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Metal Gear Solid: Peace Walker

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 23:04, 26 June 2016 by Mr. Wolf (talk | contribs)
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Assault & Battle Rifles

Colt M16A1

The M16A1 is Big Boss and other MSF soldiers' default weapon during cutscenes. At Rank 3, it is equipped with a suppressor. The main upgrade line then only continues once a blueprint for the Rank 4 "M16A1 (STG)" is found, whereupon it is equipped with an underbarrel shotgun, while two other unlock chains will create versions with M203 grenade launchers firing HE ("M16A1 (GL)") and smoke ("M16A1 (SGL)") rounds; the final Rank in each unlock chain adds a laser sight, and requires a separate blueprint to develop and a member of R&D staff with the Optical Technology skill. The default version with no accessories is Big Boss' starting weapon in the first mission, and one of the only weapons that does not require any research. The suppressed version is used by enemy scouts.

Colt M16A1 - 5.56x45mm NATO
Rank 5 M16A1 with underbarrel Ithaca 37 shotgun, laser sight and suppressor on the R&D menu.
Rank 5 M16A1 with M203, laser sight and suppressor on the R&D menu. The smoke and HE versions are identical.
A squad of Big Bosses ready their M16A1s in a shot from one of Peace Walker's trailers. This does not happen in the final game: even if multiple players select Big Boss, only one player character can be seen as him. In this shot the ones the player is not controlling would be seen as generic masked male MSF soldiers.

Colt Model 653

The Model 653 is a mid-game unlock; it has most of the same options as the M16A1, only lacking the ability to mount a laser, and has decreased damage but improved handling. It is the standard weapon of Peace Sentinel soldiers in most of the mid-level vehicle battles, though they will tend to use RPG-7s or LAWs at high levels.

Colt Model 653 - 5.56x45mm NATO
Rank 5 Model 653 with suppressor and M203 on the R&D menu. For some reason, the straight-line development of the Model 653 ends with an M203 rather than a shotgun as with the M16A1. Note that the description appears to have confused the Model 653 with the Colt XM177.
Rank 5 Model 653 with suppressor and underbarrel Ithaca 37. Note the Masterkey-style attachment.
A Peace Sentinel soldier takes aim with his Model 653.

"Patriot"

A heavily modified M16A1 that was used by The Boss in Metal Gear Solid 3: Snake Eater. It uses a Beta C-Mag with infinite ammo, supposedly because The Boss "left a piece of herself" inside the gun, though it is not particularly clear how this could be the case given Big Boss left the original Patriot on The Boss' grave at the end of Metal Gear Solid 3.

Acquiring it requires knocking out Kazuhira Miller during a get-together at a beach and patting him down to get the blueprints to develop it, though given what else happens in that mission, it is quite likely Miller was hoping that's what Big Boss would do. It also requires at least one R&D staff member to have the "Patriot" skill, which oddly tends to only spawn on soldiers whose highest skill is Intel, and for the R&D team to be at the maximum level of 99.

Similar-looking Rocky Mountain Arms "M16-Style Pistol" - 5.56x45mm NATO. This has a A2 upper and pistol grip, whereas the weapon in the game has the older A1 upper (simpler rear sight and forward assist but no brass deflector) and an original-style pistol grip.
"Patriot" on the R&D menu.

Izhmash AK-47

The AK-47 is called the "RK-47;" assuming this is not a simple error caused by using Airsoft guns as references (the G&G Armament Airsoft AK-47 is called "RK-47") it is possible the intention was to swap out the Russian "avtomat" for the English "rifle," though even in this case it would be "ARK-47" since the Russian term implies an automatic device. The Rank 2 version gets a GP-25 grenade launcher which fires fragmentation grenades, and an additional Rank 2 version can be developed which fires smoke grenades. For some reason, the reloading animation uses the charging handle animation of an AR-15-pattern rifle, despite other AK rifles using a correct animation.

Type III AK-47 - 7.62x39mm
AK-47 on the R&D menu. Note the straight AKM stock and the game helpfully explaining what the Soviet Union is.

FÉG AMD-63

The Hungarian AMD-63 appears as "ADM63" in the game, although it is implied to actually be the Romanian version, the Pistolia Militarea Model 1963. It is essentially treated as the Rank 3 upgrade to the AK-47, though the AK's tech tree is diagonal rather than a straight line as a result.

File:AMD63.jpg
Fegyver és Gépgyár (FÉG) AMD-63 - 7.63x39mm
AMD-63 on the R&D menu.

FÉG AMD-65

The Hungarian AMD-65 is called "ADM65," and is effectively the Rank 4 and 5 entry in the AK tech tree. It is another reference to MGS3, where it was used by some members of the Ocelot Unit, particularly those encountered if the player skipped the boss battle with The End by killing him when he is first encountered.

Fegyver és Gépgyár (FÉG) AMD-65 - 7.62x39mm
AMD-65 on the R&D menu. The Rank 4 and 5 AMD-65s are identical.

Steyr AUG A1

The AUG A1 is called the "SUG." This weapon is anachronistic, because it was not developed until 1977 and the game takes place in '74. It is hard to unlock, requiring an S rank in a Perfect Stealth mission that takes place over the entire jungle map segment. The AUG's presence is presumably a reference to Metal Gear 2: Solid Snake where it is said to be the standard issue weapon for Big Boss' forces in Zanzibar Land.

Steyr AUG A1 - 5.56x45mm NATO
Steyr AUG on the R&D menu.

Heckler & Koch G11

The H&K G11 is noted in game for its high accuracy and rate of fire, at a cost of low damage. The prototype variant depicted in-game is the second prototype of the G11 developed around 1975, about a year after the game is set.

It is quite hard to unlock since its blueprint requires an S-rank in a Perfect Stealth mission which only unlocks after almost the entire game has been completed, and it has a very high level requirement to develop.

Heckler & Koch G11 Prototype 2 - 4.3mm
G11 on the R&D menu.

FN FAL

An FN FAL with an oversized flash hider and LAR-style stock is available, found as a Rank 2 blueprint. It is a mid-level rifle, mostly differentiated by its higher damage than the assault rifles. Upgrading it to Rank 3 turns it into a FAL Paratrooper. It is sometimes used by the Peace Sentinel troops seen during vehicle battles.

FN FAL 50.00 - 7.62x51mm NATO
Rank 2 FN FAL on the R&D menu.

FN FAL Paratrooper

The FAL Paratrooper is the Rank 3 upgrade to the standard FAL. At its maximum level (Rank 4) it is equipped with a laser sight, though this requires a member of R&D to have the Optical Technology skill before it can be developed.

FN FAL 50.63 Paratrooper with 18" barrel - 7.62x51mm NATO
Rank 4 FN FAL: a Paratrooper variant fitted with a laser sight. Note that it is incorrectly shown with a standard FAL charging handle; the real FAL Paratrooper has a folding charging handle (and thus lacks a bolt hold-open), originally to allow Belgian paratroops to exit the side doors of their C-119 Flying Boxcar transports with the weapon held across their chest.

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