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Difference between revisions of "Killing Floor"

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'''The following weapons appear in the game Killing Floor''':
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'''The following weapons appear in the game ''Killing Floor'':'''
 
[[Image:Killing Floor.jpg|thumb|right|300px|''Killing Floor'' (2009)]]
 
[[Image:Killing Floor.jpg|thumb|right|300px|''Killing Floor'' (2009)]]
 
__TOC__<br clear="all">
 
__TOC__<br clear="all">
  
== [[Beretta 92 pistol series#Beretta M9A1|Beretta M9A1]] ==
+
== Beretta M9A1 ==
A Beretta M9 pistol with a mounted flashlight is the standard sidearm for the survivors. It can be dual-wielded, in which case the left pistol will not have a flashlight mounted.
+
A [[Beretta 92 pistol series#Beretta M9A1|Beretta M9A1 pistol]], fitted with a mounted weaponlight, is the standard sidearm for the survivors. It can be dual-wielded, in which case the left pistol will not have a weaponlight mounted.
[[Image:BerettaM9A1KFicon.jpg|thumb|400px|none]]
 
[[Image:BerettaM9A1.jpg|none|thumb|400px]]
 
[[Image:Killing floor M9.jpg|none|thumb|400px]]
 
  
== [[Desert Eagle|IMI Desert Eagle]] ==
+
[[Image:BerettaM9A1.jpg|none|thumb|300px|Beretta M9A1 9x19mm]]
The IMI Desert Eagle is a Sharpshooter-perk weapon. In-game it holds 8 rounds per magazine, though it is modeled after the .50 AE version which should hold only 7. It can be dual-wielded.
+
[[Image:Killing floor M9.jpg|none|thumb|400px|A Beretta M9A1 in ''Killing Floor'']]
[[Image:KFDESERTEAGLE.jpg|thumb|none|400px]]
 
[[Image:Desert-Eagle.jpeg|none|thumb|400px]]
 
[[Image:Killing floor IMI desert eagle.jpg|none|thumb|400px]]
 
  
== [[MP7]] ==
+
== Desert Eagle ==
The Medic perk's primary weapon is the Heckler & Koch MP7. As such, it is equipped with a medication dart launcher, allowing the user to heal teammates from long range. The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM.
 
[[Image:KFMP7.jpg|thumb|none|400px]]
 
[[Image:MP7_40rdmag.jpg|none|thumb|350px|MP-7 with 40-round magazine. The in-game magazines are modeled after 20-round mags, though high-leveled Medics can hold 40 rounds.]]
 
[[Image:Killing floor MP7.jpg|none|thumb|400px]]
 
  
== [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3]] ==
+
The [[Desert Eagle|IMI Desert Eagle]] is a Sharpshooter-perk weapon. In-game it holds 8 rounds per magazine, though it is modeled after the .50 AE version which should hold only 7. It can be dual-wielded.
The basic shotgun in the game is a Benelli M3 with a flashlight mounted. In-game it is only pump-action.
 
[[Image:KFshotgun.jpg|thumb|none|400px]]
 
[[Image:Benelli_m3-1-.jpg|none|thumb|400px]]
 
[[Image:Killing floor M3.jpg|none|thumb|400px]]
 
  
== [[12_Gauge_Double_Barreled_Shotgun|Stoeger Coach Gun]] ==
+
[[Image:Desert-Eagle.jpeg|none|thumb|300px|Desert Eagle .50 AE]]
A double barreled hunting shotgun is available in the game. It is incredibly powerful at close-range, though it cannot be reloaded until both shells are expended.
+
[[Image:Killing floor IMI desert eagle.jpg|none|thumb|400px|A Desert Eagle in ''Killing Floor'']]
[[Image:Killing floor Shotgun.jpg|none|thumb|400px]]
 
  
== [[AA-12_(Auto_Assault-12)|AA12]] ==
+
== Heckler & Koch MP7 ==
The main weapon of the Support Specialist perk is an AA-12 automatic shotgun. It uses 20-round drum magazines.
 
[[Image:KFAA12.jpg|thumb|none|400px]]
 
[[Image:AA12FullAutoShotGun.jpg|none|thumb|400px]]
 
[[Image:Killing floor AA12.jpg|none|thumb|400px]]
 
  
== [[SA80#L22A1 carbine|L22A1]] ==
+
The Medic perk's primary weapon is the [[Heckler & Koch MP7]]. As such, it is equipped with a medication dart launcher, allowing the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 40-round magazine (though it actually has half that capacity in some cases). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM.
One of three Commando-perk weapons, dubbed the "Bullpup". It has a mounted EOTech red dot sight, and uses 40-round magazines. Higher-leveled Commandos can hold an additional 10 bullets per mag.
+
 
[[Image:Sa80-l22a1.jpg|none|thumb|400px]]
+
[[Image:MP7_40rdmag.jpg|none|thumb|350px|Heckler & Koch MP7 4.6x30mm with Zeiss Z-Point red dot sight and 40-round magazine. The in-game magazines are modeled after 20-round mags, though high-leveled Medics can hold 40 rounds.]]
[[Image:Killing floor L22A1.gif|none|thumb|400px]]
+
[[Image:Killing floor MP7.jpg|none|thumb|400px|A Heckler & Koch MP7 in ''Killing Floor'']]
 +
 
 +
== Benelli M3 Super 90 ==
 +
The basic shotgun in the game is a [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] with a weaponlight mounted. In-game it is only pump-action.
 +
 
 +
[[Image:Benelli_m3-1-.jpg|none|thumb|350px|Benelli M3 Super 90 12 Gauge with pistol grip stock]]
 +
[[Image:Killing floor M3.jpg|none|thumb|400px|A Benelli M3 Super 90 in ''Killing Floor'']]
 +
 
 +
== 12 Gauge Double Barreled Shotgun ==
 +
 
 +
A [[12_Gauge_Double_Barreled_Shotgun|double barreled hunting shotgun]] is available in the game. It is incredibly powerful at close-range, though it cannot be reloaded until both shells are expended.
 +
 
 +
[[Image:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA coach gun 12 Gauge]]
 +
[[Image:Killing floor Shotgun.jpg|none|thumb|400px|A double-barreled shotgun in ''Killing Floor'']]
 +
 
 +
== AA-12 ==
 +
 
 +
The main weapon of the Support Specialist perk is an [[AA-12|AA12 automatic shotgun]]. It uses 20-round drum magazines.
 +
 
 +
[[Image:AA12FullAutoShotGun.jpg|none|thumb|350px|AA-12 12 Gauge]]
 +
[[Image:Killing floor AA12.jpg|none|thumb|400px|An AA-12 in ''Killing Floor'']]
 +
 
 +
== L22A1 Carbine ==
 +
 
 +
One of three Commando-perk weapons is the [[Enfield L85 rifle series#L22A1|L22A1]], dubbed the "Bullpup". It has a mounted EOTech red dot sight, and uses 40-round magazines. Higher-leveled Commandos can hold an additional 10 rounds per mag for a total of 50.
 +
 
 +
[[Image:Sa80A2-l22a2.jpg|none|thumb|350px|L22A1 5.56x45mm with SUSAT scope and 20-round magazine]]
 +
[[Image:Killing floor L22A1.gif|none|thumb|400px|An L22A1 in ''Killing Floor'']]
  
 
== Romanian Draco AK Carbine ==
 
== Romanian Draco AK Carbine ==
A [[AK-47#Romanian AK Draco Carbine|Romanian AK Draco carbine]], referred to as an "AK47", is the second Commando weapon.
 
[[Image:KFAKicon.jpg|thumb|none|400px]]
 
[[Image:Killing floor AK 1.jpg|none|thumb|400px]]
 
[[Image:Killing floor AK2.jpg|none|thumb|400px]]
 
  
== [[FN_SCAR#FN_SCAR-H|FN SCAR H]] ==
+
A [[AK-47#Romanian AK Draco Carbine|Romanian AK Draco carbine]], referred to as an "AK47" and fitted with an [[AK-47#AIM/AIMS|AIMS]]-style folding stock, is the second Commando weapon.
The most expensive, most powerful Commando perk weapon available in game, referred as "SCAR MK17". At high Commando levels, it can hold up to 25 rounds per magazine. Although real-life cyclic rate is about 625 rounds/min, it has fastest RPM in the game.
+
 
[[Image:KFSCAR.jpg|thumb|none|400px]]
+
[[Image:Romanian AK Draco Pistol.jpg|thumb|none|350px|Romanian Draco AK Carbine 7.62x39mm]]
[[Image:FN SCAR -1-.jpg|none|thumb|400px]]
+
[[Image:Killing floor AK 1.jpg|none|thumb|400px|A Romanian AK Draco carbine in ''Killing Floor'']]
[[Image:Killing floor SCAR H.jpg|none|thumb|400px]]
+
 
 +
== FN SCAR-H ==
 +
 
 +
The most expensive, most powerful Commando perk weapon available in game is the [[FN_SCAR#FN_SCAR-H|FN SCAR H]], referred as the "SCAR MK17". At high Commando levels, it can hold up to 25 rounds per magazine. Although real-life cyclic rate is about 625 rounds/min, it has fastest RPM in the game. It comes with an M68 Aimpoint red dot scope and Grippod foregrip.
 +
 
 +
[[Image:FN SCAR -1-.jpg|none|thumb|350px|FN SCAR-H 7.62x51mm NATO with Grippod foregrip and M68 Aimpoint red dot scope]]
 +
[[Image:Killing floor SCAR H.jpg|none|thumb|400px|An FN SCAR-H in ''Killing Floor'']]
 +
 
 +
== Mk. 14 Mod. 0 EBR ==
 +
 
 +
One of the primary Sharpshooter weapons in the game is a [[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk. 14 Mod. 0 EBR]] rifle, a less-common model with a shotgun-style stock. It is equipped with a laser aiming module. In game, it is incorrectly referred as 'M14EBR' while Mk. 14 Mod 0 EBR is the correct term.
 +
 
 +
[[Image:M14EBR.jpg|none|thumb|350px|Mk. 14 Mod 0 EBR 7.62x51mm NATO with Harris bipod, RIS foregrip, and scope]]
 +
[[Image:Killing floor M14 EBR.jpg|none|thumb|400px|A Mk. 14 Mod 0 EBR in ''Killing Floor'']]
 +
 
 +
== Winchester Model 1894 ==
 +
 
 +
One of the cheapest weapons in the game is a [[Winchester Model 1894]]. In previous versions, it has been referred to as the "Winchester". It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a semblance to a scope, an icon of accuracy. It has good amount of damage against light targets like clots, but useless against heavy targets like Patriarch.
 +
 
 +
[[Image:PheonixentWinchester1894.jpg|thumb|none|350px|Winchester Model 1894 .30-30]]
 +
[[Image:Killing floor lever action.jpg|none|thumb|400px|A Winchester Model 1894 in ''Killing Floor'']]
 +
 
 +
== Unidentified Compound Crossbow ==
 +
 
 +
A scoped compound crossbow is available in the game in a Realtree camo pattern. It fires slower than most other weapons, but in return it has a much higher headshot damage bonus than other Sharpshooter weapons, capable of killing all but the Patriarch with a single bolt to the head.
 +
 
 +
[[Image:Killing floor Compound crossbow.jpg|none|thumb|400px|A compound crossbow in ''Killing Floor'']]
 +
 
 +
== M79 Grenade Launcher ==
 +
 
 +
An [[M79 grenade launcher]] can be used in the game. The blade and leaf sights aren't used to account for trajectories.
 +
 
 +
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher 40mm]]
 +
[[Image:Killing floor M79.jpg|none|thumb|400px|An M79 grenade launcher in ''Killing Floor'']]
  
== [[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk. 14 Mod. 0 EBR]] ==
+
== M32 MGL ==
One of the primary Sharpshooter weapons in the game is a Mk. 14 Mod 0 rifle, a less-common model with a shotgun-style stock. It is equipped with a laser aiming module. In game, it is incorrectly referred as 'M14EBR' while Mk. 14 Mod 0 EBR is the correct term.
 
[[Image:KFM14icon.jpg|thumb|none|400px|The icon from the Trader's menu.]]
 
[[Image:M14EBR.jpg|none|thumb|400px]]
 
[[Image:Killing floor M14 EBR.jpg|none|thumb|400px]]
 
  
== [[Winchester Model 1894]] ==
+
An [[Milkor_MGL#MGL_140|M32 revolver grenade launcher]] with a Trijicon RX01 red dot sight can be used in the game.
One of the cheapest weapons in the game is a Winchester model 1894. In previous versions, it has been referred to as the "Winchester". It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a semblance to a scope, an icon of accuracy. It has good amount of damage against light targets like clots, but useless against heavy targets like Patriarch.
 
[[Image:KFLARifle.jpg|thumb|none|400px]]
 
[[Image:Killing floor lever action.jpg|none|thumb|400px]]
 
  
== Unidentified compound crossbow ==
+
[[Image:MGL32.jpg|thumb|none|350px|M32 MGL 40mm with Armson OEG reflex sight]]
A scoped compound crossbow is available in the game in a realtree camo pattern. It fires slower than most other weapons, but in return it has a much higher headshot damage bonus than other Sharpshooter weapons, capable of killing all but the Patriarch with a single bolt to the head.
+
[[Image:Killing floor M32.jpg|none|thumb|400px|An M32 MGL in ''Killing Floor'']]
[[Image:Killing floor Compound crossbow.jpg|none|thumb|400px]]
 
  
== [[M79_grenade_launcher|M79]] ==
+
== Fictional Missile Launcher ==
An M79 grenade launcher can be used in the game. The blade and leaf sights aren't used to account for trajectories.
 
[[Image:KFM79icon.jpg|thumb|none|400px]]
 
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]
 
[[Image:Killing floor M79.jpg|none|thumb|400px]]
 
  
== [[Milkor_MGL#MGL_140|M32 MGL]] ==
+
A fictional missile launcher called the "LAW" is obtainable in the game. The SAS insignia and motto, "Who dares wins" is printed on the side of it.
An M32 revolver grenade launcher with a red dot sight (probably a Trijicon Reflex) can be used in the game.
 
[[Image:KFM32icon.jpg|thumb|400px|none]]
 
[[Image:Killing floor M32.jpg|none|thumb|400px]]
 
  
== Fictional missile launcher ==
+
[[Image:Killing floor LAW.jpg|none|thumb|400px|A "LAW" lying discarded on the ground in ''Killing Floor'']]
A fictional missile launcher called the "LAW" is obtainable in the game. The SAS motto, "Who dares wins" is printed on the side of it.
+
[[Image:Killing floor LAW 2.jpg|none|thumb|400px|The "LAW" in ''Killing Floor'']]
[[Image:Killing floor LAW.jpg|none|thumb|400px]]
 
[[Image:Killing floor LAW 2.jpg|none|thumb|400px]]
 
  
 
[[Category:Video Game]]
 
[[Category:Video Game]]

Revision as of 18:22, 13 September 2010

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This article or section is incomplete. You can help IMFDB by expanding it.

The following weapons appear in the game Killing Floor:

Killing Floor (2009)


Beretta M9A1

A Beretta M9A1 pistol, fitted with a mounted weaponlight, is the standard sidearm for the survivors. It can be dual-wielded, in which case the left pistol will not have a weaponlight mounted.

Beretta M9A1 9x19mm
File:Killing floor M9.jpg
A Beretta M9A1 in Killing Floor

Desert Eagle

The IMI Desert Eagle is a Sharpshooter-perk weapon. In-game it holds 8 rounds per magazine, though it is modeled after the .50 AE version which should hold only 7. It can be dual-wielded.

Desert Eagle .50 AE
File:Killing floor IMI desert eagle.jpg
A Desert Eagle in Killing Floor

Heckler & Koch MP7

The Medic perk's primary weapon is the Heckler & Koch MP7. As such, it is equipped with a medication dart launcher, allowing the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 40-round magazine (though it actually has half that capacity in some cases). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM.

Heckler & Koch MP7 4.6x30mm with Zeiss Z-Point red dot sight and 40-round magazine. The in-game magazines are modeled after 20-round mags, though high-leveled Medics can hold 40 rounds.
File:Killing floor MP7.jpg
A Heckler & Koch MP7 in Killing Floor

Benelli M3 Super 90

The basic shotgun in the game is a Benelli M3 Super 90 with a weaponlight mounted. In-game it is only pump-action.

Benelli M3 Super 90 12 Gauge with pistol grip stock
File:Killing floor M3.jpg
A Benelli M3 Super 90 in Killing Floor

12 Gauge Double Barreled Shotgun

A double barreled hunting shotgun is available in the game. It is incredibly powerful at close-range, though it cannot be reloaded until both shells are expended.

Stoeger/IGA coach gun 12 Gauge
File:Killing floor Shotgun.jpg
A double-barreled shotgun in Killing Floor

AA-12

The main weapon of the Support Specialist perk is an AA12 automatic shotgun. It uses 20-round drum magazines.

AA-12 12 Gauge
File:Killing floor AA12.jpg
An AA-12 in Killing Floor

L22A1 Carbine

One of three Commando-perk weapons is the L22A1, dubbed the "Bullpup". It has a mounted EOTech red dot sight, and uses 40-round magazines. Higher-leveled Commandos can hold an additional 10 rounds per mag for a total of 50.

L22A1 5.56x45mm with SUSAT scope and 20-round magazine
File:Killing floor L22A1.gif
An L22A1 in Killing Floor

Romanian Draco AK Carbine

A Romanian AK Draco carbine, referred to as an "AK47" and fitted with an AIMS-style folding stock, is the second Commando weapon.

Romanian Draco AK Carbine 7.62x39mm
File:Killing floor AK 1.jpg
A Romanian AK Draco carbine in Killing Floor

FN SCAR-H

The most expensive, most powerful Commando perk weapon available in game is the FN SCAR H, referred as the "SCAR MK17". At high Commando levels, it can hold up to 25 rounds per magazine. Although real-life cyclic rate is about 625 rounds/min, it has fastest RPM in the game. It comes with an M68 Aimpoint red dot scope and Grippod foregrip.

FN SCAR-H 7.62x51mm NATO with Grippod foregrip and M68 Aimpoint red dot scope
File:Killing floor SCAR H.jpg
An FN SCAR-H in Killing Floor

Mk. 14 Mod. 0 EBR

One of the primary Sharpshooter weapons in the game is a Mk. 14 Mod. 0 EBR rifle, a less-common model with a shotgun-style stock. It is equipped with a laser aiming module. In game, it is incorrectly referred as 'M14EBR' while Mk. 14 Mod 0 EBR is the correct term.

Mk. 14 Mod 0 EBR 7.62x51mm NATO with Harris bipod, RIS foregrip, and scope
File:Killing floor M14 EBR.jpg
A Mk. 14 Mod 0 EBR in Killing Floor

Winchester Model 1894

One of the cheapest weapons in the game is a Winchester Model 1894. In previous versions, it has been referred to as the "Winchester". It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a semblance to a scope, an icon of accuracy. It has good amount of damage against light targets like clots, but useless against heavy targets like Patriarch.

Winchester Model 1894 .30-30
File:Killing floor lever action.jpg
A Winchester Model 1894 in Killing Floor

Unidentified Compound Crossbow

A scoped compound crossbow is available in the game in a Realtree camo pattern. It fires slower than most other weapons, but in return it has a much higher headshot damage bonus than other Sharpshooter weapons, capable of killing all but the Patriarch with a single bolt to the head.

A compound crossbow in Killing Floor

M79 Grenade Launcher

An M79 grenade launcher can be used in the game. The blade and leaf sights aren't used to account for trajectories.

M79 grenade launcher 40mm
File:Killing floor M79.jpg
An M79 grenade launcher in Killing Floor

M32 MGL

An M32 revolver grenade launcher with a Trijicon RX01 red dot sight can be used in the game.

M32 MGL 40mm with Armson OEG reflex sight
File:Killing floor M32.jpg
An M32 MGL in Killing Floor

Fictional Missile Launcher

A fictional missile launcher called the "LAW" is obtainable in the game. The SAS insignia and motto, "Who dares wins" is printed on the side of it.

A "LAW" lying discarded on the ground in Killing Floor
File:Killing floor LAW 2.jpg
The "LAW" in Killing Floor

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