Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Hot Dogs, Horseshoes & Hand Grenades/Assault Rifles

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 21:06, 25 November 2018 by Pyr0m4n14c (talk | contribs) (...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Assault Rifles

AK-101

An AK-101 was added in the 2016 Meatmas update. Update #40 replaced the model, and made its side-mounted dovetail rail functional, allowing for the use of Soviet-type optics (or Western ones, if an adaptor is installed).

AK-101 - 5.56x45mm NATO
"If you say in the first chapter that there is a rifle hanging on the wall, in the second or third chapter it absolutely must go off."
Giving the asynchronous audience at various homes a nice look at the AK-101.
Of course, when showcasing an AK, always make sure the other side of the rifle actually exists. Same goes for buying one. Damned scammers...
Loading in a 30-round magazine full of capitalist propaganda 5.56x45mm NATO.
Racking the charging handle.
Looking through the 101's irons...
...and letting some rounds fly.
Out with the old, and in with the new.
Well, newer, anyway.
As mentioned, the newer 101's dovetail rail allows for the mounting of various Combloc optics, such as this PK-01VS red-dot sight.
Said sight has an interesting blue-tinted lens. Also note the newer model's somewhat clearer-looking iron sights.
If you're in the mood for something with a bit more magnification, the iconic PSO-1 4x scope is always a good choice.
Looking through the scope reveals that H3VR is one of a select few games that understands what a PSO-1 reticle actually looks like.
It also shows something about the PSO-1 that even fewer pieces of media depict:
The small switch on the side.
Of course, the switch isn't just there for show; it's used to turn on (or off) the PSO-1's integrated reticle illumination light, as seen in this appalling display of poor range etiquette.

AKM

An AKM is one of the available firearms in-game. Added in Update #13 (the 2016 4th of July update), it has an interesting list of updates under its belt; Update #40 replaced the model entirely, with one that lacked the prior model's permanently-attached side-bracket rail adaptor, the 10th alpha of Update #52 added the AKM to the arsenals of SWBs, and Update #58 added a "Tactical" model fitted with a variety of aftermarket modifications; among them are a full set of Magpul MOE furniture, a railed receiver cover, an aftermarket rear sight, an aftermarket selector lever, and an aftermarket muzzle brake.

AKM - 7.62x39mm
The older AKM, resting peacefully on a table.
It's then rudely and suddenly awakened, so that the viewers at home can get a better look at it.
I hope that you're happy.
Loading a magazine into the AKM.
Taking advantage of the rail mount, and attaching a...
"NYET! RIFLE IS FINE!"
The other side of the new and improved AKM. "New" in the sense that it's a new model, "improved" because it's an AKM, not an original AK.
Loading in a magazine...
...before completely failing to pull the charging handle.
This failure comes as a result of one of the AK series' distinctive features: the selector lever, when set to safe, also serves as a dustcover, preventing debris from entering the charging handle slot. This, of course, has the side effect of preventing the charging handle from entering the charging handle slot.
Another thing to note about the AK series is the arrangement of the selector's positions; rather than the "Safe-Semi-Auto" model common on most select-fire weapons, AKs generally have a "Safe-Auto-Semi" setup, which means that disengaging an AK's safety sends the user straight into full-auto.
Right, now that that's been sorted, it's time to get back to business.
Taking a look through the AKM's sights...
...and blazing away in full-auto.
Yet another attribute of the AK series is the so-called "tactical reload", made possible by the combination of a paddle magazine release and a shallow, rock-in magazine well; the routine consists of 3 steps: first, knock the old magazine out with a new one...
...second, rock in the new magazine...
...and third, pull the charging handle. There are different ways to do this; the underhand technique seen here is quite popular in the West, whereas the East generally prefers to run the entire process with only the right hand.
Loading the AKM with a 75-round RPK drum...
...and merrily unloading into the walls, floor, and ceiling.
Speaking of merry, here's a shot from the "How the Gronch Monetized Meatmas" trailer for Update #49, featuring the titular misspelled villain "holding" an AKM, whilst telling players how to spend hours upon hours grinding to obtain loot-crates and in-game currencies in order to access EAPA (Earliest Access Pride & Accomplishment) boxes. Note that, curiously, the Gronch's rifle seems to be a non-railed version of the older model, despite that model having been removed from the game 9 updates prior.

Tactical

Century Arms C39 V2 with Magpul MOE furniture - 7.62x39mm. Image provided to show the Magpul accessories; the gun in-game is not a C39.
"CYKA! I SAID RIFLE IS FINE! WHAT IN GOD'S NAME EVEN IS THIS MERZOST?!"
Even the letterboxing seems to agree with this sentiment, doing its best to shield the viewers' eyes from the heresy before them.
Being a Magpul-furnished rifle, it only makes sense that it comes with (interchangeable) 30-round Magpul PMAGs.
Pulling the extended charging handle. Note the aftermarket selector lever; this includes a cutout in the top, which is used to lock the handle to the rear.
A good shot of the rifle's stock.
Aiming through the non-standard rear sight...
...and firing.
Tactical rifle, tactical reload.
And a rather - *ahem* - tactical firing stance.

AKS-74U

The AKS-74U is one of the available firearms in-game, having been added in Update #18. Update #55 added a "Tactical" version with various aftermarket accessories.

AKS-74U (also referred to as the "AKSU" or 'Krinkov') - 5.45x39mm
Taking a look at a fresh, new AKS-74U, hot off the presses.
The other side, which shows that, as is standard for guns in H3, the selector starts out set to "safe".
Taking a look at a magazine, which shows that the rounds have some rather... interesting deformation.
Loading in the magazine, unconcerned with the headspacing issues that such deformed ammunition can bring with it.
Pulling back the charging handle (after disengaging the safety, of course).
Taking aim at the target...
...and firing. A spent case can just be seen coming out of the ejection port.
Folding the stock, after deciding that the AKS-74U in its prior state was too stable, too controllable, and all-around too useful.
Ahh, much better!
AKS-74U with railed handguard - 5.45x39mm
The "Tactical" model, in all of its polymer-festooned glory. Note how it seems to have the stock from an 100-series AK rifle, such as the AK-74M.
Loading in an interestingly marbled polymer magazine.
Pulling back the aftermarket rounded charging handle.
Drawing a bead...
...and slinging some lead. Those two words don't rhyme, because English is a very sensible, well thought-out language.

Colt M4A1

The M4A1 is one of the available firearms in-game, and one of the first to be added; it predates even the game's actual name. This model was a publicly-available asset made by weapon artist Nightfrontier, who had collaborated with game lead Anton Hand on disassembling it into the game's systems.

Due to game issues relating to the original weapon model, Update #48 revamped the weapon model, replacing it with a new one that lacks the previous model's folding foregrip, and has a railed handguard, a Crane stock, an extended charging handle tab, and an aftermarket folding BUIS. The update also included a "Left Hook" variant, which is completely mirrored, and meant for left-handed users.

Colt M4A1 - 5.56x45mm NATO
Well, well, well, what have we here?
Loading a 30-round magazine into the M4A1.
Flipping the rifle over...
...and pulling the charging handle.
Next up on the checklist: the fire selector.
Setting it to semi-auto...
...and to rock 'n roll. Note how the fire selector isn't quite in either position; H3's fire selectors used to be animated so as to move gradually, but this was later removed in favor of the current instantaneous-switching system.
Blasting away at nothing in particular; the muzzle flash is yet another thing that has long since changed (with rumors of a possible further change in the future, to accommodate attachments such as muzzle brakes and compensators).
Dumping out the now-empty magazine.
One new magazine later, one step to go:
Tapping the bolt release. One feature that (fortunately) hasn't disappeared is the movable nature of the bolt release paddle; it correctly pops up when the bolt is locked back, and lays flat when the bolt is in battery (compare with the image above).
Should one fail to properly chamber the rifle (i.e. manually riding the charging handle forward into battery instead of letting it snap back under spring tension), the bolt winds up in this position.
Luckily, it's nothing that a quick tap of the forward assist can't fix. This is yet another feature that has since been removed, due to it being somewhat buggy and inconsistent, not to mention difficult for new players to understand.
Grabbing the rifle's forend causes (or rather, caused) the foregrip to somewhat slowly unfold, much like the fire selector. Seems like something's missing here...
Oh. Right. That's... kinda important.
Aiming through the M4A1's now-complete irons gives a good look at the curiously green-painted front post. It's not a standard feature, but hey, it makes the post easier to see, so why not?
The handle-mounted sight also comes came with a few selectable options, indicated by small white arrows whenever a controller is was close by. The top arrow allowsed the player to swap out the standard aperture sight with...
...whatever this is was...
...while the side arrow allows (y'know what, just read all the verbs in the past tense, 'cause I'm too lazy to keep track of them all myself) for the adjustment of the rear sight's elevation, between this...
...and this, with 3 other positions in-between.
If that's not your style, you can always tack on a scope...
...the lens covers helpfully popping open when you do so.
Grabbing the foregrip...
...and, a fair while later, watching it settle into its fully-unfolded position.
Aiming; this scope is actually modeled after a red-dot magnifier, but was implemented as a scope at the time due to a lack of a proper scope model. Yet another problem that has long since been fixed.
The shiny new "Left Hook" version, fresh out of Update #48. Brings back good memories...
The right side of the Left Hook, showing the features that the left side is supposed to have.
Fiddling with the foldable BUIS, which takes the place of the older model's carrying handle.
It still has the original front sight/gas block, though.
Playing around with the stock. Upon the weapon's release, this possessed a notable visual bug wherein the entire buffer tube moved in and out of the receiver with the stock; the following update fixed this.
A beautiful pair of fraternal twins.
Loading a magazine into the standard M4A1. This magazine, fitted with a Magpul handling loop, is another Update #48 addition.
A nice touch of the newer M4A1 is the dustcover...
...which pops open when the bolt first comes back...
...and stays there when it returns to battery (though it can be manually closed at the player's discretion). Also note the serrations on the bolt; these serve as points for the forward assist to push on.
Being the same gun, the fire selector still has the same 3 settings: safe...
...semi...
...and full-auto.
Aiming, which shows off both the sights and the aftermarket extended charging handle tab.
Firing the M4A1.
Making sure the other rifle doesn't feel "left" out, and loading in a magazine.
Another detail; when the charging handle is pulled...
...the aforementioned aftermarket charging handle tab pops out.
Firing the Left Hook. You looked to the wrong side of the picture for spent casings, didn't you?

"M4A1 Shorty"

Added in Update #49, the "M4A1 Shorty" is, as the name implies, a variant of the M4A1 with a shorter barrel, gas system, and handguard. It doesn't specifically match any one model in particular; the most appropriate way to describe it would be a commercial "pistol" upper receiver attached to a standard M4A1 lower.

Mk. 18 Mod 0 - 5.56x45mm NATO
Somewhere between this...
Olympic Arms K23B Tactical w/foregrip - 5.56x45mm NATO
...and this.
A close-up shot of the Shorty's forend; it's pretty much just the standard handguard, but with 2 vents instead of 3.
Performing a quick brass check, while simultaneously showing that the rest of the model is more or less identical to the standard M4A1.
Sighting up a Weinerbot with the Aimpoint red-dot sight attached to the carbine.
Performing a quick reload in the middle of a gunfight. Though, granted, considering its size, pretty much anything that happens in the Mini Arena is "in the middle of a gunfight".
While sudden, close-up encounters such as this aren't terribly god for the health of the player's heart, they are good for showing off the Shorty's rather impressive muzzle blast. As to be expected from a rifle with a <10" (<25.4 cm) barrel.
Attempting to perform another brass check, this time with just a little bit too much enthusiasm.

CZ SA vz. 58P

The final, full release of Update #59 brought along a series of CZ SA vz. 58 variants, the first of which is a standard, full-stocked vz. 58P ("Pěchotní", Czech for "infantry").

CZ SA vz. 58P - 7.62x39mm
Behold, a rifle.
And no, it's not an AK. Hlupák.
Not even the magazine is from an AK. Banish the thought of AKs from your mind entirely, for this has nothing to do with them.
Pulling back the charging handle, which gives an excellent view of the rounds in the magazine, courtesy of the vz. 58's distinctive open-topped receiver.
The fire selector is this lever on the side; here it is on semi-auto...
...and here it is on "30".
Taking a look at the vz. 58's iron sights: a simple rear tangent notch and hooded front post, both mounted on the barrel. Serviceable, if a bit dated.
Firing; the combination of straight-upwards ejection and a low ceiling make casings traveling in opposite directions a rather frequent sight in the indoor range.
Another interesting feature of the vz. 58 is its ability to accept stripper clips, as seen here; these clips hold 10 rounds apiece.

CZ SA vz. 58V

To compliment the full-stocked vz. 58P, Update #59 also added a CZ SA vz. 58V, the folding-stocked paratrooper model (the "V" standing for "Výsadkový", Czech for "airborne"). An additional variant with an aftermarket muzzle device, railed handguard, synthetic pistol grip, receiver-mounted scope rail, extended magazine release, and aftermarket ambidextrous bolt was also added, known as the "Custom" variant.

CZ SA vz. 58V - 7.62x39mm
To spice things up a bit, instead of the perpendicularly-angled detail shots you're used to by now, here's an obliquely-angled shot!
"Haha! With these new shots, they'll never even realize that they're just looking at the exact same gun with a different stock on it! It's BRILLIANT! HAHAHAHAHAHAHAHAHAHAHAHA!

...this thing isn't on, is it?
"
*Ahem*
"Right, moving on..." Folding the vz. 58V's stock...
...which sits nice and flush on the side of the receiver.
Loading in a magazine. Fortunately, the stock was kind enough to recognize that, seeing as this is an indoor shooting range and not a plane, it should unfold itself to help facilitate more accurate shooting. That, or the shot of it being unfolded just wound up on the cutting room floor. One of the two.
Pulling back the charging handle.
Doing the right thing, and letting it go. As nice as it may seem to keep it sheltered and safe at home, a charging handle belongs in the wild.
Aiming...
...and firing. Contrary to what these images might suggest, these are not mutually exclusive actions.

Custom

Loading up the Custom variant.
Examining the rifle reveals a charging handle here...
...and a charging handle there! Char-ging-han-dles-ev-ry-where!
Aiming the tacticool vz. 58; the aftermarket scope rail has a groove down the middle, allowing for a (slightly cramped) view of the irons.
Firing; apparently, one of the spent casings doesn't quite get the idea of a "personal bubble".
This happens sometimes too.
One magazine later, the vz. 58 locks open.
Oh, and the stock folds. Just thought that you should know.

CZ SA vz. 58 Compact

Along with the full-length variants, Update #59 brought along a CZ SA vz. 58 Compact. The vz. 58 Compact in-game lacks its standard side-folding stock; instead, it is compatible with the game's selection of pistol stocks.

CZ SA vz. 58 Compact - 7.62x39mm
D'awww....
The other side of the adorably tiny carbine.
Loading the vz. 58 Compact, which makes the already cartoonishly-proportioned weapon look even more preposterous.
Racking the charging handle.
Aiming; the fact that the rear sight is still barrel-mounted gives the Compact a sight radius that'd be on the shorter end for a handgun, let alone an assault rifle.
Firing the carbine, producing appropriately massive amounts of sound and muzzle flash. Note the small gray dot underneath the rear sight; this is the vz. 58 series's distinctive short-stroke gas piston.
Oh, and for anyone who wants to try firing this thing one-handed, here's some advice:
Don't.
Just don't.

FAMAS F1

The FAMAS F1 was the first weapon in the "Bullpup Trifecta" that was added in the first Meatmas update, alongside the L85A2 and the AUG A3.

FAMAS F1 - 5.56x45mm
Loading a magazine into the FAMAS. Fortunately, H3 understands that the F1 uses its own proprietary magazines, as opposed to the many games that simply shove a STANAG into the magazine well and hope for the best.
Pulling back the charging handle.
Admiring the FAMAS, whilst trying to resist the urge to make a "rich and FAMAS" joke (knowing full well that that's not how it's pronounced).
The FAMAS's fire selector is of note: the switch in the trigger guard toggles between safe...
...semi-auto...
...and a mode that can be either full-auto or 3-round burst...
...depending on the position of this switch on the stock. Initially, this switch couldn't be used, with the 3rd selector position being exclusively set to burst; a later patch changed this.
Popping open the FAMAS's integral bipod.
A FAMAS mounted on a somewhat inconveniently low table.
The F1's irons, which have 3 settings: "Aim Large, Miss Large"...
..."Aim Small, Miss Small"...
...and "Aim Medium, Miss Medium".
The post-Update #52 version of the FAMAS, which has a pair of rail segments - one on the bottom of the handguard, and one on top of the carrying handle.

Heckler & Koch G36

The Heckler & Koch G36 is one of the available firearms in-game. It, along with its shorter sibling, were added in Update #23.

Heckler & Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm
Always have to enjoy a well-modeled full size G36.
Loading in a 100-round dual drum magazine.
Pulling back the G36's charging handle. Note the bipod; H3 correctly depicts the G36 with a functional integrated bipod, which, when combined with the ability to use 100-round magazines, makes for a handy light support weapon.
Looking through the top red-dot portion of the ZF 3x4° dual-mode optic, another rarity in video games.
The bottom portion of the ZF optic, which consists of a 3x magnified scope.
Choosing the former of the two options, and opening fire with the G36. When it's deployed on its bipod, the G36 is precise enough that one can quite literally sign their initials on the indoor range's target in full-auto, if they so desire.

Heckler & Koch G36C

The Heckler & Koch G36C is one of the available firearms in-game; like the full-length variant, it was added in Update #23.

Heckler & Koch G36C - 5.56x45mm
Taking a look at the G36C.
Loading in a standard 30-round magazine; these are normally translucent in reality, but they're opaque black in-game.
Pulling the charging handle. As with the standard G36 above, the end of the charging handle correctly folds out to whichever side it's grabbed from, though it isn't very visible here due to the angle at which the rifle is held.
Checking some range results, now-readied G36C in tow.
Aiming through the (rather wide) sights; a later update made the flip-up rear aperture usable as well.
Sending a burst of 5.56mm rounds flying at the target.
Et tu, Brute?

IMBEL IA2

The IMBEL IA2 5.56mm CQC is one of the available firearms in-game; it was added in the 1st Meatmas Update.

IMBEL IA2 5.56mm CQC w/ bayonet - 5.56x45mm
Loading a 30-round STANAG magazine into the IA2.
Sometimes, one must observe their Brazilian rifles due to their overall rarity in media.
The IMBEL's other side, which shows off the brass deflector.
Rare-rifle-observation finished, the IA2's charging handle is pulled.
Aiming through the larger of the rifle's 2 rear aperture sight options...
...and the smaller one.
Firing the IA2, although perspective would have you believe that the rear sight has spontaneously spat out a spent casing.
Folding the stock, just for the fun of it.

FN SCAR-L

The FN SCAR-L is one of the available firearms in-game. It, along with its heavier-caliber sibling, were added in Update #32.

Third Generation FN SCAR-L - 5.56x45mm NATO
Admiring the SCAR-L. Curiously, the upper and lower receivers are in slightly different colors.
Extending the SCAR's collapsible stock. Of note is that this, like many stock-related functions in H3, served no practical purpose until much later on, when the recoil system was modified to accommodate them.
Loading a 30-round STANAG magazine into the rifle.
Chambering a 5.56mm round.
Looking through the first of the SCAR's 2 optional rear sight apertures...
...and the second, smaller one.
If neither are particularly to your liking, you can always fold them down and attach a sight, such as this Aimpoint red-dot. Note the label on the scope; for copyright reasons, "Aimpoint" has been changed to "Gamepoint".
Flipping the rifle's selector from safe to semi-auto. Note the receiver's markings; in contrast with the sight's obfuscated manufacturer's markings, the rifle itself has near-proper "FN HERSTAL BELGIUM" trademarks, save for the odd rewriting of "HERSTAL" as "HöRSTAL". The markings below that read "MK 16 MOD 0", "Cal 5.56x45 MM", and a serial number of "H3VR2317", an obvious reference to the game itself.
Aiming through the red-dot sight...
...and firing.
30 rounds later, and it's time to retire the old magazine. Along with the sight, apparently.
Of course, if you're a true tactical operator, then it's not really an issue.

L85A2

The L85A2 is the 2nd part of the first Meatmas update's "Bullpup Trifecta", alongside the FAMAS F1 and AUG A3. Initially, there were 2 variants available - one with iron sights, and one with a SUSAT scope - but Update #52 removed the latter version, replacing it with an attachable version of the SUSAT.

L85A2 - 5.56x45mm NATO
A nice shot of an iron-sighted L85A2.
Loading in a 30-round STANAG magazine.
Pulling the charging handle, while earning a disapproving glare from the ghost of an English military trainer that watches us all from the heavens; the UK military's official recommended method is to pull the charging handle with the left hand, so as to be able to see the ejection port without removing the rifle from the user's shoulder.
Manipulating the L85A2's interesting (if not terribly ergonomic) set of controls; to set the weapon to full-auto...
...one must first disengage the crossbolt safety located above the trigger...
...then reach back and flip the stock-mounted selector switch. While this could initially be used like any other selector in-game, it was later updated to reflect the 2-part nature of the fire controls.
Taking a look at the L85's irons...
L85A2 with SUSAT scope - 5.56x45mm NATO
...not that anyone actually uses them, anyways.
A broader look at the scoped L85, which gives a clearer view of the excised front iron sight. While this would be an inaccuracy for many weapons, on the L85A2, it's just standard practice (as the reference image displays).
The SUSAT's distinctive single-post reticle.

M16A1

The M16A1 is one of the available firearms in-game, having been added through the first Meatmas update. Update #51 brought along 2 unique scopes for the weapon: a 6-24x variable-magnification scope, and a fixed-magnification 3x20 scope.

M16A1 with 20-round magazine - 5.56x45mm
While he isn't a GI in 'Nam, our invisible range buddy ponders why 2+2 is on his mind.
The right side of the rifle, which shows off the serrations on the bolt; these are meant to interface with the forward assist (the button behind the bolt), so that it can be forced into battery, should you find your rifle in a (little hometown) jam.
Loading in a 20-round magazine. While other 5.56mm STANAGs can be used in as well, they just aren't the same as the classic straight 20-rounder.
Pulling back the M16A1's charging handle.
Looking through the sights...
...and showing Paper Charlie up ahead that Private Invisible Hands was born to kill.
Attaching a 3x20 scope...
...which interfaces with a hole in the top of the carrying handle.
Aiming through the 3x20 scope. No, this scope isn't attached upside-down; that's what its reticle is supposed to look like, for whatever reason.
Finding this reticle easy to lose among the trees, Pvt. Hands decides to switch it out for a different optic.
Confident that the scope will stay in place, he decides to proceed.
He then adjusts the scope's magnification, while wondering where the small floating box is coming from. Probably the drugs.
Aiming with the 6-24x scope reveals a much clearer duplex crosshair reticle, perfect for fighting someone else's war.

Mk 18 Mod 1

Update #10 added a Mk 18 Mod 1, fitted with a non-standard railed handguard with rail covers, an aftermarket pistol grip, a Crane stock, and a Magpul AFG, all (save for the handguard) in tan; the latter was removed and turned into an attachment in Update #52's 3rd alpha build.

Mk 18 Mod 1 with Crane stock, vertical foregrip, and folding sights - 5.56x45mm NATO
A tactical operator observes his Mk. 18 before preparing for some high-intensity training. He's so tactical that sights aren't necessary.
The rifle's other side, which gives a good view of the aftermarket handguard's distinctive vent holes.
A look at the fire selector, which has 3 positions: safe...
...semi...
...and, interestingly enough, 3-round burst. While Mk 18s are normally fitted with safe-semi-auto trigger groups, they are often modified in various ways; furthermore, since the entire CQBR program (Close Quarters Battle Receiver, the program that lead to the development of the Mk 18) was designed around creating a short-barreled upper receiver for the M4A1 carbine, it isn't inconceivable that one could wind up on the lower of a burst-firing M4 instead.
Tactically loading in a 30-round magazine.
Pulling back the charging handle, using a tactical technique.
Tactically aiming, using the aforementioned high-level tactical "lack-of-sights" method...
...and firing a few bursts. Tactically.
Following a tactical reload so fast and so tactical that it happened before the next screenshot could even capture it, The Operator checks the locked-open bolt of his Mk 18.
He then remedies this, tactically slapping his rifle's bolt release. As with the above M4A1, the Mk 18's bolt release subtly pops out when the bolt locks open.
"What? No! It's not like I need a sight or anything. I can pull 0.5 MOA groups without sights at 300 yards, no problem. But, y'know, it's not like it'd do any harm to attach a magnifier and a holosight..."
"...or two..."
While attaching two holographic sights might seem a bit pointless, there is one distinct advantage in H3: the fact that they can be individually zeroed for separate ranges...
...allows for this. This dual reticle setup is used for quick transitions between ranges; in this case, the smaller, higher reticle (from the front holosight) is zeroed for 50 meters, while the rear holosight's larger, lower reticle is set for a whopping 2.
"Of course I don't need this! My 6 years of tactical operator training have given me the ability to see 20/20 in total darkness! I'm just... doing it... ironically! Yeah, that's it! I'm attaching this flashlight ironically!"
"That's also why I'm attaching this laser! I don't need a laser to aim. I don't even want a laser to aim. I'm just using one for the sake of irony."
"Good, now that he's gone..."
"...I can finally get to business."
Taking full advantage of the currently-loaded Beta-C drum magazine, and sending out a few (dozen) 3-round bursts.
"Ahhh... perfect. Er... wait, no, I mean... uhh... perfect...ly pointless? Haha, yeah, of course! Perfectly pointless! I don't think that this is good or anything, I'm just doing it as a joke! What kind of non-tactical pleb would actually need all this stuff to operate? Am I right? Heh... heh... right?"

SIG SG 550

Added in Update #53, the SIG SG 550 is one of H3's usable assault rifles, and is fitted with a quad-rail handguard and a permanently-attached folding bipod.

SIG SG 550 - 5.6x45mm NATO
Reaching over to fetch an SG 550...
...before taking a good look at it.
Loading in a 30-round magazine. These were added with the rifle, and are fully interchangeable with the 20-rounders from the earlier-added SIG SG 552 below.
"Hey, wanna see a magic trick?"
"Bipoddus extendus!"
Setting the telescoping-legged bipod down on a range booth table.
Aiming through an Aimpoint Micro T1 sight that found its way onto the rifle, along with a vertical foregrip and a few rail covers. Funny how that works, isn't it.
"Oh, so that's why it wasn't working."
"So now it should fire, right?"
"Wrong."
With all of that sorted, the SG 550 can finally do what it was brought here to.
Releasing the locked-back bolt of the 550, now somewhat-redundantly fitted with a set of Magpul's MBUS irons. "Somewhat" being the key word here; the in-game SG 550 has a front sight, but no rear sight to line it up with.
Firing some more shots, whilst looking through the now-attached M145 MGO (Machine Gun Optic)...
...and a few more through a conveniently-present set of canted backup iron sights.

SIG SG 552

The SIG SG 552 is one of the available firearms in-game, and was added in Update #39. Update #46 added a version with additional rails for mounting attachments.

SIG SG 552 - 5.56x45mm
Spotting an SG 552 on a table...
...and picking it up.
Taking a good look at the Commando 552.
The SG's other side, which shows off the charging handle.
Loading in a 20-round magazine. With how quickly it fires, the SG 552 goes through these rather quickly.
Giving the charging handle a pull.
A closeup of the selector, which has options for safe...
...semi-auto...
...three-round burst...
...and full-auto.
Deciding upon the latter, Mr. Invisible takes aim at a target...
...and fires.
After realizing that the note from 8 screenshots ago is, in fact, true, Mr. Invisible performs an AK-esque tactical reload. The specific technique seen here (hitting the magazine release with the new magazine facing sideways, and often going more up than forwards) is common practice in H3, as it minimizes the risk of hitting one's controllers together.
Update #46's rail-equipped version of the SG 552, seen here in an updated version of a familiar setup.

Steyr AUG A3

Rounding out the "Bullpup Trifecta" of the 1st Meatmas update is the Steyr AUG A3. Of note is that the weapon's 2-stage trigger is correctly simulated, something which is very rare in games.

Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm
A look at the left side of the AUG reveals a pretty well-done replica of the real steel. Or rather, real plastic, considering the nature of the majority of the AUG's body.
Loading in a fresh 30-round magazine, which is a solid brown color; the real weapon's magazines are normally translucent.
Pulling back the charging handle...
...and locking it into its notch. This functionality wasn't present on the AUG when it was first added, but it was made possible in Update #52.
Doing this allows for the rather odd use of an "HK Slap" on a weapon that isn't actually made by HK.
"Aiming" the rifle, which immediately reveals a lack of any actual sights.
This, of course, doesn't stop anyone from dumping all the rounds out of the magazine anyway.

Sturmgewehr 44

The famous StG 44 was added to the game in Update #48.

Sturmgewehr 44 - 7.92x33mm Kurz
Taking a good look at the Sturmgewehr's model. Like the rest of the weapons in H3, it is of excellent quality.
The other side of the StG.
Lining up a fresh 30-round magazine of 7.92x33mm Kurz ammunition.
Pulling the Sturmgewehr's charging handle reveals that the dustcover actually pops up. If one so desires, they can manually push it back into place.
Switching off the safety. The fire selector is the button above it, currently pushed to the left for semi-auto. Also note the "MP44" marking above the charging handle slot; this was one of 4 different ways the weapon could've been marked, along with the prior "MP43" or "MP43/1", and the later "StG44" markings.
Aiming the rifle...
...and opening fire.

Click here to return to the main index page.


Do Not Sell My Personal Information