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Difference between revisions of "Killing Floor"

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== IMI/Magnum Research Desert Eagle Mark XIX ==
 
== IMI/Magnum Research Desert Eagle Mark XIX ==
  
The [[Desert Eagle|IMI/Magnum Desert Eagle Marx XIX]] appears as the "Handcannon" and is a Sharpshooter-perk weapon. In-game it holds 8 rounds per magazine, though it is modeled after the .50 AE version which should hold only 7. It can be dual-wielded.
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The [[Desert Eagle|IMI/Magnum Desert Eagle Marx XIX]] appears as the "Handcannon" and is a Sharpshooter-perk weapon. In-game it holds 8 rounds per magazine, though it is modeled after the .50 AE version which should hold only 7. It can be dual-wielded. Similar to the Beretta 92, the slide will not lock back once empty, but will instead slide back automatically at the start of the reloading animation.
  
 
[[Image:Desert-Eagle.jpeg|none|thumb|300px|Desert Eagle Mark XIX - .50AE]]
 
[[Image:Desert-Eagle.jpeg|none|thumb|300px|Desert Eagle Mark XIX - .50AE]]

Revision as of 00:29, 22 December 2011

The following weapons appear in the game Killing Floor:

Killing Floor (2009)


Beretta M9A1

A Beretta M9A1 pistol, fitted with a mounted weaponlight appears as the "9mm Tactical" and is the standard sidearm for the survivors. It can be dual-wielded, in which case the left pistol will not have a weaponlight mounted. Oddly the slide will not lock back once the last round is fired, but will instead slide back by itself at the beginning of the reloading animation.

Beretta M9A1 - 9x19mm
File:Killing floor M9.jpg
A Beretta M9A1 in Killing Floor. Note how the hammer is never cocked back.
File:Beretta ironsight KF.jpg
The Beretta's ironsights
File:Dual Berettas KF.jpg
Getting in some clot's faces with dual Beretta M9A1s

IMI/Magnum Research Desert Eagle Mark XIX

The IMI/Magnum Desert Eagle Marx XIX appears as the "Handcannon" and is a Sharpshooter-perk weapon. In-game it holds 8 rounds per magazine, though it is modeled after the .50 AE version which should hold only 7. It can be dual-wielded. Similar to the Beretta 92, the slide will not lock back once empty, but will instead slide back automatically at the start of the reloading animation.

Desert Eagle Mark XIX - .50AE
File:Killing floor IMI desert eagle.jpg
A Desert Eagle in Killing Floor. Note how the hammer is never cocked back.

Smith & Wesson Model 29

The 2011 Twisted Christmas event adds the Smith & Wesson Model 29 revolver, as the ".44 Magnum". It is sort of a middle ground between the starting pistol and Handcannon, cheaper and weighing less than the latter but with less ammo and a longer reload time than both.

Smith & Wesson Model 29 - .44 Magnum
File:KF-M29.jpg
The .44 Magnum in-game.

Heckler & Koch MP5A4

A new weapon for the Medic perk is the Heckler & Koch MP5A4, referred to as the "MP5M". Like the MP7, it is equipped with a Trijicon RX01 red dot sight and a medication dart launcher. The model in-game also features a Surefire 628 dedicated forend weaponlight, though (likely due to the medication dart launcher already taking the secondary-fire function) it cannot be used.

H&K MP5A4 with Surefire 628 dedicated forend weaponlight - 9x19mm

Heckler & Koch MP7

One of the Medic perk's primary weapon is the Heckler & Koch MP7 (Referred to as "MP7M" in game). As such, it is equipped with a medication dart launcher, allowing the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 20-round magazine (though with a sufficiently-leveled Medic perk that can be doubled). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM.

Heckler & Koch MP7A1 with Hensoldt RSA red dot sight and stock extended - 4.6x30mm
File:Killing floor MP7.jpg
A Heckler & Koch MP7 in Killing Floor

MAC-10

A Firebug weapon, the MAC-10 chambered in .45 is equipped with the standard two stage suppressor and a 30 round magazine, although this can be extended to 47 with a high enough Firebug perk. Has semi and auto fire modes. If used in conjunction with the Firebug perk, the bullets will set the enemies on fire, although only if the bullet didn't kill the specimen in one shot.

Ingram MAC-10 - .45 ACP
File:Killingfloormac10.jpg
Killing Floor MAC-10 in-game.

Benelli M3 Super 90

The basic shotgun in the game is a Benelli M3 Super 90 with a weaponlight mounted. In-game it is only pump-action.

Benelli M3 Super 90 with pistol grip stock - 12 Gauge
File:Killing floor M3.jpg
A Benelli M3 Super 90 in Killing Floor

Benelli M4 Super 90

The Benelli M4 Super 90 shotgun is a new shotgun for the Support class, appearing as the "Combat Shotgun". Like the M3, it also mounts a weaponlight along with a red dot sight on the top rail.

Benelli M4 Super 90 with 4-round tube - 12 Gauge. The in-game model resembles this version, though it holds 6 shells at a time.

12 Gauge Double Barreled Shotgun

A double barreled hunting shotgun is available in the game. It is incredibly powerful at close-range, though it cannot be reloaded until both shells are expended.

Stoeger/IGA coach gun - 12 Gauge
File:Killing floor Shotgun.jpg
A double-barreled shotgun in Killing Floor

AA-12

The main weapon of the Support Specialist perk is an AA-12 automatic shotgun. It uses 20-round drum magazines.

AA-12 - 12 Gauge
File:Killing floor AA12.jpg
An AA-12 in Killing Floor

L22A1 Carbine

The first of the Commando-perk weapons is the L22A1, dubbed the "Bullpup". It has a mounted EOTech red dot sight, and uses 40-round magazines. Higher-leveled Commandos can hold an additional 10 rounds per mag for a total of 50.

L22A1 with SUSAT scope and 20-round magazine - 5.56x45mm
File:Killing floor L22A1.gif
An L22A1 in Killing Floor

Romanian Draco AK Carbine

A Romanian AK Draco carbine, referred to as an "AK47" and fitted with an AIMS-style folding stock, is the second Commando weapon.

Romanian Draco AK Carbine - 7.62x39mm
File:Killing floor AK 1.jpg
A Romanian AK Draco carbine in Killing Floor

FN SCAR-H

The most expensive, most powerful Commando perk weapon available in game is the FN SCAR H, referred as the "SCAR MK17". At high Commando levels, it can hold up to 25 rounds per magazine. Although real-life cyclic rate is about 625 rounds/min, it has one of the fastest RPM in the game. It comes with an M68 Aimpoint red dot scope and Grippod foregrip.

FN SCAR-H with Grippod foregrip and M68 Aimpoint red dot scope - 7.62x51mm NATO
File:Killing floor SCAR H.jpg
An FN SCAR-H in Killing Floor

M4A1 Carbine

The M4A1 carbine in two configurations is one of the new 2011 Twisted Christmas weapons. The cheaper version, meant for the Commando class and referred to as simply the "M4", is equipped with a red dot scope similar to the SCAR-H. It is otherwise quite similar to the Draco AK carbine - same price, capacity, and weight, with slightly lower damage as a trade-off for slightly higher accuracy and firing/movement speed. The more expensive version, meant for Demolitions (but still affected by the Commando perk) and referred to as the "M4 203", equips a flip-up rear sight and, as its name indicates, an underbarrel M203 grenade launcher.

M4A1 carbine with M68 CCO and vertical foregrip - 5.56x45mm
File:KF-M4.jpg
M4 with red dot scope as it appears in-game
File:KF-M4M203.jpg
"M4 203" in-game.

Mk. 14 Mod. 0 EBR

One of the primary Sharpshooter weapons in the game is a Mk. 14 Mod. 0 EBR rifle, a model with a fixed Sage CA-Mandatory tactical stock. It is equipped with a laser aiming module. In-game, it is incorrectly referred as 'M14EBR'.

Mk. 14 Mod 0 EBR with Harris bipod, RIS foregrip, and scope - 7.62x51mm NATO
File:Killing floor M14 EBR.jpg
A Mk. 14 Mod 0 EBR in Killing Floor

Winchester Model 1894

One of the cheapest weapons in the game is a Winchester Model 1894. In previous versions, it has been referred to as the "Winchester". It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a resemblance to a scope, an icon of accuracy. It has good amount of damage against light targets like clots, but useless against heavy targets like the Patriarch.

Winchester Model 1894 - .30-30
File:Killing floor lever action.jpg
A Winchester Model 1894 in Killing Floor

M79 Grenade Launcher

An M79 grenade launcher can be used in the game. The blade and leaf sights aren't used to account for trajectories.

M79 grenade launcher - 40mm
File:Killing floor M79.jpg
An M79 grenade launcher in Killing Floor

M32 MGL

An M32 revolver grenade launcher with a Trijicon RX01 red dot sight can be used in the game.

M32 MGL with Armson OEG reflex sight - 40mm
File:Killing floor M32.jpg
An M32 MGL in Killing Floor

M203 Grenade Launcher

The M203 grenade launcher is mounted on the "M4 203" version of the M4A1 carbine.

M203 mounted on an M4A1 carbine - 40x46mm
M4A1 with M203 as shown in a promotional image for the game. Note the flip-up rear sight and polymer magazine.
File:KF-M4M203.jpg
"M4 203" in-game


LAW 80

A missile launcher called the "LAW" is obtainable in the game. The SAS insignia and motto, "Who dares wins" is printed on the side of it. It resembles a LAW 80.

LAW 80 - 94mm
A "LAW" lying discarded on the ground in Killing Floor
File:Killing floor LAW 2.jpg
The "LAW" in Killing Floor

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