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Logistique Act. 1
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Logistique Act. 1 is a Half-Life 2 Mod created by Elseware Experience, you play as Adam an ex-military soldier in city 17 trying to find their wife who was kidnapped by the Combine, it has revamped and more "Realistc" mechanics like iron-sights, limited HUD and mag-check's, this game has base game Half-Life 2 guns hidden in the code of the game which can only be accessed through the cheat "impulse 101" so this article will only show new weapons introduced in this mod.
The following weapons appear in the video game Logistique Act. 1:
Handguns
CZ 52
The CZ 52 appears in chapter 2 as the first firearm and also the only pistol in game, it's based on a CZ 52 model with wooden grips and is chambered in 9x19 in game despite most copy's of the CZ 52 being in 7.62x25mm Tokarev, it can 1-2 to shot to the head in game, It feeds from an 8 round magazine, it is used by Combine officers.
Submachine guns
MP7A1
The Heckler & Koch MP7A1 appears in the computer section of chapter 2 as the last firearm in game and is the only Submachine gun in game, the iron sights are flipped down, despite it feeding an 20-round magazine in game it has a magazine size of 40-rounds, it is used by Overwatch Soldier's, the gun has no muzzle flash in game.
Grenades
MK3 offensive hand grenade
The MK3 offensive hand grenade appears in game as the only explosive in game, despite it being based on a concussion grenade it is called a "frag grenade" in game, unlike its older brother in Half-Life 2 it is painted bright yellow, it is only useable by the player.