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Difference between revisions of "Medal of Honor (2010)"

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[[Image:Moh_2010-10-14_14-49-30-22.jpg|thumb|none|600px|The SVD's PSO-1 optic]]
 
[[Image:Moh_2010-10-14_14-49-30-22.jpg|thumb|none|600px|The SVD's PSO-1 optic]]
  
== M24 ==
+
== USMC/Remington M24 Sniper Weapon System ==
 
+
The [[Remington Model 700|M24 SWS]] is available as an unlockable bolt-action sniper rifle for Coalition snipers. It can be modified with a High-Power Scope, Rangefinder or open-tip ammunition.
The [[Remington Model 700|M24]] is available as an unlock for Coalition Snipers.
 
 
[[Image:M24.jpg|thumb|none|400px|M24 - 7.62x51mm NATO, .308 Winchester Magnum, .338 Lapua Magnum.]]
 
[[Image:M24.jpg|thumb|none|400px|M24 - 7.62x51mm NATO, .308 Winchester Magnum, .338 Lapua Magnum.]]
 +
[[Image:MOH2010-MP-M24SWS-1.jpg|thumb|none|600px|M24 Sniper Weapon System with High-Power Scope.]]
 +
[[Image:MOH2010-MP-M24SWS-2.jpg|thumb|none|600px|Operating the bolt of the rifle.]]
 +
[[Image:MOH2010-MP-M24SWS-3.jpg|thumb|none|600px|Reloading the M24 SWS. Note the pulled back bolt, despite four rounds still being in the rifle. The bolt is always pulled back before swapping the magazines and pushed forward to "finish" the reload. That would eject the round from the chamber in real life, but not in this game.]]
  
 
== Izhmash SV-98 ==
 
== Izhmash SV-98 ==

Revision as of 12:28, 10 June 2011

Annihlator 2000.jpg

Nice, but where's the trigger?

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Medal of Honor (2010)


This page is for the 2010 video game. For the first game in the franchise, see Medal of Honor (1999).

Medal of Honor (2010) is a video game developed by EALA (singleplayer), DICE (mutiplayer), and published by Electronic Arts for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2002 during the first stages of the ongoing War in Afghanistan, where the player is controlling various characters of the U.S. Military's special operations units, called "Tier 1 Operators". The characters included are Chief Petty Officer "Rabbit" of AFO Neptune, assigned to DEVGRU, Specialist Dante Adams, assigned to the 1 Battalion, 75th Ranger Regiment, "Dusty" of AFO Wolfpack, assigned to the 1st Special Forces Operational Detachment-Delta, and Captain Brad "Hawk" Hawking, an Army AH-64 Apache gunner callsign "Gunfighter 0-6", assigned to the 1st Attack Reconnaissance Battalion, 1st Aviation Regiment.

The following weapons appear in the video game Medal of Honor (2010):


Pistols

SIG-Sauer P226R

The SIG-Sauer P226R is Rabbit´s signature pistol. Its 9mm rounds are fed from Mec-Gar's 18-round flush fit magazines, giving it an 18+1 maximum capacity.

SIG-Sauer P226R 9x19mm, updated P226 with accessory rails
P226R in idle. Note M4 Icon
P226R´s Iron Sights.
Daylight shot.

Glock 17

A Glock 17 with a tan frame is Deuce's signature sidearm. 15+1 magazine capacity. While modeled after the Glock 17, the magazine capacity is that of a Glock 19, a weapon commonly carried by AFO personnel.

Glock 17 (3rd Generation) - 9x19mm
Suppressed Glock 17.
Glock 17's iron-sights. You can just barely make out the front sight as it's practically obscured by the suppressor.
Reloading the Glock 17.

Beretta M9

The M9 is the standard Coalition sidearm. In multiplayer it has the same (incorrect) 12 round magazine capacity featured in Battlefield: Bad Company 2. In the single-player campaign, this is Dante Adams' signature sidearm, where it has the correct 15+1 magazine capacity. The firing sound of the M9 in-game is the same as Medal of Honor: Airborne's M1911A1.

Beretta M9 - 9x19mm

Singleplayer

Dante's M9.
Iron-sights of the Beretta.

Multiplayer

MOH2010-M9.jpg
Good view of the iron sights
M9
M9 being reloaded. Notice how there are no bullets in the new magazine, and the lack of feed lips on the magazine itself.

Izhmech MP-443 Grach

The MP-443 is the standard Taliban sidarm. Like the M9 in multiplayer, it has an incorrect 12 round magazine capacity as the real one is 17. Appears as the "Tariq", which is, in reality, an Iraqi clone of the Beretta M951.

MP-443 Grach - 9x19mm.
Reloading the MP-443 Grach during a multiplayer match.

Submachine Guns

Heckler & Koch MP7A1

The MP7A1 is an unlockable weapon for Spec Ops troopers regardless of their faction. Seen with the stock extended and foregrip down, but oddly uses the pistol sights when no optic is attached. Its attachments are an EOTech or ACOG regardless of the player's faction. It is also used by Deuce and Dusty during the Wolfpack missions.

H&K MP7A1 - 4.6x30mm

Singleplayer

MP7A1 as seen in single player.

Multiplayer

MP7A1 seen in the "Limited Edition" trailer with silencer and ACOG sight while reloading.
The same MP7A1 looks through the ACOG sight.

FN P90TR

The P90TR appears only in the multiplayer. Available to both factions.

FN P90TR - 5.728mm
File:MOHP90ingame.jpg
P90 as seen in the Objective Raid trailer

Assault Rifles

FN F2000 Tactical

FN F2000 can be seen in a multiplayer gameplay video, with attached grenade launcher, from GamesCom 2010 in Germany, and in 'Fallen Angel' trailer.

FN F2000 Tactical 5.56x45mm NATO , without Grenade Launcher
FN F2000 Tactical as seen in the Fallen Angel trailer.
Direct view of EOTech mounted on the F2000 Tactical. Note the weapon pickup prompt that now identifies the type of weapon on the ground by class.
Reloading the F2000. Note the manufacturer's logo.

Heckler & Koch G3

The G3A3 can be seen in hands of Taliban fighters in SP, while the G3A4 is an unlockable weapon in multiplayer. Since Afghanistan shares a huge territorial borderline with Pakistan, it makes perfect sense some Pakistani Army G3's to have fallen to Taliban hands.

Heckler & Koch G3A4 - 7.62x51mm NATO

Singleplayer

G3A3 in first person. Note incorrect 30+1 capacity, despite it being modeled with a 20-round magazine.
G3A3´s iron sights.
Daylight shot of the G3A3.

Multiplayer

G3A4ZF as seen in the "Fallen Angel" trailer.
View through the G3A4's ZF
Reloading the G3A4ZF

Colt M16A4

The M16A4 appears in the first multiplayer trailer, incorrectly firing full-automatic. Standard weapon for Coalition Riflemen in multiplayer. The M16A4 in the time of the game (2002) is inaccurate, as the M16A4 entered service in 2004.

M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and ACOG scope 5.56x45mm. This is the U.S.M.C. style setup.
File:Snapshot20100615122624.jpg
M16A4 with EOTech Holographic Sight and M203A2 Grenade Launcher.
Same configuration as above. Note the lack of the left rail cover.

Colt M4A1 Carbine

The M4A1 Carbine is the main weapon for the Tier 1 Operators and the Army Rangers in-game. The weapons appear to be fitted with EOTech 556 Holographic sights, AN/PEQ-2 laser designators, KAC QDSS-NT4 suppressors, RIS foregrip, and SureFire Universal WeaponLight.

M4A1 with RIS foregrip and M68 Aimpoint red do scope 5.56x45mm

Singleplayer

There are two M4 variants featured in the single-player. The first is the full-length M4A1 Carbine, seen wielded by Army Rangers and Tier 1 Operatives.

An M4A1 being wielded by a U.S. Ranger, during early-release footage.
A Tier 1 operator with an M4A1, during early-release footage.
U.S. Army Rangers and Air Force Airman with their M4A1s
An early-release footage of the M4A1 used by Tier 1 Operators, fitted with various attachments.
The final released version of the M4A1, used by "Rabbit" and his fellow mates.
Some nice detail of Army Ranger SGT James Patterson's M4A1.
"Rabbit" with his M4A1 in idle.
Same as above, only looking through the EOTech 556 Holographic sight.

Multiplayer

In multiplayer, the M4A1 is the standard weapon for the Coalition Special Ops class. It is fitted with a non-removable fore-grip. The carry handle can be changed to a Holographic sight or ACOG. The "stock barrel" can be fitted with either a laser sight or sound suppressor. It can also fire open-tip ammunition, which have increased range.

A screenshot from an early version of the game where the M4A1 appeared as "M4". The developers later realized that the M4 designation refers to a 3-round burst carbine, while the M4A1 is the fully automatic variant.
The player holds an M4A1 Carbine fitted with ACOG and suppressor.
A Veteran M4A1 with EOTech Holo-sight and LAM. The Veteran version is dirtier and more used than the standard one but has no performance differences.
Reloading the Veteran M4A1 Carbine in a Sector Control match.

CQB-R / Mk. 18 Mod 0

The second of two M4 variants featured in single-player. The Mark 18 Mod 0 carbine, called "M4 CQB-R" in-game, RIS foregrip. It is only seen used by Tier 1 Operators in the first level.

Mk. 18 Mod 0 5.56x45mm with RIS handguard
"Rabbit's" CQB-R. Some discoloration due to image being taken in front a vehicle's headlamps.
Tier 1 Operative "Mother" with his CQB-R, fitted with an EOTech 552 Holographic sight AN/PEQ-2 laser designator, and SureFire Universal WeaponLight.

Izhmash AK-47 and variants

The AK-47, will be seen, as in most modern war video games, in the hands of the enemy of the Tier 1 Operators. It is very briefly seen twice in the world premiere trailer. Standard weapon for Taliban Riflemen in multiplayer.

Final Production version of the III AK-47 with laminated stock - 7.62x39mm
File:AMD63.jpg
Hungarian AMD-63 - 7.62x39mm
AKS-74 5.45x39mm
East German MPi-KMS-72 with sling and side-folding stock - 7.62x39mm

Single player

The AKs in single player can be composed of parts from other AKs used by former Eastern Bloc countries, including East Germany. The hand-guard, stock, and even the magazine's material can vary from weapon to weapon.

In Rabbit's hands is an AK with a green synthetic hand-guard and East German-style side-folding stock. On the ground is a fixed stock AK with the AMD-63's foregrip.
Iron-sight view of an AK in single-player.
A dropped AK with Pa. MD 86 foregrip and an AKS-74-style side-folder.
Daylight shot #1
Daylight shot #2

Multiplayer

AK-47 in Menu, note the Stamped Receiver.
AK-47 in first person
AK-47 iron-sight view

Izhmash AKS-74U/PA md. 86

The compact carbine version of the AK-74 can be seen in the MP trailer with the the foregrip of an PA md. 86. Standard weapon for the Taliban Special Ops class.

AKS-74U - 5.45x39mm
AIMS-74 - 5.45x39mm

Singleplayer

AKS-74U fitted with the wrong type of magazine

Multiplayer

MOH2010-AKS74U.jpg
AKS-74U with a Kobra reflex sight in the MP trailer.
Reflex sight view.
AKS-74U being reloaded. Note the AK style built in vert-grip.
AKS-74U with an unidentified combat sight. Note the AN/PEQ-2 zip-tied to the front handguard.
Combat sight view.

Mk. 14 Mod 0 Enhanced Battle Rifle

The Mk. 14 EBR was first seen in the hands of a U.S. Army Ranger in the "Leave a Message" trailer, and in some single-player footage. Capable of Semi-Auto and Full Auto fire modes, with full auto being extremely effective in certain points.

Mk. 14 EBR - 7.62x51 NATO.
An Army Ranger with Mk. 14 EBR siting next to CPL Hernandez. This is an early-release footage.
An Army Ranger with his Mk. 14 EBR, taking cover after a CH-47 Chinook helicopter was hit by RPG rocket. This is an early-release footage.
A Mk. 14 EBR in Rabbit's hands. Also in view is "Preacher" with his M4A1 carbine.
Looking down the EBR's ACOG.

Machine Guns

Mk. 46 Mod 0

The Mk. 46 Mod 0 is seen with an EOTech sight in trailers and promotional screenshots, and with the M145 MG optic in actual gameplay. It appears as the "M249". Alternate unlockable weapon for the Coalition Rifleman class.

File:Mk46.jpg
Mk 46 Mod 0 - 5.56x45mm.

Singleplayer

Mk 46 in draw.
Mk 46 in idle.
Mk 46 with M145 Machine Gun Optic
Optics

Multiplayer

Mk 46 Mod 0 with EOTech seen in multiplayer.
MOH2010-M249.jpg

Kalashnikov PKM

The PKM can be seen in the extended trailer mounted on a technical. Alternate unlockable weapon for the Taliban Rifleman class.

PKM - 7.62x54mm R

Singleplayer

Rabbit with PKM
Iron-sights

Multiplayer

FPS view of factory-stock PKM
PKM with Kobra reflex sight
File:Moh2010 mpk icon.jpg
PKM as it appears in the killfeed

Kalashnikov RPK

The Kalashnikov RPK has been seen in multiplayer.

RPK light machine gun 7.62x39mm with 75-round drum magazine
A discarded RPK sitting on a box in MP.
The RPK ingame, note the bipod and the message at the bottom identifying the weapon as an RPK

FN M240

The M240 has been seen on the killfeed and in 'The Catalyst' trailer.

M240B 7.62x51mm NATO
File:Moh m240.jpg
M240B seen in the new trailer mounted on helicopter. Note: It has both a spade grip and a pistol grip.

M60E4

The M60E4 has also been seen on the killfeed and in the Limited Edition trailer. Weapon of choice for Tier 1 Operator Voodoo, who let's Rabbit use his weapon after Voodoo dislocates a shoulder from a fall, and trades the M60 for Rabbit's M4A1 to continue fighting.

M60E4 machine gun 7.62x51mm NATO

Singleplayer

M60 in Rabbit's hands as he and the team fight their way to an LZ
Iron-sights

Multiplayer

M60E3 fired by Tier 1 Operator "Dusty" in the "Limited Edition" trailer.
The M60 being used ingame with ACOG attachment

Shotguns

Remington 870

The 870 MCS appears in two different forms in the game.

Remington 870 MCS - 12 Gauge. This is close to the multiplayer configuration

Single-Player

The single-player 870 features a shorter barrel and shorter 5-round magazine tube (giving it 5+1 capacity), as well as an EOTech sight and a Crane M4-type stock. Rabbit seems to be adept at using this to the point he can cycle through the ammo at a decent speed despite the weapon being pump-action. When reloading from empty, Rabbit will keep the action open, feed the first round through the chamber, close the action and then feed the remaining rounds through the loading gate.

870 MCS with EOTech and M4-style Crane stock.
Reload.
Dropped 870MCS.

Multiplayer

The Multiplayer version is the full-size 870, with a shell holder on the left side, and an 8-round capacity. Also available are various optics, and slug ammunition. Unlike its Battlefield: Bad Company counterpart (MP component of Medal of Honor 2010 uses the same engine as said series), the 870 now feature usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down).

MOH2010-M870MCS.jpg
Note the EOTech sight. This is the reflex sight of choice for the Coalition.

Tula Arms TOZ-194

The TOZ-194 is an alternate unlockable weapon for the Taliban Special Ops class. Like the 870, and unlike its Bad Company counterpart, the TOZ-194 now feature usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down).

TOZ-194 - 12 Gauge
TOZ-194 in MP menu
TOZ-194 in game with Kobra reflex sight
Clear view of the TOZ-194's iron sights

Benelli M1014

The M1014 is available only in single-player. When reloading from empty, Adams will load the first shell directly into the chamber and then release the bolt handle. The remaining rounds are then quickly loaded via the loading port.

Benelli M4/M1014 12 gauge shotgun
Benelli M1014. Check out those Mechanix Wear gloves.
Iron-sights
With EOTech

Sniper Rifles

M21

The M21 is the standard weapon for Coalition Snipers. The modeled 20-round magazine is restricted to 10 rounds to balance it out with the NDM-86.

M21 Designated Marksman Rifle 7.62x51mm NATO
M21 in the Menu.
M21 with EOTech holographic sight.
M21 with ACOG.

Norinco NDM-86

The .308 Winchester variant of the NDM-86 appears as the SVD. It is the standard weapon for Taliban Snipers.

Norinco NDM-86, .308 Winchester
Moh2010 svd icon.jpg
MoHMPGame 2010-10-06 20-26-31-70.jpg

SVD Dragunov

A genuine SVD Dragunov appears in the single-player campaign, with its trademark PSO-1 scope.

SVD Dragunov sniper rifle - 7.62x54mm R
An SVD in hand and on a crate
The SVD's PSO-1 optic

USMC/Remington M24 Sniper Weapon System

The M24 SWS is available as an unlockable bolt-action sniper rifle for Coalition snipers. It can be modified with a High-Power Scope, Rangefinder or open-tip ammunition.

M24 - 7.62x51mm NATO, .308 Winchester Magnum, .338 Lapua Magnum.
M24 Sniper Weapon System with High-Power Scope.
Operating the bolt of the rifle.
Reloading the M24 SWS. Note the pulled back bolt, despite four rounds still being in the rifle. The bolt is always pulled back before swapping the magazines and pushed forward to "finish" the reload. That would eject the round from the chamber in real life, but not in this game.

Izhmash SV-98

The SV-98 is available as an unlock for Taliban Snipers. Its 10-round magazine is pinned to hold just 5 rounds to balance it with the M24.

SV-98, 7.62x54R/7.62x51mm NATO

Barret M107

The Barrett M107 is seen in the Friends from Afar trailer and is used by Deuce in both Wolfpack missions. The Barrett used AN/PAS-13b Weapon Thermal Sight instead of a regular scope.

Barrett M107 long range sniper rifle - .50 BMG
M107 in game

M110 Semi-Automatic Sniper System/SR-25

The M110 SASS/SR-25 can also be seen in the Friends from Afar trailer and is used by both Dusty and Deuce in both Wolfpack missions. Because the game takes place between 2001-2002 and the M110 SASS was produced from 2008 onward, this is supposed to be the SR-25 (only with tan paint scheme).

M110 SASS - 7.62x51mm NATO with Harris bipod and tan paint scheme.
SR-25 - 7.26x51mm NATO with suppressor, Harris bipod and black paint scheme.
M110 SASS/SR-25 in-game.

Heavy Weapons

Degtyarev Kord

The Kord is used by the Taliban as an emplaced weapon.

Kord - 12.7x108mm

GE M134 Minigun

The GE M134 Minigun makes a brief appearance during the single-player campaign.

GE M134 Minigun.
MOH3.jpg

Launchers

Saab M136 AT4

The M136 AT4 is the default special weapon for the Coalition Special Ops class.

M136 AT4, 84mm

Bazalt RPG-7

The RPG-7 is the default special weapon for the Taliban Special Ops class.

RPG-7, 40mm
RPG-7

M203 grenade launcher

The M203 grenade launcher is mounted on Dante Adams' M4 in the final level of SP, on the M16A4 in MP, and can also be seen on M4s in the hands of NPC Rangers at the start of both Belly of the Beast and the final SP level.

M203 - 40mm.

KBP GP-25

The GP-25 is mounted on the AK-47.

GP-25 grenade launcher 40mm

FN GL1

A variant of the FN EGLM dubbed the GL1 is mounted on the FN F2000.

GL1 grenade launcher
File:MOHGL1killfeed.jpg
GL1 as seen in the killfeed

Explosives

C4

Standard special weapon for Coalition Snipers.

Improvised Explosive Device

Standard special weapon for Taliban Snipers. It is made of two mortars taped together with a cellphone and is detonated via a another cellphone.

Player character activating an IED with his cell phone.
Fire in the hole!

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