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Difference between revisions of "Far Cry 4"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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[[Image:KimberWarriorII.jpg|thumb|none|400px|Kimber Warrior - .45 ACP]]
 
[[Image:KimberWarriorII.jpg|thumb|none|400px|Kimber Warrior - .45 ACP]]
 
==Webley Mk VI==
 
 
A [[Webley Revolvers#Webley .455 Mk VI|Webley Mk VI]], incorrectly called the "Mark IV", is one of the first sidearms available, appearing during the prologue mission. For no obvious reason, Ajay thumb-cocks the hammer after every shot as if it is single-action only, though he at least has the decency to use a speeedloader when reloading it.
 
 
The Signature version, "Sixer," mounts a reflex sight and has boosts to every stat except fire rate; it is automatically unlocked on first visiting the store.
 
 
[[Image:Webley_Mk_VI.jpg|thumb|none|400px|Webley Mk. VI - .455 Webley]]
 
  
 
==Mauser M712 Schnellfeuer==
 
==Mauser M712 Schnellfeuer==
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[[Image:Type10Safety.jpg|thumb|none|400px|Japanese Type 10 flare gun with safety - 35mm]]
 
[[Image:Type10Safety.jpg|thumb|none|400px|Japanese Type 10 flare gun with safety - 35mm]]
 +
 +
==Webley Mk VI==
 +
 +
A [[Webley Revolvers#Webley .455 Mk VI|Webley Mk VI]], incorrectly called the "Mark IV", is one of the first sidearms available, appearing during the prologue mission. For no obvious reason, Ajay thumb-cocks the hammer after every shot as if it is single-action only, though he at least has the decency to use a speeedloader when reloading it.
 +
 +
The Signature version, "Sixer," mounts a reflex sight and has boosts to every stat except fire rate; it is automatically unlocked on first visiting the store.
 +
 +
[[Image:Webley_Mk_VI.jpg|thumb|none|400px|Webley Mk. VI - .455 Webley]]
  
 
=Submachine Guns=
 
=Submachine Guns=

Revision as of 08:52, 21 November 2014

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Far Cry 4 for current discussions. Content is subject to change.


Far Cry 4
FarCry 4 Box PC.jpg
PC Boxart
Release Date: 2014
Developer: Ubisoft
Publisher: Ubisoft
Series: Far Cry
Platforms: PC
Genre: First-person shooter


Far Cry 4 is the sequel to Far Cry 3, developed by Ubisoft and released on the PS3, PS4, Xbox 360, Xbox One and PC in November of 2014. It features many of the same mechanics and weapons as its predecessor, with engine enhancements designed to take advantage of the power of next-gen consoles. The plot of the game includes threads which show that at least the previous two main Far Cry games took place in the same world, though it does not really follow on from them, instead taking place in a fictional nation similar to Nepal, Kyrat, located in the depths of the Himalayas.

The player takes on the role of Ajay Ghale, an ethnic Kyrati raised in the United States who returns to his homeland to fulfil his mother's last wish to have her ashes scattered at an obscure temple deep in the mountains. Finding his country under the heel of a flamboyant despot named Pagan Min, he quickly falls in with the Golden Path resistance movement, with the ultimate goal of overthrowing Min's tyrannical regime.

The following weapons appear in the video game Far Cry 4:


Overview

Far Cry 4 builds on the system used in Far Cry 3, retaining similar RPG elements such as crafting and experience. By default the player character, Ajay Ghale, has one weapon slot; further slots, along with additional carrying capacity for ammunition, are gained by hunting local animals and using their skins to make bandoliers, pouches and belts in the game's Crafting menu. In this way he can ultimately equip up to four weapons at once. Unlike Far Cry 3 and similarly to Far Cry 2, one of these must be from the sidearm class; the other three, however, can be any weapons the player chooses. This is because of the new ability to fire weapons while in vehicles, which can only be done with sidearms.

Hunting is made more complex in 4 due to a system by which pelts can become damaged; the bows, crossbow and knife will result in two pelts from one animal and a Karma bonus, while using too heavy a weapon will result in a damaged pelt with decreased value which cannot be used for crafting; using a sufficiently large weapon on a sufficiently small animal will simply obliterate it and leave nothing at all.

As before, ammunition is determined by weapon subtypes, not by what the weapon would actually fire, so the 5.56mm assault rifles share ammunition with the 7.62x39mm AK-103 and 7.62x51mm Galil ACE and SOCOM 16. Ajay can also carry supplies of mines, C4 packs, hand grenades, throwing knives and molotovs. The former two are treated as the fifth and sixth weapon slots, while the latter three are thrown with a hotkey with a key to switch between them.

Weapons are gained from stores, and can be acquired in one of three ways; either bought with currency, unlocked by picking them up from enemies, or unlocked by deactivating propaganda transmitters on the old Bell Towers scattered across Kyrat; weapon unlocks in Far Cry 4 are separated into a series of major batches, and unlike the previous game the final two sets that unlock in the North cannot be unlocked for free via Bell Towers. Once a weapon is purchased or unlocked, it can be equipped an unlimited number of times for no further fee. Accessories and paint schemes for weapons can also be bought, and unlike weapons there is no way to get these for free; they must be bought for each weapon and are not interchangeable between them, and each weapon has a set number of upgrades which can be applied to it at the same time. Any weapon with an "extended magazine" upgrade will not change visually to indicate its presence.

In addition to regular weapons, special "Signature" weapons with fixed unique paint schemes, attachment combinations and bonuses can be made available for purchase by completing various prerequisites; these are always better than the basic weapon they are modifications of, though they may be limited in certain ways such as not mounting the best available optic or being unable to use a suppressor. Like accessories, they must always be bought and are never unlocked for free.

Ajay is closer to Rex Colt than Jason Brody when it comes to abilities, starting the game with almost all of his core combat capabilities such as cooking grenades and using guns on ziplines already unlocked.

Pistols

"Auto Cross"

The "Auto Cross" is a fictional magazine-fed repeating crossbow which appears to be built on an Izhmash PP-19 Bizon; it is treated as a one-handed weapon, meaning it can be equipped in the secondary weapon slot. One of the later unlocks in the South, it can mount most optics and an extended magazine; it still uses the Bizon's magazine, and it is entirely unclear how this is supposed to work. Rather than running on arrows, it has its own special ammo type, bolts.

PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov

Beretta 93R "Auto-9"

The "A.J.M. 9," a Beretta 93R "Auto-9" which was Rex Colt's starting weapon in Far Cry 3: Blood Dragon, can be unlocked as a reward using the uPlay service. The model is retextured and reworked slightly to fit in visually, lacking the red highlights and silly glowy things from its Blood Dragon incarnation and with a more traditional reloading animation where Ajay simply inserts the magazine all the way into the well. It can still equip its old gigantic suppressor, and can also use an extended magazine.

Beretta 93R "Auto 9" - 9x19mm

IMI Desert Eagle Mark XIX

The Desert Eagle Mark XIX, called the "D50," is the final sidearm to unlock, part of the last batch of weapons which become available in the North and do not even appear on the weapon menu beforehand.

Desert Eagle Mark XIX - .50AE

Kimber Warrior

The "1911" is a Kimber Warrior; rather than being the starting weapon as in Far Cry 3, it unlocks fairly late in the South, and is used as a sidearm by soldiers in the North; around halfway through the game it suddenly becomes Ajay's default pistol in cutscenes, though it is not particularly clear why. As before it features an incorrect 8-round capacity and occasionally randomly grows an accessory rail. It is also the weapon used for the "gunslinger takedown" where Ajay can draw his opponent's sidearm and fire it.

The Signature version, presumably still called "Shadow," is currently only available to Amazon customers; it is part of a quest called "Blood Diamond" which will apparently become available later as part of the Far Cry 4 Season Pass.

Kimber Warrior - .45 ACP

Mauser M712 Schnellfeuer

The Mauser M712 Schnellfeuer, a variant of the Mauser C96 with a detachable box magazine, is one of the sidearms available; it is called the "M-712," though the description of the Signature version presents the name correctly. In singleplayer the only available accessory for it is illuminated sights; oddly, despite the real weapon being select-fire, it is semi-auto only.

Even more oddly this is not changed for the Signature version: the "HS77" is a reference to Han Solo's Blaster pistol in Star Wars (the name standing for Han Solo and 1977, the year Star Wars was first released). The weapon mounts an extended magazine, tube reflex sight and a suppressor which presumably stands in for the blaster's distinctive muzzle. The description notes that the quicker handling ensures the wielder always shoots first, confirming the Far Cry 4 team agree with every other Star Wars fan on that particular point. This version is unlocked by completing two of the animal control Hunting side-missions.

Mauser M712 Schnellfeuer

Makarov PB

The Makarov PB is still known by its GRAU designation of "6P9." One of the later unlocks in the South, as in Far Cry 3 it is completely useless without a suppressor upgrade since its rear integral suppressor does not count as one, and still uses the standard suppressor model rather than its own.

Makarov PB with integral suppressor - 9x18mm Makarov

Smith & Wesson Model 629

The ".44 Magnum" is a Smith & Wesson Model 629 resembling a Performance Center "Stealth Hunter." Unlike Far Cry 3, it is only available with a 4-inch barrel, which makes it unclear why it is one of the unlocks held over for the North.

The "Cannon" Signature version is the only way to get the Stealth Hunter with a 6-inch barrel; this also version features a tube reflex sight, and is unlocked by completing 5 Hostage Rescue missions.

Smith & Wesson Model 629 Stealth Hunter - .44 Magnum‎

Type 10 Flare Gun

Far Cry 3's hideous gold Orion Flare Gun has been summarily replaced by the Type 10 model previously only available as a multiplayer preorder; as before, the model is a little on the small side, being closer in scale to the 12 gauge Orion, and is a rare version with a safety. The serial number on the weapon is now 319 instead of 519, which is actually low enough for a Type 10 to have this feature.

Japanese Type 10 flare gun with safety - 35mm

Webley Mk VI

A Webley Mk VI, incorrectly called the "Mark IV", is one of the first sidearms available, appearing during the prologue mission. For no obvious reason, Ajay thumb-cocks the hammer after every shot as if it is single-action only, though he at least has the decency to use a speeedloader when reloading it.

The Signature version, "Sixer," mounts a reflex sight and has boosts to every stat except fire rate; it is automatically unlocked on first visiting the store.

Webley Mk. VI - .455 Webley

Submachine Guns

Agram 2000

The Agram 2000, called the "A2000," is the standard secondary weapon for snipers and rocket launcher soldiers (who somehow also count as snipers) in both map areas.

Agram 2000 - 9x19mm

Heckler & Koch MP5N

The MP5N is among the final batch of unlocks in the South. It features the same strange rear sight as in Far Cry 3, and as before is a useful weapon with no real shortcomings, which can mount up to two accessories, including a suppressor. It also still features an "HK slap" reload when empty, the charging handle obligingly locking back by itself to allow this to happen.

Heckler & Koch MP5N - 9x19mm

Intratec TEC-9

The "A-99" is an Intratec TEC-9. One of the final batch of unlocks in the North, it is essentially an upgrade to the Skorpion for the sidearm slot, being better across the board.

The Signature version, the "Rebel," is unlocked for liberating 10 Outposts, and comes with a reflex sight and a 40-round drum magazine.

Intratec TEC-9 - 9x19mm

Izhmash PP-19 Bizon-2

The "BZ19" is an Izhmash PP-19 Bizon, seemingly chambered in 9x18mm Makarov given its 64-round magazine. As in Far Cry 3 it features a left-handed receiver and an aftermarket rear sight. Oddly, rather than being the most expensive SMG in the game it is easily obtained for free, since it is used by elite enemy soldiers during Willis' missions in the South and then by occasionally by soldiers in the North.

PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov

Skorpion Vz. 61

The Sa. Vz.61 Skorpion is the first weapon available in the game, being handed to Ajay as he makes his escape from Pagan Min's villa, in part to demonstrate the new ability to shoot from vehicles.

The Signature version, "Stinger," comes with an extended magazine, tube reflex sight, and a suppressor which appears to be mounted to the front of the wire stock. It is awarded for destroying two Pagan's Wrath convoys, or more accurately for not being run over by civilians while trying to destroy two Pagan's Wrath convoys.

Vz. 61 Skorpion - .32 ACP

Steyr MP34

The Steyr MP34 is available in the South, and is a middle-of-the-road weapon. It is fitted with an aftermarket RIS in front of the rear sight.

The Signature version, "Stormer," features an open reflex sight, extended magazine, enhanced damage, and reduced recoil. It is unlocked for the rather perfunctory task of destroying a single Propaganda Poster, something it is very difficult to not do at some point in the game.

Steyr-Solothurn MP34- 9x19mm

TDI Vector

The TDI Vector is called the "Vector .45 ACP." Among the first batch of weapons to unlock in the North, it can accept up to three accessories, and is easily the most powerful of the SMGs, though it lacks the high capacity of the Bizon. As before, the iron sights are mounted backwards, and a strange, useless device which appears to be a tactical light is mounted above the barrel.

The Signature version, "Shredder," features a much less gaudy colour scheme than its equivalent in Far Cry 3, but is otherwise basically the same; it features a tube reflex sight, suppressor and extended magazine, and has a boosted fire rate and reduced recoil. This version is unlocked once Ajay's Karma reaches level 6.

TDI Vector SMG - .45 ACP

Shotguns

12 Gauge Double Barreled Shotgun

A sawn-off 12 Gauge Double Barreled Shotgun called the "D2" is available for the sidearm slot.

Baikal - 12 gauge

Baikal MP-133

The Baikal's previously rather useless "Bull" Signature variant has received a substantial upgrade in the form of what the game rather cryptically terms a "barrel extension;" this actually seems to be a fully functional suppressor. Oddly, though the inventory icon shows the Bull with an ACOG optic, it only has a C-More open reflex sight.

Baikal MP-133 with extended magazine tube - 12 gauge

Franchi SPAS-12

A Franchi SPAS-12 is the last shotgun to unlock and part of the first batch of unlocks in the North; being the only semi-automatic shotgun in the game, it is by far the best of the standard shotguns, though it is outclassed in stats by the Signature shotguns. As in Far Cry 3, it is the short-barrel version, and has no stock, a left-handed ejection port, a slightly too-big pistol grip, and has a cut-off rear sight and a scope mount.

Franchi SPAS-12 with short barrel - 12 gauge

Winchester Model 1887

A full-length Winchester Model 1887 is among the final batch of weapons to unlock in the South.

The Signature version features a sawn-off barrel and stock, and presumably this led to its shortened name of "87." It also has a C-More scope. This version is unlocked for finding 4 of Mohan Ghale's journals.

Winchester 1887 shotgun - 12 gauge
Airsoft replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in Terminator 2: Judgment Day - (fake) 12 gauge

Assault Rifles & Battle Rifles

AK-103

The custom AK-103 from Far Cry 3 is still incorrectly called the AK-47. It is identifiable due to its 90 degree gas block, AK-74 type muzzle brake, and use of metal 7.62x39mm AK-47 magazines. It is fitted with an accessory rail on the top of the receiver attached via the mounting bracket on the left side of the lower receiver, an AKM / early AK-74 ribbed receiver cover, wooden AK-74 stock and handguard, and an early AK-47 pistol grip, complete with an earlier, thicker reinforcement plate. Being the first assault rifle (and the second weapon in the game), it cannot mount any accessories, despite having a rail which has no purpose but to allow the mounting of accessories. It is used by most soldiers in the South and is a common sight in cutscenes and lying around in various areas, though soldiers in the North use the P416 instead.

The Signature version, "Warrior," on the other hand, mounts an open reflex sight, suppressor and extended magazine, and has boosted damage. This version is unlocked by hijacking two enemy cargo trucks and returning them to the nearest Golden Path-held Outpost.

AK-103 - 7.62x39mm

Double Rifle

A twin-barrel heavy rifle called the ".700 Nitro" is one of the later weapons to unlock in the South; predictably, it is ridiculously powerful, and will result in a damaged skin if fired at any animal smaller than a rhino and hurl enemies into the air. Though it requires sniper rifle ammo, it has its own much smaller pool. Despite its range and power, it cannot mount a proper rifle scope and must settle for the generic tube reflex optic.

The Signature version, "Elephant Gun," is currently only available to players who preordered through Amazon, but it will likely be available for other players later.

FAMAS F1

The FAMAS F1 is among the last batch of unlocks in the South; as before, it is an F1 which incorrectly uses a STANAG magazine rather than the F1 proprietary magazine, has a three-round burst limiter, and has an added rail on top of the carry handle which mounts nonstandard iron sights if the weapon does not have an optic fitted.

FAMAS F1 - 5.56x45mm

Galil ACE 53

The Galil ACE 53 is called the "A52," but the barrel length makes it clear it is a misnamed ACE 53. One of the final batch of weapons to unlock, it can mount any optic in the game and an extended magazine, but cannot mount a suppressor; the ability to use an ACOG scope means it can be used as a very loud marksman rifle.

Galil ACE 53 - 7.62x51mm

Patriot Ordinance Factory P416

The Patriot Ordnance Factory P416, called the "P416," is first available in Willis' second mission, where it is used by elite troops in the Himalayas; it eventually becomes the standard weapon for enemy soldiers in the North. A solid assault rifle, it can mount two accessories, but is unable to use a suppressor.

The Signature "Bushman" version, on the other hand, does have a suppressor, along with an extended magazine and ACOG scope. This version is unlocked through the rather tedious task of grinding up to level 10 in the arena.

Patriot Ordinance Factory P416 with 10.5-inch barrel and nickel-Teflon "NP3" treated upper and lower receiver - 5.56x45mm NATO

SIG SG 553

The SIG SG 553 is referred to as the "STG-90" (Sturmgewehr 90, the weapon's German designation).

SIG SG 553-1 SP semi-auto version with railed handguard - 5.56x45mm

Springfield Armory M1A SOCOM 16

SOCOM 16

M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)

Sniper Rifles

Gepard GM6 Lynx

The Gepard GM6 Lynx, rather strangely called the "SA-50," is part of the final set of weapon unlocks. Combining the power of the M93 Black Arrow with the semi-automatic fire of the SVD, it is one of the most powerful weapons in the game.

Gepard GM6 Lynx - .50 BMG


Remington 700 Export

The "M-700" sniper rifle is a Remington 700 Export

Remington 700 Export with Leupold Mark 4 scope and Harris LM-S bipod - .308 Winchester

SVD / SVD-M Dragunov

The SVD Dragunov is the first sniper rifle available and is among the first batch of weapons to unlock at the store; it is used by every sniper in the South. As in Far Cry 3, it has a half-loaded 5-round magazine, a left-handed receiver, and cannot accept accessories. It defaults to a colour scheme which suggests synthetic furnishings, but these furnishings are shaped like the standard wood ones; using the wood paint scheme turns it into a completely ordinary SVD.

Commercial "Tiger Carbine" (aka "Dragunov Tiger") version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R
SVD Dragunov sniper rifle - 7.62x54mm R

Zastava M93 Black Arrow

The "Z93" is a Zastava M93 "Black Arrow" sniper rifle. It is first unlocked during the first mission for Willis, where one is given to the player for free to cover Willis from an airport's control tower, and following this it is used by snipers in Willis' missions and becomes the standard weapon for enemy snipers in the North.

The "AMR" Signature variant sacrifices the ability to mount a suppressor in favour of explosive rounds, an enhanced scope and an extended magazine. The explosive rounds still do not visibly explode, but the damage boost is increased in Far Cry 4, changing the AMR from a gimmicky non-upgrade to a monstrosity which can down a helicopter in a maximum of two rounds. Predictably, the AMR will damage the skin of most smaller animals. It is unlocked, rather strangely, by liberating all but one of the 24 Outposts in Kyrat.

Zastava M93 Black Arrow - .50 BMG

Machine Guns

FN Minimi

The same bizarre fictional FN Minimi variant from Far Cry 3 returns to puzzle and horrify in equal portions as the "MKG." Unlocking only in the North, it can mount up to two accessories, and is one of the few weapons which can use the ACOG scope as well as the normal reflex optics. Seemingly in an attempt to give it reloading speed comparable to the Ultimax 100, the Far Cry 3 team created a truly bizarre weapon which features a box magazine which feeds into the STANAG adaptor, replacing the normal belt feed opening with a left-handed charging handle.

The Signature version, "Ripper," fixes the old Ripper's issue of mounting an inferior scope to the normal version, now having an ACOG scope. As before, it features reduced recoil, improved accuracy and damage, and has an extended magazine. Unlocking it requires the somewhat non-trivial task of conquering all four Fortresses in the game.

M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm

MG42

A custom handheld MG42 with a side-mounted grip and no stock is the final machine gun to unlock; it appears to be very loosely based on the M56 Smart Gun configuration from Aliens.

The Signature version, "Buzzsaw," is named for the real-life nickname of the weapon. Featuring a tube reflex sight, ridiculously huge 400-round magazine and boosted accuracy and damage, it essentially breaks the game since single-tap bursts of aimed fire from it can easily bring down even a heavy soldier. This version is unlocked by deactivating all 17 Bell Towers.

MG42 Machine Gun - 7.92x57mm Mauser

PKM

The same custom PKM from Far Cry 3 with a railed handguard, foregrip, pivoting bipod and completely pointless folding stock is the first machine gun to unlock, and is used by Heavy soldiers in both the South and North. As before, despite its numerous tacticool modifications, it cannot actually mount any accessories.

PKM with classic (most seen) version of the flash hider - 7.62x54mmR

STK Ultimax 100 Mark 3

A Mark 3 Ultimax 100 light machine gun called the "U100" is the second to unlock, and can be fitted with one modification, either one of two open reflex optics, a tube reflex sight, or an extended magazine. As before, it fires more slowly than the PKM, but is more accurate and mysteriously somehow does more damage.

CIS Ultimax 100 Mark 3 with magazine removed - 5.56x45mm NATO

Launchers

Carl Gustav M3

The selection icon for the LK-1018, which appears to actually be a Mk 153 Mod 0, is a Carl Gustav M3.

Carl Gustav M3 - 84mm

GM-94

The GM-94 is among the first batch of unlocks in the North.

GM-94 grenade launcher - 43mm

LPO-50 Flamethrower

The same highly embellished LPO-50 flamethrower seen in Far Cry 3, seemingly with a WW2 German gas mask container for a fuel tank, is available for free if the player chooses Sabal's mission to destroy an opium plantation, and is used by the flamethrower heavy soldiers first encountered during Willis' missions.

LPO-50 flamethrower with backpack and tube, the real configuration of this weapon.

M79 grenade launcher

The M79 grenade launcher resumes its Far Cry 2 role as a secondary weapon. It appears to have been inspired by the sawed-off "pirate gun" configuration used by US Special Forces, though it retains a full-length barrel.

M79 grenade launcher - 40x46mm

Mk 153 Mod 0 SMAW

Awarded for free for completing all four of Longinus' diamond retrieval missions (his initial missions do not count), the "LK-1018" appears to be a modified Mk 153 Mod 0 SMAW with Carl Gustav-style grips and a much shorter detachable loading tube. By default it is very similar to the Carl Gustav from Far Cry 2, firing incredibly maneuverable laser-guided missiles. Purchasing the "L-CAM" alternate scope makes it somehow fire lock-on vertical-launched cluster missiles that are equivalent in power to mortar rounds.

The weapon's name, per Longinus' tendency to randomly quote the Bible, is a chapter and verse reference; in the King James Bible, Luke 10:18 reads "And he said unto them, I beheld Satan as lightning fall from heaven," referencing the alternate fire mode.

Mk 153 Mod 0 SMAW - 83mm

QLZ-87

The QLZ-87 is the final launcher to become available

QLZ-87 - 35x32mm

RPG-7

An RPG-7

RPG-7 - 40mm

Explosives

C4

The C4 from Far Cry 3 returns, and appears exactly the same.

Dynamite

Fictional Mine

M26 Hand Grenade

The M26 hand grenade appears on the game's cover. The in-game hand grenade icon in the weapon menu is also an M26.

M26 High-Explosive Fragmentation hand grenade

Mounted Weapons

DShK Heavy Machine Gun

The DShK heavy machine gun returns from Far Cry 3 appears in the trailer.

DShK heavy machine gun mounted on tripod - 12.7x108mm

FN Minimi

The same strange FN Minimi

M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm

M230 Chain Gun

Enemy Black Hawk helicopters encountered in singleplayer are occasionally seen with an M230 Chain Gun

Hughes / Alliant Techsystems M230 chain gun - 30x113mm B

Type 97 Infantry Mortar

What appears to be old Japanese Type 97 Infantry Mortars are found at checkpoints and in emplacements scattered throughout Kyrat

Type 97 Infantry Mortar - 81mm

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