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Difference between revisions of "Project IGI: I'm Going In"

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[[file:Colt Anaconda HQ.jpg‎|thumb|none|350px|Colt Anaconda with 6" barrel - .44 Magnum]]
 
[[file:Colt Anaconda HQ.jpg‎|thumb|none|350px|Colt Anaconda with 6" barrel - .44 Magnum]]
 
[[file:Igi1-colt anaconda.jpg‎|thumb|none|550px|David Jones holding a Colt Anaconda.]]
 
[[file:Igi1-colt anaconda.jpg‎|thumb|none|550px|David Jones holding a Colt Anaconda.]]
[[file:Igi1-colt anaconda ikona.jpg‎|thumb|none|550px|HUD icon of the Colt.]]
+
[[file:Igi1-colt anaconda ikona.jpg‎|thumb|none|94px|HUD icon of the Colt.]]
  
 
==Desert Eagle Mark XIX==
 
==Desert Eagle Mark XIX==
Line 27: Line 27:
 
[[file:Igi1-Desert Eagle holding.jpg‎|thumb|none|550px|The Desert Eagle in first person. Note how the hammer is not cocked, which it needs to be since it is a single-action pistol.]]
 
[[file:Igi1-Desert Eagle holding.jpg‎|thumb|none|550px|The Desert Eagle in first person. Note how the hammer is not cocked, which it needs to be since it is a single-action pistol.]]
 
[[file:Igi1-Desert Eagle reloaded.jpg‎|thumb|none|550px|Reloading.]]
 
[[file:Igi1-Desert Eagle reloaded.jpg‎|thumb|none|550px|Reloading.]]
[[file:Igi1-Desert Eagle world.jpg‎|thumb|none|550px|HUD icon and third-person view of the Desert Eagle.]]
+
[[file:Igi1-Desert Eagle world.jpg‎|thumb|none|219px|HUD icon and third-person view of the Desert Eagle.]]
  
 
==Glock 17==
 
==Glock 17==
Line 34: Line 34:
 
[[file:Glock 17 holding.jpg‎|thumb|none|550px|The Glock 17 being held in the first level of the game.]]
 
[[file:Glock 17 holding.jpg‎|thumb|none|550px|The Glock 17 being held in the first level of the game.]]
 
[[file:Glock 17 reloaded.jpg‎|thumb|none|550px|Ejecting the magazine.]]
 
[[file:Glock 17 reloaded.jpg‎|thumb|none|550px|Ejecting the magazine.]]
[[file:Glock 17 world.jpg‎|thumb|none|550px|HUD icon and third-person view of the Glock.]]
+
[[file:Glock 17 world.jpg‎|thumb|none|155px|HUD icon and third-person view of the Glock.]]
  
 
=Submachine Guns=
 
=Submachine Guns=
Line 43: Line 43:
 
[[file:Mp5 SD3 holding.jpg‎|thumb|none|550px|The MP5SD3 in first person.]]
 
[[file:Mp5 SD3 holding.jpg‎|thumb|none|550px|The MP5SD3 in first person.]]
 
[[file:Mp5 SD3 reloaded.jpg‎|thumb|none|550px|Reloading. Note the safety, which is clearly on.]]
 
[[file:Mp5 SD3 reloaded.jpg‎|thumb|none|550px|Reloading. Note the safety, which is clearly on.]]
[[file:Mp5 SD3 world.jpg‎|thumb|none|550px|HUD icon and third-person view of the MP5SD3.]]
+
[[file:Mp5 SD3 world.jpg‎|thumb|none|197px|HUD icon and third-person view of the MP5SD3.]]
  
 
==IMI Uzi==
 
==IMI Uzi==
Line 60: Line 60:
 
[[file:Igi1-spas 12 holding.jpg‎|thumb|none|550px|Jones with a SPAS-12.]]
 
[[file:Igi1-spas 12 holding.jpg‎|thumb|none|550px|Jones with a SPAS-12.]]
 
[[file:Igi1-spas 12 reloaded.jpg‎|thumb|none|550px|Reloading.]]
 
[[file:Igi1-spas 12 reloaded.jpg‎|thumb|none|550px|Reloading.]]
[[file:Igi1-spas 12 world.jpg‎|thumb|none|550px|HUD icon and third-person view of the SPAS-12.]]
+
[[file:Igi1-spas 12 world.jpg‎|thumb|none|206px|HUD icon and third-person view of the SPAS-12.]]
  
 
==Pancor Jackhammer==
 
==Pancor Jackhammer==
Line 67: Line 67:
 
[[file:Igi1-Jackhammer holding.jpg‎|thumb|none|550px|The player holding a Pancor Jackhammer.]]
 
[[file:Igi1-Jackhammer holding.jpg‎|thumb|none|550px|The player holding a Pancor Jackhammer.]]
 
[[file:Igi1-Jackhammer reloaded.jpg‎|thumb|none|550px|Replacing the ammo cassette.]]
 
[[file:Igi1-Jackhammer reloaded.jpg‎|thumb|none|550px|Replacing the ammo cassette.]]
[[file:Igi1-Jackhammer world.jpg‎|thumb|none|550px|HUD icon and third-person view of the Jackhammer.]]
+
[[file:Igi1-Jackhammer world.jpg‎|thumb|none|206px|HUD icon and third-person view of the Jackhammer.]]
  
 
=Assault Rifles=
 
=Assault Rifles=
Line 76: Line 76:
 
[[file:Igi1-M16 A2 holding.jpg‎|thumb|none|550px|First-person view of the Colt XM177E2 with the M203.]]
 
[[file:Igi1-M16 A2 holding.jpg‎|thumb|none|550px|First-person view of the Colt XM177E2 with the M203.]]
 
[[file:M16 A2 reloaded M16.jpg‎|thumb|none|550px|Switching magazines.]]
 
[[file:M16 A2 reloaded M16.jpg‎|thumb|none|550px|Switching magazines.]]
[[file:M16 A2 world.jpg‎|thumb|none|550px|HUD icon and third-person view of the XM177/M203 combo.]]
+
[[file:M16 A2 world.jpg‎|thumb|none|239px|HUD icon and third-person view of the XM177/M203 combo.]]
  
 
==Norinco Type 56==
 
==Norinco Type 56==
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[[file:Igi1-AK-47 holding.jpg‎|thumb|none|550px|Jones holding a Norinco Type 56 after a poor attempt of target practicing at an indestructible lamp.]]
 
[[file:Igi1-AK-47 holding.jpg‎|thumb|none|550px|Jones holding a Norinco Type 56 after a poor attempt of target practicing at an indestructible lamp.]]
 
[[file:igi1-AK-47 reloaded.jpg‎|thumb|none|550px|Reloading.]]
 
[[file:igi1-AK-47 reloaded.jpg‎|thumb|none|550px|Reloading.]]
[[file:Igi1-AK-47 world.jpg‎|thumb|none|200ox|HUD icon and third-person view of the Type 56.]]
+
[[file:Igi1-AK-47 world.jpg‎|thumb|none|180px|HUD icon and third-person view of the Type 56.]]
  
 
=Sniper Rifles=
 
=Sniper Rifles=
Line 93: Line 93:
 
[[file:Igi1-Dragunov holding.jpg‎|thumb|none|550px|Jones holding the sniper rifle.]]
 
[[file:Igi1-Dragunov holding.jpg‎|thumb|none|550px|Jones holding the sniper rifle.]]
 
[[file:Igi1-Dragunov reloaded.jpg‎|thumb|none|550px|Reloading.]]
 
[[file:Igi1-Dragunov reloaded.jpg‎|thumb|none|550px|Reloading.]]
[[file:Igi1-Dragunov world.jpg‎|thumb|none|200px|HUD icon and third-person view of the "Dragunov".]]
+
[[file:Igi1-Dragunov world.jpg‎|thumb|none|180px|HUD icon and third-person view of the "Dragunov".]]
  
 
=Machine guns=
 
=Machine guns=
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The [[Browning M2HB]] is mounted in several places in the game.
 
The [[Browning M2HB]] is mounted in several places in the game.
 
[[file:BrowningM2.jpg‎|thumb|none|350px|Browning M2 - .50 BMG.]]
 
[[file:BrowningM2.jpg‎|thumb|none|350px|Browning M2 - .50 BMG.]]
[[file:Igi1-Browning M2HB holding.jpg‎|thumb|none|550px|The player manning a Browning M2HB.]]
+
[[file:Igi1-Browning M2HB holding.jpg‎|thumb|none|550px|The player character manning a Browning M2HB.]]
[[file:Igi1-Browning M2HB world 1.jpg‎|thumb|none|550px|World model of the Browning M2HB.]]
+
[[file:Igi1-Browning M2HB world 1.jpg‎|thumb|none|550px|Left side view of the M2HB.]]
[[file:Igi1-Browning M2HB world 2.jpg‎|thumb|none|550px|Another view of the Browning M2HB.]]
+
[[file:Igi1-Browning M2HB world 2.jpg‎|thumb|none|550px|Right side view.]]
  
 
==FN Minimi==
 
==FN Minimi==
The [[FN Minimi]] appears in the game with a 100-round belt box.
+
The [[FN Minimi]] is available for use in the game. It is reloaded by just changing the 100-round belt box without inserting the belt into the feed tray.  
 
[[file:M249Minimi1stPattern.jpg‎|thumb|none|350px|FN Minimi - 5,56x45mm.]]
 
[[file:M249Minimi1stPattern.jpg‎|thumb|none|350px|FN Minimi - 5,56x45mm.]]
[[file:Igi1-Minimi holding.jpg‎|thumb|none|550px|The player holding a FN Minimi.]]
+
[[file:Igi1-Minimi holding.jpg‎|thumb|none|550px|The FN Minimi in first person.]]
[[file:Igi1-Minimi reloaded.jpg‎|thumb|none|550px|The player reloading a FN Minimi.]]
+
[[file:Igi1-Minimi reloaded.jpg‎|thumb|none|550px|Reloading.]]
[[file:Igi1-Minimi world.jpg‎|thumb|none|550px|Icon and world model a FN Minimi.]]
+
[[file:Igi1-Minimi world.jpg‎|thumb|none|239px|HUD icon and third-person view of the Minimi.]]
 +
 
 +
==Unknown Rotary Gun==
 +
[[file:Igi1-unknown gatling 1.jpg‎|thumb|none|550px|]]
 +
[[file:Igi1-unknown gatling 2.jpg‎|thumb|none|550px|]]
  
 
=Launchers=
 
=Launchers=
  
 
==LAW 80==
 
==LAW 80==
The [[LAW 80]] appears in the game, and is incorrectly treated as reloadable. The player can hold a total of two rockets for it, and after being fired it is somewhat suddenly reloaded and ready to fire again.
+
The [[LAW 80]] often appears when the player is tasked with destroying enemy tanks. At times, it is found with a single rocket, and at others, two of them can be found, in which case the weapon will be able to fire two rockets one after the other. This is obviously incorrect, seeing as the real LAW 80 is single-shot and disposable.
 
[[file:Law94mm.jpg‎|thumb|none|350px|LAW 80 - 94mm]]
 
[[file:Law94mm.jpg‎|thumb|none|350px|LAW 80 - 94mm]]
[[file:Igi1-LAW 80 holding.jpg‎|thumb|none|550px|The player holding a LAW 80.]]
+
[[file:Igi1-LAW 80 holding.jpg‎|thumb|none|550px|David Jones holding a LAW 80.]]
[[file:Igi1-LAW 80 world.jpg‎|thumb|none|550px|Icon and world model of the LAW 80.]]
+
[[file:Igi1-LAW 80 world.jpg‎|thumb|none|200px|HUD icon and third-person view of the LAW 80.]]
  
 
==M203==
 
==M203==
 
The [[M203 grenade launcher]] is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it.
 
The [[M203 grenade launcher]] is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it.
 
[[file:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]]
 
[[file:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]]
[[file:M16 A2 reloaded M203.jpg‎|thumb|none|550px|The player reloading the M203 grenade launcher.]]
+
[[file:M16 A2 reloaded M203.jpg‎|thumb|none|550px|The incorrect operation of the M203 after firing.]]
  
=Grenades=
+
=Explosives=
  
 
==ALS T-470 Stun Grenade==
 
==ALS T-470 Stun Grenade==
The in-game "flashbang" is an '''ALS T-470 Stun Grenade'''.
+
The in-game "flashbang" appears to be an ALS T-470 Stun Grenade.
[[file:Igi1-FlashBang holding.jpg‎|thumb|none|550px|The player holding a ALS T-470 Stun Grenade.]]
+
[[file:Igi1-FlashBang holding.jpg‎|thumb|none|550px|Jones holding a stun grenade. Note the empty space between his fingers and the grenade, due to the weapon reusing the animations of the thicker L2A2 hand grenade.]]
[[file:Igi1-FlashBang reloaded.jpg‎|thumb|none|550px|The player reloading a ALS T-470 Stun Grenade.]]
+
[[file:Igi1-FlashBang reloaded.jpg‎|thumb|none|550px|Pulling the pin.]]
[[file:Igi1-FlashBang world.jpg‎|thumb|none|550px|Icon and world model a ALS T-470 Stun Grenade.]]
+
[[file:Igi1-FlashBang world.jpg‎|thumb|none|190px|HUD icon and world model of the stun grenade.]]
  
 
==C4==
 
==C4==
'''C4''' explosives are used at scripted times, not as a standard weapon.
+
Jones is required to use C4 explosives at scripted times, but not as a standard weapon.
[[file:Igi1-C4 world 1.jpg‎|thumb|none|550px|Icon and world model of the C4.]]
+
[[file:Igi1-C4 world 1.jpg‎|thumb|none|550px|A placed C4 charge.]]
 
[[file:Igi1-C4 world 2.jpg‎|thumb|none|550px|Another view of the C4.]]
 
[[file:Igi1-C4 world 2.jpg‎|thumb|none|550px|Another view of the C4.]]
  
Line 140: Line 144:
 
The [[M26 hand grenade#L2A2 Hand Grenade|L2A2 Hand Grenade]] appears in the game.
 
The [[M26 hand grenade#L2A2 Hand Grenade|L2A2 Hand Grenade]] appears in the game.
 
[[file:L2A2.jpg‎|thumb|none|150px|L2A2 High-Explosive Fragmentation hand grenade.]]
 
[[file:L2A2.jpg‎|thumb|none|150px|L2A2 High-Explosive Fragmentation hand grenade.]]
[[file:Hand Grenade holding.jpg‎|thumb|none|550px|The player holding an L2A2 Hand Grenade.]]
+
[[file:Hand Grenade holding.jpg‎|thumb|none|550px|The L2A2 Hand Grenade in first person.]]
[[file:Hand Grenade reloaded.jpg‎|thumb|none|550px|The player pulling the grenade's pin.]]
+
[[file:Hand Grenade reloaded.jpg‎|thumb|none|550px|Pulling the pin.]]
[[file:Hand Grenade world.jpg‎|thumb|none|550px|Icon and world model of the genade.]]
+
[[file:Hand Grenade world.jpg‎|thumb|none|158px|HUD icon and third-person view of the genade.]]
  
 
==Proximity Mine==
 
==Proximity Mine==
Unknown proximity mines appear in the game
+
Unknown proximity mines are available for use in-game.
[[file:Igi1-Proximitymine holding.jpg‎|thumb|none|550px|The player holding a Proximity Mine.]]
+
[[file:Igi1-Proximitymine holding.jpg‎|thumb|none|550px|Jones holding a Proximity Mine.]]
[[file:Igi1-Proximitymine world.jpg‎|thumb|none|550px|Icon and world model of the Proximity Mine.]]
+
[[file:Igi1-Proximitymine world.jpg‎|thumb|none|550px|HUD icon and third-person view of the Proximity Mine.]]
 
 
=Others=
 
 
 
==Unknown Gatling Gun==
 
[[file:Igi1-unknown gatling 1.jpg‎|thumb|none|550px|]]
 
[[file:Igi1-unknown gatling 2.jpg‎|thumb|none|550px|]]
 
  
 
[[Category:Video Game]]
 
[[Category:Video Game]]

Revision as of 20:40, 1 October 2017


Project IGI: I'm Going In
IGI-1-2.jpg
Offical EUROPE Boxart
Release Date: 2000
Developer: Square-Enix / Eidos
Publisher: Square-Enix / Eidos
Series: Project IGI
Platforms: PC
Genre: First-Person Shooter


The following weapons were used in the videogame Project IGI: I'm Going In:


Handguns

Colt Anaconda

The Colt Anaconda can be found in a hidden spot in the last level of the game.

Colt Anaconda with 6" barrel - .44 Magnum
David Jones holding a Colt Anaconda.
File:Igi1-colt anaconda ikona.jpg
HUD icon of the Colt.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX is available in the game. Although depicted as the .357 Magnum model, shown by the use of .357 ammunition boxes and a 9-round magazine, the weapon model is actually that of the .50 AE variant, as evidenced by the lack of a fluted barrel.

Desert Eagle Mark XIX - .50 AE
The Desert Eagle in first person. Note how the hammer is not cocked, which it needs to be since it is a single-action pistol.
Reloading.
HUD icon and third-person view of the Desert Eagle.

Glock 17

The Glock 17 appears in the game, available as a starting weapon in several missions.

Glock 17 - 9x19mm
The Glock 17 being held in the first level of the game.
Ejecting the magazine.
HUD icon and third-person view of the Glock.

Submachine Guns

Heckler & Koch MP5SD3

The H&K MP5SD3 appears with an overloaded 32-round capacity (which, in reality, would make reloading more difficult).

Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm
The MP5SD3 in first person.
Reloading. Note the safety, which is clearly on.
HUD icon and third-person view of the MP5SD3.

IMI Uzi

The Uzi commonly appears in enemy hands; a dual-wielded version can be found as well. It has a much higher rate of fire than an actual Uzi, at 900 RPM (close the Mini Uzi variant's 950 RPM fire rate) versus the real 600.

IMI Uzi with stock removed - 9x19mm
A single Uzi in first person.
Dual Uzis being held.
Reloading.
HUD icon and third-person view of the Uzi.

Shotguns

Franchi SPAS-12

The Franchi SPAS-12 can be found in enemy hands; it is only used in pump-action mode.

Franchi SPAS-12 - 12 gauge
Jones with a SPAS-12.
Reloading.
HUD icon and third-person view of the SPAS-12.

Pancor Jackhammer

The Pancor Jackhammer can be found in the game (unrealistic, seeing as only two full-auto prototypes were ever made), with an incorrect 12-round cylinder instead of 10.

Pancor Jackhammer - 12 gauge
The player holding a Pancor Jackhammer.
Replacing the ammo cassette.
HUD icon and third-person view of the Jackhammer.

Assault Rifles

Colt XM177E2

The "M16A2" in the game is actually a Colt XM177E2 with an M16-style stock; it is equipped with an M203 grenade launcher. It fires fully-automatically, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality.

XM177E2 Carbine aka Colt Model 629 - 5.56x45mm
File:1294085967664064692.jpg
G&P Airsoft Colt XM177E2/M203 - 5.56x45mm/40mm
First-person view of the Colt XM177E2 with the M203.
Switching magazines.
HUD icon and third-person view of the XM177/M203 combo.

Norinco Type 56

The Norinco Type 56 is the most commonly found weapon in the game, erroneously referred to as the original AK-47. It has an incorrect 32-round magazine instead of 30, and is modeled with a left-handed charging handle.

Norinco Type 56 - 7.62x39mm.
Jones holding a Norinco Type 56 after a poor attempt of target practicing at an indestructible lamp.
Reloading.
HUD icon and third-person view of the Type 56.

Sniper Rifles

Hybrid SVD Dragunov / FPK/PSL

The Dragunov in-game is actually a hybrid of the SVD Dragunov and the Romanian FPK/PSL. The weapon is silenced in-game, despite the model not featuring a suppressor visually.

Izhmash SVD - 7.62x54mm R
Romanian FPK/PSL - 7.62x54mm R
Jones holding the sniper rifle.
Reloading.
HUD icon and third-person view of the "Dragunov".

Machine guns

Browning M2HB

The Browning M2HB is mounted in several places in the game.

Browning M2 - .50 BMG.
The player character manning a Browning M2HB.
Left side view of the M2HB.
Right side view.

FN Minimi

The FN Minimi is available for use in the game. It is reloaded by just changing the 100-round belt box without inserting the belt into the feed tray.

FN Minimi - 5,56x45mm.
The FN Minimi in first person.
Reloading.
HUD icon and third-person view of the Minimi.

Unknown Rotary Gun

Igi1-unknown gatling 1.jpg
Igi1-unknown gatling 2.jpg

Launchers

LAW 80

The LAW 80 often appears when the player is tasked with destroying enemy tanks. At times, it is found with a single rocket, and at others, two of them can be found, in which case the weapon will be able to fire two rockets one after the other. This is obviously incorrect, seeing as the real LAW 80 is single-shot and disposable.

LAW 80 - 94mm
David Jones holding a LAW 80.
HUD icon and third-person view of the LAW 80.

M203

The M203 grenade launcher is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it.

M203 grenade launcher - 40x46mm.
The incorrect operation of the M203 after firing.

Explosives

ALS T-470 Stun Grenade

The in-game "flashbang" appears to be an ALS T-470 Stun Grenade.

Jones holding a stun grenade. Note the empty space between his fingers and the grenade, due to the weapon reusing the animations of the thicker L2A2 hand grenade.
Pulling the pin.
HUD icon and world model of the stun grenade.

C4

Jones is required to use C4 explosives at scripted times, but not as a standard weapon.

A placed C4 charge.
Another view of the C4.

L2A2 Hand Grenade

The L2A2 Hand Grenade appears in the game.

L2A2 High-Explosive Fragmentation hand grenade.
The L2A2 Hand Grenade in first person.
Pulling the pin.
HUD icon and third-person view of the genade.

Proximity Mine

Unknown proximity mines are available for use in-game.

Jones holding a Proximity Mine.
HUD icon and third-person view of the Proximity Mine.

See Also


Do Not Sell My Personal Information