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Difference between revisions of "Far Cry 5"
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[[File:SFA M1A.jpg|thumb|none|400px|Springfield Armory M1A - 7.62x51mm (.308 Winchester)]] | [[File:SFA M1A.jpg|thumb|none|400px|Springfield Armory M1A - 7.62x51mm (.308 Winchester)]] | ||
− | ==Springfield Armory SOCOM 16 | + | ==Springfield Armory SOCOM 16== |
The "MS16 Trooper" is the same [[SOCOM 16]] model from the previous games. | The "MS16 Trooper" is the same [[SOCOM 16]] model from the previous games. |
Revision as of 02:32, 28 March 2018
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Far Cry 5 for current discussions. Content is subject to change. |
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Far Cry 5 is the fifth main installment in the Far Cry series, released on March 27th 2018. Like the previous two numbered Far Cry games, the plot is not directly connected to previous entries in the series but the game is supposed to take place in the same world, with side-characters such as Willis Huntley returning for side-missions.
Far Cry 5 sees the player take control of an unnamed sheriff's deputy (only ever called "deputy" or "rookie") in the fictional county of Hope, Montana, in the United States. There, the deputy finds him or herself in conflict with Eden's Gate, a militarized doomsday cult led by radical preacher Joseph Seed and his immediate family. Unlike all of the series' games but Far Cry 2, the protagonist in 5 is silent and customizable.
The game heavily expands on features introduced in previous games - most notably, armed airplanes and helicopters are now available for the player. The player character may once again carry up to four firearms: as in Far Cry 4, one of these must be from the game's "sidearm" class of weapons. However, a fifth slot is added for melee weapons, now part of their own category and usable for more than just button attacks, and an entire sub-menu is added for tools such as the repair tool and the new fishing rod.
It has been announced that the season pass content will be at least three additional storylines which are more or less whole other games: one will take place during a zombie outbreak, a second during the Vietnam War, and third will have the player character fighting alien arachnids on Mars. It can be assumed that at least the latter two will have new sets of weapons associated with them.
The following weapons appear in the video game Far Cry 5:
Pistols
Beretta 92FS
The Beretta 92FS appears in the perk menu and in the game files as the "M9." Its appearance in game is as of yet unconfirmed.
Luger P08
The Luger P08 appeared in pre-release media and in the game files as the "Luger." Its appearance in game is as of yet unconfirmed.
SIG-Sauer P226R
The SIG-Sauer P226R appears in game as the "P226".
Smith & Wesson Model 629
The Smith & Wesson Model 629 returns as the ".44 Magnum", and a large number of different models with the same statistics are present. The base variant appears to be a standard 629, but other variations that make it appear like the Model 629 "Performance Center", Model 629 "Stealth Hunter" (as it was in Far Cry 3/4), and even a snub-nosed original Model 29 can be unlocked by achieving higher levels of Resistance.
Smith & Wesson SW1911
An M1911A1-style pistol, mostly modeled after the Smith & Wesson SW1911, appears as the "1911". Though Far Cry 3 and Far Cry 4 also used the "1911" name, they instead featured the Kimber Warrior. The base variant is relatively uncustomized, but extensive modification is available. By default, it is equipped with an 8-round magazine.
The 1911 is likely the first weapon the player will acquire, and is the favored sidearm of both generic allied resistance members and hostile cultists. The 1911 also appears to be the standard sidearm of the Hope County Sheriff's Department being carried by all of its officers, and one is also (inaccurately) carried by the U.S. Marshal in the first segment of the game (the United States Marshals Service issues Glock handguns in .40 S&W - no M1911 variants are authorized as service weapons.)
Submachine Guns
CZ Skorpion Vz.61
The Sa. Vz.61 Skorpion returns in Far Cry 5 as the "Skorpion." Like the MAC-10, it is part of the "sidearm" class of weapons, allowing it to be fired while the deputy is driving a vehicle or on a zipline. The model appears to be taken from Ghost Recon: Wildlands.
Heckler & Koch MP5A3
The same Heckler & Koch MP5A3 from Far Cry 3 & 4 with the unusual vented handguard reappears in Far Cry 5. This time, the weird rear sight appears to have been replaced with the normal diopter rear sight.
Heckler & Koch MP5K
The Heckler & Koch MP5K appears as the "MP5k". It is one of the "Club Rewards" for using Ubisoft's uPlay service, and costs 20 points to unlock. Oddly, it still counts as a full-size weapon and cannot be equipped to the sidearm slot.
Heckler & Koch MP5SD3
Rounding out the MP5 family, the Heckler & Koch MP5SD is also available in the submachine gun arsenal.
Ingram MAC-10
The MAC-10 returns from Far Cry 2, under the "SMG-11" moniker that it has in several other recent Ubisoft titles (in initial Far Cry 5 demos, however, it was called the "M11A1", clearly attempting to distinguish it as a MAC-11, which it is not.) Markings on the MAC-10 indicate it is the 9x19mm variant, and in-game it has a 32 round magazine that accurately reflects that fact.
Intratec TEC-9
Returning from Far Cry 4, the Intratec TEC-9 again reappears as the "A-99." As with the Vz. 61 and the MAC-10, it is classified as a sidearm alongside the handguns, which allows it to be used from a vehicle or while zip-lining.
MP40
The MP40 is also set to appear - like most of the game's weapons, it has extensive customization options available, including (rather strangely) the addition of a MIL-STD-1913 rail and modernized optics. A rather unusual weapon for the Montana setting, where an American M3 "Grease Gun" or Thompson would make more sense; it is nonetheless more plausible than the appearance of the MG42, Steyr MP34, or Mauser M712 Schnellfeuer in Kyrat.
TDI Vector
The TDI Vector returns from the previous installments as the "Vector .45 ACP 'classic'"
Assault & Battle Rifles
"AR-C"
A seemingly fictional rifle known as the "AR-C" is available. It appears to be the standard weapon for most enemies and allies. While the name would imply it is supposed to be a Remington ACR and it does have several features in common with that rifle, it includes a number of features more commonly associate with AR15-pattern rifles such as an AR bolt release paddle, and the delineation between upper and lower is clearly more inspired by the AR. The weapon has semi, auto, and burst fire available. The weapon has one of the largest attachment pools in the game.
AKM
The AKM replaces the strange AK-103 rifle seen in the previous two installments. The default AKM appears under the usual "AK-47" moniker, while a tactical version appears as the "AK-M", taking the "modernized" factor (M in 'AKM') to a whole new level. Two additional variants with shortened barrels appear as the "AK-MS" though these do not have an underfolding stock.
Marlin Model 1895
A fictional lever-action rifle, somewhat based on the Marlin Model 1895, is set to appear in Far Cry 5.
Springfield Armory M1A
The "MS16" returns from the last two games, though this time the vanilla version is the Springfield Armory M1A.
Springfield Armory SOCOM 16
The "MS16 Trooper" is the same SOCOM 16 model from the previous games.
Shotguns
Baikal MP-133
The Baikal MP-133 returns as the "M133", the principal pump-action shotgun in Far Cry 5. While MP-133s can still be found in the US, they are far less common than the Remington 870, of which they are a direct copy, making it somewhat strange. There is a standard length variant with wood furniture, a version with a black pistol grip and pump handle, and a shorty variant.
Double Barrel Shotgun
A Double Barrel Shotgun is among Far Cry 5's new shotguns, with both a full-sized and sawed-off variant available, appearing as the "SBS" and "D2" respectively (the "D2" name returning from Far Cry 4.)
Sawed-Off Double Barrel Shotgun
A Sawed-Off Double Barrel Shotgun, like the one that appeared in Far Cry 4, is available again as the "D2". This time around, it's an actual shotgun and not a cut-down .700 Nitro elephant rifle. It also appears to have been manufactured as is (evidenced by its full set of ironsights and standard rather than cut down pistol grip.) Thus, it is actually just a short double-barrel shotgun with a pistol grip rather than a true "sawed-off."
Franchi SPAS-12
The Franchi SPAS-12 returns from the previous two installments, this time a full-length variant, though it still has no stock.
Sniper Rifles
"AR-CL"
A longer-barrel DMR version of the AR-C, known as the AR-CL, is classified in-game as a sniper rifle, and is semi-auto only unlike its select-fire parent. Like the base gun, it has several different attachments available.
CZ550
A rifle mostly based on the CZ 550, specifically the Magnum variant, appears as the "308 Carbine." It has a significantly shorter barrel than it should for a proper CZ 550. Additionally, the CZ 550 Magnum specifically was never produced in .308 Winchester (other CZ 550 models were, but have a considerably different appearance than Far Cry 5's rendition.)
Desert Tactical HTI
The Desert Tactical Hard Target Interdiction (HTI) appears as the "MBP .50"
Gepard GM6 Lynx
The Gepard GM6 Lynx returns from Far Cry 4 as the "SA-50."
Machine Guns
M249 SAW
The M249 SAW in paratrooper configuration is among Far Cry 5's new light machine guns, apparently replacing the weird FN Minimi variant "MKG" from previous titles.
M60E4
The M60E4 appears as a new machine gun. Cultist heavy gunners now use it instead of the customized PKM from previous games. A strange modified variant of the M60E4 also appears mounted on some vehicles.
Launchers
Airtronic RPG-7
The Airtronic RPG-7 appears in Far Cry 5, taking over the role of the regular RPG-7 from previous games. The Airtronic RPG is actually appropriate for the setting, and arguably more so than even the original Soviet variant, as it is an American-produced weapon. It was likely also shifted to take advantage of the new customization system, as the Airtronic RPG is a rather modular platform.
Carl Gustav M4
First seen in "The Resistance" trailer, a rocket launcher that closely resembles the Carl Gustav M4 (M3E1 in current US trials) appears to be another heavy weapon available in the game. The Carl Gustav was previously featured in Far Cry 2 and as a weapon icon in the fourth game.
LPO-50 Flamethrower
The artistically licensed LPO-50 flamethrower from Far Cry 3 and 4 returns in the fifth installment, totally identical to its predecessors both in model and in gameplay performance.
M79 Grenade Launcher
The M79 returns from Far Cry 2 and Far Cry 4 with its stock sawed-off, but barrel fully intact. Additionally, it retains the mystical machinery that allows its front sight to magically flip up on its own whenever the user aims down its sights. Like its previous iteration, the game classifies it as a sidearm, thus allowing it to be fired one-handed from a vehicle or zip line.
Explosives
M26 Hand Grenade
The M26 Hand Grenade once again appears as Far Cry 5's fragmentation grenade of choice, and retains the egg-timer ticking sound heard when thrown in the previous two games.
Dynamite
Sticks of Dynamite are available as thrown explosives, thrown in the same manner as grenades. Dynamite has a longer fuse than grenades, but also creates a much larger explosion, and is especially effective at destroying vehicles.
Mounted Weapons
Browning M2HB
Returning from Far Cry 2 and replacing the DShK from Far Cry 3 and 4, the Browning M2HB appears as the game's standard heavy machine gun, mounted on both cultist technicals and in static positions.
Browning M2 Aircraft
Nick Rye's "Rye and Sons Hydroplane" is shown armed with two Browning M2 Aircraft machine guns alongside unguided bombs and rockets. These M2s are oddly in the "flexible" configuration - one intended to be manned directly by support gunners inside aircraft and thus able to rotate, despite Rye's plane using them as wing-mounted forward facing machine guns, where the "fixed" configuration M2s would be more appropriate. Of course, because his plane is a custom job, it's likely that the flexible mount variants were simply all that was available.
Mounted M60E4
The game's handheld M60E4 also exists in a very unusual configuration as a mounted weapon, with spade grips jarringly attached to the back of the stock. Why the cultists chose to do that over using an M60D or simply mounting unmodified M60E4s to their vehicles instead is not confirmed.
Other
Desert Eagle
While the Desert Eagle proper does not appear to return as the D-50 (though it is referenced in the game files), the generic icon used for commanding active Guns for Hire faintly resembles a Desert Eagle.
Cover Weapons
The game's extended cover artwork features a large number of weapons, some of which are taken directly from the game and others which are different in game or simply do not appear at all.