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Difference between revisions of "Signalis"
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{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
|name = Signalis | |name = Signalis | ||
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|publisher=Humble Games, Playism | |publisher=Humble Games, Playism | ||
|genre=Survival Horror | |genre=Survival Horror | ||
+ | |||
}} | }} | ||
− | '''''Signalis''''' is | + | '''''Signalis''''' is an isometric top down horror game developed by German indie developer duo rose-engine and published by Humble Games and Playism. The game revolves around the efforts of LSTR-512/"Elster", an android who wakes up from cryosleep within a crash landed spaceship, to find her Gestalt partner. As she explores the nearby remote mining facility, she must solve puzzles and fight enemies with a variety of firearms and tools, and further uncover the secrets surrounding the terrible events unfolding around her. |
+ | {{VG Title}} | ||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
+ | |||
=Handguns= | =Handguns= | ||
==CZ-75== | ==CZ-75== | ||
− | The [[CZ-75]] is the first firearm players will find in-game. Referred to as the "Type-75 Protektor", and chambered in a fictional 10x20mm round. | + | The [[CZ-75]] is the first firearm players will find in-game. Referred to as the "Type-75 Protektor", and chambered in a fictional 10x20mm round. Note that this is a shorter case than even .40 S&W which has a 21mm case, whereas 10mm Auto has a 25mm case. |
− | [[File:Cz75fm.jpg|thumb|none| | + | [[File:Cz75fm.jpg|thumb|none|350px|"First Model" CZ 75 - 9x19mm]] |
[[File:SignalisCZ75 pickup.jpg|thumb|none|600px|A CZ-75 and its manual found in an unlocked drawer.]] | [[File:SignalisCZ75 pickup.jpg|thumb|none|600px|A CZ-75 and its manual found in an unlocked drawer.]] | ||
[[File:CZ75 SignalisMenu.jpg|thumb|none|600px|The CZ-75 in the inventory menu. ]] | [[File:CZ75 SignalisMenu.jpg|thumb|none|600px|The CZ-75 in the inventory menu. ]] | ||
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[[File:SignalisCZ75 lowready.jpg|thumb|none|600px|Elster with her newly acquired CZ-75.]] | [[File:SignalisCZ75 lowready.jpg|thumb|none|600px|Elster with her newly acquired CZ-75.]] | ||
[[File:SignalisCZ75 aim.jpg|thumb|none|600px|Aiming with the aid of the grip panel mounted laser module.]] | [[File:SignalisCZ75 aim.jpg|thumb|none|600px|Aiming with the aid of the grip panel mounted laser module.]] | ||
+ | [[File:SignalisCZ75 reload1.jpg|thumb|none|600px|Elster loading an empty CZ-75. Note that the CZ-75's slide locks back after depleting the magazine. Dropped magazines also persist in the game world until the player leaves the room.]] | ||
+ | [[File:SignalisCZ75 aim enemy.jpg|thumb|none|600px|Elster aims CZ-75 at an enemy, the square with a dot inside of it gets smaller the longer Elster aims at an enemy with increased damage the smaller the square is.]] | ||
+ | [[File:Signalis CZ75 pistol whip.jpg|thumb|none|600px|Elster pistol whips an enemy with her CZ-75 which does no damage but knocks them back, Elster will shove enemies back with her weapon instead of firing if they are too close.]] | ||
+ | [[File:Signalis pistol ammo.jpg|thumb|none|600px|Ammo for the CZ-75.]] | ||
+ | |||
+ | |||
+ | |||
==Chiappa Rhino 20DS== | ==Chiappa Rhino 20DS== | ||
The [[Chiappa Rhino 20DS]] is the second acquirable handgun in Signalis, found in an abandoned handgun case inside a firing range. Referred to in-universe as the "Eu-K508 Einhorn", ''Einhorn'' being German for ''Unicorn''. | The [[Chiappa Rhino 20DS]] is the second acquirable handgun in Signalis, found in an abandoned handgun case inside a firing range. Referred to in-universe as the "Eu-K508 Einhorn", ''Einhorn'' being German for ''Unicorn''. | ||
− | [[File:Chiappa Rhino chrome 20DS current.jpg|thumb|none| | + | [[File:Chiappa Rhino chrome 20DS current.jpg|thumb|none|350px|Chiappa Rhino 20DS - .357 Magnum]] |
[[File:Rhino SignalisMenu.jpg|thumb|none|600px|The Chiappa Rhino seen in the inventory menu. Chambered in 12x40mm rounds, which is coincidentally the same cartridge dimensions as the rounds used in the M6 Magnum from the Halo series.]] | [[File:Rhino SignalisMenu.jpg|thumb|none|600px|The Chiappa Rhino seen in the inventory menu. Chambered in 12x40mm rounds, which is coincidentally the same cartridge dimensions as the rounds used in the M6 Magnum from the Halo series.]] | ||
[[File:Rhino SignalisMenu2.jpg|thumb|none|600px|Rotated around.]] | [[File:Rhino SignalisMenu2.jpg|thumb|none|600px|Rotated around.]] | ||
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[[File:SignalisRhino reload1.jpg|thumb|none|600px|Elster opening up the cylinder and dumping the rounds.]] | [[File:SignalisRhino reload1.jpg|thumb|none|600px|Elster opening up the cylinder and dumping the rounds.]] | ||
[[File:SignalisRhino reload2.jpg|thumb|none|600px|Inserting a speed loader of 6 12x40mm hollowpoint rounds.]] | [[File:SignalisRhino reload2.jpg|thumb|none|600px|Inserting a speed loader of 6 12x40mm hollowpoint rounds.]] | ||
+ | [[File:Signalis revolver ammo.jpg|thumb|none|600px|Ammo for the Rhino.]] | ||
+ | |||
+ | |||
+ | ==Leuchtpistole 42== | ||
+ | The [[Leuchtpistole 42]] is acquired once Elster reaches the office at the bottom of the mineshaft at Sierpinski. As well as being able to use standard pyrotechnic flare shells, it can fire explosive fragmentation rounds. | ||
+ | Oddly the explosive fragmentation rounds are surprisingly low on self-damage to the point where Elster can fire grenades near-point blank at a wall and it'll take 4-5 grenades to have a notable impact on her health. | ||
+ | [[File:GERMAN-WW2-LP-42-FLARE-PISTOL.jpg|thumb|none|350px|Leuchtpistole 42 - 26.65mm]] | ||
+ | [[File:SignalisLP42 inventory1.jpg|thumb|none|600px|The Leuchtpistole in the inventory menu. Note that unlike its WW2 German counterpart, it appears to be made of a high visibility orange polymer.]] | ||
+ | [[File:SignalisLP42 inventory2.jpg|thumb|none|600px|The extended inventory description for the LP42.]] | ||
+ | [[File:SignalisLP42 aim.jpg|thumb|none|600px|Aiming the flare gun. Unlike most other firearms in Signalis, the LP42 lacks an integrated laser aiming module.]] | ||
+ | [[File:SignalisLP42 lowready.jpg|thumb|none|600px|Elster keeping her flare gun at the ready.]] | ||
+ | [[File:SignalisLP42 reload1.jpg|thumb|none|600px|Elster opens the breech.]] | ||
+ | [[File:SignalisLP42 reload2.jpg|thumb|none|600px|Inserts a new flare round.]] | ||
+ | [[File:SignalisLP42 reload3.jpg|thumb|none|600px|Closes the breech. ]] | ||
+ | [[File:Signalis Flare Gun Flares ammo.jpg|thumb|none|600px|Flares for the Leuchtpistole 42.]] | ||
+ | [[File:Signalis Flare Gun Grenade ammo.jpg|thumb|none|600px|Grenades for the Leuchtpistole 42.]] | ||
=Shotguns= | =Shotguns= | ||
==SPAS-12== | ==SPAS-12== | ||
− | The [[SPAS-12]] is the first long arm acquired by the player. Referred to in-game as the "EIN-12 Flechette", chambered in 18.5mm flechette loaded shells. | + | The [[SPAS-12]] is the first long arm acquired by the player. Referred to in-game as the "EIN-12 Flechette", chambered in 18.5mm flechette loaded shells, which is dimensionally equivalent to 12 gauge. |
[[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]] | [[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]] | ||
[[File:SignalisSPAS12 worldmodel.jpg|thumb|none|600px|The SPAS-12 helpfully placed in front of a savefile PC in the medical wing of Sierpinski.]] | [[File:SignalisSPAS12 worldmodel.jpg|thumb|none|600px|The SPAS-12 helpfully placed in front of a savefile PC in the medical wing of Sierpinski.]] | ||
[[File:SPAS12 SignalisMenu.jpg|thumb|none|600px|The SPAS-12 seen in the inventory menu. The one concession to scifi aesthetics the game gives is through the decidedly non-standard underfolding stock.]] | [[File:SPAS12 SignalisMenu.jpg|thumb|none|600px|The SPAS-12 seen in the inventory menu. The one concession to scifi aesthetics the game gives is through the decidedly non-standard underfolding stock.]] | ||
[[File:SPAS12 SignalisMenu2.jpg|thumb|none|600px|The SPAS-12 rotated in the menu inventory screen]] | [[File:SPAS12 SignalisMenu2.jpg|thumb|none|600px|The SPAS-12 rotated in the menu inventory screen]] | ||
+ | [[File:SignalisSPAS12 poster.jpg|thumb|none|600px|A poster of a STORCH Protektor Replika holding a SPAS-12]] | ||
[[File:SignalisSPAS12 lowready.jpg|thumb|none|600px|Elster holding her newly acquired SPAS-12. When actively equipped in Elster's hands, the underfolding stock is swung out.]] | [[File:SignalisSPAS12 lowready.jpg|thumb|none|600px|Elster holding her newly acquired SPAS-12. When actively equipped in Elster's hands, the underfolding stock is swung out.]] | ||
[[File:SignalisSPAS12 aim.jpg|thumb|none|600px|Despite the stock, Elster prefers to shoot from the hip with the help of the laser module clamped underneath the magazine tube.]] | [[File:SignalisSPAS12 aim.jpg|thumb|none|600px|Despite the stock, Elster prefers to shoot from the hip with the help of the laser module clamped underneath the magazine tube.]] | ||
+ | [[File:SignalisSPAS12 reload1.jpg|thumb|none|600px|Thumbing fresh 18.5mm flechette shells into the "EIN-12".]] | ||
+ | [[File:SignalisSPAS12 reload2.jpg|thumb|none|600px|Racking the pump after topping up the magazine tube. Note the empty hull ejected, as Elster does not work the pump on the last shotshell in the magazine.]] | ||
+ | [[File:Signalis Shotgun ammo.jpg|thumb|none|600px|Shells for the SPAS-12.]] | ||
+ | |||
=Submachine Guns= | =Submachine Guns= | ||
− | == | + | ==Heckler & Koch SMG II== |
After completing the first playthrough of the singleplayer, starting the campaign up for a second run will grant you access to a [[Heckler & Koch SMG II]] chambered in "8x22mm Compact". | After completing the first playthrough of the singleplayer, starting the campaign up for a second run will grant you access to a [[Heckler & Koch SMG II]] chambered in "8x22mm Compact". | ||
[[File:HK SMG II.jpg|thumb|none|450px|Heckler & Koch SMG II without integral suppressor - 9x19mm]] | [[File:HK SMG II.jpg|thumb|none|450px|Heckler & Koch SMG II without integral suppressor - 9x19mm]] | ||
− | [[File:SMGII SignalisPrompt.jpg|thumb|none|600px|The text prompt for acquiring the HK | + | [[File:SMGII SignalisPrompt.jpg|thumb|none|600px|The text prompt for acquiring the HK SMG II.]] |
− | [[File:SMGII SignalisMenu.jpg|thumb|none|600px|The | + | [[File:SMGII SignalisMenu.jpg|thumb|none|600px|The SMG II being viewed via the inventory menu. Note the visible laser and green night sights, of which almost all firearms in Signalis come equipped with.]] |
[[File:SMGII SignalisMenu2.jpg|thumb|none|600px|]] | [[File:SMGII SignalisMenu2.jpg|thumb|none|600px|]] | ||
+ | [[File:SignalisSMGII worldmodel.jpg|thumb|none|600px|The SMG II laid out on an office desk.]] | ||
+ | [[File:SignalisSMGII lowready.jpg|thumb|none|600px|Elster holding her newly acquired best friend. Despite the relatively weak ammo, its status as the only select fire gun in-game makes it a very strong weapon against the slow and ponderous corrupted Replikas.]] | ||
+ | [[File:SignalisSMGII aim.jpg|thumb|none|600px|Like the Double Rifle, Elster will maintain cheekweld while aiming the "Type 84".]] | ||
+ | [[File:Signalis submachine gun ammo.jpg|thumb|none|600px|Ammo for the SMG II.]] | ||
=Rifles= | =Rifles= | ||
==O/U Double Rifle== | ==O/U Double Rifle== | ||
A double barrel rifle chambered in 16mm "Nitro Express" is the second long arm acquired by the player. | A double barrel rifle chambered in 16mm "Nitro Express" is the second long arm acquired by the player. | ||
− | [[File:Blaser BB97 Luxus.jpg|thumb|none| | + | Notably after a patch, this weapon now has a second spawn before the final boss for if the player missed obtaining it earlier in the game. |
+ | [[File:Blaser BB97 Luxus.jpg|thumb|none|450px|Blaser BB97 Luxus]] | ||
[[File:OUrifle SignalisPickup.jpg|thumb|none|600px|The prompt to pick up the double rifle.]] | [[File:OUrifle SignalisPickup.jpg|thumb|none|600px|The prompt to pick up the double rifle.]] | ||
− | [[File:OUrifle SignalisMenu.jpg|thumb|none|600px|The rifle in the inventory menu.]] | + | [[File:OUrifle SignalisMenu.jpg|thumb|none|600px|The rifle in the inventory menu. Note that the 16mm caliber noted in the description is about equivalent to .600 Nitro Express, although the ammunition dimensions 16x80mm don't match either .600 or. 700 nitro exactly.]] |
+ | [[File:Signalis OUrifle holding.jpg|thumb|none|600px|Elster holds the O/U Nitro Rifle.]] | ||
+ | [[File:Signalis OUrifle aiming.jpg|thumb|none|600px|Aiming the O/U Nitro Rifle.]] | ||
+ | [[File:Signalis OUrifle reload.jpg|thumb|none|600px|Reloading, the spent cartridges fly out of the rifle when Elster reloads it.]] | ||
+ | [[File:Signalis Nitro Rifle ammo.jpg|thumb|none|600px|Ammo for the O/U Nitro Rifle]] | ||
+ | |||
+ | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:Horror]] | [[Category:Horror]] | ||
[[Category:Mystery]] | [[Category:Mystery]] | ||
+ | [[Category:Science-Fiction]] | ||
[[Category:German Produced/Filmed]] | [[Category:German Produced/Filmed]] |
Latest revision as of 17:43, 21 April 2024
|
Signalis is an isometric top down horror game developed by German indie developer duo rose-engine and published by Humble Games and Playism. The game revolves around the efforts of LSTR-512/"Elster", an android who wakes up from cryosleep within a crash landed spaceship, to find her Gestalt partner. As she explores the nearby remote mining facility, she must solve puzzles and fight enemies with a variety of firearms and tools, and further uncover the secrets surrounding the terrible events unfolding around her.
The following weapons appear in the video game Signalis:
Handguns
CZ-75
The CZ-75 is the first firearm players will find in-game. Referred to as the "Type-75 Protektor", and chambered in a fictional 10x20mm round. Note that this is a shorter case than even .40 S&W which has a 21mm case, whereas 10mm Auto has a 25mm case.
Chiappa Rhino 20DS
The Chiappa Rhino 20DS is the second acquirable handgun in Signalis, found in an abandoned handgun case inside a firing range. Referred to in-universe as the "Eu-K508 Einhorn", Einhorn being German for Unicorn.
Leuchtpistole 42
The Leuchtpistole 42 is acquired once Elster reaches the office at the bottom of the mineshaft at Sierpinski. As well as being able to use standard pyrotechnic flare shells, it can fire explosive fragmentation rounds. Oddly the explosive fragmentation rounds are surprisingly low on self-damage to the point where Elster can fire grenades near-point blank at a wall and it'll take 4-5 grenades to have a notable impact on her health.
Shotguns
SPAS-12
The SPAS-12 is the first long arm acquired by the player. Referred to in-game as the "EIN-12 Flechette", chambered in 18.5mm flechette loaded shells, which is dimensionally equivalent to 12 gauge.
Submachine Guns
Heckler & Koch SMG II
After completing the first playthrough of the singleplayer, starting the campaign up for a second run will grant you access to a Heckler & Koch SMG II chambered in "8x22mm Compact".
Rifles
O/U Double Rifle
A double barrel rifle chambered in 16mm "Nitro Express" is the second long arm acquired by the player. Notably after a patch, this weapon now has a second spawn before the final boss for if the player missed obtaining it earlier in the game.