Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "Syphon Filter 2"
m |
|||
Line 30: | Line 30: | ||
The "HK5" is now a [[Heckler & Koch MP5SD]] rather than an MP5K as it was in the first game. | The "HK5" is now a [[Heckler & Koch MP5SD]] rather than an MP5K as it was in the first game. | ||
− | [[Image:SF2_HK5.jpg]] | + | [[Image:SF2_HK5.jpg|thumb|none|600px|Apparently this weapon has both an integral suppressor AND an extended magazine.]] |
== Bizon == | == Bizon == | ||
Line 42: | Line 42: | ||
A single-shot weapon that is devastating up close. | A single-shot weapon that is devastating up close. | ||
− | [[Image:SF2_shotgun.jpg]] | + | [[Image:SF2_shotgun.jpg|thumb|none|600px|How the jolly hell does a weapon WITHOUT a magazine capacity have a maximum number of rounds?!]] |
== Daewood Precision Industries Universal Sporting Automatic Shotgun == | == Daewood Precision Industries Universal Sporting Automatic Shotgun == | ||
The USAS-12 can be used; this marks the first time the Syphon Filter series contains the weapon. It would be used in all the next games. The weapon is notable for being required to defeat Jason Chance, the last boss, without accidentally destroying the helicopter. | The USAS-12 can be used; this marks the first time the Syphon Filter series contains the weapon. It would be used in all the next games. The weapon is notable for being required to defeat Jason Chance, the last boss, without accidentally destroying the helicopter. | ||
− | [[Image:SF2_USAS12.jpg]] | + | [[Image:SF2_USAS12.jpg|thumb|none|600px|Once again, the USAS suffers from the very same mistake that the shotgun is also prone to: it has no magazine capacity yet there is a cap on the number of bullets one can carry.]] |
+ | |||
= Sniper rifles = | = Sniper rifles = |
Revision as of 00:49, 25 May 2017
The below weapons were used in Syphon Filter 2.
Assault rifles
M-16
Usable in most missions.
Heckler and Koch G11
The G11 is a bizarre weapon, firing rounds from a magazine containing 50 bullets. This technically makes it a standard assault rifle, but it has a strange 'zoom' scope that allows for precision shots. This, despite its blazing fast fire rate.
"PK102"
A "PK102" can be used in game.
"K3G4"
As was the case in the first game, this is a fictional weapon which is apparently some kind of one-handed AK pistol without a handguard, but is still classified as a rifle. Also like Syphon Filter, its description repeats the media myth of the "teflon-coated bullet": while heavy AP rounds do have Teflon coatings to reduce barrel wear, the coating is mostly removed through contact with the weapon's rifling and has no effect on its penetration. Despite its armour-piercing performance in-game, it does not stop Gabe from recovering completely intact armour pickups.
Carbines
Submachine guns
Heckler & Koch MP5SD
The "HK5" is now a Heckler & Koch MP5SD rather than an MP5K as it was in the first game.
Bizon
The Bizon can be used in game. As was the case in the first instalment, each magazine holds 60 rounds or more.
Shotguns
12 gauge shotgun
A single-shot weapon that is devastating up close.
Daewood Precision Industries Universal Sporting Automatic Shotgun
The USAS-12 can be used; this marks the first time the Syphon Filter series contains the weapon. It would be used in all the next games. The weapon is notable for being required to defeat Jason Chance, the last boss, without accidentally destroying the helicopter.
Sniper rifles
General purpose sniper rifle
A general purpose sniper rifle may be used in the game.
"Night vision" sniper
Almost exactly the same as the usual sniper rifle, this one has a night vision sight.
Pistols
Colt .45
The M1911 can be found and used.