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Maximum Action
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Maximum Action for current discussions. Content is subject to change. |
Maximum Action (stylised as "MAXIMUM Action") is a first-person shooter developed by George Mandell and published by Mandell under the name Balloon Moose Games. It started work in August 2016 and released in Early Access on Steam on September 19, 2018. In early 2019, John Szymanski joined the project as co-developer, and by June 2019, the team was officially partnered with New Blood Interactive under creative director David Szymanski. However, Mandell parted ways with New Blood in 2020, citing creative differences. The game is still in early access.
Maximum Action takes heavy inspiration from Hong Kong cinema, especially the works of John Woo, as well as games like Max Payne and Superhot. There is a heavy focus on player movement and control, allowing the player to interact with the levels via the standard shooting and punching, but also kicking, diving and sliding. Kicks can knock weapons out of enemy hands, shatter glass windows and overturn tables, while diving can be combined with a "bullet-time" mechanic to allow for precise shots in mid-air.
Note: this game features heavy Steam Workshop support. Only the vanilla base game weapons will be included on this list; Workshop content will not be included.
The following weapons appear in the video game Maximum Action:
Overview
Every weapon can be duel-wielded in Maximum Action, and two separate weapons can be held at once. This results in a lot of nonsensical animations, where pump-action shotguns and 40mm underbarrel grenade launchers are manipulated by an invisible man when reloading. However, weapons are correctly not mirrored when dual-wielded.
Weapons can be reloaded while ADS, like Call of Duty: Modern Warfare (2019).
The game has a "fire on release" option for all weapons that don't shoot full-auto, where the weapon will only fire once left click is released. The game will slow down time while left click is depressed, which compounds with the core "bullet-time" mechanic, allowing players to stack the effects. When in "fire on release" mode, double-action revolvers are used in single-action, with the player manually cocking the hammer instead of just pulling the trigger like they would usually.
All the inspect animations involve the weapon doing a frontflip, then a backflip in mid-air, with the player catching it in-between flips.
Handguns
Beretta 92FS Inox
The Beretta 92FS Inox appears as the "92FS", with a correct 15 round magazine.
Beretta 92FS
A classic, all-black 92FS appears as the "92FS S". Apart from the colour and suppressor, the model and animations are identical.
Colt Anaconda
The Colt Anaconda is known as the "Magnum". It is depicted with no vents in the rectangular barrel and a slanted end to the extractor rod housing. When reloading, the correct amount of bullets can be seen fired from the revolver, however the casings appear to have been fired with the bullets, as the fired chambers are empty. This is obviously incorrect, but it does get around the common problem in videogames of not using the ejector rod to eject spent casings. Individual rounds are inserted for all reloads, except for empty reloads, where a speedloader is used instead.
Colt XSE
What appears to be the Colt XSE is present in game, known simply as "1911". It has a 7 round magazine and slight visual alterations, such as a slightly misshapen front end. A version with suppressor and laser sight is available.
Colt Single Action Army
The Colt Single Action Army is called the "Single Action". Aiming causes the player character to fan-fire the revolver, although rate of fire is barely affected. Reloading is very fast, but does seem to depict the loading gate correctly. The extractor rod housing is missing, but the revolver doesn't need it, as casings are (incorrectly) fired with the bullet, like the Anaconda above.
Glock 17
A third-generation Glock 17 appears in game, with the smooth grip of the 1st Gen model. It has a 17 round magazine and is known as the "G17".
"Letter Learner"
The Glock model returns as the "Word Gun", a pistol that shoots neon white words of the players choice by modifying their game files. By default, the words fired are a tutorial on how to edit the text that fires out of the gun. It has 200 "words" in a 17 round magazine and unusable ironsights, due to the word "Words" placed on top of them.
Taurus 4510PLYFS
The Taurus 4510PLYFS appears as "The Jury", incorrectly depicted with a 4 round cylinder. It fires .410 Bore shells and is reloaded one shell at a time, unless all 4 have been fired, in which case a speedloader is used instead. Like the other revolvers, shells are (incorrectly) fired with the pellets.
TT-33
The TT-33 appears in the game, with a correct 8 round magazine. A suppressed variant is available.
Wildey Hunter
The .475 version of the Wildey Hunter is known as the "475 Wildmag". It appears to have a short barrel, around 3 or 4 inches. along with an 8 round magazine, which is one more round than the real pistol.
Submachine Guns
Calico M950
The Calico M950, converted to full-auto, is known as the "CM950". It is not the M950A variant, the full-auto version, because it lacks the foregrip. The weapon has no front sight.
Heckler & Koch MP5A3
The MP5A3 (simply called "MP5") is depicted with a AKS-74-style stock stuck to the right side of the gun. It also has a rail on top. The bolt is not used when reloading, which is possible but very difficult. However, it locks back when the weapon is empty, which is incorrect, and the player performs a "HK Slap" on the charging handle when reloading. Due to the retro art style of the game, the rear sight aperture is missing, with no hole to look through. This would result in shots going high of the point of aim in real life, but this is a video game, so that doesn't happen.
The "MP5 S" is a version of the MP5A3 with a suppressor, a UMP-style stock which is not folded, along with a red laser emitting out from somewhere just under the barrel.
IMI Micro Uzi
The Micro Uzi, with slight visual modifications, is called the "Micro SMG". The stock is similar in design to the MP5 collapsing stock, with a slightly larger butt, except this one appears to fold over the top like an AKS-47. This odd stock is never used as a stock, but it does stand in as a foregrip. Before reloading. the gun is held with one hand, but after reloading once, the left hand uses the buttstock as a grip. Despite this, the stock grip does nothing for the recoil control - it has the same recoil with or without the left hand on the grip. It also helps that it has a much lower rate of fire compared to the real Micro Uzi.
The weapon has 25 round magazines, implying it is chambered in 9mm.
Due to the retro art style of the game, the rear sight aperture is missing, with no hole to look through. This would result in shots going high of the point of aim in real life, but this is a video game, so that doesn't happen.
A suppressed version with a large suppressor is also present, known as the "Micro SMG S".
IMI Uzi
The Uzi is referred to simply as the "SMG". Incorrectly, it is depicted as closed-bolt and the charging handle does not reciprocate while firing. It has its stock folded and the rear sights are missing.
Shotguns
For all shotguns except the AA-12, a shell is loaded into the chamber upon an empty reload.
AA-12
The AA-12 CQB appears in the game, with a shell holder containing 5 or 6 unusable black 12 gauge shells. It has the 20 round drum and is incorrectly depicted as closed-bolt.
Mossberg 500
A Mossberg 500AT appears as the "M500 Hunting". It has a 6 round tube, which is most likely a 5 round tube and 1 in the chamber, as a shell is loaded into the chamber on an empty reload.
"M500 Covert"
A black, sawed-off version of the Mossberg 500 appears as the "M500 Covert", fitted with a suppressor. It might be a reference to the suppressed Remington 11-87 from No Country for Old Men.
Remington 870
A customised Remington 870 appears as the "870 Tactical". It has a Magpul M4 stock on a stock adaptor and a 6 round tube.
Sawed-off Double Barrel Shotgun
What appear to be a Sears Ranger appears as the "Sawed Off". It has sawed-off barrels, but not a sawed-off stock, retaining the full wooden buttstock from when it used to be a full length shotgun. The left barrel always fires before the first, and the player moves to cover the right barrel immediately after the barrels are broken apart, even when both barrels have been fired.
Serbu Super Shorty
The Serbu Super Shorty appears as the "Shockwave". It is based on the Remington 870 and has a shell holder containing 3 shells on the right side. It incorrectly has a capacity of 6 shells, it should hold 3 instead.
Winchester Model 1887
A sawed-off Winchester Model 1887 is referred to as the "1887". The lever is operated normally unless it is held in one hand, where it is spin-cocked instead. Shells are incorrectly loaded straight into the chamber when reloading, although they appear to teleport into the magazine tube below after they leave the players hand. The shotgun manages to fit 7 shells into a 5 shell tube, thanks to "movie magic".
Rifles
AK-47
An AK-47 appears in game. It appears to be a milled receiver AK, making it either a Type 2 or Type 3 AK-47, although the retro art style prevents any confident identification.
The rear sight appears very squished and misshapen, and the front sight is shorter than it should be. Regardless, they still line up when ADS.
Henry 1860
A Henry 1860 appears as the "Repeater". It has a tall, rectangular rear sight and a very boxy receiver. Like the Model 1887 above, it is flip-cocked when held in one hand. The reload animation is very wrong, depicting the rifle with a side ejection port that rounds are loaded through. It only holds 10 rounds, which might be a more modern cartridge than the .44 Rimfire, as no black smoke is produced when firing.
M16A1
The M16A1 is always fitted with a heat shield and a 30 round magazine. The "M16A1 GL" variant has an underslung M203 attached. The player does move their hand from underneath the launcher to the trigger when firing, but they do this after the 40mm grenade has been fired.
Sniper Rifles
Remington Model 700 USR
A visually altered Remington Model 700 USR appears in game. It appears to have a regular length barrel and a visually altered top rail. The rifle is loaded with a 5 round magazine, a large scope and is known as the "M24A". A suppressed variant is called the "M24A S".
Machine Guns
M60
A slightly visually altered M60, equipped with the foregrip of the M60E4, appears in the game. It feeds from a 100-round belt and is known as the "M60".
Launchers
AirTronic PSRL
The "RPG" appears to be an AirTronic RPG-7] with some visual modifications, no stock, no rear grip and no sights. Instead, the rail is used to aim, somehow.
M203
The M203 is only available mounted underneath the "M16A1 GL" version of the M16A1. Markings on the side read "27MM LAUNCHER" which is wrong, the M203 fires 40mm grenades.
Explosives
M26 Grenade
The M26 Grenade appears in game. There is no animation for the pin being pulled, and the grenade seems to fly out from between the players legs in first-person.