![]() |
If you have been locked out of your account you can request a password reset here. |
James Bond 007: Blood Stone
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
Blood Stone is the 2010 Video Game developed by Bizarre Creations and published by Activison for PC, Xbox 360, and PlayStation 3 that marks the return of Daniel Craig as James Bond 007. It is the first video game to feature an original storyline since Everything or Nothing (2004) starring the current Bond actor of the time period, with Judi Dench and Rory Kinnear reprising their roles from the films as recurring characters, M and Tanner, respectively. There is a large cache of weapons to choose from for basic firefights to hand to hand combat. In the story, James Bond is sent to investigate the disappearance of a researcher named Malcolm Tedworth, whose kidnapper has been revealed to be working for a man named Stefan Pomerov. It's up to Bond to save the world once again.
A unique game with the same title and plot but entirely different gameplay and level design was developed by n-Space and released on the Nintendo DS. Unusually for such a portable "port", the DS version had a more positive critical reception than the console original.
The following weapons appear in the video game James Bond 007: Blood Stone:
Handguns
Walther P99
In this adventure, James Bond uses a first generation Walther P99 as his main sidearm. It comes with and without a suppressor, albeit unable to be attached or detached at will. For levels requiring stealth, the game automatically suppresses the pistol, whereas in full-blown action-oriented levels, the firearm comes without it. For some reason it only holds 8 rounds, half the real-world capacity of the 9x19mm version. It's the only weapon in the game to be officially licensed by its manufacturer, and as such uses the labels "Walther P99" and "Silenced P99" during gameplay. Bond cannot use or pick up any other pistol when he's armed with a P99.
Walther PPK
The Walther PPK is a suppressed pistol mostly used by Pomerov's guards in Monaco and Siberia. Unfortunately, in spite of the firearm being well-renowned as his weapon of choice, Bond can't normally use the PPK in the game, and when dropped by an enemy, its ammunition only supplies the P99's own. However, there is one instant in the first Siberian level, "Not All Fun And Games", where Bond can equip himself with the weapon, by ignoring a P99 dropped by the first guard he incapacitates and picking up a PPK after disarming the second guard; however, at the next checkpoint, the game quickly reverts the PPK back to a P99. It is incorrectly referred to as "Walther P99", as it is either a reskin or a forgotten leftover from the beta, possibly due the publishers' inability to obtain a license to feature the gun with its proper label.
Beretta 92FS Inox
A Beretta 92FS Inox with a black barrel and front slide serrations on the right side of the slide appears in the game, referred to as "M9". It holds an incorrect 12 rounds, the capacity of the .40 S&W Beretta 96. As with the other sidearms, it's only available for Bond to use when he's not armed with a Walther P99. However, unlike the P99, it only feeds on its own ammunition and isn't compatible with the magazines of other pistols. It is mainly carried by Rak's henchmen.
Heckler & Koch USP45
A H&K USP45, albeit upscaled with an unrealistically lengthened barrel, slide and frame, appears in the game simply referred to as "USP", equipped with a weapon light that is occasionally used by enemies. It holds a somewhat incorrect 10 rounds (its standard capacity is 12 rounds; only US civilian capacity-ban magazines, or extended magazines specific to the Compact model, hold 10 rounds), and like the Beretta 92 is only available for Bond to use when he's not armed with a Walther P99. Like all the other pistols, the P99 can feed off its ammunition, but the USP itself is only compatible with its own magazines.

SIG P210
Bond holds a 50 Years Special Edition SIG P210 on the cover artwork, which is based on a behind-the-scenes production still from Quantum of Solace (2008). It does not appear in the game itself.

Submachine Guns
Heckler & Koch MP7A1
A Heckler & Koch MP7A1 with attached sound suppressor, C-More sight, and an incorrect 26-round magazine appears in the game, simply called "MP7". It is mainly used by Bernin's henchmen in Istanbul, Pomerov's guards in Monaco and by the assassin's cohorts in the first Bangkok level.
Heckler & Koch UMP45
A Heckler & Koch UMP45 with an attached vertical foregrip and unrealistic 40-round magazine capacity.
Assault Rifles
Heckler & Koch HK53A3
The HK53A3 is used by enemies throughout every level except Monaco. Although it is referred to as "MP5" in the game, it seems to be a hybrid of the HK53A3 with some features of the MP5A3: The casings it ejects are 5.56mm casings and the magazine's width is from the 5.56 magazine, but the mag's length (not height) is from the 9mm, and the HK53-style flash hider is detached. Just like in real life, the HK53, masquerading as MP5, is incorrectly assumed to be a submachine gun (and listed as such in the game) due to its compact size when it is actually an assault rifle.
AK-74M
An AK-74M with attached EOTech sight. Used by Russian soldiers in the Istanbul and Siberia levels, by mercenaries in Bangkok and Burma levels. Holds 32 rounds per magazine.
FN SCAR-L
A weapon based on the FN SCAR-L appears in the game, as the "Combat A.R.". It holds 40 rounds even though it's clearly a 30-round magazine, and is referred to in the game as "Combat A.R." Its appearance is limited only to the levels set in Burma.
Heckler & Koch G36C
A Heckler & Koch G36C with attached vertical foregrip appears in the game, first seen in the Monaco level, "Your Basic Russian Oligarch...". It incorrectly has a capacity of 24 rounds and shoots in 3-round bursts. The G36C is rarely seen in the game, and as such, appears once more at the final stage of the first level set in Bangkok, "An Uneasy Alliance", after which it is never seen again.
Sniper Rifles
Barrett M107CQ
A Barrett M107CQ is used by an assassin to kill Colonel Ping in the first Bangkok level, "An Uneasy Alliance". However, it isn't available for Bond to use anywhere in the campaign.
DSR-1
A DSR-1 is found in the Siberia, Bangkok, and Burma levels. The developers appear to have somehow mistaken the weapon for some sort of assault rifle, as it has a very unrealistic ability to fire in 3-round bursts, even though it's a bolt-action rifle, and holds a completely incorrect capacity of 30 rounds instead of 5.
M24
An M24 Sniper Weapon System is found in the final level set in Burma, "I Already Know.", with folded bipod and a camo paint. It incorrectly holds 9 rounds.
Shotguns
Benelli M3 Super 90
The Benelli M3 Super 90 is referred to in the game as "M1", which holds an incorrect 12 shells. Its appearance is limited only to the levels set in Burma.
Benelli M3T
A Benelli M3T shotgun appears in the game with an incorrect capacity of 8 shells, simply referred to as "M3T".
Serbu Super Shorty
The Serbu Super Shorty shotgun is rarely seen in the game, only appearing in a couple of levels, "Who Are You Working For?" (Istanbul) and "Old Friends, New Enemies" (Bangkok). It incorrectly functions as a semi-automatic shotgun and is referred to as "12 Gauge" in the game.

Launchers
GM-94 Grenade Launcher
The GM-94 grenade launcher is used by mercenaries in the Istanbul and Burma levels.
FGM-148 Javelin
The reveal trailer shows Greco firing a FGM-148 Javelin at Bond. In the actual game, this occurs during a cutscene in the prologue level, "Change of Plans", and as such isn't available for Bond to use anywhere in the campaign.
Other
Taser X26
In a level set in Bangkok, "Old Friends, New Enemies", the police force use what appears to be a Taser X26, referred to as "Stun Gun" during gameplay while collected intelligence data names it "PCP-1000", which is said to be effective only at a distance of 30 feet. Because Bond is a government agent, he wouldn't fatally engage law enforcement personnel, which is why he's optioned with putting them out cold rather than killing them when they can't be avoided, and that's where the taser comes in with its electrodes as opposed to lethal weapons.