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Difference between revisions of "Arma Tactics"

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{{wip}}
 
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[[Image:ArmA Tactics Fake Cover.jpg|thumb|right|300px|''ArmA Tactics'' (2013)]]
 
[[Image:ArmA Tactics Fake Cover.jpg|thumb|right|300px|''ArmA Tactics'' (2013)]]
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'''''ArmA Tactics''''' is a turn-based strategy game developed by BIS (Bohemia Interactive Studio) for the PC, Nvidia Shield, and android devices. The game follows the story of four Special Forces operatives; Weapons Sergeant Marco "Grim" Salazar, Medical Sergeant Stanley "Stanboy" Dodds, Engineer Sergeant Derek "Boots" Masters, and Communication Sergeant Ian "Bodie" Ellis.
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'''The following weapons can be seen in the game ''ArmA Tactics'':'''
 
'''The following weapons can be seen in the game ''ArmA Tactics'':'''
 
__TOC__<br clear=all>
 
__TOC__<br clear=all>
 
=Player Weapons=
 
=Player Weapons=
==M4A1==
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==M4A1 Carbine==
The [[M4A1]] is an all-purpose weapon with balanced stats. The magazine holds enough bullets for 7 short bursts. It can be modified with an ACOG and extended magazine.
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The [[M4A1]] is an all-purpose weapon with balanced stats. The magazine holds enough bullets for 7 short bursts; this is odd, given how it is modeled with a 20-round magazine, which would mean that every burst was exactly 2.857142 (repeating, of course) rounds. It can be modified with an ACOG (+ accuracy) and extended magazine (+2 shots per mag). A suppressor attachment was added after release via a patch.
 
[[file:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 Carbine - 5.56x45mm NATO]]
 
[[file:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 Carbine - 5.56x45mm NATO]]
[[file:ArmA Tactics M4A1 1.jpg|thumb|none|600px|Sergeant Derek "Boots" Masters armed with an M4A1 carbine.]]
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[[file:ArmA Tactics M4A1 1.jpg|thumb|none|600px|Engineer Sergeant Derek "Boots" Masters armed with an M4A1 carbine.]]
 
[[file:ArmA Tactics M4A1 2.jpg|thumb|none|600px|The M4A1 in the equipment selection screen.]]
 
[[file:ArmA Tactics M4A1 2.jpg|thumb|none|600px|The M4A1 in the equipment selection screen.]]
  
 
==Benelli M4==
 
==Benelli M4==
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4]] is a close-range weapon with high damage and low range. It cannot be modified and holds 4 rounds.
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The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4]] is a close-range weapon with high damage and low range. It cannot be modified and holds 4 rounds, despite clearly being modeled with the military 7-round tube.
 
[[file:M4Super90.jpg‎ |thumb|none|400px|Benelli M4 - 12 Gauge]]
 
[[file:M4Super90.jpg‎ |thumb|none|400px|Benelli M4 - 12 Gauge]]
 
[[file:ArmA Tactics M1014 1.jpg|thumb|none|600px|The M1014 in the equipment selection screen.]]
 
[[file:ArmA Tactics M1014 1.jpg|thumb|none|600px|The M1014 in the equipment selection screen.]]
  
 
== M110 SASS ==
 
== M110 SASS ==
The [[Knight's Armament SR-25|M110 SASS]] can be fitted with an extended magazine and sniper scope. Holds only 4 rounds.
+
The [[Knight's Armament SR-25|M110 SASS]] can be fitted with an extended magazine (+2 shots), sniper scope (increased accuracy), and sound suppressor (added later in a patch). Holds only 4 rounds, despite being modeled with the 20-round magazine.
 
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]
 
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]
[[file:ArmA Tactics M110 1.jpg|thumb|none|600px|The M110 in the equipment selection screen.]]
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[[file:ArmA Tactics M110 1.jpg|thumb|none|600px|The M110 in the equipment selection screen. The gun, like many other weapons, is from ''ArmA II''.]]
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[[file:ArmA Tactics M110 2.jpg|thumb|none|600px|Weapons Sergeant Marco "Grim" Salazar armed with an M110 SASS.]]
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[[file:ArmA Tactics M110SASS.jpg|thumb|none|600px|Medical Sergeant Stanley "Stanboy" Dodds uses the M110 SASS.]]
  
 
== M249 Para ==
 
== M249 Para ==
The [[M249 SAW|FN M249 Paratrooper]] can be upgraded with an ACOG and high capacity ammo bag. It holds enough bullets for 5 bursts by default.
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The [[M249 SAW|FN M249 Paratrooper]] can be upgraded with an ACOG (+accuracy) and high capacity ammo bag (+2 shots). It holds enough bullets for 5 bursts by default.
[[Image:M249 Para ACOG.jpg|thumb|none|400px|FN M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO.]]
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[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 Para with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm]]
[[file:ArmA Tactics M249 1.jpg|thumb|none|600px|The M249 Para in the equipment selection screen.]]
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[[file:ArmA Tactics M249 1.jpg|thumb|none|600px|The M249 Para in the equipment selection screen without any attachments. The gun correctly has the STANAG magazine well below the ammo belt.]]
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[[file:ArmA Tactics M249 2.jpg|thumb|none|600px|And the fully upgraded SAW in the hands of Engineer Sergeant Derek "Boots" Masters. As you can see, the ACOG and extended mag upgrades are not visible on the weapon models.]]
  
 
== M18 Smoke Grenade ==
 
== M18 Smoke Grenade ==
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Two versions of the [[M18A1 Claymore]] are present in the game; proximity-detonated and command-detonated.
 
Two versions of the [[M18A1 Claymore]] are present in the game; proximity-detonated and command-detonated.
 
[[Image:M18a1_07.jpg|thumb|none|150px|M18A1 Claymore anti-personnel mine]]
 
[[Image:M18a1_07.jpg|thumb|none|150px|M18A1 Claymore anti-personnel mine]]
 +
[[file:ArmA Tactics Clay.jpg|thumb|none|600px|The M18A1 Claymore in the equipment selection screen.]]
  
 
==M67 Frag Grenade==
 
==M67 Frag Grenade==
The [[M67 hand grenade]] can be used by the player's team.
+
The [[M67 hand grenade]] can be used by the player's team. Referred to simply as "Frag Grenade".
 
[[file:Baseball.jpg|thumb|150px|none|M67 fragmentation grenade.]]
 
[[file:Baseball.jpg|thumb|150px|none|M67 fragmentation grenade.]]
 +
[[file:ArmA Tactics M67.jpg|thumb|none|600px|The M67 frag grenade in the equipment selection screen.]]
  
 
==M84 Stun Grenade==
 
==M84 Stun Grenade==
The [[M84 stun grenade]] can be used by the player's team.
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The [[M84 stun grenade]] can be used by the player's team. It blinds the enemies for several turns, resulting in an accuracy and range penalty for them.
[[Image:M84stun.jpg|thumb|150px|none|M84 stun grenade]]
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[[File:M84-Flash-Bang-Grenade.jpg|thumb|150px|none|M84 stun grenade]]
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[[file:ArmA Tactics M84.jpg|thumb|none|600px|The M84 stun grenade in the equipment selection screen.]]
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 +
=Enemy Weapons=
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==M1911==
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The [[M1911]] pistol is used by some enemies and is misidentified as the "[[Tokarev TT-33]]".
 +
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]
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[[file:ArmA Tactics M1911.jpg|thumb|none|600px|An enemy soldier armed with an M1911-type pistol. The detail is low so it is unknown whether it's the original M1911 or the A1 version.]]
  
=Insurgent Weapons=
 
 
==AK-74==
 
==AK-74==
 
The [[AK-74]] is a common assault rifle used by enemy soldiers.
 
The [[AK-74]] is a common assault rifle used by enemy soldiers.
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==AKS-74U==
 
==AKS-74U==
 
The [[AKS-74U]] is also used by enemy troopers. It is correctly ID'd as an "AKS74U".
 
The [[AKS-74U]] is also used by enemy troopers. It is correctly ID'd as an "AKS74U".
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the "AKSU" or "Krinkov") - 5.45x39mm]]
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[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]
 
[[file:ArmA Tactics AKS-74U.jpg|thumb|none|600px|An unaware insurgent holds an AKS-74U carbine.]]
 
[[file:ArmA Tactics AKS-74U.jpg|thumb|none|600px|An unaware insurgent holds an AKS-74U carbine.]]
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 +
==RPK==
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The [[RPK]] with a 75-round drum magazine is used by some enemy soldiers.
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[[Image:Rpk 01 drum.jpg|thumb|none|400px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]
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[[file:ArmA Tactics RPK.jpg|thumb|none|600px|An enemy soldier aims his RPK light machine gun.]]
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==Zastava M76==
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What appears to be a [[Zastava M76]] is seen in the hands of enemies, incorrectly identified as a [[Dragunov SVD]].
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[[File:Zastava-m76.jpg|thumb|none|400px|Zastava M76 Sniper Rifle - 7.92x57mm Mauser.]]
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[[file:ArmA Tactics Unknown.jpg|thumb|none|600px|The M76 in the hands of an enemy. Note that, unlike the actual M76, it only has 2 holes in the handguard, and lacks the distinctive stock of the M76.]]
  
 
== ZU-23-2 AA Gun ==
 
== ZU-23-2 AA Gun ==
 
The [[ZU-23-2]] anti-aircraft cannon appears in some missions.
 
The [[ZU-23-2]] anti-aircraft cannon appears in some missions.
 
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]
 
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]
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[[Image:ArmA Tactics ZU23.jpg|thumb|none|600px|A ZU-23-2 AA gun during the second mission of the game.]]
  
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{{ARMA Series}}
  
 
[[Category:Video Game]]
 
[[Category:Video Game]]

Latest revision as of 22:32, 30 October 2022

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Arma Tactics for current discussions. Content is subject to change.

ArmA Tactics (2013)

ArmA Tactics is a turn-based strategy game developed by BIS (Bohemia Interactive Studio) for the PC, Nvidia Shield, and android devices. The game follows the story of four Special Forces operatives; Weapons Sergeant Marco "Grim" Salazar, Medical Sergeant Stanley "Stanboy" Dodds, Engineer Sergeant Derek "Boots" Masters, and Communication Sergeant Ian "Bodie" Ellis.

The following weapons can be seen in the game ArmA Tactics:


Player Weapons

M4A1 Carbine

The M4A1 is an all-purpose weapon with balanced stats. The magazine holds enough bullets for 7 short bursts; this is odd, given how it is modeled with a 20-round magazine, which would mean that every burst was exactly 2.857142 (repeating, of course) rounds. It can be modified with an ACOG (+ accuracy) and extended magazine (+2 shots per mag). A suppressor attachment was added after release via a patch.

Colt M4A1 Carbine - 5.56x45mm NATO
Engineer Sergeant Derek "Boots" Masters armed with an M4A1 carbine.
The M4A1 in the equipment selection screen.

Benelli M4

The Benelli M4 is a close-range weapon with high damage and low range. It cannot be modified and holds 4 rounds, despite clearly being modeled with the military 7-round tube.

Benelli M4 - 12 Gauge
The M1014 in the equipment selection screen.

M110 SASS

The M110 SASS can be fitted with an extended magazine (+2 shots), sniper scope (increased accuracy), and sound suppressor (added later in a patch). Holds only 4 rounds, despite being modeled with the 20-round magazine.

M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO
The M110 in the equipment selection screen. The gun, like many other weapons, is from ArmA II.
Weapons Sergeant Marco "Grim" Salazar armed with an M110 SASS.
Medical Sergeant Stanley "Stanboy" Dodds uses the M110 SASS.

M249 Para

The FN M249 Paratrooper can be upgraded with an ACOG (+accuracy) and high capacity ammo bag (+2 shots). It holds enough bullets for 5 bursts by default.

M249 Para with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm
The M249 Para in the equipment selection screen without any attachments. The gun correctly has the STANAG magazine well below the ammo belt.
And the fully upgraded SAW in the hands of Engineer Sergeant Derek "Boots" Masters. As you can see, the ACOG and extended mag upgrades are not visible on the weapon models.

M18 Smoke Grenade

The M18 smoke grenade can be used by the player's team.

M18 smoke grenade

M18A1 Claymore

Two versions of the M18A1 Claymore are present in the game; proximity-detonated and command-detonated.

M18A1 Claymore anti-personnel mine
The M18A1 Claymore in the equipment selection screen.

M67 Frag Grenade

The M67 hand grenade can be used by the player's team. Referred to simply as "Frag Grenade".

M67 fragmentation grenade.
The M67 frag grenade in the equipment selection screen.

M84 Stun Grenade

The M84 stun grenade can be used by the player's team. It blinds the enemies for several turns, resulting in an accuracy and range penalty for them.

M84 stun grenade
The M84 stun grenade in the equipment selection screen.

Enemy Weapons

M1911

The M1911 pistol is used by some enemies and is misidentified as the "Tokarev TT-33".

Original Colt M1911 (dated 1913) - .45 ACP
An enemy soldier armed with an M1911-type pistol. The detail is low so it is unknown whether it's the original M1911 or the A1 version.

AK-74

The AK-74 is a common assault rifle used by enemy soldiers.

AK-74 - 5.45x39mm
An enemy trooper returns fire with his AK-74.

AK-107

Some insurgents are armed with AK-107 assault rifles.

AK-107 - 5.45x39mm
An African militia aims his AK-107 assault rifle.

AKS-74U

The AKS-74U is also used by enemy troopers. It is correctly ID'd as an "AKS74U".

AKS-74U - 5.45x39mm
An unaware insurgent holds an AKS-74U carbine.

RPK

The RPK with a 75-round drum magazine is used by some enemy soldiers.

RPK light machine gun with 75-round drum magazine - 7.62x39mm
An enemy soldier aims his RPK light machine gun.

Zastava M76

What appears to be a Zastava M76 is seen in the hands of enemies, incorrectly identified as a Dragunov SVD.

Zastava M76 Sniper Rifle - 7.92x57mm Mauser.
The M76 in the hands of an enemy. Note that, unlike the actual M76, it only has 2 holes in the handguard, and lacks the distinctive stock of the M76.

ZU-23-2 AA Gun

The ZU-23-2 anti-aircraft cannon appears in some missions.

ZU-23-2 - 23x152mm
A ZU-23-2 AA gun during the second mission of the game.

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