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Difference between revisions of "Grand Theft Auto IV"
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The [[Sentinel Arms Striker-12|Penn Arms Striker-12]] is called an "Assault Shotgun" in the game, but characters also refer to it as a "Street Sweeper". It holds an incorrect eight shells and is incorrectly portrayed as being fully automatic with an extremely high rate of fire (the real-life Striker-12 holds twelve rounds and is semi-automatic). It can dispatch enemies and vehicles in no time, including helicopters. It is introduced in the mission "Heavy Toll", but is notably used during the mission "Shifting Weight". | The [[Sentinel Arms Striker-12|Penn Arms Striker-12]] is called an "Assault Shotgun" in the game, but characters also refer to it as a "Street Sweeper". It holds an incorrect eight shells and is incorrectly portrayed as being fully automatic with an extremely high rate of fire (the real-life Striker-12 holds twelve rounds and is semi-automatic). It can dispatch enemies and vehicles in no time, including helicopters. It is introduced in the mission "Heavy Toll", but is notably used during the mission "Shifting Weight". | ||
− | As with the assault rifles in the base game, ingame characters will reload the Striker-12 with a pull of a nonexistent charging handle, and then simply willing eight fresh 12 gauge shells into existence. The real weapon instead requires shells to be loaded one-by-one into the magazine, and | + | As with the assault rifles in the base game, ingame characters will reload the Striker-12 with a pull of a nonexistent charging handle, and then simply willing eight fresh 12 gauge shells into existence. The real weapon instead requires shells to be loaded one-by-one into the magazine, and doesn't have a cocking handle. |
[[File:Striker12.jpg|thumb|none|450px|Penn Arms Striker-12 - 12 gauge]] | [[File:Striker12.jpg|thumb|none|450px|Penn Arms Striker-12 - 12 gauge]] | ||
[[file:EFLC tlad sweeper holding.jpg|thumb|none|600px|The Postal Dude aims his new-found Striker as he realizes he isn't in Arizona anymore.]] | [[file:EFLC tlad sweeper holding.jpg|thumb|none|600px|The Postal Dude aims his new-found Striker as he realizes he isn't in Arizona anymore.]] |
Revision as of 23:07, 15 October 2019
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Grand Theft Auto IV is the fourth numbered game in the popular Grand Theft Auto franchise, developed by Rockstar North and published by Rockstar Games. The game was released in April of 2008 for PS3 and Xbox 360, with a PC version following in December of that year. Two additional downloadable content packs for the game, The Lost and the Damned and The Ballad of Gay Tony, were released on Xbox 360 in 2009 as timed exclusives, with PS3 and PC versions following in 2010.
The game is set in "Liberty City", a fictionalized, compacted version of New York City, with the main game's plot focusing on an Eastern European immigrant, Niko Bellic, as he moves to Liberty City to join his cousin Roman and live the American dream, only to become involved with the city's criminal underworld. The DLC episodes instead cast the player in the role of two minor characters from Niko's story, respectively starring biker Johnny Klebitz and Dominican gangster Luis Fernando Lopez.
The following weapons appear in the video game Grand Theft Auto IV:
WARNING! THIS PAGE CONTAINS SPOILERS!
Handguns
Glock 22
The standard handgun in Grand Theft Auto IV is visibly a second generation Glock 22. It is the standard issue police sidearm and is used by all law enforcement agents and many other characters throughout the game, and is the first firearm in the game. Though it's difficult to discern in-game, looking at the weapon's texture close-up reveals the number "22" on the slide, confirming that it is a Glock 22, despite its seventeen-round magazine not including a 2 round extension cap and in-game references to it being a "9mm". In addition, the front sights are simply a mirror image of the rear sights. It is also the primary gun a vigilante will use when attacking. The gun also has a wide slide that is typically found on a Glock 21.
In The Ballad of Gay Tony, Tony Prince attempts to commit suicide with a Glock after an associate of his is kidnapped, but fails because he "didn't know to take the safety off". This is incorrect for a real Glock, though some airsoft Glocks use the slide lock tabs as a trigger safety; this may have been the source of the error since other guns in the game are based on airsoft weapons.
Desert Eagle Mark XIX
A variety of characters use the "Combat Pistol", a Desert Eagle Mark XIX with a 9-round magazine, but with the .50AE version's unfluted barrel. The lettering on the slide implies it was based on a reference model with .50AE or .44 markings, since it says it is a "Deagle .47". It is (obviously) more powerful than the Glock, though the lower capacity make its superiority to the Glock a matter of opinion.
Shotguns
Ithaca 37 "Stakeout"
A cheap and poorly done airsoft version of the Ithaca 37 "Stakeout" appears as the "Pump Shotgun". Various gang members, biker vigilantes, and some LCPD, NOOSE, and FIB (in-game counterpart of the real FBI) officers make use of it. The in-game version has a side-mounted ejection port instead of the Ithaca's underside loading/ejection port, no loading port at all, and holds eight shells instead of the Ithaca's four. Packie McReary uses one during "Three Leaf Clover" before switching to his AK-47 and Gordon Sargent uses one during the mission "Waste Not Want Knots". When reloading, Niko always loads two shells, regardless of the number of rounds remaining.
Remington 1100 TAC 4
The semi-auto Remington 1100 TAC 4 appears as the "Combat Shotgun". It becomes available later in the game, and can be obtained from LCPD patrol cars even though the cops themselves use the Pump Shotgun when provoked. The in-game version can hold ten shells, two more than its real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount. Interesting to note, while the shotgun is semi-automatic in normal combat, when blind-firing the weapon around a corner, Niko will rack a non-existent pump. As with the Ithaca, the player character always loads two shells when reloading. In the PC version of GTA IV, Niko erroneously inserts both shells into the side's ejection port, while in the console counterpart and in all versions of TLAD/TBoGT they are correctly inserted in the loading port at the bottom.
Submachine Guns
IMI Micro Uzi
Many criminals in Liberty City use the Micro Uzi. The weapon packs 50 rounds into the modeled 32-round magazine. It compensates for short range and low accuracy with both a high magazine (the highest in the original game) and a high rate of fire. Jacob uses one several times during the story.
SW MP-10
The MP-10 is standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (thirty rounds) than the Micro SMG, but despite using the same 9mm cartridge, is more accurate, more damaging, and has a somewhat longer effective range. In the PC version of GTA IV, Niko racks the charging handle after reloading, while in the console counterpart and in all versions of TLAD/TBoGT, only an HK slap is performed, indicating that the charging handle incorrectly locked back on its own before changing the magazine.
Assault Rifles
AK-47
Liberty City's criminals make extensive use of AK-47s. It is also seen in Niko's hands to execute the final antagonist in the "Revenge" ending of the game (even if the player was not equipped with one before that cutscene).
M4A1 Carbine
The M4A1 Carbine is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. The firearm also appears in the hands of organized crime groups. It also appears to have a much longer barrel than the standard 14.5 inch. Niko uses an M4A1 during the mission "Three Leaf Clover".
Sniper Rifles
M24 SWS
The basic bolt-action sniper rifle featured in the game is the M24 SWS, a sniper version of the Remington 700 (note the design of the forearm, the shape and thickness of the barrel), used by the majority of marksmen. The weapon is fitted with an extended ten-round detachable box magazine, but only holds five rounds for gameplay purposes. Niko uses one to cover Packie during a drug deal and when he later hits a construction site with Playboy X.
Heckler & Koch PSG-1
The "Combat Sniper" rifle is a Heckler & Koch PSG-1. It has pinpoint accuracy and holds ten rounds, but is (appropriately) very expensive. The weapon's scope is modeled after the SVD Dragunovs PSO-1 reticle and features a stadiametric rangefinder, which (as is standard in most games) is for decoration only; the bullets always hit the dead centre of the crosshair regardless of range.
Launchers
RPG-7
The RPG-7 is the only rocket launcher in the game and can be found occasionally in the game world; it is also given to the player during some missions. It can destroy most vehicles in the game in a single hit.
Miscellaneous
M26A1 Grenade
The M26 hand grenade has a five-second fuse from pin release. An audible alarm beep sounds after three seconds when trying to "cook off" the grenade.
Molotov Cocktails
Rudimentary spirit bottles with a rag. Set alight when equipped. Amusingly, Niko does not extinguish the rag before putting them inside his jacket when switching weapons.
The Lost and Damned
The following weapons are seen in addition to the previously listed weapons in Grand Theft Auto IV:
CZ 75 Automatic
The expansion pack The Lost and Damned features a CZ 75 Automatic, the machine pistol version of the CZ 75 pistol. It holds seventeen rounds in the standard magazine (which seems to imply that one round is always chamber) and is referred to as the "Automatic 9mm". It is introduced in the mission "Bad Cop Drop". It is very accurate and has a very high firing rate, but it isn't that powerful. The original game's Glock 22 "Pistol" even seems to do more damage than this weapon.
Remington 1100 TAC 4 (with collapsible stock and pistol grip)
The Lost and Damned’ rendition of the Remington 1100 TAC 4 is fitted with an M4 Carbine-style collapsible stock and a pistol grip. Note that the thumbhole-stocked model from the original game (seen above) is seen when purchasing from Terry's gun van and normal weapon shops, but the new version is always used during gameplay.
Sawed-off Double Barreled Shotgun
The Sawed-off Double Barrel Shotgun is called the "Sawn-Off Shotgun" in the game. It is the first weapon that Johnny is equipped with at the start. It is the first shotgun in the series that can be fired from a motorcycle. Unlike the other shotguns in the game, this shotgun has an accurate ammo capacity of only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range but a very slow rate of fire due to its small capacity. It's a good weapon to have, but it can't compare to the Striker-12.
Penn Arms Striker-12
The Penn Arms Striker-12 is called an "Assault Shotgun" in the game, but characters also refer to it as a "Street Sweeper". It holds an incorrect eight shells and is incorrectly portrayed as being fully automatic with an extremely high rate of fire (the real-life Striker-12 holds twelve rounds and is semi-automatic). It can dispatch enemies and vehicles in no time, including helicopters. It is introduced in the mission "Heavy Toll", but is notably used during the mission "Shifting Weight".
As with the assault rifles in the base game, ingame characters will reload the Striker-12 with a pull of a nonexistent charging handle, and then simply willing eight fresh 12 gauge shells into existence. The real weapon instead requires shells to be loaded one-by-one into the magazine, and doesn't have a cocking handle.
Heckler & Koch HK69A1
The Heckler & Koch HK69A1 is called the "Grenade Launcher" in the game. It can be used to bounce grenades off walls and corners in a similar fashion to the RPG. It is introduced in the mission "Action/Reaction". It is very effective, but sometimes overshoots the intended target. Though it fires one grenade at a time, up to twenty can be held in reserve.
Pipe Bombs
Has basically the same attributes as grenades. Introduced in the mission "Hit the Pipe".
The Ballad of Gay Tony
The following weapons are seen in addition to the previously listed weapons in Grand Theft Auto IV:
AMP Auto Mag Model 180
The AMP Auto Mag Model 180 appears as the ".44", and still oddly shares ammo with the two other pistols. It is first obtained in the "Boulevard Baby" mission. It is more powerful than the Desert Eagle, but holds 8 rounds as opposed to the Desert Eagle's 9-round capacity and fires slower. One early press screenshot from the beta version of the GTA IV depicted Niko holding a this pistol, from which it can be concluded that it was originally to be used in the original game, but was removed, and returned only in the DLC.
AA-12 CQB
An AA-12 CQB with a twenty-round drum magazine appears as the "Automatic Shotgun", despite the fact that it (incorrectly) fires in semi-automatic mode, at a slow firing rate of 120 RPM. This is likely for game balance, as its real fire rate of 300 RPM would make it insanely overpowered. Real semi-auto versions (such as the ones developed by Sol Invictus Arms) wouldn't be actually produced until many years after TBoGT's release.
It is also available as the "Explosive Shotgun" which, as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects. These shells have massive concussive force, deforming vehicles on impact and easily getting cars to start burning in a few shots. This would especially explain why the firing rate is much lower than it would normally be.
FN P90
The FN P90, called "Assault SMG" is found early in the game. It is outfitted with a suppressor and despite using the proprietary 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs (which are chambered in 9x19mm). It's the only SMG that cannot be used for drive-by shootings, though in reality the balancing and size of the P90 make it less unwieldy when fired one-handed than what might be expected.
IMI Uzi
The "Gold SMG", obtained from Yusuf Amir's car after finishing all of his missions, is a full-size IMI Uzi submachine gun with a golden finish and the stock removed. It has the highest rate of fire of all the SMGs available, but suffers from poor accuracy on account of being hip-fired.
M249 SAW
The M249 SAW, called "Advanced MG" is found mid-late in the game. Accurately holds two-hundred rounds, giving it the 2nd largest capacity of any bullet-firing weapon in the series (later tied with the extended mag version of its GTA V counterpart), only outnumbered by the minigun in other GTA games.
DSR-Precision DSR-1
The DSR-Precision DSR-1 sniper rifle is first used in the mission "Caught with your Pants Down" to free an APC from a helicopter. It holds ten rounds (the real DSR only holding 4 or 5 rounds, depending on caliber), has an unique green-tinted scope and is able to fire explosive rounds (only in multiplayer; in singleplayer it fires standard rounds).
Heckler & Koch HK69A1
The Heckler & Koch HK69A1 is the only weapon returning from The Lost and Damned expansion pack. This time, the grenades explode on impact with enemies, otherwise still on a timer.
Satchel Charges
Sachel charges called "Sticky Bombs" are first used in the "Bang Bang" mission. They are the most effective of the explosive weapons in the 3 games as they are remote-activated by tapping the down button on the D-Pad (consoles) or keyboard (PC), and they can also stick to walls, floors and cars. Multiple sticky bombs can be placed and then detonated at the same time, but to conserve memory, the computer will start deleting sticky bombs if the player attempts to place more than 10 at a time.
GE M134 Minigun
Two GE M134 Miniguns are seen attached to the game's two attack helicopters, the Annihilator and the Buzzard. Both weapons have an unlimited supply of bullets, though the Annihilator will overheat and need to stop firing if too many rounds are fired at once. Also, in The Lost and Damned & The Ballad of Gay Tony, the Annihilator will fire explosive rounds making it much more effective. The miniguns on the Annihilator fire alternately, at a much slower rate than that of a real minigun, which typically has a fire rate of 2000 to 6000 rounds per minute. The TLAD/TBoGT Annihilator has an even slower fire rate, to balance out their explosive rounds. The Buzzard's MG has a much faster fire rate, more in-keeping with that of a real minigun.
Unusable Weapons
Franchi SPAS-12
One of the loading screens as the game is starting up depicts two police officers climbing a flight of stairs while brandishing weapons; one has what could be either a Heckler & Koch MP5 or MP10, with the angle making it hard to judge for sure, while the other has a Franchi SPAS-12 shotgun. Also, an early artwork of Niko depicts him holding a Franchi SPAS-12 with its stock removed.
Remington 870
In a piece of game artwork, a criminal can be seen aiming a sawed-off Remington 870 out of a car window, while the driver next to him holds a IMI Desert Eagle. In another, Niko can also be seen holding a sawed-off Remington 870 as he exits a car.
Heckler & Koch MP5A3
One early press screenshot from the beta version of the game depicted Niko holding a Heckler & Koch MP5A3 Navy with its stock extended. However, this weapon was removed from the final version of the game, and replaced with the MP-10. This was presumably due to H&K's trademarking of the distinctive shape of the MP5.
Uzi
An Uzi with the stock removed is seen on a piece of artwork for The Lost and Damned. It is curious that this is the same configuration as that of the gold Uzi in TBoGT.
Glock 23
What appears to be a 3rd Gen Glock 23 pistol is seen in the holster of the armored truck guards, however they cannot be used and the guards will still attack the player using the normal Pistol. It is assumed this is a Glock 23 because of the .40 S&W ammunition, which is used in the United States by almost all security services and because of the large rear sights. The model of the guard is re-used in GTA V.
Zastava M70AB2
The Zastava M70AB2 was a planed to appear as the in game "Assault Rifle". In the final version, It being replaced to more traditional AK-47. A Zastava can be seen on one of the concept artwork for Little Jacob.
Beretta 92FS
One early press screenshot from the beta version of the game depicted Niko holding a pistol with silencer. However, this weapon was removed from the final version of the game. According to the game files and the remaining gun's texture, one can be suppose that it was a suppressed Beretta 92FS, and that it was planned to appears in the game as "Silenced 9mm". The pistol also has "9mm Ecal 28" markings.
Poster Weapons
In the gun shops, a "W.O.M.D." poster shows a Smith & Wesson MK760, a Canadian Sten Mk II, an M3A1 "Grease Gun", an MP40, an M1A1 Thompson with Cutts compensator, a Heckler & Koch MP5A3 with a short muzzle brake like that of the MP54 prototype, a Colt Model 607, an Uzi with wood buttstock and a suppressed Madsen M50.