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Difference between revisions of "Left 4 Dead 2"

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Left 4 Dead 2 is the direct sequel to the Co-op Game, Left 4 Dead.  
 
Left 4 Dead 2 is the direct sequel to the Co-op Game, Left 4 Dead.  
 +
 
= Pistols =
 
= Pistols =
  
 
== [[SIG-Sauer P220 pistol series#SIG P226|SIG P226]] ==
 
== [[SIG-Sauer P220 pistol series#SIG P226|SIG P226]] ==
 
 
A SIG P226 is now the standard handgun for the Survivors. The pistol is completely stainless with could mean that it was based off the SIG Sauer P226 Elite Stainless, although that model features a beaver tail grip while the pistol in the game does not. The factory sights have been replaced to unkown custom type sights. It's equipped with an underbarrel tactical flashlight. Magazine capacity of 15 rounds. The slide of the pistol has "Triaton P220" printed on it.  
 
A SIG P226 is now the standard handgun for the Survivors. The pistol is completely stainless with could mean that it was based off the SIG Sauer P226 Elite Stainless, although that model features a beaver tail grip while the pistol in the game does not. The factory sights have been replaced to unkown custom type sights. It's equipped with an underbarrel tactical flashlight. Magazine capacity of 15 rounds. The slide of the pistol has "Triaton P220" printed on it.  
  
‎[[Image:SigP226.jpg‎|330px|thumb|none]]
+
‎[[Image:SigP226.jpg‎|400px|thumb|none]SIG P228]
‎[[Image:L4D2sig.JPG|330px|thumb|none|The SIG SAUER used in the game.]]
+
‎[[Image:L4D2sig.JPG|400px|thumb|none|The SIG used in the game.]]
  
 
== [[Glock 19]] ==
 
== [[Glock 19]] ==
 
 
A Glock model is seen used as the second handgun for dual wielding, judging by the size of the magazine when counted on, it's a Glock 19. It does not feature the flashlight at the moment. Magazine capacity is also 15 rounds.
 
A Glock model is seen used as the second handgun for dual wielding, judging by the size of the magazine when counted on, it's a Glock 19. It does not feature the flashlight at the moment. Magazine capacity is also 15 rounds.
  
 
+
[[Image:Glock19pistol.jpg‎‎|350px|thumb|none]Glock 19]
[[Image:Glock19pistol.jpg‎‎|350px|thumb|none]]
 
 
[[Image:L4D2glock.JPG|350px|thumb|none|The Glock pistol used in the game.]]
 
[[Image:L4D2glock.JPG|350px|thumb|none|The Glock pistol used in the game.]]
  
 
== Desert Eagle ==
 
== Desert Eagle ==
 
+
The pistol holds 8 rounds even though it is modeld after the .50 caliber version. The Desert Eagle has more recoil and a slower rate of fire, but much more power than the standerd sidearms. This weapon usually kills common infected with a single shot or knockes them back or down. It also has greater accuracy. You can not dual wield the magnum.
A [[Desert Eagle]] is seen during gamplay at PAX 2009, it seems that the Magnum can be obtained in safe rooms and in other parts of levels. The pistol holds 8 rounds even though it is modeld after the .50 caliber version. The Desert Eagle has more recoil and a slower rate of fire, but much more power than the standerd sidearms. This weapon usually kills common infected with a single shot or knockes them back or down. It also has greater accuracy. You can not dual wield the magnum. :( 
 
  
 
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]
 
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]
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==Composite shotgun==
 
==Composite shotgun==
 
The shotgun from the first game returns.
 
The shotgun from the first game returns.
 +
 
[[Image:L4DShotgun.JPG|thumb|none|500px|The composite shotgun used in the first game.]]
 
[[Image:L4DShotgun.JPG|thumb|none|500px|The composite shotgun used in the first game.]]
  
 
==Benelli M4 Super 90==
 
==Benelli M4 Super 90==
 
The shotgun from the first game another Second Tier weapon, the Benelli M4 in-game has a 10-round magazine and a flashlight clipped to the barrel right in front of the handguard.
 
The shotgun from the first game another Second Tier weapon, the Benelli M4 in-game has a 10-round magazine and a flashlight clipped to the barrel right in front of the handguard.
[[Image:Benelli_m4_2.jpg|500px|thumb|none|Benelli M4 Super 90]]
+
 
[[Image:L4Dauto.JPG|500px|thumb|none|The Benelli M4 used ingame.]]
+
[[Image:Benelli_m4_2.jpg|400px|thumb|none|Benelli M4 Super 90]]
 +
[[Image:L4Dauto.JPG|400px|thumb|none|The Benelli M4 used ingame.]]
  
 
== [[Remington 870]] ==
 
== [[Remington 870]] ==
 +
Remington 870 Marine Magnum is seen with a Chrome finish. It is speculated that it's a direct clone of the previous shotgun. It has a vent rib and a ghost ring sight.
  
A Remington 870 Marine Magnum is seen with a Chrome finish. It is speculated that it's a direct clone of the previous shotgun. It has a vent rib and a ghost ring sight.
+
[[Image:Remington870MarineMagnum.jpg|400px|thumb|none|R870]]
 
+
[[Image:L4D2csg.JPG|400px|thumb|none|The chrome shotgun that is used in the game.]]
[[Image:Remington870MarineMagnum.jpg|550px|thumb|none]]
 
[[Image:L4D2csg.JPG|550px|thumb|none|The chrome shotgun that is used in the game.]]
 
  
 
== [[SPAS 12]] ==
 
== [[SPAS 12]] ==
The SPAS 12 is featured as the resident Auto Shotgun and used by most of the characters in the E3 Gameplay footage. It  carries 10 rounds and uses the same animations from the previous auto shotgun (likely placeholders). Unlike many games, it is fired semi-auto.  Recent Gameplay footage has shown that it can also fire incendiary rounds.
+
The SPAS 12 is featured as the resident Auto Shotgun. It  carries 10 rounds and uses the same animations from the previous auto shotgun (likely placeholders). Unlike many games, it is fired semi-auto.
  
[[Image:Franchi-SPAS12.jpg|500px|thumb|none]]
+
[[Image:Franchi-SPAS12.jpg|400px|thumb|none|SPAS 12]]
[[Image:L4D2spas.JPG|500px|thumb|none|The SPAS shotgun used in the game.]]
+
[[Image:L4D2spas.JPG|400px|thumb|none|The SPAS shotgun used in the game.]]
  
 
= SMGs =
 
= SMGs =
  
 
== [[MAC-10]] ==
 
== [[MAC-10]] ==
Seen fitted with the legendary Mitchell Werbell suppressor. It appears to have a flashlight attached to the surpressor with a zip ties. In Demo footage it seems to be able to fire Incendiary type ammunition. It has a 50 round magazine, despite the fact the one used in the game looks no longer than a 30 round magazine.
+
Seen fitted with the legendary Mitchell Werbell suppressor. It appears to have a flashlight attached to the surpressor with a zip ties. It has a 50 round magazine, despite the fact the one used in the game looks no longer than a 30 round magazine. The Incendiary ammo is a pickup, and is available on all weapons if acquired
The Incendiary ammo is a pickup, and is available on all weapons if acquired
 
  
 
[[Image:IngramMAC10.jpg|400px|thumb|none]]
 
[[Image:IngramMAC10.jpg|400px|thumb|none]]
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== IMI Uzi ==
 
== IMI Uzi ==
 
+
The [[Uzi]] from the first game.
The [[Uzi]] from the first game. Seen in the swamp campaign at Nick's back.
 
  
 
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9x19mm]]
 
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9x19mm]]
 
[[Image:L4DUzi.JPG|thumb|none|500px|The Uzi used in the first game]]
 
[[Image:L4DUzi.JPG|thumb|none|500px|The Uzi used in the first game]]
 
== MP5A3 ==
 
Was planned but unconfirmed.
 
This was also planned for the original Left 4 Dead, but neither game includes it. The recent release of the demo contains audio for the weapon.
 
 
[[Image:MP5A3.jpg|360px|thumb|none]]
 
  
 
= Rifles =
 
= Rifles =
  
 
==Ruger Mini-14==
 
==Ruger Mini-14==
The [[Ruger Mini-14]] hunting rifle from the previous game is seen in the marsh level.
+
The [[Ruger Mini-14]] hunting rifle from the previous game. Has same possibility as in Left 4 dead 1.
Has same possibility as in Left 4 dead 1.
 
  
 
[[Image:Ruger-Mini-14.jpg|thumb|none|500px]]
 
[[Image:Ruger-Mini-14.jpg|thumb|none|500px]]
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== M16A2 ==
 
== M16A2 ==
The [[M16 rifle series|M-16]] from the first game apears in Left 4 Dead 2. It can be seen in the demo video (located on IGN.com) showing the swamp campaign.
+
The [[M16 rifle series|M-16]] from the first game apears in Left 4 Dead 2.
  
 
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle]]
 
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle]]
 
[[Image:L4DM16.JPG|thumb|none|500px|The M16A2 used in the first game.]]
 
[[Image:L4DM16.JPG|thumb|none|500px|The M16A2 used in the first game.]]
  
== [[AK-47]] ==  
+
== [[AKM]] ==  
  
An AK-47 is seen in the fuselage video. This is not an AKM. This weapon has the milled receiver of the Ak-47.  In the demo, released for those who pre-ordered on 10/27/09 and for the public on 10/30/09, the Ak-47 has a 40 round mag, 10 less than the M16.
+
An AKM is seen in the fuselage video. The AKM has a 40 round mag, 10 less than the M16.
 +
(Differences from AK-47: muzzle compensator, stamped steel receiver, night sight mounting bracket on the left side, plastic 7,62x39 magazines.)
  
[[Image:AK-47.jpg|thumb|500px|none|Type I AK-47, hybrid stamped/milled receiver 7.62x39mm]]
+
[[Image:AKMRifle.jpg|thumb|500px|none|AKM]]
[[Image:L4D2akm.JPG|thumb|500px|none|The AK-47 used in the game.]]
+
[[Image:L4D2akm.JPG|thumb|500px|none|The AKM used in the game.]]
  
 
== FN SCAR-L ==
 
== FN SCAR-L ==
As of the demo, it appears as though the [[FN SCAR#FN SCAR-L |FN SCAR-L]] used in the game will be of the Coyote Brown variety.  In the demo, it uses a 60 round magazine, and fires in a three-shot burst (although if you keep the trigger depressed, it will fire successive three-shot bursts without the need to pull the trigger again).
+
As of the demo, it appears as though the [[FN SCAR#FN SCAR-L |FN SCAR-L]] used in the game will be of the Coyote Brown variety.  It uses a 60 round magazine, and fires in a three-shot burst (although if you keep the trigger depressed, it will fire successive three-shot bursts without the need to pull the trigger again).
  
[[Image:Scar_l-1.jpg|500px|thumb|none]]
+
[[Image:FN_SCAR-L_(Standard).jpg|500px|thumb|none|FN SCAR-L]]
[[Image:L4D2fn.JPG|500px|thumb|none|The FN SCAR used in the game.]]
+
[[Image:L4D2fn.JPG|500px|thumb|none|The FN SCAR-L used in the game.]]
  
 
== HK G3/SG1 ==
 
== HK G3/SG1 ==
A [[Heckler & Koch G3#H&K G3SG/1 |HK G3/SG1]] can be seen in the last gameplay video. The HK G3/SG1 will serve as a long range weapon like the Mini-14 from the first game. It seems to carry a 30 round magazine, double than the previous hunting rifle and 10 more than what the usual real life weapon can hold.
+
The HK G3/SG1 will serve as a long range weapon like the Mini-14 from the first game. It uses a 30 round magazine, double than the previous hunting rifle and 10 more than what the usual real life weapon can hold.
 +
- Minor note: The HK G3SG/1, 91 and all variants do have a 30 round magazine that is in use by the German military.
  
- Minor note: The HK G3SG/1, 91 and all variants do have a 30 round magazine that is in use by the German military.--[[User:Raothi|Raothi]] 19:20, 3 November 2009 (UTC)
+
[[Image:H&KSG1.jpg|500px|thumb|none]HK G3/SG1]
 
 
[[Image:H&KSG1.jpg|500px|thumb|none]]
 
 
[[Image:L4D2hk.JPG|500px|thumb|none|The HK G3/SG1 used in the game.]]
 
[[Image:L4D2hk.JPG|500px|thumb|none|The HK G3/SG1 used in the game.]]
  
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== M79 Grenade Launcher ==
 
== M79 Grenade Launcher ==
The [[M79 grenade launcher|M79 Grenade Launcher]] is seen in latest gameplay video and talked about in an interview with Chet Faliszek, project leader for Left 4 Dead 2.
+
 
 
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]
 
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]
  
 
== Pipe Bomb ==
 
== Pipe Bomb ==
 
The pipe bomb from the first game is reintroduced. Like in the first game the pipe bomb has part of a smoke alarm attached to it that beeps. The beep sound atracts the zombie to a explosive demise. Unlike the first game zombie dont just exploded into a cloud of blood, but are tossed up and around from the explosion.
 
The pipe bomb from the first game is reintroduced. Like in the first game the pipe bomb has part of a smoke alarm attached to it that beeps. The beep sound atracts the zombie to a explosive demise. Unlike the first game zombie dont just exploded into a cloud of blood, but are tossed up and around from the explosion.
 +
 
[[Image:L4Dpipe.JPG|thumb|none|500px|Pipe bomb used in the first game.]]
 
[[Image:L4Dpipe.JPG|thumb|none|500px|Pipe bomb used in the first game.]]
  
 
== [[Molotov Cocktail]] ==
 
== [[Molotov Cocktail]] ==
 
+
Re-introduced from the first game.
In one scene, a Molotov cocktail is shown. Re-introduced from the first game.
 
  
 
[[Image:Molotov_cocktail.png|thumb|none|500px|Molotov Cocktail used in the game.]]
 
[[Image:Molotov_cocktail.png|thumb|none|500px|Molotov Cocktail used in the game.]]

Revision as of 15:17, 4 November 2009

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Left 4 Dead 2

Left 4 Dead 2 is the direct sequel to the Co-op Game, Left 4 Dead.

Pistols

SIG P226

A SIG P226 is now the standard handgun for the Survivors. The pistol is completely stainless with could mean that it was based off the SIG Sauer P226 Elite Stainless, although that model features a beaver tail grip while the pistol in the game does not. The factory sights have been replaced to unkown custom type sights. It's equipped with an underbarrel tactical flashlight. Magazine capacity of 15 rounds. The slide of the pistol has "Triaton P220" printed on it.

‎[[Image:SigP226.jpg‎|400px|thumb|none]SIG P228]

File:L4D2sig.JPG
The SIG used in the game.

Glock 19

A Glock model is seen used as the second handgun for dual wielding, judging by the size of the magazine when counted on, it's a Glock 19. It does not feature the flashlight at the moment. Magazine capacity is also 15 rounds.

[[Image:Glock19pistol.jpg‎‎|350px|thumb|none]Glock 19]

The Glock pistol used in the game.

Desert Eagle

The pistol holds 8 rounds even though it is modeld after the .50 caliber version. The Desert Eagle has more recoil and a slower rate of fire, but much more power than the standerd sidearms. This weapon usually kills common infected with a single shot or knockes them back or down. It also has greater accuracy. You can not dual wield the magnum.

Desert Eagle Mark XIX - .50 AE Chrome Silver
Desert Eagle used in the game. Note the writing on the frame reads: "1337 Weapon Industries (yOgi) PWN". Under that reads "Made in Shyville"

Shotguns

Composite shotgun

The shotgun from the first game returns.

The composite shotgun used in the first game.

Benelli M4 Super 90

The shotgun from the first game another Second Tier weapon, the Benelli M4 in-game has a 10-round magazine and a flashlight clipped to the barrel right in front of the handguard.

Benelli M4 Super 90
The Benelli M4 used ingame.

Remington 870

Remington 870 Marine Magnum is seen with a Chrome finish. It is speculated that it's a direct clone of the previous shotgun. It has a vent rib and a ghost ring sight.

R870
The chrome shotgun that is used in the game.

SPAS 12

The SPAS 12 is featured as the resident Auto Shotgun. It carries 10 rounds and uses the same animations from the previous auto shotgun (likely placeholders). Unlike many games, it is fired semi-auto.

SPAS 12
The SPAS shotgun used in the game.

SMGs

MAC-10

Seen fitted with the legendary Mitchell Werbell suppressor. It appears to have a flashlight attached to the surpressor with a zip ties. It has a 50 round magazine, despite the fact the one used in the game looks no longer than a 30 round magazine. The Incendiary ammo is a pickup, and is available on all weapons if acquired

IngramMAC10.jpg
The MAC-10 used in the game.

IMI Uzi

The Uzi from the first game.

IMI Uzi 9x19mm
The Uzi used in the first game

Rifles

Ruger Mini-14

The Ruger Mini-14 hunting rifle from the previous game. Has same possibility as in Left 4 dead 1.

Ruger-Mini-14.jpg
The Mini 14 used in the first game.

M16A2

The M-16 from the first game apears in Left 4 Dead 2.

M16A2 Rifle
The M16A2 used in the first game.

AKM

An AKM is seen in the fuselage video. The AKM has a 40 round mag, 10 less than the M16. (Differences from AK-47: muzzle compensator, stamped steel receiver, night sight mounting bracket on the left side, plastic 7,62x39 magazines.)

AKM
The AKM used in the game.

FN SCAR-L

As of the demo, it appears as though the FN SCAR-L used in the game will be of the Coyote Brown variety. It uses a 60 round magazine, and fires in a three-shot burst (although if you keep the trigger depressed, it will fire successive three-shot bursts without the need to pull the trigger again).

FN SCAR-L
The FN SCAR-L used in the game.

HK G3/SG1

The HK G3/SG1 will serve as a long range weapon like the Mini-14 from the first game. It uses a 30 round magazine, double than the previous hunting rifle and 10 more than what the usual real life weapon can hold. - Minor note: The HK G3SG/1, 91 and all variants do have a 30 round magazine that is in use by the German military.

[[Image:H&KSG1.jpg|500px|thumb|none]HK G3/SG1]

The HK G3/SG1 used in the game.

Other

M79 Grenade Launcher

M79 grenade launcher - 40mm

Pipe Bomb

The pipe bomb from the first game is reintroduced. Like in the first game the pipe bomb has part of a smoke alarm attached to it that beeps. The beep sound atracts the zombie to a explosive demise. Unlike the first game zombie dont just exploded into a cloud of blood, but are tossed up and around from the explosion.

Pipe bomb used in the first game.

Molotov Cocktail

Re-introduced from the first game.

Molotov Cocktail used in the game.

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