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Fallout 76

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 10:35, 30 January 2022 by WaltherWhiteCook (talk | contribs) (Finished the handgun category, gonna add the rest of the rifles)
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Fallout 76
Fallout 76.jpg
Official game cover
Release Date: 2018
Developer: Bethesda Game Studios
Publisher: Bethesda Softworks
Series: Fallout
Platforms: PC
Playstation 4
Xbox One
Genre: Action Role-Playing


Fallout 76 is a 2018 role playing game and the 9th overall title in the Fallout game series, developed by Bethesda Game Studios and published by Bethesda Softworks. Fallout 76 is the first online Fallout title along with serving as Bethesda's first multiplayer game. It is a prequel to all previous games in the series and can be played in a first or third person perspective.

Just like in previous titles, the plot centers on the player controller character leaving one of many fallout shelters built by Vault-Tec 25 years after a nuclear apocalypse as a result of conflicts between the United States and China.

Overview

A majority of Fallout 4's weapons and mechanics were reused for Fallout 76 such as the ability to build weapons and add various modifications to firearms such as receivers, barrels, grips/stocks, sights and magazines by using various junk in the wasteland containing materials to craft the modifications. Aside from requiring perks to craft modifications as was the case in Fallout 4, they can only be unlocked by the player after breaking down a copy of a firearm or by obtaining a redeemable modification. Certain unique variants of weapons may be found in the game that possess a "Legendary" effect which is a special perk that modifies the statistics of the weapon and are graded from 1 to 3 stars, with 3 stars containing a more and better legendary stat but being less common to find. Like in previous games (excluding Fallout 4), the item condition system was brought back in which players have to regularly maintain their weapons and armor so that it doesn't break. However, a weapon's performance remains the same regardless of its condition.

Handguns

"10mm Pistol"

The "10mm Pistol" from Fallout 4 returns and as its name suggests, chambers 10mm auto ammunition and starts out as a semi automatic, single action firearm. The pistol strongly resembles a German Volkspistole with some differences such as an angled grip and sloping forend. The 10mm pistol can modified with extended magazines (that increase its capacity from 12 rounds onwards), certain receivers that can increase damage or add a full auto conversion. It becomes abundant at lower levels with random modifications applied and deals decent damage per shot.

Walther Volkspistole - 9x19mm Parabellum
The "10mm Pistol" in the menu, this particular one appears to be a "Legendary" variant. Note that the pistol is equipped with standard modifications.

M-1842 Cavalry Percussion Pistol

The M1842 Aston percussion pistol appears as the "Black Powder Pistol". Hence its name, the pistol feeds and fires the powerful .50 caliber ball, though firing or loading it will not deplete gunpowder from the player's inventory nor do they replace the percussion cap in the reload animation.

A variant of this weapon called the "Black Powder Blunderbuss" can be obtained but does not act as a blunderbuss, as it fires only one projectile. The percussion cap appears to be missing on the "Blunderbuss'" model and its only visual difference is its lighter colored wood and a Blunderbuss style barrel.

US M1842 Dragoon's pistol, manufactured by H. Aston and Ira N. Johnson in Middletown, Connecticut in 1849 - .54 caliber
Inspecting the Black Powder Pistol via the menu. Part of the pistol's model includes a powder flask, which is appropriately used while reloading.
The Blackpowder Blunderbuss in game. Despite being named a blunderbuss, it still fires a single .50 caliber ball rather than a group of smaller projectiles as a real Blunderbuss would. Note the missing percussion cap.

Colt Single Action Army

The Colt Single Action Army, more specifically a Cimarron model with a 7.5 inch barrel makes an appearence as the "Single Action Revolver" (probably because "Western" was already in use for the game's variant of a S&W M29) and is chambered for .44 Magnum. It can be obtained at early levels but is inferior to the .44 pistol due to the former having very little modifications (which only include an improved receiver, long barrel and ivory grips) and a long reload animation in which each round is replaced one at a time (compared to the Model 29 loading all 6 rounds at the same time) but deals slightly more damage than the already mentioned M29. The revolver appears to be missing a firing pin on its hammer.

Single Action Army with 5.5" barrel aka "Artillery" model with wooden grips - .45 Long Colt (this specific revolver is a Cimarron reproduction - and an actual movie gun) Note the lack of a 4th screw on its frame in front of the cylinder. The Colt models all have this.
File:Fallout-76-SAACOLT.jpg
Viewing the Single Action Army in the inspection menu.
File:Fallout-76-SAACOLThandclipping.jpg
Reloading, the reload animation doesn't appear to be done well because the player character's hand clips through the entire gun's frame and barrel to reach for its ejector rod.
File:Fallout-76-SAACOLTammo.jpg
Inserting a fresh round.

"Crusader Pistol"

The "Crusader Pistol" is obtained after learning its plan and constructing it, with the plan being awarded for completing a daily objective. In appearence, it is based on the "12.7mm Pistol" from Fallout: New Vegas, (which in turn is modeled after a large and chunky Hammerli 280 pistol) and is by default chambered for 10mm, with the 5.56mm and fictious fusion cell rechamber mods relocating the magazine feed system ahead of the trigger rather appropriately.

Smith & Wesson Model 29

The ".44 Pistol" (which should more correctly be referred to as a revolver) also makes a comeback and is quite a powerful weapon to come across, it is based on the Smith & Wesson Model 29. Ammunition for it is quickly loaded using full moon clips. Despite being a double action revolver, the player character will always cock the hammer after each shot (which lacks a firing pin), a trait carried over from Fallout 4. Modifications for the revolver include longer barrels, scopes and grips.

The "Western Revolver" starts appearing after the player reaches Level 20, though in rare amounts. It is visually identical to the ".44 Pistol" but with a cleaner appearence and its default wooden grips look different. It is considered the best out of the ".44 Magnum revolver" category due to its better damage overall and high modding capabilities (although it is slightly less flexible than the common .44). The model was originally from Fallout 4's Nuka World downloadable content.

Rifles

M1841 Mississippi Percussion Rifle

The 1853 version of the M1841 Mississippi Percussion Rifle is featured as the "Black powder rifle". Like the muzzle loading pistols, it is chambered in .50 caliber balls, deals devastating damage and does not deduct gunpowder from the players inventory upon firing. In its reload animation, the player character completes the proper steps for reloading but does not replace the percussion cap which is already missing nor is any wadding used.

Machine Guns

Model 1874 Gatling Gun

The "Gatling Gun" is based on the camel Model 1874 Gatling Gun which in game is available in a makeshift handheld configuration (despite a real life Gatling gun being substantially heavier for a single person to be able to carry, run with and reload without issue). The Gatling gun is chambered in the fictional "5mm" cartridge and uses the standard vertical magazines by default but a modification may equip it with a .45-70 Broadwell drum which increases capacity. It uses a left handed crank that appears to be located further ahead of the gun's action (which would not succeed in rotating the barrels in reality) and is also incorrectly depicted as firing one round per full crank rather than consecutively discharging rounds the more the crank is turned.

Others

Greener Percussion Harpoon Gun

The "Harpoon gun" (originally appearing in the Fallout 4 Add-on Far Harbor) appears to take inspiration from the Greener Percussion Harpoon Gun, though some differences include the player holding it with two hands (as is the case with every heavy weapon in the game), the absence of a percussion mechanism and each harpoon instead being loaded into the receiver from its left side rather than from the muzzle.

A Greener percussion harpoon gun circa 1845.

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