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Difference between revisions of "Counter-Strike: Condition Zero"
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+ | {{Incomplete}} | ||
{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
− | |name = Counter-Strike: Condition Zero | + | |name = ''Counter-Strike: Condition Zero'' |
|picture = CounterStrikeCZ Cover.jpg | |picture = CounterStrikeCZ Cover.jpg | ||
|caption = ''Official Box Art'' | |caption = ''Official Box Art'' | ||
Line 11: | Line 12: | ||
}} | }} | ||
− | '''The | + | '''''Counter-Strike: Condition Zero''''' is the successor to the original ''[[Counter-Strike]]'', released in 2004. While originally intended to be a full sequel with a lot of new content such as a singleplayer campaign, it was jumbled through several developers and eventually just ended up being visually improved ''Counter-Strike''. The game would mostly be eclipsed by ''[[Counter-Strike: Source]]'', which was released later that same year. |
+ | |||
+ | '''''Counter-Strike: Condition Zero Deleted Scenes''''' is a separate bonus game that was an attempt to salvage the singleplayer campaign that was developed by Ritual Entertainment, consisting of 12 unconnected missions in a campaign and 6 additional missions released in patches accessible via the mission select. ''Deleted Scenes'' features higher-fidelity versions of weapons that are in the multiplayer portion, as well as a few weapons that only appear within the campaign. | ||
+ | |||
+ | {{VG Title}} | ||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
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== Heckler & Koch USP Tactical == | == Heckler & Koch USP Tactical == | ||
− | [[Image:Hk-usp45tac.jpg|thumb|none| | + | [[Image:Hk-usp45tac.jpg|thumb|none|350px|[[USP#USP|Heckler & Koch USP Tactical]] - .45 ACP]] |
[[Image:Condition Zero USP.jpg|thumb|none|500px|USP in Multiplayer Version.]] | [[Image:Condition Zero USP.jpg|thumb|none|500px|USP in Multiplayer Version.]] | ||
[[Image:Hl 2011-02-09 18-02-11-95.jpg|thumb|none|500px|Ditto,with silencer.]] | [[Image:Hl 2011-02-09 18-02-11-95.jpg|thumb|none|500px|Ditto,with silencer.]] | ||
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== SIG-Sauer P228 == | == SIG-Sauer P228 == | ||
− | [[Image:Sig-Sauer-P228.jpg|thumb|none| | + | [[Image:Sig-Sauer-P228.jpg|thumb|none|350px|[[SIG-Sauer P220 pistol series#SIG P228|SIG P228]] - 9x19mm]] |
[[Image:Hl 2011-02-09 17-55-56-82.jpg|thumb|none|500px|P228 in Multiplayer Version.]] | [[Image:Hl 2011-02-09 17-55-56-82.jpg|thumb|none|500px|P228 in Multiplayer Version.]] | ||
[[Image:Hl 2011-02-09 18-04-51-78.jpg|thumb|none|500px|P228 with Tactical Shield.]] | [[Image:Hl 2011-02-09 18-04-51-78.jpg|thumb|none|500px|P228 with Tactical Shield.]] | ||
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== Desert Eagle Mark XIX == | == Desert Eagle Mark XIX == | ||
− | [[Image:DesertEagle50AE.jpg|thumb|none| | + | [[Image:DesertEagle50AE.jpg|thumb|none|350px|The silver [[Desert Eagle]] in multiplayer version - .50 AE]] |
[[Image:Hl 2011-02-09 17-56-16-00.jpg|thumb|none|500px|Desert Eagle in Multiplayer Version. Note the incorrect fluted barrel, an error also present in Counter Strike: Source.]] | [[Image:Hl 2011-02-09 17-56-16-00.jpg|thumb|none|500px|Desert Eagle in Multiplayer Version. Note the incorrect fluted barrel, an error also present in Counter Strike: Source.]] | ||
[[Image:Hl 2011-02-09 18-05-04-15.jpg|thumb|none|500px|Desert Eagle with Tactical Shield.]] | [[Image:Hl 2011-02-09 18-05-04-15.jpg|thumb|none|500px|Desert Eagle with Tactical Shield.]] | ||
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== Desert Eagle Mark VII == | == Desert Eagle Mark VII == | ||
− | [[Image:DesertEagle357Black.jpg|thumb| | + | [[Image:DesertEagle357Black.jpg|thumb|350px|none|The black Desert Eagle from Deleted Scenes.]] |
[[Image:Hl 2011-02-09 19-38-14-37.jpg|thumb|none|500px|The Desert Eagle in "Rise Hard".]] | [[Image:Hl 2011-02-09 19-38-14-37.jpg|thumb|none|500px|The Desert Eagle in "Rise Hard".]] | ||
== FN Five-seveN == | == FN Five-seveN == | ||
− | + | In ''Deleted Scenes'' The [[FN Five-seveN]] is the only pistol that can be used with a shield unlike multiplayer where it can be paired with any pistol. | |
− | [[Image:FN-Five-seveN.jpg|thumb|none| | + | [[Image:FN-Five-seveN.jpg|thumb|none|350px|[[FN FiveseveN|FN Five-SeveN]] - 5.7x28mm]] |
[[Image:Hl 2011-02-09 18-02-28-10.jpg|thumb|none|600px|Five-Seven in Multiplayer Version.]] | [[Image:Hl 2011-02-09 18-02-28-10.jpg|thumb|none|600px|Five-Seven in Multiplayer Version.]] | ||
[[Image:Hl 2011-02-09 18-05-16-89.jpg|thumb|none|600px|Five-Seven with Shield.]] | [[Image:Hl 2011-02-09 18-05-16-89.jpg|thumb|none|600px|Five-Seven with Shield.]] | ||
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== Beretta 92G Elite II == | == Beretta 92G Elite II == | ||
− | [[Image:Beretta92GEliteII.jpg|thumb|none| | + | [[Image:Beretta92GEliteII.jpg|thumb|none|350px|[[Beretta 92 pistol series#Beretta 92G Elite II |Beretta 92G]] - 9x19mm]] |
[[Image:Hl 2011-02-09 17-56-33-37.jpg|thumb|none|600px|Dual Elites in Multiplayer Version.]] | [[Image:Hl 2011-02-09 17-56-33-37.jpg|thumb|none|600px|Dual Elites in Multiplayer Version.]] | ||
[[Image:Hl 2011-02-09 19-31-23-24.jpg|thumb|none|600px|The Dual Elites in Deleted Scenes. Similar to 1.6 blue-tinted versions of USP and AUG, it has an odd brown tint.]] | [[Image:Hl 2011-02-09 19-31-23-24.jpg|thumb|none|600px|The Dual Elites in Deleted Scenes. Similar to 1.6 blue-tinted versions of USP and AUG, it has an odd brown tint.]] | ||
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== Steyr TMP == | == Steyr TMP == | ||
− | [[Image:SteyrTMP.jpg|thumb|none| | + | [[Image:SteyrTMP.jpg|thumb|none|350px|[[Steyr TMP]] - 9x19mm]] |
[[Image:Hl 2011-02-09 18-02-49-58.jpg|thumb|none|600px|TMP in Multiplayer Version. Note the Picatinny rail, which would make iron sights unusable in reality.]] | [[Image:Hl 2011-02-09 18-02-49-58.jpg|thumb|none|600px|TMP in Multiplayer Version. Note the Picatinny rail, which would make iron sights unusable in reality.]] | ||
[[Image:Hl_2011-02-09_19-26-38-24.jpg|thumb|none|600px|The TMP in "Miami Heat".]] | [[Image:Hl_2011-02-09_19-26-38-24.jpg|thumb|none|600px|The TMP in "Miami Heat".]] | ||
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== Ingram MAC-10 == | == Ingram MAC-10 == | ||
− | [[Image:IngramMAC10.jpg|thumb|none| | + | [[Image:IngramMAC10.jpg|thumb|none|350px|[[MAC-10#MAC-10 |MAC-10]] - .45 ACP]] |
[[Image:Hl 2011-02-09 17-57-30-56.jpg|thumb|none|600px|MAC-10 in Multiplayer Version.]] | [[Image:Hl 2011-02-09 17-57-30-56.jpg|thumb|none|600px|MAC-10 in Multiplayer Version.]] | ||
[[Image:Hl 2011-02-09 19-57-10-99.jpg|thumb|none|600px|MAC-10 in Deleted Scenes.]] | [[Image:Hl 2011-02-09 19-57-10-99.jpg|thumb|none|600px|MAC-10 in Deleted Scenes.]] | ||
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== Heckler & Koch MP5A5 == | == Heckler & Koch MP5A5 == | ||
− | [[Image:MP5A5Sure-Fire.jpg|thumb|none| | + | [[Image:MP5A5Sure-Fire.jpg|thumb|none|450px|[[Heckler & Koch MP5#Heckler & Koch MP5A5|Heckler & Koch MP5A5]] with sure-fire tactical light - 9x19mm]] |
[[Image:Hl 2011-02-09 17-58-08-92.jpg|thumb|none|600px|MP5 in Multiplayer Version.]] | [[Image:Hl 2011-02-09 17-58-08-92.jpg|thumb|none|600px|MP5 in Multiplayer Version.]] | ||
[[Image:Hl 2011-02-09 19-30-31-97.jpg|thumb|none|600px|The MP5 in "Secret War".]] | [[Image:Hl 2011-02-09 19-30-31-97.jpg|thumb|none|600px|The MP5 in "Secret War".]] | ||
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== FN P90 == | == FN P90 == | ||
− | [[Image:FNP90Side.jpg|thumb|none| | + | [[Image:FNP90Side.jpg|thumb|none|450px|[[FN P90|FN P90 PDW]] - 5.7x28mm]] |
[[Image:Hl 2011-02-09 17-58-35-39.jpg|thumb|none|600px|P90 in Multiplayer Version.]] | [[Image:Hl 2011-02-09 17-58-35-39.jpg|thumb|none|600px|P90 in Multiplayer Version.]] | ||
[[Image:Hl 2011-02-09 20-01-47-82.jpg|thumb|none|600px|P90 in Deleted Scenes.]] | [[Image:Hl 2011-02-09 20-01-47-82.jpg|thumb|none|600px|P90 in Deleted Scenes.]] | ||
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== FAMAS F1 == | == FAMAS F1 == | ||
− | [[Image:Famas.jpg|thumb|none|500px|[[FAMAS|FAMAS F1]] - 5. | + | The FAMAS returns and behaves the same as the original Counter-Strike in Multiplayer, in ''Deleted Scenes'' however the burst mode functions more like a AN-94 Burst, firing 3 shots in an instant in one frame. |
+ | |||
+ | [[Image:Famas.jpg|thumb|none|500px|[[FAMAS|FAMAS F1]] - 5.56x45mm NATO]] | ||
[[Image:Hl 2011-02-09 18-03-00-89.jpg|thumb|none|600px|FAMAS in Multiplayer Version.]] | [[Image:Hl 2011-02-09 18-03-00-89.jpg|thumb|none|600px|FAMAS in Multiplayer Version.]] | ||
[[Image:Hl 2011-02-09 19-34-59-15.jpg|thumb|none|600px|The FAMAS appears as the player's primary weapon in "Downed Pilot".]] | [[Image:Hl 2011-02-09 19-34-59-15.jpg|thumb|none|600px|The FAMAS appears as the player's primary weapon in "Downed Pilot".]] | ||
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== Colt M4A1 Carbine == | == Colt M4A1 Carbine == | ||
− | + | Unlike ''Counter-Strike'', the reload animation actually involves pulling the charging handle instead of the forward assist. | |
− | [[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|[[M16 rifle series#M4/M4A1 Carbine|Colt M4A1 Carbine]] - 5. | + | [[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|[[M16 rifle series#M4/M4A1 Carbine|Colt M4A1 Carbine]] - 5.56x45mm NATO]] |
[[Image:Hl 2011-02-09 18-03-09-97.jpg|thumb|none|600px|M4A1 in Multiplayer Version.]] | [[Image:Hl 2011-02-09 18-03-09-97.jpg|thumb|none|600px|M4A1 in Multiplayer Version.]] | ||
[[Image:Hl 2011-02-09 18-03-14-21.jpg|thumb|none|600px|Ditto, with suppressor.]] | [[Image:Hl 2011-02-09 18-03-14-21.jpg|thumb|none|600px|Ditto, with suppressor.]] | ||
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== AK-47 == | == AK-47 == | ||
− | [[Image:AK47-PolyTechLegend.jpg|thumb|none|500px|[[AK-47]] - 7.62x39mm]] | + | [[Image:AK47-PolyTechLegend.jpg|thumb|none|500px|[[AK-47]] - 7.62x39mm NATO]] |
[[Image:Hl 2011-02-09 18-00-13-45.jpg|thumb|none|600px|AK-47 in Multiplayer Version.]] | [[Image:Hl 2011-02-09 18-00-13-45.jpg|thumb|none|600px|AK-47 in Multiplayer Version.]] | ||
[[Image:Hl 2011-02-09 19-29-56-25.jpg|thumb|none|600px|The AK used by the player in "Pipe Dream".]] | [[Image:Hl 2011-02-09 19-29-56-25.jpg|thumb|none|600px|The AK used by the player in "Pipe Dream".]] | ||
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== Steyr AUG A1 == | == Steyr AUG A1 == | ||
− | [[Image:SteyrAUGBlack.jpg|thumb|none|500px|[[Steyr AUG]] - 5. | + | [[Image:SteyrAUGBlack.jpg|thumb|none|500px|[[Steyr AUG]] - 5.56x45mm NATO]] |
− | [[Image:Steyr-AUG.jpg|thumb|none|500px|The green [[Steyr AUG]] is seen on a poster of a GIGN - 5. | + | [[Image:Steyr-AUG.jpg|thumb|none|500px|The green [[Steyr AUG]] is seen on a poster of a GIGN - 5.56x45mm NATO]] |
[[Image:Hl 2011-02-09 18-03-25-72.jpg|thumb|none|600px|AUG in Multiplayer Version.]] | [[Image:Hl 2011-02-09 18-03-25-72.jpg|thumb|none|600px|AUG in Multiplayer Version.]] | ||
[[Image:Hl 2011-02-09 19-51-08-83.jpg|thumb|none|600px|AUG in Deleted Scenes.]] | [[Image:Hl 2011-02-09 19-51-08-83.jpg|thumb|none|600px|AUG in Deleted Scenes.]] | ||
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== SIG SG 552 == | == SIG SG 552 == | ||
− | [[Image:SIG SG552.jpg|thumb|500px|none|[[SIG SG 550#SIG SG 552|SIG SG 552]] - 5. | + | [[Image:SIG SG552.jpg|thumb|500px|none|[[SIG SG 550#SIG SG 552|SIG SG 552]] - 5.56x45mm NATO]] |
[[Image:Hl 2011-02-09 18-01-05-37.jpg|thumb|none|600px|SG 552 in Multiplayer Version.]] | [[Image:Hl 2011-02-09 18-01-05-37.jpg|thumb|none|600px|SG 552 in Multiplayer Version.]] | ||
[[Image:Hl 2011-02-09 19-32-59-99.jpg|thumb|none|600px|SG 552 discovered in "Secret War".]] | [[Image:Hl 2011-02-09 19-32-59-99.jpg|thumb|none|600px|SG 552 discovered in "Secret War".]] | ||
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== Steyr Scout == | == Steyr Scout == | ||
− | [[Image:Scout.jpg|thumb|none|500px|[[Steyr Scout]] - 7. | + | [[Image:Scout.jpg|thumb|none|500px|[[Steyr Scout]] - 7.62x51mm NATO]] |
[[Image:Hl 2011-02-09 18-00-26-50.jpg|thumb|none|600px|Scout in Multiplayer Version.]] | [[Image:Hl 2011-02-09 18-00-26-50.jpg|thumb|none|600px|Scout in Multiplayer Version.]] | ||
[[Image:Hl 2011-02-09 19-48-24-37.jpg|thumb|none|600px|The Scout in "Building Recon".]] | [[Image:Hl 2011-02-09 19-48-24-37.jpg|thumb|none|600px|The Scout in "Building Recon".]] | ||
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== SIG SG 550 Sniper == | == SIG SG 550 Sniper == | ||
− | [[Image:550sniper.jpg|thumb|none|501px|[[SIG SG 550#SIG SG 550|SIG SG 550 Sniper]] - 5. | + | [[Image:550sniper.jpg|thumb|none|501px|[[SIG SG 550#SIG SG 550|SIG SG 550 Sniper]] - 5.56x45mm NATO]] |
[[Image:Hl 2011-02-09 18-04-23-88.jpg|thumb|none|600px|SG550 in Multiplayer Version.]] | [[Image:Hl 2011-02-09 18-04-23-88.jpg|thumb|none|600px|SG550 in Multiplayer Version.]] | ||
[[Image:Hl 2011-02-09 19-53-06-10.jpg|thumb|none|600px|The SG550 in "Lost Cause".]] | [[Image:Hl 2011-02-09 19-53-06-10.jpg|thumb|none|600px|The SG550 in "Lost Cause".]] | ||
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== Heckler & Koch G3SG/1 == | == Heckler & Koch G3SG/1 == | ||
− | [[Image:H&KSG1.jpg |thumb|none|500px|[[Heckler & Koch G3#H&K G3SG/1|Heckler & Koch G3SG/1]] - 7. | + | [[Image:H&KSG1.jpg |thumb|none|500px|[[Heckler & Koch G3#H&K G3SG/1|Heckler & Koch G3SG/1]] - 7.62x51mm NATO]] |
[[Image:Hl 2011-02-09 18-01-32-96.jpg|thumb|none|600px|G3SG1 in Multiplayer Version.]] | [[Image:Hl 2011-02-09 18-01-32-96.jpg|thumb|none|600px|G3SG1 in Multiplayer Version.]] | ||
[[Image:Hl 2011-02-09 19-54-54-59.jpg|thumb|none|600px|G3SG1 in Delete Scenes.]] | [[Image:Hl 2011-02-09 19-54-54-59.jpg|thumb|none|600px|G3SG1 in Delete Scenes.]] | ||
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== M60 == | == M60 == | ||
The M60 appears in Deleted Scenes only, feeds 100 rounds in a ammunition box. | The M60 appears in Deleted Scenes only, feeds 100 rounds in a ammunition box. | ||
+ | Terrorists using the M60 are highly dangerous, not only will they not attempt melee attacks at close-range, (instead firing the M60 point-blank) the M60 deals heavy damage against the player with severe aim-punch, making it harder to fire back. | ||
[[Image:M60GPMG.jpg|thumb|none|500px|[[M60]] - 7.62x51mm NATO]] | [[Image:M60GPMG.jpg|thumb|none|500px|[[M60]] - 7.62x51mm NATO]] | ||
[[Image:Hl 2011-02-09 20-10-37-79.jpg|thumb|none|600px|The M60 used by the player during the final battle in "Alamo".]] | [[Image:Hl 2011-02-09 20-10-37-79.jpg|thumb|none|600px|The M60 used by the player during the final battle in "Alamo".]] | ||
+ | [[Image:Counterstrikedeletedescenesm60worldmodel.jpg|thumb|none|600px|In "Alamo", the player finds a usuable M60.]] | ||
+ | [[Image:CSCZDSM60Camera.jpg|thumb|none|600px|Using a Fiber optic camera in "Building Recon", the player spies on an enemy equipped with an M60.]] | ||
== Browning M2 == | == Browning M2 == | ||
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== M72 LAW == | == M72 LAW == | ||
− | The M72 LAW appears in Deleted Scenes only, as the only rocket launcher in the game. | + | The M72 LAW appears in ''Deleted Scenes'' only, as the only rocket launcher in the game, it was cut from the Multiplayer. |
+ | |||
+ | The LAW has two weird bugs; first. if a save is made and loaded while a LAW Rocket is mid-flight, it will instead be like a flashbang, blinding anyone nearby instead of an lethal explosive blast, secondly if the "throwing away the LAW" part of the animation is interrupted by swapping weapons, it can be re-equipped and even fired again despite having "0" ammo according to the HUD. | ||
[[Image:M72A2LAW.jpg|thumb|none|500px|[[M72 LAW]] - 66mm]] | [[Image:M72A2LAW.jpg|thumb|none|500px|[[M72 LAW]] - 66mm]] | ||
[[Image:Hl 2011-02-09 20-12-11-79.jpg|thumb|none|600px|The player prepared to destroy a tank with a LAW.]] | [[Image:Hl 2011-02-09 20-12-11-79.jpg|thumb|none|600px|The player prepared to destroy a tank with a LAW.]] | ||
+ | [[Image:CSDSLawExtend.jpg|thumb|none|600px|When equipping a LAW, it is undeployed and is deployed as part of the animation.]] | ||
+ | [[Image:CSDSLawDiscard.jpg|thumb|none|600px|The LAW is automatically discarded after firing..]] | ||
[[Image:CZDSSpetz.jpg|thumb|none|600px|The Spetsnaz soldier at the farthest is seen firing a LAW]] | [[Image:CZDSSpetz.jpg|thumb|none|600px|The Spetsnaz soldier at the farthest is seen firing a LAW]] | ||
+ | |||
+ | =Grenade= | ||
+ | |||
+ | |||
+ | == M7A3 CS Gas Grenade== | ||
+ | The HE, Flashbang, and Smoke grenades are once again, all modeled after the [[M7 CS gas grenade|M7A3 CS gas grenade]] like in the original Counter-Strike | ||
+ | Players can only carry a single HE and Smoke Grenade, but can carry two Flashbangs in multiplayer but can carry three of all of them in ''Deleted Scenes'', the grenades do not have different models for being thrown or on the ground without being thrown. | ||
+ | |||
+ | Most of the grenades function identical to the original Counter-Strike, however in ''Deleted Scenes'', Smoke Grenades can non-lethally choke enemies if a smoke grenade lands next to them, stunning them, as well as drawing the attention of all NPCs (including friendlies) as they will watch the smoke if they can't see a target. | ||
+ | |||
+ | [[Image:M7A3.jpg|thumb|none|200px|M7A3 CS gas grenade]] | ||
+ | [[Image:CSDeletedScenesHE.jpg|thumb|none|600px|HE Grenade in Deleted Scenes.]] | ||
+ | [[Image:CSDeletedScenesFlashbang.jpg|thumb|none|600px|Flashbang in Deleted Scenes.]] | ||
+ | [[Image:CSDSSmokeGrenade.jpg|thumb|none|600px|Smoke Grenade in Deleted Scenes.]] | ||
{{Counter-Strike Series}} | {{Counter-Strike Series}} |
Latest revision as of 13:10, 28 October 2023
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
|
Counter-Strike: Condition Zero is the successor to the original Counter-Strike, released in 2004. While originally intended to be a full sequel with a lot of new content such as a singleplayer campaign, it was jumbled through several developers and eventually just ended up being visually improved Counter-Strike. The game would mostly be eclipsed by Counter-Strike: Source, which was released later that same year.
Counter-Strike: Condition Zero Deleted Scenes is a separate bonus game that was an attempt to salvage the singleplayer campaign that was developed by Ritual Entertainment, consisting of 12 unconnected missions in a campaign and 6 additional missions released in patches accessible via the mission select. Deleted Scenes features higher-fidelity versions of weapons that are in the multiplayer portion, as well as a few weapons that only appear within the campaign.
The following weapons appear in the video game Counter-Strike: Condition Zero:
Pistols
Glock 18C
Heckler & Koch USP Tactical
SIG-Sauer P228
Desert Eagle Mark XIX
Desert Eagle Mark VII
FN Five-seveN
In Deleted Scenes The FN Five-seveN is the only pistol that can be used with a shield unlike multiplayer where it can be paired with any pistol.
Beretta 92G Elite II
Shotguns
Benelli M3 Super 90
Benelli M4 Super 90
Sub-Machine Guns
Steyr TMP
Ingram MAC-10
Heckler & Koch MP5A5
Heckler & Koch UMP45
FN P90
Assault Rifles
FAMAS F1
The FAMAS returns and behaves the same as the original Counter-Strike in Multiplayer, in Deleted Scenes however the burst mode functions more like a AN-94 Burst, firing 3 shots in an instant in one frame.
IMI Galil ARM
Colt M4A1 Carbine
Unlike Counter-Strike, the reload animation actually involves pulling the charging handle instead of the forward assist.
AK-47
Steyr AUG A1
SIG SG 552
Sniper Rifles
Steyr Scout
Accuracy International Arctic Warfare Magnum
SIG SG 550 Sniper
Heckler & Koch G3SG/1
Machine Guns
FN M249 Para
M60
The M60 appears in Deleted Scenes only, feeds 100 rounds in a ammunition box. Terrorists using the M60 are highly dangerous, not only will they not attempt melee attacks at close-range, (instead firing the M60 point-blank) the M60 deals heavy damage against the player with severe aim-punch, making it harder to fire back.
Browning M2
The .50 Cal appears in delete scenes, mostly used by enemy forces. Some of them can be used by player.
Rocket Launchers
M72 LAW
The M72 LAW appears in Deleted Scenes only, as the only rocket launcher in the game, it was cut from the Multiplayer.
The LAW has two weird bugs; first. if a save is made and loaded while a LAW Rocket is mid-flight, it will instead be like a flashbang, blinding anyone nearby instead of an lethal explosive blast, secondly if the "throwing away the LAW" part of the animation is interrupted by swapping weapons, it can be re-equipped and even fired again despite having "0" ammo according to the HUD.
Grenade
M7A3 CS Gas Grenade
The HE, Flashbang, and Smoke grenades are once again, all modeled after the M7A3 CS gas grenade like in the original Counter-Strike Players can only carry a single HE and Smoke Grenade, but can carry two Flashbangs in multiplayer but can carry three of all of them in Deleted Scenes, the grenades do not have different models for being thrown or on the ground without being thrown.
Most of the grenades function identical to the original Counter-Strike, however in Deleted Scenes, Smoke Grenades can non-lethally choke enemies if a smoke grenade lands next to them, stunning them, as well as drawing the attention of all NPCs (including friendlies) as they will watch the smoke if they can't see a target.