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Difference between revisions of "Project IGI: I'm Going In"

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==Colt Anaconda==
 
==Colt Anaconda==
The [[Colt Anaconda]] appears in the game.
+
The [[Colt Anaconda]] appears in the last level of the game.
[[file:Colt Anaconda HQ.jpg‎|thumb|none|350px|Colt Anaconda with 6" barrel - .44 Magnum.]]
+
[[file:Colt Anaconda HQ.jpg‎|thumb|none|350px|Colt Anaconda with 6" barrel - .44 Magnum]]
[[file:Igi1-colt anaconda.jpg‎|thumb|none|600px|The player holding a Colt Anaconda.]]
+
[[file:Igi1-colt anaconda.jpg‎|thumb|none|550px|The player holding a Colt Anaconda.]]
[[file:Igi1-colt anaconda ikona.jpg‎|thumb|none|600px|Icon of the Colt Anaconda.]]
+
[[file:Igi1-colt anaconda ikona.jpg‎|thumb|none|550px|Icon of the Colt Anaconda.]]
  
 
==Desert Eagle Mark XIX==
 
==Desert Eagle Mark XIX==
The [[Desert Eagle Mark XIX]] in the game. Although depicted as the .357 Magnum model, shown by the use of .357 ammunition boxes and a 9-round magazine, the weapon model is actually that of the .50 AE, as evidenced by the lack of a fluted barrel.
+
The [[Desert Eagle Mark XIX]] in the game. Although depicted as the .357 Magnum model, shown by the use of .357 ammunition boxes and a 9-round magazine, the weapon model is actually that of the .50 AE variant, as evidenced by the lack of a fluted barrel.
[[file:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mark XIX - .50 AE.]]
+
[[file:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mark XIX - .50 AE]]
[[file:Igi1-Desert Eagle holding.jpg‎|thumb|none|600px|The player holding a Desert Eagle Mark XIX.]]
+
[[file:Igi1-Desert Eagle holding.jpg‎|thumb|none|550px|The player holding a Desert Eagle Mark XIX.]]
[[file:Igi1-Desert Eagle reloaded.jpg‎|thumb|none|600px|The player reloading the Desert Eagle.]]
+
[[file:Igi1-Desert Eagle reloaded.jpg‎|thumb|none|550px|The player reloading the Desert Eagle.]]
[[file:Igi1-Desert Eagle world.jpg‎|thumb|none|600px|Icon and world model of the Desert Eagle.]]
+
[[file:Igi1-Desert Eagle world.jpg‎|thumb|none|550px|Icon and world model of the Desert Eagle.]]
  
 
==Glock 17==
 
==Glock 17==
 
The [[Glock 17]] appears in the game.
 
The [[Glock 17]] appears in the game.
 
[[file:Glock17EarlyModel.jpg‎|thumb|none|350px|Glock 17 - 9x19mm.]]
 
[[file:Glock17EarlyModel.jpg‎|thumb|none|350px|Glock 17 - 9x19mm.]]
[[file:Glock 17 holding.jpg‎|thumb|none|600px|The player holding a Glock 17.]]
+
[[file:Glock 17 holding.jpg‎|thumb|none|550px|The player holding a Glock 17.]]
[[file:Glock 17 reloaded.jpg‎|thumb|none|600px|The player reloading the Glock 17.]]
+
[[file:Glock 17 reloaded.jpg‎|thumb|none|550px|The player reloading the Glock 17.]]
[[file:Glock 17 world.jpg‎|thumb|none|600px|Icon and world model of the Glock 17.]]
+
[[file:Glock 17 world.jpg‎|thumb|none|550px|Icon and world model of the Glock 17.]]
  
 
=Submachine Guns=
 
=Submachine Guns=
Line 41: Line 41:
 
The [[Heckler & Koch MP5SD|H&K MP5SD3]] appears with an incorrect 32-round magazine instead of 30.
 
The [[Heckler & Koch MP5SD|H&K MP5SD3]] appears with an incorrect 32-round magazine instead of 30.
 
[[file:H&KMP5A3slimforearm.jpg‎|thumb|none|350px|Heckler & Koch MP5SD3 with original "slimline" forearm - 9x19mm.]]
 
[[file:H&KMP5A3slimforearm.jpg‎|thumb|none|350px|Heckler & Koch MP5SD3 with original "slimline" forearm - 9x19mm.]]
[[file:Mp5 SD3 holding.jpg‎|thumb|none|600px|The player holding a MP5SD3.]]
+
[[file:Mp5 SD3 holding.jpg‎|thumb|none|550px|The player holding a MP5SD3.]]
[[file:Mp5 SD3 reloaded.jpg‎|thumb|none|600px|The player reloading the MP5SD3. Note the safety, which is clearly on.]]
+
[[file:Mp5 SD3 reloaded.jpg‎|thumb|none|550px|The player reloading the MP5SD3. Note the safety, which is clearly on.]]
[[file:Mp5 SD3 world.jpg‎|thumb|none|600px|Icon and world model of the MP5SD3.]]
+
[[file:Mp5 SD3 world.jpg‎|thumb|none|550px|Icon and world model of the MP5SD3.]]
  
 
==IMI Uzi==
 
==IMI Uzi==
The [[Uzi]] appears in the game, and can be dual-wielded. It has a much higher rate of fire than an actual Uzi, 900 RPM versus the real 600 (though it is close to the Mini Uzi variant's 950 RPM).
+
The [[Uzi]] appears in the game, and can be dual-wielded. It has a much higher rate of fire than an actual Uzi, at 900 RPM versus the real 600 (it is close to the Mini Uzi variant's 950 RPM).
 
[[file:Uzi.jpg‎|thumb|none|350px|IMI UZI - 9x19mm.]]
 
[[file:Uzi.jpg‎|thumb|none|350px|IMI UZI - 9x19mm.]]
[[file:Uzi holding.jpg‎|thumb|none|600px|The player holding a Uzi.]]
+
[[file:Uzi holding.jpg‎|thumb|none|550px|The player holding a Uzi.]]
[[file:Igi1-uzi akimbo.jpg‎|thumb|none|600px|The player holding dual Uzis.]]
+
[[file:Igi1-uzi akimbo.jpg‎|thumb|none|550px|The player holding dual Uzis.]]
[[file:Uzi reloaded.jpg‎|thumb|none|600px|The player reloading a Uzi.]]
+
[[file:Uzi reloaded.jpg‎|thumb|none|550px|The player reloading a Uzi.]]
[[file:Uzi world.jpg‎|thumb|none|600px|Icon and world model of the Uzi.]]
+
[[file:Uzi world.jpg‎|thumb|none|550px|Icon and world model of the Uzi.]]
  
 
=Shotguns=
 
=Shotguns=
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The [[Pancor Jackhammer]] appears with an incorrect 12-round magazine instead of 10.
 
The [[Pancor Jackhammer]] appears with an incorrect 12-round magazine instead of 10.
 
[[file:Jackhammer.jpg‎|thumb|none|350px|Pancor Jackhammer, 12 Gauge.]]
 
[[file:Jackhammer.jpg‎|thumb|none|350px|Pancor Jackhammer, 12 Gauge.]]
[[file:Igi1-Jackhammer holding.jpg‎|thumb|none|600px|The player holding a Pancor Jackhammer.]]
+
[[file:Igi1-Jackhammer holding.jpg‎|thumb|none|550px|The player holding a Pancor Jackhammer.]]
[[file:Igi1-Jackhammer reloaded.jpg‎|thumb|none|600px|The player reloading the Pancor Jackhammer.]]
+
[[file:Igi1-Jackhammer reloaded.jpg‎|thumb|none|550px|The player reloading the Pancor Jackhammer.]]
[[file:Igi1-Jackhammer world.jpg‎|thumb|none|600px|Icon and world model of the Pancor Jackhammer.]]
+
[[file:Igi1-Jackhammer world.jpg‎|thumb|none|550px|Icon and world model of the Pancor Jackhammer.]]
  
 
==Franchi SPAS-12==
 
==Franchi SPAS-12==
 
The [[Franchi SPAS-12]] appears in the game.
 
The [[Franchi SPAS-12]] appears in the game.
 
[[file:Franchi-SPAS12.jpg‎|thumb|none|350px|Franchi SPAS-12, 12 Gauge.]]
 
[[file:Franchi-SPAS12.jpg‎|thumb|none|350px|Franchi SPAS-12, 12 Gauge.]]
[[file:Igi1-spas 12 holding.jpg‎|thumb|none|600px|The player holding a SPAS-12.]]
+
[[file:Igi1-spas 12 holding.jpg‎|thumb|none|550px|The player holding a SPAS-12.]]
[[file:Igi1-spas 12 reloaded.jpg‎|thumb|none|600px|The player reloading the SPAS-12.]]
+
[[file:Igi1-spas 12 reloaded.jpg‎|thumb|none|550px|The player reloading the SPAS-12.]]
[[file:Igi1-spas 12 world.jpg‎|thumb|none|600px|Icon and world model of the SPAS-12.]]
+
[[file:Igi1-spas 12 world.jpg‎|thumb|none|550px|Icon and world model of the SPAS-12.]]
  
 
=Assault Rifles=
 
=Assault Rifles=
 
==Norinco Type 56==
 
==Norinco Type 56==
The [[Norinco Type 56]] appears in the game, erroneously referred to as the original AK-47, and with an incorrect 32-round magazine instead of 30. It also has an overwrought fire rate of 900 RPM instead of the real 600.
+
The [[Norinco Type 56]] appears in the game, erroneously referred to as the original AK-47, and with an incorrect 32-round magazine instead of 30.
 
[[file:Type56Standard.jpg‎|thumb|none|350px|Norinco Type 56 - 7.62x39mm.]]
 
[[file:Type56Standard.jpg‎|thumb|none|350px|Norinco Type 56 - 7.62x39mm.]]
[[file:Igi1-AK-47 holding.jpg‎|thumb|none|600px|The player holding a Norinco Type 56.]]
+
[[file:Igi1-AK-47 holding.jpg‎|thumb|none|550px|The player holding a Norinco Type 56.]]
[[file:igi1-AK-47 reloaded.jpg‎|thumb|none|600px|The player reloading the Norinco Type 56.]]
+
[[file:igi1-AK-47 reloaded.jpg‎|thumb|none|550px|The player reloading the Norinco Type 56.]]
[[file:Igi1-AK-47 world.jpg‎|thumb|none|600px|Icon and world model of the Norinco Type 56.]]
+
[[file:Igi1-AK-47 world.jpg‎|thumb|none|550px|Icon and world model of the Norinco Type 56.]]
  
 
==Colt XM177E2==
 
==Colt XM177E2==
The [[M16 rifle series#Colt XM177/CAR-15/Commando Series|Colt XM177E2]] appears with an [[M203 grenade launcher]]. It is erroneously referred to as the M16A2, and in-game it fires fully-automatically, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality. It has a restricted fire rate of 600 RPM compared to the real weapon; a swap of fire rate between the XM177E2 and the Type 56 for the game would have been accurate.
+
The [[M16 rifle series#Colt XM177/CAR-15/Commando Series|Colt XM177E2]] appears with an [[M203 grenade launcher]]. It is erroneously referred to as the M16A2, and in-game it fires fully-automatically, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality..
 
[[file:1294085967664064692.jpg‎|thumb|none|350px|Colt XM177E2/M203 - 5,56x45mm/40mm]]
 
[[file:1294085967664064692.jpg‎|thumb|none|350px|Colt XM177E2/M203 - 5,56x45mm/40mm]]
[[file:Igi1-M16 A2 holding.jpg‎|thumb|none|600px|The player holding a Colt XM177E2 with the M203.]]
+
[[file:Igi1-M16 A2 holding.jpg‎|thumb|none|550px|The player holding a Colt XM177E2 with the M203.]]
[[file:M16 A2 reloaded M16.jpg‎|thumb|none|600px|The player reloading the XM177E2.]]
+
[[file:M16 A2 reloaded M16.jpg‎|thumb|none|550px|The player reloading the XM177E2.]]
[[file:M16 A2 world.jpg‎|thumb|none|600px|Icon and world model of the XM177E2/M203.]]
+
[[file:M16 A2 world.jpg‎|thumb|none|550px|Icon and world model of the XM177E2/M203.]]
  
 
=Sniper Rifles=
 
=Sniper Rifles=
Line 90: Line 90:
 
[[file:SVD Rifle.jpg‎|thumb|none|350px|Izhmash SVD - 7.62x54mm R]]
 
[[file:SVD Rifle.jpg‎|thumb|none|350px|Izhmash SVD - 7.62x54mm R]]
 
[[file:Romanian-FPK-PSL.jpg|thumb|none|350px|Romanian FPK/PSL - 7.62x54mm R]]
 
[[file:Romanian-FPK-PSL.jpg|thumb|none|350px|Romanian FPK/PSL - 7.62x54mm R]]
[[file:Igi1-Dragunov holding.jpg‎|thumb|none|600px|The player holding a "Dragunov".]]
+
[[file:Igi1-Dragunov holding.jpg‎|thumb|none|550px|The player holding a "Dragunov".]]
[[file:Igi1-Dragunov reloaded.jpg‎|thumb|none|600px|The player reloading the Dragunov.]]
+
[[file:Igi1-Dragunov reloaded.jpg‎|thumb|none|550px|The player reloading the Dragunov.]]
[[file:Igi1-Dragunov world.jpg‎|thumb|none|600px|Icon and world model of the Dragunov.]]
+
[[file:Igi1-Dragunov world.jpg‎|thumb|none|550px|Icon and world model of the Dragunov.]]
  
 
=Machine guns=
 
=Machine guns=
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The [[Browning M2HB]] is mounted in several places in the game.
 
The [[Browning M2HB]] is mounted in several places in the game.
 
[[file:BrowningM2.jpg‎|thumb|none|350px|Browning M2 - .50 BMG.]]
 
[[file:BrowningM2.jpg‎|thumb|none|350px|Browning M2 - .50 BMG.]]
[[file:Igi1-Browning M2HB holding.jpg‎|thumb|none|600px|The player manning a Browning M2HB.]]
+
[[file:Igi1-Browning M2HB holding.jpg‎|thumb|none|550px|The player manning a Browning M2HB.]]
[[file:Igi1-Browning M2HB world 1.jpg‎|thumb|none|600px|World model of the Browning M2HB.]]
+
[[file:Igi1-Browning M2HB world 1.jpg‎|thumb|none|550px|World model of the Browning M2HB.]]
[[file:Igi1-Browning M2HB world 2.jpg‎|thumb|none|600px|Another view of the Browning M2HB.]]
+
[[file:Igi1-Browning M2HB world 2.jpg‎|thumb|none|550px|Another view of the Browning M2HB.]]
  
 
==FN Minimi==
 
==FN Minimi==
 
The [[FN Minimi]] appears in the game with a 100-round magazine.
 
The [[FN Minimi]] appears in the game with a 100-round magazine.
 
[[file:M249Minimi1stPattern.jpg‎|thumb|none|350px|FN Minimi - 5,56x45mm.]]
 
[[file:M249Minimi1stPattern.jpg‎|thumb|none|350px|FN Minimi - 5,56x45mm.]]
[[file:Igi1-Minimi holding.jpg‎|thumb|none|600px|The player holding a FN Minimi.]]
+
[[file:Igi1-Minimi holding.jpg‎|thumb|none|550px|The player holding a FN Minimi.]]
[[file:Igi1-Minimi reloaded.jpg‎|thumb|none|600px|The player reloading a FN Minimi.]]
+
[[file:Igi1-Minimi reloaded.jpg‎|thumb|none|550px|The player reloading a FN Minimi.]]
[[file:Igi1-Minimi world.jpg‎|thumb|none|600px|Icon and world model a FN Minimi.]]
+
[[file:Igi1-Minimi world.jpg‎|thumb|none|550px|Icon and world model a FN Minimi.]]
  
 
=Launchers=
 
=Launchers=
Line 114: Line 114:
 
==LAW 80==
 
==LAW 80==
 
The [[LAW 80]] appears in the game, and is incorrectly treated as reloadable. The player can hold a total of two rockets for it, and after being fired it is somewhat suddenly reloaded and ready to fire again.
 
The [[LAW 80]] appears in the game, and is incorrectly treated as reloadable. The player can hold a total of two rockets for it, and after being fired it is somewhat suddenly reloaded and ready to fire again.
[[file:Law94mm.jpg‎|thumb|none|350px|LAW 80 - 94mm.]]
+
[[file:Law94mm.jpg‎|thumb|none|350px|LAW 80 - 94mm]]
[[file:Igi1-LAW 80 holding.jpg‎|thumb|none|600px|The player holding a LAW 80.]]
+
[[file:Igi1-LAW 80 holding.jpg‎|thumb|none|550px|The player holding a LAW 80.]]
[[file:Igi1-LAW 80 world.jpg‎|thumb|none|600px|Icon and world model of the LAW 80.]]
+
[[file:Igi1-LAW 80 world.jpg‎|thumb|none|550px|Icon and world model of the LAW 80.]]
  
 
==M203==
 
==M203==
 
The [[M203 grenade launcher]] is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it.
 
The [[M203 grenade launcher]] is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it.
 
[[file:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]]
 
[[file:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]]
[[file:M16 A2 reloaded M203.jpg‎|thumb|none|600px|The player reloading the M203 grenade launcher.]]
+
[[file:M16 A2 reloaded M203.jpg‎|thumb|none|550px|The player reloading the M203 grenade launcher.]]
  
 
=Grenades=
 
=Grenades=
Line 127: Line 127:
 
==ALS T-470 Stun Grenade==
 
==ALS T-470 Stun Grenade==
 
The in-game "flashbang" is an '''ALS T-470 Stun Grenade'''.
 
The in-game "flashbang" is an '''ALS T-470 Stun Grenade'''.
[[file:Igi1-FlashBang holding.jpg‎|thumb|none|600px|The player holding a ALS T-470 Stun Grenade.]]
+
[[file:Igi1-FlashBang holding.jpg‎|thumb|none|550px|The player holding a ALS T-470 Stun Grenade.]]
[[file:Igi1-FlashBang reloaded.jpg‎|thumb|none|600px|The player reloading a ALS T-470 Stun Grenade.]]
+
[[file:Igi1-FlashBang reloaded.jpg‎|thumb|none|550px|The player reloading a ALS T-470 Stun Grenade.]]
[[file:Igi1-FlashBang world.jpg‎|thumb|none|600px|Icon and world model a ALS T-470 Stun Grenade.]]
+
[[file:Igi1-FlashBang world.jpg‎|thumb|none|550px|Icon and world model a ALS T-470 Stun Grenade.]]
  
 
==C4==
 
==C4==
 
'''C4''' explosives are used at scripted times, not as a standard weapon.
 
'''C4''' explosives are used at scripted times, not as a standard weapon.
[[file:Igi1-C4 world 1.jpg‎|thumb|none|600px|Icon and world model of the C4.]]
+
[[file:Igi1-C4 world 1.jpg‎|thumb|none|550px|Icon and world model of the C4.]]
[[file:Igi1-C4 world 2.jpg‎|thumb|none|600px|Another view of the C4.]]
+
[[file:Igi1-C4 world 2.jpg‎|thumb|none|550px|Another view of the C4.]]
  
 
==L2A2 Hand Grenade==
 
==L2A2 Hand Grenade==
 
The [[M26 hand grenade#L2A2 Hand Grenade|L2A2 Hand Grenade]] appears in the game.
 
The [[M26 hand grenade#L2A2 Hand Grenade|L2A2 Hand Grenade]] appears in the game.
 
[[file:L2A2.jpg‎|thumb|none|150px|L2A2 High-Explosive Fragmentation hand grenade.]]
 
[[file:L2A2.jpg‎|thumb|none|150px|L2A2 High-Explosive Fragmentation hand grenade.]]
[[file:Hand Grenade holding.jpg‎|thumb|none|600px|The player holding an L2A2 Hand Grenade.]]
+
[[file:Hand Grenade holding.jpg‎|thumb|none|550px|The player holding an L2A2 Hand Grenade.]]
[[file:Hand Grenade reloaded.jpg‎|thumb|none|600px|The player pulling the grenade's pin.]]
+
[[file:Hand Grenade reloaded.jpg‎|thumb|none|550px|The player pulling the grenade's pin.]]
[[file:Hand Grenade world.jpg‎|thumb|none|600px|Icon and world model of the genade.]]
+
[[file:Hand Grenade world.jpg‎|thumb|none|550px|Icon and world model of the genade.]]
  
 
==Proximity Mine==
 
==Proximity Mine==
 
Unknown proximity mines appear in the game
 
Unknown proximity mines appear in the game
[[file:Igi1-Proximitymine holding.jpg‎|thumb|none|600px|The player holding a Proximity Mine.]]
+
[[file:Igi1-Proximitymine holding.jpg‎|thumb|none|550px|The player holding a Proximity Mine.]]
[[file:Igi1-Proximitymine world.jpg‎|thumb|none|600px|Icon and world model of the Proximity Mine.]]
+
[[file:Igi1-Proximitymine world.jpg‎|thumb|none|550px|Icon and world model of the Proximity Mine.]]
  
 
=Others=
 
=Others=
  
 
==Unknown Gatling Gun==
 
==Unknown Gatling Gun==
[[file:Igi1-unknown gatling 1.jpg‎|thumb|none|600px|]]
+
[[file:Igi1-unknown gatling 1.jpg‎|thumb|none|550px|]]
[[file:Igi1-unknown gatling 2.jpg‎|thumb|none|600px|]]
+
[[file:Igi1-unknown gatling 2.jpg‎|thumb|none|550px|]]
  
 
[[Category:Video Game]]
 
[[Category:Video Game]]

Revision as of 19:56, 18 January 2017


Project IGI: I'm Going In
IGI-1-2.jpg
Offical EUROPE Boxart
Release Date: 2000
Developer: Square-Enix / Eidos
Publisher: Square-Enix / Eidos
Series: Project IGI
Platforms: PC
Genre: First-Person Shooter


The following weapons were used in the videogame Project IGI: I'm Going In:


Handguns

Colt Anaconda

The Colt Anaconda appears in the last level of the game.

Colt Anaconda with 6" barrel - .44 Magnum
The player holding a Colt Anaconda.
File:Igi1-colt anaconda ikona.jpg
Icon of the Colt Anaconda.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX in the game. Although depicted as the .357 Magnum model, shown by the use of .357 ammunition boxes and a 9-round magazine, the weapon model is actually that of the .50 AE variant, as evidenced by the lack of a fluted barrel.

Desert Eagle Mark XIX - .50 AE
The player holding a Desert Eagle Mark XIX.
The player reloading the Desert Eagle.
Icon and world model of the Desert Eagle.

Glock 17

The Glock 17 appears in the game.

Glock 17 - 9x19mm.
The player holding a Glock 17.
The player reloading the Glock 17.
Icon and world model of the Glock 17.

Submachine Guns

Heckler & Koch MP5SD3

The H&K MP5SD3 appears with an incorrect 32-round magazine instead of 30.

Heckler & Koch MP5SD3 with original "slimline" forearm - 9x19mm.
The player holding a MP5SD3.
The player reloading the MP5SD3. Note the safety, which is clearly on.
Icon and world model of the MP5SD3.

IMI Uzi

The Uzi appears in the game, and can be dual-wielded. It has a much higher rate of fire than an actual Uzi, at 900 RPM versus the real 600 (it is close to the Mini Uzi variant's 950 RPM).

IMI UZI - 9x19mm.
The player holding a Uzi.
The player holding dual Uzis.
The player reloading a Uzi.
Icon and world model of the Uzi.

Shotguns

Pancor Jackhammer

The Pancor Jackhammer appears with an incorrect 12-round magazine instead of 10.

Pancor Jackhammer, 12 Gauge.
The player holding a Pancor Jackhammer.
The player reloading the Pancor Jackhammer.
Icon and world model of the Pancor Jackhammer.

Franchi SPAS-12

The Franchi SPAS-12 appears in the game.

Franchi SPAS-12, 12 Gauge.
The player holding a SPAS-12.
The player reloading the SPAS-12.
Icon and world model of the SPAS-12.

Assault Rifles

Norinco Type 56

The Norinco Type 56 appears in the game, erroneously referred to as the original AK-47, and with an incorrect 32-round magazine instead of 30.

Norinco Type 56 - 7.62x39mm.
The player holding a Norinco Type 56.
The player reloading the Norinco Type 56.
Icon and world model of the Norinco Type 56.

Colt XM177E2

The Colt XM177E2 appears with an M203 grenade launcher. It is erroneously referred to as the M16A2, and in-game it fires fully-automatically, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality..

File:1294085967664064692.jpg
Colt XM177E2/M203 - 5,56x45mm/40mm
The player holding a Colt XM177E2 with the M203.
The player reloading the XM177E2.
Icon and world model of the XM177E2/M203.

Sniper Rifles

Hybrid Izhmash SVD Dragunov / FPK/PSL

The Dragunov in-game is actually a hybrid of the SVD Dragunov and the Romanian FPK/PSL. It is equipped with a suppressor.

Izhmash SVD - 7.62x54mm R
Romanian FPK/PSL - 7.62x54mm R
The player holding a "Dragunov".
The player reloading the Dragunov.
Icon and world model of the Dragunov.

Machine guns

Browning M2HB

The Browning M2HB is mounted in several places in the game.

Browning M2 - .50 BMG.
The player manning a Browning M2HB.
World model of the Browning M2HB.
Another view of the Browning M2HB.

FN Minimi

The FN Minimi appears in the game with a 100-round magazine.

FN Minimi - 5,56x45mm.
The player holding a FN Minimi.
The player reloading a FN Minimi.
Icon and world model a FN Minimi.

Launchers

LAW 80

The LAW 80 appears in the game, and is incorrectly treated as reloadable. The player can hold a total of two rockets for it, and after being fired it is somewhat suddenly reloaded and ready to fire again.

LAW 80 - 94mm
The player holding a LAW 80.
Icon and world model of the LAW 80.

M203

The M203 grenade launcher is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it.

M203 grenade launcher - 40x46mm.
The player reloading the M203 grenade launcher.

Grenades

ALS T-470 Stun Grenade

The in-game "flashbang" is an ALS T-470 Stun Grenade.

The player holding a ALS T-470 Stun Grenade.
The player reloading a ALS T-470 Stun Grenade.
Icon and world model a ALS T-470 Stun Grenade.

C4

C4 explosives are used at scripted times, not as a standard weapon.

Icon and world model of the C4.
Another view of the C4.

L2A2 Hand Grenade

The L2A2 Hand Grenade appears in the game.

L2A2 High-Explosive Fragmentation hand grenade.
The player holding an L2A2 Hand Grenade.
The player pulling the grenade's pin.
Icon and world model of the genade.

Proximity Mine

Unknown proximity mines appear in the game

The player holding a Proximity Mine.
Icon and world model of the Proximity Mine.

Others

Unknown Gatling Gun

Igi1-unknown gatling 1.jpg
Igi1-unknown gatling 2.jpg

See Also


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