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Difference between revisions of "Paradox of Hope"
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{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
|name = Paradox of Hope | |name = Paradox of Hope | ||
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__TOC__<br clear=all> | __TOC__<br clear=all> | ||
=Sidearms= | =Sidearms= | ||
+ | [[File:ParadoxOfHope Secondaries.jpg|600px|thumb|none|The three available secondary weapons in ''Paradox of Hope''. From top to bottom: Makarov PMM, "Revolver", PP-9 Klin.]] | ||
==Makarov PMM== | ==Makarov PMM== | ||
The player's starting weapon is a [[Makarov PMM]]. It is fitted with green and red night sights and can hold 12+1 rounds of 9x18mm Makarov ammunition. The PMM is compatible with the pistol suppressor, small flashlight, small laser, and PMM reflex sight attachments. While it deals poor damage per shot, the PMM remains relevant throughout the entire game due to the low price and availability of its ammunition. | The player's starting weapon is a [[Makarov PMM]]. It is fitted with green and red night sights and can hold 12+1 rounds of 9x18mm Makarov ammunition. The PMM is compatible with the pistol suppressor, small flashlight, small laser, and PMM reflex sight attachments. While it deals poor damage per shot, the PMM remains relevant throughout the entire game due to the low price and availability of its ammunition. | ||
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[[File:ParadoxOfHope PMM 6.jpg|600px|thumb|none|Pulling back on the handgun's slide to chamber a round. The slide release can also be utilized, but this makes for a less engaging freezeframe.]] | [[File:ParadoxOfHope PMM 6.jpg|600px|thumb|none|Pulling back on the handgun's slide to chamber a round. The slide release can also be utilized, but this makes for a less engaging freezeframe.]] | ||
[[File:ParadoxOfHope PMM 7.jpg|600px|thumb|none|The player holds aloft a tricked-out PMM, which features a suppressor, laser, and reflex sight. ]] | [[File:ParadoxOfHope PMM 7.jpg|600px|thumb|none|The player holds aloft a tricked-out PMM, which features a suppressor, laser, and reflex sight. ]] | ||
− | [[File:ParadoxOfHope PMM 8.jpg|600px|thumb|none| | + | [[File:ParadoxOfHope PMM 8.jpg|600px|thumb|none|Adopting a faux-center axis relock stance, the player looks through the reflex sight. ]] |
− | ==PP- | + | ==PP-9 Klin== |
− | A glow-sighted [[PP- | + | A glow-sighted [[PP-9 Klin]] is the final unlockable secondary weapon. Holding 20 rounds per magazine and possessing both semi- and full-auto fire modes, the Klin offers lots of mutant-killing power in a compact package. It is only compatible with two attachments, those being the small flashlight and small laser, which can make it slightly harder to use compared to the other (optics and suppressor-compatible) secondaries. |
− | [[File: | + | [[File:Klin1.jpg|450px|thumb|none|PP-9 Klin - 9x18mm PMM]] |
− | [[File:ParadoxOfHope PP91 1.jpg|600px|thumb|none|An official render of the PP- | + | [[File:ParadoxOfHope PP91 1.jpg|600px|thumb|none|An official render of the PP-9 Klin as it appears in-game. ]] |
− | [[File:ParadoxOfHope PP91 2.jpg|600px|thumb|none|The left side of the PP- | + | [[File:ParadoxOfHope PP91 2.jpg|600px|thumb|none|The left side of the PP-9, sans magazine. ]] |
[[File:ParadoxOfHope PP91 3.jpg|600px|thumb|none|The other side of the submachine gun. Note the fire selector, which is set to automatic. ]] | [[File:ParadoxOfHope PP91 3.jpg|600px|thumb|none|The other side of the submachine gun. Note the fire selector, which is set to automatic. ]] | ||
[[File:ParadoxOfHope PP91 4.jpg|600px|thumb|none|Unfolding the stock, which is done more for looks than any sort of stability benefit. ]] | [[File:ParadoxOfHope PP91 4.jpg|600px|thumb|none|Unfolding the stock, which is done more for looks than any sort of stability benefit. ]] | ||
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[[File:ParadoxOfHope PP91 7.jpg|600px|thumb|none|The player takes aim at a silhouette target through the Kedr's green and red glow-in-the-dark irons. ]] | [[File:ParadoxOfHope PP91 7.jpg|600px|thumb|none|The player takes aim at a silhouette target through the Kedr's green and red glow-in-the-dark irons. ]] | ||
[[File:ParadoxOfHope PP91 8.jpg|600px|thumb|none|Firing from the hip at a different target. ]] | [[File:ParadoxOfHope PP91 8.jpg|600px|thumb|none|Firing from the hip at a different target. ]] | ||
− | [[File:ParadoxOfHope PP91 9.jpg|600px|thumb|none|For all its advantages, the | + | [[File:ParadoxOfHope PP91 9.jpg|600px|thumb|none|For all its advantages, the Klin can only be fitted with either a laser or a flashlight. This image shows it with the flashlight installed, which can be immensely useful in the dark tunnels of the metro.]] |
=="Revolver"== | =="Revolver"== | ||
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=Longarms= | =Longarms= | ||
+ | [[File:ParadoxOfHope Primaries.jpg|600px|thumb|none|The game's three longarms as stored in the player's weapon locker. From left to right: AKM, Izhmash KS-K, SVD.]] | ||
==AKM== | ==AKM== | ||
− | An [[AKM]] with glow sights and a Picatinny rail mounted to the bottom of the handguard is the first longarm available to the player. It can use 30-round box magazines or 75-round [[RPK]] drum magazines and is compatible with a dizzying array of attachments, including a bayonet, suppressor, [[GP- | + | An [[AKM]] with glow sights and a Picatinny rail mounted to the bottom of the handguard is the first longarm available to the player. It can use 30-round box magazines or 75-round [[RPK]] drum magazines and is compatible with a dizzying array of attachments, including a bayonet, suppressor, [[GP-30 grenade launcher]], vertical foregrip, underbarrel laser or flashlight, and various optics. This makes the AKM a versatile weapon that can perform admirably in almost any situation. |
[[File:AKMRifle.jpg|450px|thumb|none|AKM - 7.62x39mm ]] | [[File:AKMRifle.jpg|450px|thumb|none|AKM - 7.62x39mm ]] | ||
− | [[File:ParadoxOfHope AKM 1.jpg|600px|thumb|none|The | + | [[File:ParadoxOfHope AKM 1.jpg|600px|thumb|none|The AKM as it appears in-game, complete with an awkwardly-placed segment of Picatinny rail grafted to the bottom of the handguard and sizeable cutouts in the magazine to show the 7.62x39mm ammunition housed inside.]] |
− | [[File:ParadoxOfHope AKM 2.jpg|600px|thumb|none|Another view of the | + | [[File:ParadoxOfHope AKM 2.jpg|600px|thumb|none|Another view of the AKM showcasing the rifle's dust cover, fire selector, and charging handle. ]] |
[[File:ParadoxOfHope AKM 3.jpg|600px|thumb|none|The player prepares to insert a field-modified magazine into the AKM. Cutting a large hole in each side of the magazine would allow for one to easily gauge the mag's fullness visually, as it is intended to in-game, but at the cost of copious amounts of gun-fouling debris making its way into the AK's internals. ]] | [[File:ParadoxOfHope AKM 3.jpg|600px|thumb|none|The player prepares to insert a field-modified magazine into the AKM. Cutting a large hole in each side of the magazine would allow for one to easily gauge the mag's fullness visually, as it is intended to in-game, but at the cost of copious amounts of gun-fouling debris making its way into the AK's internals. ]] | ||
[[File:ParadoxOfHope AKM 4.jpg|600px|thumb|none|Charging the weapon. ]] | [[File:ParadoxOfHope AKM 4.jpg|600px|thumb|none|Charging the weapon. ]] | ||
[[File:ParadoxOfHope AKM 5.jpg|600px|thumb|none|Fiddling with the fire selector, which is currently set to semi-auto. ]] | [[File:ParadoxOfHope AKM 5.jpg|600px|thumb|none|Fiddling with the fire selector, which is currently set to semi-auto. ]] | ||
− | [[File:ParadoxOfHope AKM 6.jpg|600px|thumb|none|The player points the | + | [[File:ParadoxOfHope AKM 6.jpg|600px|thumb|none|The player points the AKM downrange at nothing in particular. ]] |
[[File:ParadoxOfHope AKM 7.jpg|600px|thumb|none|Firing the rifle. ]] | [[File:ParadoxOfHope AKM 7.jpg|600px|thumb|none|Firing the rifle. ]] | ||
− | [[File:ParadoxOfHope AKM 8.jpg|600px|thumb|none|The player demonstrates the AK's versatility by festooning it with attachments. In this screenshot, the rifle mounts a bayonet, flashlight, vertical foregrip, and homemade reflex sight (which is, in turn, attached to a special | + | [[File:ParadoxOfHope AKM 8.jpg|600px|thumb|none|The player demonstrates the AK's versatility by festooning it with attachments. In this screenshot, the rifle mounts a bayonet, flashlight, vertical foregrip, and homemade reflex sight (which is, in turn, attached to a special adaptor).]] |
[[File:ParadoxOfHope AKM 9.jpg|600px|thumb|none|The player tests out the reflex sight, which works surprisingly well considering its no doubt humble origins. ]] | [[File:ParadoxOfHope AKM 9.jpg|600px|thumb|none|The player tests out the reflex sight, which works surprisingly well considering its no doubt humble origins. ]] | ||
− | + | [[File:ParadoxOfHope AKM 10.jpg|600px|thumb|none|Another set of parts finds itself attached to the AKM. These include a suppressor, GP-30 grenade launcher, combination telescopic/reflex sight, and 75-round drum magazine.]] | |
− | [[File:ParadoxOfHope AKM 10.jpg|600px|thumb|none|Another set of parts finds itself attached to the | ||
==Izhmash KS-K== | ==Izhmash KS-K== | ||
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==SVD== | ==SVD== | ||
− | An [[SVD]] with glow sights is the final long gun the player can purchase. It is compatible with the | + | An [[SVD]] with glow sights is the final long gun the player can purchase. It is compatible with various optics and the underbarrel laser/flashlight. The SVD feeds from 10-round magazines and has the unique ability to penetrate through enemies and cover alike, ensuring a one-shot kill against most enemies in almost any situation. Its biggest weakness, however, is its excessive length, which can make close-quarters combat (a frequent occurrence in the dark, mazelike metro) very awkward. |
[[File:SVDIronSights.jpg|450px|thumb|none|SVD with scope removed - 7.62x54mmR]] | [[File:SVDIronSights.jpg|450px|thumb|none|SVD with scope removed - 7.62x54mmR]] | ||
[[File:ParadoxOfHope SVD 1.jpg|600px|thumb|none|A render of the SVD as seen in the patch notes for ''Paradox of Hope''. Note the Picatinny rail adaptor, which appears in-game when attempting to attach some optics to the gun.]] | [[File:ParadoxOfHope SVD 1.jpg|600px|thumb|none|A render of the SVD as seen in the patch notes for ''Paradox of Hope''. Note the Picatinny rail adaptor, which appears in-game when attempting to attach some optics to the gun.]] | ||
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[[File:ParadoxOfHope SVD 8.jpg|600px|thumb|none|Several trigger-pulls later and the rifle's bolt locks open on the empty magazine. ]] | [[File:ParadoxOfHope SVD 8.jpg|600px|thumb|none|Several trigger-pulls later and the rifle's bolt locks open on the empty magazine. ]] | ||
[[File:SVD Rifle.jpg|450px|thumb|none|SVD - 7.62x54mmR]] | [[File:SVD Rifle.jpg|450px|thumb|none|SVD - 7.62x54mmR]] | ||
− | [[File:ParadoxOfHope SVD 9.jpg|600px|thumb|none|The SVD with a PSO scope equipped.]] | + | [[File:ParadoxOfHope SVD 9.jpg|600px|thumb|none|The SVD with a PSO scope equipped. While not the only weapon capable of mounting this optic, it only seems right to demonstrate it here.]] |
[[File:ParadoxOfHope SVD 10.jpg|600px|thumb|none|The player sights up a target through the scope. While a scoped sniper rifle is less than ideal for the game's dark tunnels and narrow corridors, it does look cool.]] | [[File:ParadoxOfHope SVD 10.jpg|600px|thumb|none|The player sights up a target through the scope. While a scoped sniper rifle is less than ideal for the game's dark tunnels and narrow corridors, it does look cool.]] | ||
+ | |||
+ | =Launchers= | ||
+ | ==GP-30== | ||
+ | A [[GP-30 grenade launcher]] can be purchased from the store and can be fitted to the AKM and KS-K. It fires caseless VOG-25 40mm grenades that deal heavy splash damage in a small radius. It has an unusually lethargic muzzle velocity and lacks any method of aiming, which effectively limits its usage to very close range. | ||
+ | [[File:GP-30.jpg|300px|thumb|none|GP-30 - 40mm]] | ||
+ | [[File:ParadoxOfHope GP30 1.jpg|600px|thumb|none|The GP-30 as it appears in the shop. The small numbers below the price indicate that it is compatible with the second (AKM) and third (KS-K) weapons the player can purchase.]] | ||
+ | [[File:Gp-30 ak-74.jpg|450px|thumb|none|[[AK-74]] with GP-30 - 5.45x39mm / 40mm]] | ||
+ | [[File:ParadoxOfHope GP30 2.jpg|600px|thumb|none|The launcher isn't much use by itself, however, so a nearby AKM jumps into action. ]] | ||
+ | [[File:ParadoxOfHope GP30 3.jpg|600px|thumb|none|The other side of the GP-30. ]] | ||
+ | [[File:ParadoxOfHope GP30 4.jpg|600px|thumb|none|A still of the player firing the launcher. ]] | ||
+ | [[File:ParadoxOfHope GP30 5.jpg|600px|thumb|none|The resulting fiery explosion. When you build the range, you make the rules! ]] | ||
+ | [[File:ParadoxOfHope GP30 6.jpg|600px|thumb|none|Cramming another VOG-25 into the launcher's muzzle. In addition to eliminating tight groups of enemies, the GP-30 can be used to blow open secret walls and reveal hidden stashes.]] | ||
=Unusable= | =Unusable= | ||
− | == | + | ==Nagant M1895== |
− | == | + | A [[Nagant M1895]] revolver with a homemade suppressor can be seen mounted to the wall behind the game's trader, Uncle Serezha. |
− | == | + | [[File:Nagant M1895 Suppressed.jpg|300px|thumb|none|Nagant M1895 with Bramit suppressor (modern replica) - 7.62x38mmR Nagant]] |
+ | [[File:ParadoxOfHope UncleSerezha Nagant.jpg|600px|thumb|none|The Nagant as seen on Uncle's gun rack, complete with a suppressor. ]] | ||
+ | |||
+ | ==Side by Side Sawed-Off Shotgun== | ||
+ | A generic [[Side by Side Sawed Off Shotgun|sawed-off shotgun]] hangs among various firearms on Uncle Serezha's gun wall. It is hammerless and has a single trigger. | ||
+ | [[File:Sawed-off Stevens 1960s SBS.jpg|450px|thumb|none|'''Photoshopped''' 1960s Era Commercial Stevens hammerless side by side shotgun with cut-down barrels - 12 gauge]] | ||
+ | [[File:ParadoxOfHope UncleSerezha SawedOff.jpg|600px|thumb|none|The player centers their headlamp on the sawed-off shotgun, filled with hope that it may, eventually, be their own.]] | ||
+ | |||
+ | ==Tokyo Marui AK-47 (with Dragunov Conversion Kit)== | ||
+ | An odd [[AK-47]] derivative, best matching the Type 3 variant, also appears on Uncle Serezha's gun wall; it features an [[AKM]]-style ribbed receiver cover, a longer-than-normal barrel, and a [[Dragunov SVD]]'s stock (sans cheek rest and sling bar), forend (wrapped in cloth), front sight, and flash hider. This configuration best matches Tokyo Marui's "Dragunov Conversion Kit", a kit made to convert the same company's airsoft AK-47 into an approximation of an actual SVD. | ||
+ | [[File:Airsoft Fake SVD.jpg|450px|thumb|none|Tokyo Marui AK-47 with Dragunov Conversion Kit - 6mm BB]] | ||
+ | [[File:ParadoxOfHope UncleSerezha PSL.jpg|600px|thumb|none|The player looks over Uncle's shoulder in an attempt to get a closer look at the airsoft AK. He stares back, unblinkingly.]] | ||
[[Category:VR]] | [[Category:VR]] |
Latest revision as of 19:52, 4 April 2024
|
Developed and published by the indie studio Monkey-With-a-Bomb, Paradox of Hope is a virtual reality (VR) shooter with survival and horror elements that was released on September 15, 2022. Drawing heavy inspiration from the Metro video game series, the game takes place in the dank, mutant-infested Moscow metro in the aftermath of a nuclear war. Paradox of Hope's two primary modes of play are a story mode and "Raids", an extraction shooter which tasks the player to gather valuable salvage in procedurally-generated monster-filled tunnel networks. In this gamemode, new weapons can be unlocked for purchase by raising the player's "reputation level", which can be upgraded by completing missions. The game was removed from sale on August 18, 2023 by the developer, who cited fear of legal action after a claim of copyright infringement was levied against the game.
Note: Paradox of Hope is an extremely dark game (in the most literal sense), so all of the screenshots on this page have had their contrast and brightness adjusted so that the guns themselves are actually visible.
The following weapons appear in the video game Paradox of Hope:
Sidearms
Makarov PMM
The player's starting weapon is a Makarov PMM. It is fitted with green and red night sights and can hold 12+1 rounds of 9x18mm Makarov ammunition. The PMM is compatible with the pistol suppressor, small flashlight, small laser, and PMM reflex sight attachments. While it deals poor damage per shot, the PMM remains relevant throughout the entire game due to the low price and availability of its ammunition.
PP-9 Klin
A glow-sighted PP-9 Klin is the final unlockable secondary weapon. Holding 20 rounds per magazine and possessing both semi- and full-auto fire modes, the Klin offers lots of mutant-killing power in a compact package. It is only compatible with two attachments, those being the small flashlight and small laser, which can make it slightly harder to use compared to the other (optics and suppressor-compatible) secondaries.
"Revolver"
The second sidearm available to the player is the "Revolver", a fictional .44 Magnum six-shooter that appears extremely similar to the "Revolver" from Metro 2033. Unlike the revolver in Metro, however, this wheelgun is a top-break model that is reloaded via speedloaders. It deals the most damage per shot of the secondary weapons and is the best at longer ranges but has a limited capacity and wastes any unspent rounds in the cylinder when reloading. The Revolver can equip its own bespoke scope and suppressor, the latter of which is very effective despite the weapon's noticeable cylinder gap.
Longarms
AKM
An AKM with glow sights and a Picatinny rail mounted to the bottom of the handguard is the first longarm available to the player. It can use 30-round box magazines or 75-round RPK drum magazines and is compatible with a dizzying array of attachments, including a bayonet, suppressor, GP-30 grenade launcher, vertical foregrip, underbarrel laser or flashlight, and various optics. This makes the AKM a versatile weapon that can perform admirably in almost any situation.
Izhmash KS-K
The second available longarm is the Izhmash KS-K, an adaptation of the classic Saiga-12 shotgun design for Russian police use. The in-game shotgun has night sights, a custom handguard, and a crude rebar stock. It can use 8-round box magazines or 20-round drum magazines and is compatible with the same attachments as the AKM (with the exception of the bayonet and suppressor). The KS-K is a force to be reckoned with in close-quarters combat, but its limited magazine size (when using box mags) and somewhat poor damage at range can limit its effectiveness in some situations.
SVD
An SVD with glow sights is the final long gun the player can purchase. It is compatible with various optics and the underbarrel laser/flashlight. The SVD feeds from 10-round magazines and has the unique ability to penetrate through enemies and cover alike, ensuring a one-shot kill against most enemies in almost any situation. Its biggest weakness, however, is its excessive length, which can make close-quarters combat (a frequent occurrence in the dark, mazelike metro) very awkward.
Launchers
GP-30
A GP-30 grenade launcher can be purchased from the store and can be fitted to the AKM and KS-K. It fires caseless VOG-25 40mm grenades that deal heavy splash damage in a small radius. It has an unusually lethargic muzzle velocity and lacks any method of aiming, which effectively limits its usage to very close range.
Unusable
Nagant M1895
A Nagant M1895 revolver with a homemade suppressor can be seen mounted to the wall behind the game's trader, Uncle Serezha.
Side by Side Sawed-Off Shotgun
A generic sawed-off shotgun hangs among various firearms on Uncle Serezha's gun wall. It is hammerless and has a single trigger.
Tokyo Marui AK-47 (with Dragunov Conversion Kit)
An odd AK-47 derivative, best matching the Type 3 variant, also appears on Uncle Serezha's gun wall; it features an AKM-style ribbed receiver cover, a longer-than-normal barrel, and a Dragunov SVD's stock (sans cheek rest and sling bar), forend (wrapped in cloth), front sight, and flash hider. This configuration best matches Tokyo Marui's "Dragunov Conversion Kit", a kit made to convert the same company's airsoft AK-47 into an approximation of an actual SVD.