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Difference between revisions of "IGI 2: Covert Strike"
("prequel" does not mean "game that came out before this one".) |
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The [[IMI Uzi]] is used by Libyan guards. Dual-wielded Uzis can only be found in the multiplayer. | The [[IMI Uzi]] is used by Libyan guards. Dual-wielded Uzis can only be found in the multiplayer. | ||
[[File:Uzi Stock Removed.jpg|thumb|none|350px|IMI Uzi with stock removed - 9x19mm]] | [[File:Uzi Stock Removed.jpg|thumb|none|350px|IMI Uzi with stock removed - 9x19mm]] | ||
− | [[File:Igi2 uzi holding.jpg|thumb|none|550px|Like in the | + | [[File:Igi2 uzi holding.jpg|thumb|none|550px|Like in the original game, the first-person view depicts the player character as using the Uzi one-handed...]] |
[[File:IGI2-Uzi-NPC.jpg|thumb|none|550px|...while in third-person view it is shown as used with two hands. The same applies to the MAC-10.]] | [[File:IGI2-Uzi-NPC.jpg|thumb|none|550px|...while in third-person view it is shown as used with two hands. The same applies to the MAC-10.]] | ||
[[File:Igi2 uzi reloading 1.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 uzi reloading 1.jpg|thumb|none|550px|Reloading.]] | ||
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[[File:Igi2 m16a2 reloading 1.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 m16a2 reloading 1.jpg|thumb|none|550px|Reloading.]] | ||
[[File:Igi2 m16a2 reloading 2.jpg|thumb|none|550px|Hitting the bolt release.]] | [[File:Igi2 m16a2 reloading 2.jpg|thumb|none|550px|Hitting the bolt release.]] | ||
− | [[File:Igi2 m16 m203 world.jpg|thumb|none|550px|The M16A2 in third person.]] | + | [[File:Igi2 m16 m203 world.jpg|thumb|none|550px|The M16A2 in third person. The longer barrel and adjustable rear sight can be easily seen, showing that it's a genuine M16A2 rather than an XM177 with a fixed stock to sort-of pass as one.]] |
==Heckler & Koch G11 K2== | ==Heckler & Koch G11 K2== | ||
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[[File:Franchi-SPAS12.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]] | [[File:Franchi-SPAS12.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]] | ||
[[File:Igi2 spas12 holding.jpg|thumb|none|550px|The Franchi SPAS-12 being held.]] | [[File:Igi2 spas12 holding.jpg|thumb|none|550px|The Franchi SPAS-12 being held.]] | ||
− | [[File:Igi2 spas12 reloading 1.jpg|thumb|none|550px|Reloading; like in the | + | [[File:Igi2 spas12 reloading 1.jpg|thumb|none|550px|Reloading; like in the first game, the shells are inserted backwards.]] |
[[File:Igi2 spas12 reloading 2.jpg|thumb|none|550px|Pumping the shotgun.]] | [[File:Igi2 spas12 reloading 2.jpg|thumb|none|550px|Pumping the shotgun.]] | ||
[[File:Igi2 spas12mele.jpg|thumb|none|550px|Stock attack of the SPAS-12.]] | [[File:Igi2 spas12mele.jpg|thumb|none|550px|Stock attack of the SPAS-12.]] | ||
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==Pancor Jackhammer== | ==Pancor Jackhammer== | ||
− | The [[Pancor Jackhammer]] returns from the | + | The [[Pancor Jackhammer]] returns from the previous game, its appearance again being incorrect since the real Jackhammer never entered production. It can be found in the Libyan missions, and is also used by Priboi and Zaleb. Once again it has an erroneous cylinder capacity of 12 rounds instead of 10. |
[[File:Jackhammer.jpg|thumb|none|350px|Pancor Jackhammer - 12 Gauge]] | [[File:Jackhammer.jpg|thumb|none|350px|Pancor Jackhammer - 12 Gauge]] | ||
[[File:Igi2 jackhammer holding.jpg|thumb|none|550px|The Pancor Jackhammer being held.]] | [[File:Igi2 jackhammer holding.jpg|thumb|none|550px|The Pancor Jackhammer being held.]] | ||
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==Hybrid Izhmash SVD Dragunov / Romanian FPK/PSL== | ==Hybrid Izhmash SVD Dragunov / Romanian FPK/PSL== | ||
− | Like in the | + | Like in the original game, the "SVD Dragunov" (as referred in the text when picking up the weapon) is a hybrid of the [[SVD Dragunov]] and the Romanian [[FPK / PSL Sniper Rifle|FPK / PSL]]. |
[[File:SVD Rifle.jpg|thumb|none|350px|Izhmash SVD - 7.62x54mm R]] | [[File:SVD Rifle.jpg|thumb|none|350px|Izhmash SVD - 7.62x54mm R]] | ||
[[File:Romanian-FPK-PSL.jpg|thumb|none|350px|Romanian FPK/PSL - 7.62x54mm R]] | [[File:Romanian-FPK-PSL.jpg|thumb|none|350px|Romanian FPK/PSL - 7.62x54mm R]] | ||
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==FN Minimi== | ==FN Minimi== | ||
− | The [[FN Minimi]] is used by Chinese guards, and can also be found in the Libyan mission. Like in the | + | The [[FN Minimi]] is used by Chinese guards, and can also be found in the Libyan mission. Like in the previous game, it is simply reloaded by changing the belt box without actually inserting the belt into the feed tray. |
[[File:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|350px|FN Minimi - 5.56x45mm]] | [[File:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|350px|FN Minimi - 5.56x45mm]] | ||
[[File:Igi2 minimi holding.jpg|thumb|none|550px|The FN Minimi being held.]] | [[File:Igi2 minimi holding.jpg|thumb|none|550px|The FN Minimi being held.]] | ||
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==M203== | ==M203== | ||
− | The [[M203 grenade launcher]] is attached to the M16A2. | + | The [[M203 grenade launcher]] is attached to the M16A2. Contrary to most the rest of the returning weapons from the first ''Project IGI'', in this game the M203 is reanimated to properly depict it as a single-shot, break-open weapon that must be reloaded after every shot, rather than some sort of shotgun pump attachment that launches grenades so long as the user has any on their person. |
[[File:M203.jpg|thumb|none|300px|M203 grenade launcher - 40x46mm]] | [[File:M203.jpg|thumb|none|300px|M203 grenade launcher - 40x46mm]] | ||
[[File:Igi2 m203 reloading 1.jpg|thumb|none|550px|Ejecting a spent casing.]] | [[File:Igi2 m203 reloading 1.jpg|thumb|none|550px|Ejecting a spent casing.]] |
Revision as of 06:58, 30 November 2017
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The following guns can be found in the game Project IGI 2: Covert Strike:
Handguns
Colt Anaconda
The Colt Anaconda is only available in multiplayer; it is referred to as "Magnum".
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears in the game, referred to as "D-Eagle", and used by Zaleb Said and his guards in the Libyan missions. It is one of the most powerful handguns in the game.
Glock 17
The Glock 17 is the starting pistol in the Russian levels and comes with a suppressor; it is referred to as the "G-17 SD". It provides accurate but weak firepower.
Heckler & Koch Mk 23 Mod 0
The Heckler & Koch Mk 23 Mod 0 is referred in-game as the "Socom" and comes with a suppressor and a usable LAM unit. It provides suppressed but effective shots and is used by David in the Libyan mission. Anya holds one in the last cutscene of the game.
Makarov PM
The Makarov PM is used by Russian guards, and also by Russian and Chinese scientists as a backup weapon. Despite firing the 9x18mm round, it is attributed with a higher damage than the Glock 17. Wu Xing uses a Makarov PM (presumably standing in for the Type 59 Chinese copy) in the intro cuscene of the "Secret Weapons Lab" mission, where it uses the Desert Eagle's firing sound, likely due to the more dramatic sound of the Desert Eagle.
Submachine Guns
Heckler & Koch MP5A3
The player starts the game with the Heckler & Koch MP5A3. It incorrectly offers a 3-round burst option, which would be the case for other variants like the MP5A5.
Heckler & Koch SMG II
The Heckler & Koch SMG II, a canceled MP5 program, is available in the game with a suppressor. It is used by David Jones in the Chinese missions.
IMI Uzi
The IMI Uzi is used by Libyan guards. Dual-wielded Uzis can only be found in the multiplayer.
Ingram MAC-10
The Ingram MAC-10 is used by Russian guards.
Norinco Type 64
The integrally suppressed Norinco Type 64 SMG is used by Chinese special forces.
Assault Rifles
Colt M16A2
The Colt M16A2 is a starting weapon in the Russian missions, equipped with an M203 grenade launcher. It is used by the IGI special forces in the last cutscene of the game. It incorrectly fires in fully-automatic mode (like the real M16A3) instead of three-round burst.
Heckler & Koch G11 K2
The Heckler & Koch G11 K2 is used by General Wu Xing in the "Secret Weapons Lab" mission, and is available to the player afterwards. It only fires in fast 3-round burst mode, and it offers a scoped view.
Heckler & Koch G36E
The Heckler & Koch G36E is only used by David in the Libyan missions. It incorrectly offers a 3-round burst option instead of the real 2-round burst.
Norinco Type 56-1
The Norinco Type 56-1 appears, wrongly referred in the game as the AK-47. It is used by Russian and Chinese guards and Libyan special forces.
Steyr AUG A1
The Steyr AUG A1 is available at the start of the Chinese missions.
Shotguns
Benelli M4 Super 90
The Benelli M4 Super 90 appears under the U.S. nomenclature "M1014". It is used by Libyan and Chinese special forces.
Franchi SPAS-12
The Franchi SPAS-12 is used by Russian special forces.
Pancor Jackhammer
The Pancor Jackhammer returns from the previous game, its appearance again being incorrect since the real Jackhammer never entered production. It can be found in the Libyan missions, and is also used by Priboi and Zaleb. Once again it has an erroneous cylinder capacity of 12 rounds instead of 10.
Sniper Rifles
Barrett M82A1
The Barrett M82A1 is used by Chinese special forces. A version with a thermal vision scope is also available as the "M82A1-T" in "The Ancient Temple" mission.
Heckler & Koch PSG-1
The Heckler & Koch PSG-1 is used by Libyan forces. A suppressed version is also available as the "PSG-1SD".
Hybrid Izhmash SVD Dragunov / Romanian FPK/PSL
Like in the original game, the "SVD Dragunov" (as referred in the text when picking up the weapon) is a hybrid of the SVD Dragunov and the Romanian FPK / PSL.
Machine Guns
Browning M2HB
The Browning M2HB is available mounted on various platforms.
FN Minimi
The FN Minimi is used by Chinese guards, and can also be found in the Libyan mission. Like in the previous game, it is simply reloaded by changing the belt box without actually inserting the belt into the feed tray.
Launchers
M203
The M203 grenade launcher is attached to the M16A2. Contrary to most the rest of the returning weapons from the first Project IGI, in this game the M203 is reanimated to properly depict it as a single-shot, break-open weapon that must be reloaded after every shot, rather than some sort of shotgun pump attachment that launches grenades so long as the user has any on their person.
LAW 80
The LAW 80 is only available in multiplayer.
RPG-7
The RPG-7 is available in the game with a PGO-7 scope. It is first seen in the mission "Ambush", where David Jones takes one from a Russian convoy to destroy an APC. The RPG is also used by Libyan special forces and Chinese guards.
Grenades & Explosives
ALS T-470 Stun Grenade
The game's flashbang appears to be an ALS T-470 Stun Grenade. It used by Russian, Libyan and Chinese special forces in singleplayer, but for the player it is only available in multiplayer.
C4
C4 explosives are used during certain objectives of the game.
L2A2 Hand Grenade
The main type of grenade in the game is the L2A2 hand grenade, the British version of the American M26 hand grenade.
M18 Smoke Grenade
The M18 smoke grenade is only available in multiplayer.
Proximity Mine
Proximity mines are available for use in the game