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Binary Domain

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Binary Domain for current discussions. Content is subject to change.



Binary Domain
Binary-Domain-Cover.jpg
Official Box Art
Release Date: 2012
Developer: Sega
Publisher: Sega
Platforms: Windows
PlayStation 3
Xbox 360
Genre: Third-Person Shooter


Binary Domain is a 2012 third-person shooter developed and published by Sega for PS3, Xbox 360 and PC. Created by Toshihiro Nagoshi, the creator of the Yakuza game series, Binary Domain takes place in a flood-devastated 2080 where rising sea levels have engulfed much of civilisation. To survive, cities were built above the crumbling ruins of their former selves, with the massive labour demands met by armies of mass-produced robots, creating new industrial superpowers in the process. Truly intelligent robots, however, were outlawed by Clause 21 of the New Geneva Convention, and special multinational taskforces known as "Rust Crews" were created to hunt down all violators and terminate them.

The player takes on the role of a member of such a crew, an American Sergeant named Dan Marshall, as he and his support gunner Roy "Big Bo" Boateng make their way into the isolationist fortress-state of Japan, investigating reports of "Hollow Children," robots so lifelike that they are unaware they are not human, being manufactured by Japan's Amada corporation.

The following weapons are seen in the video game Binary Domain:


Hybrid Pistol

A pistol closely based on the SIG-Sauer P220 with some stylings from the Heckler & Koch USP is a common sight in the hands of NPCs during cutscenes.

Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm
A group of children working for an underworld gun dealer hold their hybrid handguns on Dan and Big Bo.
During a scuffle, one of the hybrid handguns is knocked to the ground.

IMI Desert Eagle Mk XIX

Rust Crew members carry a Desert Eagle Mark XIX as their sidearm, using the picatinny railed barrel. The version in the game is referred to as the "Soldado 38P Auto" and is customised with a flat-fronted muzzle with striking spikes and a threaded barrel (!), and the weapon has a more than slightly impossible capacity of 12 rounds. Like all sidearms, the Desert Eagle has infinite ammunition.

Desert Eagle Mark XIX - .50 AE
Desert Eagle on the intel menu.
Dan Marshall takes aim with his custom Desert Eagle.

TDI Vector

Rust Crew leader Charles Gregory carries a TDI Vector, referred to in-game as the HIG-PDW44 Submachine Gun; this weapon can also be purchased at Ammo Transit vending stations for Dan's secondary slot, or occasionally found in the levels. The version in game has a custom stock and extended muzzle striking piece, and is fitted with an EOTech sight.

TDI / KRISS USA Vector SMG - .45 ACP
Intel menu image of the Vector.
As a swarm of monkey-like robots attack, Charlie readies his Vector.

Bushmaster ACR

Dan's SOWSAR-17 rifle is a highly customised (and rather large) Bushmaster ACR, equipped with an HK-style front right, flip-up rear sight, an EOTech-style optic, a large serrated muzzle extension seemingly designed for striking, and a fictional "Shock Burst" underbarrel device which can be charged up to fire a large energy ball which knocks enemies aside. The rifle is Dan's standard weapon throughout the campaign and cannot be discarded; it can be customised to improve its performance in various categories, and when fully upgraded is one of the most powerful weapons in the game.

Bushmaster ACR with folding stock, tri-rail handguard, and Magpul MBUS sights - 5.56x45mm NATO
Menu image of Dan's ACR.
Dan demonstrates his exceptional negotiation skills.

Barrett Model 98 Bravo

The sole remaining member of the Rust Crew's Chinese contingent, a sniper named Fai Lee, uses a modified Barrett Model 98 Bravo throughout the game. This weapon has the charging handle of a semi-automatic Barrett instead of its usual bolt handle, and mounts an odd underbarrel grip which appears to be present so that the weapon could use the same hand positions as Dan's standard rifle when it is used by him.

Barrett M98B with optics removed and Harris bipod - .338 Lapua Magnum
As Dan and Charlie briefly argue over who's in command, Fai takes a look behind, holding her modified Model 98B.

Mk 46 Mod 0

Roy "Big Bo" Boateng, as the squad's support gunner, carries a Mk 46 Mod 0 light machine gun, with an extended barrel, SAW-style grip and para stock. For reasons which are unclear, the weapon is also fitted with an enormous wedge-shaped striking piece under the barrel.

File:Mk46.jpg
Mk 46 Mod 0 light machine gun - 5.56x45mm
Big Bo rests his Mk 46 Mod 0 across his lap as he and Dan discuss the finer points of Bo's movie collection.
Bo holds his Mk 46 Mod 0 as he and Dan make their way into the obligatory sewer level.

Panzerfaust 3

The Rust Crew's demolitions expert, Rachel Townsend, carries a bulked-up Panzerfaust 3 launcher, with the weapon's stock turned into a grip and the trigger shifted to this position.

Panzerfaust 3 with DM12A1 rocket, 60mm
Rachel holds her Panzerfaust 3 launcher as the Rust Crew gets underway.

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