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Difference between revisions of "User:Samz/Sandbox"
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[[file:Xm21rifle.jpg|thumb|none|450px|XM21 SWS - 7.62x51mm NATO]] | [[file:Xm21rifle.jpg|thumb|none|450px|XM21 SWS - 7.62x51mm NATO]] | ||
[[file:NAM DOS M14 sniper rifle.jpg|thumb|none|600px|M14 pickup sprite]] | [[file:NAM DOS M14 sniper rifle.jpg|thumb|none|600px|M14 pickup sprite]] | ||
+ | |||
+ | =Shotgun= | ||
+ | ==Remington 870== | ||
+ | The shotgun is a "Remington 870 Assault Shotgun" according to the manual. | ||
+ | [[File:Remington 870 black pistol gripped.jpg|thumb|none|500px|Remington Model 870 with black furniture and pistol grip - 12 gauge]] | ||
+ | [[file:NAM game Shotgun.jpg|thumb|none|600px|The shotgun in-game, the pickup sprite appears to be made by editing the Duke 3d Winchester 1300 Defender.]] | ||
+ | [[file:NAM game Shotgun pump.jpg|thumb|none|600px|Pumping the shotgun.]] | ||
=Explosives= | =Explosives= | ||
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[[file:NAM Claymore mine.jpg|thumb|none|600px|The Claymore in-game, Claymores have a black line which is presumably a "wire" like the vietcong traps encountered but in reality probably a re-skinned laser due to reusing Duke Nukem 3D Tripmine code.]] | [[file:NAM Claymore mine.jpg|thumb|none|600px|The Claymore in-game, Claymores have a black line which is presumably a "wire" like the vietcong traps encountered but in reality probably a re-skinned laser due to reusing Duke Nukem 3D Tripmine code.]] | ||
[[file:NAM Claymore mine explosion.jpg|thumb|none|600px|Surprisingly, the Claymore's directional blast is somewhat emulated by having the Claymore explode multiple times in a line towards the tripwire.]] | [[file:NAM Claymore mine explosion.jpg|thumb|none|600px|Surprisingly, the Claymore's directional blast is somewhat emulated by having the Claymore explode multiple times in a line towards the tripwire.]] | ||
+ | |||
+ | == M26 grenade == | ||
+ | The [[M26 hand grenade]] appears as the hand grenade of the game. | ||
+ | Likely due to reusing Duke 3D pipe bomb code, the grenade can be picked up and used again if it is collected before it explodes. | ||
+ | [[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 HE Frag hand grenade]] | ||
+ | [[File:NAM game M26 Grenade.jpg|thumb|none|600px|The M26 grenade in-game.]] | ||
=== M72 LAW === | === M72 LAW === | ||
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== M79 grenade launcher == | == M79 grenade launcher == | ||
The [[M79 grenade launcher]] appears as one of two weapons in the player's 7th weapon slot alongside the M14. | The [[M79 grenade launcher]] appears as one of two weapons in the player's 7th weapon slot alongside the M14. | ||
− | Oddly, due to reusing Shrinker code from Duke Nukem 3D, the M79 "charges" and shakes for a second before actually launching a grenade. (which wrongly uses the same sprite as the hand grenades but detonates on impact.) | + | Oddly, likely due to reusing Shrinker code from Duke Nukem 3D, the M79 "charges" and shakes for a second before actually launching a grenade. (which wrongly uses the same sprite as the hand grenades but detonates on impact.) |
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]] | [[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]] | ||
[[Image:NAM DOS FPS M79.jpg|thumb|none|600px|]] | [[Image:NAM DOS FPS M79.jpg|thumb|none|600px|]] |
Revision as of 21:14, 10 May 2024
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Pistol
Desert Eagle
A Desert Eagle appears chambered inaccurately in 9mm as the sole handgun of Aftershock.
Submachine Guns
Micro Uzi
A Micro Uzi appears as one of the Submachine Guns available.
Shotguns
Franchi SPAS-12
The Franchi SPAS-12 appears as one of the two shotguns in Aftershock.
SPAS 15
The Franchi SPAS-15 appears as the second shotgun and is capable of burst fire.
Explosives
F-1 Grenade
A Grenade heavily based on the F-1 hand grenade appears as the "Fragmentation Grenade".
M26 Grenade
A Grenade heavily based on the M26 hand grenade appears as the "Phosphorus Grenade".
Ingram MAC-10
What appears to be a MAC-10 inspired submachine gun appears being dual-wielded by Kafka, both as her follow up attack and in her ultimate, it inflicts electricity damage on foes.
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Brothers in Arms 3: Sons of War is a portable spin-off in the Brothers in Arms series and the fourth game in the series developed by Gameloft
The game is a third person cover shooter with the player having one AI "Brother" per level that they can choose from a selection, with each squadmate having a unique ability and using a different firearm.
The game also features an upgrade system, so many weapons have inaccurate stats. (Such as starting with below a regular magazine initially then increasing over the realistic capacity when maxed out.)
Also infamously, the game added "Experimental" weapons, frankengun fictional weapons firing electified bullets that can pass through walls, (Something not even the in-game Anti-Tank Rifles can manage.) outside of the lack of realism, these weapons required a massive grind or paying for a special currency to unlock and dominated the game's multiplayer mode.
The following weapons appear in the video game Samz/Sandbox:
Pistols
Colt M1911A1
The game's protagonist, Sergeant Cole Wright, carries a 1911 in a leg holster during the game, it is unusable by the player.
Luger P08
The Luger P08 appears on a table that is flipped over in one cutscene, like the Colt, it is not usable.
Unknown Modern Pistol
An unknown modern pistol, presumably re-used from Gameloft's Modern Combat series, appears during two cutscenes in the game, once in the hands of Sam Foster briefly and used by Cole Wright in the final cutscene, it is the only pistol technically usable by the player, if only in a cutscene.
It's inclusion is odd considering how there are two era appropriate pistols already included.
Shotguns
M30 Luftwaffe Drilling
The M30 Luftwaffe Drilling appears as the cheapest shotgun, it holds only 2 shotgun shells initially and when upgraded holds 3 shells. (Presumably the rifle barrel is treated as if it holds shotgun shells.)
Winchester Model 1897 Field Shotgun
A Winchester Model 1897 Field Shotgun is available.
Ithaca 37 "Stakeout"
The Ithaca 37 "Stakeout" appears as one of the available shotguns.
Submachine Guns
"Bechowiec MK2"
The "Bechoweic MK2" is a fictional successor to the Bechowiec-1 submachine gun with an unusable bayonet.
Sten
The first SMG the player obtains is a inaccurately modelled Sten that appears to take inspiration from thet Sten MK I.
M1A1 Thompson
The M1A1 Thompson appears as the "Cutter 16"
Auto Ordnance Thompson M1927
A inaccurately full auto M1927 Thompson appears as the "Cutter 45", it is oddly in the "Assault Rifle" catagory instead of submachine guns. (The Assault catagory in-game is a weird mix of machine guns, the Cutter 45 submachine gun and the AK-47/Sturmgewehr 44.)
MP40
The MP40 appears in both regular and gold versions.
PPSh-41
The PPSh-41 appears.
Rifles
AK-47
The AK-47 appears as a weapon unlocked after beating the main story, it also has a "Jade Claw" variant that can be purchased during events.
Karabiner 98k
The Karabiner 98k appears once again as the main weapon of the German army, it has an infinite magazine as the "reload" animation for it is just working the bolt-action with a 1 shot "magazine".
Johnson M1941
The Johnson M1941 rifle appears as one of the rifles.
M1 Garand
The M1 Garand appears as one of the available rifles.
Sturmgewehr 44
The Sturmgewehr 44 appears as one of the Assault catagory weapons.
Tokarev SVT-40
The Tokarev SVT-40 appears with an anachronistic plum-colored bolt finish and a suppressor.
Machine Guns
Bren Mk2
The Bren Mk2 appears as one of the "Assault Rifles".
Browning M2
The Browning M2 appears as a mounted weapon, it is heavily fictionalized with a chain gun barrel and is used in a first person view.
FG 42
The FG 42 appears as one of the "Assault Rifle" catagory weapons. The magazine is curved unlike the real FG 42.
Lewis Gun
The Lewis Gun appears as an "Assault Rifle" catagory weapon, it's notably so large and not fully-centered in the menu, meaning a large chunk of the model is alway cut-off
M1941 Johnson Machine Gun
The M1941 Johnson machine gun appears in both a normal and a "old" version, which is the player's free weapon that is available for multiplayer withot needing upgraded. (Though in typical mobile game fashion, this version of the M1941 Johnson deals arbitrarily less damage than even the submachine guns.)
MG42
The MG42 appears being used by machine gunner enemies and is available as an "assault" weapon to the player.
Sniper Rifles
Crossbow
A Crossbow appears as one of the "Sniper Rifle" catagory weapons.
Lee-Enfield No. 4 Mk I
The Lee-Enfield No. 4 Mk I equipped with a scope appears as one of the sniper rifles, it is incorrectly shown as semi-automatic.
Gewehr 43
The Gewehr 43 appears with a suppressor as one of the sniper files, it used by enemy snipers.
M1903A4 Springfield
The M1903A4 Springfield appears in-game.
Mosin Nagant
The Mosin Nagant appears in both regular and gold versions.
SVD Dragunov
The SVD Dragunov returns from Brothers in Arms 2 Global Front and like that game, it is anachronistic.
Anti-Material Rifles
"Degtyarov"
A fictional anti-tank rifle called the "Degtyarov" appears.
"Vladimirov"
The "Vladimirov" is one of the Anti-Tank rifles.
PTRS-41
The PTRS-41 rifle appears as one of the anti-tank rifles.
Expertimental Weapons
"Chornaya Molniya"
An experimental sniper rifle is the "Chornaya Molniya" which appears to be based on the Sturmgewehr 44.
"Derwent"
The "Derwent" is a experimental rifle.
"Kapetan"
The Kapetan is one of the experimental weapons and has an interesting design, being an FG 42 and M60 Hybrid. The M60 was created from tests involving the "T44", an FG 42 equipped with an side-mounted MG 42 feed cover which may have served as inspiration although the "Kapetan" has little resemblence to this prototype.
"Mersey"
An experimental submachine gun is the "Mersey".
"Sucker Punch"
One of the fictional experimental weapons is the "Sucker Punch" Shotgun.
"Hailstorm"
A experimental submachine gun is the "Hailstorm".
"Hammerfall"
A experimental Anti-Tank rifle is the "Hammerfall".
"Hexgewehr"
The "Hexgewehr" appears to be a fusion of the M3 Carbine and Mosin Nagant.
"Praxis"
The "Praxis" is an experimental submachine gun.
"Thunder"
The "Thunderstrike" is an experimental anti-tank rifle.
"TP45"
The "TP45" is an experimental "assault rifle".
"Zmey 22"
The "Zmey 22" is a experimental shotgun.
Flamethrower
M2 Flamethrower
The M2 Flamethrower appears as a usable consumable weapon, it can only be used outside of a freebie during the first playthrough of one campaign mission if the player has VIP status by an in-app purchase.
Explosives
M1 Bazooka
The M1 Bazooka appears as the player's anti-tank weapon.
Panzerfaust
The Panzerfaust appears being used by enemies, it has no visible warhead and is somehow reloaded by German troops who carry racks of rockets on their backs.
Mk 2 hand grenade
The Mk 2 hand grenade is the grenade usable by the player.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate is thrown by enemies and can be thrown back by the player.
Mine
Mines are encountered during missions,
Molotov Cocktail
Molotov Cocktails appear as a weapon that is used by the player and occasionaly enemies.
NAM (also known as Napalm on some versions) is a Vietnam war set FPS developed by TNT Team on the Build engine.
After initially making a Platoon themed total conversion mod for Duke Nukem 3D, TNT Team licensed the engine and developed NAM as a standalone game.
They would later create WWII G.I with it's Platoon Leader expansion pack reusing weapon sprites and other assets from NAM.
The player plays as Sgt. Alan "The Bear" Westmoreland, a Marine who's been given an experimental combat serum in his tours of duty in Vietnam.
Rifles
M16 (SP1) with M16A2 hand guards
The M16 (SP1) with M16A2 handguards appears as the player's default weapon and is the only weapon that needs to be reloaded after 20 shots.
"Grunt" AI Marines can use the M16 if given a "special command" while not following the player, oddly in Single player/Deathmatch, they shoot at any player including the one who was ordering them and only in Capture the Flag do they not shoot at the player and their team who gave the order. (This makes them functionally useless in single player as they will only target the player and not any enemies.)
Other AI Marines/stationary sprite Marines also carry the M16 but none of them actually use their rifles and the sprite is reused for Vietcong machine gunners (The manual claims they are using the RPD but the sprite is clearly the M16) and suicide bombers who don't actually fire it.
XM21 Sniper Weapon System
A scoped rifle that the game claims is an M14 Rifle appears as one of the available weapons with a max ammo count of 20 shots. It also appears to be used by Vietcong snipers as they use a similar looking rifle with the same sound.
Shotgun
Remington 870
The shotgun is a "Remington 870 Assault Shotgun" according to the manual.
Explosives
M18A1 Claymore
The M18A1 Claymore appears as the game's mine.
M26 grenade
The M26 hand grenade appears as the hand grenade of the game. Likely due to reusing Duke 3D pipe bomb code, the grenade can be picked up and used again if it is collected before it explodes.
M72 LAW
The M72 LAW appears as the game's rocket launcher and can be used by "Grunt" AI marines.
M79 grenade launcher
The M79 grenade launcher appears as one of two weapons in the player's 7th weapon slot alongside the M14. Oddly, likely due to reusing Shrinker code from Duke Nukem 3D, the M79 "charges" and shakes for a second before actually launching a grenade. (which wrongly uses the same sprite as the hand grenades but detonates on impact.)