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Difference between revisions of "Counter-Strike: Global Offensive"
Pyr0m4n14c (talk | contribs) (→Heckler & Koch UMP45: Hey, I said "probably". Anyway, it took a long time to get the bots to do what I wanted. I really wanted to preserve this joke, but it's a bit hard to get just one dead bot in front of you without winning the round.) |
Pyr0m4n14c (talk | contribs) (→IMI Desert Eagle Mark XIX: Lo and behold, I've managed to be pointlessly lazy yet again.) |
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[[Image:CSGO_Five-SeveN_Inspect.jpg|thumb|none|600px|A test subject is admiring his Five-seveN. Or pretending to be a gangsta.]] | [[Image:CSGO_Five-SeveN_Inspect.jpg|thumb|none|600px|A test subject is admiring his Five-seveN. Or pretending to be a gangsta.]] | ||
− | == IMI Desert Eagle Mark XIX== | + | ==IMI Desert Eagle Mark XIX== |
− | + | An [[IMI Desert Eagle Mark XIX]] is included in ''CS:GO'', known simply as the "Desert Eagle". As in prior titles, it serves as the most powerful and accurate sidearm available, but with a low capacity (7 rounds, correct for the non-fluted .50 AE variant of the pistol), heavy recoil, rather substantial weight (i.e. movement speed penalty), and the highest price of any pistol in the game, at $700. Like the [[Glock]], its model is a modified version of the one from ''[[Left 4 Dead 2]]''; it initially also used the same texture (a dusty, worn look), though the Arms Deal update gave it a cleaner chrome finish. | |
− | [[ | + | [[File:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]] |
− | [[ | + | [[File:CSGO Deagle Inspection.jpg|thumb|none|600px|The Desert Eagle in the inventory model viewer; this is one of the few weapons in the game with non-obfuscated trademarks.]] |
− | [[ | + | [[File:CSGO Deagle Drawing.jpg|thumb|none|600px|''[[Call of Duty: Modern Warfare 3#Desert Eagle Mark XIX|Having decided to forsake all sensible armament]]'', an FBI SWAT operative draws his Desert Eagle. Like prior games, the draw animation is a flashy spin, an animation which causes some blink-and-you'll-miss-it clipping between the gun and the user's hand, as seen here.]] |
+ | [[File:CSGO Deagle.jpg|thumb|none|600px|The Desert Eagle's standard idle pose, which shows off the curiously flat-black firing pin.]] | ||
+ | [[File:CSGO Deagle Right.jpg|thumb|none|600px|The standard inspection animation is another flashy affair, starting with a spin to show off the right side. Note the black dot at the front of the trigger guard, the black line above the player character's right hand, and the mirror-written slide markings; these are all by-products of the weapon's texture being mirrored along its centerline.]] | ||
+ | [[File:CSGO Deagle Left.jpg|thumb|none|600px|This is followed by another spin to view the better-textured left side. Note the underbarrel rail (a feature which wasn't available at the time of ''CS:GO'''s release, though IMI would later make it a factory option); in ''L4D2'', this was used to mount a flashlight, though the only purpose it serves here is to mount a "StatTrak" (digital kill-counter) module to some skinned versions.]] | ||
+ | [[File:CSGO Deagle Sideways.jpg|thumb|none|600px|Interestingly, the Desert Eagle (or "Deagle", as many players like to call it) later received a secondary inspection animation; this consists simply of a whole bunch of spinning, first forwards, then backwards, then sideways (as seen here), then backwards again, before finally being returned to a standstill.]] | ||
+ | [[File:CSGO Deagle Spinning.jpg|thumb|none|600px|As evidenced by the missing textures on the bottom of the slide, the pistol clearly wasn't designed with this amount of twirling in mind.]] | ||
+ | [[File:CSGO Deagle Firing.jpg|thumb|none|600px|Finally ceasing his gun-spinning antics, the FBI operative decides to practice his "One-Deag" skills on the windows of de_lake's house. The pistol jumps rather sharply when fired, though apparently nobody has bothered to notify the muzzle flash of this fact.]] | ||
+ | [[File:CSGO Deagle Locking.jpg|thumb|none|600px|Like the dual-wielded [[Beretta M9A1]]s, the Desert Eagle has a special firing animation for the last round in the magazine (wherein the slide stays open instead of returning to battery...]] | ||
+ | [[File:CSGO Deagle Reloading.jpg|thumb|none|600px|...though, considering how the pistol automatically starts a fixed reload animation wherein the slide goes forward and the hammer decocks itself for some reason, it's not particularly clear why. This shot also shows off the complete lack of actual ammunition in the supposedly-full new magazine.]] | ||
+ | [[File:CSGO Deagle Racking.jpg|thumb|none|600px|Concluding the reload animation with a dramatic rack of the slide, the inside of which also appears to be missing some textures.]] | ||
==Beretta M9A1== | ==Beretta M9A1== |
Revision as of 15:58, 3 July 2019
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Counter-Strike: Global Offensive (also known as CS:GO) is the latest installment of the Counter-Strike series, released in 2012. The game was developed by Valve Software and Hidden Path Entertainment for the PC, Xbox 360, PlayStation 3 and Mac OS X. The Counter-Strike series's classic multiplayer gameplay had its first notable changes in CSGO with the addition of fully-fledged new weapons.
Unlike previous Counter-Strike games, all weapons are no longer mirrored when using right-handed view, though they can be mirrored for left-handed view if the player desires.
The following weapons appear in Counter-Strike: Global Offensive:
Handguns
Heckler & Koch P2000
The Heckler & Koch P2000 is the default starting pistol for Counter-Terrorists (which it is exclusive to). It was originally the only starting CT pistol, but the August 14, 2013 patch re-added the USP Tactical as an alternate option.
Glock 26
A Glock 26 with a tan frame and semi-auto and incorrect 3-round burst firemodes appears in the game as the "Glock-18" (which it clearly isn't, given the lack of a selector switch, among other things). It is the starting pistol exclusive for Terrorists, though prior to January 23, 2013, it could be bought by both teams. It seems to be an updated Left 4 Dead 2 pistol model as it's the same subcompact Glock with a Glock 17-length slide and frame. It has an incorrect 20-round capacity, despite its grip and magazine length. Inspecting the Glock also shows that its magazine release is not modeled.
SIG-Sauer P250 Compact
Replacing the SIG-Sauer P228 from prior titles, the early model of the SIG-Sauer P250 Compact (though technically the current model at the time of the game's release) can be purchased by both teams, costing $500. It holds 13 rounds, and has slightly better damage and armor penetration stats than the default pistols, though it only has 2 spare magazines in reserve, and has slightly worse accuracy and stronger recoil than either team's default choices. It is coded to use .357 SIG ammunition, though the P250 Compact isn't available in this caliber, and the cases that the weapon ejects are straight-walled (unlike the .357 SIG round's bottlenecked cases), suggesting that it's chambered in .40 S&W; as mentioned before, since ammo can no longer be purchased, this inaccuracy isn't visible during gameplay.
Smith & Wesson Model 327 R8
The Smith & Wesson Model 327 R8 was added with the 2015 Winter Update, named the "R8 Revolver"; it can be selected as an alternative to the Desert Eagle for either team, and costs $600. It can be fired in either double-action or single-action mode with rather unrealistic properties, the latter being much faster than the former but also less accurate, as the weapon has an incredibly long trigger pull in double-action (it takes .42 seconds to fire), and the hammer is fanned in single-action. It was also, prior to being patched, insanely powerful for a .357 Magnum revolver, capable of one-shot kills to anywhere on the body at up to ludicrous ranges, something that the .50AE Desert Eagle is incapable of - even stranger is that the game files claim the R8 is firing the same rounds as the Desert Eagle. The weapon has since been patched such that its base damage has been lowered (115 -> 75).
FN Five-seveN
A current model FN Five-seveN with adjustable target sights is featured in-game. It has low damage, but high accuracy and capacity, working well against armored enemies. Prior to January 23, 2013, the Five-seveN was usable by both teams, but once again is CT-exclusive. Despite being one of the weakest pistols in prior games, the Five-seveN in CS:GO is rather powerful and can kill a helmeted enemy in a single headshot, whereas before it couldn't kill in one hit even if the target had no helmet.
IMI Desert Eagle Mark XIX
An IMI Desert Eagle Mark XIX is included in CS:GO, known simply as the "Desert Eagle". As in prior titles, it serves as the most powerful and accurate sidearm available, but with a low capacity (7 rounds, correct for the non-fluted .50 AE variant of the pistol), heavy recoil, rather substantial weight (i.e. movement speed penalty), and the highest price of any pistol in the game, at $700. Like the Glock, its model is a modified version of the one from Left 4 Dead 2; it initially also used the same texture (a dusty, worn look), though the Arms Deal update gave it a cleaner chrome finish.
Beretta M9A1
Dual Beretta M9A1 Inox handguns with wood grips, referred to as "Dual Berettas", are a buyable sidearm choice, replacing the dual-wielded Beretta 92G Elite IIs from prior titles; unlike said titles, they are now available to both sides, rather than being exclusive to the Terrorists.. Surprisingly cheap for a pair of handguns (only $400 in total, which makes each gun the same price as each side's starting pistols), the Dual Berettas offer decent damage, low recoil, a relatively high rate of fire, and the best magazine capacity of any sidearm in the game (for obvious reasons), at the cost of poor armor penetration, low damage at range, and poor accuracy and reload speed (again, for obvious reasons).
Intratec TEC-9
The Intratec TEC-9 is one of Global Offensive's new sidearms, serving as the Terrorists' counterpart to the CTs' FN Five-seveN; unlike its depictions in most media, the TEC-9 in CS:GO is correctly shown as semi-auto. Costing $500, it holds 18 rounds in the magazine (not a normal capacity for the TEC-9; the closest one could get would be a 20-rounder deliberately underloaded with 18 rounds, though the in-game model is a 32-rounder). The weapon originally boasted a very generous 32 round capacity, low recoil, and high accuracy when moving, making the weapon perfect for spamming; it was later rebalanced to reward accuracy, with surprisingly good first-shot accuracy, rather bouncy recoil, the ability to kill helmeted enemies in a single headshot, and the aforementioned capacity alteration.
Heckler & Koch USP Tactical
The Heckler & Koch USP Tactical was added in the August 14, 2013 patch as the "USP-S", and is an optional replacement for the P2000, being a successor to the suppressed USP from previous CS games (upon its initial introduction, it even re-used CS:S's USP's sounds). Compared to the P2000, the USP has one less round per magazine (12 instead of 13) and only 2 magazines in reserve, but is more accurate, and comes with the obvious benefits of using a suppressor; beyond these attributes, the two pistols are nearly identical (including damage and armor penetration, despite the rather significant caliber difference between the two). Using the alternate fire key will remove or attach the suppressor; there is little point to doing this, since unlike previous titles the suppressor doesn't decrease the weapon's damage, and removing it increases recoil and decreases accuracy, making it directly inferior to the P2000.
CZ 75 Automatic
The CZ 75 Automatic was added in a patch in February 2014. It is a full-auto machine pistol that optionally replaces the Five-seveN for the Counter-Terrorists or the TEC-9 for the Terrorists. It holds 12 rounds (lower than the real weapon's 16 - it started out correct, but was lowered for balance) with only a single spare magazine, being intended as a "high risk, high reward" weapon. Notably, its draw animation shows the character attaching the magazine to the underside before cocking it (this was done to extend the draw for balancing reasons). It's also the only weapon other than the AW to get a lower reward for killing enemies, at only $100 per kill - rather low, though it's at least in line with the weapon's $500 price tag. It fires at a more controllable 600 RPM instead of the real life 1,000 RPM.
Submachine Guns
Unlike previous games, most submachine guns will award bonus money upon killing enemies (2x the reward for all of them except the P90).
Ingram MAC-10
A MAC-10 is featured in-game, another gun returning from prior titles. The model is from Left 4 Dead 2 (sans suppressor with zip-tied flashlight). The MAC-10's advantages are its high firing rate and subsequent close-range damage, light weight, and low price (a mere $1,050, the lowest of any primary weapon in the game - so low, in fact, that it can be bought in the pistol round in Competitive mode, as long as the prospective buyer gets a kill within the first 30 seconds of the round, without buying anything else), while sacrificing effective range, accuracy, and armor penetration.
Brügger & Thomet MP9
A Brügger & Thomet MP9 is one of the available submachine guns in-game, replacing the previous games' TMP, distinguished by its rails and folding stock. Unlike the TMP found in other games, this weapon does not come with a suppressor and instead behaves simply as the counter-terrorist equivalent to the MAC-10.
Izhmash PP-19 Bizon-2
An Izhmash PP-19 Bizon-2 is an available SMG for both teams, known in-game as the "PP-Bizon". While its low damage, poor accuracy, and pitiful performance against armor make it a questionable choice for later rounds, its high rate of fire (750 RPM), controllable recoil, and best-in-class capacity (a staggering 64 rounds) allow it to perform quite well in the early phases of a match (or, considering its $1,400 price tag, during eco rounds). The weapon's smooth magazine design is from the earlier Bizon-1.
Its 64-round capacity corresponds to the 9x18mm Makarov version, but the weapon is instead coded to use 9x19mm Parabellum in the game files (unlike earlier games, coded caliber info is not visible in-game and does not impact gameplay due to the need to buy ammo and ammo sharing between weapons of the same caliber being removed), which would have it use a 53-round magazine instead.
Heckler & Koch UMP45
A Heckler & Koch UMP45 with a vertical foregrip is one of the available submachine guns in-game, known simply as the "UMP-45". At only $1,200, it is the second-cheapest SMG in the game (and the cheapest available to Counter-Terrorists, since the only one cheaper is the MAC-10); it is somewhat more akin in behavior to the rifles, with a (correct) 25-round magazine, best-in-class damage, and decent range, accuracy, and armor penetration, with its main drawbacks being its somewhat bouncy, aggressive recoil, and the lowest rate of fire in the SMG category (666 RPM).
FN P90 TR
The FN P90 TR (Triple Rail) appears in the game as the "P90", with rail-mounted iron sights (despite the fact that the P90 TR's top rail includes iron sights, and the fact that the irons aren't usable in-game anyways). It is the only submachine gun not to award extra money for kills. Due to its high armor penetration value (69%), high capacity, decent damage, moderate recoil, and high rate of fire, the weapon has gained a great deal of notoriety in the CS:GO community, commonly being associated with lower-skilled players; its only real downsides are the aforementioned low kill award, an exorbitant price of $2,350, a slow reload, and somewhat curiously, the heaviest weight of all the game's submachine guns, despite it actually being lighter than every in-game submachine gun barring the MP7A1, the MP9, and the Bizon-2.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 appears in-game as the "MP7". Costing $1,500, it is a middle-of-the-road SMG, being decently powerful and accurate, with low recoil, a moderately high fire rate (750 RPM, compared to the real steel's 950-1,150), and a 30-round magazine capacity. It fills the same role as the previous games' H&K MP5, even recycling its prior incarnations' firing sound up until a patch in 2016. It's also bizarrely shown as the heaviest weapon in its class, slowing down the player even more than the P90, despite weighing a full 1.4 lbs (0.6 kg) less in reality.
Of note is that the game files incorrectly code the weapon to use 9x19mm rounds (instead of the appropriate 4.6x30mm); this has no effect on gameplay, as unlike prior Counter-Strike games, players no longer need to buy ammo.
Heckler & Koch MP5SD3
The MP5SD3 was added to the game in the August 15, 2018 update as an alternative option to the MP7, as a successor to the MP5 from previous games replaced in CSGO by the MP7. It has many of the same stats as the MP7, the only major differences being the suppressor, a faster movement speed, and slightly lower damage.
Assault Rifles
Mk 18 Mod 0
A Mk 18 Mod 0 fitted with an ARMS#40 flip-up rear iron sight and KAC free-float RAS handguard appears as the "M4A4". Prior to a patch, the kill icon incorrectly showed the M4A1 with carry handle from Counter-Strike: Source. Unlike the M4A1 in previous Counter-Strike games, it does not include a detachable suppressor.
Colt Model 723
A later-pattern Colt Model 723 was added in the August 14, 2013 update; known incorrectly as the "M4A1-S", it serves as an optional replacement for the above Mk. 18 Mod 0 "M4A4", and a successor to the suppressed M4A1 in previous games. Compared to its unsuppressed counterpart, the Model 723 differs primarily in its fire rate (600 RPM, lower than the M4A4's 666) and capacity (25 rounds instead of the M4A4's 30, despite being modeled with a 30-round magazine), in exchange for the obvious benefits provided by a suppressor. It comes with 3 spare magazines and a suppressor attached by default that can be removed or re-attached by using the alternate fire button. As with the USP-S, it did not initially receive new sounds, taking its own directly from Counter-Strike: Source, though these were later replaced with a new set in September of 2016.
AKM
The "AK-47" in the game is actually an AKM, with plastic 30-round magazines. It offers very high stopping power and penetration (capable of one-shot headshots against helmeted enemies), good accuracy, and a manageable price of $2,700, at the cost of its somewhat heavy weight, a lower rate of fire than its competitors, and rather strong recoil. This model is notably ported from Left 4 Dead 2 (including the presence of the wider front sight and narrower handguard of an actual AK-47) with slight alterations like detail on the stock and a smaller spring lock.
Steyr AUG A3
Replacing the Steyr AUG A1 from previous games is the more recent A3 variant, with a Trijicon ACOG providing a low zoom level and allowing for precise shots. It deals good damage, with a moderate rate of fire, strong-yet-simple recoil, and a unique ability (for CT assault rifles) to land instant-kill headshot against helmeted enemies at point-blank range, at the cost of, well, cost (the most expensive in its class, at $3,300), along with its heavy weight and slow reload. The rifle's in-game model visibly has a 42-round magazine, despite it only having a 30-round capacity gameplay wise.
FAMAS G1
A FAMAS G1 is featured in-game, but incorrectly uses 30-round STANAG magazines in its F1 mag-well instead of the proper 25-round straight magazines; despite this, it still holds 25 rounds per magazine (and, despite that, still has 90 rounds in reserve like most of the other assault rifles, which works out to 3-and-three-fifths magazines). At only $2,250, the FAMAS is the cheapest assault rifle available to the Counter-Terrorists; unfortunately, there is little else to be said for it, with its relatively low damage, lower-than-standard capacity, and long reload relegating its primary role to low-cash rounds. Pressing the alt-fire key toggles the weapon between full-auto and 3-round burst; the latter mode bumps the rate of fire up from the default 666 RPM to 800 (both of which are short of the real weapon's 1,000 RPM, likely for balance-related reasons), decreases recoil, and boosts accuracy, at the cost of adding a longer delay between trigger pulls (presumably, again, for the sake of balance).
On a sidenote, the FAMAS F1's icon from past titles is re-used in GO as the icon for the FAMAS G1.
IWI Galil ACE 22
The Galil ARM is replaced by the new Galil ACE, specifically the 22, identified by its medium-length barrel. It is referred to as the "Galil AR" in-game. On the build used during the US vs Euro faceoff, the model featured a usable Meprolight red dot sight; in the final game, this weapon does not feature the sight. The HUD image and achievement icon is a Galil SAR as noted by the different stock.
SIG-Sauer SIG556 HOLO
A SIG-Sauer SIG556 HOLO with a usable Trijicon ACOG replaces the previous games' SG 552. It is incorrectly referred to in-game as the "SG 553". It fires in full-auto, while most real SIG556s are semi-auto only; being a terrorist-only weapon, it could be argued that this was instead an illegally-preformed full-auto conversion. It is modeled with a 30-round STANAG magazine, unlike what previous Counter-Strike installments had: 20-round magazine models which held 30 rounds for both the SG 552 Commando and SG 550 Sniper.
Sniper Rifles
As in many games, the sniper rifles in GO lack a hipfire crosshair. Additionally, unlike prior games in the series, players cannot quick scope easily and reliably; while using a sniper rifle's scope, there is a short amount of time in which the screen has to clear up, and whilst moving the scope will sway. This serves to make sniper rifles less suited to aggressive playstyles, and push them more towards the stationary, defensive role that they were originally meant to fulfill. Not that this stops some people from trying.
Accuracy International Arctic Warfare
The Accuracy International Arctic Warfare is featured in-game (replacing the Arctic Warfare Magnum seen in earlier games); true to its reputation, it has very high accuracy and power (capable of killing a full-health enemy with armor in a single hit to the torso, regardless of distance - even through some walls), but is heavy and slow to use. It can be identified as an original AW rather than the AWM seen in previous games by its shorter magazine, smaller ejection port, and smooth, non-fluted barrel. As in some versions of older CS games (and the files of the retail versions, which instead used the generic moniker "Magnum Sniper Rifle"), it is still incorrectly referred to as the "AWP" (a name which refers to the Arctic Warfare Police, a variant with a black stock and shorter, brakeless barrel), though the capacity is for once correct for the modeled weapon.
The AW is described as using .338 Lapua Magnum in the game's files; this is correct for the AWM, but not the AW or the AWP. The Arctic Warfare awards 66% less money on a kill than other weapons, giving only $100 as opposed to the standard $300 ($50/$150 in Casual Mode); this, coupled with its exorbitant $4,750 price tag, makes the AW a rather substantial financial risk for a team to take, though its sheer power can certainly make up for it in the right hands.
Steyr SSG 08
A Steyr SSG 08 is included, replacing the Steyr Scout of the previous installments in the series as a cheap ($1,700), lightweight, quick-handling sniper rifle with decent damage and penetration; many players (not to mention the game's own "Flying Scoutsman" mode) opt to refer to it as its predecessor. It holds 10 rounds, with an impressive 90 in reserve; this effectively grants it unlimited ammunition, since it fires at 48 RPM and takes 3.7 seconds to reload, making a full dump of every available round take 2 minutes and 38.3 seconds, 3.3 seconds longer than the maximum length of a round in Competitive mode (1:55 default plus a 40-second bomb timer totaling 2:35, not counting the extra few seconds after the official end).
Heckler & Koch G3SG/1
As in previous games, the Heckler & Koch G3SG/1 fills the role of the Terrorists' DMR, opposite the CTs' FN SSR. It has olive drab furniture and lacks a bipod. Presumably for balance reasons, the weapon's full-auto fire rate is significantly reduced in-game (240 RPM versus the real steel's 500-600), to the point where it seems like rapid semi-auto (the player character uses it in semi-auto, and visibly pulls the trigger repeatedly when the player holds down the fire key for full-auto fire). At $5,000, it is the second-most expensive weapon available to the Terrorists, and is quite heavy, though its excellent accuracy, damage (a consistent 2-shot kill, or one in the head, regardless of armor), wall-penetration capabilities, and volume of fire compared to other sniper rifles make it incredibly effective for those willing to take the financial risk. For no discernible reason, it comes with 90 rounds in reserve by default, which translates to exactly 4 full magazines and one half-loaded ones.
FN SSR
The FN SSR (Sniper Support Rifle) is included as the Counter-Terrorists' automatic DMR, designated as the "SCAR-20" (a mixture of the SCAR family name, and the weapon's U.S. military designation of "Mk. 20 Mod. 0"). Save for a slight difference in hip fire accuracy and a larger one in reload speed (the G3SG/1 being slightly more accurate when firing without aiming, but taking virtual millennia to reload), the SCAR and G3SG/1 are nearly statistically identical in-game.
Shotguns
As above with the submachine guns, shotguns award extra money on kills, in this case giving out 3x the money ($900 in Competitive Mode and $450 in Casual Mode).
Benelli Nova Tactical
The Benelli Nova Tactical is an available pump-action shotgun, replacing the previous games' Benelli M3. Simply called the "Nova", it has the tightest spread of all the game's shotguns; it's also the cheapest, costing a mere $1,050, though its poor fire-rate and armor penetration make it less effective against enemies who aren't equally strapped for cash. Being the M3's successor, it holds 8 rounds, even though the model has a standard 4-round tube magazine.
Benelli M4 Super 90
The Benelli M4 Super 90 returns from prior CS games, now known as the "XM1014" (its US military designation during trials; once it was actually adopted, it became known as the "M1014"). It is the most expensive shotgun in the game (costing $2,000); conversely, it is also the weakest, dealing less damage per pellet than its competitors and firing 6 pellets per shot instead of the usual 8 or 9. However, it balances this out with a decent capacity (a correct 7 rounds), relatively good accuracy, and the highest rate of fire in its class by a substantial margin at 171 RPM. Interestingly, while both its description and its in-game behavior would suggest that it is erroneously depicted as fully-automatic (i.e. holding down M1 produces continuous fire), its animations show the player character pulling the trigger with each shot; this, coupled with the low rate of fire, suggest it to (correctly) be semi-automatic in-game.
Remington 870
A sawed-off Remington 870 is the second pump-action shotgun featured in-game, available to the Terrorist faction(s). In-game, it is referred to simply as the "Sawed-Off". It offers an unrealistically high capacity for a sawed off shotgun (7 rounds instead of 4 for this length of tube) and fires at a fast rate, but its spread is much wider than any of the other shotguns, making it lethal in close quarters but ineffective at distance.
MAG-7
The MAG-7 appears in-game as the counter-terrorist equivalent to the Sawed-Off; while its capacity is lower than the Sawed-Off's, it is magazine-fed, making the reload time shorter.
Machine Guns
The LMGs in Counter-Strike: Global Offensive provide exceptional suppression due to their high ammo capacity of 100 or 150 rounds, but have high recoil and are highly uncontrollable during sustained fire. They also are hindered by their long reload times.
FN M249 SAW
The M249 SAW is an available LMG, returning from the previous games; unlike previous games, however, the M249 in GO has a stock. At $5,200, it is the most expensive weapon in the game (the Negev below once was, until its price was cut), and one of the most seldom-bought as a consequence. While its heavy weight and recoil, its slow reload, and the aforementioned price tag discourage most potential users, its massive capacity (100 rounds, half of what the modeled belt box is actually supposed to hold) makes it an excellent choice for suppressing and holding angles - or, at least, it would be, if the less-than-a-third-of-the-price Negev didn't exist.
The M249 also serves as the basis for the sentry guns encountered in the Danger Zone gamemode; these have unlimited ammunition, despite their finitely-sized belt boxes.
IMI Negev Commando
The IMI Negev Commando is a new LMG available in CSGO. Originally, the Negev had a higher ROF than the M249, but does less damage, has larger spread, and was the most expensive weapon in the game at $5700. The weapon was later reworked with "suppressive" gameplay elements. Specifically, the recoil pattern of the Negev homes in onto a point slightly above the player's crosshair after 10 or more shots, unlike the recoil patterns for most other weapons which wildly fly from left to right. This allows it to shoot extremely accurately as long as the player does not move and prepares the weapon for firing beforehand. Its rate of fire was also cut from 1000 RPM to just 800, and its price was slashed to $2000.
Grenades
As with previous games, players may only hold one grenade of each type (except Flashbangs, of which they can hold 2). In Casual Mode, players may hold three grenades, while in Competitive Mode they may hold four.
M67 Hand Grenade
The M67 hand grenade is present in the game, being referred to as the "HE Grenade", despite the actual M67 being a fragmentation grenade; this is supported by their in-game behavior, as they lack any sort of fragmentation effect, relying solely on the explosion itself to deal damage.
M84 Stun Grenade
Flashbangs in-game share their M84 stun grenade model with decoys, but use different textures. In Competitive Mode, up to two may be carried at once.
Decoy Grenade
Decoy grenades are a weird type of grenades added to CSGO. They look identical to flashbangs in shape, and can be used to trick the enemy team. When they are dropped they make the same sound as the flashbang, tricking nearby combatants to turn away, and then they proceed to create sparks and smoke whilst making the same firing sound as the most powerful weapon that the user had on their person at the time of their throwing it. Additionally, the enemies will see a hostile dot on their radar map as if someone was there. The detonation which follows causes a great deal of noise for the extremely small explosion.
Model 5210 Smoke Grenade
The smoke grenades model is the Model 5210 Smoke Grenade. Smoke Grenades are a critical tool for blocking enemy lines of sight and hiding and moving undetected. They also have the video-gamey mechanic of being able to instantly extinguish flames from incendiary grenades and molotovs.
Incendiary Grenade
The CTs' incendiary grenades share a model with the smokes, but use different textures. Incendiary grenades provide incremental damage to the target whilst in the flame, but their biggest appeal is the ability to detour and even hold back the opposing team from approaching a certain area for about 10 seconds. When used in conjunction with the rest of one's team and decoy grenades, it is possible to keep the opposing team from approaching a certain area for almost a minute. The Terrorist team uses functionally-identical Molotovs. Due to this functional identicality, the incendiary grenades oddly detonate on impact, and do so with a glass-breaking sound.
Other
Advanced Taser M26
A Taser based on the Advanced Taser M26 is available as the "Zeus X27", bought from the "Gear" buy menu screen (alongside other equipments like armor) and equipped in the same slot as the knife (pressing the knife slot key switches between the knife and the taser). it is used in-game for an close-range instant takedown, but has only one shot and does not reward any money. It is usable by either team, but prior to a patch it could not be bought in Competitive Mode.
A rather strange rechargable version is found during the War Game game mode "Stab Stab Zap" active during the Operation Hydra season. On this model, the green decal on the back of the gun is replaced with a charging indicator. After firing, the charging bar empties and fills back up over 30 seconds, after which the taser gets a new shot. A real taser fires non-reusable darts, and can be reloaded by switching out the cartridge, but this is obviously not what happens in-game.
Unusable Weapons
Beretta 92FS
A Beretta 92FS is present on a sign on the map Bank.
Glock 19
A 3rd-gen compact Glock appears on a sign on the map Office.
FN SCAR
The FN SCAR-L does not appear in the game itself, but is featured on the logo.
Browning M2
The Browning M2 is seen mounted on APC environmental props in a few different maps.
DShKM
Some technicals can be found as environmental props on a few different maps. They are mounted with low-detail DShKM machine guns.
Cannon
Antique blackpowder cannons are seen on the map de_cbble. They are purely decorative, and cannot be used.