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Difference between revisions of "Metal Gear Solid"

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(I know you want to get rid of a defective template, I understand, but did you REALLY have to get rid of the C4 entry, Evil Tim? It's a weapon in the game, so it fits.)
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[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]
 
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]
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==C4==
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The player can be used by the player. Solid Snake needed to use them to enter the area where Kenneth Baker was being tortured by Ocelot, as the drywall was not painted or secure by the time of the mission. Ocelot, having anticipated Snake's arrival, had also wired Kenneth Baker to tripwire C4 when he was tied to a pillar to deter Solid Snake from rescuing him, although Gray Fox managed to save the elderly ArmsTech president as well as blowing the tripwire C4 up when he ambushed Ocelot and Snake. Snake later used it on a frozen door on the Communications Tower A in the event that he needed to backtrack somehow. They came with scramblers so as to ensure they weren't prematurely detonated from wireless signals other than that of the wireless detonator.
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= Machine Guns =
 
= Machine Guns =

Revision as of 18:54, 7 September 2012

Annihlator 2000.jpg

Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

Metal Gear Solid (1998)
Metal Gear Solid: The Twin Snakes (2004)

Metal Gear Solid is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that brought the previously obscure Metal Gear franchise up to date and made "stealth gameplay" the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.

Metal Gear Solid: The Twin Snakes is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, Metal Gear Solid 2: Sons of Liberty, it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game excessively easy compared to the original; it was also criticized for featuring a series of additional cut-scenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.

The following weapons appear in the video game Metal Gear Solid and its remake Metal Gear Solid: The Twin Snakes:


Pistols

Beretta 92FS

In Twin Snakes only, Snake can acquire a modified Beretta 92FS, stated to be an M9. It serves as a special tranquilizer gun, and is identical to the weapon introduced in Metal Gear Solid 2 Sons of Liberty. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot.

Genome soldiers with riot shields use the standard version of this gun; as before, these only appear in Twin Snakes and not in the original game.

Beretta 92FS 9mm

Heckler & Koch Mark 23 Phase II Prototype

The Phase II prototype of the H&K Mk 23 Mod 0, as the "SOCOM," is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor.

Tokyo-Marui Airsoft replica of the H&K Mark 23 Phase II Prototype - (fake) .45 ACP

Desert Eagle

The Desert Eagle appears in the game as Meryl's weapon of choice.

Desert Eagle .50 AE

Colt Single Action Army

The Colt Single Action Army appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as "the greatest handgun ever made."

Colt Single Action Army w/ 5" barrel known as the "Artillery" model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt
File:Mgs-revolver-ocelot.jpg
Ocelot holds his Single Action Army.

Submachine Guns

MP5SD

The MP5SD is only available in the Japan-only Metal Gear Solid: Integral and the PC port of the original game.

Heckler & Koch MP5SD2 - 9x19mm

Assault Rifles

FAMAS G1

The FAMAS rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. In Twin Snakes the Genome soldiers in the Warhead Storage Building have underbarrel M203 grenade launchers attached. These launchers are loaded with non-lethal ring airfoil projectiles; this replaces them simply using bullets in the original game, causing radiation leaks that resulted in unavoidable death if they fired even a single shot. Solid Snake, Meryl, and Liquid Snake also use the FAMAS.

File:FAMAS F2.jpg
FAMAS-G1 - 5.56mm

Sniper Rifle

H&K PSG-1

The Heckler & Koch PSG-1 sniper rifle is used by Solid Snake and Sniper Wolf. In Twin Snakes a tranquilizer variant is available, called the PSG-1T.

Heckler & Koch PSG1 7.62x51mm NATO


Launchers

FIM-92A Stinger

The FIM-92A Stinger surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.

File:-0976t.jpg
FIM-92 Stinger

Nikita

Fictional remote controlled missile launcher. Used by Solid Snake.


Explosives

M67 hand grenade

The M67 hand grenade is used by the Genome Soldiers, resulting in Snake's infamously silly line that "They're armed with five five sixers and pineapples."

M18A1 Claymore

The M18A1 Claymore mine is used against Solid Snake. The player can add it to his inventory by crawling over it.

M18A1 Claymore directional mine

C4

The player can be used by the player. Solid Snake needed to use them to enter the area where Kenneth Baker was being tortured by Ocelot, as the drywall was not painted or secure by the time of the mission. Ocelot, having anticipated Snake's arrival, had also wired Kenneth Baker to tripwire C4 when he was tied to a pillar to deter Solid Snake from rescuing him, although Gray Fox managed to save the elderly ArmsTech president as well as blowing the tripwire C4 up when he ambushed Ocelot and Snake. Snake later used it on a frozen door on the Communications Tower A in the event that he needed to backtrack somehow. They came with scramblers so as to ensure they weren't prematurely detonated from wireless signals other than that of the wireless detonator.


Machine Guns

M60

The M60 were on the jeeps during Snake's escape.

M60 machine gun 7.62x51mm NATO


M61A1 Vulcan Cannon

When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held M61 Vulcan rotary gun with a chainsaw grip clearly inspired by the minigun in Terminator 2: Judgment Day. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down (with a HIND-D); he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it.

GE M61 Vulcan 20mm Cannon
"Cryptic metaphor!"


Browning M2HB and M240 Machine gun

In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In Twin Snakes it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for "Commander's Independent Thermal Viewer"] ahead of the loader's hatch.

Browning M2HB on vehicle mount - .50 BMG
FN M240 - 7.62x51mm NATO
File:WALKTHROUGH-two-09.jpg
"This is Raven's territory..."

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