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Difference between revisions of "Cold War (VG)"
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== Makarov PM == | == Makarov PM == | ||
− | The [[Makarov PM]] pistol appears in promotional art, while it is shown with a suppressor attached in artwork, in-game the pistol can only be silenced with a improvised plastic bottle suppressor that breaks after a few shots. | + | The [[Makarov PM]] pistol appears in promotional art and the HUD icon for the "Gun", while it is shown with a suppressor attached in artwork, in-game the pistol can only be silenced with a improvised plastic bottle suppressor that breaks after a few shots. |
[[File:MakarovIJ70.jpg|thumb|none|400px|Commercial imported Makarov by Baikal, called the IJ-70 - 9x18mm Makarov. It features an adjustable rear sight, not seen on the military Makarov pistol. Also the finish is inferior to the original Makarov PM.]] | [[File:MakarovIJ70.jpg|thumb|none|400px|Commercial imported Makarov by Baikal, called the IJ-70 - 9x18mm Makarov. It features an adjustable rear sight, not seen on the military Makarov pistol. Also the finish is inferior to the original Makarov PM.]] | ||
[[File:makarovpmcoldwar2005.jpg|thumb|none|500px|Matthew with his silenced PM in the game's artwork.]] | [[File:makarovpmcoldwar2005.jpg|thumb|none|500px|Matthew with his silenced PM in the game's artwork.]] | ||
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Carter can upgrade his pistol for increased accuracy, full-auto and an extended magazine that holds 12 shots instead of 8 as well as attaching an improvised bottle suppressor made from a plastic bottle and rags that breaks after 3 shots. | Carter can upgrade his pistol for increased accuracy, full-auto and an extended magazine that holds 12 shots instead of 8 as well as attaching an improvised bottle suppressor made from a plastic bottle and rags that breaks after 3 shots. | ||
Carter can also create non-lethal rubber bullets (Which follow video game logic by having enemies only be knocked out by them, even by headshots though an already unconscious enemy can be killed by rubber bulelts.) by combining bullets and a plastic bottle as well as Armour-piercing ammo by combining bullets and screws. | Carter can also create non-lethal rubber bullets (Which follow video game logic by having enemies only be knocked out by them, even by headshots though an already unconscious enemy can be killed by rubber bulelts.) by combining bullets and a plastic bottle as well as Armour-piercing ammo by combining bullets and screws. | ||
− | [[File:ColdWar2005in-game_Makarov.jpg|thumb|none|500px|Carter holds his "Gun" while looking at a downed Soviet Policeman's gun, the white stripe on the bullet indicates the gun is loaded with rubber bullets.]] | + | [[File:ColdWar2005in-game_Makarov.jpg|thumb|none|500px|Carter holds his "Gun" while looking at a downed Soviet Policeman's gun, the white stripe on the bullet on the HUD indicates the gun is loaded with rubber bullets.]] |
== AKS-47 == | == AKS-47 == |
Revision as of 21:48, 10 February 2024
Unidentified This article currently has one or more unidentified weapons. |
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Cold War is a video game developed by Czech developer Mindware Studios and published by DreamCatcher Games (Linux Game Publishing for Linux). The game is similar to the Tom Clancy's Splinter Cell series of games in that it uses a stealth-action system of gameplay. The game distinguishes itself by adding an item invention system where the player can use seemingly useless objects to create new tools and weapons. Also, the story of the game centers on a civilian reporter, so no extremely acrobatic moves are available to the player. Another aspect of the game is that the player can take many different approaches to winning the game.
Cold War takes place in 1986 and follows the story of a freelance journalist Matthew Carter who finds himself in the midst of an international conspiracy that aims to control the USSR.
The PC and Xbox versions received "mixed" reviews. The Linux version received more positive reviews.
The following weapons appear in the video game Cold War (VG):
Makarov PM
The Makarov PM pistol appears in promotional art and the HUD icon for the "Gun", while it is shown with a suppressor attached in artwork, in-game the pistol can only be silenced with a improvised plastic bottle suppressor that breaks after a few shots.
Unknown pistol
A unknown pistol replaces the Makarov in the final game and is simply referred to as "Gun", it is used by the player characters as well as Soviet Policemen and Barinsky's agents. (Spetsnaz also carry the pistol but never actually use it, instead just carrying ammo for it.) Carter can upgrade his pistol for increased accuracy, full-auto and an extended magazine that holds 12 shots instead of 8 as well as attaching an improvised bottle suppressor made from a plastic bottle and rags that breaks after 3 shots. Carter can also create non-lethal rubber bullets (Which follow video game logic by having enemies only be knocked out by them, even by headshots though an already unconscious enemy can be killed by rubber bulelts.) by combining bullets and a plastic bottle as well as Armour-piercing ammo by combining bullets and screws.
AKS-47
Playable characters Matthew and Grushkov as well as the Soviet Spetsnaz use Kalashnikov rifles, which appear to be modernized AKS-47 variants with laser sights and is called "AK-47" in-game. Armour-piercing rounds are available for the AKS-74 just like the pistol, however the player cannot craft them and instead must rarely find them in the environment or from the bodies of Spetsnaz.
Grenade
A grenade can be seen on the vests of some Spetsnaz character models but it is just cosmetic and not available as a weapon to either the player or NPCs.
Cut Weapons
The back of the box on certain versions shows an AK-47 instead of an AKS-47 and a more accurate Makarov.