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Difference between revisions of "Operation Flashpoint: Red River"
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The storyline takes place in Tajikistan in 2013, during a fictional conflict between the United States Marine Corps, Tajik insurgents, and later the People's Liberation Army of China. | The storyline takes place in Tajikistan in 2013, during a fictional conflict between the United States Marine Corps, Tajik insurgents, and later the People's Liberation Army of China. | ||
+ | |||
+ | The game is heavily simplified compared to Dragon Rising but retains some of the tactical elements, for instance, every bullet-firing weapon can Jam when firing, requiring the player to hit the reload key to clear the Jam with a unique animation. (Except for Pistols, which just use the reload animation, Jamming has also been tweaked as picked up enemy weapons have a signifficantly higher chance to Jam without equipping relevant unlocked skills to reduce jamming compared to US weapons.) | ||
+ | |||
{{VG Title}} | {{VG Title}} | ||
Line 22: | Line 25: | ||
==MEU(SOC)== | ==MEU(SOC)== | ||
The [[MEU(SOC)]] is the main sidearm of the USMC. The MEU(SOC) is used by the Rifleman, Auto Rifleman (Machine Gunner) and Scout (Sniper) classes and can be unlocked for the Grenadier class. | The [[MEU(SOC)]] is the main sidearm of the USMC. The MEU(SOC) is used by the Rifleman, Auto Rifleman (Machine Gunner) and Scout (Sniper) classes and can be unlocked for the Grenadier class. | ||
− | [[file: | + | [[file:Kimber ICQB.jpg|thumb|none|350px|MEU(SOC) - .45 ACP]] |
[[file:RedRiver MEU(SOC) holding.jpg|thumb|none|600px|The player holds the MEU(SOC).]] | [[file:RedRiver MEU(SOC) holding.jpg|thumb|none|600px|The player holds the MEU(SOC).]] | ||
[[file:RedRiver MEU(SOC) holding 1.jpg|thumb|none|600px|The player holds the MEU(SOC).]] | [[file:RedRiver MEU(SOC) holding 1.jpg|thumb|none|600px|The player holds the MEU(SOC).]] | ||
Line 28: | Line 31: | ||
[[file:RedRiver MEU(SOC) reloading 1.jpg|thumb|none|600px|The player reloads the MEU(SOC).]] | [[file:RedRiver MEU(SOC) reloading 1.jpg|thumb|none|600px|The player reloads the MEU(SOC).]] | ||
[[file:RedRiver MEU(SOC) reloading 2.jpg|thumb|none|600px|The player reloads the MEU(SOC).]] | [[file:RedRiver MEU(SOC) reloading 2.jpg|thumb|none|600px|The player reloads the MEU(SOC).]] | ||
+ | [[file:RedRiverMEU(SOC)thirdperson.jpg|thumb|none|600px|The MEU(SOC) on the ground.]] | ||
− | == | + | ==QSZ-92== |
The [[QSZ-92]] is the main sidearm of the PLA, unlike ''Dragon Rising'' only PLA Snipers and AA troopers carry it. | The [[QSZ-92]] is the main sidearm of the PLA, unlike ''Dragon Rising'' only PLA Snipers and AA troopers carry it. | ||
− | [[File:QSZ-92.jpg|thumb|none|350px| | + | [[File:QSZ-92.jpg|thumb|none|350px|QSZ-92 - 9x19mm]] |
− | [[file:RedRiver QSZ-92 holding.jpg|thumb|none|600px|The player holds the | + | [[file:RedRiver QSZ-92 holding.jpg|thumb|none|600px|The player holds the QSZ-92.]] |
− | [[file:RedRiver QSZ-92 aim.jpg|thumb|none|600px|The player aims the | + | [[file:RedRiver QSZ-92 aim.jpg|thumb|none|600px|The player aims the QSZ-92.]] |
− | [[file:RedRiver QSZ-92 reloading 1.jpg|thumb|none|600px|The player reloads the | + | [[file:RedRiver QSZ-92 reloading 1.jpg|thumb|none|600px|The player reloads the QSZ-92.]] |
− | [[file:RedRiver QSZ-92 reloading 2.jpg|thumb|none|600px|The player reloads the | + | [[file:RedRiver QSZ-92 reloading 2.jpg|thumb|none|600px|The player reloads the QSZ-92.]] |
=Submachine Guns= | =Submachine Guns= | ||
==Heckler & Koch MP5A4== | ==Heckler & Koch MP5A4== | ||
− | The [[MP5A4]] is the secondary weapon used by the Grenadier class and can be unlocked for the Scout. The weapon if fitted with a Picatinny rail on the top of the receiver, a SureFire 628 Forend WeaponLight (but for some reason having the flashlight hanging rather than fitted as part of the forend), and a different flash hider. | + | The [[MP5A4]] is the secondary weapon used by the Grenadier class and can be unlocked for the Scout. The weapon if fitted with a Picatinny rail on the top of the receiver, a SureFire 628 Forend WeaponLight (but for some reason having the flashlight hanging rather than fitted as part of the forend), and a different flash hider, the Scout gets exclusive access to a suppressor for the weapon. |
+ | |||
+ | Unfortunately, the MP5 and QCQ were nerfed hard compared to Dragon Rising, both weapons have absurd bullet spread even when tap-firing (if not set to Single Shot) that can be compared to ''shotguns'' in other video games, the handguns actually have more accuracy compared to them, making them relatively ineffective spray and pray weapons. | ||
[[file:H&KMP5A4Surefire.jpg|thumb|none|350px|Heckler & Koch MP5A4 with SureFire 628 Forend WeaponLight - 9x19mm]] | [[file:H&KMP5A4Surefire.jpg|thumb|none|350px|Heckler & Koch MP5A4 with SureFire 628 Forend WeaponLight - 9x19mm]] | ||
Line 46: | Line 52: | ||
[[file:RedRiver Heckler & Koch MP5A4 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler & Koch MP5A4.]] | [[file:RedRiver Heckler & Koch MP5A4 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler & Koch MP5A4.]] | ||
[[file:RedRiver Heckler & Koch MP5A4 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler & Koch MP5A4.]] | [[file:RedRiver Heckler & Koch MP5A4 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler & Koch MP5A4.]] | ||
+ | [[file:RedRiverHeckler%26KochMP5A4suppressor-scope.jpg|thumb|none|600px|The player holds a Heckler & Koch MP5A4 with a red dot sight and suppressor.]] | ||
+ | [[file:RedRiverHeckler&KochMP5A4suppressor-scopeground.jpg|thumb|none|600px|The player Heckler & Koch MP5A4 with a red dot sight and suppressor on the ground.]] | ||
==Jianshe QCQ-05== | ==Jianshe QCQ-05== | ||
Line 80: | Line 88: | ||
[[file:RedRiver Izhmash AK-47 reloading 2.jpg|thumb|none|600px|The player reloads the Izhmash AK-47.]] | [[file:RedRiver Izhmash AK-47 reloading 2.jpg|thumb|none|600px|The player reloads the Izhmash AK-47.]] | ||
[[file:RedRiverAKonGround.jpeg|thumb|none|600px|The AK47 on the ground.]] | [[file:RedRiverAKonGround.jpeg|thumb|none|600px|The AK47 on the ground.]] | ||
+ | [[file:RedRiverAKRightsideweaponjam.jpeg|thumb|none|600px|The right side of AK47, seen when clearing a weapon jam.]] | ||
[[file:ScopedAK47MRedRiver.jpg|thumb|none|600px|The player holds the Izhmash AK-47M.]] | [[file:ScopedAK47MRedRiver.jpg|thumb|none|600px|The player holds the Izhmash AK-47M.]] | ||
[[file:RedRiverPS0-1Scope.jpg|thumb|none|600px|The PSO-1 Scope, which is unique to the AK-47M.]] | [[file:RedRiverPS0-1Scope.jpg|thumb|none|600px|The PSO-1 Scope, which is unique to the AK-47M.]] | ||
− | == | + | ==QBZ-03== |
According to the official website, the [[QBZ-03]] assault rifle will also be used by some PLA troops in-game, it is seemingly always equipped with a red dot sight. | According to the official website, the [[QBZ-03]] assault rifle will also be used by some PLA troops in-game, it is seemingly always equipped with a red dot sight. | ||
− | [[file:QBZ-03.jpg|thumb|none|350px| | + | [[file:QBZ-03.jpg|thumb|none|350px|QBZ-03 - 5.8x42mm]] |
− | [[file:RedRiver Norinco QBZ-03 holding.jpg|thumb|none|600px|The player holds the | + | [[file:RedRiver Norinco QBZ-03 holding.jpg|thumb|none|600px|The player holds the QBZ-03.]] |
− | [[file:RedRiver Norinco QBZ-03 reloading 1.jpg|thumb|none|600px|The player reloads the | + | [[file:RedRiver Norinco QBZ-03 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-03.]] |
− | [[file:RedRiver Norinco QBZ-03 reloading 2.jpg|thumb|none|600px|The player reloads the | + | [[file:RedRiver Norinco QBZ-03 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-03.]] |
− | == | + | ==QBZ-95== |
The [[QBZ-95]] is the standard issue rifle of the PLA, attached with underbarrel [[Type 91 grenade launcher|QLG-91B grenade launcher]]. | The [[QBZ-95]] is the standard issue rifle of the PLA, attached with underbarrel [[Type 91 grenade launcher|QLG-91B grenade launcher]]. | ||
− | [[file:Type95-1.jpg|thumb|none|350px| | + | [[file:Type95-1.jpg|thumb|none|350px|QBZ-95 - 5.8x42mm]] |
− | [[file:RedRiver Norinco QBZ-95 holding.jpg|thumb|none|600px|The player holds the | + | [[file:RedRiver Norinco QBZ-95 holding.jpg|thumb|none|600px|The player holds the QBZ-95.]] |
− | [[file:RedRiver Norinco QBZ-95 aim.jpg|thumb|none|600px|The player aims the | + | [[file:RedRiver Norinco QBZ-95 aim.jpg|thumb|none|600px|The player aims the QBZ-95.]] |
− | [[file:RedRiver Norinco QBZ-95 reloading 1.jpg|thumb|none|600px|The player reloads the | + | [[file:RedRiver Norinco QBZ-95 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95.]] |
− | [[file:RedRiver Norinco QBZ-95 reloading 2.jpg|thumb|none|600px|The player reloads the | + | [[file:RedRiver Norinco QBZ-95 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95.]] |
=Machine Guns= | =Machine Guns= | ||
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[[file:MK48.jpg|thumb|none|350px|FN MK 48 Mod 0 - 7.62x51mm NATO.]] | [[file:MK48.jpg|thumb|none|350px|FN MK 48 Mod 0 - 7.62x51mm NATO.]] | ||
[[Image:MK48_ofprr.jpg|thumb|none|600px|The In-game [[FN Minimi|M249 Mk 48 Mod 0]], fitted w/ EOTech 551 Holographic sight, AN/PEQ-2 laser designator and SureFire Universal WeaponLight.]] | [[Image:MK48_ofprr.jpg|thumb|none|600px|The In-game [[FN Minimi|M249 Mk 48 Mod 0]], fitted w/ EOTech 551 Holographic sight, AN/PEQ-2 laser designator and SureFire Universal WeaponLight.]] | ||
+ | [[file:RedRiverFNMK48Mod0.jpg|thumb|none|600px|The player holds the FN MK 48 Mod 0.]] | ||
+ | [[file:RedRiverFNMK48Mod0ironsights.jpg|thumb|none|600px|The player aims the FN MK 48 Mod 0.]] | ||
+ | [[file:RedRiverFNMK48Mod0reload.jpg|thumb|none|600px|The player reloads the FN MK 48 Mod 0.]] | ||
+ | [[file:RedRiverFNMK48Mod0reload2.jpg|thumb|none|600px|The player reloads the FN MK 48 Mod 0.]] | ||
+ | [[file:RedRiverFNMK48Mod0thirdperson.jpg|thumb|none|600px|The player heals their support gunner while he fires the FN Mk 48 Mod 0 at enemies.]] | ||
==Kord== | ==Kord== | ||
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[[file:RedRiver PKP Pecheneg reloading 2.jpg|thumb|none|600px|The player reloads the PKP Pecheneg.]] | [[file:RedRiver PKP Pecheneg reloading 2.jpg|thumb|none|600px|The player reloads the PKP Pecheneg.]] | ||
− | == | + | ==QJB-95== |
− | The official website has confirmed the [[ | + | The official website has confirmed the [[QBZ-95|QJB-95]] light machine gun as being the standard support weapon for the PLA forces in-game, it can be found with a scope. |
− | [[file:Type95lmg.jpg|thumb|none|350px| | + | [[file:Type95lmg.jpg|thumb|none|350px|QJB-95 - 5.8x42mm]] |
− | [[file:RedRiver Norinco QBB-95 holding.jpg|thumb|none|600px|The player holds the | + | [[file:RedRiver Norinco QBB-95 holding.jpg|thumb|none|600px|The player holds the QJB-95.]] |
− | [[file:RedRiver Norinco QBB-95 aim.jpg|thumb|none|600px|The player aims the | + | [[file:RedRiver Norinco QBB-95 aim.jpg|thumb|none|600px|The player aims the QJB-95.]] |
− | [[file:RedRiver Norinco QBB-95 reloading 1.jpg|thumb|none|600px|The player reloads the | + | [[file:RedRiver Norinco QBB-95 reloading 1.jpg|thumb|none|600px|The player reloads the QJB-95.]] |
− | [[file:RedRiver Norinco QBB-95 reloading 2.jpg|thumb|none|600px|The player reloads the | + | [[file:RedRiver Norinco QBB-95 reloading 2.jpg|thumb|none|600px|The player reloads the QJB-95.]] |
− | [[file:NorincoQJB-95RedRiverScope.jpg|thumb|none|600px|The player reloads the scoped version of the | + | [[file:NorincoQJB-95RedRiverScope.jpg|thumb|none|600px|The player reloads the scoped version of the QJB-95.]] |
==QJC-88== | ==QJC-88== | ||
− | The [[ | + | The [[QJC-88]] appears in fixed positions. |
[[file:QJC-88.jpg|thumb|none|350px|QJC-88 - 12.7x108 mm]] | [[file:QJC-88.jpg|thumb|none|350px|QJC-88 - 12.7x108 mm]] | ||
[[file:RedRiver QJC88 1.jpg|thumb|none|600px|QJC-88 in game.]] | [[file:RedRiver QJC88 1.jpg|thumb|none|600px|QJC-88 in game.]] | ||
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[[file:RedRiver M14 Designated Marksman Rifle reloading 1.jpg|thumb|none|600px|The player reloads the M14 Designated Marksman Rifle.]] | [[file:RedRiver M14 Designated Marksman Rifle reloading 1.jpg|thumb|none|600px|The player reloads the M14 Designated Marksman Rifle.]] | ||
[[file:RedRiver M14 Designated Marksman Rifle reloading 2.jpg|thumb|none|600px|The player reloads the M14 Designated Marksman Rifle.]] | [[file:RedRiver M14 Designated Marksman Rifle reloading 2.jpg|thumb|none|600px|The player reloads the M14 Designated Marksman Rifle.]] | ||
+ | [[file:RedRiverM14DesignatedMarksmanRifleupgraded.jpg|thumb|none|600px|An M14 Designated Marksman Rifle with a sniper scope and suppressor attached.]] | ||
+ | [[file:RedRiver_M14_Designated_Marksman_Rifle_ground.jpg|thumb|none|600px|The M14 Designated Marksman Rifle on the ground.]] | ||
==M39 Enhanced Marksman Rifle== | ==M39 Enhanced Marksman Rifle== | ||
Line 169: | Line 185: | ||
[[file:M-39EMR.jpg|thumb|none|350px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]] | [[file:M-39EMR.jpg|thumb|none|350px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]] | ||
[[file:RedRiver M39 render.jpg|thumb|none|600px|Render of the weapon from the official website.]] | [[file:RedRiver M39 render.jpg|thumb|none|600px|Render of the weapon from the official website.]] | ||
+ | [[file:RedRiverM39.jpg|thumb|none|600px|Holding the M39 with an unlocked thermal scope attached.]] | ||
+ | [[file:RedRiverM39Reload.jpg|thumb|none|600px|Reloading the M39.]] | ||
+ | [[file:RedRiverM39ThermalScope.jpg|thumb|none|600px|Aiming through the Thermal Scope at a friendly convoy.]] | ||
+ | [[file:RedRiverM39ground.jpg|thumb|none|600px|The M39 on the ground.]] | ||
+ | |||
==Barrett M107== | ==Barrett M107== | ||
− | The [[Barrett M107]] is one of the available sniper rifles in-game used by the United States Marine Corps. The rifle is called "Model M107 SN" in-game. This is redundant, since "M" in M107 already means "Model," making the name literally "Model Model 107 SN". It | + | The [[Barrett M107]] is one of the available sniper rifles in-game used by the United States Marine Corps. The rifle is called "Model M107 SN" in-game. This is redundant, since "M" in M107 already means "Model," making the name literally "Model Model 107 SN". It has no available attachments as it is only available as a pick-up in missions. |
[[file:Berrett_M107.jpg|thumb|none|350px|Barrett M107 - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]] | [[file:Berrett_M107.jpg|thumb|none|350px|Barrett M107 - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]] | ||
[[file:RedRiver Barrett M107 holding.jpg|thumb|none|600px|The player holds the Barrett M107.]] | [[file:RedRiver Barrett M107 holding.jpg|thumb|none|600px|The player holds the Barrett M107.]] | ||
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[[file:RedRiver Barrett M107 reloading 2.jpg|thumb|none|600px|The player reloads the Barrett M107.]] | [[file:RedRiver Barrett M107 reloading 2.jpg|thumb|none|600px|The player reloads the Barrett M107.]] | ||
− | == | + | ==QBU-88== |
The official website has confirmed the [[QBU-88]] light sniper rifle as being the standard sniper rifle for the PLA forces in-game. | The official website has confirmed the [[QBU-88]] light sniper rifle as being the standard sniper rifle for the PLA forces in-game. | ||
− | [[file:Qbu-88-0.jpg|thumb|none|350px| | + | [[file:Qbu-88-0.jpg|thumb|none|350px|QBU-88 - 5.8x42mm]] |
− | [[file:RedRiver Norinco QBU-88 holding.jpg|thumb|none|600px|The player holds the | + | [[file:RedRiver Norinco QBU-88 holding.jpg|thumb|none|600px|The player holds the QBU-88.]] |
− | [[file:RedRiver Norinco QBU-88 aim.jpg|thumb|none|600px|The player aims the | + | [[file:RedRiver Norinco QBU-88 aim.jpg|thumb|none|600px|The player aims the QBU-88.]] |
− | [[file:RedRiver Norinco QBU-88 reloading 1.jpg|thumb|none|600px|The player reloads the | + | [[file:RedRiver Norinco QBU-88 reloading 1.jpg|thumb|none|600px|The player reloads the QBU-88.]] |
− | [[file:RedRiver Norinco QBU-88 reloading 2.jpg|thumb|none|600px|The player reloads the | + | [[file:RedRiver Norinco QBU-88 reloading 2.jpg|thumb|none|600px|The player reloads the QBU-88.]] |
=Shotguns= | =Shotguns= | ||
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==KAC M203A1 / M203A2 Grenade Launchers== | ==KAC M203A1 / M203A2 Grenade Launchers== | ||
The [[M203 grenade launcher]], specifically the A1 and A2 versions, are attached to many [[M4A1 Carbine]]s and [[M16A4]] rifles. | The [[M203 grenade launcher]], specifically the A1 and A2 versions, are attached to many [[M4A1 Carbine]]s and [[M16A4]] rifles. | ||
+ | The Rifleman and Grenadier classes have access to it, Grenadiers start with the M203 on the M4A1, while the Rifleman near the end of their progression can unlock the M203 for M4A1/M16A4. | ||
[[file:KAC_M203A1.jpg|thumb|none|350px|Knight's Armament Company M203A1 - 40x46mm]] | [[file:KAC_M203A1.jpg|thumb|none|350px|Knight's Armament Company M203A1 - 40x46mm]] | ||
[[file:M203_ANPSQ-18A.jpg|thumb|none|350px|M203A2 with AN/PSQ-18A day/night sight - 40x46mm]] | [[file:M203_ANPSQ-18A.jpg|thumb|none|350px|M203A2 with AN/PSQ-18A day/night sight - 40x46mm]] | ||
[[file:RedRiver M203A1 on M4A1.jpg|thumb|none|600px|M203A1 is mounted on the Colt M4A1.]] | [[file:RedRiver M203A1 on M4A1.jpg|thumb|none|600px|M203A1 is mounted on the Colt M4A1.]] | ||
[[file:RedRiver M203A2 on M16A4.jpg|thumb|none|600px|M203A2 is mounted on the Colt M16A4.]] | [[file:RedRiver M203A2 on M16A4.jpg|thumb|none|600px|M203A2 is mounted on the Colt M16A4.]] | ||
+ | [[file:RedRiverM203A2bothversions.jpg|thumb|none|600px|Third person models for the M203 on the M4 and M16, the M16 M203 has broken textures in third person.]] | ||
==RPG-7== | ==RPG-7== | ||
Line 265: | Line 288: | ||
==QLG-91B== | ==QLG-91B== | ||
The [[Type 91 grenade launcher|QLG-91B]] is the standard grenade launcher of the PLA mounted on their QBZ-95 rifles. | The [[Type 91 grenade launcher|QLG-91B]] is the standard grenade launcher of the PLA mounted on their QBZ-95 rifles. | ||
− | [[file:QBZ-96withType91.jpg|thumb|none|350px|QLG-91B grenade launcher mounted on | + | [[file:QBZ-96withType91.jpg|thumb|none|350px|QLG-91B grenade launcher mounted on QBZ-95 - 35mm/5.8x42mm]] |
− | [[file:RedRiver Type 91 grenade launcher 1.jpg|thumb|none|600px|QLG-91B is mounted on the | + | [[file:RedRiver Type 91 grenade launcher 1.jpg|thumb|none|600px|QLG-91B is mounted on the QBZ-95.]] |
=Grenades & Explosives= | =Grenades & Explosives= | ||
Line 286: | Line 309: | ||
[[file:RedRiver M18A1 Claymore 1.jpg|thumb|none|600px|M18A1 Claymore in game.]] | [[file:RedRiver M18A1 Claymore 1.jpg|thumb|none|600px|M18A1 Claymore in game.]] | ||
[[file:RedRiver M18A1 Claymore 2.jpg|thumb|none|600px|M18A1 Claymore in game.]] | [[file:RedRiver M18A1 Claymore 2.jpg|thumb|none|600px|M18A1 Claymore in game.]] | ||
+ | [[file:ClaymoreRedRiver.jpg|thumb|none|600px|M18A1 Claymore in a mine box.]] | ||
==M21 Anti-Tank mine== | ==M21 Anti-Tank mine== | ||
Line 292: | Line 316: | ||
[[file:RedRiver M21 Anti-Tank mine 1.jpg|thumb|none|600px|M21 Anti-Tank mine in game.]] | [[file:RedRiver M21 Anti-Tank mine 1.jpg|thumb|none|600px|M21 Anti-Tank mine in game.]] | ||
[[file:RedRiver M21 Anti-Tank mine 2.jpg|thumb|none|600px|M21 Anti-Tank mine in game.]] | [[file:RedRiver M21 Anti-Tank mine 2.jpg|thumb|none|600px|M21 Anti-Tank mine in game.]] | ||
+ | [[file:MineboxRedRiver.jpg|thumb|none|600px|M21 Anti-Tank mine in a mine box.]] | ||
==M67 Hand Grenade== | ==M67 Hand Grenade== | ||
Line 298: | Line 323: | ||
[[file:RedRiver M67 Hand Grenade 1.jpg|thumb|none|600px|M67 Hand Grenade in game.]] | [[file:RedRiver M67 Hand Grenade 1.jpg|thumb|none|600px|M67 Hand Grenade in game.]] | ||
[[file:RedRiver M67 Hand Grenade 2.jpg|thumb|none|600px|M67 Hand Grenade in game.]] | [[file:RedRiver M67 Hand Grenade 2.jpg|thumb|none|600px|M67 Hand Grenade in game.]] | ||
+ | [[file:m67AmmoBoxRedRiver.jpg|thumb|none|600px|An M67 Hand Grenade on a Grenade ammo box.]] | ||
=Other= | =Other= | ||
Line 305: | Line 331: | ||
[[file:RedRiver LAV25.jpg|thumb|none|600px|M242 Bushmaster Chain Gun in game.]] | [[file:RedRiver LAV25.jpg|thumb|none|600px|M242 Bushmaster Chain Gun in game.]] | ||
− | {{ | + | {{Operation Flashpoint}} |
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:War]] | [[Category:War]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] |
Latest revision as of 20:34, 7 July 2023
|
Operation Flashpoint: Red River is a tactical shooter video game developed and published by Codemasters for the PC, PS3, and Xbox 360. It is the sequel to the 2009 Operation Flashpoint 2: Dragon Rising, and was built on the EGO Engine. The game was released in Europe on April 21, 2011 and later in North America on June 7 in the same year.
The storyline takes place in Tajikistan in 2013, during a fictional conflict between the United States Marine Corps, Tajik insurgents, and later the People's Liberation Army of China.
The game is heavily simplified compared to Dragon Rising but retains some of the tactical elements, for instance, every bullet-firing weapon can Jam when firing, requiring the player to hit the reload key to clear the Jam with a unique animation. (Except for Pistols, which just use the reload animation, Jamming has also been tweaked as picked up enemy weapons have a signifficantly higher chance to Jam without equipping relevant unlocked skills to reduce jamming compared to US weapons.)
The following weapons appear in the video game Operation Flashpoint: Red River:
Handguns
MEU(SOC)
The MEU(SOC) is the main sidearm of the USMC. The MEU(SOC) is used by the Rifleman, Auto Rifleman (Machine Gunner) and Scout (Sniper) classes and can be unlocked for the Grenadier class.
QSZ-92
The QSZ-92 is the main sidearm of the PLA, unlike Dragon Rising only PLA Snipers and AA troopers carry it.
Submachine Guns
Heckler & Koch MP5A4
The MP5A4 is the secondary weapon used by the Grenadier class and can be unlocked for the Scout. The weapon if fitted with a Picatinny rail on the top of the receiver, a SureFire 628 Forend WeaponLight (but for some reason having the flashlight hanging rather than fitted as part of the forend), and a different flash hider, the Scout gets exclusive access to a suppressor for the weapon.
Unfortunately, the MP5 and QCQ were nerfed hard compared to Dragon Rising, both weapons have absurd bullet spread even when tap-firing (if not set to Single Shot) that can be compared to shotguns in other video games, the handguns actually have more accuracy compared to them, making them relatively ineffective spray and pray weapons.
Jianshe QCQ-05
The official website has confirmed that the Jianshe QCQ-05 is the standard submachine gun for the PLA forces in-game, it is used by PLA Crew and AT Troops.
Assault Rifles
Colt M4A1 Carbine
The M4A1 is one of the main weapons the Marines use, attached with a MaTech rear iron sight, AN/PEQ-2 laser designator, and SureFire Universal WeaponLight. Optionally, it can be fitted with an Aimpoint CompM2 red dot, Trijicon TA31RCO ACOG scope, EOTech EOLAD 551 holographic sight, and M203A1 grenade launcher.
Colt M16A4
The M16A4 is the standard issue rifle of the Marines, can be seen attached with iron sights, Aimpoint M68 CCO, Trijicon TA31RCO ACOG scope, SureFire Universal WeaponLight and M203A2 grenade launcher. The in-game model of the M16A4 seems to have been based on the Canadian C7A1 rifle (cylindrical handguard and the small rails attached to the front sight post) rather than the M16A4 with the KAC M5 RAS handguard.
Izhmash AK-47
The AK-47 is confirmed by the official website to be the primary assault rifle of the Tajikistani insurgents, a scoped version called the "AK47M" equipped with a PSO-1 scope is used by insurgent snipers.
QBZ-03
According to the official website, the QBZ-03 assault rifle will also be used by some PLA troops in-game, it is seemingly always equipped with a red dot sight.
QBZ-95
The QBZ-95 is the standard issue rifle of the PLA, attached with underbarrel QLG-91B grenade launcher.
Machine Guns
Browning M2HB
The Browning M2HB
M240G
The M240G appears as defensive armament on CH-53 Super Stallion helicopters in some levels.
FN M249-E2 SAW
The FN M249-E2 SAW is the standard issue light machine gun of the Marines, seen attached with iron sights, Aimpoint M68 CCO, EOTech 556 Holographic Sight, SureFire Universal WeaponLight and AN/PEQ-2 laser sight. The M249 is also the main weapon of the Auto-Rifleman class, and used by Cpl. Ryan Balletto as seen in the gameplay video of Fireteam Outlaw 2 Bravo.
FN MK 48 Mod 0
The MK 48 Mod 0 will be included in Red River and confirmed by the official website.
Kord
The Kord
PKP Pecheneg
A modernized version of the PKM, the PKP Pecheneg is used by Takistani insurgents.
QJB-95
The official website has confirmed the QJB-95 light machine gun as being the standard support weapon for the PLA forces in-game, it can be found with a scope.
QJC-88
The QJC-88 appears in fixed positions.
Sniper Rifles
M14 Designated Marksman Rifle
The M14 Designated Marksman Rifle is used by the Scout class, attached with Trijicon TA31RCO ACOG, TS-30.xx series Leupold Mark 4 day scope, AN/PEQ-2 laser designator and Harris S-L bipod.
M39 Enhanced Marksman Rifle
The M39 Enhanced Marksman Rifle will be one of the Scout's weapons. It is fitted with a TS-30.xx series Leupold Mark 4 day scope same as the M14 DMR, AN/PEQ-2 TPIAL laser designator, and an optional KAC M4/M16 QDSS-NT4 Suppressor.
Barrett M107
The Barrett M107 is one of the available sniper rifles in-game used by the United States Marine Corps. The rifle is called "Model M107 SN" in-game. This is redundant, since "M" in M107 already means "Model," making the name literally "Model Model 107 SN". It has no available attachments as it is only available as a pick-up in missions.
QBU-88
The official website has confirmed the QBU-88 light sniper rifle as being the standard sniper rifle for the PLA forces in-game.
Shotguns
Benelli M4 Super 90
The Benelli M4 Super 90 can be seen used by few Marines in gameplay screenshots. it is also seen being used in developer diary #2.
Only the Grenadier class can equip it.
Stoeger Model 2000
According to the official website the Stoeger Model 2000 is the standard combat shotgun for the PLA forces in-game, it is always found with a holographic sight.
Launchers
Mk 153 SMAW
The Mk 153 SMAW is carried by various Marines. Could be the standard missile launcher.
FGM-148 Javelin
The FGM-148 Javelin will be included in Red River, confirmed by the official website.
FIM-92A Stinger
The FIM-92A Stinger is used in various missions. Can only be fired when locked onto helicopters.
Mk 19 grenade launcher
The Mk 19 grenade launcher can be seen fired by Marines in some gameplay footage.
KAC M203A1 / M203A2 Grenade Launchers
The M203 grenade launcher, specifically the A1 and A2 versions, are attached to many M4A1 Carbines and M16A4 rifles. The Rifleman and Grenadier classes have access to it, Grenadiers start with the M203 on the M4A1, while the Rifleman near the end of their progression can unlock the M203 for M4A1/M16A4.
RPG-7
The RPG-7 is used by insurgents.
QW-2 "Vanguard 2"
According to the official website the PLA forces in-game will use QW-2 Vanguard 2 shoulder launched surface-to-air missile.
PF-98
The PF-98.
QLG-91B
The QLG-91B is the standard grenade launcher of the PLA mounted on their QBZ-95 rifles.
Grenades & Explosives
M14 Anti-Personnel
M18 Smoke Grenade
The M18 Smoke Grenade.
M18A1 Claymore
The M18A1 Claymore is also used by USMC forces.
M21 Anti-Tank mine
The M21 Anti-Tank mine.
M67 Hand Grenade
The M67 Hand Grenade.
Other
M242 Bushmaster chaingun
The M242 Bushmaster chaingun is seen mounted on USMC LAVs throughout the game.