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Difference between revisions of "Ghost Recon Wildlands"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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The [[Daniel_Defense_M4#Daniel_Defense_MK18|Daniel Defense DDM4 MK18]] was added in Special Operation 4, acquirable from battle crates or the store.
 
The [[Daniel_Defense_M4#Daniel_Defense_MK18|Daniel Defense DDM4 MK18]] was added in Special Operation 4, acquirable from battle crates or the store.
 
[[File:Dd-mk18-factory.JPG|thumb|none|500px|Daniel Defense MK18 SBR with DD magazine - 5.56x45mm]]
 
[[File:Dd-mk18-factory.JPG|thumb|none|500px|Daniel Defense MK18 SBR with DD magazine - 5.56x45mm]]
[[File:GRW-DDMk18-Menu.jpg|thumb|none|600px|The basic DD MK18 in Gunsmith with the addition of a 30-round magazine. Note the lack of an "Auto" setting on the receiver, suggesting the gun was modeled after the commercial version.]]
+
[[File:GRW-DDMk18-Menu.jpg|thumb|none|600px|The basic DD MK18 in Gunsmith with the addition of a 30-round magazine. Note the Safe/Fire markings on the receiver, suggesting the gun was modeled after the commercial version.]]
 
[[File:GRW-DDMk18-Menu-Modded.jpg|thumb|none|600px|A less "naked" DD MK18 in Gunsmith.]]
 
[[File:GRW-DDMk18-Menu-Modded.jpg|thumb|none|600px|A less "naked" DD MK18 in Gunsmith.]]
 
[[File:GRW-DDMk18-World.jpg|thumb|none|600px|Nomad aims the modded DD MK18.]]
 
[[File:GRW-DDMk18-World.jpg|thumb|none|600px|Nomad aims the modded DD MK18.]]

Revision as of 22:22, 27 November 2022

Ghost Recon: Wildlands (2017)

Tom Clancy's Ghost Recon Wildlands is the tenth installment in the Ghost Recon franchise. It was announced during the Ubisoft E3 2015 Conference, and was released on March 7th, 2017. It is set in a massive and responsive open world, with the whole campaign playable either solo or with up to 4 friends. A competitive PVP mode, titled Ghost War, was later released as part of a free update. A later update introduced "Ghost Mode" an new game mode that features perma-death to a player character if killed and access to only a primary weapon and sidearm, instead of two primary weapons.

The game's plot revolves around a Bolivian-based drug cartel named Santa Blanca, who has turned Bolivia into a narco-state. After the cartel supposedly bombed the US Embassy in La Paz and brutally tortured and executed an undercover DEA agent named Ricky Sandoval, the CIA launched "Operation: Kingslayer", a top-secret revenge mission against the cartel, with the ultimate objective to neutralize its leader: El Sueño. A 4-man team from the classified special operations unit: Ghost Recon, comprised of: Nomad, Midas, Weaver, and Holt, are tasked with covertly dismantling the cartel with the help of the Kataris 26 rebels, a local rebel movement opposing Santa Blanca in the region who is led by Pac Katari. Credit is failure, so the Ghosts must do all of this without implicating the US' involvement in the cartel's destruction. Standing against them are the well-trained sicarios of the Santa Blanca Security Forces and La Unidad, an elite Bolivian military police unit originally tasked with driving out Santa Blanca out of Bolivia, but ended up with a tenuous cease-fire agreement after months of bloody fighting.

Two story expansions were later released. The first, "Narco Road", has the player stepping into the shoes of an unnamed Ghost who poses as a mercenary for hire and befriending the leaders of the gangs carrying out smuggling operations for Santa Blanca in an effort to identify and assassinate El Invisible, one of El Sueno's top smugglers. This expansion shifts away somewhat from the main game for a more Hollywood-esque tone whereupon the unnamed Ghost must increase his social media following in order to gain favor with the three gangs (because, apparently, a strong social media following is what determines someone's trustworthiness these days...) through various vehicle-based stunts and get El Invisible's attention.

The later expansion, "Fallen Ghosts", has Nomad's team returning to Bolivia after the cartel's destruction to extract CIA operatives still operating in the area, whose covers have been compromised. However, their insertion helicopter was shot down by the Los Extranjeros, a hi-tech South American mercenary group staffed with former special forces operators and any SB sicarios they managed to recruit after the cartel's downfall, who are in the region to assist La Unidad in rooting out the CIA operatives, in exchange for them looking the other way when the mercs takeover and restart the cartel's former operations. The Ghosts are now tasked with re-establishing contact with the CIA, rescuing their operatives, and removing the Los Extranjeros threat in the region by eliminating their commanders and operations.

A note is that the player character Nomad is fully customizable, down to their gender (though his canonical appearance is a full-bearded Caucasian man, as can be seen in promotional materials and the game's boxart). A later patch gave the same level of customization to his 3 AI teammates. For this reason, Nomad's and the crew's appearance and gender will constantly fluctuate throughout the page.

A direct sequel, Tom Clancy's Ghost Recon Breakpoint, was announced in May 2019 and released in October 2019.

Wildlands and Breakpoint are set in the "ClancyVerse" of Tom Clancy canon. This is the current shared canon of the Splinter Cell, HAWX, and Rainbow Six series including Rainbow Six: Siege.


The following weapons appear in the video game Ghost Recon Wildlands:


Pistols

Beretta M9A1

A Cartel member can be seen with a Beretta M9A1 in the "Fight for the Wildlands" trailer. During gameplay, the Beretta is found in a locked weapons box in the Villa Verde province and is simply labeled as the "M9." The Beretta starts with a standard issue 15-round magazine, and can be modified to accept 25-round extended magazines, various tactical laser sights, and a detachable suppressor. A unique M9A1 called "El General" is awarded to the player when they capture General Baro, a UNIDAD general. It sports a black paint job with brown grips.

The weapon is also the default sidearm of Nomad, who will always draw a black M9 in cutscenes, regardless of the player's currently-equipped sidearm which, amusingly, will still appear inside its holster on his/her leg even in cutscenes. Its also the default sidearm of AI companions, although they never actually use the weapon. Agent Karen Bowman, the Ghosts' CIA c, also uses an M9 handgun during several cutscenes. US Marines that appears in Operation Oracle: Suspicion have suppressed M9s in holster or hands.

Random sicarios, and La Cabra, will also brandish two M9 handguns during random, out-of-combat interactions with certain NPCs, although they never actually use the weapon and will revert to their primary weapons if engaged in combat.

Beretta M9A1 - 9x19mm
A vanilla M9A1 in Gunsmith. Note the grooved ergo grip panels.
El General in Gunsmith.
A Ghost aiming his M9 with a worn tan finish.
Nomad aiming her cinematic M9 at El Muro while interrogating him.
Holt admires the Bolivian mountains as his teammates prepare to mount up, with his silenced M9 sidearm affixed to his Blackhawk SERPA holster.
CIA agent Karen Bowman aims her M9 at Antonio Taylor, Mojocoyo's coke-addicted buchon, as she forces him to OD on his beloved nose candy to deter suspicion about his death.
A sicario dual-wielding M9s mock a deceased enemy of the cartel with his compatriot, whom they planted on the side of the road to deter further unrest. Nomad is silently observing this injustice with his optic camouflage engaged (he's at the bottom-right of the image).
Attempting to channel her inner vampire gunslinger to intimidate a Peruvian cartel negotiator, La Cabra styles her twin M9s into a cross.
A Ghost, cleverly disguised as Max Payne clears a jungle dockyard with his M9A1.
The M9 in the hands of another Ghost sporting fancy shades.
Iron sights of the Beretta.
Reloading.
Mashing a magazine into "El General."
Team Rainbow member Caveira's "Luison", with its unique suppressor. In Rainbow Six: Siege, the pistol takes the form of an original Beretta 92 instead of the M9A1 here.
Caveira looking mildly annoyed with "Lusion", as she and the Ghost team clear a room in-search of a VIP. Two Skorpions can also be seen near Nomad,with their former owner next to him.

FN Five-seveN USG

The FN Five-seveN USG can be recovered by the player in a locked weapons box during gameplay. Indexed as the "5.7 USG", it starts with a standard 20-round magazine, and a weapon mod allows it to carry 30 rounds. It can be fitted with various tactical lasers and has a detachable suppressor. A customized but unmodifiable Five-seveN called the "Lady Killer" can be acquired by capturing Antonio. The customized Five-seveN used by Sam Fisher in Splinter Cell: Conviction and Blacklist, indexed as the "Five Seven Blacklist" is part of the Splinter Cell Equipment Pack included in the Year 2 Season Pass.

The weapon boasts decent overall performance, has the highest magazine cap for semi-automatic pistols (20 default and 30 upgraded) and the highest armor penetration stat of any sidearm, but hampered by its low rate of fire.

FN Five-seveN USG (U.S. Government) model - FN 5.7x28mm.
The Five-seveN in the loadout menu.
A Ghost poses with his Five-seveN on the Yungas Road in the early morning rain.
Iron sights of the Five-seveN.
Reloading.
Releasing the slide.
Lady Killer in Gunsmith.
Posting up in a cartel office with the Lady Killer.
The "Five Seven Blacklist" included with the purchase of the Year 2 Season Pass. Despite the notoriety of its primary user and integrated suppressor, the pistol is quite loud when fired.
A Fourth Echelon agent seeks someplace to exercise the Fifth Freedom, Five-seveN in hand.

FNX-45

In the debut trailer, Midas is seen using a suppressed FNX-45 (although in the game itself, his sidearm is a suppressed Beretta M9). Both La Plaga and La Yuri uses the weapon when confronted (although La Yuri will opt to mount an M134 when encountered). The FNX-45 is the player's starting pistol in the game, labeled as the P45T.

Due to its status of being a starter weapon; it has low damage, but high handling, even compared to other sidearms. Strangely, the handgun shares a lot of common stats with the M9 pistol (especially the damage) rather than other .45 caliber handguns, so it acts more like its smaller sibling, the FNP-9.

FNX-45 Tactical FDE - .45 ACP
The FNX-45 with a LAM and suppressor in the loadout preview. Unlike the previous game, there are no reflex sight options for handguns.
A Ghost attaches the Osprey suppressor to his FNX-45 in-game.
Iron sights of the pistol.
Reloading the FNX.
La Plaga armed with his FNX-45, while interrogating a sicario's child in a cinematic. It is later implied he executed him as punishment on live video, in retaliation for the Ghosts' continued attack towards the cartel and the sicario's incompetence.
Nomad looks over La Plaga's corpse to confirm his death, with his FNX-45 at his feet. Also note the SR25 carbine slung on her back.

Heckler & Koch USP45 Tactical

The Heckler & Koch USP Tactical can be found in a freight yard in the Tabacal province. It appears under the name "P12" (its German military designation) and has a proper 12-round capacity, unlike the USP45 in Rainbow Six: Siege. It has the option of using a 20-round extended magazine. Being a spec-ops tailored weapon, the USP is the second most silent of all the sidearms once the suppressor is mounted, behind only to the Maxim 9.

The weapon can be seen on Kozak's leg holster during Operation: Silent Spade, but he never actually uses it.

Heckler & Koch USP Tactical - .45 ACP
The USP45 Tactical in the Gunsmith menu. Note the hammer is cocked here, unlike the other pistols.
Sneaking up on a cartel lieutenant with the USP Tactical.
Aiming the USP45.
Reloading.
A silenced USP45 can be seen on Kozak's leg holster, as Nomad dramatically pistol-whips a Russian Ultranationalist pilot with her Desert Eagle.

IMI Desert Eagle

A highly stylized Desert Eagle is seen in the debut trailer. It is indexed as "D-50" as per most recent Ubisoft titles, and is found at a UNIDAD FOB in northwestern Libertad. A unique D-50 called "La Novena" is awarded to the player when they defeat El Gato. It features an Aztec themed paintjob and engravings with a gunmetal grey and gold two tone. La Yuri keeps a Desert Eagle on her person (although never actually uses it in combat as she goes for the M134 minigun near her instead) and sometimes used by cartel lieutenants. Major Cole D. Walker uses a Desert Eagle in Operation Oracle.

Due to the lack of a threaded barrel (and general difficulty of silencing large-caliber handguns), the weapon cannot accept a silencer.

Desert Eagle Mark XIX in 24K pure gold finish - .50AE
Viewing a Desert Eagle Mark XIX in Gunsmith.
La Novena in Gunsmith.
Nomad takes a selfie with his new sicario friend, while prominently displaying his custom Desert Eagle with a 3-dot laser sight and worn arctic camo finish. The sicario did not survive the photo op.
Surprised at Nomad's sudden entry, "La Yuri" draws out her Desert Eagle to execute a torture victim. Despite being in a committed relationship, her lover "El Polito" will leave her to fend for herself as he bunkers down in the basement. Truly, chivalry is dead.
A Ghost somewhat haphazardly points his Desert Eagle skyward.
Iron sights of the Desert Eagle.
Dropping a spent magazine from the pistol.
Inserting a new one.
A cartel lieutenant overseeing a meeting with El Chido's agent while brandishing his Desert Eagle. Perhaps if he spent more time paying attention, he'd notice the scout drone eavesdropping on the conversation. At the very least, he's maintaining good trigger discipline.
Attempting to show off "La Novena" while getting interrupted by Holt lounging around with his SCAR.
Cole D. Walker (Jon Bernthal) brandishes his Desert Eagle after being surprised by Nomad.

Luger P08

The Luger P08 is available in the "Veteran" Ghost pack. It has custom details and white grip panels with S.P.Q.R written on them. S.P.Q.R. is an initialism for the Latin phrase Senātus Populusque Rōmānus, literally translated as Roman Senate and People but more freely as The Senate and the People of Rome, which was the motto of the Roman Republic.

Luger P08 - 9x19mm
The Luger in the Ghost shop.
A Ghost interrogates Tattoo-face with the P.08. Pardon the poor lighting here.
Iron sights of the Luger.
Reloading the pistol, which is a slightly better view thanks to being outside in the light.
Pulling the toggle action.

M1911A1

An M1911A1 with gold plating and ornate engraving can be seen in the Cartel Cinematic trailer. A standard issue M1911A1 with a railed frame can also be recovered in a locked weapons box on a cattle ranch in the southeastern part of the Ocoro province, simply labeled as the "M1911." The M1911A1 starts with an 8-round magazine, and can be modified to accept 15-round extended magazines, various tactical laser sights, and a detachable suppressor. A two-tone version with a black slide, khaki frame, and grip panels to resemble the M45A1 CQBP was added as the "M1911 MARSOC" in Title Update 15 and can only be acquired from Battle Crates.

The slide incorrectly designates it as the "1911-A2", which is a 1911 variant manufactured by Rock Island Armory (although the gun in game is not an RIA 1911A2, as demonstrated by the lack of ability to use double-stack magazines).

Colt M1911A1 Pistol - .45 ACP
Colt Rail Gun - .45 ACP
The normal M1911 available to the player, note the rail on the frame and threaded barrel.
The "M1911 Golden" included in the Santa Blanca Ghost Pack.
Holding down a rooftop with a kitted-out 1911.
Aiming the 1911 at a target.
Nomad attempts to reload before his shadow, adamant that he won't make the same mistake as Peter Pan and allow it to get away.
Discarding her twin M9s, La Cabra draws out her third handgun: a silenced M1911A1, to deal with her assailants. It does not go to plan.
The "M1911 MARSOC" with an Osprey suppressor, in Gunsmith.
Nomad interrogates an Unidad captain with the "M1911 MARSOC," assuring him that 8 rounds is more than enough to kill anything that moves.
Another golden 1911, this one seemingly without a beavertail or ejection port, held by Los Jinetes Locos gang leader Tonio Mateos in his introduction video in the Narco Road DLC.

Ruger LC380

The Ruger LC380, an updated version of the Ruger LCP, is given to the player upon completing the El Emisario chapter in the Ocoro province. It is referred to as "The BFF," despite apparently being a licensed model with detailed trademarks, although this is likely due to the unique naming of boss-unlocked weapons. Strangely, the weapon is one of the more powerful sidearms in the game, surpassing the damage and recoil of all the other vanilla sidearms besides the Desert Eagle. This is even stranger given that its chambered for .380 ACP rounds, the smallest caliber out of any weapon in the game.

Its sights are misaligned, causing its point of impact to be well above its point of aim. It also lacks a threaded barrel, so it cannot be silenced.

Ruger LC380 - .380 ACP
"The BFF" in Gunsmith.
Left side, note the California Approved stamping of the LC380CA model.
Standing outside a wood shop with the LC380CA.
Aiming the Ruger.
Reloading the pistol.

SIG-Sauer P227

The SIG-Sauer P227 can be found in a Santa Muerte house in north-central Malca and is labeled as the "P227." The P227 starts with a 10-round magazine, and can be modified to accept 15-round extended magazines, various tactical laser sights, and a detachable suppressor. This is the first appearance of this P220 variant in any media.

Suppressed P227s are notably used by a trio of cartel surgeons operating an unethical clinic in Remanzo, where they turn desperate locals into drug mules. This is the only place in the game where the weapon can be picked up from an enemy.

SIG-Sauer P227 - .45 ACP
Previewing the SIG P227.
The SIG-Sauer P227 in idle.
ADS view.
Reloading the P227.
A cartel surgeon drops his silenced P227 as Nomad "surgically" implants him with several .50AE rounds.
The unlockable "P227 Urban" in the Fallen Ghosts DLC.

SilencerCo Maxim 9

Available for real currency from the in-game shop is the integrally-suppressed SilencerCo Maxim 9, as part of the "Silent" Ghost Pack. Referred to as the "Whisper" in-game. This is the first major media appearance of this handgun.

SilencerCo Maxim 9 - 9x19mm
Note the shorter baffle configuration compared to the reference image above.

Revolvers

Colt Python

A Colt Python with a 6 inch barrel is part of the western-themed "Last Chance" Ghost pack. It is referred to as ".357 Joker".

Colt Python with 6" barrel & Ivory Grips - .357 Magnum
The ".357 Joker" in the store menu.
Colt Python in hand, a Ghost lays down the law in a Bolivian town.
Aiming the Python.
Dumping out the cylinder during a reload.
Inserting more invisible rounds.

Colt 1851 Navy

A Colt 1851 Navy, called the "Peacemaker" (a nickname more commonly associated with the Single Action Army), is included in the Civil War and Antique Firearms packs.

Colt 1851 Navy - .36 caliber.
The "Peacemaker" in the store menu.
The Calvary Officer stands with his Colt 1851, next to his other mechanical colt.
Aiming the 1851 Navy, note the hammer is never cocked and the revolver would be impossible to fire.
Reloading; the Ghost shoves in a single cartridge through the loading gate...
...and works the lever, which logically reloads all of the cylinders.

Submachine Guns

C1 Sterling

The Canadian produced Sterling SMG variant from Rainbow Six: Siege can be acquired from a quinoa processing plant in central Remanzo. Like the one in R6S, it appears to be modeled after the MGC Sterling with its unique round front sight.

Due to the lack of rails, the weapon cannot use a handguard-mounted laser sight or underbarrel attachment (although it's fully capable of using optical attachments using a top-mounted rail that magically appears during customization). It is also the only SMG in the game that cannot be silenced, as it lacks a threaded barrel (or a long-enough protrusion to allow attachment of a screw-on suppressor, even with the custom long-barrel mod). By default, it comes with a 34-round magazine with no other mods to size, giving it the third largest magazine capacity for an SMG.

A unique version of the C1 Sterling, "Experimento #42", is awarded to the player when they capture El Cerebro, it comes with an ATPIAL laser sight and a custom wooden foregrip both of which is not available on the regular version.

The weapon is only used by one character: a cartel informant who is meeting with an UNIDAD captain to reveal CIA spies in UNIDAD.

C1 Sterling - 9x19mm
MGC Sterling
A Sterling SMG in Gunsmith.
The "Experimento 42" variant that is unlocked from completing the story missions of Caimanes, which apparently was made from spare drug-smuggling submarine parts. Why they chose to DIY a gun they never issued to their forces, or use the resources to for an IR laser sight, which they can't properly use since SB sicarios do not use NVGs, is a mystery.
A Ghost poses with the Sterling SMG, looking for "Argies" to slot.
ADS of the Sterling, in a left handed pose.
Reloading the SMG.
Pulling the bolt back.
The cartel snitch scanning the area with his C1 Sterling on hand. He would later get stitched in the face with a burst from an AK-12, a few seconds after this photo was taken.
"Experimento 42" in the hands of another Ghost, note the "Warhawk" AWM on his backpack.

CZ Scorpion Evo 3 A1

A CZ Scorpion Evo 3 A1 can be seen being loaded by a cartel gunman in the "Fight for the Wildlands" trailer, although no faction actually uses this weapon in-game. The gun itself is located in a UNIDAD firebase in Koani.

Players who have played Rainbow Six: Siege can get a Rainbow Six themed Scorpion Evo 3 via Ubisoft Club for free, it can also be bought in the in game store. Strangely, the R6 Scorpion cannot mount a silencer, despite it using the default muzzle attachment.

CZ Scorpion Evo 3 A1 - 9x19mm
Viewing a Scorpion Evo 3 A1. A safety manual caution label is present on the magwell.
Scorpion EVO 3 R6 in Gunsmith. Note that this gun was featured in the game before a Scorpion Evo 3 was even added to Rainbow Six: Siege and is not even the same version; the gun in this game is the A1 version, while the one in Siege is the S1 civilian variant (with A1 fire selector).
The Scorpion Evo 3 A1 in idle.
Iron sights.
Reloading.
Working the action.

CZ Skorpion Vz.61

The original Sa. Vz.61 Skorpion is also featured in the game. As with the MAC-10, it is a very common weapon used among regular cartel hoodlums, the more experienced of whom dual-wield them as firm believers of the "Rule of Cool". Alternatively, some might opt to carry one Skorpion and one MAC-10 instead. Some Kataris 26 rebels may also be armed with a Skorpion, but only use them one at at time, in comparison to their coke-fueled opponents. As with the M10, the only modification for the Vz.61 is the option to extend or fold the stock and cannot be silenced. Additionally, both weapons are classified as sidearms due to their small size. For some reason, it holds 30 rounds in the normal 20-round banana magazine, the polar opposite of the M10 which is modeled with a 32-round magazine but only holds 20 rounds in-game. It can be unlocked in the Remanzo province.

It is incorrectly classified as a 9x19mm weapon. While a modernized variant of the Skorpion is able to use this cartridge, Skorpions that used a curved magazine all used .32 ACP rounds.

CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP
Previewing the Vz.61.
The Skorpion, in the hands of a Ghost at dawn.
Iron sights of the Vz. 61.
Ditto, but with the stock extended this time.
Reloading the Skorpion.
The other Ghost charges his compact SMG.
A Kataris rebel charges forward with his Skorpion during a 3-way shootout between the Ghosts, Unidad, and Santa Blanca. Note the unusually large muzzle flash.
A sicario with his Skorpion slung on his non-existent leg holster. Nomad, with a prototype cloaking device, can be seen lurking behind him.
Ignoring his wounds, a sicario defiantly raises his twin Skorpions against the Ghosts' gunship as he meets his explosive end.
A sicario fires on the Ghosts' gunship with his MAC-10 and Skorpion, to little effect at those ranges.

FN P90

In one of the released screenshots a Ghost operative can be seen with an FN P90 slung on his back. It is available from a weapon crate from the large cartel base in La Cruz. It has the second highest magazine capacity of the sub-machine gun class, thanks to its default 50-round magazine.

For some reason, its not able to use a PEQ-15 laser attachment, but can use any other side-attachment available. It can also be turned into a fully-automatic PS90 carbine by installing the long-barrel attachment.

Fabrique Nationale P90 - 5.7x28mm
The P90 in the gunsmith menu. The default sights appear to be Troy Micro Tritium front and rear flip-up sights.
Aiming down the sights of the P90.
A Ghost Operative on P3X-984 holds a P90.
Another view of the P90.
Reloading the PDW.
Charging the weapon.
Nomad fires her fully-automatic PS90 carbine from a guard tower.

Heckler & Koch MP5 MLI

The Heckler & Koch MP5 MLI is the starting SMG given to all Ghosts at the beginning of the game. Much like the P416, it's a decent weapon, but due to its status as a starter gun, it's largely inferior to all other guns in its class.

Heckler & Koch MP5 MLI - 9x19mm
An MP5 MLI with an approximation of the RAL8000 finish.
A black MP5 MLI with the stock collapsed. It incorrectly uses a 20-round SIG MPX magazine by default.
The MP5 MLI and some dead sicarios. Note Weaver with his signature Mk 14 behind Nomad.
Aiming the MP5 at the sky.
Reloading the MP5. Dropping out the magazine.
Moving to charge the MP5 in a rather dramatic fashion (similar to the Scorpion and the Vector).

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 appears as the "MP7". It can be found in a guard tower in an outpost in the Barvechos province.

Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight, 40-round magazine, and stock extended - 4.6x30mm
A default MP7A1 with a 40-round magazine, though it only holds 30.
Left side of a MP7 with stock and grip collapsed/folded.
The MP7 in game, in a full-on Navy SEAL kit-up.
Reloading the MP7A1.
Pulling the charging handle.

Heckler & Koch UMP

The Heckler & Koch UMP45 was added for free to Year 2 Pass owners in Special Operation 4. It accurately holds 25 rounds in the magazine.

Heckler & Koch UMP45 - .45 ACP
The UMP in Gunsmith.
Nomad aims the UMP with a folded stock.

Ingram MAC-10

One of the most common guns used by the Santa Blanca Cartel gangsters is the Ingram MAC-10, which are chambered to use 9x19mm rounds. Being firm adherents to the "rule of cool", higher-level sicarios will typically dual-wield them during an engagement (something the player cannot do). Some might also opt to carry a Vz.61 Skorpion and a MAC-10 instead.

Although the player can pretty much pick one up an any time from a cartel goon, it can be unlocked for use in the inventory from a quarry in Pucara. For whatever reason, the only modifiable element of the M10 is the option to extend or collapse the stock, and it cannot change magazines or use a silencer (something the MAC-10 is famous for). The lack of a silencer would make sense for balance reasons, as it would essentially give you a silenced weapon with 20 rounds and a close quarters SMG with just a couple button presses to change the firemode and unscrew the silencer all in the same slot, but all guns in Wildlands, with the exceptions of sniper rifles, are near identical in sound level when suppressed, and as such, a player can already do that with any SMG or AR. As with the other recent Ubisoft titles, it appears as the "SMG-11". It is also carried as a sidearm, in the player's pistol slot.

Despite being modeled with a 32-round magazine, the Ingram magazines only hold a meager 20 rounds in game, while the opposite is the case for the Vz. 61 Skorpion.

Ingram MAC-10 - 9x19mm
The "SMG-11" in Gunsmith.
Sighting in a sicario dual-wielding Ingrams.
A sicario is gravely wounded as he clutches his twin MAC-10s. Of note, its impressive that he's still maintaining good trigger discipline, despite getting gunned down by a fireteam's worth of ammunition.
A sicario fires on the Ghosts' gunship with his MAC-10 and Skorpion, to little effect at those ranges.
The M10, now in the hands of a good guy.
Aiming the MAC with the stock collapsed.
Again, this time with the stock extended.
Reloading the MAC-10.
Locking the bolt back.

Izhmash PP-19 Bizon-2

The Izhmash PP-19 Bizon returns from the previous game; it was first seen in the "Fight for the Wildlands" trailer. The Bizon is a fairly popular weapon carried by cartel goons. It is found on a barge serving as a cocaine lab floating in eastern part of the massive lake in Agua Verde, rounding out the arsenal of it and the Saiga-12 and SR-3M that some Russian must've lost in that province. A unique variant of the Bizon, "Residuos" (meaning "Waste"), is awarded to the player when they capture El Pozolero. It has a dirty and rusty look, likely referencing the fact that its former wielder has now corroded into toxic soup, with a white and black two tone and only comes equipped with a Kobra sight. It is the highest-capacity sub-machine gun in the game with 64 rounds in its magazine.

PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov
PP-19 Bizon-2 with PBS-1 suppressor and Kobra sight - 9x18mm Makarov
A PP-19 with the stock folded...
..and a modified Bizon matching the image above.
A Santa Blanca PP-19 in Gunsmith.
Residuos in Gunsmith.
A trio of sicarios investigate a disturbance outside of a cartel-run casino, with one having his PP-19 readied. On the roof, Agua Verde's vengeful water ghost waits for an opportunity to punish Pachamama's transgressors.
A Ghost stands out in the rain with a PP-19 in hand. He also has a PP-19-01 on his back...
Iron sights of the Bizon.
Reloading the helical mag.
Operating the charging handle.

Izhmash PP-19-01 Vityaz-SN

Another weapon carried over from Rainbow Six Siege, the PP-19-01 Vityaz is an SMG available for the players arsenal. It's stored in a fairly massive Santa Blanca stronghold in the Inca Camina province. A unique variant of the PP-19, "¡UY!", is awarded to the player when they capture El Chido. It comes with a PK-AS sight, an ATPIAL laser sight and its stock folded.

PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm
The Vityaz-SN in the Gunsmith preview.
¡UY! in Gunsmith.
Vityaz-SN in hand, this Ghost contemplates rigging that nice Cartel chariot with an explosive trap.
Aiming the Vityaz, note that the rear sight blades actually appear to be the RIS rails on the upper Zenit handguard.
Reloading the PP-19-01.
The Vityaz, this time with a long barrel similar to that of the Saiga-9 civilian variant.
Rechambering the SMG.
File:GRW ¡UY!.jpg
Standing around with ¡UY!, showing off the folded Zenitco stock.

POF PSG

The Patriot Ordnance Factory PSG is stored in a cartel stronghold in the San Mateo sector. The PSG is the pistol-caliber carbine counterpart to the POF P416.

The weapon is used by the Peruvian negotiator who appears during the assassination order on La Cabra.

POF PSG with stock mounted sling - 9x19mm
A POF PSG with a skeletal angled foregrip, Aimpoint Micro-T1, and thirty-round magazine. Note the clipping happening in between the Micro mount and the rear MBUIS.
That clipping issue is fixed in the world model, however.
Reloading a 9mm stick magazine into the PSG.
Charging the PSG.
La Cabra "negotiating" with a Peruvian cartel representative, who has his PSG slung on his shoulder. Why he still hasn't drawn his weapon yet when his unstable counterpart is brandishing two firearms in his face and threatening his country's cartel with a hostile takeover is unknown.

SIG-Sauer MPX

The SIG-Sauer MPX is another SMG available in the game. It can be found in a weapon crate in the Mojocoyo province. It has most visual features of the MPX Gen 2, such as the ejection port and the KeyMod handguard, although it is modeled with the MIL-STD-1913 Picatinny rail of earlier versions, as well as being fitted with the collapsible stock of early MPX prototypes. The HUD icon shows it with a Gen 1 stock, though.

Some higher level cartel sicarios also use the SIG MPX with an ELCAN Specter scope mounted.

SIG-Sauer MPX SBR, Gen 2 - 9x19mm
SIG-Sauer MPX, prototype model - 9x19mm
Previewing the MPX. Note the KeyMod handguard.
The "Irish Ranger", searching Bolivia for new and exotic strands of the potato plant, poses with a customized SIG MPX.
ADS of the Micro T1 sight.
Swapping out magazines.
Charging the MPX.
A sicario frantically tries to return fire with his MPX as his comrade is suddenly gunned down in an ambush.

TDI/KRISS Vector

The TDI Vector appears named "Vector .45 ACP", as it has been in Ubisoft shooters since Far Cry 3. The Vector is stored in a very well defended UNIDAD base in the northern half of Media Luna. By default it uses 15 round magazines; 25 rounders must be unlocked from an accessory box. The weapon has the highest rate of fire of all SMGs while having the smallest magazine sizes, but is compensated by having an equally fast reload time. The weapon is used by UNIDAD officers.

A unique variant of the Vector, called the "Mendeleyev" is awarded to the player when they capture Marcus Jensen, which mentions it was gifted to him but Marcus never actually uses a weapon. It has a carved skull over the magwell and sports a white paintjob.

TDI Vector -.45 ACP
A default black Vector. As with the Mk 14 EBR, the Magpul CTR stock is equipped by default.
A tan Vector with an extended mag, original stock, and Osprey .45 suppressor.
Cedric "Ghost Lead" Ferguson "pre-visits" Bolivia with his signature Vector from the previous game which, confusingly, takes place after this one.
Dumping out an extended Glock 21 magazine.
Racking the charging handle back.
An Unidad officer stands vigilant with his Vector. However he's unaware of his compatriot behind him about to be murdered by an angry mountain ghost.
Mendeleyev in Gunsmith.
Screwing an Osprey .45 suppressor onto the Mendeleyev.

Rifles / Carbines

AK Hybrid

A hybrid between the AK-47 and the MPi-KM-72 (a German clone of the AKM) appears in the game as the "AK-47". It has the milled receiver and smooth handguard of an AK-47, but with the D-E selector markings, ribbed receiver cover, non-ported gas tube, and bayonet lug of an MPi-KM-72. The weapon was first seen on the table opposite the Desert Eagle, and also in the hands of one of the cartel members in the trailers. In the final game, the AK can be found in the Libertad province. It is also the primary weapon of rebel riflemen, where it sports a camo-green stock and 20 round magazine.

The AK-47's handguard does not have any rails, thus apart from the GP-25 grenade launcher; it cannot mount underbarrel attachments, although a later update allowed it to use laser sights by mounting it on the gun's side-rail on the receiver. The only stock upgrades available for it is the Romanian side-folding stock, rather than the traditional under-folding stocks used by AKS-47s. It also has an option for a short carbine barrel and long marksman barrel, despite the AK-47 officially only having a 415mm barrel.

However, two special AK variants can be unlocked by completing the main story missions in the Itacua province where players begin the game. They are referred to "His AK-47" and "Her AK-47," belonging to morbid lovebirds; El Polito and La Yuri, Santa Blanca's chief medical officers, who also happen to be their chief interrogators/torturers.

Several rebels also carry AK-47s with a woodland camo pattern on the stock.

AK-47 - 7.62x39mm
MPi-KM-72 - 7.62x39mm
The default AK with a 30-round magazine.
A group of Katari 26 rebels check for enemies with their AKs at the ready. The Katari rebels like to paint the stocks of their AKs with a woodland camo pattern, but not the rest of the gun or other accessories.
El Polito's AK, which looks like it wants to be an AKS-74 with a bakelite 5.45 magazine and side-folding stock. The gun is unique for having a Chinese POSP scope, which is exclusive to sniper rifles, along with the AKS-74 style folding stock, which is not available for any other Kalashnikov-type firearm in the game.
La Yuri's AK (although she herself never uses it in-game). Note the drum magazine (which has a 50-round capacity) and AIMS foregrip. This setup may be a influenced by the infamous Type 56-1 used in the North Hollywood bank robbery. The vertical grip handguard and (lack of) stock modifications are unique for this gun.
A Ghost holds an AK equipped with a drum magazine and compensator.
"His AK-47" in the hands of the "Forgotten Wildlands" Ghost.
El Polito's "His AK-47" lies slumped on a counter as Nomad exacts some .50 caliber justice on behalf of the two buchons' victims.
First person view of a generator being blasted away.
Aiming "Her AK-47", which lacks the RIS rail.
Another Ghost reloads the rebel's Kalashnikov.
Charging "Her AK-47".

AK-74

Russian Spetsnaz operators (stated to be Bodark by Bowman) are seen with AK-74s in La Plaga's briefing video.

A usable AK-74 was later added in Title Update 17, where it can only be obtained through loot crates. It uses black synthetic furniture and an aftermarket KeyMod handguard rail. Unfortunately, its mods are quite limited with it having a total of one buttstock, one magazine size, and one barrel length.

AK-74 - 5.45x39mm
GRW-AK74.jpg
The AK-74 in Gunsmith. The railed section that extends over the dust cover should have a cutout for the top half of the ejection port; the rifle would immediately jam after firing a shot as casings could not possibly eject in this case.
The Narco Roads Ghost infiltrator, who totally isn't Nomad even though he has the exact same voice, shows off an AK-74.

AK-12

An AK-12 can be seen in the hands of a Cartel member in the "Fight for the Wildlands" trailer. The AK-12 can be found in a locked weapons box in Tobacal. A unique AK-12 called "Ritmo" is awarded to the player when they defeat DJ Perico, another variant of the AK-12 called the "GR Network" is available if players has connected to the Ghost Recon Network and tagged 10 Ghost profiles. The weapon is used by mid-level cartel riflemen, who use it with a white Kryptek camo pattern and 20-round magazines. The gun in the same set-up is also used by John Kozak, during Operation: Silent Spade.

The in-game customization menu claims it uses 7.62x39mm rounds. Although an AK-12 prototype was made in that caliber; its in-game performance is closer to that of a 5.56mm rifle, and its magazine is modeled after the 5.45x39mm magazine, hence its more likely it uses the newer 5.45mm cartridge.

AK-12 - 5.45x39mm, 2012 prototype
A sicario drops his AK-12 as a mountain ghost of Bolivia claims yet another enemy of Pachamama.
Kozak shoulders his AK-12, as he witnesses Nomad pistol-whipping a Russian ultranationalist pilot after interrogating him.
The AK-12 with a thirty-round magazine in Gunsmith.
Ritmo (Spanish for "Rythm"; which is fitting considering the boss it is attributed to) in Gunsmith.
The AK-12 in-game, with the 20-round mag.
Iron sights of the AK-12.
Putting some rounds into the center mass of a cartel heavy with a kitted-out AK-12.
Reloading the AK.
Racking the left-side charging handle.
A Ghost stalks a hotel worker with "Residous" in hand and "Ritmo" prominently on his back.

CZ 805 BREN

The CZ 805 BREN is the weapon of choice for higher-level cartel riflemen, who uses it with a Kobra sight and G33 magnifier. Its also strangely used by El Commandante, a corrupt Unidad war hero, instead of his organization's standard-issue R5 RGP. It can be unlocked from a storage site in central Villa Verde. It is indexed as "805 Bren A2", which is incorrect since it initially starts with the standard 14.2 inch barrel, making it the A1 variant. It can still turn into the A2 variant however, by installing the 10.9 inch short barrel. A unique CZ 805 called "El Comandante" is rewarded to the player when they defeat the UNIDAD commander El Commandante in the Unidad Conspiracy missions. It has a Magpul D60 drum magazine which cannot be found in the open world.

The 805 BREN is strangely the most flexible assault rifle in the game. It is the only assault rifle that is capable of changing buttstocks, has all 3 firing mode options, all 3 barrel lengths, and mount all handguard attachments.

CZ 805 BREN A1 with tan upper receiver - 5.56x45mm NATO
CZ 805 BREN A2 with black upper receiver - 5.56x45mm NATO
A CZ 805 BREN with a 30 round Magpul PMAG in Gunsmith.
A Santa Blanca CZ 805 BREN in Gunsmith.
"El Comandante" in the gunsmith.
The CZ 805 with an M320 launcher in game.
Reloading.
Giving the charging handle a yank.
A sicario keeps watch for assailants with his 805 BREN at the ready. Unfortunately, he didn't keep a vigilant-enough watch. Of note, SB sicarios technically use the A1 variant as they're using the 14.2 inch barrel
Nomad guns down a group of sicarios with her 805 BREN "pistol", sporting an H&K GLM, PEQ-15 IR laser, and 50-round P-mag. While giving it the single-shot only trigger group would still allow it to qualify as a pistol, installing a grenade launcher may have voided the classification.

Daniel Defense DDM4 MK18

The Daniel Defense DDM4 MK18 was added in Special Operation 4, acquirable from battle crates or the store.

Daniel Defense MK18 SBR with DD magazine - 5.56x45mm
The basic DD MK18 in Gunsmith with the addition of a 30-round magazine. Note the Safe/Fire markings on the receiver, suggesting the gun was modeled after the commercial version.
A less "naked" DD MK18 in Gunsmith.
Nomad aims the modded DD MK18.

Desert Tech Micro Dynamic Rifle

The Desert Tech Micro Dynamic Rifle is an assault rifle introduced in the "Fallen Ghosts" DLC, where it is only called "MDR". Quite confusingly, its initial 30-round magazine is for 7.62x51mm rounds, but its 20 and 50-round magazines are for 5.56x45mm rounds. While the MDR does have official conversion kits that allows it to use 7.62x51mm, 5.56x45mm, and .300 Blackout rounds (which would somewhat explain this discrepancy); this is not reflected in the weapon's damage stats, as the game treats it like a 5.56mm weapon regardless. It is obtained upon successfully completing all 3 intelligence gathering missions on Tomas Ortega. Los Extranjeros Jammer soldiers wield the MDR.

If the player has the "Fallen Ghosts" DLC purchased, the MDR is immediately available upon starting the game, with all optic mounts, a vertical grip, and 20-30 magazines auto-unlocked for it. Likely due to a programming error, if the weapon is unlocked for use in the standard campaign: it will require the 50-round STANAG magazine mod to be unlocked, rather than the 50-round P-MAG mod to allow use of 50-round magazines, despite it only using Magpul PMAGs models in all of its magazine mods.

Desert Tech Micro Dynamic Rifle, production version - .308 Winchester
The MDR in-game, quite possibly having the most discrepancies out of all the new weapons introduced in the expansion. In this setup, its loaded with the default 30-round magazine (which is suppose to be for 7.62x51mm rounds)
A customized MDR with a US woodland camo pattern, with the 5.56x45mm 50-round PMAG installed. Apparently you don't need conversion kits for the weapon in this game: just cram whatever magazine suits your fancy and it'll work.
An electronic warfare commando with his DT MDR.
A vanilla MDR in the hands of a Ghost.
Reloading.
Pulling the charging handle.

FAMAS G1

Indexed ingame as the "G2", the FAMAS G1 is stashed away in a remote mountain hut in the southwestern corner of the map, within the mountainous Inca Camina province. It can only fire in full-automatic or single shots; for some reason there is no trigger pack with the three-round burst fire setting.

The weapon has some of the lowest damage stats for any assault rifle, but makes up for it by having the highest rate of fire of any AR in the game. Additionally, due to the lack of a side-rail, it is not capable of using laser sights.

FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from the FAMAS F1.
FAMAS G2 - 5.56x45mm
The FAMAS G1 with a 20-round STANAG magazine. The lugs for the bi-pod are missing.
The FAMAS in the hands of a Genome sentry.
Unlike most games, the FAMAS in Wildlands actually uses its proper iron sights instead of added BUIS on the RIS rail.
Changing magazines.
Giving the charging handle a tug.

FN FAL

Another sicario in Perico's briefing video has a standard FN FAL. Los Extranjeros commander Juan Ignacio "El General" Merlo can be seen posing with a FAL variant in his briefing video.

A usable FAL was added as an Ubisoft Club reward for the game's second anniversary on March 7th, 2019, although it was occasionally available in the recently released "Guerilla Mode" from the weapon vendor, even before its official release date. The weapon is stuck in its default configuration, and has no other barrel lengths or alternative stocks available, although it has an array of rails to support various attachments, along with a 30-round magazine. It can also be silenced, even though the gun's default flash hider would realistically not allow a modern silencer to be mounted on it.

Due to the shortness of its rails, its not able to mount any grenade launchers and is not able to use the COMPM4 RDS and Elcan Spectre DR scope, along with setups that require the G33 magnifier. Strangely it can still use the ACOG, despite the COMPM4 and the Spectre being nearly the same size.

FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm
The FAL in Gunsmith.
Nomad with a customized FAL sporting an USAF Tiger Stripe camo pattern and olive green 30-round magazine, in his poor attempt to imitate a Rhodesian FAL.
Aiming down the FAL's default iron sights.
Cartel sicarios in the lower right corner, the one in front with an FN FAL.
L1A1 SLR, original model - 7.62x51mm NATO. Early version of the L1A1 had wood stocks, handguard and pistol grips, along with a cylindrical wood carry handle.
El General poses with a FAL variant while in Mexican Army.

FN F2000 Tactical

The FN F2000 Tactical was added with the Special Operations 3 update, it is included with the Silent Spade pack or can be bought separately. Due to the lack of an underside rail (which is strange since the F2000 Tactical is suppose to have a tri-rail on the handguard), it is unable to use under-barrel attachments.

FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO
The FN F2000 Tactical in Gunsmith.
Not happy with the bulkiness of the standard issue SC 4000, this Splinter Cell kicks it old school with a much more manageable F2000 Tactical.

FN SCAR-H

Holt can be seen with a suppressed FN SCAR-H in a pre-release screenshot and is his weapon of choice in the main game. The SCAR-H can be found in a locked weapons box in the UNIDAD-ridden province of "Flor de Oro" and is labeled as the "Mk 17". The SCAR-H starts with a 20-round magazine, and can be modified to accept 30-round extended magazines, various tactical laser sightings, various optical scopes, underbelly foregrips, and the M203 grenade launcher or Heckler & Koch GLM grenade launcher.

Third Generation FN SCAR-H STD - 7.62x51mm NATO
Previewing a tan SCAR-H Mark 17. It can be fitted with the barrels of the CQC or LB models, although the CQB barrel is a bit longer than it should be.
A MARSOC-inspired Ghost poses with his Mk. 17 after capturing an airfield.
Engaging a straggler while aiming down the ELCAN SpectreDR scope.
Zooming in to get a better shot on a cartel sniper.
Reloading the SCAR.
Giving the right side charging handle an AK-like tug.
Holt's SCAR-H.
Holt fires his SCAR-H in the middle of an engagement with the Ghost team.

FN SCAR-L

The FN SCAR-L was added in Special Operation 4, purchasable either as part of the Frontline Pack or by itself. 7.62x51mm caliber markings can be seen on the left side of the upper receiver, suggesting that Ubisoft used the same texture as the SCAR-H on it. Its description seemingly references a SCAR-H with a 5.56mm caliber conversion kit installed, although the model itself is based on the SCAR-L.

FN SCAR-L STD - 5.56x45mm NATO
The basic SCAR-L in Gunsmith. Note that the "standard" length barrel appears to be 16" (as on the civilian SCAR 16S) as opposed to the correct 14".
The SCAR-L looking a bit more respectable.
Aiming the SCAR-L.

Heckler & Koch G36C

The Heckler & Koch G36C can be obtained at any time through the Ubisoft club and the player can start the game immediately with this in their armory if they start a new game, with the weapon being a direct upgrade over the P416. However, its unique 30-round magazine and custom stocks are found separately. The weapon is also used by some mid-level sicarios.

The weapon can also be fitted with a 12.5cm "long" barrel, turning it into a pseudo-G36K.

Heckler & Koch G36C - 5.56x45 NATO
Previewing the G36. As with many other rifles, it uses Magpul MBUIS by default instead of the original HK iron sights.
A sicario readies his G36C as he searches a warehouse for a disturbance. Sadly, the disturbance found him first.
A camouflaged G36C in the hands of a Ghost.
Aiming down the "zoomed-in" reticle of the CompM4S.
Swapping mags.
Charging the G36C. Note the SCAR-H with the SSR-style stock on his back.
Nomad guns down a sicario with her silenced faux G36K. This can be achieved by using the "long barrel" mod in the customization screen.

Heckler & Koch HK416F

The Heckler & Koch HK416F, indexed as the "416", is included in the Rainbow Six Equipment Ghost Pack released alongside Title Update 15. A bug in the update resulted in the back up iron sights being flipped down even if no optic is attached to the carbine, but this was fixed in a hotfix that also added an 11.5" barrel based on community feedback. Team Rainbow operator Twitch is armed with an HK416F during the missions Operation Revenge and Operation Archangel, likely standing in for the HK417 she uses in Rainbow Six: Siege (although her other primary weapon, the FAMAS, is already in the game). This is the first appearance of this particular HK416 variant in any media.

Heckler & Koch HK416F standard model with 14.5" barrel - 5.56x45mm NATO.
The HK416F in Gunsmith, sans any customization. Note that the spigot for the rifle grenade adapter is missing.
HK416F, DEVGRU-inspired.
"Guys, I'm fairly certain this isn't Pakistan..."
Twitch holding her HK416F.

IWI Galil ACE GAR1639

The Galil ACE GAR1639 was added as part of Title Update 16. It fires in fully-automatic mode, meaning it is intended to pass for the Galil ACE 32 military version. It is indexed as the "AC-AR" (the same Ubisoft designation from Watch_Dogs) and can only be obtained through Battle Crates.

IWI Galil ACE GAR1639 - 7.62x39mm
The Galil ACE in Gunsmith. Note the two-position fire selector, indicating that it is modeled after the civilian GAR1639.

Knight's Armament Company PDW

The Knight's Armament Company PDW appears in game as the "SR-635" (which is actually the name of another KAC product, a normal short-barreled AR15 design chambered in the same 6x35mm caliber), and is classified as a submachine gun by the game. Midas carries the PDW as his weapon of choice in-game, equipped with a Kobra sight. Its also used by Emilio, a cartel deserter in Montuyoc, who strangely uses the same setup and color-scheme as Midas' PDW.

It is located in a coca paste factory in the northern edge of the Ocoro province.

Knight's Armament Company PDW - 6x35mm
The Knight's Armament Company PDW
A Ghost Operative holding a Knight's Armament Company PDW with 8 an inch barrel.
This KAC PDW has a folded stock. Note that Midas has ghosted into the image, above the mini-map.
Reloading the KAC PDW.
Midas' PDW.
Midas and Weaver in the middle of an engagement with their KAC PDWs. Due to a bug in the game, AI team members may end up with different weapons instead of their intended firearms (in this case, Weaver carries an PDW instead of his usual Mk14) after being customized by the player.

L85A2

The L85A2 is one of the game's unlockable assault rifles. It comes with a 20-round STANAG magazine by default, an optic rail, a Daniel Defense railed forend, and Troy back-up sights. Due to a glitch, mounting either an ACOG or COMPM2 sight results in it being mounted on the fore-end of the gun, despite it showing on the top of the receiver in the inventory.

The L85 is found in the basement of La Santera's home, next to her chapel in Espiritu Santo. It is unusually accurate, in fact it's the most accurate assault rifle in the game, rivaling that of DMRs like the SR25 and G28.

L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm NATO
Stock L85A2 in the Gunsmith. Note the rather undersized magazine (certainly not filling out the entire magwell) and that the bolt is not fully in battery! It remains this way even in gameplay.
An L85A2 with a vertical grip and ELCAN Spectre scope. Note the folded down BUIS, the classic SA80 carry handle sights are not used in-game. Compare the width of this 30 round magazine with the previous one.
A Ghost stops and looks at a pack of wild dogs. Note the silly placement of the ACOG scope on his L85.
Reloading the L85A2, now equipped with a Spectre scope in a more sensible location.
Giving the comma-shaped charging handle a rather meager powerstroke.

M4A1

In the debut trailer a member of the cartel can be seen dropping an M4A1 through the eyes of a scope. Midas can also be seen with one, but ended up armed with a KAC PDW when the game was released. A unique version, dubbed the "M4A1 Tactical" is given to the player after defeating Carl Bookhart, a former US Ranger turned cartel drill instructor. It has a brown paint job, Aimpoint CompM4 sight, vertical grip, and can only be fired on semi-auto despite its fire selector switch. When encountered however, Bookhart does not use this weapon and instead opts to use the standard M4s used by all other cartel riflemen. A second unique variant, the "M4A1 Commando", comes from the Special Forces pack, and has an Aimpoint CompM4 sight like the Tactical, as well as a darker paint job, a wrapped handguard, and what seems to be a piece of a winter parka on the stock to serve as an improvised cheekpad.

The M4A1 can be recovered from a locked weapons box in Floro De Oro, around a UNIDAD-controlled sawmill. The weapon is versatile as due to its balanced performance and large modification pool. Some mid-level sicarios also carry M4A1s which has a mounted red dot sight and 20-round magazine. The M4A1 also seems to be the default primary weapon for NPCs during certain animations, even if they're suppose to use another weapon (although this was likely done to ease animation concerns as these events can involve any random NPC). Rather bafflingly, despite having an adjustable stock it is not possible to extend the M4A1's stock and so it always remains in the fully retracted position, in addition to being ridiculously oversized.

M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
A sicario scans the horizon with his M4A1 at the ready. He's currently unaware of the mountain ghost stalking him from the ridge.
An Unidad soldier terrorizing some civilians with an M4A1 as the water ghosts of the Montuyoc's red lagoon set up to put an end to this injustice. The soldier has an R5 RGP slung on his shoulder, which is suppose to be his main weapon.
An M4A1 picked up from a fallen sicario. These have the burst/auto trigger group and therefor no function for semi-automatic.
A look down the sights of a Ghost Operative's M4A1.
A preview of the M4A1 in the "gunsmith" menu.
A Ghost Operative holds an M4A1 with 30 round magazine and forward grip as he scours Bolivia for a patch of terrain to match his fatigues.
M4A1 Tactical in Gunsmith.
M4A1 Commando from the Special Forces Ghost Pack in Gunsmith. Like the SB M4 above, this model has the burst/auto trigger group and no option for semi-automatic.
Reloading Bookhart's M4 after liberating some rebels, who celebrated their freedom by stomping on an ammo crate.
Nidia holding an M4 in her briefing video in what should be IMFDb's new logo, in this esteemed contributor's personal opinion.

Magpul PDR

Returning from Ghost Recon: Future Soldier, the Magpul PDR is part of the Fallen Ghosts DLC, and is awarded to the player upon successfully doing all 3 intelligence gathering missions on Dante Cruzar. As with the KAC PDW, it is categorized as a sub-machinegun in-game, despite being a compact bullpup-style assault rifle.

If the player has the "Fallen Ghosts" DLC purchased, the PDR is immediately available upon starting the game, with all optic mounts unlocked for it. Due to a programming error or lack of related class-upgrades (as there are no 5.56mm SMGs), to unlock the 30-round magazine for the weapon: the player has to obtain the KAC PDW's 30-round 6x35mm magazine upgrade, although the PDR was never chambered in that round.

A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO
The PDR in Gunsmith.
A Ghost models the PDR, wondering why it rains all the time in this DLC.
Aiming with the Aimpoint M4S sight.
Reloading.
Charging the PDR.

Q Honey Badger

The Q Honey Badger chambered to use .300 AAC rounds was added with the Special Operations 3 update on December 11th, 2018. Previously, the weapon could be unlocked by completing the December 19, 2018 challenges, but after that ended it can now only be obtained from the Ubisoft store. It's incorrectly classified as a submachine gun and its suppressor cannot be removed (although the Honey Badger in real life can function with or without an attached suppressor).

Interestingly, when applying a camo or a paint job: the handguard and stock will remain light gray.

Q Honey Badger SBR - .300 AAC Blackout
The Honey Badger in Gunsmith.
A customized Honey Badger in the inventory with a black finish. Either due to an odd design choice or bug: the weapon's handguard and stock remains light gray, even after switching color patterns.
A Ghost (the other Ghost) holds their Honey Badger.
Aiming the Honey Badger.
Discarding the magazine with a flick...
...and inserting a new one.
Nomad guns down a group of sicarios with his customized Honey Badger.

Remington ACR

In one of the released screenshots a Ghost operative can be seen with a Remington ACR slung on his back, it is also the default rifle of Nomad during in-game cinematics, where it sports a collapsible stock, reflex sight, and worn tan finish, although in some cutscenes it will instead sport a black finish instead. The ACR can be found in a locked weapons box in the village of La Loma in the Media Luna province, which contains a UNIDAD combat outpost. It starts out with a standard 20-round magazine, and can be modified to accept 30 or 50-round magazines, various tactical laser sightings, various optical scopes, underbelly foregrips, and the M203 grenade launcher or Heckler & Koch GLM grenade launcher.

Remington ACR with 14.5" barrel, 5-sided handguard, and fixed stock - 5.56x45mm NATO
A default ACR (sans the 30-round mag) in the Gunsmith menu.
A black ACR fitted with a longer barrel, adjustable stock, and Magpul MBUIS.
Kozak with the accompanying "GR:FS ACR", with a gaudy weapon skin.
Aiming down the magnified EOTech on a normal ACR.
Unlike the previous game, the magnifier can be toggled. Note that this also toggles the reticule.
Rocking in a Magpul magazine, this is the procedure shown on every rifle despite not being possible on most of them anyway.
Charging the ACR.
Nomad aims her worn, cinematic ACR as she prepares to arrest El Sueno.
Nomad's cinematic ACR, now sporting a black finish instead.

Remington R5 RGP

The Remington R5 RGP appears in the game as an unlockable weapon, stored in the abandoned Agronomic Center in northern Monte Puncu. In-game it is the standard carbine of UNIDAD, a corrupt Bolivian military police unit, who uses the standard configuration with an attached Elcan SpecterDR scope. Despite having a selector switch, it is not possible to switch the R5 to semi-auto, and thus it only fires in fully automatic.

Remington R5 RGP - 5.56x45mm.
The Remington R5 RGP in the gunsmith menu. This is the standard setup carried by UNIDAD.
An attempt to recreate Mads Mikkelsen's character Cliff from Death Stranding, with the R5 standing in as his fictional AR derivative.
Reloading.
Tugging the charging handle.
Thinking they were betrayed, an Unidad squad opens fire on their cartel companions with their R5 RGPs. Little do they know they were deceived into doing so by a mountain ghost, who's observing the chaos from the ridge.

SR-3M Vikhr

Returning from the previous game, the SR-3M can be found in a cartel-controlled town in the Agua Verde province. The weapon is used by higher-level members of the Kataris 26 rebels, who uses it with a 20-round magazine and the gun is fully painted green.

SR-3M - 9x39mm
A fresh SR-3M in Gunsmith. The foregrip is actually extended by default.
Left side view of a modified Vikhr. The 30-round magazine can be unlocked in another town in the same province, which is unusual for a weapon in Wildlands as most unique weapon parts are scattered on throughout the map.
Attaching a suppressor to the Vikhr.
Aiming down the somewhat peculiar sights of the SR-3M.
Another Ghost reloads his somewhat silly tacticool Vikhr.
Charging the SR-3M.
A pair of Kataris 26 rebel veterans scan the area with their SR-3Ms. The picturesque view of Inca Camina's snowy mountains can be seen in the background

SIG-Sauer SIG556xi Russian SWAT

The SIG556xi Russian SWAT can be found in a dump in the rainforest region of Caimanes. It is indexed as "556xi", similar to the version in Rainbow Six: Siege. A variant called "SIG556 Llama" is awarded to all players who have participated in the open beta, but can be bought from the store.

For some reason, the weapon can only use the M203 grenade launcher attachment, as the H&K GLM is not available for use on this weapon.

SIG-Sauer SIG556xi Russian SWAT - 7.62x39mm
Previewing a 556xi Russian SWAT with a long barrel and a polymer AK magazine.
A SIG556xi "pistol" with a 20-round metal AK mag.
A Ghost waves to his squad, 556xi in hand.
Reloading the SIG556xi.
Giving the charging handle and bolt a swift yank.
Nomad returns fire with her SIG556xi compact carbine. She'd call it a pistol, but had enough with the ATF's confusing classification conventions as it is.
SIG556 Llama in Gunsmith.

Steyr AUG A3-CQC

A Steyr AUG A3-CQC can be found in a base in the western half of Bervechos. By default, it is equipped with regular 30-round magazines that only hold 20 rounds; the 30-round magazine is modeled out of the extended 42-round AUG magazine. It can also be fitted with an abnormally long barrel mod that appears to be based on the AUG HBAR.

The weapon has above-average handling and accuracy compared to other 5.56mm rifles, but suffers from an abnormally low armor-penetration stat (which is strange, since it has a default 18 inch barrel, some of the longest in the game's armory).

Steyr AUG A3-CQC, 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm
A black AUG A3 in the Gunsmith menu. Lord only knows why this gun has so many inconsistencies in comparison with its cousins.
An AUG A3 with a 621mm barrel attached, allowing it to function as a faux HBAR.
A Ghost experiences a flashback to the Isla Inocentes level from Battlefield: Bad Company 2's multiplayer mode, complete with the US Army assault uniform and M203-equipped AUG A3.
Aiming down the TA31H ACOG scope.
Reloading.
Giving the charging handle a tug.

IWI TAR-21

The IWI TAR-21 is another assault rifle that returns from Future Soldier. It is found in the town of Choza Padre in the Montuyoc province. The weapon's description refers to it as the "IDF standard rifle", although the IDF has replaced it with the MTAR-21. By default, it is actually a CTAR-21 with the 64cm barrel, but can be turned back into a normal TAR-21 with the long barrel modification.

Los Extranjeros footmen also use the CTAR-21 as their service weapon, although only using a 20 round magazine and oddly, with iron sights instead of any kind of optics.

IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm
IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm
A CTAR-21 with a fresh coat of green paint and various attachments.
A more worn original Tavor.
A Los Extranjeros footsoldier with the Tavor.
The TAR-21 in the hands of a Ghost.
Aiming down the classic Tavor iron sights.
Reloading a STANAG magazine.
Charging the TAR-21.
Nomad aims her customized CTAR-21 at General Baro as she prepares to take him into custody for questioning. Also note the MAC-10 with a US-woodland camo pattern in her holster.

POF P416

The POF P416 appears in Ghost Recon Wildlands as the first assault rifle available to the player. Its description refers to it as a "high end update" to the M4, but due to it being one of the game's three starting weapons (along with the MP5 and FNX-45), its stats are abysmally low and has very little customization options. A variant called the P416 "Micteca" was awarded to players who completed Season 2's challenges.

POF P416 - 5.56x45mm
The POF P416 in the gunsmith menu.
Nomad scratches his beard while showing off his P416.
Another angle.
Reloading a customized P416.

Vektor R4

Pac Katari is shown holding a Vektor R4 in El Commandante's briefing video. The R4 is properly introduced into the game in the "Fallen Ghosts" DLC, where it is called simply the "R4" and obtained after defeating Tomas Ortega. The weapon features a polymer folding stock and a railed handguard (which causes attached optics to be mounted at the barrel part of the gun). For some reason, the game states that the weapon uses 7.62x39mm round; only the Galil ACE 30-series is chambered for this cartridge. Even more confusing is that it uses two types of magazines; the model for the 20-round mag is from the AK-12, and the 30-round mag is its factory 35-round 5.56x45mm magazine. It is also the main weapon of Los Extranjeros heavy armored soldiers, who use it with the stock folded.

If the player has the "Fallen Ghosts" DLC purchased, the R4 is immediately available upon starting the game, with all optic mounts, a vertical grip, and 20-30 magazines auto-unlocked for it.

Vektor R4 assault rifle of the South African forces with 50-round magazine - 5.56x45mm NATO.
Pac with an R4.
Vektor R4 in game.
A Los Extranjeros heavy armored soldier with his R4.
A Ghost guards the outside of a religious shrine with his South African Galil.
Aiming the R4 at the sky.
The Ghost reloads his Vektor while worrying about that purple spot that suddenly appeared on his chest.
Charging the R4.
Reloading the Extranjeros R4. For some reason, when using the rifle outside of the DLC, the reload animation changes to a somewhat overhand technique instead of the usual AK bolt-pull with the right hand.

War Sport LVOA-S

The War Sport LVOA-S from The Division is part of a thematic Ghost pack available for free for any player that owns both The Division and GR:W. It cannot be customized for some reason, and only holds a meager 20 rounds in 30 round PMAGs. Another variant of the LVOA-C was added with the Tier 1 update called LVOA-C Bad News which is unlocked by reaching Tier 5 in Tier 1 mode, it has an EXPS3 with a G33 magnifier, an M203 grenade launcher, an ATPIAL laser sight and a detachable suppressor. The magazine correctly holds 30 in this variant. A customizable LVOA-S (with almost identical stats to the Division-themed LVOA) was finally added in the "Relentless Fight" Ghost Pack with Title Update 16.

War Sport LVOA-S - 5.56x45mm NATO
The "LVOA-C" in Gunsmith. Note the complete lack of a gas tube or gas block beneath the handguard.
The LVOA-S "Bad News" in Gunsmith.
Nomad looking down on her custom LVOA-S' hybrid sight.
A Strategic Homeland Division Agent journeyed out to the mountains in upstate New York, but somehow ended up in the Andes instead.
Aiming the LVOA-S.
Reloading.
Letting the charging handle slide back into battery.
A customized LVOA-S with an EOTech EXPS, AN/PEQ-15, Magpul AFG, 30-round magazine, and sound suppressor in Gunsmith.
Nomad wields the customized LVOA-S, albeit with an ELCAN SpecterDR and 20-round magazine. At the time this screenshot was taken, the 30-round magazine was bugged and would float around the world model's buttstock as opposed to being seated in the magazine well. It'd be funny, if it weren't so sad that a bug so blatant can make it through QC.

M16/SP1

A custom M16/SP1 with a detachable carry handle and M203 heatshield is included in the Predator Ghost Pack, the contents of which are based on the eponymous film franchise. Thus, the M16 is intended to represent the M16/SP1 used by Major Alan "Dutch" Schaefer (Arnold Schwarzenegger) in Predator. The visible castle nut between the buttstock and receiver and M203 groove on the barrel shows how Ubisoft reused some of the M4A1's model components. It is equipped with an M203 grenade launcher by default, even if the player hasn't unlocked the grenade launcher skill.

M16 aka SP1 (flat "slab side receiver") with an A1 "birdcage" flash hider, used to resemble the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm
Dutch's screen-used M16/SP1 with faux M203 launcher as seen in Predator for comparison - 5.56x45mm/39mm © Copyright MPM2008 - 2009 Licensed to www.imfdb.org
The custom M16/SP1 in Gunsmith. The M203 can be removed and replaced with any other underbarrel attachment in the game, but the M203 heatshield always remains and acts as the rifle's handguard. Also note the A1-style carry handle with an A2 adjustment knob; the A1 rear sight is adjusted with a bullet rather than by hand and thus no such knob would be present on a real A1 carry handle.
Major Alanna "Dutchette" Schaefer, Dutch's lesser known, much meaner cousin, in town to face off with an old family foe, M16/M203 in tow.
The M16 in the hands of a member of Task Force Ranger.
Aiming down the carry handle irons.
The Ranger reloads his M16, wondering why it's now chocolate-chip-ified.
A more contemporary Ghost charges his rifle.

Winchester Model 1894

An engraved Winchester Model 1894, called "Stampede", can be bought as part of the "Last Chance" or "Antique Weapons" packages.

Winchester 1894 - .30-30
Note the empty cartridge saddle.
A Ghost unwisely takes aim at a UNIDAD attack helicopter with his Winchester.
Mid-cycling the 1894 while in ADS mode. Note the plaid Ghost's left-handed posture in this instance.
The iron sights of the idle Winchester.
The "Forgotten Wildlands" enthusiast reloads his Model 1894...
...and works the action.

SC 4000

The SC 4000 from Splinter Cell: Blacklist is included in the Splinter Cell Equipment Pack exclusive to the Year 2 Season Pass.

Concept art of the SC4000. Note the odd and not quite reachable position of the fire selector.
The SC 4000 included in the Splinter Cell Equipment Pack. Unlike in Blacklist where it's integrally suppressed, the rifle here instead uses the same detachable sound suppressor as other assault rifles.
The Fourth Echelon agent brandishes his SC 4000. Note that when compared to Blacklist, the weapon is ungainly large, nearly doubling in size.

Shotguns

AA-12

The AA-12 was added with the Special Operations 3 update. Like in recent Ubisoft titles, it is indexed as the "ACS-12". Previously it could be unlocked by doing several weekly challenges, but after that ended it can now only be obtained through the Ubisoft store. The weapon is the first fully-automatic shotgun featured in the game.

The weapon can accept a 20 round drum magazine and despite having side rails, it cannot accept any laser sights.

MPS Auto Assault-12 - 12 gauge
The AA-12 in Gunsmith.
Nomad holding their AA-12 with a 20 round drum magazine.
Aiming the AA-12.
Reloading the AA-12's 20 round drum magazine.
And then reloading its regular 8 round magazine.

Benelli M4 Super 90

Benelli M4 Super 90 shotguns are seen being fired by U.S. Marines in the briefing video for the cartel's security branch. An M4 Super 90 was later added as a usable weapon in the "Relentless Fight" Ghost Pack with Title Update 16.

Benelli M4 Super 90 with 7-shot tube - 12 gauge
U.S. Marines firing Benelli M4 Super 90 shotguns.
The M4 Super 90 in Gunsmith, equipped with the short barrel and extended magazine tube
After finally getting her hands on a Benelli M4, Nomad felt the urge to dress up as a Marine Raider for Halloween. Former Secretary of Defense Mattis was not amused and thus upon returning to Georgia, she learned that every toilet on the home base had become known as "nomads."
ADS view of the M4 Super 90. Unlike many weapons in the game, it uses its own sights as opposed to having foldable BUIS tacked on.

ENARM Pentagun

The ENARM Pentagun revolver shotgun was added in Title Update 15. It is only attainable from Battle Crates.

ENARM Pentagun - 12 gauge
The ENARM Pentagun in default form in Gunsmith.

Franchi SPAS-12

The SPAS-12 can be found in the province of La Cruz; by default it has its stock folded, and holds 5 shells. A unique version called "El Obsequio" ("The Gift" in Spanish) awarded to the player when they help El Pulpo escape from Bolivia, it has a black and grey two tone with "Para Papa" engraved into its pump handle.

Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge
The standard SPAS-12 in the gunsmith menu. This one has the 8 round magazine (which is covered in unusable rails) and "short barrel" in-game attachments.
A Ghost Operative holds a SPAS-12 with folded stock as he has a flashback to Isla Nublar.
The operative loads his SPAS-12 as keeps an eye out for any "clever girl".
"El Obsequio" in the hands of another Ghost.
Aiming through the iron sights and stock.
The sight picture can be cleared up by unfolding the stock. The lack of a rail on top of the receiver prohibits the shotgun from mounting optics.
The unfolded-stock SPAS-12 as seen in third person, with a SilencerCo Salvo-12 to boot.

Over and Under Shotgun

An Over and Under Shotgun known as the "Wilderness" is available in a Ghost Pack.

Browning 5.25 O/U - 12 gauge
The "Wilderness" in Gunsmith.
Looking for birds out in the field around a farm.
Aiming the O/U shotgun.
Reloading the shotgun with some invisible 12 gauge shells.
Another shot of the reload animation. At least the opening lever actually moves.

Remington 870

Named the "Ice Shard", the Remington 870 is available in another Ghost Pack (Yeti Hunter).

Remington 870 Police Magnum with black synthetic furniture - 12 gauge
Previewing the "Ice Shard."
The Yeti Hunter and his Remington 870.
Aiming the shotgun with misaligned sights.
Cycling the action.
Reloading the 870.

Saiga-12K

The same custom Saiga-12K from Rainbow Six: Siege appears in Wildlands, with the same "SASG-12" moniker that several recent Ubisoft games have used for some reason. The Saiga-12 can be unlocked from a weapon crate located in an outpost in the far northeastern corner of the Agua Verde (this province contains several Russian weapons, for some reason). A unique variant of the SASG-12, "¡SILENCIO!", is awarded to the player when they defeat El Sueño.

Saiga-12K - 12 gauge
A heavily customized Saiga-12 by the Hatcher Gun Company (H.G.C.) - 12 gauge
The "SASG-12" in the Gunsmith preview. It has a normal AK stock rather than the CAA stock from the Siege model.
A Saiga-12S with a 5-round magazine, vertical grip, different iron sights, and a compensator.
The tactical Saiga in the hands of a Ghost. Note its rather large proportions.
Reloading the Saiga 12.
Unlike in Siege, the left side charging handle is actually used.
¡SILENCIO! in Gunsmith.
Out on patrol during a rainy night with ¡SILENCIO!

Serbu Super Shorty

The Serbu Super Shorty shotgun based on the Remington 870 variant is usable in the game. Because guns cannot hold an extra round in the chamber when reloading in Wildlands, the Super Shorty can only hold two rounds, essentially making it even more redundant than a sawed-off double barreled shotgun as the Shorty has to be rechambered between shots. It is stored in at a UNIDAD FOB where an early main story mission occurs in Itacua. A unique variant, "El Cuentista" (Spanish for "storyteller") is awarded to the player when they defeat El Wey. It has a custom red paint job.

Serbu Super Shorty Shotgun made from a Remington 870 - 12 Gauge
Serbu Super Shorty
El Cuentista in Gunsmith.
A Super Shorty with an "extended" barrel inside a sheep slaughterhouse.
"Aiming" the Serbu at an unsuspecting narco-scientist.
Firing and pumping "El Cuentista", note the ejected shell can be seen just ahead of the operator's forearm.
Reloading the red Shorty.

Winchester Model 1887

The Winchester Model 1887 was added in Title Update 16. It is indexed as the "Model 1887" and can only be acquired through Battle Crates.

Winchester 1887 shotgun - 12 gauge
The Winchester 1887 in Gunsmith.

Sniper Rifles

Accuracy International L115A3

The Accuracy International AWM, known in-game under its UK military designation of L115A3, is located on a coca farm in the Monte Pucnu region. The rifle's description mentions its (now former) record of holding the longest confirmed sniper kill at 2,475 meters by a British Army sniper. A unique variant, "The Warhawk", is awarded to the player when they defeat Boston Reed. It has a unique paintjob based on the Flying Tigers' nose art.

Accuracy International L115A3 - .338 Lapua Magnum
A green-stocked AWM in the loadout menu.
Watching the sunrise on Agua Verde with the L115A3.
Aiming at a cartel drug barge.
Cycling the AWM after some successful shooting.
Reloading.
The Warhawk in Gunsmith. All things considered, the paintjob of a Hawker Hurricane or Supermarine Spitfire would be a bit more appropriate for a British sniper rifle.

Blaser R93 LRS2

A Blaser R93 LRS2 is included in the Predator Ghost Pack as another reference to the Predator film franchise, this being the rifle used by IDF sniper Isabelle (Alice Braga) in Predators. It is incorrectly shown with a rotating bolt handle (probably just to reuse animations from the other sniper rifles) rather than being accurately depicted as a straight-pull bolt action rifle.

Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum. The rifle is usually outfitted with either a Parker & Hale or Harris Bipod.
The Blaser R93 LRS2 in Gunsmith.
A Ghost uses a winterized R93 to subconsciously convince El Sueño to dismantle his cartel.
Cycling the Blaser.
Reloading the R93. Note how the bolt handle is turned up.

Desert Tech Hard Target Interdiction

The base game's original .50 caliber sniper rifle, the Desert Tech HTI can be unlocked from a weapon crate from a base in the Montuyoc region. A variant called the Desert Tech HTI "BDC" was added with the Tier 1 update and is unlocked by reaching Tier 40 in Tier 1 mode. It has significantly more damage than the standard HTI, it comes with a unique hexagon camo and detachable suppressor.

The HTI is the most powerful firearm in the game, capable of destroying a helicopter with a single, direct hit (while other bolt-action rifles needs 2 hits).

Desert Tech Hard Target Interdiction (Black) - .50 BMG
Previewing the HTI.
The "BDC" in the gunsmith.
The unlockable "Muddy Bones" in Fallen Ghosts.
The DT HTI in the hands of a Ghost dressed in an ODST-like uniform from Halo.
Operating the bolt.
Reloading.

Desert Tech SRS Covert

The Desert Tech SRS Covert appears in the game as the "SRS A1" and is located in a tunnel in the central part of the Mojoyoco province. The gun currently boasts the fastest rate-of-fire for any bolt-action rifle.

Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum
A brown Stealth Recon Scout Covert in the Gunsmith menu.
A Ghost overlooks a UNIDAD checkpoint with his SRSA1 Covert.
Working the rifle's bolt.
Reloading the SRS.

DSR-Precision DSR-1

A DSR-1, indexed as the "SR-1", is stashed away at a checkpoint on Salar de Uyuni, the massive dried-up lake in the Koani sector, along the northwestern boundary of the map.

DSR-Precision GmbH DSR-1 - 7.62x51mm NATO
A clean DSR-1 in the Gunsmith menu.
A view of the DSR-1 as seen on the back of a Ghost interrogating a cartel goon.
Taking cover with a suppressed DSR-1.
Sighting in an enemy sniper through the 5x scope.
Reloading the DSR.

M40A5 Sniper Rifle

In one of the released screenshots, Weaver can be seen with an M40A5 Sniper Rifle slung on his back, although this did not carry into the final game as he was given an Mk14 EBR instead. Its found in Itacua, near the alpha safehouse where the player will inevitably pass through during the ending of the first mission. Its the primary weapon of Santa Blanca and Kataris 26 snipers. To briefly highlight their position, a sniper's position will be briefly revealed by their scope's glint before firing.

M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO
An M40A5 with digital camouflage in Gunsmith.
The M40 in the hands of a Ghost sniper.
Aiming the M40. Note how the character is cycling the bolt from his right hand from this left-handed posture.
Reloading the sniper rifle.
A sicario sniper stands watch with his M40A5 on hand. Behind him is Agua Verde's vengeful water ghost, who is about to claim his life for defiling the region's iconic lake.
A Kataris 26 rebel sniper takes aim at a cartel plane lifting off, with his M40A5.

MAS FR F2

The MAS FR F2 was added in the Title Update 15, indexed as the "FRF-2." It can only be acquired from Battle Crates.

FR F2 with bolt opened and magazine removed - 7.62x51mm NATO
MAS FR F2 in Gunsmith.

McMillan TAC-50

Added in an update, the McMillan TAC-50 is another weapon only available from the Ghost Store. The TAC-50's inclusion appears to be the result of resurgent fame after a Canadian JTF-2 sniper restored the rifle's claim of having made the longest confirmed kill at 3,540 meters in May 2017, against an ISIS goon in Iraq.

McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG
The TAC-50 in the store.

Heckler & Koch G28

The Heckler & Koch G28 is another sniper rifle available in the game. It is located in a cartel prison in the San Mateo province, however, the unique scope (also indexed as "G28") has to be found separately, in Inca Camina, at an archaeological site in the southwestern-most corner of the playable area.

Heckler & Koch G28, standard version with RIS foregrip, Harris bipod, and weaponlight - 7.62x51mm NATO
The G28 with an extended barrel, in Gunsmith. Note the SilencerCo rangefinder mounted on the side rail.
A Ghost attempts to take shelter from desert rain with his HK G28.
Engaging a truckload of cartel with the top-mounted Aimpoint sight.
Having made his way up a refinery, the Ghost switches to the 5x scope to engage targets further away.
Changing magazines with the G28.

Heckler & Koch PSG-1

The PSG-1 is one of two sniper rifles introduced in the "Fallen Ghosts" DLC. It can be turned into a Heckler & Koch MSG-90 lookalike by changing the stock and equipping the 20-round magazine; it isn't a true MSG-90, however, as it still has a PSG-1 trigger group, handguard, and barrel.

If the player has the "Fallen Ghosts" DLC purchased, the PSG-1 is immediately available upon starting the game, with all optic mounts and 10-20 round magazines unlocked for it. A unique variant called the "PSG-1 Mercenary" can be unlocked from the Ubisoft club for 30 points, which makes the gun immediately available upon starting a new game.

Heckler & Koch PSG-1 with 20-round magazine - 7.62x51mm NATO
Heckler & Koch MSG90 - 7.62x51mm NATO
The PSG-1 Mercenary variant.
The pseudo-MSG-90 in Gunsmith.
For some reason, when initially equipped, a compensator floats off the barrel. It disappears once the defualt muzzle thread or suppressor is equipped (the compensator is not actually an available attachment for the rifle).
Reloading the PSG-1.
Pulling the charging handle of a PSG1-turned-MSG-90.
A Mercenary elite sniper with a PSG-1.

Knight's Armament SR-25 ECC

An SR-25 Enhanced Combat Carbine is found in Camines. It has superior accuracy compared to other semi-automatic sniper rifles, but lacks damage. Santa Blanca snipers use the SR-25 in the Fallen Ghosts DLC due to the limited loadout options in that mode.

Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm
The base SR-25 ECC in proper carbine configuration with the short barrel mod and also fitted with a G28 scope, 20-round magazine, Magpul AFG, and PEQ-15.
SR-25 Liberator from the Special Forces Ghost Pack in Gunsmith. Note the XM29 OICW in the emblem on the stock.
The unlockable SR-25 "Jungle" in Fallen Ghosts.
Nomad takes aim with her SR-25 Enhanced Combat Carbine, affixed with a TA51 ACOG, PEQ-15 laser and 20-round magazine. She would later get a strongly-worded letter from a SEAL working with Team Rainbow, regarding his "borrowed" weapon.
The SR-25 ECC with a ten-round magazine in the hands of a Ghost.
View through the Trijicon TARS101 scope.
Reloading the SR-25.
Pulling the charging handle.

Knight's Armament M110 SASS

The Knight's Armament M110 SASS was added in Special Operation 4, purchasable either as part of the Frontline Pack or by itself.

M110 SASS - 7.62x51mm NATO
The M110 SASS in Gunsmith.
Nomad takes aim with the M110 from a ridge.

KSVK

The KSVK sniper rifle was added in Title Update 17. It is an anti-tank rifle, capable of destroying vehicles in a single shot like the HTI, but the weapon can only be obtained from loot crates. Additionally, due to the large, integral muzzle brake, it is not capable of using a silencer.

It is occasionally available for purchase in "Guerilla Mode", even if you have not obtained it yet.

KSVK sniper rifle - 12.7x108mm
The KSVK in Gunsmith.

Mosin Nagant "Archangel"

Classic Mosin Nagant rifle in a modern stock made by Archangel Manufacturing. Known simply as the "M1891". It can be found in a crate on a makeshift runway in La Cruz, near the eastern town of Santa Elena. The weapon is also the only sniper rifle in the base game that cannot mount a silencer (a bit odd since it has a threaded barrel that can accept an upgraded compensator).

A unique version called the "Chica Mala" (Spanish for "Bad Girl") can be obtained by taking down La Cabra. It has a white finish with blood splatter on the stock and handguard, along with a lipstick mark on the stock.

Mosin Nagant M44 Carbine "Archangel" with 10-round detachable magazine - 7.62x54mm R
"M1891." Unlike the Archangel M44 from The Division, this one has a default bolt, which would be rather challenging to operate with the scope rail in the way...
A hoodlum Ghost goes out to the woods with his Mosin Nagant Archangel.
Looking at a fire through the PKS-07 scope.
Ejecting a 7.62x54mm R casing.
Reloading the Nagant. Note that the bolt would not normally function this way in real life.
Nomad covers Holt's retreat with the "Chica Mala".

Mk 14 Mod 0/1 EBR

The Mk 14 EBR appears in the game as the "Mk 14". It is fitted with the stock of the Mk 14 Mod 1 by default, but the Mod 0 stock in both extended and collapsed form can be unlocked. It is found in the northeastern part of Koani. It is also the only sniper rifle in the game capable of firing on full-auto and is the only one that has the option of using its built-in iron sights. Weaver carries a Mk 14 Mod 1 equipped with a 10-round magazine, long barrel mod and G28 scope as his weapon of choice.

Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO
Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO
A khaki Mk 14 Mod 1 with a long barrel (like the M14 EBR-RI). Note the somewhat exaggerated angle of the magazine. It uses a short 10-rounder by default.
Left side of another EBR, with the standard barrel and collapsed Mod 0 stock.
Aiming the Mk 14.
A Ghost wearing a bush stops and admires the view with a customized M14.
Reloading.
Giving the charging handle a yank.
Weaver's Mk14.
The unlockable Mk14 "Occult" in Fallen Ghosts.

Remington MSR

The Remington MSR is the sniper rifle of choice for UNIDAD marksmen. The MSR can be found in a rather dangerous mining tunnel in the Montuyoc region, towards the western boundary of the map, which also happens to be the base of Carl Bookhart, Montuyoc's buchon.

Weaver is also shown during using a camouflaged MSR in several artworks, such as the boxart and loading screen, but ended up with a Mk 14 Mod 1 in the final product.

Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum
The Modular Sniper Rifle in Gunsmith, note the name and caliber written out on the receiver.
A Ghost affixes a suppressor to his Remington MSR.
Standing around idle.
Cycling the rifle.
Reloading the MSR.
An elite UNIDAD sniper scans the horizon with his MSR on hand. Why he dismisses a hi-tech drone hovering just a stone's throw from him is not clearly understood.

Serbu BFG-50A

The Serbu BFG-50A is one of the sniper rifles added in the Fallen Ghost DLC and is the only semi-automatic anti-materiel rifle in the game. It is obtained upon successfully completing all 3 information gathering missions on Luis Rocha. It is also the weapon of Los Extranjeros elite snipers, who are able to incapacitate the player in a single hit, regardless of how much health they have.

If the player has the "Fallen Ghosts" DLC purchased, the BFG-50A is immediately available upon starting the game, with all optic mounts auto-unlocked for it.

Serbu BFG-50A - .50 BMG
Previewing the BFG-50A.
The unlockable "Extranjeros BFG" BFG-50A.
A mercenary elite sniper scans the area with a Serbu BFG-50A at hand. They're basically Deadshot ripoffs, complete with a glowing-red hi-tech eyepatch.
A Ghost with a suppressed BFG-50A in the early-morning rain.
The Ghost reloads his Serbu "big-freakin'-gun".
Yanking the bolt of a camouflaged BFG. Note the MDR with a mounted FN EGLM on this Ghost's back.

SVD

The Dragunov SVD is located in a weapon crate in a camp in the southwestern-most corner of the Villa Verde province. An SVDS can be made from the appropriate stock and barrel mods. A unique SVD called "Lanza Sagrada" (meaning "Holy Spear") is awarded to the player when they capture La Santera.

Dragunov SVD - 7.62x54mm R
SVDS rifle with shortened barrel and folding stock - 7.62x54mm R
Previewing a Dragunov with a POSP scope.
Left side view of an SVDS fitted with a laser and PKS-07 scope.
Lanza Sagrada in Gunsmith.
Taking cover with the SVDS, in the salt flats.
View through the POSP scope.
In a less arid climate, another Ghost reloads his Dragonuv.
Grabbing the charging handle.
Bashing open a locked door with the Lanza Sagrada.
Nomad fires the Lanza Sagrada from a supine position, which cannot be good for her back or her gun's accuracy.

Zastava M93 Black Arrow

The Zastava M93 Black Arrow was added in Title Update 16. It is indexed as the "Z93 AMR" and can only be obtained through Battle Crates.

Zastava M93 "Black Arrow" - .50 BMG
The Zastava M93 Black Arrow in Gunsmith.
Nomad holding the Z93.
Cycling the Z93's bolt.
Reloading.

Machine Guns

Krytac Trident LMG-E

The Krytac Trident LMG-E, an airsoft gun based on the Ares Shrike is available in the game, under the odd designation of "MK249" despite not being based on the M249 SAW or any other FN Minimi derivative in the slightest. It is the weapon of UNIDAD heavy soldiers.

It is stored in a weapon box in a cartel outpost in the Malca province. A unique variant called the "Llamativo" (which means Flashy) is awarded to the player after they have interrogated Carzita. It has an EXPS3, a foregrip and sports a flashy black and gold paintjob, and is used by Carzita's particularly hostile manager when attempting to assassinate him.

Airsoft Krytac Trident LMG-E. Note the relocated gas tube and redesigned gas block compared to the image below.
Krytac Trident LMG-E in the Gunsmith menu.
Right side, showing off the ammo belt and charging handle.
The Llamativo.
A Ghost shows off his airsoft LMG.
Aiming down the Kobra sight.
Inserting the LMG-E's belt box.
Operating the charging handle.
An Unidad heavy-armored soldier scans the horizon with his LMG on-hand. Its unclear if Unidad just fields highly lethal airsoft guns or their heavy gunners' skill are just that much that they can take down their opponents with just airsoft guns.
Taking a knee with "Llamativo" while looking at a Santa Muerte shrine.
Carzita's manager drops "Llamativo", as Nomad bashes his head in with her SR-25 carbine. His face mirrors the man's fatal mistake of bringing an airsoft gun into an actual gunfight.

Bren Mk1

A heavily engraved Bren Gun is the primary weapon of the "Veteran" Ghost Pack. It's missing both the carry handle and the bipod, the latter of which is replaced with a vertical wood foregrip.

Bren Mk1(M) - .303 British
The Bren Gun in the store. It appears to have the L4A4-style barrel.
A Desert Rat-looking Ghost checks the sky for aircraft, Bren in hand. Note the foregrip isn't even used, probably because it is mounted so far forward.
Iron sight of the Bren. Note that it only has a twenty-round capacity.
Reloading another magazine.
Charging the Bren.

Heckler & Kock HK121

The Heckler & Koch HK121, indexed in game as the "MG121," can be found fairly early on in the game, at a cartel outpost in the starting province of Itacua. It is modeled with a 50-round drum magazine that is incorrectly given a capacity of 90 rounds. It also has a three-round burst mode that the real HK121 lacks.

Heckler & Koch HK121 - 7.62x51mm NATO
The HK121 in Gunsmith.
The HK121 in idle.
Iron sights, note the stock is folded in this instance and the left-handed posture of the operator.
Flipping open the top cover.
Placing the bullet belt into the chamber.

Knight's Armament LMG A1

Nomad is armed with a Knight's Armament LMG A1 machine gun in the "Stealth Takedown" trailer, and also appears to be his preferred weapon in his appearances in artworks. It is referred to as the "Stoner LMG A1" in game, and it is the only light machine gun that can be fitted with a sound suppressor. The KAC LMG can be found in the fortifications around El Sueño's massive mausoleum in Pucara.

Nomad's LMG A1 has an EOTech EXPS3 with a G33 magnifier mounted in artworks where this weapon is depicted, but it is not actually possible to replicate this setup on LMGs in game, as all of them can only use standard red dot sights.

Knight's Armament Company LMG A1 - 5.56x45mm NATO
The KAC LMG A1 in the hand of Nomad. In most of the game's loading screens and artwork, it seems to be his signature weapon.
Iron sights of the LMG A1.
Nomad reloads his KAC LMG.
Setting the bullet belt in place.

Mk 43 Mod 1

The Mk 43 Mod 1 version of the M60E4 was added in Title Update 17. Its designation is incorrect however, as its only called the "M60E4", instead of its correct Naval designation.

Its currently only obtainable through loot crates.

M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO
The Mk 43 Mod 1 in Gunsmith.
Having been told by Bowman that Operation Narco Road is over, the Ghost infiltrator breaks out a Mk 43 and declares to the contrary that nothing is over.
Nomad firing some rounds down-range with her Mk 43 Mod 1, equipped with a vertical grip, PEQ-15 IR laser, EOTech EXPS3 sight, and custom muzzle brake.

Mk 48 Mod 0

In the debut trailer, Nomad is seen using a Mk 48 Mod 0 to great effect. Cartel gunman are seen using them in the "Fight or the Wildlands" trailer. It is located at a Santa Muerte pilgrim house in eastern Espirtu Santo.

Mk 48 Mod 0 machine gun - 7.62x51mm NATO
A Mark 48 Mod 0 in the Gunsmith preview.
Luring out a cartel goon with the Mark 48 at the ready.
Sights of the Mk48.
Reloading the machine gun.
Closing the top cover.
El Muro poses with an MK48 and a MAC10 as he is here to kick ass and chew coca, and he's all out of coca.

PKP Pecheneg

The PKP Pecheneg is the standard machine gun used by the heavy soldiers of both the Santa Blanca cartel and the Kataris 26 rebels. As with other Ubisoft titles, it appears under its GRAU designation of "6P41." It also has the railed forend of the Zenitco bullpup conversion. The PKP is stored in weapon crate in a large UNIDAD base in Media Luna. Strangely, it cannot mount an underbarrel grip, despite clearly showing that it has rails on the underside capable of supporting such attachments.

A unique variant called "El Bastón" ("The Cane" in Spanish) is awarded to the player when they defeat Madre Coca. This version sports a wooden stock and grip, making it a look like a faux-PKM. Madre Coca herself uses the weapon when she and her sicarios attempted to ambush the Ghosts during a hostage negotiation.

PKP Pecheneg machine gun - 7.62x54mm R
A clean PKP in the Gunsmith menu.
Bored, a sicario heavy gunner poses with his 6P41. He would shortly regret his fatal mistake of not taking guard duty seriously.
A trio of rebel heavy gunners sporting PKPs guard the recently robbed bank of Barvechos, with the Ghost team inspecting the area.
El Bastón in Gunsmith.
Defeated but still defiant, Madre Coca fights on with "El Bastón" to the death.
PKP in hand, a Ghost signals to his squad.
Aiming the Pecheneg.
Another Ghost reloads his kitted-out MG.
Charging the 6P41.

QBB-95

Known in game simply as the "Type 95", the QBB-95 also returns from the previous game and is stored in a UNIDAD forward operating base in the Remanzo province. Although the menu icon and several official images shows it loaded with the standard drum magazine, the Type-95 uses a extended magazine that somehow carries 75 rounds. The game claims it also uses 5.56x45mm rounds, however, it does not have any of the features of the Type-97 variant; if anything, the magazine looks mostly like some extended 7.62x39mm AK mag.

The "short barrel" mod gives the QBB-95 a barrel similar to the 745 mm (29.3 in) of the QBZ-95.

Norinco QBB-95 - 5.8x42mm
Viewing the QBB-95.
The unlockable QBB-95 "Spectre" in Fallen Ghosts.
The QBB-95 in the hands of a Ghost.
Iron sights.
Inserting a magazine.
Pulling the charging handle.
Nomad opens fire with her faux QBZ-95, equipped with a short barrel, custom compensator, Russian Kobra sight, and PEQ-15 IR laser. Also note the SPAS-12 slung on her shoulder.

RPK

A heavily customized RPK is available as DLC or as part of the Deluxe Edition. It has a custom RIS handguard/scope mount combo and Magpul PRS stock, and somehow manages to cram a whopping 175 rounds into a normal 75-round RPK drum magazine. It is incorrectly named as "UNIDAD's RPK-74".

RPK light machine gun with 75-round drum magazine - 7.62x39mm
The custom RPK in Gunsmith. Note that it has the same receiver as the AK47 variants.
A UNIDAD soldier shows off his RPK.
Aiming the RPK, note how the Kobra reticle can be toggled between a chevron or the open "T."
Removing the drum mag.
Charging the LMG.

Ultimax 100 Mark 5

The Ultimax 100 Mark 5 was added in Title Update 16 as part of the "Operator" Ghost Pack that was free to all Year 2 Season Pass owners. It is indexed as the "U100", lacks a barrel changing handle, and holds 100 rounds crammed into a Magpul Pmag D60 60-round drum magazine.

STK Ultimax 100 Mark 5 with Grippod foregrip - 5.56x45mm NATO
The Ultimax 100 Mark 5 in Gunsmith. Note that it is equipped with two front sights.

Other Guns

Orion Flare Gun

The Orion Flare Gun appears as a unlockable skill in the Item skill tree where it can be used to attract enemies. Rather realistically, the flare's bright glare makes friendly thermal and night vision largely unusable if used within its vicinity.

Orion flare gun - 12 gauge
Nomad holding the flare gun.

Crossbow

The Crossbow, introduced into the game in the "Fallen Ghosts" DLC, It is also the main weapon of Los Extranjeros Covet Ops soldiers.

Phobos Crossbow
Los Extranjeros Covet Ops with a crossbow
The Deimos crossbow is identical except for its PK-AS red dot sight.

Jackdaw Pistol

A Flintlock Pistol, named the "Jackdaw Pistol" after Edward Kenway's ship in Assassin's Creed IV: Black Flag, is included in the Assassin's Creed Ghost Pack.

Jackdaw pistol

Musket

A Musket with a "Long Malcolm" scope is included in the Civil War and Antique Weapons packs. Even though it is implied to be a Civil War weapon, its wooden body and stock is actually based on 17th century matchlock muskets which is converted to percussion lock.

The Musket in Gunsmith.
The Musket in the hands of a properly-attired Ghost.
Aiming down the Malcolm scope, which appears to be a little less than what this Ghost must have bargained for.
Firing, which ejects a .50 caliber casing for some reason.
Reloading the musket; ram-rodding in a new cartridge.

Plasmacaster

The Yautja creature encountered by Nomad's team in Caimanes uses a Plasmacaster as its primary ranged weapon, where it uses its signature tri-laser sight before firing. The gun is capable of instantly incapacitating anyone shot by it, the projectile has a slight homing effect (although it can only alter its course by a small amount) and has a small area of effect, making it devastating against small groups of clustered targets. It however, cannot penetrate surfaces and the Predator stands completely still and uncloaked while using the weapon.

As a side note, the Predator is also armed with a smartdisk, which it will throw when attempting to snipe at players from the tree-tops.

On November 21st, 2020, it was announced that Ubisoft would be removing the Predator mission from the game on December 14th of that year.

The Yautja Plasmacaster as it appears in Predator.
The Plasmacaster visible on the Yautja's left shoulder.
The Plasmacaster on the Predator's shoulder after being shot.
A member of MTF Epsilon-11 prepares to apprehend this peculiar Euclid-class SCP, as the Predator arms his self-destruct device. This also features a closer view of the Plasmacaster.

Mounted Guns

Dillon Aero M134 Minigun

Dillon Aero M134 Minigun appears as the only mounted gun in the game, fulfilling the role of the game's heavy machine gun. It has an unusually (if not unrealistic) wide-spread availability, given that everyone from UNIDAD, to SB sicarios, to even the Bolivian rebels use M134s as their mounted guns of choice, a particularly huge investment for all parties involved since an M134 minigun costs over $20,000 per unit, not including ammunition and maintenance. They can also function without active power sources, as there are several instances of M134s placed simply on a tripod mount, and not much else.

Another inconsistency is that the miniguns mounted on helicopter hardpoints function as intended, with no spinup time, low recoil and rapid rate of fire (albeit not as fast as the real one for balancing reasons). However, the M134s found mounted on vehicles or guard towers suffer from an unusually slow RoF, wide spread, and still has a spinup time.

Dillon Aero M134 - 7.62x51mm NATO
Holt fires on a cartel truck with a turret-mounted M134 as the Ghost team attempts to extract an HVT during a Santa Blanca siege. As you can see, there is neither an ammo belt nor power cable connected to the gun that would allow it to function.
Manning a chopper-mounted Minigun while looking at the same weapon, mounted in a hardpoint.
An M134 mounted on a tripod with a shield to protect the user, with its gunner about to be shanked by a vengeful mountain ghost of San Mateo. Much like the example above, there are no ammo belts nor power sources connected to the weapon, but it will still fire through the power of video game magic.

M197 Vulcan

The AH-1W Cobra attack helicopters used by UNIDAD have rather short-looking M197 Vulcan guns mounted in the chin turret, although they behave similar to the M134 Minigun mentioned above.

M197 Vulcan chin-mounted on an AH-1Z "Viper", a newer version of the AH-1 Cobra.
Standing around a Cobra helicopter that someone left sitting around in a UNIDAD base. The copter is often misidentified as an "Apache" by the Ghost squad.

M242 Bushmaster Chaingun

An M242 Bushmaster chaingun loaded with high-explosive incendiary tracer rounds can be found mounted on LAV-III IFVs used by both Unidad and Santa Blanca. The gun is extremely powerful and accurate, easily capable of demolishing vehicles in a single shot, and remains accurate over a long distance. It also has small area of effect, allowing it to also devastate groups of enemies with short salvos.

M242 Bushmaster Chain Gun - 25x137mm
Nomad and crew inspect a captured Unidad LAV-III equipped with an M242 chaingun (which is on the left side of the turret). The other barrel beside it is inert and has no use (although its likely its an unused co-axial machine gun).
The M242 chaingun fires shots downrange as Midas and Holt watch the fireworks.

Launchers

Underbarrel grenade launchers are only available on assault rifles after unlocking the "Grenade Launcher" skill in the weapons tree.

M203 grenade launcher

The M203 grenade launcher appears as an underbarrel accessory for a for all 5.56x45mm firearms and uniquely: the SIG556xi. Judging by the style of RIS mount, it appears to be based on an airsoft model. A real M203 appears on an M16A2 in Carl Bookhart's briefing video. Despite being obtained in a weapons case, this weapon functions entirely like the standard grenade launcher, and use of the M203 over the GLM or EGLM is entirely cosmetic.

Airsoft M203 made by G&P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.
The M203 in the gunsmith menu.
The M203 attached to an M4A1.
A Ghost manages the impressive feat of not only loading a breech-loaded grenade launcher through the muzzle, but doing so without an actual grenade.

Heckler & Koch GLM

The Heckler & Koch GLM appears as the "Standard Grenade Launcher". This launcher is used for most non-bullpup western-made weapons. It is incorrectly shown as muzzle-loaded like the GP-25.

Heckler & Koch GLM - 40mm mounted on Heckler & Koch HK416 - 5.56x45mm
The GLM slung under a modified G36C.
The H&K GLM on the G36, in-game.
The Ghost sticks his hand through the sound suppressor while incorrectly muzzle loading the GLM.

FN EGLM

The FN EGLM appears as an underbarrel accessory for the bullpup assault rifles, namely the FAMAS, TAR-21, L85A2, and the Desert Tech MDR. Rather confusingly, it shares the name "Standard Grenade Launcher" with the aforementioned H&K GLM, although this is due to bullpups and conventional-pattern weapons using two separate grenade launcher models. It is incorrectly depicted as muzzle-loaded like the GP-25; the EGLM is loaded similar to the M203 in real life, by sliding the barrel forward.

FN MK 13 (EGLM) in Standalone configuration - 40x46mm
A FAMAS with the FN EGLM. Note the missing cheekrest and ejection port cover on the FAMAS.
A snow-camo'ed EGLM on the MDR.
Reloading an invisible 40mm round.

GP-25 Grenade Launcher

The Russian counterpart to the M203, the GP-25 grenade launcher, appears in Ghost Recon: Wildlands as the "GP-25 GL". This is the only launcher available for Russian assault rifles.

GP-25 grenade launcher - 40mm
An AK47 with an AIMS stock and underbarrel GP25.
Having snuck up a guard tower, a Ghost prepares to cause havoc with his GP-25 equipped AK.
Aiming through the PK-AS sight, about to detonate that fuel truck. Note that the UBGLs are simply aimed using whatever sights are on the host weapon.
Reloading the GP-25 with 40mm of caseless nothing.

M120 Mortar

The M120 mortar can be found emplaced in various Santa Blanca and Unidad bases around Bolivia in harder provinces. When the Ghosts alerts an enemy camp that has mortars available; they'll attempt to bombard their last-known position, until the alert dies down or they move out of range. This can be avoided, either by killing the crewman manning the mortar, or outright blowing it up by dropping explosives onto it.

It is also used by the Kataris 26 rebels when the "Mortar Strike" support asset is used, who are somehow able to carry and setup the weapon in just a few seconds, while being able to drop a fairly accurate barrage that would put drilled mortar crewmen to shame, all from well within the mortar's minimum range.

M120 Mortar - 120mm
An M120 and its late operator.

Grenades and Explosives

M112 C4 Demolition Pack

C4 charges can be unlocked in the Skill system. They are pretty faithful to the typical M112 C4 brick form.

The weapon can be thrown like a grenade, will automatically stick to any surface thrown to, and can be manually detonated by holding the appropriate button. Alternatively, the C4 charge can also prematurely detonate when shot or caught in another explosion, which is not possible in real life as C4 charges are designed to remain inert at all times, until triggered with a detonator.

M112 C4 demolition charge
Two bricks of C4 affixed on the side of a cartel Cadillac CTS, slated for destruction.
Ensuring there are no nearby bystanders, Nomad remotely detonates the two C4 charges shown above.
Zooming in on a brick of Composite 4.

M26 Hand Grenade

The M26 hand grenade is the frag grenade of choice in Bolivia. M26s can be seen sitting atop ammunition resupply boxes. Four can be seen on the ALICE web gear added as part if the "Relentless Fight" Ghost Pack with Title Update 16.

M26 High-Explosive Fragmentation hand grenade
GRW-Frag-Grenade.jpg
A squad of sicarios fall over themselves in a panic as Nomad throws a duo of grenades into the room for a "frag-and-clear" maneuver, with one still in flight and one already on the ground. Overkill, but Nomad argues: "what else am I suppose to do with all these explosives?".
Nomad awkwardly shows off the ALICE webbing with M26 hand grenades stored in the mag pouches, wondering why this modeling clause is only in her contract.

M18 Smoke Grenade

Prior to the Special Operation 1 update (which included AI teammate customization), Midas had two M18 smoke grenades on his LBE. Two M18s also appear on the Guerrilla Backback.

M18 smoke grenade - Red.
M18 smoke grenade - Yellow.
M18 red smoke grenades on Midas' LBE.
M18 yellow (left) and red smoke grenades on the Guerilla Backpack.

M84 Flashbang Grenade

The Flashbang skill unlocks M84 stun grenades for use in game.

M84 stun grenade
Looking at a thrown M84 grenade about to detonate.

TS-50 Mine

The "Mine" skill allows the player to deploy TS-50 anti-personnel mines, although ironically only vehicles can trigger them.

The standard mine will detonate when a vehicle runs over it, capable of destroying it completely. These mines cannot be thrown however, and can only be planted on the spot where you're standing.

TS-50 anti-personnel mine
A close up of the mine, note the "VS-50" markings.
A VS-50 mine on the right, with the proximity mine on the left

Proximity Mine

A fictional proximity mine loosely based on the Soviet PMN-2 mine was added in Special Operation 1.

The proximity version is smaller and does less damage (requiring two mines to destroy a sedan), but is designed that it will only detonate when an enemy-type vehicle gets near it, preventing civilian vehicles from accidentally setting it off (although this does mean that if you're driving an enemy vehicle and get near a proximity mine; it will still detonate). Unlike standard mines, proximity mines are thrown when deployed, do not need any skills to unlock (although this does mean you can't get more than 3 p-mines) and they can stick onto the surfaces of vehicles like C4.

A PMN-2 mine.
A proximity mine next to a block of C4. By doing this, the proximity mine's relative weakness is remedied as the mine's explosion will also cause the C4 to explode, which will obliterate any vehicle nearby.
A VS-50 mine on the right, with the proximity mine on the left

Unusable Weapons

Unidentified AK-type rifle

A unidentified AK-47 can be seen alongside a pair of Colt Law Enforcement Carbines and another unidentified rifle in a casket in El Boquita's briefing video.

If you're an editor at IMFDb, this is probably how you want to be buried. Don't deny it.

AK-74M

A row of AK-74Ms can be seen laid out among a collection of smuggled AKs in El Boquita's entrance video.

AK-74M - 5.45x39mm
AK-74Ms making up the bottom row.

AKS-74U

In the same image, a large number of AKS-74Us can be seen laid out, too.

AKS-74U - 5.45x39mm
AKS-74Us making up the middle and top rows.

Beretta 8000 Cougar

Antonio Garcia-Taylor, the cartel buchon of Mojocoyo, is seen holding a Beretta Cougar at the end of his briefing video.

Beretta 8000 Cougar F - 9x19mm
GRW-Beretta-Cougar.jpg

Single Action Army

A young El Muro is seen holding a toy Single Action Army in his briefing video. Children around Bolivia can also be seen playing with toy revolvers that vaguely resemble the SAA, as well. An actual SAA is glimpsed in La Plaga's briefing video.

Colt Single Action Army with 4.75" barrel, case colored and blued, referred to as "Quick-Draw" or "Civilian" model - .45 Long Colt
GRW-Toy-Revolver.jpg
Nomad and crew drive by a group of children playing on the side of the road, one of which is using a toy SAA.
A toy revolver dropped by a child.
The real SAA in La Plaga's briefing video.

Beretta 92FS

A Beretta 92FS is visible in El Comandante's briefing video.

Beretta 92FS - 9x19mm Parabellum
Beretta 92FS on the right and the front end of an M9A1 sticking out on the left.

Lee-Speed

A hunter in "Boston" Reed's briefing video, stated to be Reed himself, is seen standing over a gharial with what looks like a Lee-Speed Sporter.

Two well preserved specimens of Lee-Speed Sporters.
GRW-Hunter-Rifle.jpg

Colt Law Enforcement Carbine

Two Colt Law Enforcement Carbines can be seen alongside a pair of Arsenal ARs and another unidentified rifle inside a casket in El Boquita's briefing video.

Colt Law Enforcement Carbine LE6920 - 5.56x45mm
A pair of Law Enforcement Carbines inside the casket, identifiable by their 16" M203 cut barrels and detachable carry handles.

FN FNP-9

The FN FNP-9 appears in a holster on Team Rainbow operator Lion's vest.

FN FNP-9 - 9x19mm
GRW-Lion-Pistol.jpg

FN FNX-9

An FN FNX-9 without a magazine can be seen holstered on the Cross Draw Vest released as part of the Silent Spade pack.

FNX-9 - 9x19mm
The FNX-9 holstered on the Cross Draw Vest.

Glock 19

A two tone Gen 3 Glock 19 can be seen as one of the many tattoo designs on cartel sicarios. An actual Glock 19 is seen in Los Jinetes boss Tonio Mateos' introduction video in the Narco Road DLC.

Glock 19 (Two Tone slide) - 9x19mm
Nomad takes her demand to know the sicario's tattoo artist's name way too far.
After getting the artist's name and knocking out the sicario, she takes a closer look, notes that it incorrectly has a Glock 18-style selector switch which is also on the wrong side, and decides that perhaps a Glock 19 tattoo on her fanny isn't the right decision.
Glock 19 (3rd Generation) - 9x19mm
The Glock 19 and a number of magazines in Tonio's introduction video.

Heckler & Koch HK33

Another Spetsnaz operator is seen with what appears to be a Heckler & Koch HK33 in La Plaga's briefing video.

Heckler & Koch HK33KA3 - 5.56x45mm
GRW-A545.jpg

Heckler & Koch MP5A3

A Heckler & Koch MP5A3 with an original slimline handguard appears in Carl Bookhart's and El Muro's briefing videos.

Heckler & Koch MP5A3 with original "slimline" forearm - 9x19mm
GRW-MP5A3.jpg

Heckler & Koch MP5K

El Chido can be seen holding a Heckler & Koch MP5K with an optical sight and two 15-round magazines clipped together in his briefing video.

Heckler & Koch MP5K with 15-round magazine - 9x19mm
GRW-MP5K.jpg

Heckler & Kock G36K

El Chido can be seen holding a Heckler & Koch G36K with a railed carry handle and EOTech holographic sight in his briefing video. Its dimensions are somewhat skewed with an enlarged receiver and buttstock.

Heckler & Koch G36KV - 5.56x45mm. This is one of the screen-used weapons for the series 24: Live Another Day. The rifle is fitted with an EOTech XPS3 holographic sight, EOTech magnifier and custom suppressor. Special thanks to Cohort Film Services.
El Chido models his G36K.

AR-15 Variants

In the cartel security arm, Carl Bookhart, and El Muro briefing videos, operatives are seen clearing a room with AR-15 carbines with EOTech sights and Keymod handguards. No such weapon appears as usable in the game.

Operatives armed with AR-15 variants breach into a room.
GRW-AR15-Variant-2.jpg

Unknown M16 carbine

An unknown M16 carbine can be seen in a picture of Bookhart and his squad.

The soldier beside Bookhart has an M16 carbine with a BFA.

M16A1

M16A1 rifles can be seen in some briefing videos.

M16A1 with 20 round magazine - 5.56x45mm.
The M16A1 slightly visible in the background.
Another M16A1 up front.

M16A2

Soldiers armed with M16A2 rifles can be seen in Carl Bookhart's briefing video. One has an M203 attached.

Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).
GRW-M16A2.jpg
A US soldier armed with an M16A2 with an M203 grenade launcher in the center.

M16A4

An M16A4 is also seen in Bookhart's briefing video.

M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm.
A US Marine armed with an M16A4 in the lower right corner.

Colt Model 733

What looks like a Colt Model 733 with a carry handle-mounted scope is seen in El Muro's briefing video.

Colt Model 733 "M16A2 Commando/M4 Commando" - 5.56x45mm. Note, the Model 733 does not appear to have a set specification from Colt, and could be found with either an A1, A1E1 or A2 upper receiver, A1 or A2 lower receiver, and a coated aluminum or fiberlite stock. This particular rifle has an A2 lower, an A1E1 upper (forward assist and case deflector with A1 sights as found on Canadian Colts), and a coated aluminium stock.
GRW-M733.jpg

MG Industries MARCK-15 HYDRA

What appears to be an MG Industries MARCK-15 HYDRA or similar type of rifle is seen on an idol of Nidia Flores in her briefing video. Two more are seen in the "Get Sueno" splash screen upon meeting the requirements to take him down.

MG Industries MARCK15-AK47-001 - 7.62x39mm.
MARCK15-AK47-001s surround Nidia.
Two MARCK15-AK47-001s sticking out in front of Sueno.

DSA SA58 OSW

What appears to be a DSA SA58 Para Tactical Carbine is seen in the hands of a cartel sicario in DJ Perico's briefing video.

DSA SA58 Para Tactical Carbine with EOTech 552 sight - 7.62x51mm NATO
The Cartel sicario on the right brandishing an SA58 Para Tactical Carbine, while his passenger has a flat top AR-15 carbine with no rear sight.

M1 Carbine

A cartel sicario has an M1 Carbine in DJ Perico's briefing video.

World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine
Cartel sicarios in the lower right corner, the one in the back on the right with an M1 carbine.

Norinco Type 56

A Norinco Type 56 appears in the hands of a rebel in El Commandante's briefing video.

Norinco Type 56 - 7.62x39mm
GRW-AK-47-Video.jpg

SIG-Sauer SIG556 Classic

A SIG-Sauer SIG556 Classic, as opposed to the SIG556xi Russian that is usable in the game, is seen in a briefing video.

SIG-Sauer SIG556 Classic with polymer magazine and SIG-Sauer STS-081 red dot scope - 5.56x45mm
An operative with a SIG556 Classic.

SIG-Sauer M11-A1

Arturo Rey is shown manipulating the slide of what appears to be an FDE-colored SIG-Sauer M11-A1 in his introduction video in Narco Road.

SIG-Sauer M11-A1 - 9x19mm
Slide locked back.
Slide in battery, ready to fire. With finger on the trigger, no less. Note the M1911 and magazine on the table, too.

Spectre M4

In the Fallen Ghosts title screen, Nomad is seen holding what appears to be a Spectre M4.

Spectre M4 - 9x19mm
Nomad in the center holding the possible Spectre M4.

Ithaca 37 "Stakeout"

An Ithaca 37 "Stakeout" is seen wielded by a soldier in a briefing video.

Ithaca 37 "Stakeout" Parkerized finish with Synthetic forearm - 12 gauge
An Ithaca 37 Stakeout on the right.

Barrett M82A1M

The Barrett M82A1 appears on "Private Property" signs on cartel-owned buildings throughout Bolivia. It does not appear in the game as a usable weapon.

Barrett M82A1M - .50 BMG
Nomad ponders the irony of gun-free zones in a narco state.

M249E2 SAW

An M249E2 SAW appears in Carl Bookhart's briefing video.

M249E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm
Automatic rifleman with an M249E2 on the left.

M60 Machine Gun

An M60 machine gun is seen in a briefing video.

M60 machine gun with bipod extended - 7.62x51mm NATO
The M60 visible in the top left.

FN M240G

El General is seen posing with what appears to be an FN M240G in a briefing video.

M240G - USMC style with no heat shield - 7.62x51mm NATO.
El General poses with the M240G.

Mk 2 Hand Grenade

The Mk 2 hand grenade is seen as part of an arm tattoo and as a patch that can be worn on clothing.

Mk 2 "Pineapple" World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II).
The Mk 2 hand grenade that is part of the "Liberator" right arm tattoo. Also note the crossed M16A1s.
The Mk 2 hand grenade patch.

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