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Difference between revisions of "Code of Honor 3: Desperate Measures"

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'''''Code of Honor 3: Desperate Measures''''' is the 2009 sequel of  ''[[Code of Honor 2: Conspiracy Island]]''. The player joins the French Foreign Legion once again to fight a well organized group of mercenaries and gun runners. Most of the weapons seen in the game return from the prequel, usually with the same unrealistic features.
 
'''''Code of Honor 3: Desperate Measures''''' is the 2009 sequel of  ''[[Code of Honor 2: Conspiracy Island]]''. The player joins the French Foreign Legion once again to fight a well organized group of mercenaries and gun runners. Most of the weapons seen in the game return from the prequel, usually with the same unrealistic features.
  
'''The following weapons appear in the video game ''Code of Honor 3: Desperate Measures'':'''
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Revision as of 14:47, 5 February 2022

Code of Honor 3 (2009)

Code of Honor 3: Desperate Measures is the 2009 sequel of Code of Honor 2: Conspiracy Island. The player joins the French Foreign Legion once again to fight a well organized group of mercenaries and gun runners. Most of the weapons seen in the game return from the prequel, usually with the same unrealistic features.


The following weapons appear in the video game Code of Honor 3: Desperate Measures:


Pistol

SIG-Sauer P226R

The SIG-Sauer P226R is the only usable handgun in the game. Holds 15 rounds. Appears as "SIG P226".

SIG-Sauer P226R - 9x19mm
SIG-Sauer P226 with flashlight.
First person view.
Reloading the P226.

Calico M950

The Calico M950 can be seen on several pre-release screenshots, but this weapon didn't make it to the final version.

Calico M950 - 9x19mm
Firing the Calico in a pre-release image.

Submachine Guns

Heckler & Koch MP5N

The Heckler & Koch MP5N appears as "H&K MP5N" in the game. Fires in incorrect 2-round bursts while aiming down the sights. The real MP5N does not have burst option, only safe/semi/auto.

H&K MP5N - 9x19mm
The MP5N in the player's hands.
An MP5N on a table.

Heckler & Koch MP5SD3

The Heckler & Koch MP5SD3 returns from the prequel with the same configuration. Fires in 3-round burst mode if the mouse is only clicked. Appears as "H&K MP5SD".

H&K MP5SD3 with SEF trigger group - 9x19mm
The MP5SD3 with C-More Systems Red Dot Sight.
Reloading the SD3.

Izhmash PP-19 Bizon-2

The PP-19 Bizon-2 holds 64 rounds and can be fired in 3-round burst and full-auto modes.

PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov
The Bizon-2 in the game.
Reloading the Bizon-2.

Assault Rifles

Colt M4A1

The M4A1 is used by some of the mercs in the game. It was clearly modeled after an airsoft weapon, noted by the white markings on the receiver. Features a reflex scope, but has no gas block. Another inaccuracy is that it appears as "M4 Colt", which refers to a 3-round burst carbine.

Colt M4A1 - 5.56x45mm
Classic Army M15A4 - 6mm BB
Holding the M4A1 in the game.
Close up on the receiver.

GIAT FAMAS G1

The FAMAS G1 appears simply as "FAMAS" in the game. Incorrectly holds 30 rounds, but is modeled with straight, 25-round mags. Fires 2-round bursts if the mouse is clicked. The EOTech Holographic sight can be changed to a high-power scope anytime during the single player campaign. Strangely, when the scope is equipped it can only be fired in semi-automatic mode.

FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from the FAMAS F1.
FAMAS G1 with Holographic sight.
Suppressed FAMAS G1 with scope.
Reloading animation of the weapon.
In-world model of the FAMAS.

Heckler & Koch G36C

The G36C with an EOTech holographic sight attachment appears in multiplayer part of the game. It is erroneously called "H&K G36K". Fires in 3-round burst when the mouse is only clicked, something no real rifle of the G36 family can do.

Heckler & Koch G36C with an attached EOTech sight - 5.56x45mm
The G36C in the game.
The player pulls the charging handle of the G36C.

Heckler & Koch G11

The G11 also returns, but now it is a multiplayer-only weapon and the scopes reticle is not original unlike the prequel. Referred to as "H&K G11".

Heckler & Koch G11 K2 - 4.73x33mm
The G11 in the game.
Reloading the weapon.
The reticule of the scope is different than in the previous game.

AKMSU

Possibly the first appearance of the AKMSU in a video game, although it was not intentional because it is called "AKS-74U". This is the most favored weapon of the terrorists in the game.

AKMSU - 7.62x39mm
A discarded AKMSU on the ground.
The player with an AKMSU.
Reloading the AKMSU.

Shotguns

Mossberg 590

The Mossberg 590 now appears with synthetic parts, however is still called "Mossberg 500". Holds 8 shells, but has less range and damage than in CoH 2.

Mossberg 590 - 12 Gauge
The Mossberg 590 in the game.
Reloading the Mossberg.

Franchi SPAS-12

The Franchi SPAS-12 can be seen on the back of French Foreign Legion operatives. Not usable in the game.

SPAS-12 - 12 Gauge
SPAS-12 in the back of a trooper.

Machine Guns

FN M249 SPW

The M249 SPW appears in the game as "M249 MOD 2". Holds 100 rounds. Usually used by enemy mercenaries.

FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm
An M249 SPW on a crate. Note longer heat-shield.
The player wields the "M249 MOD 2".

FN M249E2 SAW

An M249E2 SAW with a red dot scope can be seen on the cover. The weapon is mirrored on the image.

FN M249E2 SAW - 5.56x45mm

Grenades

M67 Hand Grenade

The M67 hand grenade is the only usable grenade in the game. Explodes on contact like the frag grenade in F.E.A.R., granted the game uses a slightly modified engine of that game.

M67 High-Explosive Fragmentation hand grenade
M67 grenade on a table.

Mk 2 Hand Grenade

The M67 grenade shows up as Mk 2 on the HUD.

Mk 2 grenade
HUD icon for grenades.

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