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Difference between revisions of "Arma Tactics"

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[[Image:ArmA Tactics Fake Cover.jpg|thumb|right|300px|''ArmA Tactics'' (2013)]]
 
[[Image:ArmA Tactics Fake Cover.jpg|thumb|right|300px|''ArmA Tactics'' (2013)]]
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'''''ArmA Tactics''''' is a turn-based strategy game developed by BIS (Bohemia Interactive Studio) for the PC, Nvidia Shield, and android devices. The game follows the story of four Special Forces operatives; Weapons Sergeant Marco "Grim" Salazar, Medical Sergeant Stanley "Stanboy" Dodds, Engineer Sergeant Derek "Boots" Masters, and Communication Sergeant Ian "Bodie" Ellis.
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'''The following weapons can be seen in the game ''ArmA Tactics'':'''
 
'''The following weapons can be seen in the game ''ArmA Tactics'':'''
 
__TOC__<br clear=all>
 
__TOC__<br clear=all>
 
=Player Weapons=
 
=Player Weapons=
==M4A1==
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==M4A1 Carbine==
The [[M4A1]] is an all-purpose weapon with balanced stats. The magazine holds enough bullets for 7 short bursts. It can be modified with an ACOG and extended magazine.
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The [[M4A1]] is an all-purpose weapon with balanced stats. The magazine holds enough bullets for 7 short bursts. It can be modified with an ACOG (+ accuracy) and extended magazine (+2 shots per mag).
 
[[file:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 Carbine - 5.56x45mm NATO]]
 
[[file:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 Carbine - 5.56x45mm NATO]]
[[file:ArmA Tactics M4A1 1.jpg|thumb|none|600px|Sergeant Derek "Boots" Masters armed with an M4A1 carbine.]]
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[[file:ArmA Tactics M4A1 1.jpg|thumb|none|600px|Engineer Sergeant Derek "Boots" Masters armed with an M4A1 carbine.]]
 
[[file:ArmA Tactics M4A1 2.jpg|thumb|none|600px|The M4A1 in the equipment selection screen.]]
 
[[file:ArmA Tactics M4A1 2.jpg|thumb|none|600px|The M4A1 in the equipment selection screen.]]
  
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== M110 SASS ==
 
== M110 SASS ==
The [[Knight's Armament SR-25|M110 SASS]] can be fitted with an extended magazine and sniper scope. Holds only 4 rounds.
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The [[Knight's Armament SR-25|M110 SASS]] can be fitted with an extended magazine (+2 shots) and sniper scope (increased accuracy). Holds only 4 rounds.
 
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]
 
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]
 
[[file:ArmA Tactics M110 1.jpg|thumb|none|600px|The M110 in the equipment selection screen.]]
 
[[file:ArmA Tactics M110 1.jpg|thumb|none|600px|The M110 in the equipment selection screen.]]
  
 
== M249 Para ==
 
== M249 Para ==
The [[M249 SAW|FN M249 Paratrooper]] can be upgraded with an ACOG and high capacity ammo bag. It holds enough bullets for 5 bursts by default.
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The [[M249 SAW|FN M249 Paratrooper]] can be upgraded with an ACOG (+accuracy) and high capacity ammo bag (+2 shots). It holds enough bullets for 5 bursts by default.
 
[[Image:M249 Para ACOG.jpg|thumb|none|400px|FN M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO.]]
 
[[Image:M249 Para ACOG.jpg|thumb|none|400px|FN M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO.]]
 
[[file:ArmA Tactics M249 1.jpg|thumb|none|600px|The M249 Para in the equipment selection screen without any attachments. The gun correctly has the STANAG magazine well below the ammo belt.]]
 
[[file:ArmA Tactics M249 1.jpg|thumb|none|600px|The M249 Para in the equipment selection screen without any attachments. The gun correctly has the STANAG magazine well below the ammo belt.]]
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==M67 Frag Grenade==
 
==M67 Frag Grenade==
The [[M67 hand grenade]] can be used by the player's team.
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The [[M67 hand grenade]] can be used by the player's team. Referred to simply as "Frag Grenade".
 
[[file:Baseball.jpg|thumb|150px|none|M67 fragmentation grenade.]]
 
[[file:Baseball.jpg|thumb|150px|none|M67 fragmentation grenade.]]
  
 
==M84 Stun Grenade==
 
==M84 Stun Grenade==
The [[M84 stun grenade]] can be used by the player's team.
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The [[M84 stun grenade]] can be used by the player's team. It blinds the enemies for several turns, resulting in an accuracy and range penalty for them.
 
[[Image:M84stun.jpg|thumb|150px|none|M84 stun grenade]]
 
[[Image:M84stun.jpg|thumb|150px|none|M84 stun grenade]]
  
=Insurgent Weapons=
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=Enemy Weapons=
 
==AK-74==
 
==AK-74==
 
The [[AK-74]] is a common assault rifle used by enemy soldiers.
 
The [[AK-74]] is a common assault rifle used by enemy soldiers.

Revision as of 13:40, 17 October 2013

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Arma Tactics for current discussions. Content is subject to change.

ArmA Tactics (2013)

ArmA Tactics is a turn-based strategy game developed by BIS (Bohemia Interactive Studio) for the PC, Nvidia Shield, and android devices. The game follows the story of four Special Forces operatives; Weapons Sergeant Marco "Grim" Salazar, Medical Sergeant Stanley "Stanboy" Dodds, Engineer Sergeant Derek "Boots" Masters, and Communication Sergeant Ian "Bodie" Ellis.

The following weapons can be seen in the game ArmA Tactics:


Player Weapons

M4A1 Carbine

The M4A1 is an all-purpose weapon with balanced stats. The magazine holds enough bullets for 7 short bursts. It can be modified with an ACOG (+ accuracy) and extended magazine (+2 shots per mag).

Colt M4A1 Carbine - 5.56x45mm NATO
Engineer Sergeant Derek "Boots" Masters armed with an M4A1 carbine.
The M4A1 in the equipment selection screen.

Benelli M4

The Benelli M4 is a close-range weapon with high damage and low range. It cannot be modified and holds 4 rounds.

Benelli M4 - 12 Gauge
The M1014 in the equipment selection screen.

M110 SASS

The M110 SASS can be fitted with an extended magazine (+2 shots) and sniper scope (increased accuracy). Holds only 4 rounds.

M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO
The M110 in the equipment selection screen.

M249 Para

The FN M249 Paratrooper can be upgraded with an ACOG (+accuracy) and high capacity ammo bag (+2 shots). It holds enough bullets for 5 bursts by default.

FN M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO.
The M249 Para in the equipment selection screen without any attachments. The gun correctly has the STANAG magazine well below the ammo belt.
And the fully upgraded SAW in the hands of Engineer Sergeant Derek "Boots" Masters. As you can see, the ACOG and extended mag upgrades are not visible on the weapon models.

M18 Smoke Grenade

The M18 smoke grenade can be used by the player's team.

M18 smoke grenade

M18A1 Claymore

Two versions of the M18A1 Claymore are present in the game; proximity-detonated and command-detonated.

M18A1 Claymore anti-personnel mine

M67 Frag Grenade

The M67 hand grenade can be used by the player's team. Referred to simply as "Frag Grenade".

M67 fragmentation grenade.

M84 Stun Grenade

The M84 stun grenade can be used by the player's team. It blinds the enemies for several turns, resulting in an accuracy and range penalty for them.

M84 stun grenade

Enemy Weapons

AK-74

The AK-74 is a common assault rifle used by enemy soldiers.

AK-74 - 5.45x39mm
An enemy trooper returns fire with his AK-74.

AK-107

Some insurgents are armed with AK-107 assault rifles.

AK-107 - 5.45x39mm
An African militia aims his AK-107 assault rifle.

AKS-74U

The AKS-74U is also used by enemy troopers. It is correctly ID'd as an "AKS74U".

AKS-74U (also referred to as the "AKSU" or "Krinkov") - 5.45x39mm
An unaware insurgent holds an AKS-74U carbine.

ZU-23-2 AA Gun

The ZU-23-2 anti-aircraft cannon appears in some missions.

ZU-23-2 - 23x152mm
A ZU-23-2 AA gun during the second mission of the game.

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