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From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 18:02, 22 April 2022 by WaltherWhiteCook (talk | contribs) (Some rewording or addition of info)
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Area-51 (2005)

The following weapons can be seen in the video game Area-51:


M-11 "Scorpion" Pistol

The standard issue sidearm to Area 51 personnel. The weapon's overall size and shape best resembles a Desert Eagle. The gun has a built in flashlight along with a red-dot scope mounted on the slide. Each shot dealt by the weapon is fairly powerful and its 8 round magazine suggests that it is chambered in .44 Magnum. The pistol's in game name suggests that the developers wanted to pass it off as a replacement for the Beretta M9; unfortunately, there already is a handgun with the designation M11, the SIG-Sauer P228.

Desert Eagle .44 Magnum
The M-11 "Scorpion" Pistol's model.
The M-11 in the player character's hands.
Looking through the weapon's integrated reflex sight.

Assault Rifles

XM-32 "Viper" Assault Rifle

The standard issue assault rifle for Area 51 personnel and Illuminati soldiers (as well as some alien mutants). The weapon best resembles the Heckler & Koch HK53 compact assault rifle and, like the pistol, has a built in flashlight and scope. The gun can fire either in semi or full automatic, and has the ability to be dual-wielded. Accuracy is fairly decent while firing in semi-automatic, but it quickly decreases on full automatic, and is even worse when dual-wielded.

Frustratingly, the player is forced to dual wield whether they want to or not (similar to Crysis), although reloading will cause the player character to drop their off-handed rifle. The scope is not actually useable; aiming down the sights will just cause the picture to narrow, similar to older shooters like Battlefield: 1942.

Heckler & Koch HK53 - 5.56x45mm
The XM-32 "Viper" assault rifle.
The XM-32 in first person.
The "Viper" being dual wielded
The reloading animation. Note the interesting way the weapon has to be held due to swapping magazines with the right hand.


M-170 "Hammer" Combat Shotgun

The standard issue shotgun for Area 51 personnel and some alien mutants. The weapon best resembles a SPAS-12 and, like the "Viper", can also be dual wielded. The biggest change from the real SPAS-12 is that it has two barrels, two magazine tubes, and two ejection ports (one on each side of the receiver). The weapon holds 10 rounds (presumably 5 in each tube), and standard fire consists of one round at a time, while secondary fires two. Therefore, when using secondary fire while dual-wielding, the weapon will fire four shots at a time, dealing immense damage to targets. The gun also has a built-in flashlight, but no scope.

SPAS-12 - 12 Gauge
M-170 "Hammer" Combat Shotgun.
The M-170 in first person. Its secondary fire ability makes more sense than the SPAS-12 from Half-Life and its sequel.
The shotgun being dual-wielded.

Sniper Rifles

SR-125 "Wraith" Special Purpose Rifle

The main sniper rifle of the game, the weapon best resembles the PSG-1 sniper rifle. The weapon holds 6 rounds, and each round is extremely powerful. The scope magnifications of the weapon are 2x zoom and 10x zoom.

PSG-1 7.62x51mm NATO
The SR-125 "Wraith" Special Purpose Rifle.
The player character realizes that 6 rounds might not be enough.

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