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GoldenEye 007

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 00:44, 1 February 2010 by Chitoryu12 (talk | contribs)
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The following weapons were used in the video game GoldenEye 007:

GoldenEye 007 (1997)

Walther PPK

The Walther PPK appears in the game as the "PP7", available with or without a silencer. It's Bond's main weapon, and is used in all the single-player missions.

Walther PPK .380 ACP
The "PP7" in GoldenEye 007
Walther PPK with silencer .380 ACP
The "PP7" in GoldenEye 007, fitted with silencer

Tokarev TT-33

The Tokarev TT-33 appears in the game as the "DD44 Dostovei", with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo.

Tokarev TT-33 7.62x25m Tokarev
The "DD44 Dostovei" in GoldenEye 007

Skorpion SA Vz 61

The Skorpion SA Vz 61 appears in the game as the "Klobb," after Goldeneye staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the "Spyder" after the original name was dropped for copyright reasons; this name also had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called "Spyder." This is one of the most lackluster weapons in the game, having poor hitting power, a weak firing sound effect, and dismal accuracy.

Skorpion SA Vz 61 .38 ACP
The "Klobb" being wielded akimbo in GoldenEye 007

AKMS

The AKMS appears in the game as the "KF7 Soviet", without the folding stock. Unlike the real weapon, it is locked in three-round burst mode. Single shots can be fired using the aim function, however. During development, a slightly different model was used, labelled as "Kalashnikov AK-47".


AKMS
The "KF7 Soviet" in GoldenEye 007; as ever, looking like it's bent in the middle.

Micro Uzi

The Micro Uzi appears in the game scaled up to the size of a regular Uzi as the "ZMG 9mm" and like the D5K can be wielded one in each hand.

Micro Uzi 9x19mm with 32-round magazine
The "ZMG 9mm" being double-wielded in GoldenEye 007. Why they made it a giant Micro Uzi rather than a regular Uzi is unclear.

Heckler & Koch MP5K

The Heckler & Koch MP5K appears in the game as the "D5K Deutsche" and is available with or without a silencer. In some levels, the player can wield double D5K's.

Heckler & Koch MP5K 9x19mm
The "D5K Deutsche" in GoldenEye 007

Spectre M4

The Spectre M4 appears in the game as the "Phantom" and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet.

Spectre M4 9x19mm
The "Phantom" being wielded akimbo in GoldenEye 007

M16A2 Rifle

The M16A2 rifle appears in the game as the "AR33" and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, however this is more likely due to gameplay reasons than technical reasons.

M16A3 5.56x45mm
The "AR33" in GoldenEye 007

FN P90

The FN P90 appears in the game as the "RC-P90" (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body.

Fabrique Nationale P90 5.7x28mm
The "RC-P90" in GoldenEye 007. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.

Pump-Action Shotgun Folding Stock

An unused Shotgun, known in games as simply "Shotgun" can be unlocked with the "All Guns" cheat. It appears similar to the Remington 870 folding stock used in Terminator 2: Judgement Day, including the spare shotshells on top of the folded stock. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.

Superficially similar Remington 870 folding stock 12 gauge
The "Shotgun" in GoldenEye 007. Most likely it was dropped because without an animation for operating the pump, there is little practical difference between it and the other shotgun aside from a wider spread.

"Automatic Shotgun"

This gun is found in a few levels late in the game being used by Janus forces. It slightly resembles a Franchi SPAS-12 shotgun in terms of pump handle placement, forward section and barrel shroud, though it has a wood pistol grip and handguard and a spare shotshell holder mounted at an angle on top of the receiver. While called an automatic shotgun.

The "Automatic Shotgun" in GoldenEye 007

"Sniper Rifle"

The "Sniper Rifle" is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear to be a reference to the night vision scope on Bond's Walther WA 2000 in The Living Daylights.

When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the butt stock of the rifle as a makeshift melee club.

The "Sniper Rifle" in GoldenEye 007
File:GoldenEye Sniper.png
The "Sniper Rifle" in the pause menu
Bond with his WA2000 in The Living Daylights. The series of markings is replicated on the actual scope of Goldeneye's sniper rifle, with the exception of the final band; the markings are white rather than silver. The overall shape of the scope tube is also the same.

Ruger Redhawk

The Ruger Redhawk appears in the game as the "Cougar Magnum". Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force.

Ruger Redhawk .44 Magnum
The "Cougar Magnum" in GoldenEye 007

Golden Gun

The fictional Golden Gun makes an appearance, in the game being used against Baron Samedi in a bonus level, as well as multiplayer and as a cheat.

Golden Gun
The "Golden Gun" in GoldenEye 007

Moonraker Laser

A version of the "Moonraker Laser," a prop from the movie Moonraker based on a plastic toy IMI Uzi, makes an appearance in the secret mission "Aztec." In the watch menu it is referred to as the "Military Laser," though since it was used by US forces during Moonraker it should have an M- or XM- designation.

Goldeneye 007 secret level "Aztec" is extremely loosely based on the movie Moonraker. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.

"Grenade Launcher"

A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn looks slightly like a Milkor MGL with a removed stock, sights, and pistol foregrip.

Milkor MGL Grenade Launcher
The "Grenade Launcher" in GoldenEye 007

File:Goldeneye GL.png
Go on, just try to figure out what this is supposed to be.

Rocket Propelled Grenade

A weapon called the "Rocket Launcher" appears in the game, seemingly based loosely on the RPG-7, but it is generically rendered.

Aesthetically similar Type 69 RPG 40mm
The "Rocket Launcher" in GoldenEye 007. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie Operation Petticoat.

Mk 2 Hand Grenade

The Mk 2 hand grenade appears in the game as the "Hand Grenade". When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player.

Mk 2 High-Explosive Fragmentation hand grenade
The "Grenade" in mid-throw in GoldenEye 007

Mines

In the game four different mines were seen, 3 based off of the Remote Mine design seen in GoldenEye (the "Remote Mine", "Timed Mine", and a "Proximity Mine"), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.

The "Remote Mine" in GoldenEye 007

Taser

A comically designed Taser, known in-game as a "Tazer Boy" can be unlocked with the "All Guns" cheat.

The "Tazer Boy" in GoldenEye 007

Generic rotary gun

In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.

An automated Minigun turret in GoldenEye 007. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.
The second design of the automated Minigun is only seen in the level "Jungle."


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