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Difference between revisions of "Alien: Isolation"

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(Cutting down on unnecessary detail. Using Alien instead of Xenomorph (as in the game).)
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'''The following weapons appear in the video game ''Alien: Isolation'':'''
 
'''The following weapons appear in the video game ''Alien: Isolation'':'''
 
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{{spoiler}}
  
 
==.357 Revolver==
 
==.357 Revolver==
The .357 Revolver, manufactured by the fictional Spearhead Armoury, is the only sidearm featured in the game and is frequently used by the many human survivors and security personnel aboard Sevastopol Station, notably Axel (although his revolver's grips appear black possibly due to low lighting conditions). Right after Amanda Ripley (the player character) enters an office in the Lorenz Systech Spir, she can acquire the .357 Revolver, which can be found on a table in said office. However, the player cannot pick up any revolvers dropped by dead humans, although he/she can loot corpses for ammunition.  
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The .357 Revolver, manufactured by the fictional Spearhead Armoury, is the only sidearm featured in the game and is frequently used by the many human survivors and security personnel aboard Sevastopol Station, most notably Axel. Right after Amanda Ripley (the player character) enters an office in the Lorenz Systech Spire, she can acquire the .357 Revolver, which can be found on a table in said office. However, while the player cannot pick up any revolvers dropped by dead humans, they can loot the corpses for ammunition (even before the revolver is acquired).  
  
Gameplay-wise, the .357 Revolver is a six-shot semi-automatic revolver chambered in what can be presumed to be .357 Magnum and appears to be based on the [[Chiappa Rhino#Chiappa Rhino 50DS|Chiappa Rhino 50DS]]. Like the Chiappa, it fires from the bottom chamber of the cylinder, which facilitates recoil control and creates a very low barrel axis. Depending on the shot placement, the revolver has some decent stopping power against human beings, but may struggle considerably with taking down Seegson synthetics (the "Working Joes"), especially the heavily armored ones wearing Hazmat suits. As with all weapons in the game, its iron sights cannot be used and the revolver cannot fatally harm the Xenomorph Drones encountered in the game, regardless of the shot placement, the amount of rounds fired at it, and/or the type of rounds fired at it. Unlike most video game portrayals of revolvers, the player actually uses the ejector rod to push out the bullets rather than simply shaking the revolver's cylinder downward. In addition, the revolver is reloaded one round at the time and the player must press the reload button for each round they wish to insert into the cylinder. However, there are several unrealistic aspects of the revolver's reload animation. First of all, the player simply ejects all the rounds from the cylinder (regardless of whether or not all of them were fired) and the unfired rounds somehow magically hop back into the player's ammo pool. Second, the rounds ejected are all spent casings, even if there were unfired rounds still left in the chamber. Finally, the player swings the cylinder shut with the flick of the wrist rather than pushing it closed with the other hand, which can cause the cylinder to be misaligned and/or the revolver to malfunction.     
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Gameplay-wise, the .357 Revolver is a 6-round, semi-automatic revolver chambered for the fictional .357 LR cartridge and appears to be based on the [[Chiappa Rhino#Chiappa Rhino 50DS|Chiappa Rhino 50DS]]. Like the Chiappa, it fires from the bottom chamber of the cylinder. Depending on the shot placement, the revolver has decent stopping power against human survivors, but may struggle considerably with taking down Seegson "Working Joes" synthetics, especially the heavily armored ones wearing Hazmat suits. As with all weapons in the game, its iron sights cannot be used and the revolver cannot fatally harm the Aliens encountered in the game. Unlike most video game portrayals of revolvers, the player actually uses the ejector rod to push out the bullets rather than simply shaking the revolver's cylinder downward. In addition, the revolver is reloaded one round at the time and the player must press the reload button for each round they wish to insert into the cylinder. However, there are several unrealistic aspects of the revolver's reload animation. First of all, the player simply ejects all the rounds from the cylinder (regardless of whether or not all of them were fired) and the unfired rounds somehow magically hop back into the player's ammo pool. Second, the rounds ejected are all spent casings, even if there were unfired rounds still left in the chamber. Finally, the player swings the cylinder shut with the flick of the wrist rather than pushing it closed with the other hand, which can cause the cylinder to be misaligned and/or the revolver to malfunction.     
 
[[File:Rhino5 Bianca.jpg|thumb|none|350px|Chiappa Rhino 50DS (5" barrel version), current production model with hard chrome plating  - .357 Magnum]]
 
[[File:Rhino5 Bianca.jpg|thumb|none|350px|Chiappa Rhino 50DS (5" barrel version), current production model with hard chrome plating  - .357 Magnum]]
[[Image:AI-revolver.jpg|thumb|none|600px|During his first encounter with Amanda at the beginning of the game, Axel confronts her while armed with the .357 Revolver.]]
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[[Image:AI-revolver.jpg|thumb|none|600px|During his first encounter with Amanda, Axel confronts her armed with a .357 Revolver.]]
[[Image:AI-revolverb.jpg|thumb|none|600px|Note the grips on Axel's revolver, which appear to be black. However, the poor lighting may be causing the wood grips to appear that way.]]
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[[Image:AI-revolverb.jpg|thumb|none|600px|Note that the grips on Axel's revolver appear to be black rather than their normal brown, presumably because of the poor lighting.]]
[[Image:AI-revolverc.jpg|thumb|none|600px|A side view of Axel's revolver, showing the somewhat vague inscriptions on the barrel. What appears to be the words, "Spearhead Armoury" (presumably the revolver's manufacturer) and ".357 Revolver" (the name of the revolver), can be made out.]]   
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[[Image:AI-revolverc.jpg|thumb|none|600px|A side view of Axel's revolver, showing the somewhat vague inscriptions on the barrel - "Spearhead Armoury" and ".357 Revolver."]]   
 
[[Image:AI-revolverd.jpg|thumb|none|600px|Reloading the revolver.]]
 
[[Image:AI-revolverd.jpg|thumb|none|600px|Reloading the revolver.]]
 
[[Image:AI-revolvere.jpg|thumb|none|600px|Amanda encounters a Working Joe while proceeding to Seegson Communications.]]
 
[[Image:AI-revolvere.jpg|thumb|none|600px|Amanda encounters a Working Joe while proceeding to Seegson Communications.]]
[[Image:AI-revolverf.jpg|thumb|none|600px|Amanda picks up the revolver found in the Lorenz Systech Spir.]]
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[[Image:AI-revolverf.jpg|thumb|none|600px|Amanda picks up the revolver found in the Lorenz Systech Spire.]]
[[Image:AI-revolverg.jpg|thumb|none|601px|In a panic, Amanda helplessly continues to insert rounds into the revolver as the dreaded Xenomorph slowly rises to its feet. During the revolver's reload animation, the rounds have to be put in manually with one press of the reload button per round. Note that the Xenomorph more closely resembles the one featured in [[Alien]] rather than the other Xenomorphs featured in [[Aliens]] and its sequels, which is part of an attempt to recreate the eerie, nostalgic, tensional atmosphere and look of [[Alien]]. Like the Xenomorph in [[Alien]], it is highly intelligent, observant, and seemingly unstoppable. It frequently uses air vents and engages in unpredictable "cat and mouse" games with its prey.]]
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[[Image:AI-revolverg.jpg|thumb|none|601px|Amanda continues to insert rounds into the revolver as the dreaded Alien slowly rises to its feet. Note that the Alien model more closely resembles the one featured in ''[[Alien]]'' rather than the Aliens featured in ''[[Aliens]]'' and its sequels, which is part of an attempt to recreate the eerie, nostalgic, tensional atmosphere and look of ''Alien''.]]
[[Image:AI-revolverh.jpg|thumb|none|600px|Marshall Waits (VO [[William Hope]]) confronts Amanda with his .357 revolver during his first encounter with her. Besides [[Sigourney Weaver]], William Hope (who portrayed Lt. Gorman in [[Aliens]], the sequel to the original 1979 film) is the only other actor from Aliens that voiced a character in this game.]]
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[[Image:AI-revolverh.jpg|thumb|none|600px|Marshall Waits ([[William Hope]]) confronts Amanda with his .357 Revolver during his first encounter with her. Besides [[Sigourney Weaver]], William Hope (who portrayed Lt. Gorman in ''[[Aliens]]'') is the only other actor from ''Aliens'' that voiced a character in ''Alien: Isolation''.]]
  
 
==Model 37-12 Shotgun==
 
==Model 37-12 Shotgun==
The Model 37-12 Shotgun, manufactured by the fictional Henjin-Garcia, is carried by Marshal Waits' (VO [[William Hope]]) deputy, Richardo, and several of the human survivors on the Sevastopol Station. It is a 12 gauge, 4 round pump-action shotgun that can instantly kill a human with one shot (depending on the shot placement), severely damage Working Joes, and briefly incapacitate the Xenomorph long enough for the player to retreat. It strangely features dual underbarrel internal tube magazines as Amanda Ripley was never seen pressing a button to switch between magazine tubes. However, she could be possibly using only one magazine tube. The shotgun is based on the SWATriplex-18, a prototype shotgun designed in the 1970s by John W. Winter that never got a chance to be mass-produced.
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The Model 37-12 shotgun, manufactured by the fictional Henjin-Garcia, is carried by Marshal Waits' ([[William Hope]]) deputy, Ricardo, and several of the human survivors on the Sevastopol Station. It is a 12 gauge, 4-round pump-action shotgun that can instantly kill a human with one shot (depending on the shot placement), severely damage Working Joes, and briefly stun the Xenomorph long enough for the player to retreat. Strangely, while it features dual underbarrel internal tube magazines, Amanda Ripley never preforms an action to switch between them (although it is possible she could be only using one tube). The shotgun is based on the SWATriplex-18, a prototype shotgun designed in the 1970s by John W. Winter that was never mass-produced.
[[Image:AI-shotgun.jpg|thumb|none|600px|Richardo with his Model 37-12 during Waits' first encounter with Amanda Ripley.]]
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[[Image:AI-shotgun.jpg|thumb|none|600px|Ricardo with his Model 37-12 during Waits' first encounter with Amanda Ripley.]]
  
 
==Custom Flamethrower==
 
==Custom Flamethrower==
The custom flamethrower from [[Alien]] appears in the ''Crew Expendable'' and ''Sole Survivor'' DLC, which are set on the USCSS ''Nostromo'' during the Xenomorph infestation in 2122 (the year the 1979 film took place in). The flamethrower also makes is presence in the game, although slightly modified aesthetically to differentiate it from the ones featured in the DLCs. Ellen Ripley (voiced by [[Sigourney Weaver]]), Captain Dallas (voiced by [[Tom Skerritt]]), and Parker (voiced by [[Yaphet Kotto]]) all carry the custom flamethrowers in the DLCs.. Unlike many of the weapons in the game, the flamethrower has an effect on the Xenomorph as a small burst of flame can force it to temporarily retreat, giving the player enough time to escape and/or move about an area for a limited amount of time without interference from the alien itself. As with all weapons, it cannot fatally harm the Xenomorph. Interestingly, when using the flamethrower on synthetics, they may occasionally say, "Most animals retreat from fire. I am not an animal." This is a minor reference to Ash (one of the characters from [[Alien]]), who said the quote's first sentence.  
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A custom flamethrower like the one from ''[[Alien]]'' appears in the ''Crew Expendable'' and ''Sole Survivor'' DLC, which are set on the USCSS ''Nostromo'' during the events of ''Alien''. The flamethrower also appears in the main game, although it is slightly modified aesthetically to differentiate it from the ones featured in the DLC. Ellen Ripley (voiced by [[Sigourney Weaver]]), Captain Dallas (voiced by [[Tom Skerritt]]), and Parker (voiced by [[Yaphet Kotto]]) all carry the custom flamethrowers in the DLC. Unlike many of the weapons in the game, the flamethrower actually has an effect on the Alien, as a small burst of flames can force it to temporarily retreat into Sevastopol's vents, giving the player enough time to escape and/or move about the area for a limited amount of time without interference from the Alien itself. However, as with all weapons, it cannot fatally harm the Alien. Interestingly, when using the flamethrower on synthetics, they may occasionally say, "Most animals retreat from fire. I am not an animal," referring a line spoken by Ash in ''Alien''.
[[Image:Ripley's Flamethrower.jpg|thumb|none|400px|Screen used flamethrower from ''Alien''. Image from Prop Store of London.]]
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[[Image:Ripley's Flamethrower.jpg|thumb|none|400px|Screen-used flamethrower from ''Alien''. Image from Prop Store of London.]]
[[Image:AI-flamethrower.jpg|thumb|none|600px|Ellen Ripley picks up the flamethrower resting on the table at the bridge area of the ''Nostromo''. The player can play as Ellen Ripley, Captain Dallas, or Parker in the ''Crew Expendable'' DLC, which slightly alters the gameplay and does not affect the DLC's storyline.]]
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[[Image:AI-flamethrower.jpg|thumb|none|600px|Ellen Ripley picks up the flamethrower resting on the table at the bridge area of the ''Nostromo''.]]
  
 
{{Alien/Predator Series}}
 
{{Alien/Predator Series}}

Revision as of 04:35, 8 August 2015

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Alien: Isolation for current discussions. Content is subject to change.

Alien: Isolation (2013).

The following weapons appear in the video game Alien: Isolation:


SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!


.357 Revolver

The .357 Revolver, manufactured by the fictional Spearhead Armoury, is the only sidearm featured in the game and is frequently used by the many human survivors and security personnel aboard Sevastopol Station, most notably Axel. Right after Amanda Ripley (the player character) enters an office in the Lorenz Systech Spire, she can acquire the .357 Revolver, which can be found on a table in said office. However, while the player cannot pick up any revolvers dropped by dead humans, they can loot the corpses for ammunition (even before the revolver is acquired).

Gameplay-wise, the .357 Revolver is a 6-round, semi-automatic revolver chambered for the fictional .357 LR cartridge and appears to be based on the Chiappa Rhino 50DS. Like the Chiappa, it fires from the bottom chamber of the cylinder. Depending on the shot placement, the revolver has decent stopping power against human survivors, but may struggle considerably with taking down Seegson "Working Joes" synthetics, especially the heavily armored ones wearing Hazmat suits. As with all weapons in the game, its iron sights cannot be used and the revolver cannot fatally harm the Aliens encountered in the game. Unlike most video game portrayals of revolvers, the player actually uses the ejector rod to push out the bullets rather than simply shaking the revolver's cylinder downward. In addition, the revolver is reloaded one round at the time and the player must press the reload button for each round they wish to insert into the cylinder. However, there are several unrealistic aspects of the revolver's reload animation. First of all, the player simply ejects all the rounds from the cylinder (regardless of whether or not all of them were fired) and the unfired rounds somehow magically hop back into the player's ammo pool. Second, the rounds ejected are all spent casings, even if there were unfired rounds still left in the chamber. Finally, the player swings the cylinder shut with the flick of the wrist rather than pushing it closed with the other hand, which can cause the cylinder to be misaligned and/or the revolver to malfunction.

Chiappa Rhino 50DS (5" barrel version), current production model with hard chrome plating - .357 Magnum
During his first encounter with Amanda, Axel confronts her armed with a .357 Revolver.
Note that the grips on Axel's revolver appear to be black rather than their normal brown, presumably because of the poor lighting.
A side view of Axel's revolver, showing the somewhat vague inscriptions on the barrel - "Spearhead Armoury" and ".357 Revolver."
Reloading the revolver.
Amanda encounters a Working Joe while proceeding to Seegson Communications.
Amanda picks up the revolver found in the Lorenz Systech Spire.
Amanda continues to insert rounds into the revolver as the dreaded Alien slowly rises to its feet. Note that the Alien model more closely resembles the one featured in Alien rather than the Aliens featured in Aliens and its sequels, which is part of an attempt to recreate the eerie, nostalgic, tensional atmosphere and look of Alien.
Marshall Waits (William Hope) confronts Amanda with his .357 Revolver during his first encounter with her. Besides Sigourney Weaver, William Hope (who portrayed Lt. Gorman in Aliens) is the only other actor from Aliens that voiced a character in Alien: Isolation.

Model 37-12 Shotgun

The Model 37-12 shotgun, manufactured by the fictional Henjin-Garcia, is carried by Marshal Waits' (William Hope) deputy, Ricardo, and several of the human survivors on the Sevastopol Station. It is a 12 gauge, 4-round pump-action shotgun that can instantly kill a human with one shot (depending on the shot placement), severely damage Working Joes, and briefly stun the Xenomorph long enough for the player to retreat. Strangely, while it features dual underbarrel internal tube magazines, Amanda Ripley never preforms an action to switch between them (although it is possible she could be only using one tube). The shotgun is based on the SWATriplex-18, a prototype shotgun designed in the 1970s by John W. Winter that was never mass-produced.

Ricardo with his Model 37-12 during Waits' first encounter with Amanda Ripley.

Custom Flamethrower

A custom flamethrower like the one from Alien appears in the Crew Expendable and Sole Survivor DLC, which are set on the USCSS Nostromo during the events of Alien. The flamethrower also appears in the main game, although it is slightly modified aesthetically to differentiate it from the ones featured in the DLC. Ellen Ripley (voiced by Sigourney Weaver), Captain Dallas (voiced by Tom Skerritt), and Parker (voiced by Yaphet Kotto) all carry the custom flamethrowers in the DLC. Unlike many of the weapons in the game, the flamethrower actually has an effect on the Alien, as a small burst of flames can force it to temporarily retreat into Sevastopol's vents, giving the player enough time to escape and/or move about the area for a limited amount of time without interference from the Alien itself. However, as with all weapons, it cannot fatally harm the Alien. Interestingly, when using the flamethrower on synthetics, they may occasionally say, "Most animals retreat from fire. I am not an animal," referring a line spoken by Ash in Alien.

Screen-used flamethrower from Alien. Image from Prop Store of London.
Ellen Ripley picks up the flamethrower resting on the table at the bridge area of the Nostromo.

See Also


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