jpg‎|thumb|none|200px|HUD icon and third-person view of the LAW 80.]]
+
[[File:Igi1-LAW 80 world.jpg‎|thumb|none|550px|The LAW 80 in third person.]]
  
 
==M203==
 
==M203==
 
The [[M203 grenade launcher]] is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it.
 
The [[M203 grenade launcher]] is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it.
[[file:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]]
+
[[File:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]]
[[file:M16 A2 reloaded M203.jpg‎|thumb|none|550px|The incorrect operation of the M203 after firing.]]
+
[[File:M16 A2 reloaded M203.jpg‎|thumb|none|550px|The incorrect operation of the M203 after firing.]]
  
 
=Explosives=
 
=Explosives=
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==Stun Grenade==
 
==Stun Grenade==
 
Stun grenades (referred to as Flashbangs in-game) can be found in some missions.
 
Stun grenades (referred to as Flashbangs in-game) can be found in some missions.
[[file:Igi1-FlashBang holding.jpg‎|thumb|none|550px|Jones holding a stun grenade. Note the empty space between his fingers and the grenade, due to the weapon reusing the animations of the thicker L2A2 hand grenade.]]
+
[[File:Igi1-FlashBang holding.jpg‎|thumb|none|550px|Jones holding a stun grenade. Note the empty space between his fingers and the grenade, due to the weapon reusing the animations of the thicker L2A2 hand grenade.]]
[[file:Igi1-FlashBang reloaded.jpg‎|thumb|none|550px|Pulling the pin.]]
+
[[File:Igi1-FlashBang reloaded.jpg‎|thumb|none|550px|Pulling the pin.]]
[[file:Igi1-FlashBang world.jpg‎|thumb|none|190px|HUD icon and world model of the stun grenade.]]
+
[[File:Igi1-FlashBang world.jpg‎|thumb|none|550px|Some flashbangs on a table.]]
  
 
==C4==
 
==C4==
 
Jones is required to use C4 explosives at scripted times, but not as a standard weapon.
 
Jones is required to use C4 explosives at scripted times, but not as a standard weapon.
[[file:Igi1-C4 world 1.jpg‎|thumb|none|550px|A placed C4 charge.]]
+
[[File:Igi1-C4 world 1.jpg‎|thumb|none|550px|A placed C4 charge.]]
[[file:Igi1-C4 world 2.jpg‎|thumb|none|550px|Another view of the C4.]]
+
[[File:Igi1-C4 world 2.jpg‎|thumb|none|550px|Another view of the C4.]]
  
 
==L2A2 Hand Grenade==
 
==L2A2 Hand Grenade==
 
The [[M26 hand grenade#L2A2 Hand Grenade|L2A2 Hand Grenade]] appears in the game.
 
The [[M26 hand grenade#L2A2 Hand Grenade|L2A2 Hand Grenade]] appears in the game.
[[file:L2A2.jpg‎|thumb|none|150px|L2A2 High-Explosive Fragmentation hand grenade.]]
+
[[File:L2A2.jpg‎|thumb|none|150px|L2A2 High-Explosive Fragmentation hand grenade.]]
[[file:Hand Grenade holding.jpg‎|thumb|none|550px|The L2A2 Hand Grenade in first person.]]
+
[[File:Hand Grenade holding.jpg‎|thumb|none|550px|The L2A2 Hand Grenade in first person.]]
[[file:Hand Grenade reloaded.jpg‎|thumb|none|550px|Pulling the pin.]]
+
[[File:Hand Grenade reloaded.jpg‎|thumb|none|550px|Pulling the pin.]]
[[file:Hand Grenade world.jpg‎|thumb|none|158px|HUD icon and third-person view of the genade.]]
+
[[File:Hand Grenade world.jpg‎|thumb|none|550px|L2A2 grenades on a crate.]]
  
 
==Proximity Mine==
 
==Proximity Mine==
 
Unknown proximity mines are available for use in-game.
 
Unknown proximity mines are available for use in-game.
[[file:Igi1-Proximitymine holding.jpg‎|thumb|none|550px|Jones holding a Proximity Mine.]]
+
[[File:Igi1-Proximitymine holding.jpg‎|thumb|none|550px|Jones holding a proximity mine.]]
[[file:Igi1-Proximitymine world.jpg‎|thumb|none|550px|HUD icon and third-person view of the Proximity Mine.]]
+
[[File:Igi1-Proximitymine world.jpg‎|thumb|none|551px|Two non-activated proximity mines.]]
  
 
[[Category:Video Game]]
 
[[Category:Video Game]]

Revision as of 18:29, 20 January 2018


Project IGI: I'm Going In
IGI-1-2.jpg
Offical EUROPE Boxart
Release Date: 2000
Developer: Square-Enix / Eidos
Publisher: Square-Enix / Eidos
Series: Project IGI
Platforms: PC
Genre: First-Person Shooter


The following weapons were used in the videogame Project IGI: I'm Going In:


Handguns

Colt Anaconda

The Colt Anaconda can be found in a hidden spot in the last level of the game.

Colt Anaconda with 6" barrel - .44 Magnum
David Jones holding a Colt Anaconda; note the reversed cylinder. However, the HUD icon at the bottom right shows the cylinder properly set.
Third-person model of the Colt, with the cylinder and the trigger missing.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX is available in the game. Although depicted as the .357 Magnum model, shown by the use of .357 ammunition boxes and a 9-round magazine, the weapon model is actually that of the .50 AE variant, as evidenced by the lack of a fluted barrel.

Desert Eagle Mark XIX - .50 AE
The Desert Eagle in first person. Note how the hammer is not cocked, which it needs to be since it is a single-action pistol.
Reloading.
A Desert Eagle in third person.

Glock 17

The Glock 17 appears in the game, available as a starting weapon in several missions.

Glock 17 - 9x19mm
The Glock 17 being held in the first level of the game.
Ejecting the magazine.
Jones climbing a ladder with a Glock on his back.

Submachine Guns

Heckler & Koch MP5SD3

The H&K MP5SD3 appears with an overloaded 32-round capacity (which, in reality, would make reloading more difficult).

Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm
The MP5SD3 in first person.
Reloading. Note the safety, which is clearly on.
Third-person view of the MP5SD3.

IMI Uzi

The Uzi commonly appears in enemy hands; a dual-wielded version can be found as well. It has a much higher rate of fire than an actual Uzi, at 900 RPM (close to that of the Mini Uzi variant) versus the real 600.

IMI Uzi with stock removed - 9x19mm
A single Uzi in first person.
Reloading.
Dual Uzis.
Uzi submachine guns in third person. The poor quality model at the top is that of a single Uzi, while the much better model (albeit with the trigger missing) at the bottom is for the dual-wielded version, even though its third-person model only shows one Uzi.

Shotguns

Franchi SPAS-12

The Franchi SPAS-12 can be found in enemy hands; it is only used in pump-action mode.

Franchi SPAS-12 - 12 gauge
Jones with a SPAS-12.
Reloading; note the shell being inserted backwards.
World model of the SPAS-12.

Pancor Jackhammer

The Pancor Jackhammer can be found in the game (unrealistic, seeing as only two full-auto prototypes were ever made), with an incorrect 12-round cylinder instead of 10.

Pancor Jackhammer - 12 gauge
The Pancor Jackhammer being held.
Replacing the ammo cassette.
A Jackhammer with some 12 gauge boxes.

Assault Rifles

AK-47

The third-person model of the AK-47 seems to show a true one, even though the first-person model is that of a Zastava M70B1, as seen below.

AK-47 - 7.62x39mm
Third-person view of the weapon.

Colt XM177E2

The "M16A2" in the game is actually a Colt XM177E2 with an M16-style stock; it is equipped with an M203 grenade launcher. It fires fully-automatically, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality. It also only carries 20 rounds per magazine, despite being modeled with 30-round magazines

XM177E2 Carbine aka Colt Model 629 - 5.56x45mm
File:1294085967664064692.jpg
G&P Airsoft Colt XM177E2/M203 - 5.56x45mm/40mm
First-person view of the Colt XM177E2 with the M203.
Switching magazines.
The XM177/M203 combo in third person.

M16 with A2 handguards

A loading screen shows Jones aiming an M16 fitted with A2 handguards and an M203 grenade launcher.

The original M16, the first version, firing in a 20-round magazine. This has the original 3-prong flash hider - 5.56x45mm
The M16 in the loading screen; note the flash hider.

Zastava M70B1

The first-person model of the "AK-47" in the game is actually that of a Zastava M70B1, but modeled with the full-circle front sight of a Norinco Type 56. It is the most commonly found weapon in the hands of enemies. It has an incorrect 32-round magazine instead of 30, and is modeled with a left-side charging handle.

Zastava M70B1 - 7.62x39mm
Norinco Type 56 - 7.62x39mm
Jones holding a Zastava after a poor attempt of target practicing at an indestructible lamp.
Reloading.

Sniper Rifles

Hybrid SVD Dragunov / FPK/PSL

The Dragunov in-game is actually a hybrid of the SVD Dragunov and the Romanian FPK/PSL. The weapon is silenced in-game, despite the model not featuring a suppressor visually.

SVD Dragunov - 7.62x54mm R
Romanian FPK/PSL - 7.62x54mm R
Jones holding the sniper rifle.
Reloading.
A "Dragunov" on Jones' back.

Machine guns

Browning M2HB

The Browning M2HB is mounted in several places in the game.

Browning M2 - .50 BMG.
The player character manning a Browning M2HB.
Left side view of the M2HB.
Right side view.

FN Minimi

The FN Minimi is available for use in the game. It is reloaded by just changing the 100-round belt box without inserting the belt into the feed tray.

FN Minimi - 5,56x45mm.
The FN Minimi in first person.
Reloading.
World model of the Minimi.

Unknown Rotary Gun

Igi1-unknown gatling 1.jpg
Igi1-unknown gatling 2.jpg

Launchers

LAW 80

The LAW 80 often appears when the player is tasked with destroying enemy tanks. At times, it is found with a single rocket, and at others, two of them can be found, in which case the weapon will be able to fire two rockets one after the other. This is obviously incorrect, seeing as the real LAW 80 is single-shot and disposable.

LAW 80 - 94mm
David Jones holding a LAW 80.
The LAW 80 in third person.

M203

The M203 grenade launcher is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it.

M203 grenade launcher - 40x46mm.
The incorrect operation of the M203 after firing.

Explosives

Stun Grenade

Stun grenades (referred to as Flashbangs in-game) can be found in some missions.

Jones holding a stun grenade. Note the empty space between his fingers and the grenade, due to the weapon reusing the animations of the thicker L2A2 hand grenade.
Pulling the pin.
Some flashbangs on a table.

C4

Jones is required to use C4 explosives at scripted times, but not as a standard weapon.

A placed C4 charge.
Another view of the C4.

L2A2 Hand Grenade

The L2A2 Hand Grenade appears in the game.

L2A2 High-Explosive Fragmentation hand grenade.
The L2A2 Hand Grenade in first person.
Pulling the pin.
L2A2 grenades on a crate.

Proximity Mine

Unknown proximity mines are available for use in-game.

Jones holding a proximity mine.
Two non-activated proximity mines.

See Also


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