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Counter-Strike: Global Offensive

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Counter-Strike: Global Offensive
Counter Strike Global Offensive Box Art.jpg
Official Box Art
Release Date: 2012
Developer: Valve Corporation
Hidden Path Entertainment
Publisher: Valve Corporation
Series: Counter-Strike
Platforms: Microsoft Windows

Mac OS X
PlayStation 3
Xbox 360

Genre: First-person shooter



Counter-Strike: Global Offensive (also known as CS:GO) is the latest installment of the Counter-Strike series, released in 2012. The game was developed by Valve Software and Hidden Path Entertainment for the PC, Xbox 360, PlayStation 3 and Mac OS X. The most notable changes from Counter-Strike: Source include the new weapons and that all of the weapons are now modeled correctly for right-handed use.

The following weapons appear in Counter-Strike: Global Offensive:


Handguns

Beretta 92FS

In one of the menus a terrorist is seen holding a Beretta 92FS.

Beretta 92FS - 9x19mm
Screen shown when connecting to a server.

Heckler & Koch P2000

The H&K USP Tactical has been replaced with the H&K P2000's 9mm variant. It is the starting pistol exclusive for Counter-Terrorists. Unlike in the original Counter-Strike, this variant does not come with a suppressor. Called "hkp2000" in game files.

Heckler & Koch P2000 - 9x19mm
File:Csgo hkp2000 1.jpg
The player holding a P2000.
File:Csgo hkp2000 2.jpg
The player reloading a P2000.

Glock 26 with custom long slide and barrel

The Glock 26 with semi-auto and incorrect 3-round burst firemodes appears in the game as "Glock-18". It is the starting pistol exclusive for Terrorists. The Glock is somewhat similar in appearance to the "G18" (a converted G17) in Modern Warfare 2, which had an OD frame while CS:GO has tan frame. It seems to be an updated Left 4 Dead 2 pistol model as it's the same long-slided subcompact Glock. It has an incorrect 20-round capacity, despite its grip and magazine length.

Glock 26 subcompact Pistol - 9x19mm
File:Csgo glock 1.jpg
The player holding a Glock.
File:Csgo glock 2.jpg
The player reloading a Glock. Note the similarities to the Left 4 Dead 2 model like short grip and rounded end of the slide. Note also the absense of rounds on top of the magazine despite being textured in round indicator holes.
A pair of full-size 2nd-gen Glocks appearing during the credits.

SIG-Sauer P250 Compact

The SIG-Sauer P228 has been replaced with the P250 Compact, chambered in .40 S&W with a 13 round capacity.

SIG-Sauer P250 Compact - 9x19mm, NOT .40 S&W
File:Csgo p250 1.jpg
The player holds the P250 in the game. Note the hammer incorrectly shown being fully cocked while the pistol works on DAO (Double Action Only) principle, meaning that the hammer is cocked and released only after the trigger has been completely pulled.
File:Csgo p250 2.jpg
The player reloading the P250 in the game. Note that the hammer is now uncocked.

FN Five-seveN

A current model FN Five-seveN with adjustable target sights is featured in-game. It has low damage, but high accuracy and capacity, working well against armored enemies. Like before, it is exclusive for CTs.

FN Five-seveN USG - 5.7x28mm
File:Csgo fiveseven 1.jpg
The player holds the Five-seveN in the game.
File:Csgo fiveseven 2.jpg
The player reloading the Five-seveN in the game.

IMI Desert Eagle Mark XIX

A Desert Eagle Mark XIX is included in CS:GO, as the most powerful and accurate sidearm available, but with a low capacity and heavy recoil. Like the Glock, its model is also taken from Left 4 Dead 2. The hammer is correctly cocked while in use, but oddly, is uncocked while reloading.

Desert Eagle Mark XIX with brushed chrome finish - .50 AE
File:Csgo deagle 1.jpg
The player holding an IMI Desert Eagle Mark XIX. It also has dryfire animation despite the reloading anim always being the same, like in Counter-Strike: Source.
File:Csgo deagle 2.jpg
The player reloading an IMI Desert Eagle Mark XIX. Note the underbarrel rail, used to attach a flashlight in Left 4 Dead 2.
A Desert Eagle appearing during the credits.

Beretta M9A1

Dual Beretta M9A1 Inox handguns with wood grips, referred to as "Dual Berettas", are a popular buyable sidearm choice, with moderate accuracy and power and a high 30-round capacity. Notably, the hammers are always in half-cocked position. Unlike previous Counter-Strike installments, the dual pistols are no longer exclusive to Terrorists. Still called "elite" in game files.

Beretta M9A1- 9x19mm. The pistols seen in-game are Inox models with wood grips, but are otherwise the same as seen here.
File:Csgo elite 1.jpg
The player holds the M9A1 in the game. There are animations for emptying pistols, too.
File:Csgo elite 2.jpg
The player reloading the M9A1 with weird things happening inside the trigger guard.

Advanced Taser M26

An Advanced Taser M26 was seen at the buying menu in the official trailer as the Zeus 27, and is used in-game for an instant quiet takedown.

Advanced Taser M26.
File:Csgo taser.jpg
The Zeus 27 in-game.

Intratec Tec-9

The Tec-9 is included in-game, firing in semi-automatic. It boasts a nice 32 round magazine and an unusual ability for a standard-caliber pistol to down an enemy with a single headshot, regardless of armor. The only other pistol that can do this is the Desert Eagle.

Intratec TEC-9 - 9x19mm
File:Csgo tec9 1.jpg
The player holds the TEC-9 in the game.
File:Csgo tec9 2.jpg
The player reloading the TEC-9 in the game. The magazine top is not textured, appearing completely black.

Sub Machine Guns

Ingram MAC-10

A MAC-10 is featured in the game. The model is from Left 4 Dead 2 (sans the silencer). It's advantages are through its high ROF and damage, while sacrificing range and accuracy.

Ingram MAC-10 - .45 ACP

The player holds the MAC-10 in the game.
The player reloading the MAC-10 in the game. This magazine actually has bullets, like L4D2 model.

Brügger & Thomet MP-9

A Brügger & Thomet MP-9 is one of the available Sub-Machine Guns in-game, distinguished by its rails and folding stock. Unlike Counter-Strike, this variant does not come with a built in suppressor and instead behaves as the counter-terrorist equivalent to the MAC-10

Brügger & Thomet MP9 with stock extended - 9x19mm
File:Csgo mp9 1.jpg
The player holds the MP-9 in the game.
File:Csgo mp9 2.jpg
The player reloading the MP-9 in the game.

Izhmash PP-19 Bizon-2

A Izhmash PP-19 Bizon-2 chambered in 9x18mm Makarov is an available SMG, with low damage, high ROF, controllable recoil and a very high 64-round capacity. The game refers to it as "PP-Bizon".

PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov
File:Csgo bizon 1.jpg
The player holds the Bizon in the game.
File:Csgo bizon 2.jpg
The player reloading the Bizon in the game.

Heckler & Koch UMP45

A Heckler & Koch UMP45 is featured in-game, with a 25-round capacity, and an overall moderate balance of stopping power, firerate, and recoil. The in game menus show this to be equipped with an EO-Tech sight but this is not found in game.

Heckler & Koch UMP - .45 ACP
File:Csgo ump45 1.jpg
The player holds the UMP45 in the game.
File:Csgo ump45 2.jpg
The player reloading the UMP45 in the game. Note the lack of bullets on top of the magazine, although window on its side shows it being completely full.
UMP-45 with EOTech, tactical light and vertical grip is featured prominently in menu/credits backgrounds. This particular shot appears to be mirrored.

FN P90TR

The FN P90TR is seen in CS:GO, with rail-mounted iron sights.

FN P90 TR - 5.7x28mm
File:Csgo p90 1.jpg
The player holds the P90TR in the game. Crouching shows bigger portion of the weapon model but slightly tilts it.
File:Csgo p90 2.jpg
The player reloading the P90TR in the game.

A version with classic red dot sight appears in the menu background.

FN P90 - left side view - 5.7x28mm
P90 in the background.

Heckler & Koch MP7

The MP7 is an available SMG, it is a decently powerful and accurate weapon, with low recoil, a moderately high firerate, and a 30-round magazine. It fills the same role as the previous games' H&K MP5, even recycling the same weapon sound used in previous games.

Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm
File:Csgo mp7 1.jpg
The player holds the MP7 in the game.
File:Csgo mp7 2.jpg
The player reloading the MP7 in the game.

Assault rifles

CQB-R / Mk. 18 Mod 0

A CQB-R / Mk. 18 Mod 0 fitted with an ARMS#40 flip-up rear iron sight and KAC free-float RAS handguard appears as the "M4A4". The kill icon still incorrectly shows the M4A1 with carry handle from Counter-Strike: Source. Unlike previous Counter-Strike games, it does not include a detachable suppressor. The model might be the one appeared in many Left 4 Dead/Left 4 Dead 2 artworks, only without the scope.

Mk. 18 Mod 0 - 5.56x45mm NATO
The player holds the Mk. 18 in the game.
File:Csgo m4a1 2.jpg
The player reloading the Mk. 18 in the game. An empty mag is dropped and a full one is inserted.

AKM

The AK-47 in the game is actually an AKM, with plastic 30-round magazines. It has very high stopping power, but has high recoil and is somewhat heavy. This model is notably ported from Left 4 Dead 2 with slight alterations like detail on the stock and smaller spring lock.

AKM - 7.62x39mm
File:Csgo ak47 1.jpg
The player holds the AKM in the game. Note the ribbed receiver cover and the side rails.
File:Csgo ak47 2.jpg
The player reloading the AKM in the game. Note the detail on the magazine, and incorrect "7.62x30".

Steyr AUG A3

Replacing the Steyr AUG A1 is the more recent A3 variant, with a Trijicon ACOG providing a low zoom level and allowing for precise shots. The rifle's in-game model visibly has a 40-round magazine, despite it having a 30-round capacity gameplay wise.

Steyr AUG A3 - 5.56x45mm NATO
File:Csgo aug 1.jpg
The player holds the Steyr AUG A3 in the game.
File:Csgo aug 2.jpg
The player reloading the Steyr AUG A3 in the game.

FAMAS G2

A FAMAS G2 is featured in-game, with a 25-round capacity and both full-auto and 3-round burst modes.

FAMAS G2 - 5.56x45mm NATO
File:Csgo famas 1.jpg
The player holds the FAMAS G2 in the game.
File:Csgo famas 2.jpg
The player reloading the FAMAS G2 in the game.

IWI Galil ACE 22

The Galil ARM is replaced by the new Galil ACE, specifically the model 22, identified by its medium-length barrel. It is referred to as the "Galil AR". On the build used during the US vs Euro faceoff, the model featured a usable MePro sight. In the final game this weapon does not feature the sight.

Galil ACE 22 - 5.56x45mm
File:Csgo galilar 1.jpg
The player holds the Galil ACE in the game.
File:Csgo galilar 2.jpg
The player reloading the Galil ACE in the game.

The HUD image is a Galil SAR as noted by shorter barrel.

IMI Galil SAR - 5.56x45mm

SIG SG 556

The SIG SG 556 with a usable Trijicon ACOG is replacing the SG 552. It is incorrectly referred to as the "SG 553", despite being called "sg556" in game files. Modeled with a 30-round STANAG magazine, unlike what previous Counter-Strike installments had: 20-round magazine model which held 30 rounds for both SG 552 Commando and SG 550 Sniper.

SIG SG 556 - 5.56x45mm with ACOG scope
File:Csgo sg556 1.jpg
The player holds the SG 556 in the game.
File:Csgo sg556 2.jpg
The player reloading the SG 556 in the game.

FN SCAR

The FN SCAR-L itself does not appear in the game but it might be worth noting it is the gun featured on CS:GO logo.

Third Generation FN SCAR-L - 5.56x45mm NATO
The silhouette of a SCAR Mk.16 can be seen.

Also its heavier cousin, FN SCAR-H, seems to be dropped during development. Name "weapon_scar17" exists along with some CS:S weapon names (i.e. weapon_mp5navy) but is impossible to obtain.

Third Generation FN SCAR-H STD - 7.62x51mm NATO

Sniper Rifles

Unlike Counter-Strike, players cannot quick scope. While using the scope there is a short amount of time in which the screen has to clear up, and whilst moving the scope will sway, making sniper rifles more stationary as planned.

Accuracy International Arctic Warfare

An Accuracy International Arctic Warfare is featured in-game, and true to its reputation, has very high accuracy and power. It is incorrectly referred to as the "AWP".

Accuracy International AW - 7.62x51mm NATO
File:Csgo awp 1.jpg
The player holds the Accuracy International Arctic Warfare in the game.
File:Csgo awp 2.jpg
The player reloading the Accuracy International Arctic Warfare in the game.

Steyr SSG 08

A Steyr SSG 08 is included, replacing the Steyr Scout of the previous installments in the series. Holds 10 rounds.

Steyr SSG 08 - 7.62x51mm NATO
File:Csgo ssg08 1.jpg
The player holds the SSG 08 in the game.
File:Csgo ssg08 2.jpg
The player reloading the SSG 08 in the game.

Heckler & Koch G3SG/1

As in previous games, the G3SG/1 fills the role as the Terrorists' DMR, opposite the CTs' SSR. It has olive drab furniture and lacks bipods.

Heckler & Koch G3SG/1 - 7.62x51mm NATO
The player holds the G3SG/1 in the game.
The player reloading the G3SG/1 in the game.
G3SG/1 in the intro.

FN SSR

The FN SSR (Sniper Support Rifle) is included as the Counter-Terrorists' semi-auto DMR, designated as the "SCAR-20".

FN SSR - 7.62x51mm NATO
File:Csgo scar20 1.jpg
The player holds the SSR in the game.
File:Csgo scar20 2.jpg
The player reloading the SSR in the game.

Shotguns

Benelli Nova

The Benelli Nova is an available pump-action shotgun, replacing the previous games' Benelli M3. Called simply "Nova", it has the tightest spread of all the shotguns.

Benelli Nova - 12 Gauge.
File:Csgo nova 1.jpg
The player holds the Nova in the game.
File:Csgo nova 2.jpg
The player reloading the Nova in the game.

Benelli M4 Super 90

The Benelli M4 Super 90 shotgun returns as the 'XM1014', and fires at a slow full-auto fire rate if the player holds down the trigger.

Benelli M4 Super 90 with 7-shot tube - 12 Gauge
File:Csgo xm1014 1.jpg
The player holds the Benelli M4 in the game.
File:Csgo xm1014 2.jpg
The player reloading the Benelli M4 in the game.

Remington 870

A sawed off Remington 870 is the second pump-action featured in-game, available to the Terrorist faction(s). It offers a high capacity for a sawed off shotgun (seven rounds) and fires at a fast rate, however its spread is much wider than any of the other shotguns, making it lethal at close quarters but ineffective at distance.

Remington 870 with sawed off barrel and stock - 12 Gauge
File:Csgo sawedoff.jpg
The player holds the Remington 870 in the game.
File:Csgo sawedoff 2.jpg
The player reloading the Remington 870 in the game.

MAG-7

The MAG-7 appears in-game as the counter-terrorist equivalent to the sawed off shotgun; while its capacity is fewer than the sawed off, it is magazine fed, making the reload time on the weapon faster.

MAG-7, 12 gauge
File:Csgo mag7 1.jpg
The player holds the MAG-7 in the game.
File:Csgo mag7 2.jpg
The player reloading the MAG-7 in the game.

Machine Guns

The LMGs in Counter-Strike: Global Offensive provide exceptional suppression due to their high ammo capacity of 100 rounds, but have high recoil and are highly uncontrollable during sustained fire. They also are hindered by their longer reload times

FN M249-E2 SAW

An M249 is an available LMG, has a slower ROF than the IMI Negev but higher amount of damage. When connecting to a server, a terrorist is seen wielding one customized with a foregrip, but this is not present in-game.

M249-E2 SAW with a 200 round ammo drum - 5.56x45mm NATO
File:Csgo m249 1.jpg
The player holds the M249 in the game.
File:Csgo m249 2.jpg
The player reloading the M249 in the game.

IMI Negev

The IMI Negev is an available LMG, has a higher ROF than the M249 but less amount of damage and larger bullet spread.

IMI Negev with 200-round cloth ammo bag - 5.56x45mm NATO
File:Csgo negev 1.jpg
The player holds the IMI Negev in the game.
File:Csgo negev 2.jpg
The player reloading the IMI Negev in the game.

Grenades

M67 Hand Grenade

The M67 hand grenade is the resident HE grenade of the game.

M67 High-Explosive Fragmentation hand grenade
File:Csgo hegrenade.jpg
The player holding a M67 Hand Grenade.

M84 Stun Grenade

Flashbangs share their M84 stun grenade model with decoys but use different textures.

File:Csgo flashbang.jpg
The player holding a Flashbang M84.

Decoy grenades trick the enemy team in thinking they can be one of two different type of grenades. When they are dropped they make the same sound as the flashbang forcing nearby combatants to turn away, and when they detonate they release a small puff of flame making them for a short instance feel as if they are incendiary grenades. A great tool when working as a team.

File:Csgo decoy.jpg
The player holding a Decoy grenade.
Older Model 7290 look of a Decoy grenade.

M18 Smoke Grenade

Smoke grenades share their M18 smoke grenade model with incendiaries but use different textures. Smoke can extinguish flames and is released instanly.

M18 smoke grenade
File:Csgo smokegrenade.jpg
The player holding a Smoke Grenade.

Incendiary grenades provide incremental damage to the target whilst in the flame, but their biggest appeal is the ability to detour and even hold back the opposing team from approaching a certain area for about 10 seconds. When used in conjunction with the rest of your team, it is possible to keep the opposing team from approaching a certain area for almost a minute.

File:Csgo incgrenade.jpg
The player holding an Incendiary Grenade.


See Also

Counter Strike (disambiguation)

Video Games:


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