Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "Bioshock Infinite"
Line 10: | Line 10: | ||
== Colt 1851 Navy == | == Colt 1851 Navy == | ||
− | + | An ornately engraved [[Colt 1851 Navy]] revolver is the second pistol available in the game, referred to as the "Hand Cannon" in game and the "Paddywhacker" in the trophy / achievement listing. Early footage showed it with an incorrect swing-out cylinder, but the version in the final game is instead a still-incorrect top-break design with an automatic extractor. Bizarrely, the weapon still has the loading lever of the percussion cap model, though it is encased in a surround which would render it useless. Booker reloads it using a speedloader which somehow causes the extractor to retract itself when the rounds are inserted. | |
− | |||
− | |||
+ | [[Image:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy - .36]] | ||
[[Image:BI_Colt_Navy.jpg|thumb|500px|none|Your eyes aren't deceiving you; that is a Gatling Gun-equipped robot George Washington. Nice to know those three years have been used wisely.]] | [[Image:BI_Colt_Navy.jpg|thumb|500px|none|Your eyes aren't deceiving you; that is a Gatling Gun-equipped robot George Washington. Nice to know those three years have been used wisely.]] | ||
[[Image:birevolver4.jpg|thumb|500px|none|Booker reloading the beta Paddywhacker.]] | [[Image:birevolver4.jpg|thumb|500px|none|Booker reloading the beta Paddywhacker.]] |
Revision as of 16:06, 2 April 2013
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
Bioshock Infinite is the third game in the well known Bioshock series. However, Rapture is nowhere to be found. Instead, you play Booker Dewit, an ex-Pinkerton Agent (!), travelling to the flying city of Columbia to "rescue" Elizabeth, a woman with special powers called Vigors. Booker must use these, Gears and a variety of weapons to fight his way through the flying city, battling two factions in a idealistic civil war (the Vox Populi and The Founders), large mechanical nightmares called Handymen, many supernatural and mechanical monsters and Elizabeth's terrifying guardian, the Songbird. Along the way, Elizabeth's power will grow stronger and gain access to "Tears" in, gateways to all sorts of alternate realities, making it hard to discern what's even real anymore...
Pistols
An ornately engraved Colt 1851 Navy revolver is the second pistol available in the game, referred to as the "Hand Cannon" in game and the "Paddywhacker" in the trophy / achievement listing. Early footage showed it with an incorrect swing-out cylinder, but the version in the final game is instead a still-incorrect top-break design with an automatic extractor. Bizarrely, the weapon still has the loading lever of the percussion cap model, though it is encased in a surround which would render it useless. Booker reloads it using a speedloader which somehow causes the extractor to retract itself when the rounds are inserted.
Mauser C96
Main sidearm of Infinite, found in a novelty shop in the 2011 demo. Holds 12 (with the option of expanding to 18) rounds and is based off the German Mauser C96, but with a box magazine seen on later models. Has been renamed the Broadsider.
Philadelphia Derringer
In the headquarters of the Order of the Raven, a strange cult of enforcers in Columbia, a painting can be seen of John Wilkes-Booth pointing his Philadelphia Derringer pistol at Abraham Lincoln, with Wilkes Booth shown with a halo and Lincoln as a red-eyed devil with horns. Curiously, the statue of Wilkes Booth in the room next door is equipped instead with a generic semi-automatic pistol.
Submachine guns
Lanchester Mk. I
A submachine gun used throughout Columbia. Seems to be based off a British Lanchester Mk. I, but with a lower angled magazine and wooden pistol-gripped stock. Booker also holds it by the magazine. In Columbia, it is called the Rolsten Reciprocating Repeater and called the Triple R in game. When used by the Vox Populi, it is renamed the Vox Repeater. It holds 35 rounds as standard. The Vox weapon holds 20 rounds in an MP18-style snail drum and has a large, rounded cocking handle and a much slower rate of fire.
Shotguns
Winchester Model 1887
A Winchester Model 1887 lever action shotgun is referred to as the "shotgun" in-game and the "China Broom" in the trophy / achievement list. The weapon has the barrel and stock sawed down and is shown with a massively oversized barrel with a top rib and flared muzzle, and a tiny magazine tube which could not possibly contain actual cartridges. The words "Memento Mori" ("Remember You Must Die") can be seen on the side of the receiver. The shotgun has a capacity of 4 rounds by default, rising to an impossible eight rounds when fully upgraded.
The Vox Populi version, the "Heater," appears to be some sort of blunderbuss: it features an even larger barrel, is loaded one round at a time and can basically be described as firing explosions, with massive recoil and a much lower ammo limit.
Rifles
Karabiner 98k
The only sniper rifle in the game is a Karabiner 98k, referred to simply as the "Sniper Rifle" in game and as the "Bird's Eye" in the trophy / achievement list. It is always fitted with a scope and incorrectly uses a detachable box magazine with a capacity of just four rounds.
M1 Carbine
The M1 Carbine is a general-use semi-automatic rifle found fairly early in the game, referred to as the "Carbine" in game and the "Huntsman" in the trophy / achievement list. The weapon features a rather strange rear sight, a mirrored double sided charging handle with an odd projection behind it which resembles the magazine cutoff of an old-model Lee Enfield, uncomfortable-looking metal bands around the handguard, and the words "Acta Non Verba" ("Actions not words") engraved on the left side of the receiver. By default the magazine is just eight rounds despite clearly being a 20-rounder; this increases to a still too-small 12 when the magazine size upgrade is purchased.
A second version made by Vox Populi rebels is available later in the game; the "Burstgun" has a default 30-round magazine (despite using the same 20-round model) and is fitted with a scope (or more accurately a magnifying lens with an X drawn on it which would be practically useless for aiming) and a machine gun-style barrel jacket. This version somehow fires in three-round bursts despite having a receiver which is identical to that of the standard semi-auto variant.
Early trailers showed a version of the Huntsman equipped with a scope and with a full-circle front sight with no sight pin, but this version seems to have been removed from the final game.
Springfield M1903
A frequently-seen poster for Columbia's "Hall of Heroes" memorial shows a US soldier in WW1-era uniform, armed with an M1903 Springfield with fixed bayonet.
Machine guns
Fictional machine gun
A fictional weapon based loosely on the Maxim or Vickers machine guns is used by the robot gun turrets found scattered throughout the game. The weapon's barrel is shown in the middle of the water jacket rather than at the bottom as on these two weapons, and the receiver is incorrect for either.
Gatling Gun
A handheld, hand-cranked Gatling Gun referred to in-game as the "Crank Gun" and in the trophy / achievement list as the "Peppermill Gun" is used by the Motorized Patriots, and can sometimes be acquired through a Tear. The weapon uses a right-side-mounted hundred-round box magazine, though Patriots are never seen to reload it. It has no iron sight mode, nor does it have the usual option in games to pre-spin the barrels.
Launchers
Fictional Rocket Launcher
A crank-powered rocket launcher. It has a 3 rocket "magazine", but Booker must turn the crank to chamber another rocket. Does not seem to be based on anything, but a few sources claim it might be a crank action AT4. Called the Barnstormer.