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Difference between revisions of "Logistique Act. 1"
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− | Logistique Act. 1 is a ''[[Half-Life 2]]'' Mod created by Elseware Experience, you play as | + | Logistique Act. 1 is a ''[[Half-Life 2]]'' Mod created by Elseware Experience, you play as Adam an ex-military soldier in city 17 trying to find their wife who was kidnapped by the Combine, it has revamped and more "Realistc" mechanics like iron-sights, limited HUD and mag-check symbol, this game has base game [[Half-Life 2]] guns hidden in the code of the game which can only be accessed through the cheat '''"impulse 101"''' so this article will only show new weapons introduced in this mod. |
{{Game Title}} | {{Game Title}} |
Revision as of 19:07, 5 November 2023
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Work In Progress This article is still under construction. It may contain factual errors. See Talk:Logistique Act. 1 for current discussions. Content is subject to change. |
Logistique Act. 1 is a Half-Life 2 Mod created by Elseware Experience, you play as Adam an ex-military soldier in city 17 trying to find their wife who was kidnapped by the Combine, it has revamped and more "Realistc" mechanics like iron-sights, limited HUD and mag-check symbol, this game has base game Half-Life 2 guns hidden in the code of the game which can only be accessed through the cheat "impulse 101" so this article will only show new weapons introduced in this mod.
The following weapons appear in the video game Logistique Act. 1:
Handguns
CZ 52
The CZ 52 appears in chapter 2 as the first firearm and also the only pistol in game, it's based on a CZ 52 model with wooden grips and is chambered in 9x19 in game despite most copy's of the CZ 52 being in 7.62x25mm Tokarev, it can 1-2 to shot to the head in game.