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Difference between revisions of "Battle: Los Angeles (VG)"
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[[Image:BattleLA-M40-1.jpg|thumb|none|600px|Imlay operates the bolt of his M40A1.]] | [[Image:BattleLA-M40-1.jpg|thumb|none|600px|Imlay operates the bolt of his M40A1.]] | ||
[[Image:BattleLA-M40-2.jpg|thumb|none|600px|The M40's reload is rather transparently designed to avoid having to create a model for the magazine, with the body of the gun concealing the entire process of removing and replacing it. Nevermind that this model of M40 doesn't have a detachable magazine to start with.]] | [[Image:BattleLA-M40-2.jpg|thumb|none|600px|The M40's reload is rather transparently designed to avoid having to create a model for the magazine, with the body of the gun concealing the entire process of removing and replacing it. Nevermind that this model of M40 doesn't have a detachable magazine to start with.]] | ||
− | [[Image:BattleLA-M40-3.jpg|thumb|none|600px|Imlay prepares to give an alien a very close encounter with mister 7.62 NATO, using the mil-dot scope of his M40.]] | + | [[Image:BattleLA-M40-3.jpg|thumb|none|600px|Imlay prepares to give an alien a very close encounter with mister 7.62 NATO, using the mil-dot scope of his M40. One particularly poorly thought-out aspect of this weapon is that shooting makes the scope jump vertically so far that it's impossible to determine whether the shot actually hit the target before the weapon unscopes for the bolt-operating animation.]] |
[[Image:BattleLA-M40-4.jpg|thumb|none|600px|In-world model of the M40A1.]] | [[Image:BattleLA-M40-4.jpg|thumb|none|600px|In-world model of the M40A1.]] | ||
Revision as of 03:49, 9 June 2011
Battle: Los Angeles is a 2011 video game license of the movie Battle: Los Angeles, developed by Saber Interactive and published by Konami, and released on the Playstation Network, XBox Live Arcade and Steam digital distribution services. Players assume the role of Corporal Lee Imlay as they follow Staff Sergeant Michael Nantz (Aaron Eckhart reprising his movie role in the game) in his attempts to save a group of civilians and defeat the alien attackers.
The following weapons are used in the video game Battle: Los Angeles:
Overview
Battle: Los Angeles uses a two-weapon system with one weapon fixed as the M4A1 Carbine and the other slot allocated to either the M40A1 or AT4; in addition, the player can carry up to four grenades. Ammunition is mainly gained from infinite ammo boxes found throughout the game which refill all equipped weapons to maximum capacity any time the player is near them.
Weapons
M4A1 Carbine
The M4A1 Carbine is the primary weapon throughout the game, used by all NPCs;. It is given to the player immediately and is impossible to discard; while a servicable weapon, the quiet firing sound and puny muzzle flash (the "flash" being just an invisible light source flashing on and off at the muzzle of the gun, with no actual effect attached to it to show what might be creating this light) conspire to make it relatively difficult to tell if it is even firing. The reload animation includes the obligatory pointless yank of the charging handle.
M40A1
The second weapon acquired by the player, the M40A1 Sniper Rifle is the only alternate weapon available for around half the game. It unscopes automatically after each shot is fired so the bolt can be operated, and there is a curious pause after pressing the aim button before the scope is actually bought to the player character's eye. Since combat typically takes place at fairly close range and aliens can take multiple sniper rifle shots anywhere but the head, it is seldom particularly useful, though several sections require sniper shots to be made against alien Walking Guns. Despite that the weapon model and icon shown do not have a detachable magazne, it is still reloaded as if it does.
M26 Hand Grenade
The grenades used by the player are M26 hand grenades. As with several other shooters, certain important steps are omitted from the process of throwing the grenade.
Browning M2
Mounted Browning M2 heavy machine guns are encountered twice during the game, once during the freeway level where the player is called upon to defend a stranded bus fill of civilians, and later during the finale of the game when Imlay defends Nantz as he calls in a guided artillery strike. They have infinite ammunition, and are not governed by any other measures such as a heat gauge.
M240C Machine Gun
Army M1A2 Abrams tanks are seen several times during the game, always abandoned and with their hatch-mounted weapons missing; however, their main M256 120mm smoothbore cannon and coaxial M240C machine gun are still present and correct.
M136 AT4
The game's rocket launcher is the M136 AT4, incorrectly shown as reloadable. It is mainly used for fighting the alien "Air Unit" drones which turn up in the second half of the game. The player can hold up to four rockets, one in the launcher and three in reserve.
M712 Copperhead
The M712 Copperhead, a 155mm terminally laser-guided artillery round, is used several times to attack the alien command ship, with the player defending Nantz while he points a laser at the target. The round is inaccurately shown with a smoke trail and exhaust flare; the Copperhead is not a missile, and has no on-board propulsion system of any kind, instead using steering vanes to adjust its course as it either follows a ballistic trajectory or glides onto its target.