https://www.imfdb.org/api.php?action=feedcontributions&user=AgentGumby&feedformat=atomInternet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]2024-03-28T09:17:07ZUser contributionsMediaWiki 1.35.7https://www.imfdb.org/index.php?title=Battlefield_V&diff=1663301Battlefield V2024-03-27T12:27:45Z<p>AgentGumby: /* Wz. 38M Maroszek */ the Kbsp explanation needed "Kbsp" written in the title to appear as a complete thought</p>
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<div>{{WIP}}<br />
{{Infobox Video Game|{{PAGENAME}}<br />
|name=Battlefield V<br />
|picture=Battlefield V Cover Art.jpg<br />
|caption=''Boxart''<br />
|series=[[Battlefield]]<br />
|date= November 20, 2018<br />
|developer=DICE<br />
|platforms=PC<br>Playstation 4<br>XBOX One<br />
|publisher=Electronic Arts<br />
|genre=First-Person Shooter<br />
}}<br />
<br />
'''''Battlefield V''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is a main series entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the third entry to be set chiefly in World War II (the first since ''[[Battlefield: 1943]]'').<br />
<br />
{{VG Title}}<br />
__TOC__<br clear=all><br />
<br />
=Overview=<br />
Like in previous ''Battlefield'' games, players can select one from four classes: <br />
* The Assault class uses select-fire and fast-firing semi-automatic rifles, as well as utilize explosives for anti-tank and infantry.<br />
* The Medic class uses submachine guns and fast-cycling bolt-action carbines, and revive teammates other than squad members (other classes can revive squad members only). They also carry an infinite amount of pouches for self-healing.<br />
* The Support class uses light machine guns, medium machine guns that require bipods, and shotguns.<br />
* The Recon class, returning from ''[[Battlefield 4]]'', uses slow-cycling bolt-action rifles, slower semi-automatic rifles (the latter are referred to as "self-loading rifles"), pistol carbines, and anti-materiel rifles. <br />
<br />
These four classes are also fleshed out with the introduction of "Combat Roles", allowing players to customize their skills of each class for fulfilling niche roles (e.g. the Support class can use the "Engineer" combat role, with increased fortification-building capabilities).<br />
<br />
In ''Battlefield V'', weapon customization has been expanded on since ''[[Battlefield 1]]''. The weapon variant system is removed, replaced with an upgrade tree. Weapon finishes are now split into multiple parts and can change the physical appearance of the weapon as well as its finish.<br />
<br />
Because of how the multiplayer maps and singleplayer levels span across a wide array of specific time periods across World War II, and the fact that there is no map, faction, or chronology-based restrictions for player loadouts, only major anachronisms will be noted on this page.<br />
<br />
As with every series game since ''[[Battlefield 4]]'', empty reload animations in ''Battlefield V'' have staged progression. Empty animations will continue from the last step when interrupted, such as the new magazine insertion or rechambering animation when re-equipping a weapon after it is partway through an empty reload.<br />
<br />
=Handguns=<br />
<br />
==Colt M1911A1==<br />
The [[Colt M1911A1]] is one of the sidearms in the game. In single-player, an M1911 is used by the machine gunner in the final scene of "My Country Calling", and Billy Bridger carries one as his sidearm in the "Under No Flag" War story. A suppressed version is also available in the Nordlys War Story and in multiplayer as of the Summer Update. Like in ''Battlefield 1'', the hammer never moves and stays in the cocked position. The earlier grip part can be seen on the British "Red Devil" uniform.<br />
[[File:M1911Colt.jpg|thumb|none|300px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]<br />
[[File:BFV M1911 (1).jpg|thumb|600px|none|Holding the M1911A1 on an Axis hay barn.]]<br />
[[File:BFV M1911 (2).jpg|thumb|600px|none|A look down the .45's sights.]]<br />
[[File:BFV M1911 (3).jpg|thumb|600px|none|The reload animation is mostly the same as ''Battlefield 1'''s, though this time the player character actually catches the spent mag on a non-empty reload instead of letting it fall free.]]<br />
[[File:BFV M1911 (4).jpg|thumb|600px|none|Putting in a new one while empty. Note that the slide isn't locked open at the correct position (the slide lock catch), but rather the takedown notch forward of it.]]<br />
[[File:BFV M1911 (5).jpg|thumb|600px|none|Powerstroking the slide.]]<br />
[[File:BFV-ColtSilver1.jpg|thumb|600px|none|Inspecting the "M1911 Silver Plated" variant.]]<br />
[[File:BFV-ColtSilver2.jpg|thumb|600px|none|Right side.]]<br />
[[File:BFV M1911 (6).jpg|thumb|none|600px|The suppressed M1911A1.]]<br />
[[File:COLTM1911 1913.jpg|thumb|none|300px|Original Colt M1911 (dated 1913) - .45 ACP]]<br />
[[File:BFV M1911-RedDevil.jpg|thumb|none|600px|The "Red Devil" with his holstered Colt. Also, note the M1918 (Mark I) Trench Knife right below the Colt.]]<br />
<br />
==FN M1903==<br />
An unusable [[FN Browning 1903|FN M1903]] is seen lying on top of the gun rack of the pistol section at the test range.<br />
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]<br />
[[File:BFV-FNPistol1.jpg|thumb|600px|none|]]<br />
<br />
==FP-45 Liberator==<br />
The [[FP-45 Liberator]] is the last sidearm unlocked, at rank 19 of any class. It serves as a joke weapon much like BF1's Kolibri pistol. It is even harder to use than the Kolibri, since not only does the Liberator deal limited damage, it is also single-shot with an extremely long and convoluted reload (much like the real weapon). While it starts out with a sensible four rounds in reserve, resupplying brings it up to fifty - somewhat reasonable if not for the fact that the reload animation shows the new round being taken from the grip compartment, which is obviously too small to fit fifty rounds. Also note that the Liberator has a visual bug where it ejects a spent shell casing when fired.<br />
[[Image:LiberatorPistol.jpg|thumb|none|300px|FP-45 Liberator - .45 ACP]]<br />
[[File:BFV Liberator (1).jpg|thumb|none|600px|The FP-45 Liberator in-game.]]<br />
[[File:BFV Liberator (2).jpg|thumb|none|600px|"Aiming" the pistol.]]<br />
[[File:BFV Liberator (3).jpg|thumb|none|600px|Reloading. First, the soldier pulls the cocking knob back and pulls up the breach block, then uses a plunger to push out a fired casing.]]<br />
[[File:BFV Liberator (4).jpg|thumb|none|600px|Grabbing another round from the pistol grip compartment.]]<br />
[[File:BFV Liberator (5).jpg|thumb|none|600px|Twisting the cocking knob back into place.]]<br />
<br />
==Luger P08==<br />
The [[Luger P08]] returns from ''Battlefield 1''. The top of the pistol is marked with the manufacturer's code "S/42", which corresponds to Mauser-made P08s, and the year 1908. Like in ''Battlefield 1'', it does not lock back on the last shot, instead repeating the standard firing animation with the toggle assembly going forward, with the toggle assembly then magically locking back, despite the fact that all other pistols had this error fixed. <br />
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]<br />
[[Image:BFV-luger1.jpg|thumb|600px|none|Holding the Luger.]]<br />
[[Image:BFV-luger2.jpg|thumb|600px|none|Aiming. Due to extraordinarily irritating animation error, the player's hands are slightly too far left, with the right side of the gun clipping into your palm and the left side a few millimeters away from your supposedly closed fingers.]]<br />
[[Image:BFV-luger3.jpg|thumb|600px|none|Reloading. The reload animations for the Luger are reused from ''Battlefield 1''. Note the lack of trigger discipline; trigger discipline was developed around 1980s in real life, and was not a standard procedure during World War II.]]<br />
[[Image:BFV-luger4.jpg|thumb|600px|none|Chambering the Luger.]]<br />
[[Image:BFV-luger.jpg|thumb|600px|none|A German officer holds the Luger in the Nordlys war story.]]<br />
[[File:BFV LugerTLT.jpg|thumb|none|600px|Müller holds a P08 at the end of "The Last Tiger."]]<br />
<br />
===Luger Carbine/Luger LP08 "Artillery" Hybrid===<br />
A slightly edited version of the [[Luger Carbine]]-[[Luger LP08 "Artillery"]] hybrid from BF1 was added in the seventh week of the "Trial By Fire" chapter as a primary weapon for the Recon class, under the category "Pistol Carbine". The in-game weapon model is mostly a Luger Carbine, but with a ''Trommelmagazin 08'' snail drum magazine like an LP08 Artillery (some rare variants under 7.65x21mm Luger also apparently existed; although the weapon in the game is still described as 9x19mm Parabellum), and also lacks a grip safety like the P08. To balance the high capacity, the reload animation is slower than in BF1. It can somewhat bizarrely fit short-range scopes; to accomplish this without preventing the weapon's short-recoil mechanism from working, these are attached to the side of the handguard instead of the barrel, removing the original rear sight in the process.<br />
[[File:Luger Carbine Snail.jpg|thumb|none|450px|Luger Carbine with ''Trommelmagazin 08'' "snail" drum magazine and Lyman aperture sight on custom mount - 7.65x21mm Parabellum]]<br />
[[File:Luger-P08ArtilleryWDrum%26Stock.jpg|thumb|none|450px|Luger LP08 "Artillery" with Trommelmagazin 08 and shoulder stock - 9x19mm Parabellum]]<br />
[[File:BFV P08 Car (1).jpg|thumb|600px|none|The Luger P08 Pistol Carbine in idle.]]<br />
[[File:BFV P08 Car (2).jpg|thumb|600px|none|Aiming down the sights - a bit cropped open, but not nearly as much so as the pistol variant. Note that when aiming, the character's left-hand moves up and grips the forend. This also occurs when sprinting with the Luger carbine.]]<br />
[[File:BFV P08 Car (3).jpg|thumb|600px|none|Removing a magazine during a non-empty reload.]]<br />
[[File:BFV P08 Car (4).jpg|thumb|600px|none|Inserting a new one.]]<br />
[[File:BFV P08 Car (5).jpg|thumb|600px|none|When empty, the magazine release is pressed...]]<br />
[[File:BFV P08 Car (6).jpg|thumb|600px|none|..then a new magazine is inserted from the right. Note that the left thumb in this animation will actually clip through some of the alternate sight options.]]<br />
[[File:BFV P08 Car (7).jpg|thumb|600px|none|Pulling the toggle lock mechanism to chamber a round.]]<br />
[[File:BFV P08 Carbine magazine.jpg|thumb|none|600px|A view of the snail drum magazine; for whatever reason, it is fitted with a stopper meant for the [[MP18]]'s magwell, which would prevent the magazine from fully seating in a Luger.]]<br />
<br />
==M1917 Trench Carbine==<br />
The [[M1917 Trench Carbine]] has been added in the third week of the Battlefest as a pistol carbine for the Recon class. Unlike its [[Battlefield 1|World War I]] counterpart, the Trench Carbine can now be specialized to allow selective-fire, enabling full auto akin to the Mauser M712. Its recoil has also been increased.<br />
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine - 9x19mm Parabellum]]<br />
[[File:BFV M1917 (1).jpg|thumb|none|600px|The Trench Carbine in Norman Kingsley's hands, presumably a war trophy from 23 years ago.]]<br />
[[File:BFV M1917 (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:BFV M1917 (3).jpg|thumb|none|600px|Removing the 40-round box magazine...]]<br />
[[File:BFV M1917 (4).jpg|thumb|none|600px|...then inserting a new one.]]<br />
[[File:BFV M1917 (5).jpg|thumb|none|600px|Pulling the charging handle to chamber a round.]]<br />
<br />
==Nambu Type 94==<br />
The Japanese [[Type 94 pistol]] was added as a chapter reward for the "War in the Pacific" chapter. It has the lowest capacity of all pistols, only holding 7 rounds (6+1), and fires at 450 RPM, as fast as the Steyr M1912.<br />
[[File:Type94.jpg|thumb|none|300px|Nambu Type 94 - 8x22 Nambu]]<br />
[[File:BFV T94 (1).jpg|thumb|none|600px|The Nambu Type 94 above a ship.]]<br />
[[File:BFV T94 (2).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:BFV T94 (3).jpg|thumb|none|600px|Performing a mag flip in the tactical reload.]]<br />
[[File:BFV T94 (4).jpg|thumb|none|600px|In the empty reload, the bolt is pushed with the trigger before inserting a new magazine.]]<br />
[[File:BFV T95 (5).jpg|thumb|none|600px|Inserting a new magazine.]]<br />
[[File:BFV T95 (6).jpg|thumb|none|600px|Chambering a round.]]<br />
<br />
==Ruby==<br />
The [[Ruby]] is a secondary option in the game, unlocked at Rank 1 of any class. It fires at 449 RPM, the fastest of all sidearms, but is hampered by a lower damage output. It is Deme Cisse's default secondary weapon in the "Tirailleur" War Story.<br />
[[File:French-Pistol-Ruby-M1915-left.jpg|thumb|none|300px|Gabilondo Ruby - .32 ACP]]<br />
[[Image:BFV Ruby (1).jpg|thumb|600px|none|Holding the Pistolet Ruby in game.]]<br />
[[Image:BFV Ruby (2).jpg|thumb|600px|none|Aiming down the rudimentary iron sights.]]<br />
[[Image:BFV Ruby (3).jpg|thumb|600px|none|Reloading the Ruby.]]<br />
[[Image:BFV Ruby (4).jpg|thumb|600px|none|Pulling the slide to chamber a .32 round.]]<br />
[[Image:BFV Ruby (5).jpg|thumb|600px|none|When crouched, the player character will adopt a two-handed grip on pistols in ''Battlefield V''. This has actually been present in the third person animations in DICE's previous games since ''[[Star Wars Battlefront]]'', though ''V'' is the first game to make this consistent between viewpoints.]]<br />
<br />
==Smith & Wesson Model 27==<br />
The [[Smith & Wesson Model 27]] revolver was added as a chapter reward for the "War in the Pacific" chapter, unlocked at Chapter Rank 30, and is dubbed the "Model 27". It fires slower than the Webley at 106 RPM, but has better damage, control, and accuracy.<br />
[[File:S%26WModel27.jpg|thumb|none|300px|Smith & Wesson Model 27 - .357 Magnum]]<br />
[[File:BFV M27 (1).jpg|thumb|none|600px|When equipping the S&W Model 27, the character draws it cowboy style. This is also seen in the Colt SAA in ''Battlefield 1''.]]<br />
[[File:BFV M27 (2).jpg|thumb|none|600px|The Model 27 in American hands in the map "Pacific Storm".]]<br />
[[File:BFV M27 (3).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:BFV M27 (4).jpg|thumb|none|600px|Letting spent .357 Magnum rounds free by pushing the ejector.]]<br />
[[File:BFV M27 (5).jpg|thumb|none|600px|Loading new rounds with a New York "Revolver Cartridge Clip Corp" speedloader, a 1930s era device that was used with S&W revolvers in WWII.]]<br />
[[File:BFV M27 (6).jpg|thumb|none|600px|Forcefully pushing the cylinder to the right after loading, which is unsafe to do.]]<br />
<br />
==Steyr M1912==<br />
The [[Steyr M1912]] returns from ''Battlefield 1'', again as the "Repetierpistole M1912". The non-empty reload animation is updated from the previous game; the player character orients the pistol to the left and catches ejected rounds in his left palm instead of dumping them away, explaining how they're kept. However, in the non-empty reload, when the player locks the slide back, the chambered round somehow doesn't eject with the slide, which it would have in reality. Unlike the M1911 (and like the P38 and Mk VI), the hammer actually moves, though gameplay requirements mean that it does this ''after'' a shot has been fired.<br />
[[File:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]<br />
[[Image:BFV Steyrpistol1.jpg|thumb|600px|none|Holding the "Repetierpistole M1912".]]<br />
[[Image:BFV Steyrpistol2.jpg|thumb|600px|none|Aiming.]]<br />
[[Image:BFV Steyrpistol5.jpg|thumb|600px|none|The player character releasing unfired rounds into his hand during the mid-reload.]]<br />
[[Image:BFV Steyrpistol3.jpg|thumb|600px|none|Loading a full stripper clip.]]<br />
[[Image:BFV Steyrpistol4.jpg|thumb|600px|none|About to yank out the clip.]]<br />
<br />
==Walther P38==<br />
The [[Walther P38]] is the default sidearm in multiplayer. In "The Last Tiger" War Story, Peter Müller uses one in gameplay as his sidearm, this is the only time it is available in a War Story as NPCs do not use handguns and none of the weapon caches have pistols outside of the suppressed 1911. The game correctly portrays the P38 ejecting its casings to the left.<br />
[[Image:Mauser-P38.jpg|thumb|none|300px|Walther P38 - 9x19mm]]<br />
[[Image:BFV P38 (1).jpg|thumb|600px|none|A Wehrmacht soldier holds his P38 pistol, as opposed to the can opener and fighter plane of the same name and era. Note that the firing pin is missing.]]<br />
[[Image:BFV P38 (2).jpg|thumb|600px|none|Looking down the Walther's sights.]]<br />
[[Image:BFV P38 (3).jpg|thumb|600px|none|Reloading the P38.]]<br />
[[Image:BFV P38 (4).jpg|thumb|600px|none|Reloading from empty.]]<br />
<br />
==Walther PPK==<br />
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] was added in the Summer Update, with an identical fire rate to the other German service sidearms (P38 and P08) at 450 RPM. It holds 8 rounds. A suppressed version is also available.<br />
[[File:PPKNazi1.jpg|thumb|none|300px|Walther PPK - .32 ACP. The in-game version is likely modeled after this variant.]]<br />
[[File:BFV PPK (7).jpg|thumb|none|600px|Drawing the Walther shows the user flicking off the safety, which somehow also cocks the hammer.]]<br />
[[File:BFV PPK (0).jpg|thumb|none|600px|The little Walther PPK.]]<br />
[[File:BFV PPK (1).jpg|thumb|none|600px|Holding the PPK.]]<br />
[[File:BFV PPK (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:BFV PPK (3).jpg|thumb|none|600px|Letting the magazine go.]]<br />
[[File:BFV PPK (4).jpg|thumb|none|600px|Inserting a new magazine.]]<br />
[[File:BFV PPK (5).jpg|thumb|none|600px|Rechambering the PPK.]]<br />
[[File:WaltherPPkSilenced.jpg|thumb|none|400px|Walther PPK fitted with brown factory grips and a sound suppressor - .380 ACP]]<br />
[[File:BFV PPK (6).jpg|thumb|none|600px|Inspecting a suppressed PPK.]]<br />
<br />
==Webley Mk VI==<br />
The [[Webley Mk VI]] returns from ''Battlefield 1'' as the "Mk VI Revolver". It is unlocked by reaching Rank 15 with any class and had the highest damage output of any sidearm at launch.<br />
[[File:Webley Mk VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley]]<br />
[[Image:BFV-web1.jpg|thumb|600px|none|Holding the Mk VI, note that it is held much further out than in ''Battlefield 1''.]]<br />
[[Image:BFV-web2.jpg|thumb|600px|none|Aiming.]]<br />
[[Image:BFV-web3.jpg|thumb|600px|none|Opening up the cylinder. As with the last game, it correctly shows which rounds have been fired; in this case, all were expended.]]<br />
[[Image:BFV-web4.jpg|thumb|600px|none|Inserting the 6 round speed loader.]]<br />
[[Image:BFV-web5.jpg|thumb|600px|none|Holding the Webley at the ready.]]<br />
<br />
==Welrod==<br />
The [[Welrod Pistol]] appeared in the Chapter 4 trailer, and was finally included in the game's last chapter. It is a hybrid of both models, having the front sight near the muzzle like the Mark II, but having a trigger guard like the Mark I. It fires at 42 RPM in a 6-round grip/magazine, and requires the bolt to be cycled, like the Obrez in ''Battlefield 1''. The Welrod's capacity is incorrectly always six rounds, despite the fact that it should hold seven rounds on spawn and after partially-loaded reloads; this is in line with many of the weapons added in the final Summer update lacking animation/technical polish, in the interest of simply getting them into the game at all.<br />
<br />
The "Irregular" torso cosmetic for the UK faction features a holstered Welrod pistol. <br />
[[Image:HPIM0965.jpg|thumb|none|400px|Welrod pistol Mark II - .32 ACP.]]<br />
[[Image:Welrod.jpg|thumb|none|400px|Welrod pistol Mark I - 9x19mm]]<br />
[[Image:BFV Welrod (0).jpg|thumb|none|600px|The hybrid model Welrod. Note the Mk II front sight and the trigger guard of the Mk I.]]<br />
[[Image:BFV Welrod (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[Image:BFV Welrod (3).jpg|thumb|none|600px|Cycling the bolt.]]<br />
[[Image:BFV Welrod (4).jpg|thumb|none|600px|Removing the .32 ACP grip magazine.]]<br />
[[Image:BFV Welrod (5).jpg|thumb|none|600px|Inserting a new one.]]<br />
<br />
=Submachine Guns=<br />
<br />
==Beretta Model 38A==<br />
The [[Beretta Model 38A]] was added in the twelfth week of the Trial By Fire chapter as the "MAB 38". It comes with 20-round magazines as default, but can be upgraded to use 30-round magazines with a specialization.<br />
<br />
The MAB 38 introduces a new weapon detail to the series, with the bolt actually staying dropped forward when the gun is entirely out of ammo, which persists even when switching through other weapons/gadgets (unlike other weapons). The system is slightly buggy when the weapon ''does'' have ammo left, however, as the MAB 38's bolt sometimes appears closed when it shouldn't be. This happens when switching from certain gadgets (SMLE launcher, build tool, throwing a grenade), but the issue can be fixed by switching to other items (sidearm, medkit) or by performing an empty reload.<br />
[[Image:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm]]<br />
[[File:BFV MAB 38 (1).jpg|thumb|none|600px|Standing near a Luftwaffe DFS 230 glider with the Model 38A.]]<br />
[[File:BFV MAB 38 (2).jpg|thumb|none|600px|View down the iron sights of the SMG.]]<br />
[[File:BFV MAB 38 (3).jpg|thumb|none|600px|Reloading a 20-rounder magazine.]]<br />
[[File:BFV MAB 38 (4).jpg|thumb|none|600px|Pulling the bolt back open.]]<br />
<br />
==BSA Welgun==<br />
The [[Welgun|BSA Welgun]], a crude SMG developed by the British Special Operations Executive, was originally found in the in-game dog tags, and was finally added in the last Summer Update. It fires at 568 RPM with a 32 round magazine, similar to the Erma EMP in terms of speed.<br />
[[File:Welgun.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm]]<br />
[[File:BFV Welgun (1).jpg|thumb|none|600px|Inspecting the Welgun.]]<br />
[[File:BFV Welgun (0).jpg|thumb|none|600px|The Welgun in hand.]]<br />
[[File:BFV Welgun (2).jpg|thumb|none|600px|Aiming down the sights, looking similar to the Sten.]]<br />
[[File:BFV Welgun (3).jpg|thumb|none|600px|Removing the 32-round magazine.]]<br />
[[File:BFV Welgun (6).jpg|thumb|none|600px|Inserting a new one.]]<br />
[[File:BFV Welgun (5).jpg|thumb|none|600px|Charging the weapon by pulling on the ribbed cylindrical sleeve.]]<br />
<br />
==Erma EMP==<br />
The [[Erma EMP]] is unlocked at rank 13 of the Medic class. It fires at an odd 568 RPM, and the foregrip can be visually modified with vertical grips from other period weaponry.<br />
[[File:Erma EMP.jpg|thumb|none|400px|Erma EMP submachine gun - 9x19mm. Note the fixed rear sights and the safety lever.]]<br />
[[Image:BFV-Ermamp1.jpg|thumb|600px|none|Holding the ERMA]]<br />
[[Image:BFV-Ermamp2.jpg|thumb|600px|none|Aiming.]]<br />
[[Image:BFV-Ermamp3.jpg|thumb|600px|none|Inserting a fresh magazine.]]<br />
[[Image:BFV-Ermamp4.jpg|thumb|600px|none|Working the charging handle.]]<br />
[[Image:BFV-Erma2.jpg|thumb|600px|none|A player character holds the EMP in the BFV multiplayer trailer. Note the mounted 1945-vintage Nydar Model 47 reflex sight, a device made by the Swain Nelson Company for hunting shotguns. This sight never saw any combat use and was not particularly popular with civilian shooters due to being rather fragile. In-game, however, it is an available sight for several weapons.]]<br />
<br />
==Haenel-Schmeisser MP28/II==<br />
The [[Haenel-Schmeisser MP28/II]] (an improved version of the [[Bergmann MP18]] Submachine Gun) is unlocked at rank 10 of the Medic class. The weapon by default uses 30 round magazines, but can be upgraded to use 50 round magazines from the Lanchester and fires at 670 RPM, on the faster end of the SMG spectrum.<br />
[[Image:Mp28.jpg|thumb|none|400px|Haenel-Schmeisser MP28/II Submachine Gun - 9x19mm]]<br />
[[Image:BFV-mp28_1.jpg|thumb|600px|none|Holding the MP28. The underhanded grip of the magazine well is certainly unorthodox, but at least better than gripping the magazine itself, and there are historic photographs showing soldiers gripping Bergmanns in such a way.]]<br />
[[Image:BFV-mp28_2.jpg|thumb|600px|none|Aiming.]]<br />
[[Image:BFV-mp28_3.jpg|thumb|600px|none|Loading a new magazine.]]<br />
[[Image:BFV-mp28_4.jpg|thumb|600px|none|Pulling the charging handle.]]<br />
[[Image:BFV MP28 (1).jpg|thumb|none|600px|An MP28 with the 50-round magazine from the British Lanchester.]]<br />
<br />
==LAD machine gun==<br />
The Soviet [[LAD machine gun|LAD]] was added to the game with the 7.2 November 2020 update, but was only available on the Practice Range. It was later removed in a subsequent hotfix and never added into the game proper. It is only available through modding or through hacking the game.<br />
[[File:Ladmg.jpg|thumb|none|451px|LAD machine gun (second prototype) - 7.62x25mm Tokarev]]<br />
[[Image:BFV-LAD1.jpg|thumb|600px|none|Inspecting the right...]]<br />
[[Image:BFV-LAD2.jpg|thumb|600px|none|... and the left side.]]<br />
[[Image:BFV-LAD3.jpg|thumb|600px|none|Holding the LAD machine gun.]]<br />
[[Image:BFV-LAD4.jpg|thumb|600px|none|Aiming.]]<br />
[[Image:BFV-LAD5.jpg|thumb|600px|none|Overheating.]]<br />
[[Image:BFV-LAD6.jpg|thumb|600px|none|Throwing away the empty drum magazine. The non-empty reload has the top cover opened first to pull out the remaining ammunition, in a more typical manner for belt fed reload animations.]]<br />
[[Image:BFV-LAD7.jpg|thumb|600px|none|About to open the top-cover after latching in a new belt box.]]<br />
[[Image:BFV-LAD8.jpg|thumb|600px|none|Placing the belt of the new drum magazine.]]<br />
[[Image:BFV-LAD9.jpg|thumb|600px|none|Closing the top-cover.]]<br />
[[Image:BFV-LAD10.jpg|thumb|600px|none|Charging the LAD.]]<br />
<br />
==MP40==<br />
The [[MP40]] is unlocked at rank 6 of the Medic class. It is almost identical to the Sten, both have an RPM of 540 and similar damage models, but the MP40 has lesser control than the Sten. Some of the barrel cosmetic options remove the resting plate under the barrel, a feature of the [[MP41]].<br />
<br />
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]<br />
[[File:BFV MP40 (1).jpg|thumb|600px|none|Equipping the MP40, knocking the bolt out of safety. Note the brown lower receiver.]]<br />
[[File:BFV MP40 (2).jpg|thumb|600px|none|Holding the MP40.]]<br />
[[File:BFV MP40 (3).jpg|thumb|600px|none|Aiming down the iron sights.]]<br />
[[File:BFV MP40 (4).jpg|thumb|600px|none|Empty reload. The player character withdraws the magazine, then locks the bolt back...]]<br />
[[File:BFV MP40 (5).jpg|thumb|600px|none|...inserts a fresh mag...]]<br />
[[File:BFV MP40 (6).jpg|thumb|600px|none|...then sends the bolt back into place.]]<br />
[[File:BFV MP40 (7).jpg|thumb|600px|none|Schröder holds an MP40 at the end of "The Last Tiger."]]<br />
<br />
==M1928A1 Thompson==<br />
The [[M1928A1 Thompson]] is unlocked at rank 20 of the Medic class. By default it has a 20-round magazine, but can be upgraded with a 50-round drum magazine. An M1928A1 with a 30-round drum magazine (identical to the multiplayer's 50-round drum) is the starting weapon for Billy Bridger in the "Under No Flag" War Story (though he uses a Sten in cutscenes), and many of the American soldiers in "The Last Tiger" story carry Thompsons with either the drum or stick mags (the latter holding 30 rounds). It was originally inaccurately portrayed as full-auto only, but a semi-auto mode was added in the "Lightning Strikes" update.<br />
<br />
The cutts compensator of the M1928A1 Thompson is used as a visual modification to the "muzzle" component of various weapons. The original M1928's vertical foregrip can be seen on a British soldier's Thompson in the game's infamous reveal trailer, but the foregrip is conspicuously absent as a cosmetic or specialization despite being present on several other weapons and the Annihilator/M1919 in ''BF1''.<br />
<br />
[[File:Submachine gun M1928 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 20-round magazine and without Cutts compensator - .45 ACP]]<br />
[[File:M1928A1Drum.jpg|thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]<br />
[[File:BFV M1928 (1).jpg|thumb|600px|none|The M1928A1 Thompson with a 20-round magazine held by a British soldier...]]<br />
[[File:BFV M1928 (2).jpg|thumb|600px|none|...and another one with the 50-round drum magazine. Note that the position in which the weapon is held has changed compared to the previous shot, possibly to represent the increase in weight.]]<br />
[[File:BFV M1928 (3).jpg|thumb|600px|none|Aiming down the sights.]]<br />
[[File:BFV M1928 (4).jpg|thumb|600px|none|Pulling the open bolt when empty...]]<br />
[[File:BFV M1928 (5).jpg|thumb|600px|none|...then inserting a fresh 20-round magazine. Note the Cutts compensator; by default the M1928A1 does not have one, but all the muzzle visual customization options give it one. The barrel is also completely smooth akin to the later variants.]]<br />
[[File:BFV M1928 (6).jpg|thumb|600px|none|Removing the drum magazine to the right...]]<br />
[[File:BFV M1928 (7).jpg|thumb|600px|none|...and inserting a fresh drum to the left.]]<br />
[[Image:M1928-A1 T.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]<br />
[[File:BFV M1928 (8).jpg|thumb|none|600px|The "Sandstorm", "Patches", and "Countryside" sight customization options give the M1928A1 an M1-style simplified rear sight.]]<br />
[[File:BFV M1928 (9).jpg|thumb|none|600px|Looking down the M1-style sights.]]<br />
<br />
==M3 "Grease Gun"==<br />
The [[M3 Grease Gun]] was added in the 5.2 patch of the "War in the Pacific" chapter as an SMG for the Medic class, being the reward of the twelfth and final week of said chapter. It fires at 450 RPM, the slowest of all SMGs, but is one of the most damaging. It can also be specialized to use an integral suppressor.<br />
<br />
The M3 is by default equipped with the late-war M9 flash hider; the flash hider was actually present in the game from release, before the gun itself was even added, as a visual modification of the "muzzle" component of various weapons.<br />
[[File:M3 Flash Hider.jpg|thumb|none|400px|M3 "Grease Gun" with M9 flash hider - .45 ACP]]<br />
[[File:BFV M3 (0).jpg|thumb|none|600px|When equipping the Grease Gun, the character removes the safety, which is the gun's dust cover.]]<br />
[[File:BFV M3 (1).jpg|thumb|none|600px|View of the Grease Gun.]]<br />
[[File:BFV M3 (2).jpg|thumb|none|600px|The Grease Gun in hand.]]<br />
[[File:BFV M3 (3).jpg|thumb|none|600px|Aiming down the wide aperture iron sight.]]<br />
[[File:BFV M3 (4).jpg|thumb|none|600px|Removing the 30-round magazine.]]<br />
[[File:BFV M3 (5).jpg|thumb|none|600px|Inserting a new one.]]<br />
[[File:BFV M3 (6).jpg|thumb|none|600px|Pulling the charging handle.]]<br />
[[File:Grease silenced .jpg|thumb|none|400px|M3A1 "Grease Gun" with an attached suppressor - .45 ACP]]<br />
[[Image:BFV Grease Suppressed.jpg|thumb|600px|none|The suppressor specialization for the M3A1 Grease Gun. When an enemy is hit by a suppressed Grease Gun, damage indicators are not revealed at the receiving end.]]<br />
[[Image:Bfv-mp34muzzleghost.jpg|thumb|600px|none|The "Ghost" muzzle modification for the MP34; other muzzle options also use the M9 flash hider model, sometimes with different textures.]]<br />
<br />
==Nambu Model 1==<br />
The obscure [[Nambu Type I|Nambu Model 1]] SMG has been added in the 5.2 patch of the "War of the Pacific" chapter as an SMG for the Medic class, and is the reward for the tenth week of said chapter, under the apocryphal name "Nambu Type 2A". It incorrectly fires at 1,028 RPM (the real fire rate was around 500 - 600 RPM) from a fictional 30-round short magazine by default, the fastest in the Medic class. It can be specialized to either fire at 1,200 RPM or to use the real 50-round magazine.<br />
<br />
The Nambu Model 1 is incorrectly animated as firing from a closed bolt, with the barrel shroud and bolt sitting in the forward position after the weapon is cocked and only reciprocating upon firing. In reality, the barrel shroud and bolt locked back together when cocked, and the weapon fired from an open bolt, with the barrel shroud springing forward upon the trigger being pulled and carrying the bolt with it (the bolt is pinned to the interior of the barrel shroud).<br />
<br />
[[File:Type2-A.jpg|thumb|none|400px|Nambu Model 1 (sketch) - 8x22 Nambu]]<br />
[[File:BFV 2A (0).jpg|thumb|none|600px|Inspecting the Nambu Model 1.]]<br />
[[File:BFV 2A (1).jpg|thumb|none|600px|The Nambu Model 1 in hand, held like the PP-2000 in ''[[Battlefield: Bad Company]]''.]]<br />
[[File:BFV 2A (2).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:BFV 2A (3).jpg|thumb|none|600px|Removing the magazine...]]<br />
[[File:BFV 2A (4).jpg|thumb|none|600px|...then inserting a new one, and...]]<br />
[[File:BFV 2A (5).jpg|thumb|none|600px|Pulling the barrel shroud tab to operate the bolt and chamber the weapon. The barrel shroud incorrectly returns forward after being pulled back.]]<br />
<br />
==Sten Mk II==<br />
The [[Sten Mk II]] is used by the Medic class at Rank 0. The game treats the name "Sten" as an acronym and renders it in all-caps; more accurately, it is actually a portmanteau of "Shepherd", "Turpin", and either "Enfield" or "England" (sources differ). Contemporary manuals and records do not treat it as an acronym. <br />
In the singleplayer campaign, it anachronistically appears in the 1939 (as a cutscene) and 1940 parts of the level "My Country Calling", one year before it was produced. The integrally-suppressed [[Sten Mk II(S)|Mk II(S)]] variant appears in the Tirailleur campaign.<br />
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]<br />
[[Image:BFV Sten (1).jpg|thumb|none|600px|When equipping the Sten, the player character sends the bolt out of its safety position. The MP40 has a similar animation.]]<br />
[[Image:BFV Sten (2).jpg|thumb|none|600px|Holding the Sten Mark II while the soldier does his best to obscure it with his breath.]]<br />
[[Image:BFV Sten (3).jpg|thumb|none|600px|Aiming down the Sten's basic sights.]]<br />
[[Image:BFV Sten (4).jpg|thumb|none|600px|Reloading the Sten.]]<br />
[[Image:BFV Sten (5).jpg|thumb|none|600px|Empty reloads have the bolt pulled back at the end.]]<br />
[[Image:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm Parabellum]]<br />
[[Image:BFV Sten Suppressed (1).jpg|thumb|none|600px|A suppressed Sten in Deme's hands. It can fire in full auto, which is impractical due to overheating, as integrally suppressed Stens are meant to be fired in short bursts or semi auto.]]<br />
[[Image:BFV Sten Suppressed (2).jpg|thumb|none|600px|View of the suppressor.]]<br />
[[Image:BFV Sten Suppressed (3).jpg|thumb|none|600px|The suppressed Sten in a weapon crate.]]<br />
<br />
==Steyr MP34==<br />
The [[Steyr MP34]] is another SMG in BFV, unlocked at Medic Rank 16. It fires at a relaxed 514 RPM and has a usable fire selector and uses 20-round magazines by default, but can be upgraded to either have a RPM of 599 or use 32-round magazines on the third level of the specialization tree. On the fourth level, it can equip a bayonet, and is the only SMG that can do so.<br />
[[File:Mp34.jpg|thumb|none|400px|Steyr-Solothurn S1-100]]<br />
[[Image:BFV MP34_1.jpg|thumb|none|600px|Holding the "MP34".]]<br />
[[Image:BFV MP34_2.jpg|thumb|none|600px|Aiming.]]<br />
[[Image:BFV MP34_3.jpg|thumb|none|600px|Reloading the 20 round magazine.]]<br />
[[Image:BFV MP34_4.jpg|thumb|none|600px|Pulling the bolt back into firing position.]]<br />
[[File:BFV MP34 (1).jpg|thumb|none|600px|An MP34 with the thirty round mag and a bayonet, pressed against a fence.]]<br />
<br />
==Suomi KP/-31==<br />
The [[Suomi KP/-31]] is the second available SMG for the Medic class with a 20-round stick magazine and a usable fire selector. On the third rank, it can be upgraded with a 50 quad-stack "coffin" magazine. The Suomi has the highest rate of fire for the SMGs, with 770 RPM (981 RPM when specialized). An anachronistic suppressed version can be found in the Nordlys War Story.<br />
[[Image:SuomiM31.jpg|thumb|none|400px|Suomi KP/-31 - 9x19mm]]<br />
[[Image:BFV-suomi2.jpg|thumb|600px|none|A German medic holds a KP/-31.]]<br />
[[Image:BFV-suomi3.jpg|thumb|600px|none|Aiming.]]<br />
[[Image:BFV-suomi3_1.jpg|thumb|600px|none|Removing the 20-round stick magazine.]]<br />
[[Image:BFV-suomi4.jpg|thumb|600px|none|Working the bolt handle after an empty reload.]]<br />
[[Image:BFV-suomi5.jpg|thumb|600px|none|Inserting a 50-round magazine into a KP/-31 equipped with a Nydar optic.]]<br />
[[Image:BFV-suomiwithgrip.jpg|thumb|600px|none|The Gold-Plated stock of the Suomi equipped with a foregrip which was attached to some of these guns. This is a solely cosmetic addition and does not change the gun's animations; the foregrip is never touched by the player character.]]<br />
<br />
==Type 100==<br />
The Japanese late model of the [[Type 100 submachine gun]] was added as part of the "War in the Pacific" chapter, as an SMG for the Medic class. It fires at 720 RPM, identical to the ZK-383 equipped with the Light Bolt specialization. It is incorrectly depicted as mounting a bipod, a feature that was only present on the early model Type 100 and was eliminated in the late model.<br />
[[File:Type100 1944.jpg|thumb|none|400px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]<br />
[[File:BFV T100 (1).jpg|thumb|none|600px|The Type 100 SMG in hand. Note that "Type 100" in kanji is written on the upper receiver.]]<br />
[[File:BFV T100 (2).jpg|thumb|none|600px|Looking at the sights.]]<br />
[[File:BFV T100 (4).jpg|thumb|none|600px|Reloading "tacticooly" with two magazines pressed together...]]<br />
[[File:BFV T100 (3).jpg|thumb|none|600px|...Locking in the new one.]]<br />
[[File:BFV T100 (5).jpg|thumb|none|600px|Dumping out an empty magazine...]]<br />
[[File:BFV T100 (6).jpg|thumb|none|600px|Inserting the fresh mag.]]<br />
[[File:BFV T100 (7).jpg|thumb|none|600px|Pulling the open-bolt charging handle.]]<br />
[[File:BFV T100 (8).jpg|thumb|none|600px|View of the thin bipod, a feature not present on the late model Type 100 in reality.]]<br />
<br />
==ZK-383==<br />
The [[ZK-383]] was added to multiplayer in the first week of the "Lightning Strikes" chapter, as an SMG for the Medic class. By default, it has a 30-round box magazine and fires at 514 RPM, but can be upgraded to have a larger 40-round box magazine, or a faster rate-of-fire of 720 RPM.<br />
[[File:Zk383-1.jpg|thumb|none|450px|ZK-383 - 9x19mm. This is the base version with folding bipod and detachable barrel.]]<br />
[[File:Bfv-zk383promo.jpg|thumb|none|600px|A promotional image for the "Lightning Strikes" chapter, showing a German soldier holding a ZK-383.]]<br />
[[File:BFV-ZK383-2.jpg|thumb|none|600px|The ZK-383 from the chapter 2 trailer.]]<br />
[[File:BFV-ZK383-Idle.jpg|thumb|none|600px|Holding the ZK-383.]]<br />
[[File:BFV-ZK383-Sights.jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:BFV-ZK383-Reload.jpg|thumb|none|600px|Reloading the ZK-383.]]<br />
[[File:BFV-ZK383-Charginghandle.jpg|thumb|none|600px|Pulling back the charging handle.]]<br />
[[File:BFV-ZK383-Bipod.jpg|thumb|none|600px|The ZK-383 with its bipod deployed.]]<br />
[[File:BFV-ZK383-Extendedmag.jpg|thumb|none|600px|The ZK-383 with a 40 round magazine.]]<br />
<br />
=Shotguns=<br />
<br />
==Browning Auto-5==<br />
The [[Browning Auto-5]] returns from ''Battlefield 1'' with the same "12g Automatic" name, now used by the Support class. Due to the introduction of the Specialization Tree, it is now possible to have a combination of both slugs and extended magazine tube on this weapon. The reload animation has been updated to correctly show the user holding the bolt release button with his left hand while reloading, as is necessary on pre-1950s Browning A-5 shotguns.<br />
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|450px|none|Browning Auto-5 with 23" barrel - 12 gauge]]<br />
[[File:BFV Auto-5 (1).jpg|thumb|none|600px|Going bird hunting in the ''Twisted Steel'' swamp with the Browning A-5.]]<br />
[[File:BFV Auto-5 (2).jpg|thumb|none|600px|ADS view of the Auto-5.]]<br />
[[File:BFV Auto-5 (3).jpg|thumb|none|600px|Chamber-loading the shotgun, basically the same procedure as in the last game.]]<br />
[[File:BFV Auto-5 (4).jpg|thumb|none|600px|Loading the magazine tube with the bolt release correctly depressed.]]<br />
[[File:BFV Auto-5 (5).jpg|thumb|none|600px|The Browning A-5 with a ribbed barrel and extended magazine tube in-game. Note that this model would be impossible in real life, as the rib blocks the barrel from being able to retract into the receiver, as it is a long-recoil action. Real-life Auto-5 ribbed barrels have a flat section directly in front of the receiver to allow it to reciprocate.]]<br />
<br />
==Ithaca Model 37==<br />
An [[Ithaca Model 37]] shotgun appears in the Chapter 4: Defying the Odds Trailer. Previously a Chapter Reward for the "Into the Jungle" chapter for the Support class, it has been made default alongside the M2 Carbine due to a bug. It fires at 150 RPM in a 5-round tube magazine (can be extended to 7), and can be slamfired unlike the Winchester.<br />
<br />
When equipped with a bayonet at Rank 2, the Model 37 becomes a trench gun with a heatshield and bayonet mount.<br />
[[File:IthacaM37.jpg|thumb|450px|none|Ithaca 37 long barrel Hunting Version - 12 gauge]]<br />
[[File:BFV M37 (0).jpg|thumb|none|600px|Inspecting the Ithaca Model 37.]]<br />
[[File:BFV M37 (1).jpg|thumb|none|600px|Aiming.]]<br />
[[File:BFV M37 (2).jpg|thumb|none|600px|Pumping the shotgun, ejecting a brass shell downwards.]]<br />
[[File:BFV M37 (3).jpg|thumb|none|600px|Loading more shells.]]<br />
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with extended magazine tube - 12 gauge]]<br />
[[File:BFV M37 (4).jpg|thumb|none|600px|An Ithaca with an extended magazine tube. Note the ''Tirpitz'' battleship in the background.]]<br />
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]<br />
[[File:BFV M37 (5).jpg|thumb|none|600px|Inspecting a mint M37 Trench Gun.]]<br />
<br />
==M30 Luftwaffe Drilling==<br />
The [[M30 Luftwaffe Drilling]] is a Support class primary weapon, unlocked at Rank 13. It is the fastest of all currently available shotguns at 200 RPM (225 with the Trigger Job specialization). In real life, the left barrel was used to fire slugs, but in the game, both barrels fire buckshot. Like in ''[[Call of Duty: WWII]]'', the Drilling's rifle barrel can be used as an ersatz sniper rifle, dealing similar damage figures to the Recon's bolt-action rifles. While its appearance in the singleplayer level "Under No Flag" is somewhat understandable as it takes place near an airfield in North Africa, other appearances of the weapon in future singleplayer levels are inappropriate.<br />
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|450px|Sauer & Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]<br />
[[File:BFV M30 Drilling (1).jpg|thumb|none|600px|Out in the desert, the downed airman finds emptiness more than wild beasts or anything else.]]<br />
[[File:BFV M30 Drilling (2).jpg|thumb|none|600px|Aiming the M30 Luftwaffe.]]<br />
[[File:BFV M30 Drilling (3).jpg|thumb|none|600px|Feeling that something is missing, the character pushes the selector notch up...]]<br />
[[File:BFV M30 Drilling (4).jpg|thumb|none|600px|...which reveals the weapon's rear sight when the 9.3x74mmR barrel is engaged!]]<br />
[[File:BFV M30 Drilling (5).jpg|thumb|none|600px|Reloading another rifle round into the Drilling. Note that unlike [[Call of Duty: WWII#M30_Luftwaffe_Drilling|Call of Duty: WWII]], the bullet is a correct roundnose.]]<br />
[[File:BFV M30 Drilling (6).jpg|thumb|none|600px|Dumping out (not-so) spent shotgun shells. The reload animation is pretty similar in both games.]]<br />
[[File:BFV M30 Drilling (7).jpg|thumb|none|600px|Loading some more into the barrels.]]<br />
<br />
==Sjögren==<br />
A player character in the "The Company" trailer can be seen holding a [[Sjögren]] semi-auto shotgun. The shotgun was finally added in the Summer Update, the final update for ''Battlefield V''. It fires at 120 RPM, 43 RPM slower than in ''Battlefield 1'', but can be specialized to fire at 138 RPM. The reload animation has been updated to show an animated loading gate.<br />
[[File:Sjogren Inertia.jpg|thumb|none|450px|Sjögren - 12 gauge]]<br />
[[File:BFV Sjogren (0).jpg|thumb|none|600px|Inspecting the Sjögren inertial semiautomatic shotgun.]]<br />
[[File:BFV Sjogren (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:BFV Sjogren (3).jpg|thumb|none|600px|When empty, the action opens, allowing a shell to be inserted in the chamber.]]<br />
[[File:BFV Sjogren (4).jpg|thumb|none|600px|Closing the chamber.]]<br />
[[File:BFV Sjogren (5).jpg|thumb|none|600px|Inserting more brass shells. Note the shotgun is turned to the side, whereas it was still held upright in ''BF1''.]]<br />
<br />
==Winchester Model 1897 "Trench Gun"==<br />
The [[Winchester Model 1897 "Trench Gun"]] returns from ''Battlefield 1'' for the Support class, and was given to all players for free from December 19, 2018 to January 3, 2019. As in BF1, it cannot be chamberloaded and only holds 5 rounds instead of 5+1. It is the slowest firing shotgun in the game at 100 RPM, much slower than it was in the previous game, and also cannot be slamfired (again unlike its appearance in ''BF1''). However, it can be upgraded to fire slugs, which none of the variants in ''BF1'' could do.<br />
<br />
A bayonet can be equipped at rank 4.<br />
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 "Trench Gun" - 12 gauge]]<br />
[[Image:BFV-winchester1.jpg|thumb|600px|none|Holding the Trench gun.]]<br />
[[Image:BFV-winchester2.jpg|thumb|600px|none|Aiming.]]<br />
[[Image:BFV-winchester3.jpg|thumb|600px|none|Loading a single shell.]]<br />
[[File:BFV M1897 (4).jpg|thumb|none|600px|Firing a bayonet-equipped Winchester 1897.]]<br />
[[File:BFV M1897 (5).jpg|thumb|none|600px|Pumping the shotgun.]]<br />
[[File:BFV M1897 (6).jpg|thumb|none|600px|The pumping animation as seen in the from-empty reload.]]<br />
<br />
=Self-Loading Rifles=<br />
In ''Battlefield V'', stripper clip-loaded weapons are realistically affected by the use of scopes; equipping a scope will block the magazine and prevent the use of stripper clips for reloading (an issue that ''Battlefield 1'' side-stepped by side-mounting all scopes). The sole exception in this category is the AG-42 Ljungman, whose charging mechanism prohibits the use of receiver-mounted scopes.<br />
<br />
Semi-automatic rifles issued to the Assault class appear under the “Semi-Auto Rifle” designation while semi-automatic rifles issued to the Recon class are labeled as “Self-Loading Rifles” (except for the final update's M3 Carbine, which is the sole "Semi-Auto Rifle" available to the Recon kit). While ultimately just two different terms for the same type of rifle, the former name differentiates the Assault's rifles from its ''full-auto'' rifles, while the latter name differentiates the Recon's rifles from its ''manually-operated'' rifles.<br />
<br />
==Ag m/42==<br />
The [[AG-42 Ljungman|Ag m/42]] was added as an Assault self-loading rifle with the fourth week of the "Overture" chapter. Previously, it fired at 450 RPM, on par with the [[M1A1 Carbine]], but the 5.2 patch lowered it to 360 RPM, the only semi-auto rifle with such ROF; like all semi-auto rifles (barring the Garand and the Kbsp), the m/42 can be upgraded to accept detachable magazines. The animation for non-empty reloading without detachable magazines accurately shows the safety switch being pressed before operating the bolt, as disregarding the safety can lead to finger injuries.<br />
[[File:AG-42.jpg|thumb|none|450px|Automatgevär m/42 with magazine removed - 6.5x55mm]]<br />
[[File:BFV AG-42 (1).jpg|thumb|none|600px|The "Ag m/42" out in the desert.]]<br />
[[File:BFV AG-42 (2).jpg|thumb|none|600px|View down the Ljungman's iron sights.]]<br />
[[File:BFV AG-42 (3).jpg|thumb|none|600px|Engaging the safety at the start of a non-empty reload.]]<br />
[[File:BFV AG-42 (4).jpg|thumb|none|600px|And then pulling the bolt back to expose the magazine.]]<br />
[[File:BFV AG-42 (5).jpg|thumb|none|600px|Reloading with a clip.]]<br />
[[File:BFV AG-42 (6).jpg|thumb|none|600px|Reloading with loose rounds.]]<br />
[[File:BFV AG-42 (7).jpg|thumb|none|600px|Withdrawing a magazine on a variant with a ZF41 scope.]]<br />
[[File:BFV AG-42 (8).jpg|thumb|none|600px|Pinching the bolt to release it when empty.]]<br />
<br />
==Breda M1935 PG==<br />
The Costa Rican contract [[Breda M1935 PG]] has been added in the twelfth week of the "Defying The Odds" chapter as an Assault Rifle for the Assault class. It fires at 423 RPM when not specialized, and can be specialized to make its 4-round bursts fire in two ways, by reducing the ''time of each shot'' in a single burst at 464 RPM, or reducing the time ''between'' bursts at 540 RPM.<br />
<br />
Interestingly, the "Battered" weapon skin damages the bolt cover of the Breda M1935 PG, exposing its bolt, which is fully animated while firing.<br />
[[File:Bredapg.jpg|thumb|none|450px|Breda M1935 PG (Costa Rican contract) - 7x57mm Mauser]]<br />
[[File:BFV Breda (1).jpg|thumb|600px|none|The Breda M1935 PG in hand.]]<br />
[[File:BFV Breda.jpg|thumb|600px|none|Aiming down the sights.]]<br />
[[File:BFV Breda (3).jpg|thumb|600px|none|The Breda M1935 mid-burst, ejecting a spent casing.]]<br />
[[File:BFV Breda (4).jpg|thumb|600px|none|Removing the open magazine in a similar manner to the KE7 and Volkssturmgewehr. Like the Chauchat, it tracks the number of bullets remaining.]]<br />
[[File:BFV Breda (5).jpg|thumb|600px|none|Inserting a fresh mag.]]<br />
[[File:BFV Breda (6).jpg|thumb|600px|none|Yanking the open-bolt charging handle, which reveals the chambered round.]]<br />
[[File:BFV Breda promotional.jpg|thumb|600px|none|The Breda M1935 PG in the hands of the Red Devil, the British para in the middle. Note the 20-round magazine.]]<br />
[[File:BFV Breda (7).jpg|thumb|none|600px|Inspecting a Battered Breda PG in definitely-not Costa Rica.]]<br />
[[File:BFV Breda (8).jpg|thumb|none|600px|Letting out another burst, which shows the rear end of the bolt.]]<br />
<br />
==FG 42==<br />
The second pattern [[FG 42]] is categorized as an LMG and used by the Support class at Rank 16. It has the lowest capacity of all LMGs in the base game, and has the highest vertical recoil kick. It can also mount a bayonet, though the bayonet is not shown in the stowed position when not equipped. It anachronistically appears in the 1940 part of the level "My Country Calling" and "Under No Flag" as one of the weapons incorrectly used by British paratroopers and Germany Heer infantrymen respectively, with the real weapon produced in 1942 and fielded in 1943.<br />
<br />
The pressed steel dovetail "Schwalbenschwanz" mount, which in reality was intended to mount a ZF4 scope to the 1st pattern FG 42, is used to mount various sights to different weapons. The stock of the 1st version is also available as a cosmetic option. The FG 42 muzzle is used as a visual modification to the "muzzle" component of other weapons.<br />
[[File:FG 42 II.jpg|thumb|none|450px|FG 42/II - 7.92x57mm Mauser]]<br />
[[File:BFV FG42 (1).jpg|thumb|600px|none|FG 42 in hand. On this level, the second pattern model is anachronistic by about two years.]]<br />
[[File:BFV FG42 (2).jpg|thumb|600px|none|Aiming down the sights. Although difficult to see, the sights are set for 500 meters. This is not reflected in gameplay.]]<br />
[[File:BFV FG42 (3).jpg|thumb|600px|none|Removing a 20-round magazine...]]<br />
[[File:BFV FG42 (4).jpg|thumb|600px|none|...and loading a new one.]]<br />
[[File:BFV FG42 (5).jpg|thumb|600px|none|Pulling the open bolt charging handle.]]<br />
[[File:FG42.jpg|thumb|none|450px|FG 42 7.92x57mm Mauser early version with ZF4 scope (top) and late-war version with ZFG42 scope (bottom)]]<br />
[[File:BFV FG42 (6).jpg|thumb|600px|none|The ZF4 scope mounted on the FG 42. Note that this uses the earlier model's scope mount.]]<br />
[[File:BFV FG42 (7).jpg|thumb|600px|none|The Mark III Free Mounted Gun Reflector Sight mounted on the FG 42. In reality these were aircraft sights and one being used in handheld weapon configuration is highly improbable as they need external power supply.]]<br />
<br />
==Gewehr 43==<br />
The [[Gewehr 43]] is a self-loading rifle available in the game, unlocked by the Assault class at Rank 1. By default, the rifle is reloaded with stripper clips and loose rounds (like its [[Gewehr 41|predecessor]]), but can be upgraded to reload via separate magazines. It is anachronistic by one year to the campaign level "Under No Flag", which is set in 1942.<br />
<br />
[[Image:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]<br />
[[Image:BFV G43 (1).jpg|thumb|600px|none|The Gewehr 43 in-game, on Narvik.]]<br />
[[Image:BFV G43 (2).jpg|thumb|600px|none|Aiming down the iron sights.]]<br />
[[Image:BFV G43 (3).jpg|thumb|600px|none|Pulling the bolt back to top off the G43's magazine. As with the previous game, the player character is wise and keeps the chambered round from ejecting. Note that the cleaning rod is absent.]]<br />
[[Image:BFV G43 (4).jpg|thumb|600px|none|Reloading a Mauser stripper clip.]]<br />
[[Image:BFV G43 (5).jpg|thumb|600px|none|Topping off with single rounds.]]<br />
[[Image:Gew 43.jpg|thumb|450px|none|Gewehr 43 with ZF4 scope - 7.92x57mm Mauser]]<br />
[[Image:BFV G43 (6).jpg|thumb|600px|none|Observing the devastation of Rotterdam by a mixture of fog and intense lighting effects with the scoped Gewehr 43.]]<br />
[[Image:BFV G43 (7).jpg|thumb|600px|none|Reloading the magazine. With the upgrade, the rifle gains the ability to hold an additional round in the chamber.]]<br />
[[Image:BFV G43 (8).jpg|thumb|600px|none|Not to be outdone by the left arm, the right arm takes care of empty reloads.]]<br />
<br />
==Gustloff Volkssturmgewehr MP 507==<br />
The [[Gustloff Volkssturmgewehr MP 507]] is featured as the "Gewehr 1-5", which is the final weapon unlock for the Assault class in the multiplayer mode. It fires in semi-automatic at 360 RPM, and has the highest capacity of all semi-automatic rifles in the base game.<br />
<br />
[[File:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP 507 - 7.92x33mm Kurz]]<br />
[[File:BFV Volkssturmgewehr (1).jpg|thumb|none|600px|When equipping the "Gewehr 1-5," the soldier disengages the safety. This is not done on the other version.]]<br />
[[File:BFV Volkssturmgewehr (2).jpg|thumb|none|600px|The Volkssturmgewehr in idle.]]<br />
[[File:BFV Volkssturmgewehr (3).jpg|thumb|none|600px|Reloading in a similar manner to the KE7 machine gun.]]<br />
[[File:BFV Volkssturmgewehr (4).jpg|thumb|none|600px|The left hand is used to rechamber this variant.]]<br />
[[File:BFV Volkssturmgewehr (5).jpg|thumb|none|600px|Right side of the Volkssturmgewehr.]]<br />
<br />
==Gustloff Volkssturmgewehr MP 508==<br />
The rare version of the [[Gustloff Volkssturmgewehr MP 508]], is featured as the "Sturmgewehr 1-5". It is the experimental select-fire version (of disputed existence) of the more common (and verifiably existing) above-mentioned MP 507. In the opposite side of its semi-auto sibling, the MP 508 is featured as the starting primary unlock for the Assault class in the multiplayer mode. It fires at 670 RPM, and is statistically identical to the Sturmgewehr 44 in most areas.<br />
<br />
Both Volkssturmgewehr firearms are bizarre choices as release weapons; the release multiplayer maps are all set in the early war during the Fall of Europe, while the Volkssturmgewehr was made during the final years of WWII as a last-ditch weapon. They are also anachronistically present in some singleplayer levels.<br />
[[File:MP508.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP 508 - 7.92x33mm Kurz]]<br />
[[File:BFV MP508 (1).jpg|thumb|none|600px|The "Sturmgewehr 1-5" in-game.]]<br />
[[File:BFV MP508 (2).jpg|thumb|none|600px|Aiming the rifle.]]<br />
[[File:BFV MP508 (3).jpg|thumb|none|600px|Reloading the StG magazine.]]<br />
[[File:BFV MP508 (4).jpg|thumb|none|600px|Pulling the charging handle and sliding top cover assembly back.]]<br />
<br />
==Luger rifle==<br />
The prototype [[Luger rifle]] returns from ''Battlefield 1'' as a Recon primary, added with the third week of the "Overture" chapter. It is again named the "Selbstlader 1906", and fires at a slower 164 RPM, which is 135 RPM (58%) slower than in BF1, but the BFV version can kill in one less bullet than BF1's incarnation. It can be equipped with a bipod from the first specialization slot, but it cannot mount a bayonet. Unlike its appearance in ''Battlefield 1'' (and unlike its pistol counterpart in both games) the toggle assembly correctly locks back on the final shot.<br />
[[File:Luger Rifle 1906.jpg|thumb|none|450px|Luger rifle - 7.92x57mm Mauser]]<br />
[[File:BFV Luger1906 (1).jpg|thumb|600px|none|The Luger rifle in-game.]]<br />
[[File:BFV Luger1906 (2).jpg|thumb|600px|none|Looking down the rifle's sights.]]<br />
[[File:BFV Luger1906 (3).jpg|thumb|600px|none|Loading with a five-round stripper clip.]]<br />
[[File:BFV Luger1906 (4).jpg|thumb|600px|none|Releasing the toggle lock mechanism. Unlike the last game, the player character removes the stripper clip before doing this.]]<br />
[[File:BFV Luger1906 (5).jpg|thumb|none|600px|Opening the toggle action on a partial reload.]]<br />
[[File:BFV Luger1906 (6).jpg|thumb|none|600px|Reloading individual rounds, although the long eye relief ZF41 scope still allows for usage of a stripper clip when empty.]]<br />
<br />
==M1A1 Carbine==<br />
The [[M1A1 Carbine]] is used by the Assault class, unlocked at Rank 5. It is the fastest of all semi-auto rifles at 450 RPM, and thirty-round magazines can be unlocked for the Carbine as an upgrade tree option. Unlike the M1A1 Carbine in ''[[Battlefield Hardline]]'', the stock is always unfolded and is now modeled to face the correct side. It also mounts the conical flash hider by default, which was an actual attachment in ''Hardline.'' It is odd that the M1's default variant is the "paratrooper" stocked variant, considering standard M1 Carbines were ubiquitous by comparison.<br />
<br />
The carbines are inappropriately present in caches during the "Under No Flag" and in the "Tirailleur" level, it is inaccurately used by Senegalese troops.<br />
<br />
Some soldiers in promotional art for the game wield [[M1 Carbine]]s with solid stocks, though none appear in the current game.<br />
[[File:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine with original L style rear sights, and side-folding stock - .30 Carbine]]<br />
[[File:M1-Carbine.jpg|thumb|none|450px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine. Also equipped with khaki sling and oiler and a period twin magazine pouch for buttstock.]]<br />
[[File:BFV M1A1Carbine (1).jpg|thumb|none|600px|The M1A1 Carbine in-game.]]<br />
[[File:BFV M1A1Carbine (3).jpg|thumb|none|600px|Iron sights; by default it uses the 1945-pattern of adjustable rear iron sights, which are anachronistic for most of the setting in-game.]]<br />
[[File:BFV M1A1Carbine (2).jpg|thumb|none|600px|Reloading the fifteen round box mag.]]<br />
[[File:BFV M1A1Carbine (4).jpg|thumb|none|600px|Pulling the charging handle. Note the bayonet lug, which further indicates a 1945 upgrade.]]<br />
[[File:BFV M1A1Carbine (5).jpg|thumb|none|600px|Loading a 30-round magazine.]]<br />
[[File:BFV M1A1Carbine (6).jpg|thumb|none|600px|A customized M1A1 with an "Blued" handguard and "Backwoods" iron sights. The "Urban Blue" handguard, along with the "Blued" one, gives it a perforated metal heatshield. The "Urban Blue", "Mint", and "Gold Plated" iron sights give it an earlier-pattern rear sight.]]<br />
[[File:BFV M1A1Carbine (7).jpg|thumb|none|600px|Aiming down the earlier-pattern rear sight.]]<br />
<br />
===M2 Carbine===<br />
The [[M2 Carbine]], the select-fire version of the M1 Carbine, with a metal heatshield appeared in the "Defying the Odds" trailer. Previously a chapter reward, it has been added as part of the weapons prior to the start of the "Into the Jungle" chapter due to a bug. It fires at 830 RPM, uses 30-round box magazines, and features a foregrip and muzzle brake by default.<br />
[[File:M2 Carbine.jpg|thumb|none|450px|M2 Carbine with sling and muzzle brake - .30 Carbine]]<br />
[[File:M1CarbinePlainfieldPM30.jpg|thumb|none|450px|M1 Carbine manufactured by Plainfield, with pistol-grip, post-WWII paratrooper stock and vertical foregrip - .30 Carbine. The in-game M2 Carbine features the same vertical grip as this variant.]]<br />
[[File:Bfv-m2carbine.jpg|thumb|none|600px|The M2 in the Chapter 4 trailer. Being only seen for a second or two, the carbine here is rather evidently unfinished; the spent casings are apparently coming out of the air to the left of the receiver instead of the ejection port, and a close look at the stock reveals that the player character is holding it as though it has a pistol grip (which it doesn't), showing that it's using the M1A1's animations as a placeholder.]]<br />
[[File:BFV M2C (0).jpg|thumb|none|600px|Inspecting the M2 Carbine in the Solomon chain of islands.]]<br />
[[File:BFV M2C (1).jpg|thumb|none|600px|The M2 Carbine in hand. Note the modified receiver with the fire selector.]]<br />
[[File:BFV M2C (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:BFV M2C (3).jpg|thumb|none|600px|Removing the 30-round magazine.]]<br />
[[File:BFV M2C (4).jpg|thumb|none|600px|Inserting a fresh one.]]<br />
[[File:BFV M2C (5).jpg|thumb|none|600px|Performing an underhand reload to chamber the round.]]<br />
<br />
===M3 Carbine===<br />
The Okinawa-tested [[M3 Carbine]] with its infrared scope (called "M3 Infrared") has been added in the last Summer Update as a semi-automatic rifle for the Recon class. It fires as fast as its Assault counterpart at 450 RPM, and is locked to a 15-round magazine, a bulky infrared scope, a foregrip, a suppressor, and a bipod. The specialisations are the same as the M1A1, minus the extended magazine specialisation, replaced with the option for a quicker reload. The description incorrectly states the weapon is an M1A1 with the infrared scope mounted, it is not an M1A1 because it has the full wood stock instead of the folding paratroop stock of the M1A1.<br />
[[File:M3 Sniperscope.jpg|thumb|none|450px|M3 Carbine with 6-volt battery/transformer and scope - .30 carbine]]<br />
[[File:BFV M3I (0).jpg|thumb|none|600px|The M3 Carbine with the huge infrared scope, minus the mandatory bulky 6V battery and transformer required to operate the scope.]]<br />
[[File:BFV M3I (1).jpg|thumb|none|600px|Inspecting the M3 Carbine]]<br />
[[File:BFV M3I (2).jpg|thumb|none|600px|View of the infrared scope.]]<br />
[[File:BFV M3I (3).jpg|thumb|none|600px|Reloading the 15-rounder in a similar way to the M2 Carbine.]]<br />
[[File:BFV M3I (4).jpg|thumb|none|600px|Inserting a new magazine.]]<br />
[[File:BFV M3I (5).jpg|thumb|none|600px|Rechambering the M3 in the same manner as the M2.]]<br />
<br />
==M1 Garand==<br />
The iconic battle rifle of the Americans, the [[M1 Garand]], has been added in the latest patch as one of four weapons prior to the first week of the "War in the Pacific" chapter, as a semi-auto rifle for the Assault class. It fires at 360 RPM akin to the Ljungman, and can be specialized to use the [[Battlefield V#M7 Rifle Grenade Launcher|M7 Grenade Launcher]] at rank 4, or strengthen its 30-06 bullets at a cost of 60 RPM at its fourth rank.<br />
<br />
There are three chambering animations for the Garand that can happen during reloads: either it closes by itself, requiring a manual push, or accumulating Garand thumb.<br />
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]<br />
[[File:Bfv-m1garand.jpg|thumb|none|600px|The Garand about to hit a Japanese soldier in the Chapter 4 trailer's teaser for Chapter 5.]]<br />
[[File:BFV Garand (0).jpg|thumb|none|600px|The M1 has a unique spawn/initial-equip animation where the user disengages the safety.]]<br />
[[File:BFV Garand (1).jpg|thumb|none|600px|The M1 Garand in hand. Note the receiver engravings, which list the model designation, caliber, and manufacturer of the weapon. While the manufacturer is fictional, the rest of the markings are accurate, which is a nice design detail.]]<br />
[[File:BFV Garand (2).jpg|thumb|none|600px|Aiming down the sights. Note the rear aperture is much larger than in reality, though this is common in BFV as well as many other shooters, presumably because without the optical illusion provided by a small peep rendered ingame, it would be difficult and frustrating to use such a small sight in a video game.]]<br />
[[File:BFV Garand (3).jpg|thumb|none|600px|Ejecting a non-empty clip with the release button...]]<br />
[[File:BFV Garand (4).jpg|thumb|none|600px|...then inserting a new one. There are three known events that can happen after inserting the clip:]]<br />
[[File:BFV Garand (5).jpg|thumb|none|600px|One, the bolt fails to close by itself, requiring a manual push,<!--I think there are two variations to this push animation, with one being more forceful, however I can't confirm this-->]]<br />
[[File:BFV Garand (7).jpg|thumb|none|600px|Two, it closes by itself (as it should be), or...]]<br />
[[File:BFV Garand (8).jpg|thumb|none|600px|Yikes, ''Garand thumb''.]]<br />
[[Image:M1C M84 scope.jpg|thumb|none|450px|M1C with M84 scope - .30-06]]<br />
[[File:BFV-Garandscoped.jpg|thumb|none|600px|Before going onboard on a Higgins boat a G.I. checks his scoped Garand. Unlike the M1C and M1D variants the scope is mounted on the right side (covering the end of the operating rod), and in a long-eye relief position. This scope attachment method was never explored with the M1 in reality and would have required much more modification to the design than the M1C and M1D did.]]<br />
[[File:BFV Garand (9).jpg|thumb|none|600px|A "Mint" M1 Garand in-game (here in the hands of a German; the M1 Garand is incidentally also known as the ''Selbstladegewehr 251(a)'' in German service). Curiously enough, the sight option for this skin is the German ZF41 long eye relief scope previously available for the Luger 1906 and Ag m/42. The Mint and Gold receivers also change the color of the en-bloc clips.]]<br />
<br />
==M1941 Johnson rifle==<br />
''Battlefield V'''s final chapter includes the [[M1941 Johnson rifle]] as another semi-automatic rifle for the Assault kit. It only holds 10 shots in the magazine, while the Johnson should be capable of having +1 in the chamber and a fully-topped off magazine.<br />
[[File:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson Rifle - .30-06]]<br />
[[File:BFV M1941 (1).jpg|thumb|none|600px|The Johnson Rifle on Wake Island.]]<br />
[[File:BFV M1941 (2).jpg|thumb|none|600px|Aiming through the M1941's sights.]]<br />
[[File:BFV M1941 (3).jpg|thumb|none|600px|Stripping in .30-06 cartridges.]]<br />
[[File:BFV M1941 (4).jpg|thumb|none|600px|Topping off the magazine with single rounds.]]<br />
[[File:BFV M1941 (5).jpg|thumb|none|600px|Charging the Johnson.]]<br />
<br />
==MAS-44==<br />
The [[MAS_Rifle_Series#MAS-44|MAS-44]] was added as an Assault class semi-automatic rifle in the second week of the "Lightning Strikes" chapter. It fires at 300 RPM, and can either be loaded with loose rounds and clips, or upgraded to use detachable magazines. Statistics-wise, it is similar to the Turner SMLE.<br />
[[File:MAS-44.jpg|thumb|none|450px|MAS-44 - 7.5x54mm French]]<br />
[[File:BFV-MAS44-1.jpg|thumb|none|600px|The MAS-44 in the chapter 2 trailer.]]<br />
[[File:BFV MAS44 (1).jpg|thumb|none|600px|The MAS-44 in British hands.]]<br />
[[File:BFV MAS44 (2).jpg|thumb|none|600px|Aiming.]]<br />
[[File:BFV MAS44 (3).jpg|thumb|none|600px|Loading individual 7.5x54 French rounds.]]<br />
[[File:BFV MAS44 (4).jpg|thumb|none|600px|Loading a 5-round stripper clip.]]<br />
[[File:BFV MAS44 (5).jpg|thumb|none|600px|Pulling back the iconic plastic charging handle.]]<br />
[[File:BFV MAS44 (6).jpg|thumb|none|600px|Reloading the MAS's box magazine.]]<br />
<br />
==Mauser Selbstlader M1916==<br />
The [[Mauser Selbstlader M1916]] returns from ''[[Battlefield 1]]'', unlocked at Assault rank 16. It is the slowest Assault self-loading rifle at 225 RPM.<br />
<br />
All of the reload animations are done with the right hand, unlike in the previous game.<br />
[[Image:Mauser1916Selbstlader.jpg|thumb|none|450px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]<br />
[[File:BFV Selbstlader M1916 (1).jpg|thumb|none|600px|A Selbstlader 1916 on "Devastation."]]<br />
[[File:BFV Selbstlader M1916 (2).jpg|thumb|none|600px|ADS view of the rifle.]]<br />
[[File:BFV Selbstlader M1916 (3).jpg|thumb|none|600px|Taking out a magazine by dropping the triggerguard assembly.]]<br />
[[File:BFV Selbstlader M1916 (4).jpg|thumb|none|600px|Putting in a new one.]]<br />
[[File:BFV Selbstlader M1916 (5).jpg|thumb|none|600px|Charging the M1916.]]<br />
<br />
==Remington Model 8==<br />
The .35 Remington version of the [[Remington Model 8]] returns from ''Battlefield 1'', unlocked at Recon Rank 1, this time under the name "Model 8". Some of the Armory images of weapon skins on rifle show it with the extended magazine of the .25 version that was in the previous game; this may have been a planned specialization at one point, but it isn't usable in the final game.<br />
[[File:Remington_model_8.jpg|thumb|none|450px|Remington Model 8 - .30 Remington]]<br />
[[File:BFV Model 8 (1).jpg|thumb|none|600px|The Model 8 in-game.]]<br />
[[File:BFV Model 8 (2).jpg|thumb|none|600px|Looking down the iron sights.]]<br />
[[File:BFV Model 8 (3).jpg|thumb|none|600px|Withholding an ejecting round in a mid-reload.]]<br />
[[File:BFV Model 8 (4).jpg|thumb|none|600px|Loading loose rounds.]]<br />
[[File:BFV Model 8 (5).jpg|thumb|none|600px|Reloading with a stripper clip.]]<br />
[[File:BFV Model 8 Extended.jpg|thumb|none|600px|A screenshot of the early Armory showing the "Captured" skin for a Model 8 with the detachable magazine from the previous game.]]<br />
<br />
==Ribeyrolles 1918==<br />
The [[Ribeyrolles 1918 Automatic Carbine]] returns from ''Battlefield 1'' for the Assault class, given to all players for free from December 17, 2018 to January 3, 2019.<br />
<br />
While having the slowest fire rate of all assault rifles at 540 RPM (10 RPM slower than BF1), it is the most accurate of them all because of its bipod.<br />
[[File:Ribeyrolle1918.jpg|thumb|none|450px|Ribeyrolles 1918 Carbine - 8x35mm Ribeyrolles]]<br />
[[File:BFV Ribeyrolles1.jpg|thumb|none|600px|The Ribeyrolles 1918 in-game.]]<br />
[[File:BFV Ribeyrolles2.jpg|thumb|none|600px|Aiming.]]<br />
[[File:BFV Ribeyrolles3.jpg|thumb|none|600px|Reloading.]]<br />
[[File:BFV Ribeyrolles4.jpg|thumb|none|600px|Pulling back the bolt handle.]]<br />
<br />
==R.S.C. Mle 1917==<br />
The [[R.S.C. Mle 1917]] semi-automatic Rifle returns from ''Battlefield 1'', available at Recon Rank 16. Its damage figures are identical from its BF1 predecessor, both capable of two-shot kills, but the BFV counterpart is 26 RPM faster than BF1.<br />
[[Image:R.S.C. Model 1917.jpg|thumb|450px|none|R.S.C. Model 1917 - 8x50mmR Lebel]]<br />
[[File:BFV RSC (1).jpg|thumb|600px|none|The R.S.C. in the game.]]<br />
[[File:BFV RSC (2).jpg|thumb|600px|none|Aiming down the sights.]]<br />
[[File:BFV RSC (3).jpg|thumb|600px|none|Popping the magazine cover open.]]<br />
[[File:BFV RSC (4).jpg|thumb|600px|none|Topping up with a 5-round enbloc clip.]]<br />
[[File:BFV RSC (5).jpg|thumb|600px|none|Pulling the charging handle.]]<br />
<br />
==Sturmgewehr 44==<br />
The [[Sturmgewehr 44]] is available for the Assault class at Rank 13. It fires at 600 RPM. In the campaign, it is anachronistically featured in the chapters "Under No Flag", set in 1942, and "Nordlys", set in 1943. The weapon's recoil spring is wrongly rendered in line with the piston; the original StG has its recoil spring located below, in line with the bolt.<br />
<br />
The "Mint" and "Gold Plated" iron sight customization options give it the barrel assembly of the MKb 42(H); this does not change the weapon animations in any way and it remains closed-bolt. Some of the stock customization options, such as the "Gold Plated" or "Waterproof" stocks, give it the larger MP 43/I style of stock.<br />
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm]]<br />
[[File:BFV STG44 (1).jpg|thumb|600px|none|The Sturmgewehr 44 in hand. For this North African map, it is anachronistic by about three years.]]<br />
[[File:BFV STG44 (2).jpg|thumb|600px|none|Aiming down the sights. Due to gameplay purposes, the rear sight is too wide.]]<br />
[[File:BFV STG44 (3).jpg|thumb|600px|none|About to remove the magazine using the mag release.]]<br />
[[File:BFV STG44 (6).jpg|thumb|600px|none|Pulling the charging handle.]]<br />
[[File:BFV STG-stock.jpg|thumb|none|600px|The "Night Owl" stock option for the StG 44 removes the stock completely and replaces it with a folding stock. While post-war folding stocks (such as the one found on the Sport Systeme Dittrich BD 44) for the StG exist in reality, ones that do not make the weapon inoperable do not, as the stock contains the recoil spring.]]<br />
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|450px|none|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]<br />
[[File:BFV STG-MKb.jpg|thumb|none|600px|Reloading a StG-44 in the beta, with the "Night Owl" customization option giving it a MKb barrel assembly (specifically, the "Night Owl" ZF4 scope includes the different front sight).]]<br />
[[File:BFV STG-MKb (1).jpg|thumb|none|600px|Crouching with a StG 44 with a MKb barrel assembly, which also has the aforementioned Systeme Dittrich BD 44 underfolding stock.]]<br />
[[File:BFV STG-MKb (2).jpg|thumb|none|600px|Aiming down the MKb 42(H)-style sights.]]<br />
<br />
==Turner SMLE Conversion==<br />
The prototype semi-auto conversion for the [[SMLE]] by Russell J. Turner appears as an Assault class weapon, unlocked at Rank 10. By default, it reloads via charger clips and individual rounds, but it can be upgraded to allow the standard 10-round magazine to be swapped during reloads or use a WWI-era 20-round trench magazine (which in reality is detachable like the 10-rounder, but not in this game), the same one used in the last game's [[Howell Automatic Rifle]].<br />
<br />
The Turner conversion appears in the "Tirailleur" war story, but its appearance there is impossible as the conversion was never adopted within military units.<br />
[[File:Turner SMLE Conversion.jpg|thumb|none|450px|Prototype Turner-conversion SMLE - .303 British]]<br />
[[File:BFV TurnerSMLE (1).jpg|thumb|none|600px|Patrolling the hardened aircraft hanger in "Aerodrome" with the Turner conversion.]]<br />
[[File:BFV TurnerSMLE (2).jpg|thumb|none|600px|Aiming the Turner SMLE.]]<br />
[[File:BFV TurnerSMLE (3).jpg|thumb|none|600px|Pulling the bolt back to reload.]]<br />
[[File:BFV TurnerSMLE (4).jpg|thumb|none|600px|Reloading with loose .303 rounds.]]<br />
[[File:BFV TurnerSMLE (5).jpg|thumb|none|600px|Reloading with a clip.]]<br />
[[File:BFV TurnerSMLE (6).jpg|thumb|none|600px|Changing out the magazine for another with the specialization.]]<br />
[[File:BFV TurnerSMLE (7).jpg|thumb|none|600px|Rechambering from empty after a magazine swap.]]<br />
[[File:BFV TurnerSMLE (8).jpg|thumb|none|600px|A view of the "trench" mag upgrade on a scoped Turner Conversion.]]<br />
<br />
==Winchester Model 1907==<br />
The fictional select-fire converted [[Winchester Model 1907]] returns from ''BF1'' as the "M1907 SF". Its full-auto cyclic rate of fire has been increased to rate of 770 RPM, which is balanced with lower lethality than its ''BF1'' counterpart (25 max - 17 min damage, compared to 42 - 23, which translates to requiring at least one or two more shots to kill than in ''BF1''), and prior to the ''Lightning Strikes'' update, a smaller 15-round magazine as default, with 20-round magazines locked behind a specialization in the spec tree. The latter is no longer true as the 20-round magazine has been made the default and only magazine available for the weapon, which conveniently fixes the (now former) issue of the 15-round magazine using the visual model of a 10-rounder.<br />
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|Winchester Model 1907 (S/N 47357) with US M1892 Krag bayonet and 20-round magazine - .351 Winchester]]<br />
[[File:BFV M1907 (1).jpg|thumb|none|600px|The Winchester Model 1907 in-game.]]<br />
[[File:BFV M1907 (2).jpg|thumb|none|600px|Aiming down the sights. The rear sight appears to be a bit more cropped than in the last game.]]<br />
[[File:BFV M1907 (3).jpg|thumb|none|600px|Inserting a new magazine on a reload.]]<br />
[[File:BFV M1907 (4).jpg|thumb|none|600px|Pressing in the charging handle. Apparently, Winchester had to use this odd system because Browning held the patent for a bolt-mounted charging handle at the time.]]<br />
[[File:BFV M1907 (5).jpg|thumb|none|600px|Reloading a 20 round extended mag.]]<br />
<br />
==Wz. 38M Maroszek==<br />
The Polish [[Wz. 38M Maroszek|Kbsp wz. 38M Maroszek]] was added in the third week of the "Defying the Odds" chapter as a semi-auto rifle for the Assault class, called the "Karabin 1938M" ("Karabin" being Polish for "carbine", and what the "Kb" in "Kbsp" stands for). Unlike the other stripper-clip fed semi-auto rifles in the Assault class that allow detachable magazines via specialization, the Wz. 38M's magazine is fixed, and cannot be removed through any in-game means. It fires at 257 RPM, similar to the Gewehr 43, and has two chambering animations: one for empty reloads that uses the trigger to close the bolt akin to the ZH-29, and one for tactical reloads that uses the charging handle.<br />
[[File:Kbsp wz. 38M.jpg|thumb|none|450px|Wz. 38M Maroszek - 7.92x57mm Mauser]]<br />
[[File:BFV Karabin (1).jpg|thumb|none|600px|The Wz. 38M Maroszek in German hands in North Africa.]]<br />
[[File:BFV Karabin (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:BFV Karabin (3).jpg|thumb|none|600px|A ''very'' close-up look on the use of the hand to block ejecting bullets in a tactical reload.]]<br />
[[File:BFV Karabin (4).jpg|thumb|none|600px|Reloading individual 8mm Mauser rounds.]]<br />
[[File:BFV Karabin (5).jpg|thumb|none|600px|Using the charging handle to chamber a round in a tactical reload.]]<br />
[[File:BFV Karabin (6).jpg|thumb|none|600px|Inserting a 5-round clip.]]<br />
[[File:BFV Karabin (7).jpg|thumb|none|600px|Using the trigger to chamber a round in an empty reload.]]<br />
<br />
==ZH-29==<br />
The [[ZH-29]] is unlocked for the Recon class at rank 10. It has a 5-round capacity and as with the other semi-automatic rifles, it reloads with stripper clips and loose ammo by default but can be upgraded to reload by replacing the magazines. This Czech rifle incorrectly appears in "Nordlys", which is under German occupation.<br />
[[File:ZH-29_5rd.jpg|thumb|none|450px|ZH-29 with 5-round magazine - 7.92x57mm Mauser]]<br />
[[File:BFV ZH-29 (1).jpg|thumb|none|600px|A ZH-29 in-game.]]<br />
[[File:BFV ZH-29 (2)mwstore.jpg|thumb|none|600px|Aiming the ZH-29.]]<br />
[[File:BFV ZH-29 (3).jpg|thumb|none|600px|Pulling the bolt back on a partial reload.]]<br />
[[File:BFV ZH-29 (4).jpg|thumb|none|600px|Loading individual cartridges.]]<br />
[[File:BFV ZH-29 (5).jpg|thumb|none|600px|About to reload with a stripper clip.]]<br />
[[File:BFV ZH-29 (6).jpg|thumb|none|600px|Swapping out mags on a scoped version.]]<br />
[[File:BFV ZH-29 (7).jpg|thumb|none|600px|Releasing the bolt by pulling the trigger; this is the actual rifle's rechambering procedure.]]<br />
<br />
=Manually-Operated Rifles/Carbines=<br />
Three kinds of bolt-action rifles are available in the game. "Bolt-Action Rifles" are slow-firing rifles available to the Recon class, effective at medium to long range sniping, "Anti-Materiel Rifles", also available to the Recon class, can damage vehicles, but require being in the prone position to aim, somewhat similar to the T-Gewehr in BF1, and "Bolt-Action Carbines", available to the Medic class, have faster fire rates than the other types, but can only fit scopes up to 3x magnification.<br />
<br />
==Arisaka Type 99==<br />
An [[Arisaka Type 99]] short rifle with a bent bolt handle is seen in the Chapter 4 trailer, and has been added as one of the first weapons prior to the first week of the "War in the Pacific" chapter, as a Recon class primary. It fires at 57 RPM (67 with Machined Bolt), and is the only rifle that can use stripper clips even with a scope due to its side mounting.<br />
[[file:99aris.jpg|thumb|none|450px|Arisaka Type 99 short rifle with monopod - 7.7x58mm]]<br />
[[File:Bfv-arisaka.jpg|thumb|none|600px|The Arisaka being held by a Japanese soldier. The bent bolt handle is clearly visible. Early trailer footage also showed the Type 99 with its dual monopods, but these are not present in the game.]]<br />
[[File:BFV T99 (1).jpg|thumb|none|600px|The Type 99 Arisaka rifle in-game. Note that the bolt handle is bent.]]<br />
[[File:BFV T99 (2).jpg|thumb|none|600px|Aiming down the iron sights.]]<br />
[[File:BFV T99 (3).jpg|thumb|none|600px|Working the bolt of the Type 99.]]<br />
[[File:BFV T99 (4).jpg|thumb|none|600px|Loading individual 7.7 Arisaka rounds.]]<br />
[[File:BFV T99 (5).jpg|thumb|none|600px|Inserting a 5-round clip.]]<br />
[[file:Type 99 sniper rifle.jpg|thumb|none|450px|Arisaka Type 99 Sniper Rifle with a 2.5x10 scope - 7.7x58mm Arisaka]]<br />
[[File:BFV T99 (6).jpg|thumb|none|600px|The scope of the Arisaka mounted to the side. Note the front part and the rubber eyeshade of the scope which identify it as the 4-Power NTC Kogaku Scope, in-game, however, it is a 6x magnification.]]<br />
[[File:BFV T99 (7).jpg|thumb|none|600px|Looking at the reticle of the Arisaka scope, which is a copy of the British scope reticles and incorrect for the real Kogaku reticle.]]<br />
<br />
==Boys Mk. I Anti-Tank Rifle==<br />
The [[Boys anti-tank rifle]] was added in the ninth week of the "Trial by Fire" chapter as a primary weapon for the Recon class. It is by far the most powerful primary weapon in the game, capable of one-shot kills to the torso up to 100 meters away and minor damage to vehicles (the Armor Piercing Composite Rigid projectiles specialization can improve this somewhat), but is incredibly slow to fire at 22 RPM (26 with the Machined Bolt specialization) and requires the bipod to be deployed to aim down sights.<br />
[[File:BoysMkIATRifle.jpg|thumb|none|450px|Boys Mark I Anti-Tank Rifle - .55 Boys (13.9x99mmB)]]<br />
[[File:BFV Boys (1).jpg|thumb|none|600px|The deploy animation of the Boys depicts the pulling of the cocking handle, ready to fire.]]<br />
[[File:BFV Boys (2).jpg|thumb|none|600px|Idle position.]]<br />
[[File:BFV Boys (3).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed. They are set for 300 yards.]]<br />
[[File:BFV Boys (4).jpg|thumb|none|600px|Slowly cycling the bolt at 22 or 26 RPM.]]<br />
[[File:BFV Boys (5).jpg|thumb|none|600px|Removing the magazine...]]<br />
[[File:BFV Boys (6).jpg|thumb|none|600px|...and inserting a new one, while the barrel does its level best to create perspective illusions with the river. It's long, but not ''that'' long.]]<br />
<br />
==Carcano M91 TS Carbine with attached Tromboncino M28==<br />
A [[Carcano M91 TS]] Carbine with an attached [[Tromboncino M28]] grenade launcher was added in the sixth week of the "Trial by Fire" chapter as a primary weapon for the Medic class. Unlike its ''Battlefield 1'' predecessor, the M91 TS fires at a rate of 93 RPM (20 RPM faster than BF1's), and does less damage (only being capable of a two-shot kill). The grenades can deal damage to vehicles, mimicking the High Explosive Grenade Rifle from BF1.<br />
<br />
The weapon is named "M28 con Tromboncino" in-game, literally "M28 with Tromboncino", which completely ignores the carbine and literally suggests that the grenade launcher is mounted onto itself.<br />
<br />
[[File:Tromboncino.jpg|thumb|none|450px|Carcano M91 TS Carbine with Tromboncino Modello 28 grenade launcher - 6.5x52mm Carcano; 38.5mm grenade]]<br />
[[File:Bfv-m28-idle.jpg|thumb|none|600px|Holding the "M28 con Tromboncino".]]<br />
[[File:Bfv-m28-ads.jpg|thumb|none|600px|Aiming down the sights of the rifle.]]<br />
[[File:Bfv-m28-cycling.jpg|thumb|none|600px|Working the bolt of the Carcano.]]<br />
[[File:Bfv-m28-clip.jpg|thumb|none|600px|Removing a semi-full en-bloc clip using a button. Like in ''Battlefield 1'' (and the M95/30 and the Webley Mk VI in BFV), the game tracks the number of bullets remaining before the tactical reload.]]<br />
[[File:Bfv-m28-reload.jpg|thumb|none|600px|Inserting a new en-bloc clip.]]<br />
[[File:Bfv-m28-boltswap.jpg|thumb|none|600px|Swapping the bolt from the carbine to the launcher.]]<br />
[[File:Bfv-m28-grenadeidle.jpg|thumb|none|600px|The grenade launcher with bolt inserted, ready to fire.]]<br />
[[File:Bfv-m28-grenadeads.jpg|thumb|none|600px|Aiming down the "sights" with the grenade launcher function.]]<br />
[[File:Bfv-m28-newgrenade.jpg|thumb|none|600px|Inserting a new grenade.]]<br />
[[File:Bfv-m28-inspecting.jpg|thumb|none|600px|Inspecting the mounted grenade launcher which also shows more details of the Carcano carbine.]]<br />
[[File:BFV M28 (1).jpg|thumb|none|600px|Looking down with the launcher enabled reveals the chamber is modeled solid, without a cutout to the magazine.]]<br />
<br />
==De Lisle Carbine==<br />
The [[De Lisle Carbine]] appears in the game as the "Commando Carbine". Originally it was exclusive to the singleplayer campaign's stealth sections (its appearance in "Under No Flag" is inappropriate as it first sees combat use in 1944), but was added to multiplayer for the Medic class in the fourth week of the "Trial by Fire" chapter. In the single-player campaign, it is incorrectly depicted as having a magazine capacity of 6+1; the multiplayer corrects this to the proper 7+1, with an option for a 10+1 capacity with a specialization. The multiplayer De Lisle also has a much faster fire rate than the singleplayer version at 93 RPM (109 with the "Machined Bolt" specialization), making it the fastest bolt-action weapon in the game.<br />
[[File:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]<br />
[[File:BFV Delisle (1).jpg|thumb|600px|none|The De Lisle Carbine in the hands of Solveig.]]<br />
[[File:BFV Delisle (2).jpg|thumb|600px|none|Aiming down the sights.]]<br />
[[File:BFV Delisle (3).jpg|thumb|600px|none|Cycling the bolt. The bolt head incorrectly tilts up with the bolt.]]<br />
[[File:BFV Delisle (4).jpg|thumb|600px|none|Reloading the .45 ACP magazine.]]<br />
[[File:BFV Delisle (5).jpg|thumb|600px|none|The De Lisle on a weapon crate.]]<br />
<br />
==Karabiner 98k==<br />
The [[Karabiner 98k]] is a Recon class weapon found in BFV, available at Rank 20. It is the slowest bolt action rifle at 49 RPM.<br />
<br />
Its scope options include iron sights, ZF4 scope (Medium Scope), ZF42 scope (Long Scope), and an aperture sight (other weapons use these scopes as well). The ZF4 scope is mounted with a late-war Swept-Back style sniper mount similar to the Kar98k rifles made by J. P. Sauer and Sohns at the very end of WWII, which saw very limited use before the war ended. <br />
<br />
Some German soldiers use the Kar98K in the single-player. The Free French sniper controlled by the player is issued with one in the "My Country Calling" 1942 segment, in place of a French rifle. The Senegalese colonial troops alternate between holding these and the Ross rifle in cutscenes of the "Tirailleur" War Story. A suppressed version is available in the Nordlys, Under No Flag, and Tirailleur chapters.<br />
<br />
The Kar98k bayonet is available as a melee weapon after completing an assignment for the German Elite Ernst Schubert.<br />
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]<br />
[[File:BFV Kar98k (1).jpg|thumb|600px|none|The Kar98k in Wehrmacht hands.]]<br />
[[File:BFV Kar98k (2).jpg|thumb|600px|none|Aiming down the sights.]]<br />
[[File:BFV Kar98k (3).jpg|thumb|600px|none|Cycling the bolt.]]<br />
[[File:BFV Kar98k (4).jpg|thumb|600px|none|Blocking the round from ejecting in a tactical reload.]]<br />
[[File:BFV Kar98k (5).jpg|thumb|600px|none|Topping up with individual rounds.]]<br />
[[File:BFV Kar98k (6).jpg|thumb|600px|none|Loading a 5-round stripper clip. This is not possible when a scope is equipped.]]<br />
[[File:Kar98kWithZF4.jpg|thumb|none|450px|Karabiner 98k with Swept-Back mount and ZF4 scope - 7.92x57mm Mauser]]<br />
[[File:BFV Kar98k (7).jpg|thumb|600px|none|The Kar98k with the swept-back mount and ZF4 scope.]]<br />
[[File:BFV Kar98k (9).jpg|thumb|600px|none|A suppressed Kar98k with the ZF4 scope in the "Nordlys" singleplayer story.]]<br />
[[Image:Mauser g98 Sniper.jpg|thumb|none|450px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]<br />
[[File:BFV Kar98k (8).jpg|thumb|600px|none|The Kar98k with the ZF42 scope and bipod.]]<br />
[[File:BFV Kar98ksupp1.jpg|thumb|600px|none|The suppressed Kar98k in the ZF42 "Under no Flag" mission.]]<br />
[[File:BFV Kar98ksupp2.jpg|thumb|600px|none|Holding the suppressed variant.]]<br />
[[File:Bfv-kar98aperture1.jpg|thumb|600px|none|The Kar98k with the "Aperture Sight", which is based on the Parker Hale model 4 rear sight. Its appearance is anachronistic as it was introduced in 1946 in reality.]]<br />
[[File:Bfv-kar98aperture2.jpg|thumb|600px|none|Aiming down the "Aperture Sight". The game simulates what it feels like to actually view through an aperture sight, hence the large view picture with blurred edges.]]<br />
[[File:BFV Kar98k (10).jpg|thumb|none|600px|A "Mint" Karabiner 98k with a bayonet equipped. The "Mint" iron sights option removes the hood from the front sight.]]<br />
[[File:BFV Kar98k (11).jpg|thumb|none|600px|ADS view of the hood-less front sight.]]<br />
[[File:BFV Kar98KDeme.jpg|thumb|none|600px|Deme holds up a Kar 98k in his [[Red Dawn (1984)#AKM|Red Dawn victory cry]] impression.]]<br />
<br />
==Krag-Jørgensen M1894==<br />
The [[Krag-Jørgensen|Krag-Jørgensen M1894]] is unlocked by the Recon at Rank 13. It deals the lowest body damage of all bolt-action rifles, but has one of the highest muzzle velocities.<br />
[[File:NorwegianKrag.jpg|thumb|none|450px|Norwegian Krag Model 1894 - 6.5x55mm SE]]<br />
[[File:BFVkrag1.jpg|thumb|none|600px|The Krag-Jørgensen in-game.]]<br />
[[File:BFVkrag2.jpg|thumb|none|600px|Aiming.]]<br />
[[File:BFVkrag3.jpg|thumb|none|600px|Putting the first round in the chamber...]]<br />
[[File:BFVkrag4.jpg|thumb|none|600px|...and the second and third rounds in the magazine. This animation repeats with the character grabbing another three rounds to finish loading the weapon.]]<br />
[[File:BFVkrag5.jpg|thumb|none|600px|Patting the loading gate.]]<br />
[[File:BFVkrag6.jpg|thumb|none|600px|Working the bolt on a scoped Krag.]]<br />
[[File:BFV Krag (7).jpg|thumb|none|600px|When topping off with one or two rounds, the rim of a cartridge is used to open the loading gate.]]<br />
<br />
==Lee-Enfield No. 1 Mk. III==<br />
Some unusable [[Lee-Enfield No.1 Mk.III]] rifles are seen on the shooting range.<br />
[[File:SMLE Mark III.jpg|thumb|none|450px|Lee-Enfield No. 1 Mark III - .303 British]]<br />
[[File:BFVsmle1.jpg|thumb|none|600px|The SMLE in-game.]]<br />
<br />
==Lee-Enfield No. 4 Mk. I==<br />
The [[Lee-Enfield No. 4 Mk I]] is the starter Recon rifle in ''Battlefield V''. It can mount various scopes despite not being a No. 4 Mk I (T) model, though several of the stock customization options give it a No. 4 Mk I (T) stock.<br />
<br />
It is the fastest bolt-action rifle at 72 RPM (84 RPM when specialized), but is hampered by a slow muzzle velocity at 500 m/s.<br />
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No. 4 Mark I - .303 British]]<br />
[[Image:BFV No4 (1).jpg|thumb|600px|none|A Lee-Enfield No. 4 Mk I getting rained on, in game. Note how it is held in the "mad-minute" posture (with the player character's right hand grasping the bolt handle), allowing for the highest fire rate possible. It is anachronistic by 1 year on this map, as the map is set during the Rotterdam Blitz.]]<br />
[[Image:BFV No4 (2).jpg|thumb|600px|none|Iron sights of the No. 4.]]<br />
[[Image:BFV No4 (3).jpg|thumb|600px|none|Cycling the Lee-Enfield's action.]]<br />
[[Image:BFV No4 (4).jpg|thumb|600px|none|Reloading with a charger clip.]]<br />
[[Image:BFV No4 (5).jpg|thumb|600px|none|Placing a single round in the rifle.]]<br />
[[File:BFV No.4 (6).jpg|thumb|none|600px|Running with a "Mint" Lee-Enfield equipped with its spike bayonet.]]<br />
[[Image:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No. 4 Mk I (T) - .303 British]]<br />
[[File:BFV No.4(T).jpg|thumb|none|600px|A proper sniper build of the Lee-Enfield as shown in the customization menu.]]<br />
[[File:BFV No.4(T) (1).jpg|thumb|none|600px|The Lee-Enfield No. 4 Mk I (T) in-game.]]<br />
<br />
==Lee-Enfield No. 5 Mk I "Jungle Carbine"==<br />
The [[Jungle Carbine|Lee-Enfield No. 5 Mk I "Jungle Carbine"]] has been added as a chapter reward for "War in the Pacific" chapter, and is a Medic bolt-action carbine. It fires at 84 RPM (95 with Machined Bolt), which is actually the Machined Bolt of its No.4 Mk.I counterpart for the Recon class. However, it deals lower damage than its Recon equivalent. <br />
[[File:No5JungleCarbine.jpg|thumb|none|450px|Lee-Enfield No. 5 Mk I "Jungle Carbine" - .303 British]]<br />
[[File:BFV Jungle (1).jpg|thumb|none|600px|The Jungle Carbine in Japanese hands. Note the mad minute way of handling the bolt.]]<br />
[[File:BFV Jungle (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:BFV Jungle (3).jpg|thumb|none|600px|Working the bolt of the Jungle Carbine.]]<br />
[[File:BFV Jungle (4).jpg|thumb|none|600px|Inserting individual .303 rounds.]]<br />
[[File:BFV Jungle (5).jpg|thumb|none|600px|Loading a 5-round stripper clip.]]<br />
<br />
==Mannlicher M1895==<br />
The [[Mannlicher M1895]] returns from ''Battlefield 1'' which should actually be the period-appropriate [[Steyr Mannlicher M95/30|M95/30 variant]] but chambered in the pre-1930 8x50mmR Mannlicher cartridge. Unlike its World War I incarnation, the Mannlicher fires at only 58 RPM, and the reload animation reflects lessons learned from the Carcano M1891 Carbine from ''Battlefield 1'', with the en-bloc clip pulled out first before inserting a new one when three or less shots have been fired. The clip is correctly absent when reloading on the fourth shot whereas it was still ejected in ''BF1'' despite both games having the correct audio for the clip dropping out of the magazine.<br />
<br />
In the singleplayer, it can be found often at weapon crates and caches as a scoped sniper rifle and is used by elite enemy snipers that show off scope glint when in use.<br />
[[File:Mannlicher-M1895-8x50.jpg|thumb|none|450px|Infanterie Repetier-Gewehr M.95, System Mannlicher - 8x50mmR Mannlicher]]<br />
[[File:SteyrM95Long.jpg|thumb|none|450px|Infanteriegewehr Modell 1895/30, System Mannlicher - 8x56mmR Steyr]]<br />
[[File:BFV-MannlicherGewehr1.jpg|thumb|none|600px|Drawing the "Gewehr M95/30" shows the top side without a marking on the receiver and the lack of the large "'''S'''" stamped on the barrel shank. The rear leaf sight is graduated to 17,000 meters which is a feature for the M95/30 variant.]]<br />
[[File:BFV_steyrmann1.jpg|thumb|none|600px|Holding the Mannlicher rifle which has side-mounted sling swivels.]]<br />
[[File:BFV_steyrmann2.jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:BFV-MannlicherGewehr2.jpg|thumb|none|600px|Bringing up a simplified smooth en-bloc clip with round-headed 8x50mmR as used on ''BF1'''s M1895, which is incorrect for the M95/30, which uses 8x56mmR rounds that have sharp-headed spitzer bullets.]]<br />
[[File:BFV_steyrmann3.jpg|thumb|none|600px|Inserting the en-bloc clip. The noticeable ping noise is also present after the fourth repeating of the bolt handle.]]<br />
[[File:BFV-MannlicherGewehr3.jpg|thumb|none|600px|Finishing off the reload by pushing the bolt handle forward.]]<br />
[[File:BFV_steyrmann4.jpg|thumb|none|600px|Working the bolt on a scoped variant with a 3x "Medium Range Scope" which is a German ZF 41 telescopic sight.]]<br />
[[File:BFV-MannlicherGewehr4.jpg|thumb|none|600px|Pushing out the en-bloc clip during a mid-reload. This rifle has a mounted ZF 42 or a 6x "Long Range Scope" as it is called in the game.]]<br />
[[File:BFV Gewehr M.95.jpg|thumb|none|600px|Removing a partially-used en-bloc clip. Note the "Arras" skin which could be obtained by completing tasks during ''BF1'''s "Road to Battlefield" community missions.]]<br />
<br />
==Mauser Gewehr 1898==<br />
The [[Mauser Gewehr 1898]] is seen during the intro of "My Country Calling", shown on a memorial statue and in a flashback to the end of the ''Battlefield 1'' level "Storm of Steel". Unusable G98s can be seen on the shooting range.<br />
[[File:Mauser g98.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]<br />
[[File:BFV_g98_2.jpg|thumb|none|600px|A memorial statue seen in the intro, depicting a scene from ''BF1''.]]<br />
[[File:BFV_g98_1.jpg|thumb|none|600px|The original scene from the ''BF1'' level "Storm of Steel".]]<br />
[[File:BFV_g98_3.jpg|thumb|none|600px|An unusable G98 in-game.]]<br />
<br />
==Panzerbüchse 39==<br />
The [[Panzerbüchse 39]] has been added in multiplayer as a Recon primary in the eleventh week of the "Defying the Odds" chapter as an Anti-Materiel Rifle. It fires at 18 RPM (21 with Machined Bolt), and tracks the number of bullets as it chambers a round from the ammo box to its falling-block action, similar to the Martini-Henry in ''Battlefield 1''. The empty reload shows the ammo box being replaced with a new one. The bullets can be specialized to deal more damage (APCR) or go faster with high-velocity bullets.<br />
[[Image:PzB-39-2.jpg|thumb|none|450px|PzB-39 Anti-tank rifle with spare ammunition box attached to the gun - 7.92x94 mm (Patrone 318) ]]<br />
[[Image:BFV PZB (1).jpg|thumb|none|600px|The PzB-39 in the hands of Elite Set character Wilhelm Tannstedt.]]<br />
[[Image:BFV PZB (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]<br />
[[Image:BFV PZB (4).jpg|thumb|none|600px|The falling-block action opened after each shot, then a bullet is taken from the ammo box, and is tracked.]]<br />
[[Image:BFV PZB (5).jpg|thumb|none|600px|Inserting a Patrone 318 bullet in the chamber.]]<br />
[[Image:BFV PZB (6).jpg|thumb|none|600px|Individually filling the ammo box up with new bullets.]]<br />
[[Image:BFV PZB (7).jpg|thumb|none|600px|Taking away the empty ammo box...]]<br />
[[Image:BFV PZB (8).jpg|thumb|none|600px|...then replaced with a new one. The chambering process happens once again after replacing the box.]]<br />
<br />
==Ross Mk. III ==<br />
Bizarrely, the [[Ross Mk III]] is seen used by French troops in most of the cutscenes of the "Tirailleur" war story, but is unusable in gameplay. Towards the end, Deme picks up one in a first-person cutscene, but it morphs into the Turner SMLE once control is given over to the player. The Tirailleur riflemen use the Lee-Enfield No. 4 in actual gameplay instead. A more accurate rifle for the Senegalese colonial troops would have been either the [[MAS-36]] or the [[Lebel 1886]] from the previous game, or even the [[R.S.C. Mle 1917|RSC 1917]].<br />
<br />
The Ross was added in multiplayer as a Recon primary in the seventh week of the "Lightning Strikes" chapter. It fires at 64 RPM, 6 RPM faster than the Mannlicher, another straight-pull bolt action rifle, and deals the same damage figures as the Lee-Enfield.<br />
[[File:RossMk IIIM1910.jpg|thumb|none|450px|Ross Mk III Model 1910 - .303 British]]<br />
[[File:BFV Ross (1).jpg|thumb|none|600px|The Ross rifle in-game.]]<br />
[[File:BFV Ross (2).jpg|thumb|none|600px|Aiming down the cropped iron sights.]]<br />
[[File:BFV Ross (3).jpg|thumb|none|600px|Working the straight-pull bolt.]]<br />
[[File:BFV Ross (4).jpg|thumb|none|600px|Loading individual .303 rounds.]]<br />
[[File:BFV Ross (5).jpg|thumb|none|600px|Loading a wobbly stripper clip, similar to ''Battlefield 1''.]]<br />
[[File:BFV_ross1.jpg|thumb|none|600px|A Tirailleur holds a Ross rifle.]]<br />
[[File:BFV_ross2.jpg|thumb|none|600px|Deme Cisse holds a Ross.]]<br />
[[File:BFV-Ross-3.jpg|thumb|none|600px|The Ross from the chapter 2 trailer.]]<br />
<br />
==W+F Bern K31/43==<br />
The [[K31 Rifle|K31/43]] is included in the final Summer Update. Similar to ''Battlefield 4'''s hybrid sights, the K31/43 allows for the player to switch between an integral scope with 3x default magnification (that can be specialized to 6x) and iron sights. It fires at 55 RPM in a 6-round clip (or a detachable magazine via a specialization), and is the third straight pull rifle after the Mannlicher and the Ross.<br />
<br />
Unfortunately, the K31 suffers from several bugs. Neither the scope nor the iron sights are accurately zeroed, and the reload animations have some issues as well. By default, the user will eject and leave an unfired round when topping of the rifle with loose rounds. The non-empty reload with detachable magazines shows the character unnecessarily opening up the action whilst covering it, with a bugged cartridge floating in the chamber while the magazine is swapped.<br />
[[File:SchmidtRubinK31.jpg|thumb|none|450px|Karabiner Modell 1931 (K. 31/Kar. 31) - 7.5x55mm Swiss (GP11)]]<br />
[[File:BFV K31 (0).jpg|thumb|none|600px|Inspecting the Swiss Schmidt-Rubin K31/43 with its integral scope.]]<br />
[[File:BFV K31 (1).jpg|thumb|none|600px|Holding the K31/43.]]<br />
[[File:BFV K31 (2).jpg|thumb|none|600px|Aiming down the iron sights.]]<br />
[[File:BFV K31 (3).jpg|thumb|none|600px|Switching perspectives to its integral scope.]]<br />
[[File:BFV K31 (4).jpg|thumb|none|600px|Cycling the straight-pull bolt.]]<br />
[[File:BFV K31 (5).jpg|thumb|none|600px|Inserting individual 7.5x55 rounds.]]<br />
[[File:BFV K31 (6).jpg|thumb|none|600px|Inserting 6 rounds through a stripper clip. Note the clip's single-material design; while clips of this type are currently available (generally made of polymer or stamped metal, with the in-game sound effects suggesting the latter), period Swiss clips were of two-piece construction, with a metal strip around the base and the rest made of cardboard. As such, this clip design is anachronistic.]]<br />
[[File:BFV K31 (7).jpg|thumb|none|600px|Rather oddly covering the action at the start of a non-empty magazine swap.]]<br />
[[File:BFV K31 (8).jpg|thumb|none|600px|Loading in the new mag, note the bugged round floating in the open action. The empty reload for detachable magazines is shown correctly.]]<br />
[[File:BFV K31 menu.jpg|thumb|none|600px|The scope is shown flipped down in the customization menus, and in the third person world model.]]<br />
<br />
==Winchester Model 1895 (Russian Contract)==<br />
Unusable [[Winchester Model 1895]] rifles appear at the shooting range.<br />
[[File:Russian.jpg|thumb|none|450px|Winchester Model 1895 (Russian Contract) - 7.62x54mmR]]<br />
[[File:BFVM1895.jpg|thumb|none|600px|The Winchester on the left.]]<br />
<br />
=Machine Guns=<br />
Machine Guns in ''Battlefield V'' are divided into two categories: Light Machine Guns and Medium Machine Guns. The two categories don't necessarily reflect the real-life weapon categories, but instead reflect gameplay features: LMGs do not overheat and have smaller capacities, and can aim down sights like other weapons. MMGs have much larger capacities, can overheat, and cannot aim down sights while being carried by hand, requiring use of bipods to aim down sights. <br />
<br />
In the final version of the game, the KE7, Bren Gun, FG42, Lewis Gun, LS/26, Madsen, M1918A2 Browning, Type 97, Type 11, and the Chauchat are placed in the LMG category. The MG 34 and 42, as well as the Vickers K, Darne M1922, S2-200, and the M1919A6 Browning are in the MMG category.<br />
<br />
==Bren Mk. I==<br />
The [[Bren Gun|Bren Mk. I]] is a Support LMG, unlocked at Rank 8. It fires at 514 RPM and has the same damage output as the Lewis Gun. Some customization options give it the stock of the Mark 2, and the barrel and sight assembly of the Mark 3, respectively.<br />
<br />
The Bren's muzzle is also used as a visual modification of the "muzzle" component of other weapons.<br />
[[File:Bren mk1-2.jpg|thumb|none|450px|Bren Mark I - .303 British]]<br />
[[File:BFV Bren (1).jpg|thumb|600px|none|The Bren Gun in the hands of a British commando.]]<br />
[[File:BFV Bren (2).jpg|thumb|600px|none|Aiming the Bren. Note that the front sight's protective wings have been removed.]]<br />
[[File:BFV Bren (3).jpg|thumb|600px|none|Locking the bolt back on an empty reload.]]<br />
[[File:BFV Bren (4).jpg|thumb|600px|none|Tossing in a fresh magazine.]]<br />
[[File:BFV Bren (5).jpg|thumb|600px|none|Handling the Bren's bipod.]]<br />
[[File:Bren_mk2.jpg|thumb|none|450px|Bren Mark II - .303 British]]<br />
[[File:BFV Bren Mk2.jpg|thumb|600px|none|The Mk2 stock as seen in customization.]]<br />
[[File:BFV Bren (6).jpg|thumb|none|600px|A customized Bren in-game. Note the "Mint" iron sights, which give the gun the shorter Mk3 barrel and sight assembly, as well as the front sight's wings.]]<br />
[[File:BFV Bren (7).jpg|thumb|none|600px|Aiming down the Mk3 barrel's iron sights.]]<br />
<br />
==Browning M1919A6==<br />
The [[Browning M1919|Browning M1919A6]] with a stock has been added as one of the first weapons prior to the first week of the "War in the Pacific" chapter, as an MMG for the Support class. It fires at 600 RPM (which can be specialized to 670), and holds 250 rounds by default. It is also the only machine gun with a non-folding bipod.<br />
[[File:M1919A6_Early.jpg|thumb|450px|none|Browning M1919A6 with stock - .30-06 Springfield]]<br />
[[File:BFV M1919 (1).jpg|thumb|none|600px|The M1919A6 in hand.]]<br />
[[File:BFV M1919 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]<br />
[[File:BFV M1919 (3).jpg|thumb|none|600px|When overheated, the character fixes the belt before racking the closed-bolt charging handle.]]<br />
[[File:BFV M1919 (4).jpg|thumb|none|600px|Removing a belt of .30-06 rounds. Note the belt feed cover is open to allow the belt to be free.]]<br />
[[File:BFV M1919 (5).jpg|thumb|none|600px|Inserting a new belt, then closing the feed cover.]]<br />
[[File:BFV M1919 (6).jpg|thumb|none|600px|Pulling the charging handle when overheated or empty reloading.]]<br />
<br />
==Chauchat Mle. 1915==<br />
The [[Chauchat]] Mle 1915 Light Machine Gun returns from ''Battlefield 1''. It was previously exclusive in the "Tirailleur" singleplayer War Story, as well as the Combined Arms game mode following the "Lightning Strikes" update. In Tirailleur, it is Deme's primary weapon despite him wielding bolt-action rifles in the story's cutscenes. A few of the other colonial soldiers in the story also carry Chauchat machine guns. In his narration, Deme alludes to its use when he describes their weapons as inferior and "not up to the job." <br />
<br />
The Chauchat was, after much community demand, added to multiplayer in the Summer update, firing at 327 RPM; prior to this, it could also be found on a weapon crate in the "Harbor Headquarters" co-op mission. The reload animation for an empty reload now includes pulling the open bolt charging handle.<br />
[[File:Chauchat.jpg|thumb|450px|none|Chauchat Mle. 1915 - 8x50mmR Lebel]]<br />
[[File:BFVchau1.jpg|thumb|600px|none|Holding the Chauchat.]]<br />
[[File:BFVchau2.jpg|thumb|600px|none|Aiming.]]<br />
[[File:BFVchau3.jpg|thumb|600px|none|Reloading. Note the bipod is folded by default, unlike in ''BF1''.]]<br />
[[File:BFVchau4.jpg|thumb|600px|none|Unlike in the previous game, the charging handle is correctly used when empty; while the Chauchat does have a bolt hold-open, it doesn't lock the bolt open all the way, so the shooter must either pull the charging handle before removing the magazine, or let the bolt drop when the magazine is removed and then pull the charging handle all the way back (as they do here).]]<br />
[[File:BFVchau5.jpg|thumb|600px|none|A Chauchat seen on a weapons station, with a seemingly intangible magazine.]]<br />
[[File:BFV Chauchat (6).jpg|thumb|none|600px|Collapsing the Chauchat's bipod.]]<br />
<br />
==Darne machine gun==<br />
The [[Darne machine gun]] was added in the fourth week of the "Lightning Strikes" chapter as the "M1922 MG", in the MMG category. It fires at 770 RPM (lower than the real weapon's 1200 RPM) and uses 150 round belts by default, but can be upgraded to either fire at 900 RPM or use 250 round belts.<br />
[[File:Darne M1922.jpg|thumb|none|450px|Darne M1922 - 8x50mmR Lebel]]<br />
[[File:BFV M1922 (1).jpg|thumb|none|600px|The M1922 MG in German hands.]]<br />
[[File:BFV M1922 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]<br />
[[File:BFV M1922 (3).jpg|thumb|none|600px|Pulling the charging handle when overheated or reloading.]]<br />
[[File:BFV M1922 (4).jpg|thumb|none|600px|Removing the disintegrating belt after pulling the charging handle.]]<br />
[[File:BFV M1922 (5).jpg|thumb|none|600px|Inserting a new belt.]]<br />
<br />
==Lahti-Saloranta LS/26==<br />
The Finnish [[Lahti-Saloranta LS/26]] was added on the fifth week of the "Trial By Fire" chapter as an LMG for the Support class. Its 20-round capacity and 600 RPM rate of fire puts it in-between the KE7 and the FG42: faster than the former, but slower than (and with the same capacity as) the latter.<br />
[[File:Ls26s.jpg|thumb|none|450px|Lahti-Saloranta LS/26 - 7.62x54mmR]]<br />
[[File:BFV LS (1).jpg|thumb|none|600px|The LS/26 machine gun in the freezing Norwegian fjord surrounding Narvik.]]<br />
[[File:BFV LS (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:BFV LS (3).jpg|thumb|none|600px|Removing a 20-round magazine.]]<br />
[[File:BFV LS (4).jpg|thumb|none|600px|Pulling the bolt after an empty reload.]]<br />
[[File:BFV LS (5).jpg|thumb|none|600px|Inserting a new magazine.]]<br />
<br />
==Lewis Gun==<br />
The [[Lewis Gun]] LMG returns from ''[[Battlefield 1]]'' for the Support class at Rank 10. Statistics wise, it is similar to the Bren Gun, but the Bren is more controllable. It can be fitted with a 97-round extended magazine (which is now fully modeled unlike ''Battlefield 1'''s Lewis Gun Suppressive). With the extended magazine, the standard iron sights are changed to a simpler ring sight akin to an AA sight.<br />
<br />
The default Lewis Gun has its barrel cooling shroud taken off and mounts the horizontal foregrip from a Thompson, but the original barrel shroud is included in many of the barrel customizations.<br />
[[File:Lewis Gun Foregrip.jpg|thumb|none|450px|Lewis Gun with cooling jacket removed, 97-round pan magazine, AA sights, and Thompson foregrip - .303 British. ]]<br />
[[File:BFV Lewis (1).jpg|thumb|none|600px|Equipping the Lewis Gun. The animation is a little less dramatic than in the previous game.]]<br />
[[File:BFV Lewis (2).jpg|thumb|none|600px|The Lewis in idle.]]<br />
[[File:BFV Lewis (3).jpg|thumb|none|600px|Aiming down the iron sights.]]<br />
[[File:BFV Lewis (4).jpg|thumb|none|600px|Reloading the pan magazine.]]<br />
[[File:BFV Lewis (5).jpg|thumb|none|600px|Rechambering the Lewis.]]<br />
[[File:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]<br />
[[File:BFV Lewis6.jpg|thumb|none|600px|The Lewis Gun with the "Arras" skin and 97-round magazine.]]<br />
[[File:BFV Lewis Gun rusty.jpg|thumb|none|600px|In Berlin, Müller finds a very rusty Lewis Gun.]]<br />
[[File:BFV Lewis Gun rusty 2.jpg|thumb|none|600px|Holding the rusty Lewis Gun.]]<br />
<br />
==M1918A2 Browning Automatic Rifle==<br />
The [[M1918A2 Browning Automatic Rifle]] has been added in the latest 5.2 patch of the "War in the Pacific" chapter, and was the reward of the sixth week as an LMG for the Support class. It fires at 720 RPM, and like the bonus variant in ''Battlefield 1'', it has a fire rate selector. It features a carry handle, which never saw combat usage in WWII.<br />
[[Image:BAR1918.jpg|none|thumb|450px|M1918A2 Browning Automatic Rifle - .30-06. This is a late-war version with an added carry handle.]]<br />
[[File:BFV BAR (0).jpg|thumb|none|600px|Inspecting the mighty M1918A2 BAR.]]<br />
[[File:BFV BAR (1).jpg|thumb|none|600px|Holding the BAR.]]<br />
[[File:BFV BAR (2).jpg|thumb|none|600px|Aiming down the sights. The sight picture is wider than its [[Battlefield 1|World War I]] incarnation.]]<br />
[[File:BFV BAR (3).jpg|thumb|none|600px|Pulling the open bolt when empty...]]<br />
[[File:BFV BAR (4).jpg|thumb|none|600px|...then removing the 20-round magazine...]]<br />
[[File:BFV BAR (5).jpg|thumb|none|600px|...and inserting a new one.]]<br />
[[File:BFV BAR (6).jpg|thumb|none|600px|Laying prone with the bipod deployed.]]<br />
[[File:BFV BAR (7).jpg|thumb|none|600px|Working the BAR's fire rate selector with the left hand, whereas it was done with the right hand in ''BF1''.]]<br />
[[File:Bfv-e3bar.jpg|thumb|none|600px|The BAR in the EA Play preview for Chapter 5. Note that the aperture sight is flipped up; the third-person model has the sight flipped up, while in first-person it's folded. The bipod is also absent here.]]<br />
[[File:BFV BAR cutscene (1).jpg|thumb|none|600px|One of the two US Marines featured in Jack Culver's introductory video is armed with the BAR.]]<br />
[[File:BFV BAR cutscene (2).jpg|thumb|none|600px|Under Culver's leadership, the trio combine fire to take down a strafing Japanese Zero. Note the bipod is not present in this cutscene.]]<br />
<br />
==Madsen machine gun==<br />
A shortened version of the [[Madsen machine gun]] has been added in the first week of Battlefest as an LMG for the Support class. It fires at 514 RPM (slower by 26 RPM from ''Battlefield 1''), similar to the MP34, and fires from 25-round magazines by default, or by a 40-round curved extended magazine as a specialization.<br />
[[File:DutchMadsenGun.jpg|thumb|none|450px|Short-barreled Dutch Madsen machine gun - 6.5 mm]]<br />
[[File:BFV Madsen (1).jpg|thumb|none|600px|The Madsen in the hands of a German soldier above the subways of Hamburg, in the last stand of the Western Front.]]<br />
[[File:BFV Madsen (2).jpg|thumb|none|600px|Aiming down the sights. It is less obstructive than its [[Battlefield 1|World War I]] incarnation.]]<br />
[[File:BFV Madsen (3).jpg|thumb|none|600px|Removing the 25-round magazine...]]<br />
[[File:BFV Madsen (4).jpg|thumb|none|600px|...then inserting a new one.]]<br />
[[File:BFV Madsen (5).jpg|thumb|none|600px|Pulling the crank-style charging handle with the palm facing up, a bit different from ''BF1''.]]<br />
[[File:Bfv-madsenextended.jpg|thumb|none|600px|A deployed Madsen with 40-round magazine at the "U-Bahnstation" ''Rathausplatz''.]]<br />
[[File:Bfv-madsen.jpg|thumb|none|600px|The Madsen in the Chapter 4 trailer.]]<br />
<br />
==Maxim MG 08/15==<br />
Unusable [[Maxim MG08/15]]s are seen on the shooting range.<br />
[[File:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]<br />
[[Image:BFVmaxim.jpg|thumb|600px|none|The Maxim on the ground.]]<br />
<br />
==MG 34==<br />
The [[MG 34]] is the first medium machine gun unlocked, at Rank 1 of the Support class. It fires at 670 RPM, which is correct as the early MG 34 has selectable fire rates in its pistol grip. The Light Bolt specialization bumps the fire rate up to 770 RPM, and it can also be fitted with a 100-round belt or a 75-round ''Patronentrommel'' drum. The latter removes the top cover and has a faster reload time. <br />
<br />
It overheats at 50 rounds when using a belt. Overheating the gun triggers a barrel change animation that shows the receiver pulled sideways and the glowing hot barrel replaced with a cooler one. There is a separate overheating animation for the gun with the saddle drum, wherein the charging handle is used to "clear the heat". However, it will never play within the game itself as the "chrome lining" (slower overheat) spec is a pre-requisite for the drum mag specialization; "Chrome Lining" raises the overheat threshold to 76 continuous rounds, meaning it's impossible to overheat the gun when using the 75-round magazine.<br />
<br />
The non-disintegrating belt of the MG 34 is not depicted in-game, with the belt simply disappearing as the weapon is fired.<br />
[[File:Mg-34.jpg|thumb|none|450px|MG 34- 7.92x57mm Mauser]]<br />
[[File:BFV MG34 (1).jpg|thumb|none|600px|An MG 34 on the "Twisted Steel" map.]]<br />
[[File:BFV MG34 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed. As with most iron sights in game, the rear notch is a bit more cropped open for gameplay purposes.]]<br />
[[File:BFV MG34 (3).jpg|thumb|none|600px|Unlike the previous games, the charging handle is only pulled on empty reloads.]]<br />
[[File:BFV MG34 (4).jpg|thumb|none|600px|Waving around the top cover while reloading. Note that the bolt appears to be in the forward position, with the slot in the feed tray being blocked and the recoil spring being visible. The bolt stays like this throughout the entire reload animation, even in the empty reload animation (where the user gives the charging handle a pull before opening up the top cover, which should pull back the bolt), which would in reality prevent the MG 34 from firing after the reload since the gun is open bolt. The top cover's pivot feed arm also appears to be set in the wrong position (it should be oriented to the right).]]<br />
[[File:BFV MG34 (5).jpg|thumb|none|600px|Dumping out a piping hot barrel in the barrel change animation. This Wehrmacht gunner forgot the memo to wear his wool gloves.]]<br />
[[File:BFV MG34 (6).jpg|thumb|none|600px|Inserting a replacement barrel.]]<br />
[[File:MG34 Patronentrommel34.jpg|thumb|none|450px|MG 34 - 7.92x57mm Mauser. With Patronentrommel 34 - 75 round saddle drum magazine.]]<br />
[[File:BFV MG34 (7).jpg|thumb|none|600px|The MG 34 with the ''Patronentrommel'' saddle drum magazine.]]<br />
[[File:BFV MG34 (8).jpg|thumb|none|600px|Removing the twin drums...]]<br />
[[File:BFV MG34 (9).jpg|thumb|none|600px|...and replacing them with a new set.]]<br />
<br />
==MG 42==<br />
The [[MG 42]] is a medium machine gun unlocked at Support Rank 20, It fires at 981 RPM (1200 RPM with Light Bolt specialization), making it the most uncontrollable gun yet fast to kill enemies when the bipod is deployed. It can handle 50 or 250 round belts depending on specialization equipped. When overheated, the player character uses a used brass casing to pull the hot barrel out and replace it with a new one.<br />
<br />
The icon for the MG 42 depicts it with a belt drum equipped, but in-game it can only use fifty-round (or 250-round with the appropriate specialization) belts. As with the MG 34, the non-disintegrating nature of the belts are not depicted in-game.<br />
<br />
A special post-1943 muzzle brake for the MG 42, shown in the book ''Tactical and Technical Trends'', No. 57, April 1945, is available as the "Gold Plated" visual modification of the "muzzle" component of the MG 42. Other weapons also have it available as a muzzle option.<br />
[[File:MG42.jpg|thumb|none|450px|MG 42 - 7.92x57mm Mauser]]<br />
[[File:BFV MG42 (1).jpg|thumb|none|600px|The MG 42 in game. The map is set during the Battle of Arras, so it is anachronistic by two years.]]<br />
[[File:BFV MG42 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]<br />
[[File:BFV MG42 (3).jpg|thumb|none|600px|Pulling the charging handle in an empty reload in a similar manner to the MG 34.]]<br />
[[File:BFV MG42 (4).jpg|thumb|none|600px|Loading a fresh belt of 7.92mm. Unlike the MG 34, the bolt is correctly in the rear position in the reload animations, though the pivoting lever inside the top cover also appears to be set in the wrong position.]]<br />
[[File:BFV MG42 (5).jpg|thumb|none|600px|Using a used brass casing to pull out a piping hot barrel.]]<br />
[[File:BFV MG42 (6).jpg|thumb|none|600px|Installing a replacement barrel.]]<br />
[[File:BFV MG42 (7).jpg|thumb|none|600px|Closing the barrel assembly.]]<br />
[[File:bfv-mg42muzzlegold.jpg|thumb|none|600px|The "Gold Plated" barrel modification for the MG 42. Other barrel modifications also use the post-1943 muzzle brake.]]<br />
<br />
==SIG KE7==<br />
The [[SIG KE7]] light machine gun is the default Support class weapon, unlocked at the start of the game. As the KE7 fires from an open bolt and also locks open when empty, the KE7's tactical and empty reloads are entirely identical, as there is never any need to touch the charging handle.<br />
[[File:SIG KE7.jpg|thumb|450px|none|SIG KE7 with 25-round magazine - 7.92x57mm Mauser]]<br />
[[File:BFV KE7 (1).jpg|thumb|600px|none|The SIG KE7 in game.]]<br />
[[File:BFV KE7 (2).jpg|thumb|600px|none|View down the sights of the machine gun.]]<br />
[[File:BFV KE7 (3).jpg|thumb|600px|none|Reloading the KE7.]]<br />
[[File:BFV KE7 (4).jpg|thumb|600px|none|Deploying the bipod.]]<br />
<br />
==Solothurn S2-200==<br />
The Austrian/Swiss-made [[Steyr-Solothurn S2-200]] was added in the first week of the "Defying the Odds" chapter as an MMG for the Support class, despite the real weapon being an LMG. Its 30-round capacity puts it beside the Bren Gun, and its 770 RPM puts it near the MG 34 (or the M1922 at 900 RPM with a specialization), but its MMG categorization forces the user to deploy the bipod. It is also the only MMG that cannot overheat.<br />
<br />
The version modeled is actually the 31.M, used by Hungary, most notably differing by being chambered in 8x56mmR Steyr instead of 7.92x57mm Mauser. This makes the 30-round capacity incorrect, as it should only hold 25 rounds; it also should not share identical damage with the 7.92mm Mauser MGs, but does.<br />
[[File:MG 30.jpg|thumb|none|450px|Steyr-Solothurn S2-200 / Hungarian 31.M - 8x56mmR Steyr]]<br />
[[File:BFV MG30 (1).jpg|thumb|none|600px|The S2-200 in hand. Note that the magazine is significantly more curved than the original Swiss 7.92mm Mauser version.]]<br />
[[File:BFV MG30 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]<br />
[[File:BFV MG30 (3).jpg|thumb|none|600px|Removing the 30-round magazine and...]]<br />
[[File:BFV MG30 (4).jpg|thumb|none|600px|...inserting a new one. Note the 31M marking on the gun.]]<br />
[[File:BFV MG30 (5).jpg|thumb|none|600px|Pulling the charging handle.]]<br />
<br />
==Type 11 LMG==<br />
The Japanese [[Type 11 light machine gun|Type 11 LMG]] is a Chapter Reward for achieving Rank 10 in the "Into the Jungle" chapter for the Support class. It fires at 510 RPM; by default, it reloads via removing the entire hopper and replacing it with a new hopper, but can be specialized to reload via stripper clips every five shots, similar to the Perino Model 1908 in ''[[Battlefield 1]]''.<br />
[[File:Type_11_LMG_bipod_and_sling.jpg|thumb|450px|none|Type 11 Light Machine Gun with bipod/sling - 6.5x50mm Arisaka]]<br />
[[File:BFV T11 (0).jpg|thumb|none|600px|View of the Type 11 machine gun.]]<br />
[[File:BFV T11 (1).jpg|thumb|none|600px|The Type 11 machine gun in hand.]]<br />
[[File:BFV T11 (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:BFV T11 (3).jpg|thumb|none|600px|Removing the "magazine" filled with Arisaka stripper clips.]]<br />
[[File:BFV T11 (4).jpg|thumb|none|600px|Installing a full "magazine" with 6 stripper clips.]]<br />
[[File:BFV T11 (5).jpg|thumb|none|600px|Cocking the open bolt.]]<br />
[[File:BFV T11 (6).jpg|thumb|none|600px|Opening the hopper cover when specialized to top up with stripper clips.]]<br />
[[File:BFV T11 (7).jpg|thumb|none|600px|Loading three new stripper clips after expending 15 rounds. On low ammo, the last remaining ammo in reserve is tracked for the last stripper clip.]]<br />
<br />
==Type 97 LMG==<br />
The Japanese [[Type 97 light machine gun]] has been added in the latest 5.2 patch of the "War in the Pacific" chapter as an LMG for the Support class, and is the reward for the ninth week of said chapter. It fires at 568 RPM in a 25-round magazine, and can be fitted with the scope of the vehicle-mounted version.<br />
[[File:Type 97 LMG display.jpg|thumb|450px|none|Type 97 light machine gun with pistol grip - 7.7x58mm Arisaka]]<br />
[[File:BFV T97 (0).jpg|thumb|none|600px|Inspecting the infantry Type 97.]]<br />
[[File:BFV T97 (1).jpg|thumb|none|600px|The Type 97 in hand.]]<br />
[[File:BFV T97 (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:BFV T97 (3).jpg|thumb|none|600px|About to yank the open-bolt charging handle when empty.]]<br />
[[File:BFV T97 (4).jpg|thumb|none|600px|Removing the 25-round magazine.]]<br />
[[File:BFV T97 (5).jpg|thumb|none|600px|Inserting a new one.]]<br />
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in-tank configuration - 7.7x58mm Arisaka]]<br />
[[File:BFV T97 (6).jpg|thumb|none|600px|The Type 97 with the vehicle-mounted scope installed. In-game this is a 3x optical zoom.]]<br />
<br />
==Vickers K==<br />
The ground troop version of the [[Vickers K machine gun]] (Vickers G.O. No.2 Mk.1 Land Service) was added in the first week of the "Overture" chapter as a MMG. It is called the VGO (Vickers Gas Operated), and fires from a 60-round drum magazine at 830 RPM, slightly lower than the real 900 RPM, but can be upgraded to 981 RPM, or upgraded with a 100-round extended magazine. Unlike the reference image, the in-game weapon uses AA sights and can be equipped with the stock of the mounted version.<br />
[[File:VickersKlandvariant.jpg|thumb|none|450px|Vickers K Land Variant - .303 British]]<br />
[[File:BFV VGO1.jpg|thumb|600px|none|Holding the Vickers K with the "White Tiger" skin equipped.]]<br />
[[File:BFV VGO2.jpg|thumb|600px|none|Reloading. Note that the bipod is missing, but still functions in-game. This was fixed in the "Lightning Strikes" update.]]<br />
[[File:BFV VGO3.jpg|thumb|600px|none|Pulling the charging handle.]]<br />
[[File:BFV VGO4.jpg|thumb|600px|none|Using the sights while deployed.]]<br />
[[File:Vickersk.jpg|thumb|none|450px|Vickers K Machine Gun - .303 British]]<br />
[[File:BFV Vickers K grip.jpg|thumb|none|600px|The Vickers K grip assembly as seen in the customization menu.]]<br />
<br />
=Flare Guns=<br />
==Leuchtpistole==<br />
The [[Leuchtpistole]] can be used by the Recon class as a spotting flare to locate enemies. Unlike in ''Battlefield 1'', where the spotting area of effect is the same regardless of surface-to-ground distance, the spotting AoE in BFV is now based on how high the Leuchtpistole is shot in the air.<br />
<br />
In the ''Firestorm'' game mode, the Leuchtpistole can be looted in five different variations, which are color-coded: red for artillery strikes, green for supply drops, blue for vehicle drops, yellow for a V1 flying bomb airstrike, and gray for spotting. <br />
[[File:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|300px|Leuchtpistole - 26.65mm]]<br />
[[File:BFV-Leucht1.jpg|thumb|600px|none|Holding the Leuchtpistole.]]<br />
[[File:BFV-Leucht2.jpg|thumb|600px|none|Ejecting a "spent" round; note that the primer is unstruck.]]<br />
[[File:BFV-Leucht3.jpg|thumb|600px|none|Loading in a new round.]]<br />
[[File:BFV-Leucht4.jpg|thumb|600px|none|During the last "Tirailleur" mission, Deme examines the Leuchtpistole.]]<br />
[[File:BFV-Leucht5.jpg|thumb|600px|none|The flare gun's other side.]]<br />
<br />
==Walther Model SLD==<br />
''BFV'''s final update includes the [[Walther Model SLD]] double-barreled German flare pistol as an alternative Recon gadget; it goes by the in-game name of "Doppelschuss", which is German for "double shot" (and what the "D" in "SLD" stands for). It shoots flares that stick to surfaces for highlighting enemies rather than hanging in the air.<br />
[[File:Walther Model SLD.jpg|thumb|none|300px|Walther Model SLD - 26.65mm]]<br />
[[File:BFV Doppelschuss (1).jpg|thumb|none|600px|The Doppelschuss in-game, on Lofoten Islands.]]<br />
[[File:BFV Doppelschuss (2).jpg|thumb|none|600px|Aiming the device; since the SLD lacks sights, all this really does is draw attention to the fact that the English word "flare" is stamped onto a German flare gun.]]<br />
[[File:BFV Doppelschuss (3).jpg|thumb|none|600px|Ejecting spent casings from the double flaregun.]]<br />
[[File:BFV Doppelschuss (4).jpg|thumb|none|600px|Sliding in both flare shells. The SLD also has a single-round reload animation.]]<br />
<br />
=Launchers=<br />
<br />
==Enfield Grenade Launcher==<br />
The Enfield cup-type rifle grenade launcher mounted on a modified shortened [[SMLE]] model from the previous game (with the stock also sawn-off and wire wrapping around the gun) is a dedicated gadget called "Frag/Smoke Grenade Rifle". It is used by the Assault and Medic classes, with the former using frag grenades and the latter using smoke grenades. The weapon functions differently from its counterpart in ''Battlefield 1'' and more like the [[Blanch-Chevallier Grenade Discharger]] from the ''Turning Tides'' expansion, with the reload process involving the player character inserting a grenade and a blank into their weapon.<br />
[[File:Enfield Grenade Launcher.jpg|thumb|none|450px|Lee-Enfield No. 1 Mk III* with grenade launcher]]<br />
[[File:LE rifle short barrel.jpg|thumb|none|450px|Cut-down Lee-Enfield No. 1 Mk .III* with short barrel - .303 British]]<br />
[[Image:BFV SMLEcuplauncher (1).jpg|thumb|600px|none|A soldier shows off his proto-Jawa blaster SMLE launcher.]]<br />
[[Image:BFV SMLEcuplauncher (3).jpg|thumb|600px|none|"Aiming" the SMLE.]]<br />
[[Image:BFV SMLEcuplauncher (2).jpg|thumb|600px|none|Reloading. Ejecting a spent cartridge.]]<br />
[[Image:BFV SMLEcuplauncher (4).jpg|thumb|600px|none|Inserting an M18 smoke grenade...]]<br />
[[Image:BFV SMLEcuplauncher (5).jpg|thumb|600px|none|... and dropping in a Mills bomb in the frag version. Note the gas check disk screwed onto the Mills bomb, a correct detail. Although its hard to see here, the explosive version has a darker wood stock.]]<br />
[[Image:BFV SMLEcuplauncher (6).jpg|thumb|600px|none|Putting another blank in the chamber. Since this rifle is permanently configured to fire rifle grenades, it is not really clear why the magazine isn't just loaded with more blanks instead to simplify the reloading process.]]<br />
<br />
==Lee-Enfield Smoke Discharger==<br />
Using the Smoke Launcher specialization on British vehicles will add a pair of Lee-Enfields sawed down to just the action and fitted with smoke bomb launching cups. These are modeled after real Lee-Enfields used in such a role, and are triggered with cables connected to the Lee-Enfield triggers going into the vehicle.<br />
[[File:SMLE Smoke Discharger.jpg|thumb|none|400px|Lee-Enfield Smoke Discharger]]<br />
[[Image:BFV SMLESmokeDischarger1.jpg|thumb|600px|none|The Smoke Dischargers mounted outside the Valentine AA-Tank.]]<br />
[[Image:BFV SMLESmokeDischarger2.jpg|thumb|600px|none|The left Dischargers models with left bolt-handles.]]<br />
<br />
==Luftfaust==<br />
The Fliegerfaust-B variant of the [[Luftfaust]] is seen lying in the company hangar, and has been added as a gadget for the Assault class in the fourth week of Battlefest, after players achieved a combined goal of 100 million kills. It fires two salvos of unguided AA rockets, with 6 in reserve, and is dubbed the "Fliegerfaust". It is very effective at taking out enemy aircraft, with one volley usually resulting in enough hits to down a plane, and finally offers up a proper anti-air launcher for the Assault class.<br />
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]<br />
[[Image:BFV Flieger (1).jpg|thumb|600px|none|The Fliegerfaust in German hands.]]<br />
[[Image:BFV Flieger (2).jpg|thumb|600px|none|Removing the used tubes...]]<br />
[[Image:BFV Flieger (3).jpg|thumb|600px|none|...and reloading it with a new set.]]<br />
<br />
==M1A1 Bazooka==<br />
The [[M1A1 Bazooka]] was added as a Chapter Reward for the "Into the Jungle" chapter, unlocked at Rank 20 for the Assault class. In a first for the series, the backblast produced when firing it can kill enemies behind the shooter.<br />
[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 "Bazooka" - 2.36" rocket]]<br />
[[File:BFV Bazooka (1).jpg|thumb|600px|none|The M1 Bazooka in hand.]]<br />
[[File:BFV Bazooka (2).jpg|thumb|600px|none|Aiming down the sights. These can be zeroed; in a first for the series, zeroing will actually change the ADS view by switching the front sight notch used.]]<br />
[[File:BFV Bazooka (3).jpg|thumb|600px|none|Loading a new rocket. Surprisingly, the animators overlooked or left out the necessary step of connecting a new warhead to the battery.]]<br />
<br />
==M7 Rifle Grenade Launcher==<br />
The M1 Garand added in the first week of the "War in the Pacific" chapter can be equipped with the [[M7 Rifle Grenade Launcher]].<br />
[[File:M1 garand M7.jpg|thumb|none|400px|M7 Rifle Grenade Launcher - 22mm]]<br />
[[File:BFV M7 (1).jpg|thumb|none|600px|A US Marine affixes the M7 Launcher on the [[Sands of Iwo Jima|black sands of Iwo Jima]].]]<br />
[[File:BFV M7 (2).jpg|thumb|none|600px|The M1/M7 in idle.]]<br />
[[File:BFV M7 (3).jpg|thumb|none|600px|Aiming with the device.]]<br />
[[File:BFV M7 (4).jpg|thumb|none|600px|Affixing another grenade.]]<br />
<br />
==Panzerfaust==<br />
The [[Panzerfaust]] is an anti-tank gadget for the Assault class. In the single-player stories, it is heavily used by both sides, including American soldiers in "The Last Tiger", who are much more likely to be wielding the [[M1A1 Bazooka]], but this weapon was not in the game at launch. It is also anachronistically present in "Under No Flag", set in 1942. The Panzerfaust's iron sights could be used during the beta, and could be zeroed like a rifle, but they were removed in the release version, with the aim down sights function replaced with a slight zoom.<br />
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust - 44mm with 149mm warhead.]]<br />
[[Image:BFV-pf1.jpg|thumb|600px|none|Holding the Panzerfaust.]]<br />
[[Image:BFV-pf2.jpg|thumb|600px|none|Throwing away the empty tube.]]<br />
[[File:BFV Panzerfaust (3).jpg|thumb|none|600px|Flipping up the sight with another rocket.]]<br />
<br />
==Panzerschreck==<br />
A German soldier is seen carrying a [[Panzerschreck]] in the reveal trailer. It is only briefly present in the Tobruk segment of prologue, where an Allied soldier uses one in a tower. A Panzerschreck rocket fired against the player can briefly be seen in the Tunisia segment of the prologue. Both of these instances where the Panzerschreck is used are inaccurate to the setting, as these sequences take place in 1941 and 1942 respectively.<br />
<br />
A bug in the Combined Arms co-op mode also resulted in the Panzerschreck's model being used for the M1A1 Bazooka when the Bazooka was swapped out for another gadget; however this only affected the world model and was later patched out. The Panzerschreck is only usable through the game's data files.<br />
[[File:Tank h5.jpg|thumb|none|400px|RPzB 54 "Panzerschreck" rocket launcher - 88mm]]<br />
[[File: BFV Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck, only seen silhouetted and from afar.]]<br />
[[File: BFV Panzerschreck (2).jpg|thumb|none|600px|Note the signature blast shield obscuring the soldier's head here.]]<br />
<br />
==PIAT==<br />
The [[PIAT]] (Projectile, Infantry, Anti Tank) is available as an Assault class gadget at Rank 11. It can also be used as a mortar due to the projectile drop being similar to a mortar, and because of this, it is more suited to close-range attacks, reflecting its short-range effectiveness in real life. Reflecting its mortar-like projectile drop, a circular target appears on the minimap when aiming with the PIAT, similar to the Granatenwerfer 16 mortar from [[Battlefield 1]].<br />
[[File:PIATLauncher.jpg|thumb|none|400px|Projector, Infantry, Anti Tank (PIAT) - 3.25 in]]<br />
[[File:BFV PIAT (0).jpg|thumb|none|600px|Equipping the PIAT - the Assault unfolds the rear sight.]]<br />
[[Image:BFV-piat1.jpg|thumb|600px|none|Holding the PIAT.]]<br />
[[Image:BFV-piat2.jpg|thumb|600px|none|Reloading.]]<br />
<br />
==RMN-50 Naiman==<br />
The Mosin-Nagant [[RMN-50]] grenade launcher was added as part of the Summer Update, and is a gadget for the Recon class; it has a dedicated cook meter that allows extended range of the projectile curve up to 100 meters, and its projectile can explode in midair. The launcher was originally meant for the cut competitive mode, and it could be found in the data files before its official release in the Summer Update.<br />
[[File:RMN-50.jpg|thumb|none|400px|RMN-50 Naiman Grenade Launcher - 50mm]]<br />
[[File:BFV RMN (1).jpg|thumb|none|600px|A German holds a Mosin-Nagant made to fire explosives.]]<br />
[[File:BFV RMN (2).jpg|thumb|none|600px|Lining up the launcher.]]<br />
[[File:BFV RMN (3).jpg|thumb|none|600px|Opening the bolt after firing an explosive.]]<br />
[[File:BFV RMN (4).jpg|thumb|none|600px|Loading a blank round, but the model looks more like a used 7.62x54mmR blank.]]<br />
[[File:BFV RMN (5).jpg|thumb|none|600px|Loading a new warhead after the round.]]<br />
<br />
==Sturmpistole==<br />
The [[Sturmpistole]] is an available gadget for the Support class, named "AT Grenade Pistol", firing Panzerwurfkörper 42 LP grenades. <br />
[[File:Sturmpistole.jpg|thumb|none|400px|Sturmpistole]]<br />
[[File:BFV Sturmpistole (1).jpg|thumb|none|600px|Equipping the Sturmpistole, first the character unfolds the stock...]]<br />
[[File:BFV Sturmpistole (2).jpg|thumb|none|600px|...and flips up the front sight.]]<br />
[[File:BFV-sturmpis1.jpg|thumb|600px|none|The Sturmpistole in-game.]]<br />
[[File:BFV-sturmpis2.jpg|thumb|600px|none|"Aiming"; like many of the game's launchers, despite being prominently featured on the model and in the animations, the actual iron sights aren't used.]]<br />
[[File:BFV-sturmpis3.jpg|thumb|600px|none|Reloading.]]<br />
===Kampfpistole===<br />
An additional variant called the "Kampfpistole" was added in the Summer update; this one appears to be based on a modified grenade-firing Leuchtpistole found in a well-known photograph, which is equipped with the Sturmpistole stock but not its sights, and is using the Wurfkörper 358 LP grenade (which features a Stielhandgranate warhead); in-game, this serves as a time-fuzed anti-personnel round.<br />
[[File:BFV Kampf (1).jpg|thumb|600px|none|Equipping the Kampfpisole, the character unfolds the stock in preparation.]]<br />
[[File:BFV Kampf (2).jpg|thumb|600px|none|Loading a new Stielhandgranate warhead.]]<br />
[[File:BFV Kampf (3).jpg|thumb|600px|none|Cocking the hammer.]]<br />
<br />
=Flamethrowers=<br />
<br />
==Einstossflammenwerfer 46==<br />
The [[Einstossflammenwerfer 46]] was meant for the cut competitive mode. and has been added to multiplayer as of the Summer Update. It holds 25 units of flame ammo, and when used up, it is thrown away, as the name signifies in German (throw-away flamethrower).<br />
[[Image:Einstossflammenwerfer461.jpg|thumb|none|350px|Einstossflammenwerfer 46]]<br />
[[Image:BFV Einstoss (1).jpg|thumb|600px|none|The Einstossflammenwerfer 46 in hand. Note the sling, this was how it was meant to be held.]]<br />
[[Image:BFV Einstoss (2).jpg|thumb|600px|none|Burning French rapeseed flowers with the throwable flamethrower.]]<br />
<br />
==M2 Flamethrower==<br />
An [[M2 Flamethrower]] was added in Chapter 5 as a Battle Pickup in the Pacific Theater maps. It has 150 units of ammo with 300 units in reserve; this does not represent the contents of the flame tank but rather the condition of the ignition ring - this is replaced during the "reload" animation, which also discards any non-reserve "ammo" remaining. As it lacks the protective Elite Class gear of its BF1 predecessor, users of the M2 must take care to not burn themselves.<br />
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2A1-2 Flamethrower]]<br />
[[Image:BFV-M2Flame1.jpg|thumb|600px|none|An M2 resting on a weapon crate onboard a American cargo ship.]]<br />
[[Image:BFV-M2Flame2.jpg|thumb|600px|none|Holding the flamethrower to [[Call of Duty: World at War|Burn 'em Out]].]]<br />
[[Image:BFV-M2Flame3.jpg|thumb|600px|none|Laying down some flames. The wick will pre-ignite when aimed.]]<br />
[[Image:BFV-M2Flame4.jpg|thumb|600px|none|After firing 75 units of "ammo" the wand needs to cool down.]]<br />
[[Image:BFV-M2Flame5.jpg|thumb|600px|none|"Reloading". Unscrewing the front shield cap with a casing...]]<br />
[[Image:BFV-M2Flame6.jpg|thumb|600px|none|... removing the hot ignition ring...]]<br />
[[Image:BFV-M2Flame7.jpg|thumb|600px|none|... and finally placing a new ring.]]<br />
<br />
==Wechselapparat M1917/M2 Flamethrower Hybrid==<br />
In single-player, German flame-thrower wielding troops are armed with a bastardization of the wand of a [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] from ''BF1'' and what appears to be fuel tanks from the eventually-added [[M2 Flamethrower]]. Presumably, this contraption is a stand-in for the [[Flammenwerfer 35]]. Similar to the Wechselapparat M1917-using Flame Troopers in ''Battlefield 1'', enemy soldiers armed with this flamethrower are more resistant to gunfire than standard infantry, though this time they do not wear any visible armor. <br />
[[Image:Wex_flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917 - flamethrower.]]<br />
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2A1-2 Flamethrower]]<br />
[[File:Flammenwerfer41-05.jpg|thumb|none|205px|Flammenwerfer 35 for comparison]]<br />
[[File:BFV Wex (1).jpg|thumb|none|600px|Deme takes a moment to wonder what the hell this German is armed with.]]<br />
[[File:BFV-Flammenwerfer.jpg|thumb|none|600px|Billy sneaks up to a Flametrooper to inspect the mess.]]<br />
<br />
=Grenades & Explosives=<br />
Like in ''Battlefield 1'', grenades are thrown instantly when pressing the grenade key. For many of the images below, a glitch has been performed so that the player character appears to hold the grenade, which is normally not possible in gameplay. Grenades can now be detonated midair by firing at them before going to the ground, and can also be thrown back.<br />
<br />
==Breda Mod. 35==<br />
An Italian [[Breda Mod. 35]] grenade is seen hanging on the German "Baron von Zorn" uniform. Another Breda grenades can be seen also on the "Alpini" uniform.<br />
[[File:BredaGrenade.jpg|thumb|none|200px|Breda Mod. 35 grenade.]]<br />
[[File:BFV-Bredagrenade1.jpg|thumb|none|600px|The grenade under the STG-44, left.]]<br />
[[File:BFV-Bredagrenade2.jpg|thumb|none|600px|Another view.]]<br />
[[File:BFV-Bredagrenade3.jpg|thumb|none|600px|The "Alpini" in-game, the Bredas are seen on his shoulder.]]<br />
<br />
==Breda Mortar Bomb==<br />
On the German "Veiled Threat" uniform can be seen several 45mm Breda "Red Devils" mortar bombs.<br />
[[File:BFV-BredaMortargrenade.jpg|thumb|none|600px|The bombs on the chest.]]<br />
<br />
==Hafthohlladung Anti Tank Mine==<br />
[[Hafthohlladung Anti Tank Mine]]s can be found in a few campaign missions, appearing as the "Shaped Charge". They behave similarly to the ''Limpet Mine'' explosive from ''Battlefield 1''. The HHL mine has been made available to the multiplayer with the latest Summer Update.<br />
[[File:Hafthohlladung.jpg|thumb|none|200px|Hafthohlladung H3.5]]<br />
[[File:BFV Haftholladung (1).jpg|thumb|none|600px|The ''Hafthohlladung'' in the hands of Billy Bridger.]]<br />
[[File:BFV Haftholladung (2).jpg|thumb|none|600px|Popping the safety cap up.]]<br />
[[File:BFV Haftholladung (3).jpg|thumb|none|600px|The ''Hafthohlladung'' in the air.]]<br />
[[File:BFV Haftholladung (4).jpg|thumb|none|600px|The ''Hafthohlladung'' in a weapon crate.]]<br />
<br />
==Hawkins Grenade==<br />
The Hawkins Grenade has been added in the latest Summer Update, known as the "Demolition Grenade". When thrown, this grenade acts as a smaller version of the AT Mine.<br />
<br />
It also makes an appearance on the "Highlander", "Scottish Play" and "Robert the Bruise" outfits in multiplayer. It is shown to be secured with straps to the legs on these outfits which appears to be based on the famous photo of Eisenhower speaking with paratroopers of the 101st Airborne just prior the Normandy landings.<br />
[[File:Hawkinsmine.JPG|thumb|none|400px|Mk-II No. 75 Hawkins Grenade/Mine]]<br />
[[File:BFV Hawkins (1).jpg|thumb|none|600px|"Holding" the Hawkins bomb.]]<br />
[[Image:BFV Hawkins.jpg|thumb|600px|none|The Hawkins Grenade, awaiting for a vehicle to step on.]]<br />
[[Image:BFV-HawkinsUniform.jpg|thumb|600px|none|The grenade bound on the leg.]]<br />
<br />
==Lunge Mine==<br />
The [[Shitotsubakurai]] is a Chapter Reward in the "Into the Jungle" chapter, unlocked at Rank 5, available for the Assault and Support classes, with only one stick available at any time. It can be used by plunging to targets or performing a "boomstick charge" (similar to a bayonet charge). While in reality pole mines were used as a last ditch suicidal weapon by the Japanese, the in-game lunge mine only deals a slight amount of damage to the user (only killing them if at low enough health). It can kill enemy infantry and light transports in one hit, but it takes multiple pole mines to destroy armored targets that have maximum health.<br />
[[Image:Lunge_Mine.jpg|thumb|none|350px|Render of a Shitotsubakurai Lunge Mine]]<br />
[[File:BFV Lunge Mine (1).jpg|thumb|none|600px|The Pole Mine in-game.]]<br />
<br />
==Mills Bomb==<br />
The [[Mills Bomb]] is the standard grenade for the British Empire. The Frag Grenade Rifle also fires Mills Bombs with gas check plates.<br />
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I "Mills Bomb" High-Explosive Fragmentation hand grenade.]]<br />
[[File:Mills No 36 Rifle Grenade.JPG|thumb|none|200px|No. 36 Mk. I "Mills Bomb" with gas check attached for use as a rifle grenade.]]<br />
[[File:BFV Millsbomb.jpg|thumb|none|600px|Holding a Mills on the "Devastation" level.]]<br />
[[Image:BFV-mills1.jpg|thumb|600px|none|Three Mills bombs on the ground.]]<br />
<br />
==Mk. II frag grenade==<br />
[[Mk 2 hand grenade]]s appear on Allied outfits in multiplayer, and are the standard fragmentation grenade of the US faction introduced in Chapter 5.<br />
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 High-Explosive fragmentation hand grenade.]]<br />
[[Image:Bfv-mk2grenadeoutfit.jpg|thumb|600px|none|]]<br />
[[File:BFV Mk2 (1).jpg|thumb|none|600px|A Mk. II grenade in hand during the actual storm on "Pacific Storm."]]<br />
<br />
==M18 Smoke Grenade==<br />
The [[M18 Smoke Grenade]] is the smoke grenade for all factions, obscuring line of sights when detonated. The M18 is also launched out of the smoke-grenade firing SMLE Cup Launcher.<br />
<br />
It is also found on the Union Jacked, Royal Motivations, AKA, and the Ratburner outfits.<br />
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]<br />
[[Image:BFV SMLEcuplauncher (4).jpg|thumb|600px|none|The M18 Smoke Grenade as seen in the reloading process of the Smoke Grenade Launcher.]]<br />
[[Image:Bfv-M18grenadeoutfit.jpg|thumb|600px|none|The Union Jacked outfit, with the M18 hanging in the right back side.]]<br />
<br />
==Model 24 Stielhandgranate==<br />
A [[Model 24 Stielhandgranate]] is the Frag Grenade for Germany. <br />
<br />
A bundled charge version is available as the "Anti-Tank Bundle Grenade", this time placed as an option in the grenade slot instead of a gadget like in BF1, and like the previous game, when thrown to a vehicle, it detonates instantly.<br />
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate "Potato Masher" High-Explosive Fragmentation Hand Grenade]]<br />
[[Image:M24 geballte ladung.jpg|thumb|none|300px|Model 24 "Geballte Ladung" ("Bundled Charge"), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]<br />
[[Image:BFV-stick1.jpg|thumb|600px|none|Three Stick grenades in-game.]]<br />
[[Image:BFV-geballte1.jpg|thumb|600px|none|A geballte Ladung in-game.]]<br />
[[File:BFV Steilhandgranate.jpg|thumb|none|600px|A M24 Stielhandgranate in idle.]]<br />
[[File:BFV Geballte Ladung.jpg|thumb|none|600px|Preparing to deliver a nasty surprise on a Kubelwagen with a Geballte Ladung.]]<br />
<br />
==Model 39 Eihandgranate==<br />
The [[Model 39 Eihandgranate]] appears as the "Impact Grenade" for the Axis forces. <br />
[[File:M39 Eihandgranate.JPG|thumb|none|200px|The Model 39 Eihandgranate hand grenade]]<br />
[[File:BFV Eihandgranate.jpg|thumb|none|600px|Holding an Eihandgranate.]]<br />
[[Image:BFV-egg1.jpg|thumb|600px|none|Throwing the Egg Grenade.]]<br />
<br />
==No. 69 High-Explosive Grenade==<br />
The [[No. 69 High-Explosive Grenade]] appears as the "Impact Grenade" for the Allies.<br />
[[File:69grenade.jpg|thumb|none|200px|No. 69 MK. 1 High-Explosive hand grenade]]<br />
[[File:BFV No69HE.jpg|thumb|none|600px|Holding a No. 69 HE grenade.]]<br />
[[Image:BFV-no69.jpg|thumb|600px|none|The No. 69 in the air.]]<br />
<br />
==No. 74 ST Grenade==<br />
The [[No. 74 ST Grenade]] is an available grenade for the Support class. It can stick to any surface, but can be countered by Zimmerit paste when applied to German tanks.<br />
[[File:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|300px|No. 74 MK. 1 Anti-Tank Grenade S.T. "Sticky Bomb"]]<br />
[[File:BFV No74 ST.jpg|thumb|none|600px|Holding a No. 74 Grenade with the protective sphere cracked open.]]<br />
<br />
==No. 76 Incendiary Grenade==<br />
The "Incendiary Grenade" available to all factions is labeled as the ''No. 76 Incendiary Grenade'', an official Molotov cocktail mixed from white phosphorous and benzene for the British Home Guard during the war.<br />
[[Image:BFV No76.jpg|thumb|600px|none|A No. 76 Incendiary Grenade in-game.]]<br />
<br />
==No. 80 Smoke Grenade==<br />
An unusable No. 80 Smoke Grenade is mounted on the belt of the "Cool Hand Duke" uniform for the Allies.<br />
[[Image:BFV No80.jpg|thumb|600px|none|The No. 80 Grenade on the belt beneath the Thompson's magazine.]]<br />
<br />
==OTO Mod. 35==<br />
An [[OTO Mod. 35]] grenade is also seen hanging on the "Baron von Zorn" uniform along with the Breda grenade.<br />
[[Image:Italian Bomba a Mano Mod 35 OTO.jpg|thumb|none|150px|OTO Mod. 35 High-Explosive hand grenade.]]<br />
[[File:BFV-Bredagrenade1.jpg|thumb|none|600px|The lower-hanging grenade.]]<br />
<br />
==S-Mine==<br />
The [[S-Mine]] appears as the "AP Mine". It is a starting gadget for the Recon class, and can also be unlocked by the Medic and Support classes. As in real life, when triggered it bounces upwards and delivers high damage.<br />
<br />
In the 5.2 update, the S-Mine was changed to function via a tripwire rather than just area of effect (the AoE only happens when tripped), which is actually possible, as the real S-Mine can be modified to be tripped by wire.<br />
[[File:Schrapnellmine 35 mine.jpg|thumb|none|300px|S-Mine 35]]<br />
[[Image:BFV-smine1.jpg|thumb|600px|none|A S-Mine on the ground.]]<br />
<br />
==Tellermine 42==<br />
The [[Tellermine 42]] is a gadget available for the Assault and Support classes, named the "AT Mine". As the name implies, it can severely damage enemy tanks when driven through, but can be destroyed by gunfire or deactivated by the Support class. The mine also rather comically serves as the "head" of the targets in the Practice Range, resulting in explosive headshots.<br />
[[Image:Tellermine 42.jpg|thumb|none|300px|Tellermine 42 Anti-tank mine]]<br />
[[Image:BFV-tellermine1.jpg|thumb|600px|none|Holding the AT-Mine.]]<br />
[[Image:BFV-tellermine2.jpg|thumb|600px|none|The mine on the ground.]]<br />
<br />
==Type 97 Hand Grenade==<br />
The [[Type 97 hand grenade|Type 97 Hand Grenade]] is the standard grenade for the Japanese faction and appears simply as the "Frag Grenade".<br />
[[File:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation Hand Grenade]]<br />
[[Image:BFV-Type97grenade1.jpg|thumb|600px|none|The grenade in the menu.]]<br />
[[File:BFV Type97 Grenade (1).jpg|thumb|none|600px|A Japanese soldier hunkers down in a trench with the Type 97 grenade.]]<br />
[[Image:BFV-Type97grenade2.jpg|thumb|600px|none|Two Type 97 grenades with red-painted tops on the Japanese "Ikazuchi" uniform.]]<br />
<br />
==Type 98 Stick Grenade==<br />
Several Japanese Type 98 stick grenades are seen on the "Arashi" uniform. This grenade is a modified version of the Chinese [[Type 67 stick grenade]].<br />
[[File:Type98stickgrenade.JPG|thumb|none|300px|Type 98 Stick Grenade]]<br />
[[Image:BFV-ArashiGrenade.jpg|thumb|600px|none|The grenade in the front bags.]]<br />
<br />
==Type 99 Hand Grenade==<br />
Two [[Type 99 hand grenade|Type 99 Hand Grenade]]s can be seen hanging on the Japanese "Master at Arms" uniform. This is an improved version of the [[Type 97 hand grenade|Type 97 Hand Grenade]] which a non-segmented body.<br />
[[File:Type 99 grenade.jpg|thumb|none|150px|Type 99 High-Explosive Fragmentation Hand Grenade]]<br />
[[Image:BFV-Type99grenade.jpg|thumb|600px|none|The two hanging grenades in-game.]]<br />
<br />
==Type 99 Mine==<br />
The Summer update includes the Japanese Type 99 Mine as another hand grenade equivalent for all classes, acting as a heavy grenade that can stick to vehicles and can detonate after a short timer.<br />
[[File:BFV Type 99 Mine (1).jpg|thumb|none|600px|An attempt at holding the Type 99 Mine inside the Iwo Jima caves.]]<br />
<br />
=Mounted Weapons=<br />
==2 cm FlaK 38==<br />
[[2cm FlaK 38]] AA guns can be used in the European maps, and is the standard AA gun for the Germans. The Flakvierling 38 variant is mounted on the "Wirbelwind" AA tank, and its appearance in the base game (whose initial launch maps are all set around 1940) is anachronistic by four years, as it was introduced in 1944. Two emplaced versions exist: one with tires for hitching to vehicles, and one that is fully stationary.<br />
[[file:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mm B]]<br />
[[Image:BFV-flak38_1.jpg|thumb|600px|none|A FlaK 38 firing being towed.]]<br />
[[Image:BFV-flak38_2.jpg|thumb|600px|none|The FlaK 38 in-game.]]<br />
[[Image:BFV-flak38_3.jpg|thumb|600px|none|Manning the FlaK.]]<br />
[[File:Flak38.jpg|400px|thumb|none|An original Flakvierling 38.]]<br />
[[Image:BFV-flak38_4.jpg|thumb|600px|none|The Flakvierling.]]<br />
[[File:BFV-flak38_5.jpg|thumb|600px|none|Manning the Flakvierling from the inside of a Panzer IV.]]<br />
<br />
==3.7 cm Bordkanone==<br />
German Stuka dive bombers can be equipped with 3.7 cm ''Bordkanonen''.<br />
[[File:Bordkanone 3,7.jpg|thumb|none|350px|Bordkanone 3,7 - 37x263mmB]]<br />
[[File:BFV-bk1.jpg|thumb|600px|none|A ''Bordkanone'' near a destroyed Stuka.]]<br />
<br />
==5 cm KwK 39==<br />
The SdKfz 234 Puma can be equipped with a [[5 cm KwK 39]] tank gun.<br />
[[File:Kwk39.jpg|thumb|none|350px|Kampfwagenkanone 39 L/60 - 50x419mmR]]<br />
<br />
==7.5 cm Pak 40==<br />
The [[7.5 cm Pak 40]] AT gun is the standard AT gun for the Germans. It can also be fitted in the Panzer IV and its tank destroyer at Rank 3 of its specialization tree, and is also mounted on top of a Sd.Kfz. 251 halftrack for the Germans as a Squad Reinforcement (9850 points), named "Pakwagen". These guns appear in the 1941 segment of "My Country Calling", when the Pak 40 is currently in development and when it wasn't fielded out yet.<br />
[[Image:7,5 cm-Pak 40.jpg|thumb|none|400px|7.5 cm Pak 40 anti-tank gun - 75x714mm R]]<br />
[[Image:BFV-pak1.jpg|thumb|600px|none|A PaK 40 in-game.]]<br />
[[Image:BFV-pak2.jpg|thumb|600px|none|Manning the gun.]]<br />
[[Image:BFV-pak3.jpg|thumb|600px|none|Using the telescopic sight.]]<br />
[[Image:BFV-pak4.jpg|thumb|600px|none|Loading a new shell.]]<br />
[[Image:BFV PAK-Panzer.jpg|thumb|600px|none|The "Pak 40 L/43" mounted on the turret of a Panzer IV as a specialization, which is actually the 7.5 cm KwK 40.]]<br />
[[Image:BFV PAK-Halftrack (1).jpg|thumb|600px|none|The Pak 40 mounted on a Hanomag (Sd.Kfz. 251 Pakwagen).]]<br />
[[Image:BFV PAK-Halftrack (2).jpg|thumb|600px|none|Manning the gun in the Hanomag.]]<br />
<br />
==8.8 cm Flak 18==<br />
Several [[8.8 cm Flak 18/36/37/41|Flak 18]] can be seen on multiplayer maps and in the second chapter of the Tirailleur campaign.<br />
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]<br />
[[Image:BFV-flak2-0.jpg|thumb|600px|none|Left view of a FlaK 18 in the campaign.]]<br />
[[Image:BFV-flak2.jpg|thumb|600px|none|Right view. Note the single-piece barrel, which distinguishes it from a FlaK 36.]]<br />
[[Image:BFV-flak2-1.jpg|thumb|600px|none|Close up of the gun cradle without the FlaK 37 pointer dials.]]<br />
[[Image:BFV-flak1.jpg|thumb|600px|none|A covered FlaK on "Fjell 652".]]<br />
<br />
==9.2 inch Mark I Siege Howitzer==<br />
Like the following German Mörser 16, the British BL 9.2-inch howitzer makes a cameo on the "Pacific Storm" map at the Fort May Courtyard flag but it is only a heap of parts. This heap can be seen during the start of the first "Avanti Savoia" mission of ''Battlefield 1''. Historically, it is almost correct; Britain sent some of these howitzers to Japan during World War One, which in turn sent them to Russia. So this howitzer may stand for a Type 45 240mm howitzer or it is just a placeholder.<br />
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]<br />
[[Image:BFV-BL-howitzer1.jpg|thumb|600px|none|The unprepared howitzer heap in-game.]]<br />
[[Image:BFV-BL-howitzer2.jpg|thumb|600px|none|The breech-loading.]]<br />
<br />
==12.8-cm-Flak-Zwilling 40==<br />
Three Flak-Zwillingskanonen are mounted on the "Provence" map.<br />
[[Image:Flak-Zwilling40.jpg|thumb|none|250px|12.8-cm-Flak-Zwilling 40]]<br />
[[Image:BFV-flakZwill1.jpg|thumb|600px|none|The Zwillingskanonen in-game.]]<br />
[[Image:BFV-flakZwill2.jpg|thumb|600px|none|Left view of single FlaK. Note the pointer dials.]]<br />
[[Image:BFV-flakZwill3.jpg|thumb|600px|none|Right view.]]<br />
<br />
==21 cm Mörser 16==<br />
The German WWI 21cm Mörser 16 heavy howitzer came in with the second appearance of the Rush game mode in the fourth week of the "Defying the Odds" chapter. Unlike in the previous game, it can now be destroyed. Two of these Mörser are also mounted on the "Al Sundan" map.<br />
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]<br />
[[Image:BFV-Mörser-1.jpg|thumb|600px|none|Unprepared Mörser on the "Twisted Steel" map.]]<br />
[[Image:BFV-Mörser.jpg|thumb|600px|none|Fully set up Mörser 16 in-game.]]<br />
[[Image:BFV-Mörser2.jpg|thumb|600px|none|The destroyed howitzer in-game.]]<br />
[[Image:BFV-Mörser3.jpg|thumb|600px|none|Mörser on the desert map "Al Sundan".]]<br />
<br />
==21 cm Mörser 18==<br />
Several German [[21 cm Mörser 18]] howitzers can be used and destroyed in the Airborne, Frontlines, and Rush multiplayer modes. Defenders can fire them as quickly as they reload, and are most effective when enemies are spotted; without any spotted enemies, the shell will simply land somewhere in the playable area. Some objectives are radio stations instead, which can call in a strike from howitzers somewhere outside the map, and are functionally identical in terms of gameplay.<br />
[[File:21cm-Mörser18.jpg|thumb|none|451px|21 cm Mörser 18 - 210 mm. '''Scheme''']]<br />
[[Image:BFV-Mörser1.jpg|thumb|600px|none|Prepared Mörser 18 in-game.]]<br />
[[Image:BFV-Mörser18.jpg|thumb|600px|none|Unloaded Mörser.]]<br />
<br />
==28/32 cm Schweres Wurfgerät 40==<br />
Some Sd.Kfz 251 half-tracks in the "Tirailleur" champaign are seen with side-mounted 28/32 cm Schweres Wurfgerät 40 / Wurfrahmen rocket launchers.<br />
[[Image:BFV-Wurfrahmen.jpg|thumb|600px|none|In ''Fraternité Ou La Mort'', Deme encounters a ''Stuka zu Fuß''.]]<br />
<br />
==Besa==<br />
The [[Besa machine gun]] is mounted on British tanks.<br />
[[File:BESA.jpg|thumb|none|400px|British Besa tank machine gun - 7.92x57mm Mauser]]<br />
[[Image:BFV-Besa.jpg|thumb|600px|none|The Besa in-game.]]<br />
<br />
==Bren Mk 1==<br />
Several British vehicles have [[Bren Gun]]s with drum magazines mounted for anti-infantry use.<br />
[[File:Bren gun.JPG|thumb|none|450px|Bren Mk 1 - .303 British]]<br />
[[Image:BFV-Besal1.jpg|thumb|600px|none|The mounted Bren in-game.]]<br />
[[File:BFV Bren Mounted (1).jpg|thumb|600px|none|Manning the Bren with a drum magazine. Note the sights have been changed.]]<br />
[[File:BFV Bren Mounted (2).jpg|thumb|600px|none|Aiming.]]<br />
<br />
==Bofors 40mm==<br />
The [[Bofors 40mm]] is mounted on the British Valentine AA tank. Emplaced Bofors cannons were introduced as the stationary AA gun for the British, American and Japanese factions, dealing higher damage than a Flak 38 due to its lower fire rate. On these mounted guns, 40mm shells drop into the gun's receiver and the spent casings come out of the bottom when firing.<br />
[[Image:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]<br />
[[File:BFV Bofors.jpg|thumb|600px|none|The Bofors turret in the Valentine AA tank, which itself is supposed to represent the Crusader III, AA Mk I, but actually it is just the Crusader's turret on the game's Valentine chassis.]]<br />
[[File:BFV-bofors2.jpg|thumb|600px|none|Manning the Bofors from the inside.]]<br />
[[File:BFV-bofors3.jpg|thumb|600px|none|Ejecting a spent casing. This animation is similar to the Garford-Putilov Armoured Car from ''BF1'' where the gunner throws the casing out of the tower.]]<br />
[[File:BFV-bofors7.jpg|thumb|600px|none|Bofors mounted on a Landing Ship, Tank (LST).]]<br />
[[File:BFV-bofors4.jpg|thumb|600px|none|A Bofors "40mm AA" on the "Pacific Storm" map.]]<br />
[[File:BFV-bofors5.jpg|thumb|600px|none|Manning the AA-gun.]]<br />
[[Image:Bofors40Quad.jpg|thumb|none|350px|Bofors 40mm L/60 quad mounting - 40x311mmR]]<br />
[[File:BFV-bofors6.jpg|thumb|600px|none|Bofors AA-guns mounted on an American aircraft carrier.]]<br />
<br />
==Browning .303 Mk II*==<br />
British planes like the Spitfire and the Mosquito are armed with [[Browning .303|Browning .303 Mk II*]] machine guns.<br />
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II* - .303 British]]<br />
[[File:BFV-Browning303.jpg|thumb|600px|none|Four Brownings mounted in the Mosquito's nose. All the distinctive traits of the British version of the Browning can be seen here, with the slotted barrel shroud, the large fluted muzzle booster, and the finned conical flash suppressor. The Brownings mounted in the Spitfire lack the flash suppressor, and thus sit entirely inside the wings.]]<br />
<br />
==Browning M1919A4==<br />
[[Browning M1919A4]] machine guns are mounted on the M4 Sherman and LVT armored vehicles and can be used from a variety of positions, including hull, co-axial, and top mounts. The Higgins Boats also sports two M1919s with protective shields. <br />
[[File:M1919A4 pintle.jpg|thumb|none|400px|Browning M1919A4 on an M31C pedestal mount - .30-06 Springfield]]<br />
[[File:BFV M1919A4 (1).jpg|thumb|none|600px|Operating the Browning on top of a LVT.]]<br />
[[File:BFV M1919A4 (2).jpg|thumb|none|600px|Aiming the machine gun.]]<br />
<br />
==Browning M2HB==<br />
American Sherman tanks in "The Last Tiger" War Story have [[Browning M2HB]] machine guns in their turret pintle mounts. An emplaced version, returning from ''Battlefield 4'', has been added in the "War in the Pacific" chapter for the American faction, with a shield. The LVT(A)-1 amphibious tank can be equipped with two M2HBs.<br />
<br />
[[File:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]<br />
[[File:BFV M2HB (1).jpg|thumb|none|600px|A 76mm armed Sherman tank foolishly takes "Stefan" head-on. Note the Calliope tank in the background.]]<br />
[[File:BFV M2HB (2).jpg|thumb|none|600px|A row of the up-armored Sherman's driving through a cinema scene.]]<br />
[[File:BFV-BrowningHB1.jpg|thumb|600px|none|A just built M2HB.]]<br />
[[File:BFV-BrowningHB2.jpg|thumb|600px|none|Manning the Browning.]]<br />
[[File:BFV-BrowningHB3.jpg|thumb|600px|none|Zooming in.]]<br />
[[File:BFV-BrowningHBLVT.jpg|thumb|600px|none|The LVT(A)-1 with the upraded M2HB turret.]]<br />
<br />
==Coaxial Flamethrower==<br />
The American Sherman and the Japanese Ka-Mi tank can be upgraded with coaxial flamethrowers.<br />
[[File:BFV-CFlame1.jpg|thumb|600px|none|The Sherman's flamethrower in action on Iwo Jima.]]<br />
[[File:BFV-CFlame2.jpg|thumb|600px|none|Looking at the Ka Mi's flamethrower and Type 1 37 mm tank gun.]]<br />
<br />
==Hispano-Suiza HS.404==<br />
Spitfires can be upgraded with two [[Hispano-Suiza HS.404]]. The American A/N M3 variant is mounted in Vought F4U Corsair fighter aircraft.<br />
[[File:Hispano Suiza HS404.jpg|thumb|none|400px|Hispano-Suiza HS.404 with ammo drum 20x110mm]]<br />
[[File:BFV_Hispano.jpg|thumb|none|600px|A Hispano mounted in the Spitfire's wing.]]<br />
[[File:BFV_ANM.jpg|thumb|none|600px|The A/N M3 mounted near the wing route air inlets which gave it the nickname "Whistling Death".]]<br />
<br />
==MG 131 machine gun==<br />
The primary armament of Messerschmitt Bf 109 fighters are two nose-mounted [[MG131 machine gun]]s.<br />
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]<br />
[[File:BFV_MG131.jpg|thumb|none|600px|Looking at the two MG131s.]]<br />
<br />
==MG 151/20==<br />
Bf 109 fighters are also armed with [[MG 151 cannon|MG 151/20 cannon]]s, while other planes like the JU 88 can be upgraded with those.<br />
[[File:mg15120.jpg|thumb|400px|none|Mauser MG 151/20, standard propeller dome armament for the Messerschmitt Bf 109 - 20x82mm.]]<br />
[[File:BFV_MG151.jpg|thumb|none|600px|Two MG 151/20 mounted in the hull of a JU 88 bomber.]]<br />
<br />
==MG17==<br />
[[MG17 machine gun]]s are mounted on German planes.<br />
[[File:MG 17.jpg|thumb|none|400px|MG17 machine gun - 7.92x57mm Mauser]]<br />
[[Image:BFV-mg17.jpg|thumb|600px|none|An MG17 mounted on a Stuka. Note the Jericho siren which actually spins when diving.]]<br />
<br />
==MG 34 Panzerlauf==<br />
The [[MG 34 Panzerlauf]] variant, fitted with the saddle drum magazine, is mounted to various German vehicles and as a standalone stationary weapon, while the belt-fed MG34 Panzerlauf is mounted in the hull and coaxial mounts of German tanks. In the second January 2019 patch, the mounted MG 34 stationary weapon previously only seen in the campaign was added to multiplayer, replacing the Vickers as the German constructible stationary MG.<br />
The Panzerlauf barrel is also available as a customization option for the "barrel" component for the infantry MG34.<br />
[[file:MG 34 Panzerlauf 2.jpg|thumb|none|400px|MG 34 Panzerlauf - 7.92x57mm Mauser]]<br />
[[Image:MG34 Patronentrommel34.jpg|thumb|none|400px|MG 34 with 75 round saddle drum magazine Patronentrommel 34 - 7.92x57mm Mauser]]<br />
[[File:BFV_MG34_Mounted_(1).jpg|thumb|600px|none|The MG34 mounted on the backseat of a Kubelwagen; the Panzerlauf (Armored Barrel) barrel can be seen here.]]<br />
[[File:BFV_MG34_Mounted_(2).jpg|thumb|600px|none|Manning the mounted MG 34.]]<br />
[[File:BFV_MG34_Mounted_(3).jpg|thumb|600px|none|Aiming. While the sights aren't properly aligned, the actual point of impact is also higher than the front sight, so this common video game issue actually makes a bit more sense here.]]<br />
[[File:BFV_MG34_Mounted_(4).jpg|thumb|600px|none|The stationary MG 34 added with the second January 2019 patch. This is the rear view.]]<br />
[[File:BFV_MG34_Mounted_(5).jpg|thumb|600px|none|The front view of the same weapon.]]<br />
[[File:BFV MG34Panzerlauf.jpg|thumb|none|600px|The coaxial-mounted MG 34 in ''Stefan's'' turret can be seen just behind Müller's hat.]]<br />
<br />
==Oerlikon 20mm Cannon==<br />
The Valentine AA tank can be upgraded with [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s. Some Oerlikon can be seen mounted on American ships on the Pacific maps.<br />
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm.]]<br />
[[Image:BFV Oerlikon.jpg|thumb|none|600px|Three Oerlikon cannons mounted on a Valentine chassis.]]<br />
[[Image:BFV-Oerlikonship.jpg|thumb|none|600px|A line of Oerlikons on an aircraft carrier.]]<br />
<br />
==Ordnance QF 6-pounder==<br />
The British counterpart to the PaK 40 is the British Ordnance QF 6-pounder Anti-Tank gun. It is also mounted on top of a T48 GMC half-track as a Squad Reinforcement for the British at 9850 Requisition Points. It is also usable in the Pacific maps.<br />
[[Image:qf6at.jpg|thumb|none|400px|Ordnance QF 6-pounder]]<br />
[[Image:BFV-qf1.jpg|thumb|600px|none|Rear View of the AT gun.]]<br />
[[Image:BFV-qf2.jpg|thumb|600px|none|Front View.]]<br />
[[Image:BFV-qf3.jpg|thumb|600px|none|Using the sight.]]<br />
[[Image:BFV-qf4.jpg|thumb|600px|none|A Japanese QF 6-pounder with camouflage.]]<br />
<br />
==Ordnance QF 17-pounder==<br />
The "Valentine Archer" tank destroyer's main gun is an Ordnance QF 17-pounder anti-tank gun.<br />
[[Image:Archer-spg 3.jpg|thumb|none|400px|SP 17pdr, Valentine, Mk. I, Archer]]<br />
[[Image:qf17at.jpg|thumb|none|400px|3-inch Ordnance Quick-Firing 17-pounder (17-pdr) - 76.2x583mmR]]<br />
[[Image:BFV-Archer1.jpg|thumb|600px|none|The tank seen in the customization menu; the gun is called "OF 17PDR".]]<br />
[[Image:BFV-Archer2.jpg|thumb|600px|none|A disabled Archer on the map "Hamada".]]<br />
<br />
==Ordnance QF 25-pounder==<br />
Destroyed British self-propelled artillery vehicles can be seen with mounted QF 25-pounder howitzers.<br />
[[File:25 Pounder Gun.JPG|thumb|350px|none|Royal Ordnance QF 25 pounder gun - 87.6mm]]<br />
[[Image:BFV-QF25.jpg|thumb|none|600px|A Bishop tank on the "Arras" map.]]<br />
<br />
==Type 10 120mm Dual-Purpose Gun==<br />
Japanese Type 10 120mm Dual Purpose Guns are usable on Pacific maps. Some objectives in the Pacific maps feature the Type 10 with a shield for small arms protection. It is effective against infantry and tanks, but it can also be used against aircraft. When spotted by a U.S. soldier, it is sometimes called a "[[Type 96 25 mm AT/AA Gun|Triple AA Gun]]".<br />
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]<br />
[[Image:Bfv-type10-1.jpg|thumb|600px|none|A "Type 10" mounted in a tunnel in [[Flags of our Fathers|Mount Suribachi]] on [[Letters from Iwo Jima|Iwo Jima]].]]<br />
[[Image:Bfv-type10-2.jpg|thumb|600px|none|Rear view of another gun in the same tunnel.]]<br />
[[Image:Bfv-type10-2-1.jpg|thumb|600px|none|A Type 10 with a shield on the "Pacific Storm" map.]]<br />
[[Image:Bfv-type10-3.jpg|thumb|600px|none|Manning the shielded gun.]]<br />
<br />
==Type 93 Heavy Machine Gun==<br />
The Japanese [[Type 93 Heavy Machine Gun]] is added to the game with the "War in the Pacific" chapter, found on Pacific maps, and can be built by the Japanese faction as emplacements, as a counterpart to the Browning M2HB. Like the M2HB, the Type 93 can be equipped on Type 2 Ka-Mi amphibious tanks replacing the Type 1 37 mm tank gun for anti-air use.<br />
[[Image:Type93HMG.jpg|thumb|none|300px|Type 93 Heavy Machine Gun - 13.2mm]]<br />
[[Image:Bfv-type93-1.jpg|thumb|600px|none|A Japanese soldier manning the HMG.]]<br />
[[Image:Bfv-type93-2.jpg|thumb|600px|none|Another side view.]]<br />
[[Image:Bfv-type93-3.jpg|thumb|600px|none|First person view.]]<br />
[[Image:Bfv-type93-4.jpg|thumb|600px|none|Zooming in the iron sights.]]<br />
[[Image:Bfv-type93-5.jpg|thumb|600px|none|A pair of Type 93s mounted in the turret of a Type 2 Ka-Mi tank.]]<br />
[[Image:Bfv-type93-6.jpg|thumb|600px|none|Tanker's view.]]<br />
<br />
==Type 97 Aircraft Machine Gun==<br />
Japanese Mitsubishi A6M "Zero" fighters are armed with two [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]]s which wiggle when shooting. The A6M5 can be equipped with 6 Type 97 on Rank 1.<br />
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]<br />
[[Image:Bfv-type97Air1.jpg|thumb|600px|none|Two MGs mounted in a disabled "Zero".]]<br />
[[Image:Bfv-type97Air2.jpg|thumb|600px|none|Before taking off a Japanese pilot checks his Flight instruments.]]<br />
<br />
==Type 97 light machine gun==<br />
The vehicle-mounted version of the [[Type 97 light machine gun]] is the turret and coaxial machine gun of Japanese tanks.<br />
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in-tank configuration - 7.7x58mm Arisaka]]<br />
[[Image:Bfv-type97tank1.jpg|thumb|600px|none|A Type 97 mounted on top of a Type 97 tank.]]<br />
[[Image:Bfv-type97tank2.jpg|thumb|600px|none|Manning the machine gun.]]<br />
[[Image:Bfv-type97tank3.jpg|thumb|600px|none|A hull mounted Type 97.]]<br />
<br />
==Type 99 20 mm Cannon==<br />
The "Zeros" are also armed with two wing-mounted [[Type 99 cannon]]s. The A6M2 can be equipped with two more, like A/N M3 on the Corsairs. An Angled "20mm HE" can be unlocked at rank 4 for the A6M5, which is mounted on top of the cockpit.<br />
[[Image:Navy Type 99-1 & 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]<br />
[[Image:Bfv-type99c1.jpg|thumb|600px|none|A covered Zeke at the Airfield on "Pacific Storm" with the mounted cannons.]]<br />
[[Image:Bfv-type99c2.jpg|thumb|600px|none|Flying A6M with four mounted Type 99s with extra splash damage.]]<br />
<br />
==Vickers Mk. I==<br />
The [[Vickers]] Machine Gun is the buildable stationary heavy MG for the British faction. It uses the same animations as ''Battlefield 1'''s Maxim, but its "visual recoil" (sight misalignment while firing) has been drastically reduced to the point of effectively being gone, as with all other guns in BFV.<br />
<br />
The bulbous post-1940 Mark II blast deflector for the Vickers is available as a visual modification of the "muzzle" component of various weapons.<br />
[[Image:VickersMk1.jpg|thumb|none|400px|Vickers Mk. I - .303 British]]<br />
[[Image:Bfv-vickers1.jpg|thumb|600px|none|The front of the Vickers.]]<br />
[[Image:Bfv-vickers2.jpg|thumb|600px|none|The rear of the Vickers.]]<br />
[[Image:Bfv-vickers3.jpg|thumb|600px|none|Using the Vickers.]]<br />
[[Image:Bfv-vickers4.jpg|thumb|600px|none|Aiming down the sights.]]<br />
[[Image:Bfv-mg42muzzlemint.jpg|thumb|600px|none|The "Mint" muzzle modification for the MG42 uses the post-1940 Mark II blast deflector for the Vickers. Other muzzle modifications also use the blast deflector.]]<br />
<br />
==ZB-53 / Vz.37==<br />
The Czech [[ZB-53 / Vz.37]] is mounted on the Panzer 38(t).<br />
[[File:ZB-53.jpg|thumb|none|400px|ZB 53 / Vz.37 machine gun on tripod - 7.92x57mm Mauser]]<br />
[[Image:BFV-zb.jpg|thumb|600px|none|The MG 37 (T) mounted on the tank.]]<br />
<br />
=Cosmetic Modifications=<br />
<br />
The following weapons do not appear as full weapons, and only parts of them appear as cosmetic customization options in BFV.<br />
<br />
==Colt Monitor==<br />
The cutts compensator from a Colt Monitor is available as a visual modification of the "muzzle" component of various weapons.<br />
[[Image:Coltmonitor.jpg|450px|thumb|none|Colt R80 Monitor with Cutts Compensator - .30-06]]<br />
[[Image:Bfv-stgmuzzlechrome.jpg|thumb|600px|none|The "Chromed Finish" muzzle modification for the StG 44. Other muzzle modifications also use the Colt Monitor cutts compensator.]]<br />
<br />
==Lahti L-39==<br />
The muzzle of the Finnish [[Lahti L-39]] anti-tank rifle is available as a visual modification of the "muzzle" component of various weapons.<br />
[[Image:Lahti_with_PKM_for_size.jpg|thumb|none|450px|Lahti L-39 with a [[PK Machine Gun]] for scale - 20x138mm B]]<br />
[[Image:Bfv-Lahtimuzzle1.jpg|thumb|600px|none|The "Chromed Finish" muzzle modification for the Kar98k.]]<br />
[[Image:Bfv-Lahtimuzzle2.jpg|thumb|600px|none|The "Liberte" muzzle modification for the LS/26.]]<br />
<br />
==PTRD-41==<br />
A muzzle from a [[PTRD-41]] is available as a visual modification of the "muzzle" component of various weapons.<br />
[[Image:PTRD-41.jpg|thumb|none|450px|PTRD-41 Anti-tank rifle - 14.5x114mm]]<br />
[[Image:Bfv-mg42muzzleblued.jpg|thumb|600px|none|The "Blued" muzzle modification for the MG42. Other muzzle modifications also use the PTRD-41 muzzle.]]<br />
<br />
==Reising M50==<br />
The Cutts compensator from a [[Reising Submachine Gun|Reising M50]] submachine gun is available as a visual modification of the "muzzle" component of various weapons.<br />
[[Image:Reising m50-1.jpg|thumb|none|450px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]<br />
[[Image:Bfv-STGmuzzleReising.jpg|thumb|600px|none|The "Gold Plated" muzzle modification for the STG-44. Other muzzle modifications also use the Reising's Cutts compensator.]]<br />
<br />
==Sten Mk V==<br />
The Sten Mk V barrel shroud and front sights are featured as a visual modification of the Sten's "barrel" component.<br />
[[Image:Sten Mk5 without vertical grip.jpg|thumb|none|400px|Sten Mk V - 9x19mm without vertical grip.]]<br />
[[Image:Bfv-nightowlbarrel.jpg|thumb|600px|none|The "Night Owl" barrel modification. Other barrel modifications also use the Mk V barrel shroud and front sights.]]<br />
<br />
==Sten Mk I==<br />
The Sten Mk I muzzle and stock are featured as visual modifications of the Sten's "muzzle" and "stock" components. The Mk I muzzle is also a visual modification used with many other weapons.<br />
[[Image:Sten MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm]]<br />
[[Image:Bfv-stenmintmuzzle.jpg|thumb|600px|none|The "Mint" muzzle modification. Other muzzle modifications also use the Mk I muzzle.]]<br />
[[Image:Bfv-stengoldstock.jpg|thumb|600px|none|The "Gold Plated" stock modification. Other stock modifications also use the Mk I stock.]]<br />
<br />
==Sten Mk I*==<br />
The Sten Mk 1* stock is an available visual modification of the Sten's "stock" component.<br />
[[Image:Sten MkI star.jpg|thumb|none|400px|Sten Mk I* - 9x19mm]]<br />
[[Image:Bfv-stenchromedstock.jpg|thumb|600px|none|The "Chromed Finish" stock modification. Other stock modifications also use the Mk I* stock.]]<br />
<br />
{{Battlefield Series}}<br />
<br />
[[Category:First-Person Shooter]]<br />
[[Category:Video Game]]<br />
[[Category:War]]<br />
[[Category:Battlefield]]<br />
[[Category:Swedish Produced/Filmed]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=Battlefield_V&diff=1663300Battlefield V2024-03-27T12:22:25Z<p>AgentGumby: /* Chauchat Mle. 1915 */</p>
<hr />
<div>{{WIP}}<br />
{{Infobox Video Game|{{PAGENAME}}<br />
|name=Battlefield V<br />
|picture=Battlefield V Cover Art.jpg<br />
|caption=''Boxart''<br />
|series=[[Battlefield]]<br />
|date= November 20, 2018<br />
|developer=DICE<br />
|platforms=PC<br>Playstation 4<br>XBOX One<br />
|publisher=Electronic Arts<br />
|genre=First-Person Shooter<br />
}}<br />
<br />
'''''Battlefield V''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is a main series entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the third entry to be set chiefly in World War II (the first since ''[[Battlefield: 1943]]'').<br />
<br />
{{VG Title}}<br />
__TOC__<br clear=all><br />
<br />
=Overview=<br />
Like in previous ''Battlefield'' games, players can select one from four classes: <br />
* The Assault class uses select-fire and fast-firing semi-automatic rifles, as well as utilize explosives for anti-tank and infantry.<br />
* The Medic class uses submachine guns and fast-cycling bolt-action carbines, and revive teammates other than squad members (other classes can revive squad members only). They also carry an infinite amount of pouches for self-healing.<br />
* The Support class uses light machine guns, medium machine guns that require bipods, and shotguns.<br />
* The Recon class, returning from ''[[Battlefield 4]]'', uses slow-cycling bolt-action rifles, slower semi-automatic rifles (the latter are referred to as "self-loading rifles"), pistol carbines, and anti-materiel rifles. <br />
<br />
These four classes are also fleshed out with the introduction of "Combat Roles", allowing players to customize their skills of each class for fulfilling niche roles (e.g. the Support class can use the "Engineer" combat role, with increased fortification-building capabilities).<br />
<br />
In ''Battlefield V'', weapon customization has been expanded on since ''[[Battlefield 1]]''. The weapon variant system is removed, replaced with an upgrade tree. Weapon finishes are now split into multiple parts and can change the physical appearance of the weapon as well as its finish.<br />
<br />
Because of how the multiplayer maps and singleplayer levels span across a wide array of specific time periods across World War II, and the fact that there is no map, faction, or chronology-based restrictions for player loadouts, only major anachronisms will be noted on this page.<br />
<br />
As with every series game since ''[[Battlefield 4]]'', empty reload animations in ''Battlefield V'' have staged progression. Empty animations will continue from the last step when interrupted, such as the new magazine insertion or rechambering animation when re-equipping a weapon after it is partway through an empty reload.<br />
<br />
=Handguns=<br />
<br />
==Colt M1911A1==<br />
The [[Colt M1911A1]] is one of the sidearms in the game. In single-player, an M1911 is used by the machine gunner in the final scene of "My Country Calling", and Billy Bridger carries one as his sidearm in the "Under No Flag" War story. A suppressed version is also available in the Nordlys War Story and in multiplayer as of the Summer Update. Like in ''Battlefield 1'', the hammer never moves and stays in the cocked position. The earlier grip part can be seen on the British "Red Devil" uniform.<br />
[[File:M1911Colt.jpg|thumb|none|300px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]<br />
[[File:BFV M1911 (1).jpg|thumb|600px|none|Holding the M1911A1 on an Axis hay barn.]]<br />
[[File:BFV M1911 (2).jpg|thumb|600px|none|A look down the .45's sights.]]<br />
[[File:BFV M1911 (3).jpg|thumb|600px|none|The reload animation is mostly the same as ''Battlefield 1'''s, though this time the player character actually catches the spent mag on a non-empty reload instead of letting it fall free.]]<br />
[[File:BFV M1911 (4).jpg|thumb|600px|none|Putting in a new one while empty. Note that the slide isn't locked open at the correct position (the slide lock catch), but rather the takedown notch forward of it.]]<br />
[[File:BFV M1911 (5).jpg|thumb|600px|none|Powerstroking the slide.]]<br />
[[File:BFV-ColtSilver1.jpg|thumb|600px|none|Inspecting the "M1911 Silver Plated" variant.]]<br />
[[File:BFV-ColtSilver2.jpg|thumb|600px|none|Right side.]]<br />
[[File:BFV M1911 (6).jpg|thumb|none|600px|The suppressed M1911A1.]]<br />
[[File:COLTM1911 1913.jpg|thumb|none|300px|Original Colt M1911 (dated 1913) - .45 ACP]]<br />
[[File:BFV M1911-RedDevil.jpg|thumb|none|600px|The "Red Devil" with his holstered Colt. Also, note the M1918 (Mark I) Trench Knife right below the Colt.]]<br />
<br />
==FN M1903==<br />
An unusable [[FN Browning 1903|FN M1903]] is seen lying on top of the gun rack of the pistol section at the test range.<br />
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]<br />
[[File:BFV-FNPistol1.jpg|thumb|600px|none|]]<br />
<br />
==FP-45 Liberator==<br />
The [[FP-45 Liberator]] is the last sidearm unlocked, at rank 19 of any class. It serves as a joke weapon much like BF1's Kolibri pistol. It is even harder to use than the Kolibri, since not only does the Liberator deal limited damage, it is also single-shot with an extremely long and convoluted reload (much like the real weapon). While it starts out with a sensible four rounds in reserve, resupplying brings it up to fifty - somewhat reasonable if not for the fact that the reload animation shows the new round being taken from the grip compartment, which is obviously too small to fit fifty rounds. Also note that the Liberator has a visual bug where it ejects a spent shell casing when fired.<br />
[[Image:LiberatorPistol.jpg|thumb|none|300px|FP-45 Liberator - .45 ACP]]<br />
[[File:BFV Liberator (1).jpg|thumb|none|600px|The FP-45 Liberator in-game.]]<br />
[[File:BFV Liberator (2).jpg|thumb|none|600px|"Aiming" the pistol.]]<br />
[[File:BFV Liberator (3).jpg|thumb|none|600px|Reloading. First, the soldier pulls the cocking knob back and pulls up the breach block, then uses a plunger to push out a fired casing.]]<br />
[[File:BFV Liberator (4).jpg|thumb|none|600px|Grabbing another round from the pistol grip compartment.]]<br />
[[File:BFV Liberator (5).jpg|thumb|none|600px|Twisting the cocking knob back into place.]]<br />
<br />
==Luger P08==<br />
The [[Luger P08]] returns from ''Battlefield 1''. The top of the pistol is marked with the manufacturer's code "S/42", which corresponds to Mauser-made P08s, and the year 1908. Like in ''Battlefield 1'', it does not lock back on the last shot, instead repeating the standard firing animation with the toggle assembly going forward, with the toggle assembly then magically locking back, despite the fact that all other pistols had this error fixed. <br />
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]<br />
[[Image:BFV-luger1.jpg|thumb|600px|none|Holding the Luger.]]<br />
[[Image:BFV-luger2.jpg|thumb|600px|none|Aiming. Due to extraordinarily irritating animation error, the player's hands are slightly too far left, with the right side of the gun clipping into your palm and the left side a few millimeters away from your supposedly closed fingers.]]<br />
[[Image:BFV-luger3.jpg|thumb|600px|none|Reloading. The reload animations for the Luger are reused from ''Battlefield 1''. Note the lack of trigger discipline; trigger discipline was developed around 1980s in real life, and was not a standard procedure during World War II.]]<br />
[[Image:BFV-luger4.jpg|thumb|600px|none|Chambering the Luger.]]<br />
[[Image:BFV-luger.jpg|thumb|600px|none|A German officer holds the Luger in the Nordlys war story.]]<br />
[[File:BFV LugerTLT.jpg|thumb|none|600px|Müller holds a P08 at the end of "The Last Tiger."]]<br />
<br />
===Luger Carbine/Luger LP08 "Artillery" Hybrid===<br />
A slightly edited version of the [[Luger Carbine]]-[[Luger LP08 "Artillery"]] hybrid from BF1 was added in the seventh week of the "Trial By Fire" chapter as a primary weapon for the Recon class, under the category "Pistol Carbine". The in-game weapon model is mostly a Luger Carbine, but with a ''Trommelmagazin 08'' snail drum magazine like an LP08 Artillery (some rare variants under 7.65x21mm Luger also apparently existed; although the weapon in the game is still described as 9x19mm Parabellum), and also lacks a grip safety like the P08. To balance the high capacity, the reload animation is slower than in BF1. It can somewhat bizarrely fit short-range scopes; to accomplish this without preventing the weapon's short-recoil mechanism from working, these are attached to the side of the handguard instead of the barrel, removing the original rear sight in the process.<br />
[[File:Luger Carbine Snail.jpg|thumb|none|450px|Luger Carbine with ''Trommelmagazin 08'' "snail" drum magazine and Lyman aperture sight on custom mount - 7.65x21mm Parabellum]]<br />
[[File:Luger-P08ArtilleryWDrum%26Stock.jpg|thumb|none|450px|Luger LP08 "Artillery" with Trommelmagazin 08 and shoulder stock - 9x19mm Parabellum]]<br />
[[File:BFV P08 Car (1).jpg|thumb|600px|none|The Luger P08 Pistol Carbine in idle.]]<br />
[[File:BFV P08 Car (2).jpg|thumb|600px|none|Aiming down the sights - a bit cropped open, but not nearly as much so as the pistol variant. Note that when aiming, the character's left-hand moves up and grips the forend. This also occurs when sprinting with the Luger carbine.]]<br />
[[File:BFV P08 Car (3).jpg|thumb|600px|none|Removing a magazine during a non-empty reload.]]<br />
[[File:BFV P08 Car (4).jpg|thumb|600px|none|Inserting a new one.]]<br />
[[File:BFV P08 Car (5).jpg|thumb|600px|none|When empty, the magazine release is pressed...]]<br />
[[File:BFV P08 Car (6).jpg|thumb|600px|none|..then a new magazine is inserted from the right. Note that the left thumb in this animation will actually clip through some of the alternate sight options.]]<br />
[[File:BFV P08 Car (7).jpg|thumb|600px|none|Pulling the toggle lock mechanism to chamber a round.]]<br />
[[File:BFV P08 Carbine magazine.jpg|thumb|none|600px|A view of the snail drum magazine; for whatever reason, it is fitted with a stopper meant for the [[MP18]]'s magwell, which would prevent the magazine from fully seating in a Luger.]]<br />
<br />
==M1917 Trench Carbine==<br />
The [[M1917 Trench Carbine]] has been added in the third week of the Battlefest as a pistol carbine for the Recon class. Unlike its [[Battlefield 1|World War I]] counterpart, the Trench Carbine can now be specialized to allow selective-fire, enabling full auto akin to the Mauser M712. Its recoil has also been increased.<br />
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine - 9x19mm Parabellum]]<br />
[[File:BFV M1917 (1).jpg|thumb|none|600px|The Trench Carbine in Norman Kingsley's hands, presumably a war trophy from 23 years ago.]]<br />
[[File:BFV M1917 (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:BFV M1917 (3).jpg|thumb|none|600px|Removing the 40-round box magazine...]]<br />
[[File:BFV M1917 (4).jpg|thumb|none|600px|...then inserting a new one.]]<br />
[[File:BFV M1917 (5).jpg|thumb|none|600px|Pulling the charging handle to chamber a round.]]<br />
<br />
==Nambu Type 94==<br />
The Japanese [[Type 94 pistol]] was added as a chapter reward for the "War in the Pacific" chapter. It has the lowest capacity of all pistols, only holding 7 rounds (6+1), and fires at 450 RPM, as fast as the Steyr M1912.<br />
[[File:Type94.jpg|thumb|none|300px|Nambu Type 94 - 8x22 Nambu]]<br />
[[File:BFV T94 (1).jpg|thumb|none|600px|The Nambu Type 94 above a ship.]]<br />
[[File:BFV T94 (2).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:BFV T94 (3).jpg|thumb|none|600px|Performing a mag flip in the tactical reload.]]<br />
[[File:BFV T94 (4).jpg|thumb|none|600px|In the empty reload, the bolt is pushed with the trigger before inserting a new magazine.]]<br />
[[File:BFV T95 (5).jpg|thumb|none|600px|Inserting a new magazine.]]<br />
[[File:BFV T95 (6).jpg|thumb|none|600px|Chambering a round.]]<br />
<br />
==Ruby==<br />
The [[Ruby]] is a secondary option in the game, unlocked at Rank 1 of any class. It fires at 449 RPM, the fastest of all sidearms, but is hampered by a lower damage output. It is Deme Cisse's default secondary weapon in the "Tirailleur" War Story.<br />
[[File:French-Pistol-Ruby-M1915-left.jpg|thumb|none|300px|Gabilondo Ruby - .32 ACP]]<br />
[[Image:BFV Ruby (1).jpg|thumb|600px|none|Holding the Pistolet Ruby in game.]]<br />
[[Image:BFV Ruby (2).jpg|thumb|600px|none|Aiming down the rudimentary iron sights.]]<br />
[[Image:BFV Ruby (3).jpg|thumb|600px|none|Reloading the Ruby.]]<br />
[[Image:BFV Ruby (4).jpg|thumb|600px|none|Pulling the slide to chamber a .32 round.]]<br />
[[Image:BFV Ruby (5).jpg|thumb|600px|none|When crouched, the player character will adopt a two-handed grip on pistols in ''Battlefield V''. This has actually been present in the third person animations in DICE's previous games since ''[[Star Wars Battlefront]]'', though ''V'' is the first game to make this consistent between viewpoints.]]<br />
<br />
==Smith & Wesson Model 27==<br />
The [[Smith & Wesson Model 27]] revolver was added as a chapter reward for the "War in the Pacific" chapter, unlocked at Chapter Rank 30, and is dubbed the "Model 27". It fires slower than the Webley at 106 RPM, but has better damage, control, and accuracy.<br />
[[File:S%26WModel27.jpg|thumb|none|300px|Smith & Wesson Model 27 - .357 Magnum]]<br />
[[File:BFV M27 (1).jpg|thumb|none|600px|When equipping the S&W Model 27, the character draws it cowboy style. This is also seen in the Colt SAA in ''Battlefield 1''.]]<br />
[[File:BFV M27 (2).jpg|thumb|none|600px|The Model 27 in American hands in the map "Pacific Storm".]]<br />
[[File:BFV M27 (3).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:BFV M27 (4).jpg|thumb|none|600px|Letting spent .357 Magnum rounds free by pushing the ejector.]]<br />
[[File:BFV M27 (5).jpg|thumb|none|600px|Loading new rounds with a New York "Revolver Cartridge Clip Corp" speedloader, a 1930s era device that was used with S&W revolvers in WWII.]]<br />
[[File:BFV M27 (6).jpg|thumb|none|600px|Forcefully pushing the cylinder to the right after loading, which is unsafe to do.]]<br />
<br />
==Steyr M1912==<br />
The [[Steyr M1912]] returns from ''Battlefield 1'', again as the "Repetierpistole M1912". The non-empty reload animation is updated from the previous game; the player character orients the pistol to the left and catches ejected rounds in his left palm instead of dumping them away, explaining how they're kept. However, in the non-empty reload, when the player locks the slide back, the chambered round somehow doesn't eject with the slide, which it would have in reality. Unlike the M1911 (and like the P38 and Mk VI), the hammer actually moves, though gameplay requirements mean that it does this ''after'' a shot has been fired.<br />
[[File:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]<br />
[[Image:BFV Steyrpistol1.jpg|thumb|600px|none|Holding the "Repetierpistole M1912".]]<br />
[[Image:BFV Steyrpistol2.jpg|thumb|600px|none|Aiming.]]<br />
[[Image:BFV Steyrpistol5.jpg|thumb|600px|none|The player character releasing unfired rounds into his hand during the mid-reload.]]<br />
[[Image:BFV Steyrpistol3.jpg|thumb|600px|none|Loading a full stripper clip.]]<br />
[[Image:BFV Steyrpistol4.jpg|thumb|600px|none|About to yank out the clip.]]<br />
<br />
==Walther P38==<br />
The [[Walther P38]] is the default sidearm in multiplayer. In "The Last Tiger" War Story, Peter Müller uses one in gameplay as his sidearm, this is the only time it is available in a War Story as NPCs do not use handguns and none of the weapon caches have pistols outside of the suppressed 1911. The game correctly portrays the P38 ejecting its casings to the left.<br />
[[Image:Mauser-P38.jpg|thumb|none|300px|Walther P38 - 9x19mm]]<br />
[[Image:BFV P38 (1).jpg|thumb|600px|none|A Wehrmacht soldier holds his P38 pistol, as opposed to the can opener and fighter plane of the same name and era. Note that the firing pin is missing.]]<br />
[[Image:BFV P38 (2).jpg|thumb|600px|none|Looking down the Walther's sights.]]<br />
[[Image:BFV P38 (3).jpg|thumb|600px|none|Reloading the P38.]]<br />
[[Image:BFV P38 (4).jpg|thumb|600px|none|Reloading from empty.]]<br />
<br />
==Walther PPK==<br />
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] was added in the Summer Update, with an identical fire rate to the other German service sidearms (P38 and P08) at 450 RPM. It holds 8 rounds. A suppressed version is also available.<br />
[[File:PPKNazi1.jpg|thumb|none|300px|Walther PPK - .32 ACP. The in-game version is likely modeled after this variant.]]<br />
[[File:BFV PPK (7).jpg|thumb|none|600px|Drawing the Walther shows the user flicking off the safety, which somehow also cocks the hammer.]]<br />
[[File:BFV PPK (0).jpg|thumb|none|600px|The little Walther PPK.]]<br />
[[File:BFV PPK (1).jpg|thumb|none|600px|Holding the PPK.]]<br />
[[File:BFV PPK (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:BFV PPK (3).jpg|thumb|none|600px|Letting the magazine go.]]<br />
[[File:BFV PPK (4).jpg|thumb|none|600px|Inserting a new magazine.]]<br />
[[File:BFV PPK (5).jpg|thumb|none|600px|Rechambering the PPK.]]<br />
[[File:WaltherPPkSilenced.jpg|thumb|none|400px|Walther PPK fitted with brown factory grips and a sound suppressor - .380 ACP]]<br />
[[File:BFV PPK (6).jpg|thumb|none|600px|Inspecting a suppressed PPK.]]<br />
<br />
==Webley Mk VI==<br />
The [[Webley Mk VI]] returns from ''Battlefield 1'' as the "Mk VI Revolver". It is unlocked by reaching Rank 15 with any class and had the highest damage output of any sidearm at launch.<br />
[[File:Webley Mk VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley]]<br />
[[Image:BFV-web1.jpg|thumb|600px|none|Holding the Mk VI, note that it is held much further out than in ''Battlefield 1''.]]<br />
[[Image:BFV-web2.jpg|thumb|600px|none|Aiming.]]<br />
[[Image:BFV-web3.jpg|thumb|600px|none|Opening up the cylinder. As with the last game, it correctly shows which rounds have been fired; in this case, all were expended.]]<br />
[[Image:BFV-web4.jpg|thumb|600px|none|Inserting the 6 round speed loader.]]<br />
[[Image:BFV-web5.jpg|thumb|600px|none|Holding the Webley at the ready.]]<br />
<br />
==Welrod==<br />
The [[Welrod Pistol]] appeared in the Chapter 4 trailer, and was finally included in the game's last chapter. It is a hybrid of both models, having the front sight near the muzzle like the Mark II, but having a trigger guard like the Mark I. It fires at 42 RPM in a 6-round grip/magazine, and requires the bolt to be cycled, like the Obrez in ''Battlefield 1''. The Welrod's capacity is incorrectly always six rounds, despite the fact that it should hold seven rounds on spawn and after partially-loaded reloads; this is in line with many of the weapons added in the final Summer update lacking animation/technical polish, in the interest of simply getting them into the game at all.<br />
<br />
The "Irregular" torso cosmetic for the UK faction features a holstered Welrod pistol. <br />
[[Image:HPIM0965.jpg|thumb|none|400px|Welrod pistol Mark II - .32 ACP.]]<br />
[[Image:Welrod.jpg|thumb|none|400px|Welrod pistol Mark I - 9x19mm]]<br />
[[Image:BFV Welrod (0).jpg|thumb|none|600px|The hybrid model Welrod. Note the Mk II front sight and the trigger guard of the Mk I.]]<br />
[[Image:BFV Welrod (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[Image:BFV Welrod (3).jpg|thumb|none|600px|Cycling the bolt.]]<br />
[[Image:BFV Welrod (4).jpg|thumb|none|600px|Removing the .32 ACP grip magazine.]]<br />
[[Image:BFV Welrod (5).jpg|thumb|none|600px|Inserting a new one.]]<br />
<br />
=Submachine Guns=<br />
<br />
==Beretta Model 38A==<br />
The [[Beretta Model 38A]] was added in the twelfth week of the Trial By Fire chapter as the "MAB 38". It comes with 20-round magazines as default, but can be upgraded to use 30-round magazines with a specialization.<br />
<br />
The MAB 38 introduces a new weapon detail to the series, with the bolt actually staying dropped forward when the gun is entirely out of ammo, which persists even when switching through other weapons/gadgets (unlike other weapons). The system is slightly buggy when the weapon ''does'' have ammo left, however, as the MAB 38's bolt sometimes appears closed when it shouldn't be. This happens when switching from certain gadgets (SMLE launcher, build tool, throwing a grenade), but the issue can be fixed by switching to other items (sidearm, medkit) or by performing an empty reload.<br />
[[Image:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm]]<br />
[[File:BFV MAB 38 (1).jpg|thumb|none|600px|Standing near a Luftwaffe DFS 230 glider with the Model 38A.]]<br />
[[File:BFV MAB 38 (2).jpg|thumb|none|600px|View down the iron sights of the SMG.]]<br />
[[File:BFV MAB 38 (3).jpg|thumb|none|600px|Reloading a 20-rounder magazine.]]<br />
[[File:BFV MAB 38 (4).jpg|thumb|none|600px|Pulling the bolt back open.]]<br />
<br />
==BSA Welgun==<br />
The [[Welgun|BSA Welgun]], a crude SMG developed by the British Special Operations Executive, was originally found in the in-game dog tags, and was finally added in the last Summer Update. It fires at 568 RPM with a 32 round magazine, similar to the Erma EMP in terms of speed.<br />
[[File:Welgun.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm]]<br />
[[File:BFV Welgun (1).jpg|thumb|none|600px|Inspecting the Welgun.]]<br />
[[File:BFV Welgun (0).jpg|thumb|none|600px|The Welgun in hand.]]<br />
[[File:BFV Welgun (2).jpg|thumb|none|600px|Aiming down the sights, looking similar to the Sten.]]<br />
[[File:BFV Welgun (3).jpg|thumb|none|600px|Removing the 32-round magazine.]]<br />
[[File:BFV Welgun (6).jpg|thumb|none|600px|Inserting a new one.]]<br />
[[File:BFV Welgun (5).jpg|thumb|none|600px|Charging the weapon by pulling on the ribbed cylindrical sleeve.]]<br />
<br />
==Erma EMP==<br />
The [[Erma EMP]] is unlocked at rank 13 of the Medic class. It fires at an odd 568 RPM, and the foregrip can be visually modified with vertical grips from other period weaponry.<br />
[[File:Erma EMP.jpg|thumb|none|400px|Erma EMP submachine gun - 9x19mm. Note the fixed rear sights and the safety lever.]]<br />
[[Image:BFV-Ermamp1.jpg|thumb|600px|none|Holding the ERMA]]<br />
[[Image:BFV-Ermamp2.jpg|thumb|600px|none|Aiming.]]<br />
[[Image:BFV-Ermamp3.jpg|thumb|600px|none|Inserting a fresh magazine.]]<br />
[[Image:BFV-Ermamp4.jpg|thumb|600px|none|Working the charging handle.]]<br />
[[Image:BFV-Erma2.jpg|thumb|600px|none|A player character holds the EMP in the BFV multiplayer trailer. Note the mounted 1945-vintage Nydar Model 47 reflex sight, a device made by the Swain Nelson Company for hunting shotguns. This sight never saw any combat use and was not particularly popular with civilian shooters due to being rather fragile. In-game, however, it is an available sight for several weapons.]]<br />
<br />
==Haenel-Schmeisser MP28/II==<br />
The [[Haenel-Schmeisser MP28/II]] (an improved version of the [[Bergmann MP18]] Submachine Gun) is unlocked at rank 10 of the Medic class. The weapon by default uses 30 round magazines, but can be upgraded to use 50 round magazines from the Lanchester and fires at 670 RPM, on the faster end of the SMG spectrum.<br />
[[Image:Mp28.jpg|thumb|none|400px|Haenel-Schmeisser MP28/II Submachine Gun - 9x19mm]]<br />
[[Image:BFV-mp28_1.jpg|thumb|600px|none|Holding the MP28. The underhanded grip of the magazine well is certainly unorthodox, but at least better than gripping the magazine itself, and there are historic photographs showing soldiers gripping Bergmanns in such a way.]]<br />
[[Image:BFV-mp28_2.jpg|thumb|600px|none|Aiming.]]<br />
[[Image:BFV-mp28_3.jpg|thumb|600px|none|Loading a new magazine.]]<br />
[[Image:BFV-mp28_4.jpg|thumb|600px|none|Pulling the charging handle.]]<br />
[[Image:BFV MP28 (1).jpg|thumb|none|600px|An MP28 with the 50-round magazine from the British Lanchester.]]<br />
<br />
==LAD machine gun==<br />
The Soviet [[LAD machine gun|LAD]] was added to the game with the 7.2 November 2020 update, but was only available on the Practice Range. It was later removed in a subsequent hotfix and never added into the game proper. It is only available through modding or through hacking the game.<br />
[[File:Ladmg.jpg|thumb|none|451px|LAD machine gun (second prototype) - 7.62x25mm Tokarev]]<br />
[[Image:BFV-LAD1.jpg|thumb|600px|none|Inspecting the right...]]<br />
[[Image:BFV-LAD2.jpg|thumb|600px|none|... and the left side.]]<br />
[[Image:BFV-LAD3.jpg|thumb|600px|none|Holding the LAD machine gun.]]<br />
[[Image:BFV-LAD4.jpg|thumb|600px|none|Aiming.]]<br />
[[Image:BFV-LAD5.jpg|thumb|600px|none|Overheating.]]<br />
[[Image:BFV-LAD6.jpg|thumb|600px|none|Throwing away the empty drum magazine. The non-empty reload has the top cover opened first to pull out the remaining ammunition, in a more typical manner for belt fed reload animations.]]<br />
[[Image:BFV-LAD7.jpg|thumb|600px|none|About to open the top-cover after latching in a new belt box.]]<br />
[[Image:BFV-LAD8.jpg|thumb|600px|none|Placing the belt of the new drum magazine.]]<br />
[[Image:BFV-LAD9.jpg|thumb|600px|none|Closing the top-cover.]]<br />
[[Image:BFV-LAD10.jpg|thumb|600px|none|Charging the LAD.]]<br />
<br />
==MP40==<br />
The [[MP40]] is unlocked at rank 6 of the Medic class. It is almost identical to the Sten, both have an RPM of 540 and similar damage models, but the MP40 has lesser control than the Sten. Some of the barrel cosmetic options remove the resting plate under the barrel, a feature of the [[MP41]].<br />
<br />
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]<br />
[[File:BFV MP40 (1).jpg|thumb|600px|none|Equipping the MP40, knocking the bolt out of safety. Note the brown lower receiver.]]<br />
[[File:BFV MP40 (2).jpg|thumb|600px|none|Holding the MP40.]]<br />
[[File:BFV MP40 (3).jpg|thumb|600px|none|Aiming down the iron sights.]]<br />
[[File:BFV MP40 (4).jpg|thumb|600px|none|Empty reload. The player character withdraws the magazine, then locks the bolt back...]]<br />
[[File:BFV MP40 (5).jpg|thumb|600px|none|...inserts a fresh mag...]]<br />
[[File:BFV MP40 (6).jpg|thumb|600px|none|...then sends the bolt back into place.]]<br />
[[File:BFV MP40 (7).jpg|thumb|600px|none|Schröder holds an MP40 at the end of "The Last Tiger."]]<br />
<br />
==M1928A1 Thompson==<br />
The [[M1928A1 Thompson]] is unlocked at rank 20 of the Medic class. By default it has a 20-round magazine, but can be upgraded with a 50-round drum magazine. An M1928A1 with a 30-round drum magazine (identical to the multiplayer's 50-round drum) is the starting weapon for Billy Bridger in the "Under No Flag" War Story (though he uses a Sten in cutscenes), and many of the American soldiers in "The Last Tiger" story carry Thompsons with either the drum or stick mags (the latter holding 30 rounds). It was originally inaccurately portrayed as full-auto only, but a semi-auto mode was added in the "Lightning Strikes" update.<br />
<br />
The cutts compensator of the M1928A1 Thompson is used as a visual modification to the "muzzle" component of various weapons. The original M1928's vertical foregrip can be seen on a British soldier's Thompson in the game's infamous reveal trailer, but the foregrip is conspicuously absent as a cosmetic or specialization despite being present on several other weapons and the Annihilator/M1919 in ''BF1''.<br />
<br />
[[File:Submachine gun M1928 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 20-round magazine and without Cutts compensator - .45 ACP]]<br />
[[File:M1928A1Drum.jpg|thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]<br />
[[File:BFV M1928 (1).jpg|thumb|600px|none|The M1928A1 Thompson with a 20-round magazine held by a British soldier...]]<br />
[[File:BFV M1928 (2).jpg|thumb|600px|none|...and another one with the 50-round drum magazine. Note that the position in which the weapon is held has changed compared to the previous shot, possibly to represent the increase in weight.]]<br />
[[File:BFV M1928 (3).jpg|thumb|600px|none|Aiming down the sights.]]<br />
[[File:BFV M1928 (4).jpg|thumb|600px|none|Pulling the open bolt when empty...]]<br />
[[File:BFV M1928 (5).jpg|thumb|600px|none|...then inserting a fresh 20-round magazine. Note the Cutts compensator; by default the M1928A1 does not have one, but all the muzzle visual customization options give it one. The barrel is also completely smooth akin to the later variants.]]<br />
[[File:BFV M1928 (6).jpg|thumb|600px|none|Removing the drum magazine to the right...]]<br />
[[File:BFV M1928 (7).jpg|thumb|600px|none|...and inserting a fresh drum to the left.]]<br />
[[Image:M1928-A1 T.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]<br />
[[File:BFV M1928 (8).jpg|thumb|none|600px|The "Sandstorm", "Patches", and "Countryside" sight customization options give the M1928A1 an M1-style simplified rear sight.]]<br />
[[File:BFV M1928 (9).jpg|thumb|none|600px|Looking down the M1-style sights.]]<br />
<br />
==M3 "Grease Gun"==<br />
The [[M3 Grease Gun]] was added in the 5.2 patch of the "War in the Pacific" chapter as an SMG for the Medic class, being the reward of the twelfth and final week of said chapter. It fires at 450 RPM, the slowest of all SMGs, but is one of the most damaging. It can also be specialized to use an integral suppressor.<br />
<br />
The M3 is by default equipped with the late-war M9 flash hider; the flash hider was actually present in the game from release, before the gun itself was even added, as a visual modification of the "muzzle" component of various weapons.<br />
[[File:M3 Flash Hider.jpg|thumb|none|400px|M3 "Grease Gun" with M9 flash hider - .45 ACP]]<br />
[[File:BFV M3 (0).jpg|thumb|none|600px|When equipping the Grease Gun, the character removes the safety, which is the gun's dust cover.]]<br />
[[File:BFV M3 (1).jpg|thumb|none|600px|View of the Grease Gun.]]<br />
[[File:BFV M3 (2).jpg|thumb|none|600px|The Grease Gun in hand.]]<br />
[[File:BFV M3 (3).jpg|thumb|none|600px|Aiming down the wide aperture iron sight.]]<br />
[[File:BFV M3 (4).jpg|thumb|none|600px|Removing the 30-round magazine.]]<br />
[[File:BFV M3 (5).jpg|thumb|none|600px|Inserting a new one.]]<br />
[[File:BFV M3 (6).jpg|thumb|none|600px|Pulling the charging handle.]]<br />
[[File:Grease silenced .jpg|thumb|none|400px|M3A1 "Grease Gun" with an attached suppressor - .45 ACP]]<br />
[[Image:BFV Grease Suppressed.jpg|thumb|600px|none|The suppressor specialization for the M3A1 Grease Gun. When an enemy is hit by a suppressed Grease Gun, damage indicators are not revealed at the receiving end.]]<br />
[[Image:Bfv-mp34muzzleghost.jpg|thumb|600px|none|The "Ghost" muzzle modification for the MP34; other muzzle options also use the M9 flash hider model, sometimes with different textures.]]<br />
<br />
==Nambu Model 1==<br />
The obscure [[Nambu Type I|Nambu Model 1]] SMG has been added in the 5.2 patch of the "War of the Pacific" chapter as an SMG for the Medic class, and is the reward for the tenth week of said chapter, under the apocryphal name "Nambu Type 2A". It incorrectly fires at 1,028 RPM (the real fire rate was around 500 - 600 RPM) from a fictional 30-round short magazine by default, the fastest in the Medic class. It can be specialized to either fire at 1,200 RPM or to use the real 50-round magazine.<br />
<br />
The Nambu Model 1 is incorrectly animated as firing from a closed bolt, with the barrel shroud and bolt sitting in the forward position after the weapon is cocked and only reciprocating upon firing. In reality, the barrel shroud and bolt locked back together when cocked, and the weapon fired from an open bolt, with the barrel shroud springing forward upon the trigger being pulled and carrying the bolt with it (the bolt is pinned to the interior of the barrel shroud).<br />
<br />
[[File:Type2-A.jpg|thumb|none|400px|Nambu Model 1 (sketch) - 8x22 Nambu]]<br />
[[File:BFV 2A (0).jpg|thumb|none|600px|Inspecting the Nambu Model 1.]]<br />
[[File:BFV 2A (1).jpg|thumb|none|600px|The Nambu Model 1 in hand, held like the PP-2000 in ''[[Battlefield: Bad Company]]''.]]<br />
[[File:BFV 2A (2).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:BFV 2A (3).jpg|thumb|none|600px|Removing the magazine...]]<br />
[[File:BFV 2A (4).jpg|thumb|none|600px|...then inserting a new one, and...]]<br />
[[File:BFV 2A (5).jpg|thumb|none|600px|Pulling the barrel shroud tab to operate the bolt and chamber the weapon. The barrel shroud incorrectly returns forward after being pulled back.]]<br />
<br />
==Sten Mk II==<br />
The [[Sten Mk II]] is used by the Medic class at Rank 0. The game treats the name "Sten" as an acronym and renders it in all-caps; more accurately, it is actually a portmanteau of "Shepherd", "Turpin", and either "Enfield" or "England" (sources differ). Contemporary manuals and records do not treat it as an acronym. <br />
In the singleplayer campaign, it anachronistically appears in the 1939 (as a cutscene) and 1940 parts of the level "My Country Calling", one year before it was produced. The integrally-suppressed [[Sten Mk II(S)|Mk II(S)]] variant appears in the Tirailleur campaign.<br />
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]<br />
[[Image:BFV Sten (1).jpg|thumb|none|600px|When equipping the Sten, the player character sends the bolt out of its safety position. The MP40 has a similar animation.]]<br />
[[Image:BFV Sten (2).jpg|thumb|none|600px|Holding the Sten Mark II while the soldier does his best to obscure it with his breath.]]<br />
[[Image:BFV Sten (3).jpg|thumb|none|600px|Aiming down the Sten's basic sights.]]<br />
[[Image:BFV Sten (4).jpg|thumb|none|600px|Reloading the Sten.]]<br />
[[Image:BFV Sten (5).jpg|thumb|none|600px|Empty reloads have the bolt pulled back at the end.]]<br />
[[Image:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm Parabellum]]<br />
[[Image:BFV Sten Suppressed (1).jpg|thumb|none|600px|A suppressed Sten in Deme's hands. It can fire in full auto, which is impractical due to overheating, as integrally suppressed Stens are meant to be fired in short bursts or semi auto.]]<br />
[[Image:BFV Sten Suppressed (2).jpg|thumb|none|600px|View of the suppressor.]]<br />
[[Image:BFV Sten Suppressed (3).jpg|thumb|none|600px|The suppressed Sten in a weapon crate.]]<br />
<br />
==Steyr MP34==<br />
The [[Steyr MP34]] is another SMG in BFV, unlocked at Medic Rank 16. It fires at a relaxed 514 RPM and has a usable fire selector and uses 20-round magazines by default, but can be upgraded to either have a RPM of 599 or use 32-round magazines on the third level of the specialization tree. On the fourth level, it can equip a bayonet, and is the only SMG that can do so.<br />
[[File:Mp34.jpg|thumb|none|400px|Steyr-Solothurn S1-100]]<br />
[[Image:BFV MP34_1.jpg|thumb|none|600px|Holding the "MP34".]]<br />
[[Image:BFV MP34_2.jpg|thumb|none|600px|Aiming.]]<br />
[[Image:BFV MP34_3.jpg|thumb|none|600px|Reloading the 20 round magazine.]]<br />
[[Image:BFV MP34_4.jpg|thumb|none|600px|Pulling the bolt back into firing position.]]<br />
[[File:BFV MP34 (1).jpg|thumb|none|600px|An MP34 with the thirty round mag and a bayonet, pressed against a fence.]]<br />
<br />
==Suomi KP/-31==<br />
The [[Suomi KP/-31]] is the second available SMG for the Medic class with a 20-round stick magazine and a usable fire selector. On the third rank, it can be upgraded with a 50 quad-stack "coffin" magazine. The Suomi has the highest rate of fire for the SMGs, with 770 RPM (981 RPM when specialized). An anachronistic suppressed version can be found in the Nordlys War Story.<br />
[[Image:SuomiM31.jpg|thumb|none|400px|Suomi KP/-31 - 9x19mm]]<br />
[[Image:BFV-suomi2.jpg|thumb|600px|none|A German medic holds a KP/-31.]]<br />
[[Image:BFV-suomi3.jpg|thumb|600px|none|Aiming.]]<br />
[[Image:BFV-suomi3_1.jpg|thumb|600px|none|Removing the 20-round stick magazine.]]<br />
[[Image:BFV-suomi4.jpg|thumb|600px|none|Working the bolt handle after an empty reload.]]<br />
[[Image:BFV-suomi5.jpg|thumb|600px|none|Inserting a 50-round magazine into a KP/-31 equipped with a Nydar optic.]]<br />
[[Image:BFV-suomiwithgrip.jpg|thumb|600px|none|The Gold-Plated stock of the Suomi equipped with a foregrip which was attached to some of these guns. This is a solely cosmetic addition and does not change the gun's animations; the foregrip is never touched by the player character.]]<br />
<br />
==Type 100==<br />
The Japanese late model of the [[Type 100 submachine gun]] was added as part of the "War in the Pacific" chapter, as an SMG for the Medic class. It fires at 720 RPM, identical to the ZK-383 equipped with the Light Bolt specialization. It is incorrectly depicted as mounting a bipod, a feature that was only present on the early model Type 100 and was eliminated in the late model.<br />
[[File:Type100 1944.jpg|thumb|none|400px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]<br />
[[File:BFV T100 (1).jpg|thumb|none|600px|The Type 100 SMG in hand. Note that "Type 100" in kanji is written on the upper receiver.]]<br />
[[File:BFV T100 (2).jpg|thumb|none|600px|Looking at the sights.]]<br />
[[File:BFV T100 (4).jpg|thumb|none|600px|Reloading "tacticooly" with two magazines pressed together...]]<br />
[[File:BFV T100 (3).jpg|thumb|none|600px|...Locking in the new one.]]<br />
[[File:BFV T100 (5).jpg|thumb|none|600px|Dumping out an empty magazine...]]<br />
[[File:BFV T100 (6).jpg|thumb|none|600px|Inserting the fresh mag.]]<br />
[[File:BFV T100 (7).jpg|thumb|none|600px|Pulling the open-bolt charging handle.]]<br />
[[File:BFV T100 (8).jpg|thumb|none|600px|View of the thin bipod, a feature not present on the late model Type 100 in reality.]]<br />
<br />
==ZK-383==<br />
The [[ZK-383]] was added to multiplayer in the first week of the "Lightning Strikes" chapter, as an SMG for the Medic class. By default, it has a 30-round box magazine and fires at 514 RPM, but can be upgraded to have a larger 40-round box magazine, or a faster rate-of-fire of 720 RPM.<br />
[[File:Zk383-1.jpg|thumb|none|450px|ZK-383 - 9x19mm. This is the base version with folding bipod and detachable barrel.]]<br />
[[File:Bfv-zk383promo.jpg|thumb|none|600px|A promotional image for the "Lightning Strikes" chapter, showing a German soldier holding a ZK-383.]]<br />
[[File:BFV-ZK383-2.jpg|thumb|none|600px|The ZK-383 from the chapter 2 trailer.]]<br />
[[File:BFV-ZK383-Idle.jpg|thumb|none|600px|Holding the ZK-383.]]<br />
[[File:BFV-ZK383-Sights.jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:BFV-ZK383-Reload.jpg|thumb|none|600px|Reloading the ZK-383.]]<br />
[[File:BFV-ZK383-Charginghandle.jpg|thumb|none|600px|Pulling back the charging handle.]]<br />
[[File:BFV-ZK383-Bipod.jpg|thumb|none|600px|The ZK-383 with its bipod deployed.]]<br />
[[File:BFV-ZK383-Extendedmag.jpg|thumb|none|600px|The ZK-383 with a 40 round magazine.]]<br />
<br />
=Shotguns=<br />
<br />
==Browning Auto-5==<br />
The [[Browning Auto-5]] returns from ''Battlefield 1'' with the same "12g Automatic" name, now used by the Support class. Due to the introduction of the Specialization Tree, it is now possible to have a combination of both slugs and extended magazine tube on this weapon. The reload animation has been updated to correctly show the user holding the bolt release button with his left hand while reloading, as is necessary on pre-1950s Browning A-5 shotguns.<br />
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|450px|none|Browning Auto-5 with 23" barrel - 12 gauge]]<br />
[[File:BFV Auto-5 (1).jpg|thumb|none|600px|Going bird hunting in the ''Twisted Steel'' swamp with the Browning A-5.]]<br />
[[File:BFV Auto-5 (2).jpg|thumb|none|600px|ADS view of the Auto-5.]]<br />
[[File:BFV Auto-5 (3).jpg|thumb|none|600px|Chamber-loading the shotgun, basically the same procedure as in the last game.]]<br />
[[File:BFV Auto-5 (4).jpg|thumb|none|600px|Loading the magazine tube with the bolt release correctly depressed.]]<br />
[[File:BFV Auto-5 (5).jpg|thumb|none|600px|The Browning A-5 with a ribbed barrel and extended magazine tube in-game. Note that this model would be impossible in real life, as the rib blocks the barrel from being able to retract into the receiver, as it is a long-recoil action. Real-life Auto-5 ribbed barrels have a flat section directly in front of the receiver to allow it to reciprocate.]]<br />
<br />
==Ithaca Model 37==<br />
An [[Ithaca Model 37]] shotgun appears in the Chapter 4: Defying the Odds Trailer. Previously a Chapter Reward for the "Into the Jungle" chapter for the Support class, it has been made default alongside the M2 Carbine due to a bug. It fires at 150 RPM in a 5-round tube magazine (can be extended to 7), and can be slamfired unlike the Winchester.<br />
<br />
When equipped with a bayonet at Rank 2, the Model 37 becomes a trench gun with a heatshield and bayonet mount.<br />
[[File:IthacaM37.jpg|thumb|450px|none|Ithaca 37 long barrel Hunting Version - 12 gauge]]<br />
[[File:BFV M37 (0).jpg|thumb|none|600px|Inspecting the Ithaca Model 37.]]<br />
[[File:BFV M37 (1).jpg|thumb|none|600px|Aiming.]]<br />
[[File:BFV M37 (2).jpg|thumb|none|600px|Pumping the shotgun, ejecting a brass shell downwards.]]<br />
[[File:BFV M37 (3).jpg|thumb|none|600px|Loading more shells.]]<br />
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with extended magazine tube - 12 gauge]]<br />
[[File:BFV M37 (4).jpg|thumb|none|600px|An Ithaca with an extended magazine tube. Note the ''Tirpitz'' battleship in the background.]]<br />
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]<br />
[[File:BFV M37 (5).jpg|thumb|none|600px|Inspecting a mint M37 Trench Gun.]]<br />
<br />
==M30 Luftwaffe Drilling==<br />
The [[M30 Luftwaffe Drilling]] is a Support class primary weapon, unlocked at Rank 13. It is the fastest of all currently available shotguns at 200 RPM (225 with the Trigger Job specialization). In real life, the left barrel was used to fire slugs, but in the game, both barrels fire buckshot. Like in ''[[Call of Duty: WWII]]'', the Drilling's rifle barrel can be used as an ersatz sniper rifle, dealing similar damage figures to the Recon's bolt-action rifles. While its appearance in the singleplayer level "Under No Flag" is somewhat understandable as it takes place near an airfield in North Africa, other appearances of the weapon in future singleplayer levels are inappropriate.<br />
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|450px|Sauer & Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]<br />
[[File:BFV M30 Drilling (1).jpg|thumb|none|600px|Out in the desert, the downed airman finds emptiness more than wild beasts or anything else.]]<br />
[[File:BFV M30 Drilling (2).jpg|thumb|none|600px|Aiming the M30 Luftwaffe.]]<br />
[[File:BFV M30 Drilling (3).jpg|thumb|none|600px|Feeling that something is missing, the character pushes the selector notch up...]]<br />
[[File:BFV M30 Drilling (4).jpg|thumb|none|600px|...which reveals the weapon's rear sight when the 9.3x74mmR barrel is engaged!]]<br />
[[File:BFV M30 Drilling (5).jpg|thumb|none|600px|Reloading another rifle round into the Drilling. Note that unlike [[Call of Duty: WWII#M30_Luftwaffe_Drilling|Call of Duty: WWII]], the bullet is a correct roundnose.]]<br />
[[File:BFV M30 Drilling (6).jpg|thumb|none|600px|Dumping out (not-so) spent shotgun shells. The reload animation is pretty similar in both games.]]<br />
[[File:BFV M30 Drilling (7).jpg|thumb|none|600px|Loading some more into the barrels.]]<br />
<br />
==Sjögren==<br />
A player character in the "The Company" trailer can be seen holding a [[Sjögren]] semi-auto shotgun. The shotgun was finally added in the Summer Update, the final update for ''Battlefield V''. It fires at 120 RPM, 43 RPM slower than in ''Battlefield 1'', but can be specialized to fire at 138 RPM. The reload animation has been updated to show an animated loading gate.<br />
[[File:Sjogren Inertia.jpg|thumb|none|450px|Sjögren - 12 gauge]]<br />
[[File:BFV Sjogren (0).jpg|thumb|none|600px|Inspecting the Sjögren inertial semiautomatic shotgun.]]<br />
[[File:BFV Sjogren (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:BFV Sjogren (3).jpg|thumb|none|600px|When empty, the action opens, allowing a shell to be inserted in the chamber.]]<br />
[[File:BFV Sjogren (4).jpg|thumb|none|600px|Closing the chamber.]]<br />
[[File:BFV Sjogren (5).jpg|thumb|none|600px|Inserting more brass shells. Note the shotgun is turned to the side, whereas it was still held upright in ''BF1''.]]<br />
<br />
==Winchester Model 1897 "Trench Gun"==<br />
The [[Winchester Model 1897 "Trench Gun"]] returns from ''Battlefield 1'' for the Support class, and was given to all players for free from December 19, 2018 to January 3, 2019. As in BF1, it cannot be chamberloaded and only holds 5 rounds instead of 5+1. It is the slowest firing shotgun in the game at 100 RPM, much slower than it was in the previous game, and also cannot be slamfired (again unlike its appearance in ''BF1''). However, it can be upgraded to fire slugs, which none of the variants in ''BF1'' could do.<br />
<br />
A bayonet can be equipped at rank 4.<br />
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 "Trench Gun" - 12 gauge]]<br />
[[Image:BFV-winchester1.jpg|thumb|600px|none|Holding the Trench gun.]]<br />
[[Image:BFV-winchester2.jpg|thumb|600px|none|Aiming.]]<br />
[[Image:BFV-winchester3.jpg|thumb|600px|none|Loading a single shell.]]<br />
[[File:BFV M1897 (4).jpg|thumb|none|600px|Firing a bayonet-equipped Winchester 1897.]]<br />
[[File:BFV M1897 (5).jpg|thumb|none|600px|Pumping the shotgun.]]<br />
[[File:BFV M1897 (6).jpg|thumb|none|600px|The pumping animation as seen in the from-empty reload.]]<br />
<br />
=Self-Loading Rifles=<br />
In ''Battlefield V'', stripper clip-loaded weapons are realistically affected by the use of scopes; equipping a scope will block the magazine and prevent the use of stripper clips for reloading (an issue that ''Battlefield 1'' side-stepped by side-mounting all scopes). The sole exception in this category is the AG-42 Ljungman, whose charging mechanism prohibits the use of receiver-mounted scopes.<br />
<br />
Semi-automatic rifles issued to the Assault class appear under the “Semi-Auto Rifle” designation while semi-automatic rifles issued to the Recon class are labeled as “Self-Loading Rifles” (except for the final update's M3 Carbine, which is the sole "Semi-Auto Rifle" available to the Recon kit). While ultimately just two different terms for the same type of rifle, the former name differentiates the Assault's rifles from its ''full-auto'' rifles, while the latter name differentiates the Recon's rifles from its ''manually-operated'' rifles.<br />
<br />
==Ag m/42==<br />
The [[AG-42 Ljungman|Ag m/42]] was added as an Assault self-loading rifle with the fourth week of the "Overture" chapter. Previously, it fired at 450 RPM, on par with the [[M1A1 Carbine]], but the 5.2 patch lowered it to 360 RPM, the only semi-auto rifle with such ROF; like all semi-auto rifles (barring the Garand and the Kbsp), the m/42 can be upgraded to accept detachable magazines. The animation for non-empty reloading without detachable magazines accurately shows the safety switch being pressed before operating the bolt, as disregarding the safety can lead to finger injuries.<br />
[[File:AG-42.jpg|thumb|none|450px|Automatgevär m/42 with magazine removed - 6.5x55mm]]<br />
[[File:BFV AG-42 (1).jpg|thumb|none|600px|The "Ag m/42" out in the desert.]]<br />
[[File:BFV AG-42 (2).jpg|thumb|none|600px|View down the Ljungman's iron sights.]]<br />
[[File:BFV AG-42 (3).jpg|thumb|none|600px|Engaging the safety at the start of a non-empty reload.]]<br />
[[File:BFV AG-42 (4).jpg|thumb|none|600px|And then pulling the bolt back to expose the magazine.]]<br />
[[File:BFV AG-42 (5).jpg|thumb|none|600px|Reloading with a clip.]]<br />
[[File:BFV AG-42 (6).jpg|thumb|none|600px|Reloading with loose rounds.]]<br />
[[File:BFV AG-42 (7).jpg|thumb|none|600px|Withdrawing a magazine on a variant with a ZF41 scope.]]<br />
[[File:BFV AG-42 (8).jpg|thumb|none|600px|Pinching the bolt to release it when empty.]]<br />
<br />
==Breda M1935 PG==<br />
The Costa Rican contract [[Breda M1935 PG]] has been added in the twelfth week of the "Defying The Odds" chapter as an Assault Rifle for the Assault class. It fires at 423 RPM when not specialized, and can be specialized to make its 4-round bursts fire in two ways, by reducing the ''time of each shot'' in a single burst at 464 RPM, or reducing the time ''between'' bursts at 540 RPM.<br />
<br />
Interestingly, the "Battered" weapon skin damages the bolt cover of the Breda M1935 PG, exposing its bolt, which is fully animated while firing.<br />
[[File:Bredapg.jpg|thumb|none|450px|Breda M1935 PG (Costa Rican contract) - 7x57mm Mauser]]<br />
[[File:BFV Breda (1).jpg|thumb|600px|none|The Breda M1935 PG in hand.]]<br />
[[File:BFV Breda.jpg|thumb|600px|none|Aiming down the sights.]]<br />
[[File:BFV Breda (3).jpg|thumb|600px|none|The Breda M1935 mid-burst, ejecting a spent casing.]]<br />
[[File:BFV Breda (4).jpg|thumb|600px|none|Removing the open magazine in a similar manner to the KE7 and Volkssturmgewehr. Like the Chauchat, it tracks the number of bullets remaining.]]<br />
[[File:BFV Breda (5).jpg|thumb|600px|none|Inserting a fresh mag.]]<br />
[[File:BFV Breda (6).jpg|thumb|600px|none|Yanking the open-bolt charging handle, which reveals the chambered round.]]<br />
[[File:BFV Breda promotional.jpg|thumb|600px|none|The Breda M1935 PG in the hands of the Red Devil, the British para in the middle. Note the 20-round magazine.]]<br />
[[File:BFV Breda (7).jpg|thumb|none|600px|Inspecting a Battered Breda PG in definitely-not Costa Rica.]]<br />
[[File:BFV Breda (8).jpg|thumb|none|600px|Letting out another burst, which shows the rear end of the bolt.]]<br />
<br />
==FG 42==<br />
The second pattern [[FG 42]] is categorized as an LMG and used by the Support class at Rank 16. It has the lowest capacity of all LMGs in the base game, and has the highest vertical recoil kick. It can also mount a bayonet, though the bayonet is not shown in the stowed position when not equipped. It anachronistically appears in the 1940 part of the level "My Country Calling" and "Under No Flag" as one of the weapons incorrectly used by British paratroopers and Germany Heer infantrymen respectively, with the real weapon produced in 1942 and fielded in 1943.<br />
<br />
The pressed steel dovetail "Schwalbenschwanz" mount, which in reality was intended to mount a ZF4 scope to the 1st pattern FG 42, is used to mount various sights to different weapons. The stock of the 1st version is also available as a cosmetic option. The FG 42 muzzle is used as a visual modification to the "muzzle" component of other weapons.<br />
[[File:FG 42 II.jpg|thumb|none|450px|FG 42/II - 7.92x57mm Mauser]]<br />
[[File:BFV FG42 (1).jpg|thumb|600px|none|FG 42 in hand. On this level, the second pattern model is anachronistic by about two years.]]<br />
[[File:BFV FG42 (2).jpg|thumb|600px|none|Aiming down the sights. Although difficult to see, the sights are set for 500 meters. This is not reflected in gameplay.]]<br />
[[File:BFV FG42 (3).jpg|thumb|600px|none|Removing a 20-round magazine...]]<br />
[[File:BFV FG42 (4).jpg|thumb|600px|none|...and loading a new one.]]<br />
[[File:BFV FG42 (5).jpg|thumb|600px|none|Pulling the open bolt charging handle.]]<br />
[[File:FG42.jpg|thumb|none|450px|FG 42 7.92x57mm Mauser early version with ZF4 scope (top) and late-war version with ZFG42 scope (bottom)]]<br />
[[File:BFV FG42 (6).jpg|thumb|600px|none|The ZF4 scope mounted on the FG 42. Note that this uses the earlier model's scope mount.]]<br />
[[File:BFV FG42 (7).jpg|thumb|600px|none|The Mark III Free Mounted Gun Reflector Sight mounted on the FG 42. In reality these were aircraft sights and one being used in handheld weapon configuration is highly improbable as they need external power supply.]]<br />
<br />
==Gewehr 43==<br />
The [[Gewehr 43]] is a self-loading rifle available in the game, unlocked by the Assault class at Rank 1. By default, the rifle is reloaded with stripper clips and loose rounds (like its [[Gewehr 41|predecessor]]), but can be upgraded to reload via separate magazines. It is anachronistic by one year to the campaign level "Under No Flag", which is set in 1942.<br />
<br />
[[Image:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]<br />
[[Image:BFV G43 (1).jpg|thumb|600px|none|The Gewehr 43 in-game, on Narvik.]]<br />
[[Image:BFV G43 (2).jpg|thumb|600px|none|Aiming down the iron sights.]]<br />
[[Image:BFV G43 (3).jpg|thumb|600px|none|Pulling the bolt back to top off the G43's magazine. As with the previous game, the player character is wise and keeps the chambered round from ejecting. Note that the cleaning rod is absent.]]<br />
[[Image:BFV G43 (4).jpg|thumb|600px|none|Reloading a Mauser stripper clip.]]<br />
[[Image:BFV G43 (5).jpg|thumb|600px|none|Topping off with single rounds.]]<br />
[[Image:Gew 43.jpg|thumb|450px|none|Gewehr 43 with ZF4 scope - 7.92x57mm Mauser]]<br />
[[Image:BFV G43 (6).jpg|thumb|600px|none|Observing the devastation of Rotterdam by a mixture of fog and intense lighting effects with the scoped Gewehr 43.]]<br />
[[Image:BFV G43 (7).jpg|thumb|600px|none|Reloading the magazine. With the upgrade, the rifle gains the ability to hold an additional round in the chamber.]]<br />
[[Image:BFV G43 (8).jpg|thumb|600px|none|Not to be outdone by the left arm, the right arm takes care of empty reloads.]]<br />
<br />
==Gustloff Volkssturmgewehr MP 507==<br />
The [[Gustloff Volkssturmgewehr MP 507]] is featured as the "Gewehr 1-5", which is the final weapon unlock for the Assault class in the multiplayer mode. It fires in semi-automatic at 360 RPM, and has the highest capacity of all semi-automatic rifles in the base game.<br />
<br />
[[File:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP 507 - 7.92x33mm Kurz]]<br />
[[File:BFV Volkssturmgewehr (1).jpg|thumb|none|600px|When equipping the "Gewehr 1-5," the soldier disengages the safety. This is not done on the other version.]]<br />
[[File:BFV Volkssturmgewehr (2).jpg|thumb|none|600px|The Volkssturmgewehr in idle.]]<br />
[[File:BFV Volkssturmgewehr (3).jpg|thumb|none|600px|Reloading in a similar manner to the KE7 machine gun.]]<br />
[[File:BFV Volkssturmgewehr (4).jpg|thumb|none|600px|The left hand is used to rechamber this variant.]]<br />
[[File:BFV Volkssturmgewehr (5).jpg|thumb|none|600px|Right side of the Volkssturmgewehr.]]<br />
<br />
==Gustloff Volkssturmgewehr MP 508==<br />
The rare version of the [[Gustloff Volkssturmgewehr MP 508]], is featured as the "Sturmgewehr 1-5". It is the experimental select-fire version (of disputed existence) of the more common (and verifiably existing) above-mentioned MP 507. In the opposite side of its semi-auto sibling, the MP 508 is featured as the starting primary unlock for the Assault class in the multiplayer mode. It fires at 670 RPM, and is statistically identical to the Sturmgewehr 44 in most areas.<br />
<br />
Both Volkssturmgewehr firearms are bizarre choices as release weapons; the release multiplayer maps are all set in the early war during the Fall of Europe, while the Volkssturmgewehr was made during the final years of WWII as a last-ditch weapon. They are also anachronistically present in some singleplayer levels.<br />
[[File:MP508.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP 508 - 7.92x33mm Kurz]]<br />
[[File:BFV MP508 (1).jpg|thumb|none|600px|The "Sturmgewehr 1-5" in-game.]]<br />
[[File:BFV MP508 (2).jpg|thumb|none|600px|Aiming the rifle.]]<br />
[[File:BFV MP508 (3).jpg|thumb|none|600px|Reloading the StG magazine.]]<br />
[[File:BFV MP508 (4).jpg|thumb|none|600px|Pulling the charging handle and sliding top cover assembly back.]]<br />
<br />
==Luger rifle==<br />
The prototype [[Luger rifle]] returns from ''Battlefield 1'' as a Recon primary, added with the third week of the "Overture" chapter. It is again named the "Selbstlader 1906", and fires at a slower 164 RPM, which is 135 RPM (58%) slower than in BF1, but the BFV version can kill in one less bullet than BF1's incarnation. It can be equipped with a bipod from the first specialization slot, but it cannot mount a bayonet. Unlike its appearance in ''Battlefield 1'' (and unlike its pistol counterpart in both games) the toggle assembly correctly locks back on the final shot.<br />
[[File:Luger Rifle 1906.jpg|thumb|none|450px|Luger rifle - 7.92x57mm Mauser]]<br />
[[File:BFV Luger1906 (1).jpg|thumb|600px|none|The Luger rifle in-game.]]<br />
[[File:BFV Luger1906 (2).jpg|thumb|600px|none|Looking down the rifle's sights.]]<br />
[[File:BFV Luger1906 (3).jpg|thumb|600px|none|Loading with a five-round stripper clip.]]<br />
[[File:BFV Luger1906 (4).jpg|thumb|600px|none|Releasing the toggle lock mechanism. Unlike the last game, the player character removes the stripper clip before doing this.]]<br />
[[File:BFV Luger1906 (5).jpg|thumb|none|600px|Opening the toggle action on a partial reload.]]<br />
[[File:BFV Luger1906 (6).jpg|thumb|none|600px|Reloading individual rounds, although the long eye relief ZF41 scope still allows for usage of a stripper clip when empty.]]<br />
<br />
==M1A1 Carbine==<br />
The [[M1A1 Carbine]] is used by the Assault class, unlocked at Rank 5. It is the fastest of all semi-auto rifles at 450 RPM, and thirty-round magazines can be unlocked for the Carbine as an upgrade tree option. Unlike the M1A1 Carbine in ''[[Battlefield Hardline]]'', the stock is always unfolded and is now modeled to face the correct side. It also mounts the conical flash hider by default, which was an actual attachment in ''Hardline.'' It is odd that the M1's default variant is the "paratrooper" stocked variant, considering standard M1 Carbines were ubiquitous by comparison.<br />
<br />
The carbines are inappropriately present in caches during the "Under No Flag" and in the "Tirailleur" level, it is inaccurately used by Senegalese troops.<br />
<br />
Some soldiers in promotional art for the game wield [[M1 Carbine]]s with solid stocks, though none appear in the current game.<br />
[[File:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine with original L style rear sights, and side-folding stock - .30 Carbine]]<br />
[[File:M1-Carbine.jpg|thumb|none|450px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine. Also equipped with khaki sling and oiler and a period twin magazine pouch for buttstock.]]<br />
[[File:BFV M1A1Carbine (1).jpg|thumb|none|600px|The M1A1 Carbine in-game.]]<br />
[[File:BFV M1A1Carbine (3).jpg|thumb|none|600px|Iron sights; by default it uses the 1945-pattern of adjustable rear iron sights, which are anachronistic for most of the setting in-game.]]<br />
[[File:BFV M1A1Carbine (2).jpg|thumb|none|600px|Reloading the fifteen round box mag.]]<br />
[[File:BFV M1A1Carbine (4).jpg|thumb|none|600px|Pulling the charging handle. Note the bayonet lug, which further indicates a 1945 upgrade.]]<br />
[[File:BFV M1A1Carbine (5).jpg|thumb|none|600px|Loading a 30-round magazine.]]<br />
[[File:BFV M1A1Carbine (6).jpg|thumb|none|600px|A customized M1A1 with an "Blued" handguard and "Backwoods" iron sights. The "Urban Blue" handguard, along with the "Blued" one, gives it a perforated metal heatshield. The "Urban Blue", "Mint", and "Gold Plated" iron sights give it an earlier-pattern rear sight.]]<br />
[[File:BFV M1A1Carbine (7).jpg|thumb|none|600px|Aiming down the earlier-pattern rear sight.]]<br />
<br />
===M2 Carbine===<br />
The [[M2 Carbine]], the select-fire version of the M1 Carbine, with a metal heatshield appeared in the "Defying the Odds" trailer. Previously a chapter reward, it has been added as part of the weapons prior to the start of the "Into the Jungle" chapter due to a bug. It fires at 830 RPM, uses 30-round box magazines, and features a foregrip and muzzle brake by default.<br />
[[File:M2 Carbine.jpg|thumb|none|450px|M2 Carbine with sling and muzzle brake - .30 Carbine]]<br />
[[File:M1CarbinePlainfieldPM30.jpg|thumb|none|450px|M1 Carbine manufactured by Plainfield, with pistol-grip, post-WWII paratrooper stock and vertical foregrip - .30 Carbine. The in-game M2 Carbine features the same vertical grip as this variant.]]<br />
[[File:Bfv-m2carbine.jpg|thumb|none|600px|The M2 in the Chapter 4 trailer. Being only seen for a second or two, the carbine here is rather evidently unfinished; the spent casings are apparently coming out of the air to the left of the receiver instead of the ejection port, and a close look at the stock reveals that the player character is holding it as though it has a pistol grip (which it doesn't), showing that it's using the M1A1's animations as a placeholder.]]<br />
[[File:BFV M2C (0).jpg|thumb|none|600px|Inspecting the M2 Carbine in the Solomon chain of islands.]]<br />
[[File:BFV M2C (1).jpg|thumb|none|600px|The M2 Carbine in hand. Note the modified receiver with the fire selector.]]<br />
[[File:BFV M2C (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:BFV M2C (3).jpg|thumb|none|600px|Removing the 30-round magazine.]]<br />
[[File:BFV M2C (4).jpg|thumb|none|600px|Inserting a fresh one.]]<br />
[[File:BFV M2C (5).jpg|thumb|none|600px|Performing an underhand reload to chamber the round.]]<br />
<br />
===M3 Carbine===<br />
The Okinawa-tested [[M3 Carbine]] with its infrared scope (called "M3 Infrared") has been added in the last Summer Update as a semi-automatic rifle for the Recon class. It fires as fast as its Assault counterpart at 450 RPM, and is locked to a 15-round magazine, a bulky infrared scope, a foregrip, a suppressor, and a bipod. The specialisations are the same as the M1A1, minus the extended magazine specialisation, replaced with the option for a quicker reload. The description incorrectly states the weapon is an M1A1 with the infrared scope mounted, it is not an M1A1 because it has the full wood stock instead of the folding paratroop stock of the M1A1.<br />
[[File:M3 Sniperscope.jpg|thumb|none|450px|M3 Carbine with 6-volt battery/transformer and scope - .30 carbine]]<br />
[[File:BFV M3I (0).jpg|thumb|none|600px|The M3 Carbine with the huge infrared scope, minus the mandatory bulky 6V battery and transformer required to operate the scope.]]<br />
[[File:BFV M3I (1).jpg|thumb|none|600px|Inspecting the M3 Carbine]]<br />
[[File:BFV M3I (2).jpg|thumb|none|600px|View of the infrared scope.]]<br />
[[File:BFV M3I (3).jpg|thumb|none|600px|Reloading the 15-rounder in a similar way to the M2 Carbine.]]<br />
[[File:BFV M3I (4).jpg|thumb|none|600px|Inserting a new magazine.]]<br />
[[File:BFV M3I (5).jpg|thumb|none|600px|Rechambering the M3 in the same manner as the M2.]]<br />
<br />
==M1 Garand==<br />
The iconic battle rifle of the Americans, the [[M1 Garand]], has been added in the latest patch as one of four weapons prior to the first week of the "War in the Pacific" chapter, as a semi-auto rifle for the Assault class. It fires at 360 RPM akin to the Ljungman, and can be specialized to use the [[Battlefield V#M7 Rifle Grenade Launcher|M7 Grenade Launcher]] at rank 4, or strengthen its 30-06 bullets at a cost of 60 RPM at its fourth rank.<br />
<br />
There are three chambering animations for the Garand that can happen during reloads: either it closes by itself, requiring a manual push, or accumulating Garand thumb.<br />
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]<br />
[[File:Bfv-m1garand.jpg|thumb|none|600px|The Garand about to hit a Japanese soldier in the Chapter 4 trailer's teaser for Chapter 5.]]<br />
[[File:BFV Garand (0).jpg|thumb|none|600px|The M1 has a unique spawn/initial-equip animation where the user disengages the safety.]]<br />
[[File:BFV Garand (1).jpg|thumb|none|600px|The M1 Garand in hand. Note the receiver engravings, which list the model designation, caliber, and manufacturer of the weapon. While the manufacturer is fictional, the rest of the markings are accurate, which is a nice design detail.]]<br />
[[File:BFV Garand (2).jpg|thumb|none|600px|Aiming down the sights. Note the rear aperture is much larger than in reality, though this is common in BFV as well as many other shooters, presumably because without the optical illusion provided by a small peep rendered ingame, it would be difficult and frustrating to use such a small sight in a video game.]]<br />
[[File:BFV Garand (3).jpg|thumb|none|600px|Ejecting a non-empty clip with the release button...]]<br />
[[File:BFV Garand (4).jpg|thumb|none|600px|...then inserting a new one. There are three known events that can happen after inserting the clip:]]<br />
[[File:BFV Garand (5).jpg|thumb|none|600px|One, the bolt fails to close by itself, requiring a manual push,<!--I think there are two variations to this push animation, with one being more forceful, however I can't confirm this-->]]<br />
[[File:BFV Garand (7).jpg|thumb|none|600px|Two, it closes by itself (as it should be), or...]]<br />
[[File:BFV Garand (8).jpg|thumb|none|600px|Yikes, ''Garand thumb''.]]<br />
[[Image:M1C M84 scope.jpg|thumb|none|450px|M1C with M84 scope - .30-06]]<br />
[[File:BFV-Garandscoped.jpg|thumb|none|600px|Before going onboard on a Higgins boat a G.I. checks his scoped Garand. Unlike the M1C and M1D variants the scope is mounted on the right side (covering the end of the operating rod), and in a long-eye relief position. This scope attachment method was never explored with the M1 in reality and would have required much more modification to the design than the M1C and M1D did.]]<br />
[[File:BFV Garand (9).jpg|thumb|none|600px|A "Mint" M1 Garand in-game (here in the hands of a German; the M1 Garand is incidentally also known as the ''Selbstladegewehr 251(a)'' in German service). Curiously enough, the sight option for this skin is the German ZF41 long eye relief scope previously available for the Luger 1906 and Ag m/42. The Mint and Gold receivers also change the color of the en-bloc clips.]]<br />
<br />
==M1941 Johnson rifle==<br />
''Battlefield V'''s final chapter includes the [[M1941 Johnson rifle]] as another semi-automatic rifle for the Assault kit. It only holds 10 shots in the magazine, while the Johnson should be capable of having +1 in the chamber and a fully-topped off magazine.<br />
[[File:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson Rifle - .30-06]]<br />
[[File:BFV M1941 (1).jpg|thumb|none|600px|The Johnson Rifle on Wake Island.]]<br />
[[File:BFV M1941 (2).jpg|thumb|none|600px|Aiming through the M1941's sights.]]<br />
[[File:BFV M1941 (3).jpg|thumb|none|600px|Stripping in .30-06 cartridges.]]<br />
[[File:BFV M1941 (4).jpg|thumb|none|600px|Topping off the magazine with single rounds.]]<br />
[[File:BFV M1941 (5).jpg|thumb|none|600px|Charging the Johnson.]]<br />
<br />
==MAS-44==<br />
The [[MAS_Rifle_Series#MAS-44|MAS-44]] was added as an Assault class semi-automatic rifle in the second week of the "Lightning Strikes" chapter. It fires at 300 RPM, and can either be loaded with loose rounds and clips, or upgraded to use detachable magazines. Statistics-wise, it is similar to the Turner SMLE.<br />
[[File:MAS-44.jpg|thumb|none|450px|MAS-44 - 7.5x54mm French]]<br />
[[File:BFV-MAS44-1.jpg|thumb|none|600px|The MAS-44 in the chapter 2 trailer.]]<br />
[[File:BFV MAS44 (1).jpg|thumb|none|600px|The MAS-44 in British hands.]]<br />
[[File:BFV MAS44 (2).jpg|thumb|none|600px|Aiming.]]<br />
[[File:BFV MAS44 (3).jpg|thumb|none|600px|Loading individual 7.5x54 French rounds.]]<br />
[[File:BFV MAS44 (4).jpg|thumb|none|600px|Loading a 5-round stripper clip.]]<br />
[[File:BFV MAS44 (5).jpg|thumb|none|600px|Pulling back the iconic plastic charging handle.]]<br />
[[File:BFV MAS44 (6).jpg|thumb|none|600px|Reloading the MAS's box magazine.]]<br />
<br />
==Mauser Selbstlader M1916==<br />
The [[Mauser Selbstlader M1916]] returns from ''[[Battlefield 1]]'', unlocked at Assault rank 16. It is the slowest Assault self-loading rifle at 225 RPM.<br />
<br />
All of the reload animations are done with the right hand, unlike in the previous game.<br />
[[Image:Mauser1916Selbstlader.jpg|thumb|none|450px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]<br />
[[File:BFV Selbstlader M1916 (1).jpg|thumb|none|600px|A Selbstlader 1916 on "Devastation."]]<br />
[[File:BFV Selbstlader M1916 (2).jpg|thumb|none|600px|ADS view of the rifle.]]<br />
[[File:BFV Selbstlader M1916 (3).jpg|thumb|none|600px|Taking out a magazine by dropping the triggerguard assembly.]]<br />
[[File:BFV Selbstlader M1916 (4).jpg|thumb|none|600px|Putting in a new one.]]<br />
[[File:BFV Selbstlader M1916 (5).jpg|thumb|none|600px|Charging the M1916.]]<br />
<br />
==Remington Model 8==<br />
The .35 Remington version of the [[Remington Model 8]] returns from ''Battlefield 1'', unlocked at Recon Rank 1, this time under the name "Model 8". Some of the Armory images of weapon skins on rifle show it with the extended magazine of the .25 version that was in the previous game; this may have been a planned specialization at one point, but it isn't usable in the final game.<br />
[[File:Remington_model_8.jpg|thumb|none|450px|Remington Model 8 - .30 Remington]]<br />
[[File:BFV Model 8 (1).jpg|thumb|none|600px|The Model 8 in-game.]]<br />
[[File:BFV Model 8 (2).jpg|thumb|none|600px|Looking down the iron sights.]]<br />
[[File:BFV Model 8 (3).jpg|thumb|none|600px|Withholding an ejecting round in a mid-reload.]]<br />
[[File:BFV Model 8 (4).jpg|thumb|none|600px|Loading loose rounds.]]<br />
[[File:BFV Model 8 (5).jpg|thumb|none|600px|Reloading with a stripper clip.]]<br />
[[File:BFV Model 8 Extended.jpg|thumb|none|600px|A screenshot of the early Armory showing the "Captured" skin for a Model 8 with the detachable magazine from the previous game.]]<br />
<br />
==Ribeyrolles 1918==<br />
The [[Ribeyrolles 1918 Automatic Carbine]] returns from ''Battlefield 1'' for the Assault class, given to all players for free from December 17, 2018 to January 3, 2019.<br />
<br />
While having the slowest fire rate of all assault rifles at 540 RPM (10 RPM slower than BF1), it is the most accurate of them all because of its bipod.<br />
[[File:Ribeyrolle1918.jpg|thumb|none|450px|Ribeyrolles 1918 Carbine - 8x35mm Ribeyrolles]]<br />
[[File:BFV Ribeyrolles1.jpg|thumb|none|600px|The Ribeyrolles 1918 in-game.]]<br />
[[File:BFV Ribeyrolles2.jpg|thumb|none|600px|Aiming.]]<br />
[[File:BFV Ribeyrolles3.jpg|thumb|none|600px|Reloading.]]<br />
[[File:BFV Ribeyrolles4.jpg|thumb|none|600px|Pulling back the bolt handle.]]<br />
<br />
==R.S.C. Mle 1917==<br />
The [[R.S.C. Mle 1917]] semi-automatic Rifle returns from ''Battlefield 1'', available at Recon Rank 16. Its damage figures are identical from its BF1 predecessor, both capable of two-shot kills, but the BFV counterpart is 26 RPM faster than BF1.<br />
[[Image:R.S.C. Model 1917.jpg|thumb|450px|none|R.S.C. Model 1917 - 8x50mmR Lebel]]<br />
[[File:BFV RSC (1).jpg|thumb|600px|none|The R.S.C. in the game.]]<br />
[[File:BFV RSC (2).jpg|thumb|600px|none|Aiming down the sights.]]<br />
[[File:BFV RSC (3).jpg|thumb|600px|none|Popping the magazine cover open.]]<br />
[[File:BFV RSC (4).jpg|thumb|600px|none|Topping up with a 5-round enbloc clip.]]<br />
[[File:BFV RSC (5).jpg|thumb|600px|none|Pulling the charging handle.]]<br />
<br />
==Sturmgewehr 44==<br />
The [[Sturmgewehr 44]] is available for the Assault class at Rank 13. It fires at 600 RPM. In the campaign, it is anachronistically featured in the chapters "Under No Flag", set in 1942, and "Nordlys", set in 1943. The weapon's recoil spring is wrongly rendered in line with the piston; the original StG has its recoil spring located below, in line with the bolt.<br />
<br />
The "Mint" and "Gold Plated" iron sight customization options give it the barrel assembly of the MKb 42(H); this does not change the weapon animations in any way and it remains closed-bolt. Some of the stock customization options, such as the "Gold Plated" or "Waterproof" stocks, give it the larger MP 43/I style of stock.<br />
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm]]<br />
[[File:BFV STG44 (1).jpg|thumb|600px|none|The Sturmgewehr 44 in hand. For this North African map, it is anachronistic by about three years.]]<br />
[[File:BFV STG44 (2).jpg|thumb|600px|none|Aiming down the sights. Due to gameplay purposes, the rear sight is too wide.]]<br />
[[File:BFV STG44 (3).jpg|thumb|600px|none|About to remove the magazine using the mag release.]]<br />
[[File:BFV STG44 (6).jpg|thumb|600px|none|Pulling the charging handle.]]<br />
[[File:BFV STG-stock.jpg|thumb|none|600px|The "Night Owl" stock option for the StG 44 removes the stock completely and replaces it with a folding stock. While post-war folding stocks (such as the one found on the Sport Systeme Dittrich BD 44) for the StG exist in reality, ones that do not make the weapon inoperable do not, as the stock contains the recoil spring.]]<br />
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|450px|none|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]<br />
[[File:BFV STG-MKb.jpg|thumb|none|600px|Reloading a StG-44 in the beta, with the "Night Owl" customization option giving it a MKb barrel assembly (specifically, the "Night Owl" ZF4 scope includes the different front sight).]]<br />
[[File:BFV STG-MKb (1).jpg|thumb|none|600px|Crouching with a StG 44 with a MKb barrel assembly, which also has the aforementioned Systeme Dittrich BD 44 underfolding stock.]]<br />
[[File:BFV STG-MKb (2).jpg|thumb|none|600px|Aiming down the MKb 42(H)-style sights.]]<br />
<br />
==Turner SMLE Conversion==<br />
The prototype semi-auto conversion for the [[SMLE]] by Russell J. Turner appears as an Assault class weapon, unlocked at Rank 10. By default, it reloads via charger clips and individual rounds, but it can be upgraded to allow the standard 10-round magazine to be swapped during reloads or use a WWI-era 20-round trench magazine (which in reality is detachable like the 10-rounder, but not in this game), the same one used in the last game's [[Howell Automatic Rifle]].<br />
<br />
The Turner conversion appears in the "Tirailleur" war story, but its appearance there is impossible as the conversion was never adopted within military units.<br />
[[File:Turner SMLE Conversion.jpg|thumb|none|450px|Prototype Turner-conversion SMLE - .303 British]]<br />
[[File:BFV TurnerSMLE (1).jpg|thumb|none|600px|Patrolling the hardened aircraft hanger in "Aerodrome" with the Turner conversion.]]<br />
[[File:BFV TurnerSMLE (2).jpg|thumb|none|600px|Aiming the Turner SMLE.]]<br />
[[File:BFV TurnerSMLE (3).jpg|thumb|none|600px|Pulling the bolt back to reload.]]<br />
[[File:BFV TurnerSMLE (4).jpg|thumb|none|600px|Reloading with loose .303 rounds.]]<br />
[[File:BFV TurnerSMLE (5).jpg|thumb|none|600px|Reloading with a clip.]]<br />
[[File:BFV TurnerSMLE (6).jpg|thumb|none|600px|Changing out the magazine for another with the specialization.]]<br />
[[File:BFV TurnerSMLE (7).jpg|thumb|none|600px|Rechambering from empty after a magazine swap.]]<br />
[[File:BFV TurnerSMLE (8).jpg|thumb|none|600px|A view of the "trench" mag upgrade on a scoped Turner Conversion.]]<br />
<br />
==Winchester Model 1907==<br />
The fictional select-fire converted [[Winchester Model 1907]] returns from ''BF1'' as the "M1907 SF". Its full-auto cyclic rate of fire has been increased to rate of 770 RPM, which is balanced with lower lethality than its ''BF1'' counterpart (25 max - 17 min damage, compared to 42 - 23, which translates to requiring at least one or two more shots to kill than in ''BF1''), and prior to the ''Lightning Strikes'' update, a smaller 15-round magazine as default, with 20-round magazines locked behind a specialization in the spec tree. The latter is no longer true as the 20-round magazine has been made the default and only magazine available for the weapon, which conveniently fixes the (now former) issue of the 15-round magazine using the visual model of a 10-rounder.<br />
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|Winchester Model 1907 (S/N 47357) with US M1892 Krag bayonet and 20-round magazine - .351 Winchester]]<br />
[[File:BFV M1907 (1).jpg|thumb|none|600px|The Winchester Model 1907 in-game.]]<br />
[[File:BFV M1907 (2).jpg|thumb|none|600px|Aiming down the sights. The rear sight appears to be a bit more cropped than in the last game.]]<br />
[[File:BFV M1907 (3).jpg|thumb|none|600px|Inserting a new magazine on a reload.]]<br />
[[File:BFV M1907 (4).jpg|thumb|none|600px|Pressing in the charging handle. Apparently, Winchester had to use this odd system because Browning held the patent for a bolt-mounted charging handle at the time.]]<br />
[[File:BFV M1907 (5).jpg|thumb|none|600px|Reloading a 20 round extended mag.]]<br />
<br />
==Wz. 38M Maroszek==<br />
The Polish [[Wz. 38M Maroszek]] was added in the third week of the "Defying the Odds" chapter as a semi-auto rifle for the Assault class, called the "Karabin 1938M" ("Karabin" being Polish for "carbine", and what the "Kb" in "Kbsp" stands for). Unlike the other stripper-clip fed semi-auto rifles in the Assault class that allow detachable magazines via specialization, the Kbsp's magazine is fixed, and cannot be removed through any in-game means. It fires at 257 RPM, similar to the Gewehr 43, and has two chambering animations: one for empty reloads that uses the trigger to close the bolt akin to the ZH-29, and one for tactical reloads that uses the charging handle.<br />
[[File:Kbsp wz. 38M.jpg|thumb|none|450px|Wz. 38M Maroszek - 7.92x57mm Mauser]]<br />
[[File:BFV Karabin (1).jpg|thumb|none|600px|The Wz. 38M Maroszek in German hands in North Africa.]]<br />
[[File:BFV Karabin (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:BFV Karabin (3).jpg|thumb|none|600px|A ''very'' close-up look on the use of the hand to block ejecting bullets in a tactical reload.]]<br />
[[File:BFV Karabin (4).jpg|thumb|none|600px|Reloading individual 8mm Mauser rounds.]]<br />
[[File:BFV Karabin (5).jpg|thumb|none|600px|Using the charging handle to chamber a round in a tactical reload.]]<br />
[[File:BFV Karabin (6).jpg|thumb|none|600px|Inserting a 5-round clip.]]<br />
[[File:BFV Karabin (7).jpg|thumb|none|600px|Using the trigger to chamber a round in an empty reload.]]<br />
<br />
==ZH-29==<br />
The [[ZH-29]] is unlocked for the Recon class at rank 10. It has a 5-round capacity and as with the other semi-automatic rifles, it reloads with stripper clips and loose ammo by default but can be upgraded to reload by replacing the magazines. This Czech rifle incorrectly appears in "Nordlys", which is under German occupation.<br />
[[File:ZH-29_5rd.jpg|thumb|none|450px|ZH-29 with 5-round magazine - 7.92x57mm Mauser]]<br />
[[File:BFV ZH-29 (1).jpg|thumb|none|600px|A ZH-29 in-game.]]<br />
[[File:BFV ZH-29 (2)mwstore.jpg|thumb|none|600px|Aiming the ZH-29.]]<br />
[[File:BFV ZH-29 (3).jpg|thumb|none|600px|Pulling the bolt back on a partial reload.]]<br />
[[File:BFV ZH-29 (4).jpg|thumb|none|600px|Loading individual cartridges.]]<br />
[[File:BFV ZH-29 (5).jpg|thumb|none|600px|About to reload with a stripper clip.]]<br />
[[File:BFV ZH-29 (6).jpg|thumb|none|600px|Swapping out mags on a scoped version.]]<br />
[[File:BFV ZH-29 (7).jpg|thumb|none|600px|Releasing the bolt by pulling the trigger; this is the actual rifle's rechambering procedure.]]<br />
<br />
=Manually-Operated Rifles/Carbines=<br />
Three kinds of bolt-action rifles are available in the game. "Bolt-Action Rifles" are slow-firing rifles available to the Recon class, effective at medium to long range sniping, "Anti-Materiel Rifles", also available to the Recon class, can damage vehicles, but require being in the prone position to aim, somewhat similar to the T-Gewehr in BF1, and "Bolt-Action Carbines", available to the Medic class, have faster fire rates than the other types, but can only fit scopes up to 3x magnification.<br />
<br />
==Arisaka Type 99==<br />
An [[Arisaka Type 99]] short rifle with a bent bolt handle is seen in the Chapter 4 trailer, and has been added as one of the first weapons prior to the first week of the "War in the Pacific" chapter, as a Recon class primary. It fires at 57 RPM (67 with Machined Bolt), and is the only rifle that can use stripper clips even with a scope due to its side mounting.<br />
[[file:99aris.jpg|thumb|none|450px|Arisaka Type 99 short rifle with monopod - 7.7x58mm]]<br />
[[File:Bfv-arisaka.jpg|thumb|none|600px|The Arisaka being held by a Japanese soldier. The bent bolt handle is clearly visible. Early trailer footage also showed the Type 99 with its dual monopods, but these are not present in the game.]]<br />
[[File:BFV T99 (1).jpg|thumb|none|600px|The Type 99 Arisaka rifle in-game. Note that the bolt handle is bent.]]<br />
[[File:BFV T99 (2).jpg|thumb|none|600px|Aiming down the iron sights.]]<br />
[[File:BFV T99 (3).jpg|thumb|none|600px|Working the bolt of the Type 99.]]<br />
[[File:BFV T99 (4).jpg|thumb|none|600px|Loading individual 7.7 Arisaka rounds.]]<br />
[[File:BFV T99 (5).jpg|thumb|none|600px|Inserting a 5-round clip.]]<br />
[[file:Type 99 sniper rifle.jpg|thumb|none|450px|Arisaka Type 99 Sniper Rifle with a 2.5x10 scope - 7.7x58mm Arisaka]]<br />
[[File:BFV T99 (6).jpg|thumb|none|600px|The scope of the Arisaka mounted to the side. Note the front part and the rubber eyeshade of the scope which identify it as the 4-Power NTC Kogaku Scope, in-game, however, it is a 6x magnification.]]<br />
[[File:BFV T99 (7).jpg|thumb|none|600px|Looking at the reticle of the Arisaka scope, which is a copy of the British scope reticles and incorrect for the real Kogaku reticle.]]<br />
<br />
==Boys Mk. I Anti-Tank Rifle==<br />
The [[Boys anti-tank rifle]] was added in the ninth week of the "Trial by Fire" chapter as a primary weapon for the Recon class. It is by far the most powerful primary weapon in the game, capable of one-shot kills to the torso up to 100 meters away and minor damage to vehicles (the Armor Piercing Composite Rigid projectiles specialization can improve this somewhat), but is incredibly slow to fire at 22 RPM (26 with the Machined Bolt specialization) and requires the bipod to be deployed to aim down sights.<br />
[[File:BoysMkIATRifle.jpg|thumb|none|450px|Boys Mark I Anti-Tank Rifle - .55 Boys (13.9x99mmB)]]<br />
[[File:BFV Boys (1).jpg|thumb|none|600px|The deploy animation of the Boys depicts the pulling of the cocking handle, ready to fire.]]<br />
[[File:BFV Boys (2).jpg|thumb|none|600px|Idle position.]]<br />
[[File:BFV Boys (3).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed. They are set for 300 yards.]]<br />
[[File:BFV Boys (4).jpg|thumb|none|600px|Slowly cycling the bolt at 22 or 26 RPM.]]<br />
[[File:BFV Boys (5).jpg|thumb|none|600px|Removing the magazine...]]<br />
[[File:BFV Boys (6).jpg|thumb|none|600px|...and inserting a new one, while the barrel does its level best to create perspective illusions with the river. It's long, but not ''that'' long.]]<br />
<br />
==Carcano M91 TS Carbine with attached Tromboncino M28==<br />
A [[Carcano M91 TS]] Carbine with an attached [[Tromboncino M28]] grenade launcher was added in the sixth week of the "Trial by Fire" chapter as a primary weapon for the Medic class. Unlike its ''Battlefield 1'' predecessor, the M91 TS fires at a rate of 93 RPM (20 RPM faster than BF1's), and does less damage (only being capable of a two-shot kill). The grenades can deal damage to vehicles, mimicking the High Explosive Grenade Rifle from BF1.<br />
<br />
The weapon is named "M28 con Tromboncino" in-game, literally "M28 with Tromboncino", which completely ignores the carbine and literally suggests that the grenade launcher is mounted onto itself.<br />
<br />
[[File:Tromboncino.jpg|thumb|none|450px|Carcano M91 TS Carbine with Tromboncino Modello 28 grenade launcher - 6.5x52mm Carcano; 38.5mm grenade]]<br />
[[File:Bfv-m28-idle.jpg|thumb|none|600px|Holding the "M28 con Tromboncino".]]<br />
[[File:Bfv-m28-ads.jpg|thumb|none|600px|Aiming down the sights of the rifle.]]<br />
[[File:Bfv-m28-cycling.jpg|thumb|none|600px|Working the bolt of the Carcano.]]<br />
[[File:Bfv-m28-clip.jpg|thumb|none|600px|Removing a semi-full en-bloc clip using a button. Like in ''Battlefield 1'' (and the M95/30 and the Webley Mk VI in BFV), the game tracks the number of bullets remaining before the tactical reload.]]<br />
[[File:Bfv-m28-reload.jpg|thumb|none|600px|Inserting a new en-bloc clip.]]<br />
[[File:Bfv-m28-boltswap.jpg|thumb|none|600px|Swapping the bolt from the carbine to the launcher.]]<br />
[[File:Bfv-m28-grenadeidle.jpg|thumb|none|600px|The grenade launcher with bolt inserted, ready to fire.]]<br />
[[File:Bfv-m28-grenadeads.jpg|thumb|none|600px|Aiming down the "sights" with the grenade launcher function.]]<br />
[[File:Bfv-m28-newgrenade.jpg|thumb|none|600px|Inserting a new grenade.]]<br />
[[File:Bfv-m28-inspecting.jpg|thumb|none|600px|Inspecting the mounted grenade launcher which also shows more details of the Carcano carbine.]]<br />
[[File:BFV M28 (1).jpg|thumb|none|600px|Looking down with the launcher enabled reveals the chamber is modeled solid, without a cutout to the magazine.]]<br />
<br />
==De Lisle Carbine==<br />
The [[De Lisle Carbine]] appears in the game as the "Commando Carbine". Originally it was exclusive to the singleplayer campaign's stealth sections (its appearance in "Under No Flag" is inappropriate as it first sees combat use in 1944), but was added to multiplayer for the Medic class in the fourth week of the "Trial by Fire" chapter. In the single-player campaign, it is incorrectly depicted as having a magazine capacity of 6+1; the multiplayer corrects this to the proper 7+1, with an option for a 10+1 capacity with a specialization. The multiplayer De Lisle also has a much faster fire rate than the singleplayer version at 93 RPM (109 with the "Machined Bolt" specialization), making it the fastest bolt-action weapon in the game.<br />
[[File:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]<br />
[[File:BFV Delisle (1).jpg|thumb|600px|none|The De Lisle Carbine in the hands of Solveig.]]<br />
[[File:BFV Delisle (2).jpg|thumb|600px|none|Aiming down the sights.]]<br />
[[File:BFV Delisle (3).jpg|thumb|600px|none|Cycling the bolt. The bolt head incorrectly tilts up with the bolt.]]<br />
[[File:BFV Delisle (4).jpg|thumb|600px|none|Reloading the .45 ACP magazine.]]<br />
[[File:BFV Delisle (5).jpg|thumb|600px|none|The De Lisle on a weapon crate.]]<br />
<br />
==Karabiner 98k==<br />
The [[Karabiner 98k]] is a Recon class weapon found in BFV, available at Rank 20. It is the slowest bolt action rifle at 49 RPM.<br />
<br />
Its scope options include iron sights, ZF4 scope (Medium Scope), ZF42 scope (Long Scope), and an aperture sight (other weapons use these scopes as well). The ZF4 scope is mounted with a late-war Swept-Back style sniper mount similar to the Kar98k rifles made by J. P. Sauer and Sohns at the very end of WWII, which saw very limited use before the war ended. <br />
<br />
Some German soldiers use the Kar98K in the single-player. The Free French sniper controlled by the player is issued with one in the "My Country Calling" 1942 segment, in place of a French rifle. The Senegalese colonial troops alternate between holding these and the Ross rifle in cutscenes of the "Tirailleur" War Story. A suppressed version is available in the Nordlys, Under No Flag, and Tirailleur chapters.<br />
<br />
The Kar98k bayonet is available as a melee weapon after completing an assignment for the German Elite Ernst Schubert.<br />
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]<br />
[[File:BFV Kar98k (1).jpg|thumb|600px|none|The Kar98k in Wehrmacht hands.]]<br />
[[File:BFV Kar98k (2).jpg|thumb|600px|none|Aiming down the sights.]]<br />
[[File:BFV Kar98k (3).jpg|thumb|600px|none|Cycling the bolt.]]<br />
[[File:BFV Kar98k (4).jpg|thumb|600px|none|Blocking the round from ejecting in a tactical reload.]]<br />
[[File:BFV Kar98k (5).jpg|thumb|600px|none|Topping up with individual rounds.]]<br />
[[File:BFV Kar98k (6).jpg|thumb|600px|none|Loading a 5-round stripper clip. This is not possible when a scope is equipped.]]<br />
[[File:Kar98kWithZF4.jpg|thumb|none|450px|Karabiner 98k with Swept-Back mount and ZF4 scope - 7.92x57mm Mauser]]<br />
[[File:BFV Kar98k (7).jpg|thumb|600px|none|The Kar98k with the swept-back mount and ZF4 scope.]]<br />
[[File:BFV Kar98k (9).jpg|thumb|600px|none|A suppressed Kar98k with the ZF4 scope in the "Nordlys" singleplayer story.]]<br />
[[Image:Mauser g98 Sniper.jpg|thumb|none|450px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]<br />
[[File:BFV Kar98k (8).jpg|thumb|600px|none|The Kar98k with the ZF42 scope and bipod.]]<br />
[[File:BFV Kar98ksupp1.jpg|thumb|600px|none|The suppressed Kar98k in the ZF42 "Under no Flag" mission.]]<br />
[[File:BFV Kar98ksupp2.jpg|thumb|600px|none|Holding the suppressed variant.]]<br />
[[File:Bfv-kar98aperture1.jpg|thumb|600px|none|The Kar98k with the "Aperture Sight", which is based on the Parker Hale model 4 rear sight. Its appearance is anachronistic as it was introduced in 1946 in reality.]]<br />
[[File:Bfv-kar98aperture2.jpg|thumb|600px|none|Aiming down the "Aperture Sight". The game simulates what it feels like to actually view through an aperture sight, hence the large view picture with blurred edges.]]<br />
[[File:BFV Kar98k (10).jpg|thumb|none|600px|A "Mint" Karabiner 98k with a bayonet equipped. The "Mint" iron sights option removes the hood from the front sight.]]<br />
[[File:BFV Kar98k (11).jpg|thumb|none|600px|ADS view of the hood-less front sight.]]<br />
[[File:BFV Kar98KDeme.jpg|thumb|none|600px|Deme holds up a Kar 98k in his [[Red Dawn (1984)#AKM|Red Dawn victory cry]] impression.]]<br />
<br />
==Krag-Jørgensen M1894==<br />
The [[Krag-Jørgensen|Krag-Jørgensen M1894]] is unlocked by the Recon at Rank 13. It deals the lowest body damage of all bolt-action rifles, but has one of the highest muzzle velocities.<br />
[[File:NorwegianKrag.jpg|thumb|none|450px|Norwegian Krag Model 1894 - 6.5x55mm SE]]<br />
[[File:BFVkrag1.jpg|thumb|none|600px|The Krag-Jørgensen in-game.]]<br />
[[File:BFVkrag2.jpg|thumb|none|600px|Aiming.]]<br />
[[File:BFVkrag3.jpg|thumb|none|600px|Putting the first round in the chamber...]]<br />
[[File:BFVkrag4.jpg|thumb|none|600px|...and the second and third rounds in the magazine. This animation repeats with the character grabbing another three rounds to finish loading the weapon.]]<br />
[[File:BFVkrag5.jpg|thumb|none|600px|Patting the loading gate.]]<br />
[[File:BFVkrag6.jpg|thumb|none|600px|Working the bolt on a scoped Krag.]]<br />
[[File:BFV Krag (7).jpg|thumb|none|600px|When topping off with one or two rounds, the rim of a cartridge is used to open the loading gate.]]<br />
<br />
==Lee-Enfield No. 1 Mk. III==<br />
Some unusable [[Lee-Enfield No.1 Mk.III]] rifles are seen on the shooting range.<br />
[[File:SMLE Mark III.jpg|thumb|none|450px|Lee-Enfield No. 1 Mark III - .303 British]]<br />
[[File:BFVsmle1.jpg|thumb|none|600px|The SMLE in-game.]]<br />
<br />
==Lee-Enfield No. 4 Mk. I==<br />
The [[Lee-Enfield No. 4 Mk I]] is the starter Recon rifle in ''Battlefield V''. It can mount various scopes despite not being a No. 4 Mk I (T) model, though several of the stock customization options give it a No. 4 Mk I (T) stock.<br />
<br />
It is the fastest bolt-action rifle at 72 RPM (84 RPM when specialized), but is hampered by a slow muzzle velocity at 500 m/s.<br />
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No. 4 Mark I - .303 British]]<br />
[[Image:BFV No4 (1).jpg|thumb|600px|none|A Lee-Enfield No. 4 Mk I getting rained on, in game. Note how it is held in the "mad-minute" posture (with the player character's right hand grasping the bolt handle), allowing for the highest fire rate possible. It is anachronistic by 1 year on this map, as the map is set during the Rotterdam Blitz.]]<br />
[[Image:BFV No4 (2).jpg|thumb|600px|none|Iron sights of the No. 4.]]<br />
[[Image:BFV No4 (3).jpg|thumb|600px|none|Cycling the Lee-Enfield's action.]]<br />
[[Image:BFV No4 (4).jpg|thumb|600px|none|Reloading with a charger clip.]]<br />
[[Image:BFV No4 (5).jpg|thumb|600px|none|Placing a single round in the rifle.]]<br />
[[File:BFV No.4 (6).jpg|thumb|none|600px|Running with a "Mint" Lee-Enfield equipped with its spike bayonet.]]<br />
[[Image:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No. 4 Mk I (T) - .303 British]]<br />
[[File:BFV No.4(T).jpg|thumb|none|600px|A proper sniper build of the Lee-Enfield as shown in the customization menu.]]<br />
[[File:BFV No.4(T) (1).jpg|thumb|none|600px|The Lee-Enfield No. 4 Mk I (T) in-game.]]<br />
<br />
==Lee-Enfield No. 5 Mk I "Jungle Carbine"==<br />
The [[Jungle Carbine|Lee-Enfield No. 5 Mk I "Jungle Carbine"]] has been added as a chapter reward for "War in the Pacific" chapter, and is a Medic bolt-action carbine. It fires at 84 RPM (95 with Machined Bolt), which is actually the Machined Bolt of its No.4 Mk.I counterpart for the Recon class. However, it deals lower damage than its Recon equivalent. <br />
[[File:No5JungleCarbine.jpg|thumb|none|450px|Lee-Enfield No. 5 Mk I "Jungle Carbine" - .303 British]]<br />
[[File:BFV Jungle (1).jpg|thumb|none|600px|The Jungle Carbine in Japanese hands. Note the mad minute way of handling the bolt.]]<br />
[[File:BFV Jungle (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:BFV Jungle (3).jpg|thumb|none|600px|Working the bolt of the Jungle Carbine.]]<br />
[[File:BFV Jungle (4).jpg|thumb|none|600px|Inserting individual .303 rounds.]]<br />
[[File:BFV Jungle (5).jpg|thumb|none|600px|Loading a 5-round stripper clip.]]<br />
<br />
==Mannlicher M1895==<br />
The [[Mannlicher M1895]] returns from ''Battlefield 1'' which should actually be the period-appropriate [[Steyr Mannlicher M95/30|M95/30 variant]] but chambered in the pre-1930 8x50mmR Mannlicher cartridge. Unlike its World War I incarnation, the Mannlicher fires at only 58 RPM, and the reload animation reflects lessons learned from the Carcano M1891 Carbine from ''Battlefield 1'', with the en-bloc clip pulled out first before inserting a new one when three or less shots have been fired. The clip is correctly absent when reloading on the fourth shot whereas it was still ejected in ''BF1'' despite both games having the correct audio for the clip dropping out of the magazine.<br />
<br />
In the singleplayer, it can be found often at weapon crates and caches as a scoped sniper rifle and is used by elite enemy snipers that show off scope glint when in use.<br />
[[File:Mannlicher-M1895-8x50.jpg|thumb|none|450px|Infanterie Repetier-Gewehr M.95, System Mannlicher - 8x50mmR Mannlicher]]<br />
[[File:SteyrM95Long.jpg|thumb|none|450px|Infanteriegewehr Modell 1895/30, System Mannlicher - 8x56mmR Steyr]]<br />
[[File:BFV-MannlicherGewehr1.jpg|thumb|none|600px|Drawing the "Gewehr M95/30" shows the top side without a marking on the receiver and the lack of the large "'''S'''" stamped on the barrel shank. The rear leaf sight is graduated to 17,000 meters which is a feature for the M95/30 variant.]]<br />
[[File:BFV_steyrmann1.jpg|thumb|none|600px|Holding the Mannlicher rifle which has side-mounted sling swivels.]]<br />
[[File:BFV_steyrmann2.jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:BFV-MannlicherGewehr2.jpg|thumb|none|600px|Bringing up a simplified smooth en-bloc clip with round-headed 8x50mmR as used on ''BF1'''s M1895, which is incorrect for the M95/30, which uses 8x56mmR rounds that have sharp-headed spitzer bullets.]]<br />
[[File:BFV_steyrmann3.jpg|thumb|none|600px|Inserting the en-bloc clip. The noticeable ping noise is also present after the fourth repeating of the bolt handle.]]<br />
[[File:BFV-MannlicherGewehr3.jpg|thumb|none|600px|Finishing off the reload by pushing the bolt handle forward.]]<br />
[[File:BFV_steyrmann4.jpg|thumb|none|600px|Working the bolt on a scoped variant with a 3x "Medium Range Scope" which is a German ZF 41 telescopic sight.]]<br />
[[File:BFV-MannlicherGewehr4.jpg|thumb|none|600px|Pushing out the en-bloc clip during a mid-reload. This rifle has a mounted ZF 42 or a 6x "Long Range Scope" as it is called in the game.]]<br />
[[File:BFV Gewehr M.95.jpg|thumb|none|600px|Removing a partially-used en-bloc clip. Note the "Arras" skin which could be obtained by completing tasks during ''BF1'''s "Road to Battlefield" community missions.]]<br />
<br />
==Mauser Gewehr 1898==<br />
The [[Mauser Gewehr 1898]] is seen during the intro of "My Country Calling", shown on a memorial statue and in a flashback to the end of the ''Battlefield 1'' level "Storm of Steel". Unusable G98s can be seen on the shooting range.<br />
[[File:Mauser g98.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]<br />
[[File:BFV_g98_2.jpg|thumb|none|600px|A memorial statue seen in the intro, depicting a scene from ''BF1''.]]<br />
[[File:BFV_g98_1.jpg|thumb|none|600px|The original scene from the ''BF1'' level "Storm of Steel".]]<br />
[[File:BFV_g98_3.jpg|thumb|none|600px|An unusable G98 in-game.]]<br />
<br />
==Panzerbüchse 39==<br />
The [[Panzerbüchse 39]] has been added in multiplayer as a Recon primary in the eleventh week of the "Defying the Odds" chapter as an Anti-Materiel Rifle. It fires at 18 RPM (21 with Machined Bolt), and tracks the number of bullets as it chambers a round from the ammo box to its falling-block action, similar to the Martini-Henry in ''Battlefield 1''. The empty reload shows the ammo box being replaced with a new one. The bullets can be specialized to deal more damage (APCR) or go faster with high-velocity bullets.<br />
[[Image:PzB-39-2.jpg|thumb|none|450px|PzB-39 Anti-tank rifle with spare ammunition box attached to the gun - 7.92x94 mm (Patrone 318) ]]<br />
[[Image:BFV PZB (1).jpg|thumb|none|600px|The PzB-39 in the hands of Elite Set character Wilhelm Tannstedt.]]<br />
[[Image:BFV PZB (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]<br />
[[Image:BFV PZB (4).jpg|thumb|none|600px|The falling-block action opened after each shot, then a bullet is taken from the ammo box, and is tracked.]]<br />
[[Image:BFV PZB (5).jpg|thumb|none|600px|Inserting a Patrone 318 bullet in the chamber.]]<br />
[[Image:BFV PZB (6).jpg|thumb|none|600px|Individually filling the ammo box up with new bullets.]]<br />
[[Image:BFV PZB (7).jpg|thumb|none|600px|Taking away the empty ammo box...]]<br />
[[Image:BFV PZB (8).jpg|thumb|none|600px|...then replaced with a new one. The chambering process happens once again after replacing the box.]]<br />
<br />
==Ross Mk. III ==<br />
Bizarrely, the [[Ross Mk III]] is seen used by French troops in most of the cutscenes of the "Tirailleur" war story, but is unusable in gameplay. Towards the end, Deme picks up one in a first-person cutscene, but it morphs into the Turner SMLE once control is given over to the player. The Tirailleur riflemen use the Lee-Enfield No. 4 in actual gameplay instead. A more accurate rifle for the Senegalese colonial troops would have been either the [[MAS-36]] or the [[Lebel 1886]] from the previous game, or even the [[R.S.C. Mle 1917|RSC 1917]].<br />
<br />
The Ross was added in multiplayer as a Recon primary in the seventh week of the "Lightning Strikes" chapter. It fires at 64 RPM, 6 RPM faster than the Mannlicher, another straight-pull bolt action rifle, and deals the same damage figures as the Lee-Enfield.<br />
[[File:RossMk IIIM1910.jpg|thumb|none|450px|Ross Mk III Model 1910 - .303 British]]<br />
[[File:BFV Ross (1).jpg|thumb|none|600px|The Ross rifle in-game.]]<br />
[[File:BFV Ross (2).jpg|thumb|none|600px|Aiming down the cropped iron sights.]]<br />
[[File:BFV Ross (3).jpg|thumb|none|600px|Working the straight-pull bolt.]]<br />
[[File:BFV Ross (4).jpg|thumb|none|600px|Loading individual .303 rounds.]]<br />
[[File:BFV Ross (5).jpg|thumb|none|600px|Loading a wobbly stripper clip, similar to ''Battlefield 1''.]]<br />
[[File:BFV_ross1.jpg|thumb|none|600px|A Tirailleur holds a Ross rifle.]]<br />
[[File:BFV_ross2.jpg|thumb|none|600px|Deme Cisse holds a Ross.]]<br />
[[File:BFV-Ross-3.jpg|thumb|none|600px|The Ross from the chapter 2 trailer.]]<br />
<br />
==W+F Bern K31/43==<br />
The [[K31 Rifle|K31/43]] is included in the final Summer Update. Similar to ''Battlefield 4'''s hybrid sights, the K31/43 allows for the player to switch between an integral scope with 3x default magnification (that can be specialized to 6x) and iron sights. It fires at 55 RPM in a 6-round clip (or a detachable magazine via a specialization), and is the third straight pull rifle after the Mannlicher and the Ross.<br />
<br />
Unfortunately, the K31 suffers from several bugs. Neither the scope nor the iron sights are accurately zeroed, and the reload animations have some issues as well. By default, the user will eject and leave an unfired round when topping of the rifle with loose rounds. The non-empty reload with detachable magazines shows the character unnecessarily opening up the action whilst covering it, with a bugged cartridge floating in the chamber while the magazine is swapped.<br />
[[File:SchmidtRubinK31.jpg|thumb|none|450px|Karabiner Modell 1931 (K. 31/Kar. 31) - 7.5x55mm Swiss (GP11)]]<br />
[[File:BFV K31 (0).jpg|thumb|none|600px|Inspecting the Swiss Schmidt-Rubin K31/43 with its integral scope.]]<br />
[[File:BFV K31 (1).jpg|thumb|none|600px|Holding the K31/43.]]<br />
[[File:BFV K31 (2).jpg|thumb|none|600px|Aiming down the iron sights.]]<br />
[[File:BFV K31 (3).jpg|thumb|none|600px|Switching perspectives to its integral scope.]]<br />
[[File:BFV K31 (4).jpg|thumb|none|600px|Cycling the straight-pull bolt.]]<br />
[[File:BFV K31 (5).jpg|thumb|none|600px|Inserting individual 7.5x55 rounds.]]<br />
[[File:BFV K31 (6).jpg|thumb|none|600px|Inserting 6 rounds through a stripper clip. Note the clip's single-material design; while clips of this type are currently available (generally made of polymer or stamped metal, with the in-game sound effects suggesting the latter), period Swiss clips were of two-piece construction, with a metal strip around the base and the rest made of cardboard. As such, this clip design is anachronistic.]]<br />
[[File:BFV K31 (7).jpg|thumb|none|600px|Rather oddly covering the action at the start of a non-empty magazine swap.]]<br />
[[File:BFV K31 (8).jpg|thumb|none|600px|Loading in the new mag, note the bugged round floating in the open action. The empty reload for detachable magazines is shown correctly.]]<br />
[[File:BFV K31 menu.jpg|thumb|none|600px|The scope is shown flipped down in the customization menus, and in the third person world model.]]<br />
<br />
==Winchester Model 1895 (Russian Contract)==<br />
Unusable [[Winchester Model 1895]] rifles appear at the shooting range.<br />
[[File:Russian.jpg|thumb|none|450px|Winchester Model 1895 (Russian Contract) - 7.62x54mmR]]<br />
[[File:BFVM1895.jpg|thumb|none|600px|The Winchester on the left.]]<br />
<br />
=Machine Guns=<br />
Machine Guns in ''Battlefield V'' are divided into two categories: Light Machine Guns and Medium Machine Guns. The two categories don't necessarily reflect the real-life weapon categories, but instead reflect gameplay features: LMGs do not overheat and have smaller capacities, and can aim down sights like other weapons. MMGs have much larger capacities, can overheat, and cannot aim down sights while being carried by hand, requiring use of bipods to aim down sights. <br />
<br />
In the final version of the game, the KE7, Bren Gun, FG42, Lewis Gun, LS/26, Madsen, M1918A2 Browning, Type 97, Type 11, and the Chauchat are placed in the LMG category. The MG 34 and 42, as well as the Vickers K, Darne M1922, S2-200, and the M1919A6 Browning are in the MMG category.<br />
<br />
==Bren Mk. I==<br />
The [[Bren Gun|Bren Mk. I]] is a Support LMG, unlocked at Rank 8. It fires at 514 RPM and has the same damage output as the Lewis Gun. Some customization options give it the stock of the Mark 2, and the barrel and sight assembly of the Mark 3, respectively.<br />
<br />
The Bren's muzzle is also used as a visual modification of the "muzzle" component of other weapons.<br />
[[File:Bren mk1-2.jpg|thumb|none|450px|Bren Mark I - .303 British]]<br />
[[File:BFV Bren (1).jpg|thumb|600px|none|The Bren Gun in the hands of a British commando.]]<br />
[[File:BFV Bren (2).jpg|thumb|600px|none|Aiming the Bren. Note that the front sight's protective wings have been removed.]]<br />
[[File:BFV Bren (3).jpg|thumb|600px|none|Locking the bolt back on an empty reload.]]<br />
[[File:BFV Bren (4).jpg|thumb|600px|none|Tossing in a fresh magazine.]]<br />
[[File:BFV Bren (5).jpg|thumb|600px|none|Handling the Bren's bipod.]]<br />
[[File:Bren_mk2.jpg|thumb|none|450px|Bren Mark II - .303 British]]<br />
[[File:BFV Bren Mk2.jpg|thumb|600px|none|The Mk2 stock as seen in customization.]]<br />
[[File:BFV Bren (6).jpg|thumb|none|600px|A customized Bren in-game. Note the "Mint" iron sights, which give the gun the shorter Mk3 barrel and sight assembly, as well as the front sight's wings.]]<br />
[[File:BFV Bren (7).jpg|thumb|none|600px|Aiming down the Mk3 barrel's iron sights.]]<br />
<br />
==Browning M1919A6==<br />
The [[Browning M1919|Browning M1919A6]] with a stock has been added as one of the first weapons prior to the first week of the "War in the Pacific" chapter, as an MMG for the Support class. It fires at 600 RPM (which can be specialized to 670), and holds 250 rounds by default. It is also the only machine gun with a non-folding bipod.<br />
[[File:M1919A6_Early.jpg|thumb|450px|none|Browning M1919A6 with stock - .30-06 Springfield]]<br />
[[File:BFV M1919 (1).jpg|thumb|none|600px|The M1919A6 in hand.]]<br />
[[File:BFV M1919 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]<br />
[[File:BFV M1919 (3).jpg|thumb|none|600px|When overheated, the character fixes the belt before racking the closed-bolt charging handle.]]<br />
[[File:BFV M1919 (4).jpg|thumb|none|600px|Removing a belt of .30-06 rounds. Note the belt feed cover is open to allow the belt to be free.]]<br />
[[File:BFV M1919 (5).jpg|thumb|none|600px|Inserting a new belt, then closing the feed cover.]]<br />
[[File:BFV M1919 (6).jpg|thumb|none|600px|Pulling the charging handle when overheated or empty reloading.]]<br />
<br />
==Chauchat Mle. 1915==<br />
The [[Chauchat]] Mle 1915 Light Machine Gun returns from ''Battlefield 1''. It was previously exclusive in the "Tirailleur" singleplayer War Story, as well as the Combined Arms game mode following the "Lightning Strikes" update. In Tirailleur, it is Deme's primary weapon despite him wielding bolt-action rifles in the story's cutscenes. A few of the other colonial soldiers in the story also carry Chauchat machine guns. In his narration, Deme alludes to its use when he describes their weapons as inferior and "not up to the job." <br />
<br />
The Chauchat was, after much community demand, added to multiplayer in the Summer update, firing at 327 RPM; prior to this, it could also be found on a weapon crate in the "Harbor Headquarters" co-op mission. The reload animation for an empty reload now includes pulling the open bolt charging handle.<br />
[[File:Chauchat.jpg|thumb|450px|none|Chauchat Mle. 1915 - 8x50mmR Lebel]]<br />
[[File:BFVchau1.jpg|thumb|600px|none|Holding the Chauchat.]]<br />
[[File:BFVchau2.jpg|thumb|600px|none|Aiming.]]<br />
[[File:BFVchau3.jpg|thumb|600px|none|Reloading. Note the bipod is folded by default, unlike in ''BF1''.]]<br />
[[File:BFVchau4.jpg|thumb|600px|none|Unlike in the previous game, the charging handle is correctly used when empty; while the Chauchat does have a bolt hold-open, it doesn't lock the bolt open all the way, so the shooter must either pull the charging handle before removing the magazine, or let the bolt drop when the magazine is removed and then pull the charging handle all the way back (as they do here).]]<br />
[[File:BFVchau5.jpg|thumb|600px|none|A Chauchat seen on a weapons station, with a seemingly intangible magazine.]]<br />
[[File:BFV Chauchat (6).jpg|thumb|none|600px|Collapsing the Chauchat's bipod.]]<br />
<br />
==Darne machine gun==<br />
The [[Darne machine gun]] was added in the fourth week of the "Lightning Strikes" chapter as the "M1922 MG", in the MMG category. It fires at 770 RPM (lower than the real weapon's 1200 RPM) and uses 150 round belts by default, but can be upgraded to either fire at 900 RPM or use 250 round belts.<br />
[[File:Darne M1922.jpg|thumb|none|450px|Darne M1922 - 8x50mmR Lebel]]<br />
[[File:BFV M1922 (1).jpg|thumb|none|600px|The M1922 MG in German hands.]]<br />
[[File:BFV M1922 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]<br />
[[File:BFV M1922 (3).jpg|thumb|none|600px|Pulling the charging handle when overheated or reloading.]]<br />
[[File:BFV M1922 (4).jpg|thumb|none|600px|Removing the disintegrating belt after pulling the charging handle.]]<br />
[[File:BFV M1922 (5).jpg|thumb|none|600px|Inserting a new belt.]]<br />
<br />
==Lahti-Saloranta LS/26==<br />
The Finnish [[Lahti-Saloranta LS/26]] was added on the fifth week of the "Trial By Fire" chapter as an LMG for the Support class. Its 20-round capacity and 600 RPM rate of fire puts it in-between the KE7 and the FG42: faster than the former, but slower than (and with the same capacity as) the latter.<br />
[[File:Ls26s.jpg|thumb|none|450px|Lahti-Saloranta LS/26 - 7.62x54mmR]]<br />
[[File:BFV LS (1).jpg|thumb|none|600px|The LS/26 machine gun in the freezing Norwegian fjord surrounding Narvik.]]<br />
[[File:BFV LS (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:BFV LS (3).jpg|thumb|none|600px|Removing a 20-round magazine.]]<br />
[[File:BFV LS (4).jpg|thumb|none|600px|Pulling the bolt after an empty reload.]]<br />
[[File:BFV LS (5).jpg|thumb|none|600px|Inserting a new magazine.]]<br />
<br />
==Lewis Gun==<br />
The [[Lewis Gun]] LMG returns from ''[[Battlefield 1]]'' for the Support class at Rank 10. Statistics wise, it is similar to the Bren Gun, but the Bren is more controllable. It can be fitted with a 97-round extended magazine (which is now fully modeled unlike ''Battlefield 1'''s Lewis Gun Suppressive). With the extended magazine, the standard iron sights are changed to a simpler ring sight akin to an AA sight.<br />
<br />
The default Lewis Gun has its barrel cooling shroud taken off and mounts the horizontal foregrip from a Thompson, but the original barrel shroud is included in many of the barrel customizations.<br />
[[File:Lewis Gun Foregrip.jpg|thumb|none|450px|Lewis Gun with cooling jacket removed, 97-round pan magazine, AA sights, and Thompson foregrip - .303 British. ]]<br />
[[File:BFV Lewis (1).jpg|thumb|none|600px|Equipping the Lewis Gun. The animation is a little less dramatic than in the previous game.]]<br />
[[File:BFV Lewis (2).jpg|thumb|none|600px|The Lewis in idle.]]<br />
[[File:BFV Lewis (3).jpg|thumb|none|600px|Aiming down the iron sights.]]<br />
[[File:BFV Lewis (4).jpg|thumb|none|600px|Reloading the pan magazine.]]<br />
[[File:BFV Lewis (5).jpg|thumb|none|600px|Rechambering the Lewis.]]<br />
[[File:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]<br />
[[File:BFV Lewis6.jpg|thumb|none|600px|The Lewis Gun with the "Arras" skin and 97-round magazine.]]<br />
[[File:BFV Lewis Gun rusty.jpg|thumb|none|600px|In Berlin, Müller finds a very rusty Lewis Gun.]]<br />
[[File:BFV Lewis Gun rusty 2.jpg|thumb|none|600px|Holding the rusty Lewis Gun.]]<br />
<br />
==M1918A2 Browning Automatic Rifle==<br />
The [[M1918A2 Browning Automatic Rifle]] has been added in the latest 5.2 patch of the "War in the Pacific" chapter, and was the reward of the sixth week as an LMG for the Support class. It fires at 720 RPM, and like the bonus variant in ''Battlefield 1'', it has a fire rate selector. It features a carry handle, which never saw combat usage in WWII.<br />
[[Image:BAR1918.jpg|none|thumb|450px|M1918A2 Browning Automatic Rifle - .30-06. This is a late-war version with an added carry handle.]]<br />
[[File:BFV BAR (0).jpg|thumb|none|600px|Inspecting the mighty M1918A2 BAR.]]<br />
[[File:BFV BAR (1).jpg|thumb|none|600px|Holding the BAR.]]<br />
[[File:BFV BAR (2).jpg|thumb|none|600px|Aiming down the sights. The sight picture is wider than its [[Battlefield 1|World War I]] incarnation.]]<br />
[[File:BFV BAR (3).jpg|thumb|none|600px|Pulling the open bolt when empty...]]<br />
[[File:BFV BAR (4).jpg|thumb|none|600px|...then removing the 20-round magazine...]]<br />
[[File:BFV BAR (5).jpg|thumb|none|600px|...and inserting a new one.]]<br />
[[File:BFV BAR (6).jpg|thumb|none|600px|Laying prone with the bipod deployed.]]<br />
[[File:BFV BAR (7).jpg|thumb|none|600px|Working the BAR's fire rate selector with the left hand, whereas it was done with the right hand in ''BF1''.]]<br />
[[File:Bfv-e3bar.jpg|thumb|none|600px|The BAR in the EA Play preview for Chapter 5. Note that the aperture sight is flipped up; the third-person model has the sight flipped up, while in first-person it's folded. The bipod is also absent here.]]<br />
[[File:BFV BAR cutscene (1).jpg|thumb|none|600px|One of the two US Marines featured in Jack Culver's introductory video is armed with the BAR.]]<br />
[[File:BFV BAR cutscene (2).jpg|thumb|none|600px|Under Culver's leadership, the trio combine fire to take down a strafing Japanese Zero. Note the bipod is not present in this cutscene.]]<br />
<br />
==Madsen machine gun==<br />
A shortened version of the [[Madsen machine gun]] has been added in the first week of Battlefest as an LMG for the Support class. It fires at 514 RPM (slower by 26 RPM from ''Battlefield 1''), similar to the MP34, and fires from 25-round magazines by default, or by a 40-round curved extended magazine as a specialization.<br />
[[File:DutchMadsenGun.jpg|thumb|none|450px|Short-barreled Dutch Madsen machine gun - 6.5 mm]]<br />
[[File:BFV Madsen (1).jpg|thumb|none|600px|The Madsen in the hands of a German soldier above the subways of Hamburg, in the last stand of the Western Front.]]<br />
[[File:BFV Madsen (2).jpg|thumb|none|600px|Aiming down the sights. It is less obstructive than its [[Battlefield 1|World War I]] incarnation.]]<br />
[[File:BFV Madsen (3).jpg|thumb|none|600px|Removing the 25-round magazine...]]<br />
[[File:BFV Madsen (4).jpg|thumb|none|600px|...then inserting a new one.]]<br />
[[File:BFV Madsen (5).jpg|thumb|none|600px|Pulling the crank-style charging handle with the palm facing up, a bit different from ''BF1''.]]<br />
[[File:Bfv-madsenextended.jpg|thumb|none|600px|A deployed Madsen with 40-round magazine at the "U-Bahnstation" ''Rathausplatz''.]]<br />
[[File:Bfv-madsen.jpg|thumb|none|600px|The Madsen in the Chapter 4 trailer.]]<br />
<br />
==Maxim MG 08/15==<br />
Unusable [[Maxim MG08/15]]s are seen on the shooting range.<br />
[[File:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]<br />
[[Image:BFVmaxim.jpg|thumb|600px|none|The Maxim on the ground.]]<br />
<br />
==MG 34==<br />
The [[MG 34]] is the first medium machine gun unlocked, at Rank 1 of the Support class. It fires at 670 RPM, which is correct as the early MG 34 has selectable fire rates in its pistol grip. The Light Bolt specialization bumps the fire rate up to 770 RPM, and it can also be fitted with a 100-round belt or a 75-round ''Patronentrommel'' drum. The latter removes the top cover and has a faster reload time. <br />
<br />
It overheats at 50 rounds when using a belt. Overheating the gun triggers a barrel change animation that shows the receiver pulled sideways and the glowing hot barrel replaced with a cooler one. There is a separate overheating animation for the gun with the saddle drum, wherein the charging handle is used to "clear the heat". However, it will never play within the game itself as the "chrome lining" (slower overheat) spec is a pre-requisite for the drum mag specialization; "Chrome Lining" raises the overheat threshold to 76 continuous rounds, meaning it's impossible to overheat the gun when using the 75-round magazine.<br />
<br />
The non-disintegrating belt of the MG 34 is not depicted in-game, with the belt simply disappearing as the weapon is fired.<br />
[[File:Mg-34.jpg|thumb|none|450px|MG 34- 7.92x57mm Mauser]]<br />
[[File:BFV MG34 (1).jpg|thumb|none|600px|An MG 34 on the "Twisted Steel" map.]]<br />
[[File:BFV MG34 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed. As with most iron sights in game, the rear notch is a bit more cropped open for gameplay purposes.]]<br />
[[File:BFV MG34 (3).jpg|thumb|none|600px|Unlike the previous games, the charging handle is only pulled on empty reloads.]]<br />
[[File:BFV MG34 (4).jpg|thumb|none|600px|Waving around the top cover while reloading. Note that the bolt appears to be in the forward position, with the slot in the feed tray being blocked and the recoil spring being visible. The bolt stays like this throughout the entire reload animation, even in the empty reload animation (where the user gives the charging handle a pull before opening up the top cover, which should pull back the bolt), which would in reality prevent the MG 34 from firing after the reload since the gun is open bolt. The top cover's pivot feed arm also appears to be set in the wrong position (it should be oriented to the right).]]<br />
[[File:BFV MG34 (5).jpg|thumb|none|600px|Dumping out a piping hot barrel in the barrel change animation. This Wehrmacht gunner forgot the memo to wear his wool gloves.]]<br />
[[File:BFV MG34 (6).jpg|thumb|none|600px|Inserting a replacement barrel.]]<br />
[[File:MG34 Patronentrommel34.jpg|thumb|none|450px|MG 34 - 7.92x57mm Mauser. With Patronentrommel 34 - 75 round saddle drum magazine.]]<br />
[[File:BFV MG34 (7).jpg|thumb|none|600px|The MG 34 with the ''Patronentrommel'' saddle drum magazine.]]<br />
[[File:BFV MG34 (8).jpg|thumb|none|600px|Removing the twin drums...]]<br />
[[File:BFV MG34 (9).jpg|thumb|none|600px|...and replacing them with a new set.]]<br />
<br />
==MG 42==<br />
The [[MG 42]] is a medium machine gun unlocked at Support Rank 20, It fires at 981 RPM (1200 RPM with Light Bolt specialization), making it the most uncontrollable gun yet fast to kill enemies when the bipod is deployed. It can handle 50 or 250 round belts depending on specialization equipped. When overheated, the player character uses a used brass casing to pull the hot barrel out and replace it with a new one.<br />
<br />
The icon for the MG 42 depicts it with a belt drum equipped, but in-game it can only use fifty-round (or 250-round with the appropriate specialization) belts. As with the MG 34, the non-disintegrating nature of the belts are not depicted in-game.<br />
<br />
A special post-1943 muzzle brake for the MG 42, shown in the book ''Tactical and Technical Trends'', No. 57, April 1945, is available as the "Gold Plated" visual modification of the "muzzle" component of the MG 42. Other weapons also have it available as a muzzle option.<br />
[[File:MG42.jpg|thumb|none|450px|MG 42 - 7.92x57mm Mauser]]<br />
[[File:BFV MG42 (1).jpg|thumb|none|600px|The MG 42 in game. The map is set during the Battle of Arras, so it is anachronistic by two years.]]<br />
[[File:BFV MG42 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]<br />
[[File:BFV MG42 (3).jpg|thumb|none|600px|Pulling the charging handle in an empty reload in a similar manner to the MG 34.]]<br />
[[File:BFV MG42 (4).jpg|thumb|none|600px|Loading a fresh belt of 7.92mm. Unlike the MG 34, the bolt is correctly in the rear position in the reload animations, though the pivoting lever inside the top cover also appears to be set in the wrong position.]]<br />
[[File:BFV MG42 (5).jpg|thumb|none|600px|Using a used brass casing to pull out a piping hot barrel.]]<br />
[[File:BFV MG42 (6).jpg|thumb|none|600px|Installing a replacement barrel.]]<br />
[[File:BFV MG42 (7).jpg|thumb|none|600px|Closing the barrel assembly.]]<br />
[[File:bfv-mg42muzzlegold.jpg|thumb|none|600px|The "Gold Plated" barrel modification for the MG 42. Other barrel modifications also use the post-1943 muzzle brake.]]<br />
<br />
==SIG KE7==<br />
The [[SIG KE7]] light machine gun is the default Support class weapon, unlocked at the start of the game. As the KE7 fires from an open bolt and also locks open when empty, the KE7's tactical and empty reloads are entirely identical, as there is never any need to touch the charging handle.<br />
[[File:SIG KE7.jpg|thumb|450px|none|SIG KE7 with 25-round magazine - 7.92x57mm Mauser]]<br />
[[File:BFV KE7 (1).jpg|thumb|600px|none|The SIG KE7 in game.]]<br />
[[File:BFV KE7 (2).jpg|thumb|600px|none|View down the sights of the machine gun.]]<br />
[[File:BFV KE7 (3).jpg|thumb|600px|none|Reloading the KE7.]]<br />
[[File:BFV KE7 (4).jpg|thumb|600px|none|Deploying the bipod.]]<br />
<br />
==Solothurn S2-200==<br />
The Austrian/Swiss-made [[Steyr-Solothurn S2-200]] was added in the first week of the "Defying the Odds" chapter as an MMG for the Support class, despite the real weapon being an LMG. Its 30-round capacity puts it beside the Bren Gun, and its 770 RPM puts it near the MG 34 (or the M1922 at 900 RPM with a specialization), but its MMG categorization forces the user to deploy the bipod. It is also the only MMG that cannot overheat.<br />
<br />
The version modeled is actually the 31.M, used by Hungary, most notably differing by being chambered in 8x56mmR Steyr instead of 7.92x57mm Mauser. This makes the 30-round capacity incorrect, as it should only hold 25 rounds; it also should not share identical damage with the 7.92mm Mauser MGs, but does.<br />
[[File:MG 30.jpg|thumb|none|450px|Steyr-Solothurn S2-200 / Hungarian 31.M - 8x56mmR Steyr]]<br />
[[File:BFV MG30 (1).jpg|thumb|none|600px|The S2-200 in hand. Note that the magazine is significantly more curved than the original Swiss 7.92mm Mauser version.]]<br />
[[File:BFV MG30 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]<br />
[[File:BFV MG30 (3).jpg|thumb|none|600px|Removing the 30-round magazine and...]]<br />
[[File:BFV MG30 (4).jpg|thumb|none|600px|...inserting a new one. Note the 31M marking on the gun.]]<br />
[[File:BFV MG30 (5).jpg|thumb|none|600px|Pulling the charging handle.]]<br />
<br />
==Type 11 LMG==<br />
The Japanese [[Type 11 light machine gun|Type 11 LMG]] is a Chapter Reward for achieving Rank 10 in the "Into the Jungle" chapter for the Support class. It fires at 510 RPM; by default, it reloads via removing the entire hopper and replacing it with a new hopper, but can be specialized to reload via stripper clips every five shots, similar to the Perino Model 1908 in ''[[Battlefield 1]]''.<br />
[[File:Type_11_LMG_bipod_and_sling.jpg|thumb|450px|none|Type 11 Light Machine Gun with bipod/sling - 6.5x50mm Arisaka]]<br />
[[File:BFV T11 (0).jpg|thumb|none|600px|View of the Type 11 machine gun.]]<br />
[[File:BFV T11 (1).jpg|thumb|none|600px|The Type 11 machine gun in hand.]]<br />
[[File:BFV T11 (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:BFV T11 (3).jpg|thumb|none|600px|Removing the "magazine" filled with Arisaka stripper clips.]]<br />
[[File:BFV T11 (4).jpg|thumb|none|600px|Installing a full "magazine" with 6 stripper clips.]]<br />
[[File:BFV T11 (5).jpg|thumb|none|600px|Cocking the open bolt.]]<br />
[[File:BFV T11 (6).jpg|thumb|none|600px|Opening the hopper cover when specialized to top up with stripper clips.]]<br />
[[File:BFV T11 (7).jpg|thumb|none|600px|Loading three new stripper clips after expending 15 rounds. On low ammo, the last remaining ammo in reserve is tracked for the last stripper clip.]]<br />
<br />
==Type 97 LMG==<br />
The Japanese [[Type 97 light machine gun]] has been added in the latest 5.2 patch of the "War in the Pacific" chapter as an LMG for the Support class, and is the reward for the ninth week of said chapter. It fires at 568 RPM in a 25-round magazine, and can be fitted with the scope of the vehicle-mounted version.<br />
[[File:Type 97 LMG display.jpg|thumb|450px|none|Type 97 light machine gun with pistol grip - 7.7x58mm Arisaka]]<br />
[[File:BFV T97 (0).jpg|thumb|none|600px|Inspecting the infantry Type 97.]]<br />
[[File:BFV T97 (1).jpg|thumb|none|600px|The Type 97 in hand.]]<br />
[[File:BFV T97 (2).jpg|thumb|none|600px|Aiming down the sights.]]<br />
[[File:BFV T97 (3).jpg|thumb|none|600px|About to yank the open-bolt charging handle when empty.]]<br />
[[File:BFV T97 (4).jpg|thumb|none|600px|Removing the 25-round magazine.]]<br />
[[File:BFV T97 (5).jpg|thumb|none|600px|Inserting a new one.]]<br />
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in-tank configuration - 7.7x58mm Arisaka]]<br />
[[File:BFV T97 (6).jpg|thumb|none|600px|The Type 97 with the vehicle-mounted scope installed. In-game this is a 3x optical zoom.]]<br />
<br />
==Vickers K==<br />
The ground troop version of the [[Vickers K machine gun]] (Vickers G.O. No.2 Mk.1 Land Service) was added in the first week of the "Overture" chapter as a MMG. It is called the VGO (Vickers Gas Operated), and fires from a 60-round drum magazine at 830 RPM, slightly lower than the real 900 RPM, but can be upgraded to 981 RPM, or upgraded with a 100-round extended magazine. Unlike the reference image, the in-game weapon uses AA sights and can be equipped with the stock of the mounted version.<br />
[[File:VickersKlandvariant.jpg|thumb|none|450px|Vickers K Land Variant - .303 British]]<br />
[[File:BFV VGO1.jpg|thumb|600px|none|Holding the Vickers K with the "White Tiger" skin equipped.]]<br />
[[File:BFV VGO2.jpg|thumb|600px|none|Reloading. Note that the bipod is missing, but still functions in-game. This was fixed in the "Lightning Strikes" update.]]<br />
[[File:BFV VGO3.jpg|thumb|600px|none|Pulling the charging handle.]]<br />
[[File:BFV VGO4.jpg|thumb|600px|none|Using the sights while deployed.]]<br />
[[File:Vickersk.jpg|thumb|none|450px|Vickers K Machine Gun - .303 British]]<br />
[[File:BFV Vickers K grip.jpg|thumb|none|600px|The Vickers K grip assembly as seen in the customization menu.]]<br />
<br />
=Flare Guns=<br />
==Leuchtpistole==<br />
The [[Leuchtpistole]] can be used by the Recon class as a spotting flare to locate enemies. Unlike in ''Battlefield 1'', where the spotting area of effect is the same regardless of surface-to-ground distance, the spotting AoE in BFV is now based on how high the Leuchtpistole is shot in the air.<br />
<br />
In the ''Firestorm'' game mode, the Leuchtpistole can be looted in five different variations, which are color-coded: red for artillery strikes, green for supply drops, blue for vehicle drops, yellow for a V1 flying bomb airstrike, and gray for spotting. <br />
[[File:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|300px|Leuchtpistole - 26.65mm]]<br />
[[File:BFV-Leucht1.jpg|thumb|600px|none|Holding the Leuchtpistole.]]<br />
[[File:BFV-Leucht2.jpg|thumb|600px|none|Ejecting a "spent" round; note that the primer is unstruck.]]<br />
[[File:BFV-Leucht3.jpg|thumb|600px|none|Loading in a new round.]]<br />
[[File:BFV-Leucht4.jpg|thumb|600px|none|During the last "Tirailleur" mission, Deme examines the Leuchtpistole.]]<br />
[[File:BFV-Leucht5.jpg|thumb|600px|none|The flare gun's other side.]]<br />
<br />
==Walther Model SLD==<br />
''BFV'''s final update includes the [[Walther Model SLD]] double-barreled German flare pistol as an alternative Recon gadget; it goes by the in-game name of "Doppelschuss", which is German for "double shot" (and what the "D" in "SLD" stands for). It shoots flares that stick to surfaces for highlighting enemies rather than hanging in the air.<br />
[[File:Walther Model SLD.jpg|thumb|none|300px|Walther Model SLD - 26.65mm]]<br />
[[File:BFV Doppelschuss (1).jpg|thumb|none|600px|The Doppelschuss in-game, on Lofoten Islands.]]<br />
[[File:BFV Doppelschuss (2).jpg|thumb|none|600px|Aiming the device; since the SLD lacks sights, all this really does is draw attention to the fact that the English word "flare" is stamped onto a German flare gun.]]<br />
[[File:BFV Doppelschuss (3).jpg|thumb|none|600px|Ejecting spent casings from the double flaregun.]]<br />
[[File:BFV Doppelschuss (4).jpg|thumb|none|600px|Sliding in both flare shells. The SLD also has a single-round reload animation.]]<br />
<br />
=Launchers=<br />
<br />
==Enfield Grenade Launcher==<br />
The Enfield cup-type rifle grenade launcher mounted on a modified shortened [[SMLE]] model from the previous game (with the stock also sawn-off and wire wrapping around the gun) is a dedicated gadget called "Frag/Smoke Grenade Rifle". It is used by the Assault and Medic classes, with the former using frag grenades and the latter using smoke grenades. The weapon functions differently from its counterpart in ''Battlefield 1'' and more like the [[Blanch-Chevallier Grenade Discharger]] from the ''Turning Tides'' expansion, with the reload process involving the player character inserting a grenade and a blank into their weapon.<br />
[[File:Enfield Grenade Launcher.jpg|thumb|none|450px|Lee-Enfield No. 1 Mk III* with grenade launcher]]<br />
[[File:LE rifle short barrel.jpg|thumb|none|450px|Cut-down Lee-Enfield No. 1 Mk .III* with short barrel - .303 British]]<br />
[[Image:BFV SMLEcuplauncher (1).jpg|thumb|600px|none|A soldier shows off his proto-Jawa blaster SMLE launcher.]]<br />
[[Image:BFV SMLEcuplauncher (3).jpg|thumb|600px|none|"Aiming" the SMLE.]]<br />
[[Image:BFV SMLEcuplauncher (2).jpg|thumb|600px|none|Reloading. Ejecting a spent cartridge.]]<br />
[[Image:BFV SMLEcuplauncher (4).jpg|thumb|600px|none|Inserting an M18 smoke grenade...]]<br />
[[Image:BFV SMLEcuplauncher (5).jpg|thumb|600px|none|... and dropping in a Mills bomb in the frag version. Note the gas check disk screwed onto the Mills bomb, a correct detail. Although its hard to see here, the explosive version has a darker wood stock.]]<br />
[[Image:BFV SMLEcuplauncher (6).jpg|thumb|600px|none|Putting another blank in the chamber. Since this rifle is permanently configured to fire rifle grenades, it is not really clear why the magazine isn't just loaded with more blanks instead to simplify the reloading process.]]<br />
<br />
==Lee-Enfield Smoke Discharger==<br />
Using the Smoke Launcher specialization on British vehicles will add a pair of Lee-Enfields sawed down to just the action and fitted with smoke bomb launching cups. These are modeled after real Lee-Enfields used in such a role, and are triggered with cables connected to the Lee-Enfield triggers going into the vehicle.<br />
[[File:SMLE Smoke Discharger.jpg|thumb|none|400px|Lee-Enfield Smoke Discharger]]<br />
[[Image:BFV SMLESmokeDischarger1.jpg|thumb|600px|none|The Smoke Dischargers mounted outside the Valentine AA-Tank.]]<br />
[[Image:BFV SMLESmokeDischarger2.jpg|thumb|600px|none|The left Dischargers models with left bolt-handles.]]<br />
<br />
==Luftfaust==<br />
The Fliegerfaust-B variant of the [[Luftfaust]] is seen lying in the company hangar, and has been added as a gadget for the Assault class in the fourth week of Battlefest, after players achieved a combined goal of 100 million kills. It fires two salvos of unguided AA rockets, with 6 in reserve, and is dubbed the "Fliegerfaust". It is very effective at taking out enemy aircraft, with one volley usually resulting in enough hits to down a plane, and finally offers up a proper anti-air launcher for the Assault class.<br />
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]<br />
[[Image:BFV Flieger (1).jpg|thumb|600px|none|The Fliegerfaust in German hands.]]<br />
[[Image:BFV Flieger (2).jpg|thumb|600px|none|Removing the used tubes...]]<br />
[[Image:BFV Flieger (3).jpg|thumb|600px|none|...and reloading it with a new set.]]<br />
<br />
==M1A1 Bazooka==<br />
The [[M1A1 Bazooka]] was added as a Chapter Reward for the "Into the Jungle" chapter, unlocked at Rank 20 for the Assault class. In a first for the series, the backblast produced when firing it can kill enemies behind the shooter.<br />
[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 "Bazooka" - 2.36" rocket]]<br />
[[File:BFV Bazooka (1).jpg|thumb|600px|none|The M1 Bazooka in hand.]]<br />
[[File:BFV Bazooka (2).jpg|thumb|600px|none|Aiming down the sights. These can be zeroed; in a first for the series, zeroing will actually change the ADS view by switching the front sight notch used.]]<br />
[[File:BFV Bazooka (3).jpg|thumb|600px|none|Loading a new rocket. Surprisingly, the animators overlooked or left out the necessary step of connecting a new warhead to the battery.]]<br />
<br />
==M7 Rifle Grenade Launcher==<br />
The M1 Garand added in the first week of the "War in the Pacific" chapter can be equipped with the [[M7 Rifle Grenade Launcher]].<br />
[[File:M1 garand M7.jpg|thumb|none|400px|M7 Rifle Grenade Launcher - 22mm]]<br />
[[File:BFV M7 (1).jpg|thumb|none|600px|A US Marine affixes the M7 Launcher on the [[Sands of Iwo Jima|black sands of Iwo Jima]].]]<br />
[[File:BFV M7 (2).jpg|thumb|none|600px|The M1/M7 in idle.]]<br />
[[File:BFV M7 (3).jpg|thumb|none|600px|Aiming with the device.]]<br />
[[File:BFV M7 (4).jpg|thumb|none|600px|Affixing another grenade.]]<br />
<br />
==Panzerfaust==<br />
The [[Panzerfaust]] is an anti-tank gadget for the Assault class. In the single-player stories, it is heavily used by both sides, including American soldiers in "The Last Tiger", who are much more likely to be wielding the [[M1A1 Bazooka]], but this weapon was not in the game at launch. It is also anachronistically present in "Under No Flag", set in 1942. The Panzerfaust's iron sights could be used during the beta, and could be zeroed like a rifle, but they were removed in the release version, with the aim down sights function replaced with a slight zoom.<br />
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust - 44mm with 149mm warhead.]]<br />
[[Image:BFV-pf1.jpg|thumb|600px|none|Holding the Panzerfaust.]]<br />
[[Image:BFV-pf2.jpg|thumb|600px|none|Throwing away the empty tube.]]<br />
[[File:BFV Panzerfaust (3).jpg|thumb|none|600px|Flipping up the sight with another rocket.]]<br />
<br />
==Panzerschreck==<br />
A German soldier is seen carrying a [[Panzerschreck]] in the reveal trailer. It is only briefly present in the Tobruk segment of prologue, where an Allied soldier uses one in a tower. A Panzerschreck rocket fired against the player can briefly be seen in the Tunisia segment of the prologue. Both of these instances where the Panzerschreck is used are inaccurate to the setting, as these sequences take place in 1941 and 1942 respectively.<br />
<br />
A bug in the Combined Arms co-op mode also resulted in the Panzerschreck's model being used for the M1A1 Bazooka when the Bazooka was swapped out for another gadget; however this only affected the world model and was later patched out. The Panzerschreck is only usable through the game's data files.<br />
[[File:Tank h5.jpg|thumb|none|400px|RPzB 54 "Panzerschreck" rocket launcher - 88mm]]<br />
[[File: BFV Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck, only seen silhouetted and from afar.]]<br />
[[File: BFV Panzerschreck (2).jpg|thumb|none|600px|Note the signature blast shield obscuring the soldier's head here.]]<br />
<br />
==PIAT==<br />
The [[PIAT]] (Projectile, Infantry, Anti Tank) is available as an Assault class gadget at Rank 11. It can also be used as a mortar due to the projectile drop being similar to a mortar, and because of this, it is more suited to close-range attacks, reflecting its short-range effectiveness in real life. Reflecting its mortar-like projectile drop, a circular target appears on the minimap when aiming with the PIAT, similar to the Granatenwerfer 16 mortar from [[Battlefield 1]].<br />
[[File:PIATLauncher.jpg|thumb|none|400px|Projector, Infantry, Anti Tank (PIAT) - 3.25 in]]<br />
[[File:BFV PIAT (0).jpg|thumb|none|600px|Equipping the PIAT - the Assault unfolds the rear sight.]]<br />
[[Image:BFV-piat1.jpg|thumb|600px|none|Holding the PIAT.]]<br />
[[Image:BFV-piat2.jpg|thumb|600px|none|Reloading.]]<br />
<br />
==RMN-50 Naiman==<br />
The Mosin-Nagant [[RMN-50]] grenade launcher was added as part of the Summer Update, and is a gadget for the Recon class; it has a dedicated cook meter that allows extended range of the projectile curve up to 100 meters, and its projectile can explode in midair. The launcher was originally meant for the cut competitive mode, and it could be found in the data files before its official release in the Summer Update.<br />
[[File:RMN-50.jpg|thumb|none|400px|RMN-50 Naiman Grenade Launcher - 50mm]]<br />
[[File:BFV RMN (1).jpg|thumb|none|600px|A German holds a Mosin-Nagant made to fire explosives.]]<br />
[[File:BFV RMN (2).jpg|thumb|none|600px|Lining up the launcher.]]<br />
[[File:BFV RMN (3).jpg|thumb|none|600px|Opening the bolt after firing an explosive.]]<br />
[[File:BFV RMN (4).jpg|thumb|none|600px|Loading a blank round, but the model looks more like a used 7.62x54mmR blank.]]<br />
[[File:BFV RMN (5).jpg|thumb|none|600px|Loading a new warhead after the round.]]<br />
<br />
==Sturmpistole==<br />
The [[Sturmpistole]] is an available gadget for the Support class, named "AT Grenade Pistol", firing Panzerwurfkörper 42 LP grenades. <br />
[[File:Sturmpistole.jpg|thumb|none|400px|Sturmpistole]]<br />
[[File:BFV Sturmpistole (1).jpg|thumb|none|600px|Equipping the Sturmpistole, first the character unfolds the stock...]]<br />
[[File:BFV Sturmpistole (2).jpg|thumb|none|600px|...and flips up the front sight.]]<br />
[[File:BFV-sturmpis1.jpg|thumb|600px|none|The Sturmpistole in-game.]]<br />
[[File:BFV-sturmpis2.jpg|thumb|600px|none|"Aiming"; like many of the game's launchers, despite being prominently featured on the model and in the animations, the actual iron sights aren't used.]]<br />
[[File:BFV-sturmpis3.jpg|thumb|600px|none|Reloading.]]<br />
===Kampfpistole===<br />
An additional variant called the "Kampfpistole" was added in the Summer update; this one appears to be based on a modified grenade-firing Leuchtpistole found in a well-known photograph, which is equipped with the Sturmpistole stock but not its sights, and is using the Wurfkörper 358 LP grenade (which features a Stielhandgranate warhead); in-game, this serves as a time-fuzed anti-personnel round.<br />
[[File:BFV Kampf (1).jpg|thumb|600px|none|Equipping the Kampfpisole, the character unfolds the stock in preparation.]]<br />
[[File:BFV Kampf (2).jpg|thumb|600px|none|Loading a new Stielhandgranate warhead.]]<br />
[[File:BFV Kampf (3).jpg|thumb|600px|none|Cocking the hammer.]]<br />
<br />
=Flamethrowers=<br />
<br />
==Einstossflammenwerfer 46==<br />
The [[Einstossflammenwerfer 46]] was meant for the cut competitive mode. and has been added to multiplayer as of the Summer Update. It holds 25 units of flame ammo, and when used up, it is thrown away, as the name signifies in German (throw-away flamethrower).<br />
[[Image:Einstossflammenwerfer461.jpg|thumb|none|350px|Einstossflammenwerfer 46]]<br />
[[Image:BFV Einstoss (1).jpg|thumb|600px|none|The Einstossflammenwerfer 46 in hand. Note the sling, this was how it was meant to be held.]]<br />
[[Image:BFV Einstoss (2).jpg|thumb|600px|none|Burning French rapeseed flowers with the throwable flamethrower.]]<br />
<br />
==M2 Flamethrower==<br />
An [[M2 Flamethrower]] was added in Chapter 5 as a Battle Pickup in the Pacific Theater maps. It has 150 units of ammo with 300 units in reserve; this does not represent the contents of the flame tank but rather the condition of the ignition ring - this is replaced during the "reload" animation, which also discards any non-reserve "ammo" remaining. As it lacks the protective Elite Class gear of its BF1 predecessor, users of the M2 must take care to not burn themselves.<br />
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2A1-2 Flamethrower]]<br />
[[Image:BFV-M2Flame1.jpg|thumb|600px|none|An M2 resting on a weapon crate onboard a American cargo ship.]]<br />
[[Image:BFV-M2Flame2.jpg|thumb|600px|none|Holding the flamethrower to [[Call of Duty: World at War|Burn 'em Out]].]]<br />
[[Image:BFV-M2Flame3.jpg|thumb|600px|none|Laying down some flames. The wick will pre-ignite when aimed.]]<br />
[[Image:BFV-M2Flame4.jpg|thumb|600px|none|After firing 75 units of "ammo" the wand needs to cool down.]]<br />
[[Image:BFV-M2Flame5.jpg|thumb|600px|none|"Reloading". Unscrewing the front shield cap with a casing...]]<br />
[[Image:BFV-M2Flame6.jpg|thumb|600px|none|... removing the hot ignition ring...]]<br />
[[Image:BFV-M2Flame7.jpg|thumb|600px|none|... and finally placing a new ring.]]<br />
<br />
==Wechselapparat M1917/M2 Flamethrower Hybrid==<br />
In single-player, German flame-thrower wielding troops are armed with a bastardization of the wand of a [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] from ''BF1'' and what appears to be fuel tanks from the eventually-added [[M2 Flamethrower]]. Presumably, this contraption is a stand-in for the [[Flammenwerfer 35]]. Similar to the Wechselapparat M1917-using Flame Troopers in ''Battlefield 1'', enemy soldiers armed with this flamethrower are more resistant to gunfire than standard infantry, though this time they do not wear any visible armor. <br />
[[Image:Wex_flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917 - flamethrower.]]<br />
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2A1-2 Flamethrower]]<br />
[[File:Flammenwerfer41-05.jpg|thumb|none|205px|Flammenwerfer 35 for comparison]]<br />
[[File:BFV Wex (1).jpg|thumb|none|600px|Deme takes a moment to wonder what the hell this German is armed with.]]<br />
[[File:BFV-Flammenwerfer.jpg|thumb|none|600px|Billy sneaks up to a Flametrooper to inspect the mess.]]<br />
<br />
=Grenades & Explosives=<br />
Like in ''Battlefield 1'', grenades are thrown instantly when pressing the grenade key. For many of the images below, a glitch has been performed so that the player character appears to hold the grenade, which is normally not possible in gameplay. Grenades can now be detonated midair by firing at them before going to the ground, and can also be thrown back.<br />
<br />
==Breda Mod. 35==<br />
An Italian [[Breda Mod. 35]] grenade is seen hanging on the German "Baron von Zorn" uniform. Another Breda grenades can be seen also on the "Alpini" uniform.<br />
[[File:BredaGrenade.jpg|thumb|none|200px|Breda Mod. 35 grenade.]]<br />
[[File:BFV-Bredagrenade1.jpg|thumb|none|600px|The grenade under the STG-44, left.]]<br />
[[File:BFV-Bredagrenade2.jpg|thumb|none|600px|Another view.]]<br />
[[File:BFV-Bredagrenade3.jpg|thumb|none|600px|The "Alpini" in-game, the Bredas are seen on his shoulder.]]<br />
<br />
==Breda Mortar Bomb==<br />
On the German "Veiled Threat" uniform can be seen several 45mm Breda "Red Devils" mortar bombs.<br />
[[File:BFV-BredaMortargrenade.jpg|thumb|none|600px|The bombs on the chest.]]<br />
<br />
==Hafthohlladung Anti Tank Mine==<br />
[[Hafthohlladung Anti Tank Mine]]s can be found in a few campaign missions, appearing as the "Shaped Charge". They behave similarly to the ''Limpet Mine'' explosive from ''Battlefield 1''. The HHL mine has been made available to the multiplayer with the latest Summer Update.<br />
[[File:Hafthohlladung.jpg|thumb|none|200px|Hafthohlladung H3.5]]<br />
[[File:BFV Haftholladung (1).jpg|thumb|none|600px|The ''Hafthohlladung'' in the hands of Billy Bridger.]]<br />
[[File:BFV Haftholladung (2).jpg|thumb|none|600px|Popping the safety cap up.]]<br />
[[File:BFV Haftholladung (3).jpg|thumb|none|600px|The ''Hafthohlladung'' in the air.]]<br />
[[File:BFV Haftholladung (4).jpg|thumb|none|600px|The ''Hafthohlladung'' in a weapon crate.]]<br />
<br />
==Hawkins Grenade==<br />
The Hawkins Grenade has been added in the latest Summer Update, known as the "Demolition Grenade". When thrown, this grenade acts as a smaller version of the AT Mine.<br />
<br />
It also makes an appearance on the "Highlander", "Scottish Play" and "Robert the Bruise" outfits in multiplayer. It is shown to be secured with straps to the legs on these outfits which appears to be based on the famous photo of Eisenhower speaking with paratroopers of the 101st Airborne just prior the Normandy landings.<br />
[[File:Hawkinsmine.JPG|thumb|none|400px|Mk-II No. 75 Hawkins Grenade/Mine]]<br />
[[File:BFV Hawkins (1).jpg|thumb|none|600px|"Holding" the Hawkins bomb.]]<br />
[[Image:BFV Hawkins.jpg|thumb|600px|none|The Hawkins Grenade, awaiting for a vehicle to step on.]]<br />
[[Image:BFV-HawkinsUniform.jpg|thumb|600px|none|The grenade bound on the leg.]]<br />
<br />
==Lunge Mine==<br />
The [[Shitotsubakurai]] is a Chapter Reward in the "Into the Jungle" chapter, unlocked at Rank 5, available for the Assault and Support classes, with only one stick available at any time. It can be used by plunging to targets or performing a "boomstick charge" (similar to a bayonet charge). While in reality pole mines were used as a last ditch suicidal weapon by the Japanese, the in-game lunge mine only deals a slight amount of damage to the user (only killing them if at low enough health). It can kill enemy infantry and light transports in one hit, but it takes multiple pole mines to destroy armored targets that have maximum health.<br />
[[Image:Lunge_Mine.jpg|thumb|none|350px|Render of a Shitotsubakurai Lunge Mine]]<br />
[[File:BFV Lunge Mine (1).jpg|thumb|none|600px|The Pole Mine in-game.]]<br />
<br />
==Mills Bomb==<br />
The [[Mills Bomb]] is the standard grenade for the British Empire. The Frag Grenade Rifle also fires Mills Bombs with gas check plates.<br />
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I "Mills Bomb" High-Explosive Fragmentation hand grenade.]]<br />
[[File:Mills No 36 Rifle Grenade.JPG|thumb|none|200px|No. 36 Mk. I "Mills Bomb" with gas check attached for use as a rifle grenade.]]<br />
[[File:BFV Millsbomb.jpg|thumb|none|600px|Holding a Mills on the "Devastation" level.]]<br />
[[Image:BFV-mills1.jpg|thumb|600px|none|Three Mills bombs on the ground.]]<br />
<br />
==Mk. II frag grenade==<br />
[[Mk 2 hand grenade]]s appear on Allied outfits in multiplayer, and are the standard fragmentation grenade of the US faction introduced in Chapter 5.<br />
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 High-Explosive fragmentation hand grenade.]]<br />
[[Image:Bfv-mk2grenadeoutfit.jpg|thumb|600px|none|]]<br />
[[File:BFV Mk2 (1).jpg|thumb|none|600px|A Mk. II grenade in hand during the actual storm on "Pacific Storm."]]<br />
<br />
==M18 Smoke Grenade==<br />
The [[M18 Smoke Grenade]] is the smoke grenade for all factions, obscuring line of sights when detonated. The M18 is also launched out of the smoke-grenade firing SMLE Cup Launcher.<br />
<br />
It is also found on the Union Jacked, Royal Motivations, AKA, and the Ratburner outfits.<br />
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]<br />
[[Image:BFV SMLEcuplauncher (4).jpg|thumb|600px|none|The M18 Smoke Grenade as seen in the reloading process of the Smoke Grenade Launcher.]]<br />
[[Image:Bfv-M18grenadeoutfit.jpg|thumb|600px|none|The Union Jacked outfit, with the M18 hanging in the right back side.]]<br />
<br />
==Model 24 Stielhandgranate==<br />
A [[Model 24 Stielhandgranate]] is the Frag Grenade for Germany. <br />
<br />
A bundled charge version is available as the "Anti-Tank Bundle Grenade", this time placed as an option in the grenade slot instead of a gadget like in BF1, and like the previous game, when thrown to a vehicle, it detonates instantly.<br />
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate "Potato Masher" High-Explosive Fragmentation Hand Grenade]]<br />
[[Image:M24 geballte ladung.jpg|thumb|none|300px|Model 24 "Geballte Ladung" ("Bundled Charge"), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]<br />
[[Image:BFV-stick1.jpg|thumb|600px|none|Three Stick grenades in-game.]]<br />
[[Image:BFV-geballte1.jpg|thumb|600px|none|A geballte Ladung in-game.]]<br />
[[File:BFV Steilhandgranate.jpg|thumb|none|600px|A M24 Stielhandgranate in idle.]]<br />
[[File:BFV Geballte Ladung.jpg|thumb|none|600px|Preparing to deliver a nasty surprise on a Kubelwagen with a Geballte Ladung.]]<br />
<br />
==Model 39 Eihandgranate==<br />
The [[Model 39 Eihandgranate]] appears as the "Impact Grenade" for the Axis forces. <br />
[[File:M39 Eihandgranate.JPG|thumb|none|200px|The Model 39 Eihandgranate hand grenade]]<br />
[[File:BFV Eihandgranate.jpg|thumb|none|600px|Holding an Eihandgranate.]]<br />
[[Image:BFV-egg1.jpg|thumb|600px|none|Throwing the Egg Grenade.]]<br />
<br />
==No. 69 High-Explosive Grenade==<br />
The [[No. 69 High-Explosive Grenade]] appears as the "Impact Grenade" for the Allies.<br />
[[File:69grenade.jpg|thumb|none|200px|No. 69 MK. 1 High-Explosive hand grenade]]<br />
[[File:BFV No69HE.jpg|thumb|none|600px|Holding a No. 69 HE grenade.]]<br />
[[Image:BFV-no69.jpg|thumb|600px|none|The No. 69 in the air.]]<br />
<br />
==No. 74 ST Grenade==<br />
The [[No. 74 ST Grenade]] is an available grenade for the Support class. It can stick to any surface, but can be countered by Zimmerit paste when applied to German tanks.<br />
[[File:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|300px|No. 74 MK. 1 Anti-Tank Grenade S.T. "Sticky Bomb"]]<br />
[[File:BFV No74 ST.jpg|thumb|none|600px|Holding a No. 74 Grenade with the protective sphere cracked open.]]<br />
<br />
==No. 76 Incendiary Grenade==<br />
The "Incendiary Grenade" available to all factions is labeled as the ''No. 76 Incendiary Grenade'', an official Molotov cocktail mixed from white phosphorous and benzene for the British Home Guard during the war.<br />
[[Image:BFV No76.jpg|thumb|600px|none|A No. 76 Incendiary Grenade in-game.]]<br />
<br />
==No. 80 Smoke Grenade==<br />
An unusable No. 80 Smoke Grenade is mounted on the belt of the "Cool Hand Duke" uniform for the Allies.<br />
[[Image:BFV No80.jpg|thumb|600px|none|The No. 80 Grenade on the belt beneath the Thompson's magazine.]]<br />
<br />
==OTO Mod. 35==<br />
An [[OTO Mod. 35]] grenade is also seen hanging on the "Baron von Zorn" uniform along with the Breda grenade.<br />
[[Image:Italian Bomba a Mano Mod 35 OTO.jpg|thumb|none|150px|OTO Mod. 35 High-Explosive hand grenade.]]<br />
[[File:BFV-Bredagrenade1.jpg|thumb|none|600px|The lower-hanging grenade.]]<br />
<br />
==S-Mine==<br />
The [[S-Mine]] appears as the "AP Mine". It is a starting gadget for the Recon class, and can also be unlocked by the Medic and Support classes. As in real life, when triggered it bounces upwards and delivers high damage.<br />
<br />
In the 5.2 update, the S-Mine was changed to function via a tripwire rather than just area of effect (the AoE only happens when tripped), which is actually possible, as the real S-Mine can be modified to be tripped by wire.<br />
[[File:Schrapnellmine 35 mine.jpg|thumb|none|300px|S-Mine 35]]<br />
[[Image:BFV-smine1.jpg|thumb|600px|none|A S-Mine on the ground.]]<br />
<br />
==Tellermine 42==<br />
The [[Tellermine 42]] is a gadget available for the Assault and Support classes, named the "AT Mine". As the name implies, it can severely damage enemy tanks when driven through, but can be destroyed by gunfire or deactivated by the Support class. The mine also rather comically serves as the "head" of the targets in the Practice Range, resulting in explosive headshots.<br />
[[Image:Tellermine 42.jpg|thumb|none|300px|Tellermine 42 Anti-tank mine]]<br />
[[Image:BFV-tellermine1.jpg|thumb|600px|none|Holding the AT-Mine.]]<br />
[[Image:BFV-tellermine2.jpg|thumb|600px|none|The mine on the ground.]]<br />
<br />
==Type 97 Hand Grenade==<br />
The [[Type 97 hand grenade|Type 97 Hand Grenade]] is the standard grenade for the Japanese faction and appears simply as the "Frag Grenade".<br />
[[File:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation Hand Grenade]]<br />
[[Image:BFV-Type97grenade1.jpg|thumb|600px|none|The grenade in the menu.]]<br />
[[File:BFV Type97 Grenade (1).jpg|thumb|none|600px|A Japanese soldier hunkers down in a trench with the Type 97 grenade.]]<br />
[[Image:BFV-Type97grenade2.jpg|thumb|600px|none|Two Type 97 grenades with red-painted tops on the Japanese "Ikazuchi" uniform.]]<br />
<br />
==Type 98 Stick Grenade==<br />
Several Japanese Type 98 stick grenades are seen on the "Arashi" uniform. This grenade is a modified version of the Chinese [[Type 67 stick grenade]].<br />
[[File:Type98stickgrenade.JPG|thumb|none|300px|Type 98 Stick Grenade]]<br />
[[Image:BFV-ArashiGrenade.jpg|thumb|600px|none|The grenade in the front bags.]]<br />
<br />
==Type 99 Hand Grenade==<br />
Two [[Type 99 hand grenade|Type 99 Hand Grenade]]s can be seen hanging on the Japanese "Master at Arms" uniform. This is an improved version of the [[Type 97 hand grenade|Type 97 Hand Grenade]] which a non-segmented body.<br />
[[File:Type 99 grenade.jpg|thumb|none|150px|Type 99 High-Explosive Fragmentation Hand Grenade]]<br />
[[Image:BFV-Type99grenade.jpg|thumb|600px|none|The two hanging grenades in-game.]]<br />
<br />
==Type 99 Mine==<br />
The Summer update includes the Japanese Type 99 Mine as another hand grenade equivalent for all classes, acting as a heavy grenade that can stick to vehicles and can detonate after a short timer.<br />
[[File:BFV Type 99 Mine (1).jpg|thumb|none|600px|An attempt at holding the Type 99 Mine inside the Iwo Jima caves.]]<br />
<br />
=Mounted Weapons=<br />
==2 cm FlaK 38==<br />
[[2cm FlaK 38]] AA guns can be used in the European maps, and is the standard AA gun for the Germans. The Flakvierling 38 variant is mounted on the "Wirbelwind" AA tank, and its appearance in the base game (whose initial launch maps are all set around 1940) is anachronistic by four years, as it was introduced in 1944. Two emplaced versions exist: one with tires for hitching to vehicles, and one that is fully stationary.<br />
[[file:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mm B]]<br />
[[Image:BFV-flak38_1.jpg|thumb|600px|none|A FlaK 38 firing being towed.]]<br />
[[Image:BFV-flak38_2.jpg|thumb|600px|none|The FlaK 38 in-game.]]<br />
[[Image:BFV-flak38_3.jpg|thumb|600px|none|Manning the FlaK.]]<br />
[[File:Flak38.jpg|400px|thumb|none|An original Flakvierling 38.]]<br />
[[Image:BFV-flak38_4.jpg|thumb|600px|none|The Flakvierling.]]<br />
[[File:BFV-flak38_5.jpg|thumb|600px|none|Manning the Flakvierling from the inside of a Panzer IV.]]<br />
<br />
==3.7 cm Bordkanone==<br />
German Stuka dive bombers can be equipped with 3.7 cm ''Bordkanonen''.<br />
[[File:Bordkanone 3,7.jpg|thumb|none|350px|Bordkanone 3,7 - 37x263mmB]]<br />
[[File:BFV-bk1.jpg|thumb|600px|none|A ''Bordkanone'' near a destroyed Stuka.]]<br />
<br />
==5 cm KwK 39==<br />
The SdKfz 234 Puma can be equipped with a [[5 cm KwK 39]] tank gun.<br />
[[File:Kwk39.jpg|thumb|none|350px|Kampfwagenkanone 39 L/60 - 50x419mmR]]<br />
<br />
==7.5 cm Pak 40==<br />
The [[7.5 cm Pak 40]] AT gun is the standard AT gun for the Germans. It can also be fitted in the Panzer IV and its tank destroyer at Rank 3 of its specialization tree, and is also mounted on top of a Sd.Kfz. 251 halftrack for the Germans as a Squad Reinforcement (9850 points), named "Pakwagen". These guns appear in the 1941 segment of "My Country Calling", when the Pak 40 is currently in development and when it wasn't fielded out yet.<br />
[[Image:7,5 cm-Pak 40.jpg|thumb|none|400px|7.5 cm Pak 40 anti-tank gun - 75x714mm R]]<br />
[[Image:BFV-pak1.jpg|thumb|600px|none|A PaK 40 in-game.]]<br />
[[Image:BFV-pak2.jpg|thumb|600px|none|Manning the gun.]]<br />
[[Image:BFV-pak3.jpg|thumb|600px|none|Using the telescopic sight.]]<br />
[[Image:BFV-pak4.jpg|thumb|600px|none|Loading a new shell.]]<br />
[[Image:BFV PAK-Panzer.jpg|thumb|600px|none|The "Pak 40 L/43" mounted on the turret of a Panzer IV as a specialization, which is actually the 7.5 cm KwK 40.]]<br />
[[Image:BFV PAK-Halftrack (1).jpg|thumb|600px|none|The Pak 40 mounted on a Hanomag (Sd.Kfz. 251 Pakwagen).]]<br />
[[Image:BFV PAK-Halftrack (2).jpg|thumb|600px|none|Manning the gun in the Hanomag.]]<br />
<br />
==8.8 cm Flak 18==<br />
Several [[8.8 cm Flak 18/36/37/41|Flak 18]] can be seen on multiplayer maps and in the second chapter of the Tirailleur campaign.<br />
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]<br />
[[Image:BFV-flak2-0.jpg|thumb|600px|none|Left view of a FlaK 18 in the campaign.]]<br />
[[Image:BFV-flak2.jpg|thumb|600px|none|Right view. Note the single-piece barrel, which distinguishes it from a FlaK 36.]]<br />
[[Image:BFV-flak2-1.jpg|thumb|600px|none|Close up of the gun cradle without the FlaK 37 pointer dials.]]<br />
[[Image:BFV-flak1.jpg|thumb|600px|none|A covered FlaK on "Fjell 652".]]<br />
<br />
==9.2 inch Mark I Siege Howitzer==<br />
Like the following German Mörser 16, the British BL 9.2-inch howitzer makes a cameo on the "Pacific Storm" map at the Fort May Courtyard flag but it is only a heap of parts. This heap can be seen during the start of the first "Avanti Savoia" mission of ''Battlefield 1''. Historically, it is almost correct; Britain sent some of these howitzers to Japan during World War One, which in turn sent them to Russia. So this howitzer may stand for a Type 45 240mm howitzer or it is just a placeholder.<br />
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]<br />
[[Image:BFV-BL-howitzer1.jpg|thumb|600px|none|The unprepared howitzer heap in-game.]]<br />
[[Image:BFV-BL-howitzer2.jpg|thumb|600px|none|The breech-loading.]]<br />
<br />
==12.8-cm-Flak-Zwilling 40==<br />
Three Flak-Zwillingskanonen are mounted on the "Provence" map.<br />
[[Image:Flak-Zwilling40.jpg|thumb|none|250px|12.8-cm-Flak-Zwilling 40]]<br />
[[Image:BFV-flakZwill1.jpg|thumb|600px|none|The Zwillingskanonen in-game.]]<br />
[[Image:BFV-flakZwill2.jpg|thumb|600px|none|Left view of single FlaK. Note the pointer dials.]]<br />
[[Image:BFV-flakZwill3.jpg|thumb|600px|none|Right view.]]<br />
<br />
==21 cm Mörser 16==<br />
The German WWI 21cm Mörser 16 heavy howitzer came in with the second appearance of the Rush game mode in the fourth week of the "Defying the Odds" chapter. Unlike in the previous game, it can now be destroyed. Two of these Mörser are also mounted on the "Al Sundan" map.<br />
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]<br />
[[Image:BFV-Mörser-1.jpg|thumb|600px|none|Unprepared Mörser on the "Twisted Steel" map.]]<br />
[[Image:BFV-Mörser.jpg|thumb|600px|none|Fully set up Mörser 16 in-game.]]<br />
[[Image:BFV-Mörser2.jpg|thumb|600px|none|The destroyed howitzer in-game.]]<br />
[[Image:BFV-Mörser3.jpg|thumb|600px|none|Mörser on the desert map "Al Sundan".]]<br />
<br />
==21 cm Mörser 18==<br />
Several German [[21 cm Mörser 18]] howitzers can be used and destroyed in the Airborne, Frontlines, and Rush multiplayer modes. Defenders can fire them as quickly as they reload, and are most effective when enemies are spotted; without any spotted enemies, the shell will simply land somewhere in the playable area. Some objectives are radio stations instead, which can call in a strike from howitzers somewhere outside the map, and are functionally identical in terms of gameplay.<br />
[[File:21cm-Mörser18.jpg|thumb|none|451px|21 cm Mörser 18 - 210 mm. '''Scheme''']]<br />
[[Image:BFV-Mörser1.jpg|thumb|600px|none|Prepared Mörser 18 in-game.]]<br />
[[Image:BFV-Mörser18.jpg|thumb|600px|none|Unloaded Mörser.]]<br />
<br />
==28/32 cm Schweres Wurfgerät 40==<br />
Some Sd.Kfz 251 half-tracks in the "Tirailleur" champaign are seen with side-mounted 28/32 cm Schweres Wurfgerät 40 / Wurfrahmen rocket launchers.<br />
[[Image:BFV-Wurfrahmen.jpg|thumb|600px|none|In ''Fraternité Ou La Mort'', Deme encounters a ''Stuka zu Fuß''.]]<br />
<br />
==Besa==<br />
The [[Besa machine gun]] is mounted on British tanks.<br />
[[File:BESA.jpg|thumb|none|400px|British Besa tank machine gun - 7.92x57mm Mauser]]<br />
[[Image:BFV-Besa.jpg|thumb|600px|none|The Besa in-game.]]<br />
<br />
==Bren Mk 1==<br />
Several British vehicles have [[Bren Gun]]s with drum magazines mounted for anti-infantry use.<br />
[[File:Bren gun.JPG|thumb|none|450px|Bren Mk 1 - .303 British]]<br />
[[Image:BFV-Besal1.jpg|thumb|600px|none|The mounted Bren in-game.]]<br />
[[File:BFV Bren Mounted (1).jpg|thumb|600px|none|Manning the Bren with a drum magazine. Note the sights have been changed.]]<br />
[[File:BFV Bren Mounted (2).jpg|thumb|600px|none|Aiming.]]<br />
<br />
==Bofors 40mm==<br />
The [[Bofors 40mm]] is mounted on the British Valentine AA tank. Emplaced Bofors cannons were introduced as the stationary AA gun for the British, American and Japanese factions, dealing higher damage than a Flak 38 due to its lower fire rate. On these mounted guns, 40mm shells drop into the gun's receiver and the spent casings come out of the bottom when firing.<br />
[[Image:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]<br />
[[File:BFV Bofors.jpg|thumb|600px|none|The Bofors turret in the Valentine AA tank, which itself is supposed to represent the Crusader III, AA Mk I, but actually it is just the Crusader's turret on the game's Valentine chassis.]]<br />
[[File:BFV-bofors2.jpg|thumb|600px|none|Manning the Bofors from the inside.]]<br />
[[File:BFV-bofors3.jpg|thumb|600px|none|Ejecting a spent casing. This animation is similar to the Garford-Putilov Armoured Car from ''BF1'' where the gunner throws the casing out of the tower.]]<br />
[[File:BFV-bofors7.jpg|thumb|600px|none|Bofors mounted on a Landing Ship, Tank (LST).]]<br />
[[File:BFV-bofors4.jpg|thumb|600px|none|A Bofors "40mm AA" on the "Pacific Storm" map.]]<br />
[[File:BFV-bofors5.jpg|thumb|600px|none|Manning the AA-gun.]]<br />
[[Image:Bofors40Quad.jpg|thumb|none|350px|Bofors 40mm L/60 quad mounting - 40x311mmR]]<br />
[[File:BFV-bofors6.jpg|thumb|600px|none|Bofors AA-guns mounted on an American aircraft carrier.]]<br />
<br />
==Browning .303 Mk II*==<br />
British planes like the Spitfire and the Mosquito are armed with [[Browning .303|Browning .303 Mk II*]] machine guns.<br />
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II* - .303 British]]<br />
[[File:BFV-Browning303.jpg|thumb|600px|none|Four Brownings mounted in the Mosquito's nose. All the distinctive traits of the British version of the Browning can be seen here, with the slotted barrel shroud, the large fluted muzzle booster, and the finned conical flash suppressor. The Brownings mounted in the Spitfire lack the flash suppressor, and thus sit entirely inside the wings.]]<br />
<br />
==Browning M1919A4==<br />
[[Browning M1919A4]] machine guns are mounted on the M4 Sherman and LVT armored vehicles and can be used from a variety of positions, including hull, co-axial, and top mounts. The Higgins Boats also sports two M1919s with protective shields. <br />
[[File:M1919A4 pintle.jpg|thumb|none|400px|Browning M1919A4 on an M31C pedestal mount - .30-06 Springfield]]<br />
[[File:BFV M1919A4 (1).jpg|thumb|none|600px|Operating the Browning on top of a LVT.]]<br />
[[File:BFV M1919A4 (2).jpg|thumb|none|600px|Aiming the machine gun.]]<br />
<br />
==Browning M2HB==<br />
American Sherman tanks in "The Last Tiger" War Story have [[Browning M2HB]] machine guns in their turret pintle mounts. An emplaced version, returning from ''Battlefield 4'', has been added in the "War in the Pacific" chapter for the American faction, with a shield. The LVT(A)-1 amphibious tank can be equipped with two M2HBs.<br />
<br />
[[File:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]<br />
[[File:BFV M2HB (1).jpg|thumb|none|600px|A 76mm armed Sherman tank foolishly takes "Stefan" head-on. Note the Calliope tank in the background.]]<br />
[[File:BFV M2HB (2).jpg|thumb|none|600px|A row of the up-armored Sherman's driving through a cinema scene.]]<br />
[[File:BFV-BrowningHB1.jpg|thumb|600px|none|A just built M2HB.]]<br />
[[File:BFV-BrowningHB2.jpg|thumb|600px|none|Manning the Browning.]]<br />
[[File:BFV-BrowningHB3.jpg|thumb|600px|none|Zooming in.]]<br />
[[File:BFV-BrowningHBLVT.jpg|thumb|600px|none|The LVT(A)-1 with the upraded M2HB turret.]]<br />
<br />
==Coaxial Flamethrower==<br />
The American Sherman and the Japanese Ka-Mi tank can be upgraded with coaxial flamethrowers.<br />
[[File:BFV-CFlame1.jpg|thumb|600px|none|The Sherman's flamethrower in action on Iwo Jima.]]<br />
[[File:BFV-CFlame2.jpg|thumb|600px|none|Looking at the Ka Mi's flamethrower and Type 1 37 mm tank gun.]]<br />
<br />
==Hispano-Suiza HS.404==<br />
Spitfires can be upgraded with two [[Hispano-Suiza HS.404]]. The American A/N M3 variant is mounted in Vought F4U Corsair fighter aircraft.<br />
[[File:Hispano Suiza HS404.jpg|thumb|none|400px|Hispano-Suiza HS.404 with ammo drum 20x110mm]]<br />
[[File:BFV_Hispano.jpg|thumb|none|600px|A Hispano mounted in the Spitfire's wing.]]<br />
[[File:BFV_ANM.jpg|thumb|none|600px|The A/N M3 mounted near the wing route air inlets which gave it the nickname "Whistling Death".]]<br />
<br />
==MG 131 machine gun==<br />
The primary armament of Messerschmitt Bf 109 fighters are two nose-mounted [[MG131 machine gun]]s.<br />
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]<br />
[[File:BFV_MG131.jpg|thumb|none|600px|Looking at the two MG131s.]]<br />
<br />
==MG 151/20==<br />
Bf 109 fighters are also armed with [[MG 151 cannon|MG 151/20 cannon]]s, while other planes like the JU 88 can be upgraded with those.<br />
[[File:mg15120.jpg|thumb|400px|none|Mauser MG 151/20, standard propeller dome armament for the Messerschmitt Bf 109 - 20x82mm.]]<br />
[[File:BFV_MG151.jpg|thumb|none|600px|Two MG 151/20 mounted in the hull of a JU 88 bomber.]]<br />
<br />
==MG17==<br />
[[MG17 machine gun]]s are mounted on German planes.<br />
[[File:MG 17.jpg|thumb|none|400px|MG17 machine gun - 7.92x57mm Mauser]]<br />
[[Image:BFV-mg17.jpg|thumb|600px|none|An MG17 mounted on a Stuka. Note the Jericho siren which actually spins when diving.]]<br />
<br />
==MG 34 Panzerlauf==<br />
The [[MG 34 Panzerlauf]] variant, fitted with the saddle drum magazine, is mounted to various German vehicles and as a standalone stationary weapon, while the belt-fed MG34 Panzerlauf is mounted in the hull and coaxial mounts of German tanks. In the second January 2019 patch, the mounted MG 34 stationary weapon previously only seen in the campaign was added to multiplayer, replacing the Vickers as the German constructible stationary MG.<br />
The Panzerlauf barrel is also available as a customization option for the "barrel" component for the infantry MG34.<br />
[[file:MG 34 Panzerlauf 2.jpg|thumb|none|400px|MG 34 Panzerlauf - 7.92x57mm Mauser]]<br />
[[Image:MG34 Patronentrommel34.jpg|thumb|none|400px|MG 34 with 75 round saddle drum magazine Patronentrommel 34 - 7.92x57mm Mauser]]<br />
[[File:BFV_MG34_Mounted_(1).jpg|thumb|600px|none|The MG34 mounted on the backseat of a Kubelwagen; the Panzerlauf (Armored Barrel) barrel can be seen here.]]<br />
[[File:BFV_MG34_Mounted_(2).jpg|thumb|600px|none|Manning the mounted MG 34.]]<br />
[[File:BFV_MG34_Mounted_(3).jpg|thumb|600px|none|Aiming. While the sights aren't properly aligned, the actual point of impact is also higher than the front sight, so this common video game issue actually makes a bit more sense here.]]<br />
[[File:BFV_MG34_Mounted_(4).jpg|thumb|600px|none|The stationary MG 34 added with the second January 2019 patch. This is the rear view.]]<br />
[[File:BFV_MG34_Mounted_(5).jpg|thumb|600px|none|The front view of the same weapon.]]<br />
[[File:BFV MG34Panzerlauf.jpg|thumb|none|600px|The coaxial-mounted MG 34 in ''Stefan's'' turret can be seen just behind Müller's hat.]]<br />
<br />
==Oerlikon 20mm Cannon==<br />
The Valentine AA tank can be upgraded with [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s. Some Oerlikon can be seen mounted on American ships on the Pacific maps.<br />
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm.]]<br />
[[Image:BFV Oerlikon.jpg|thumb|none|600px|Three Oerlikon cannons mounted on a Valentine chassis.]]<br />
[[Image:BFV-Oerlikonship.jpg|thumb|none|600px|A line of Oerlikons on an aircraft carrier.]]<br />
<br />
==Ordnance QF 6-pounder==<br />
The British counterpart to the PaK 40 is the British Ordnance QF 6-pounder Anti-Tank gun. It is also mounted on top of a T48 GMC half-track as a Squad Reinforcement for the British at 9850 Requisition Points. It is also usable in the Pacific maps.<br />
[[Image:qf6at.jpg|thumb|none|400px|Ordnance QF 6-pounder]]<br />
[[Image:BFV-qf1.jpg|thumb|600px|none|Rear View of the AT gun.]]<br />
[[Image:BFV-qf2.jpg|thumb|600px|none|Front View.]]<br />
[[Image:BFV-qf3.jpg|thumb|600px|none|Using the sight.]]<br />
[[Image:BFV-qf4.jpg|thumb|600px|none|A Japanese QF 6-pounder with camouflage.]]<br />
<br />
==Ordnance QF 17-pounder==<br />
The "Valentine Archer" tank destroyer's main gun is an Ordnance QF 17-pounder anti-tank gun.<br />
[[Image:Archer-spg 3.jpg|thumb|none|400px|SP 17pdr, Valentine, Mk. I, Archer]]<br />
[[Image:qf17at.jpg|thumb|none|400px|3-inch Ordnance Quick-Firing 17-pounder (17-pdr) - 76.2x583mmR]]<br />
[[Image:BFV-Archer1.jpg|thumb|600px|none|The tank seen in the customization menu; the gun is called "OF 17PDR".]]<br />
[[Image:BFV-Archer2.jpg|thumb|600px|none|A disabled Archer on the map "Hamada".]]<br />
<br />
==Ordnance QF 25-pounder==<br />
Destroyed British self-propelled artillery vehicles can be seen with mounted QF 25-pounder howitzers.<br />
[[File:25 Pounder Gun.JPG|thumb|350px|none|Royal Ordnance QF 25 pounder gun - 87.6mm]]<br />
[[Image:BFV-QF25.jpg|thumb|none|600px|A Bishop tank on the "Arras" map.]]<br />
<br />
==Type 10 120mm Dual-Purpose Gun==<br />
Japanese Type 10 120mm Dual Purpose Guns are usable on Pacific maps. Some objectives in the Pacific maps feature the Type 10 with a shield for small arms protection. It is effective against infantry and tanks, but it can also be used against aircraft. When spotted by a U.S. soldier, it is sometimes called a "[[Type 96 25 mm AT/AA Gun|Triple AA Gun]]".<br />
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]<br />
[[Image:Bfv-type10-1.jpg|thumb|600px|none|A "Type 10" mounted in a tunnel in [[Flags of our Fathers|Mount Suribachi]] on [[Letters from Iwo Jima|Iwo Jima]].]]<br />
[[Image:Bfv-type10-2.jpg|thumb|600px|none|Rear view of another gun in the same tunnel.]]<br />
[[Image:Bfv-type10-2-1.jpg|thumb|600px|none|A Type 10 with a shield on the "Pacific Storm" map.]]<br />
[[Image:Bfv-type10-3.jpg|thumb|600px|none|Manning the shielded gun.]]<br />
<br />
==Type 93 Heavy Machine Gun==<br />
The Japanese [[Type 93 Heavy Machine Gun]] is added to the game with the "War in the Pacific" chapter, found on Pacific maps, and can be built by the Japanese faction as emplacements, as a counterpart to the Browning M2HB. Like the M2HB, the Type 93 can be equipped on Type 2 Ka-Mi amphibious tanks replacing the Type 1 37 mm tank gun for anti-air use.<br />
[[Image:Type93HMG.jpg|thumb|none|300px|Type 93 Heavy Machine Gun - 13.2mm]]<br />
[[Image:Bfv-type93-1.jpg|thumb|600px|none|A Japanese soldier manning the HMG.]]<br />
[[Image:Bfv-type93-2.jpg|thumb|600px|none|Another side view.]]<br />
[[Image:Bfv-type93-3.jpg|thumb|600px|none|First person view.]]<br />
[[Image:Bfv-type93-4.jpg|thumb|600px|none|Zooming in the iron sights.]]<br />
[[Image:Bfv-type93-5.jpg|thumb|600px|none|A pair of Type 93s mounted in the turret of a Type 2 Ka-Mi tank.]]<br />
[[Image:Bfv-type93-6.jpg|thumb|600px|none|Tanker's view.]]<br />
<br />
==Type 97 Aircraft Machine Gun==<br />
Japanese Mitsubishi A6M "Zero" fighters are armed with two [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]]s which wiggle when shooting. The A6M5 can be equipped with 6 Type 97 on Rank 1.<br />
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]<br />
[[Image:Bfv-type97Air1.jpg|thumb|600px|none|Two MGs mounted in a disabled "Zero".]]<br />
[[Image:Bfv-type97Air2.jpg|thumb|600px|none|Before taking off a Japanese pilot checks his Flight instruments.]]<br />
<br />
==Type 97 light machine gun==<br />
The vehicle-mounted version of the [[Type 97 light machine gun]] is the turret and coaxial machine gun of Japanese tanks.<br />
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in-tank configuration - 7.7x58mm Arisaka]]<br />
[[Image:Bfv-type97tank1.jpg|thumb|600px|none|A Type 97 mounted on top of a Type 97 tank.]]<br />
[[Image:Bfv-type97tank2.jpg|thumb|600px|none|Manning the machine gun.]]<br />
[[Image:Bfv-type97tank3.jpg|thumb|600px|none|A hull mounted Type 97.]]<br />
<br />
==Type 99 20 mm Cannon==<br />
The "Zeros" are also armed with two wing-mounted [[Type 99 cannon]]s. The A6M2 can be equipped with two more, like A/N M3 on the Corsairs. An Angled "20mm HE" can be unlocked at rank 4 for the A6M5, which is mounted on top of the cockpit.<br />
[[Image:Navy Type 99-1 & 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]<br />
[[Image:Bfv-type99c1.jpg|thumb|600px|none|A covered Zeke at the Airfield on "Pacific Storm" with the mounted cannons.]]<br />
[[Image:Bfv-type99c2.jpg|thumb|600px|none|Flying A6M with four mounted Type 99s with extra splash damage.]]<br />
<br />
==Vickers Mk. I==<br />
The [[Vickers]] Machine Gun is the buildable stationary heavy MG for the British faction. It uses the same animations as ''Battlefield 1'''s Maxim, but its "visual recoil" (sight misalignment while firing) has been drastically reduced to the point of effectively being gone, as with all other guns in BFV.<br />
<br />
The bulbous post-1940 Mark II blast deflector for the Vickers is available as a visual modification of the "muzzle" component of various weapons.<br />
[[Image:VickersMk1.jpg|thumb|none|400px|Vickers Mk. I - .303 British]]<br />
[[Image:Bfv-vickers1.jpg|thumb|600px|none|The front of the Vickers.]]<br />
[[Image:Bfv-vickers2.jpg|thumb|600px|none|The rear of the Vickers.]]<br />
[[Image:Bfv-vickers3.jpg|thumb|600px|none|Using the Vickers.]]<br />
[[Image:Bfv-vickers4.jpg|thumb|600px|none|Aiming down the sights.]]<br />
[[Image:Bfv-mg42muzzlemint.jpg|thumb|600px|none|The "Mint" muzzle modification for the MG42 uses the post-1940 Mark II blast deflector for the Vickers. Other muzzle modifications also use the blast deflector.]]<br />
<br />
==ZB-53 / Vz.37==<br />
The Czech [[ZB-53 / Vz.37]] is mounted on the Panzer 38(t).<br />
[[File:ZB-53.jpg|thumb|none|400px|ZB 53 / Vz.37 machine gun on tripod - 7.92x57mm Mauser]]<br />
[[Image:BFV-zb.jpg|thumb|600px|none|The MG 37 (T) mounted on the tank.]]<br />
<br />
=Cosmetic Modifications=<br />
<br />
The following weapons do not appear as full weapons, and only parts of them appear as cosmetic customization options in BFV.<br />
<br />
==Colt Monitor==<br />
The cutts compensator from a Colt Monitor is available as a visual modification of the "muzzle" component of various weapons.<br />
[[Image:Coltmonitor.jpg|450px|thumb|none|Colt R80 Monitor with Cutts Compensator - .30-06]]<br />
[[Image:Bfv-stgmuzzlechrome.jpg|thumb|600px|none|The "Chromed Finish" muzzle modification for the StG 44. Other muzzle modifications also use the Colt Monitor cutts compensator.]]<br />
<br />
==Lahti L-39==<br />
The muzzle of the Finnish [[Lahti L-39]] anti-tank rifle is available as a visual modification of the "muzzle" component of various weapons.<br />
[[Image:Lahti_with_PKM_for_size.jpg|thumb|none|450px|Lahti L-39 with a [[PK Machine Gun]] for scale - 20x138mm B]]<br />
[[Image:Bfv-Lahtimuzzle1.jpg|thumb|600px|none|The "Chromed Finish" muzzle modification for the Kar98k.]]<br />
[[Image:Bfv-Lahtimuzzle2.jpg|thumb|600px|none|The "Liberte" muzzle modification for the LS/26.]]<br />
<br />
==PTRD-41==<br />
A muzzle from a [[PTRD-41]] is available as a visual modification of the "muzzle" component of various weapons.<br />
[[Image:PTRD-41.jpg|thumb|none|450px|PTRD-41 Anti-tank rifle - 14.5x114mm]]<br />
[[Image:Bfv-mg42muzzleblued.jpg|thumb|600px|none|The "Blued" muzzle modification for the MG42. Other muzzle modifications also use the PTRD-41 muzzle.]]<br />
<br />
==Reising M50==<br />
The Cutts compensator from a [[Reising Submachine Gun|Reising M50]] submachine gun is available as a visual modification of the "muzzle" component of various weapons.<br />
[[Image:Reising m50-1.jpg|thumb|none|450px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]<br />
[[Image:Bfv-STGmuzzleReising.jpg|thumb|600px|none|The "Gold Plated" muzzle modification for the STG-44. Other muzzle modifications also use the Reising's Cutts compensator.]]<br />
<br />
==Sten Mk V==<br />
The Sten Mk V barrel shroud and front sights are featured as a visual modification of the Sten's "barrel" component.<br />
[[Image:Sten Mk5 without vertical grip.jpg|thumb|none|400px|Sten Mk V - 9x19mm without vertical grip.]]<br />
[[Image:Bfv-nightowlbarrel.jpg|thumb|600px|none|The "Night Owl" barrel modification. Other barrel modifications also use the Mk V barrel shroud and front sights.]]<br />
<br />
==Sten Mk I==<br />
The Sten Mk I muzzle and stock are featured as visual modifications of the Sten's "muzzle" and "stock" components. The Mk I muzzle is also a visual modification used with many other weapons.<br />
[[Image:Sten MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm]]<br />
[[Image:Bfv-stenmintmuzzle.jpg|thumb|600px|none|The "Mint" muzzle modification. Other muzzle modifications also use the Mk I muzzle.]]<br />
[[Image:Bfv-stengoldstock.jpg|thumb|600px|none|The "Gold Plated" stock modification. Other stock modifications also use the Mk I stock.]]<br />
<br />
==Sten Mk I*==<br />
The Sten Mk 1* stock is an available visual modification of the Sten's "stock" component.<br />
[[Image:Sten MkI star.jpg|thumb|none|400px|Sten Mk I* - 9x19mm]]<br />
[[Image:Bfv-stenchromedstock.jpg|thumb|600px|none|The "Chromed Finish" stock modification. Other stock modifications also use the Mk I* stock.]]<br />
<br />
{{Battlefield Series}}<br />
<br />
[[Category:First-Person Shooter]]<br />
[[Category:Video Game]]<br />
[[Category:War]]<br />
[[Category:Battlefield]]<br />
[[Category:Swedish Produced/Filmed]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=Talk:Halo_(TV_Series)_-_Season_1&diff=1662545Talk:Halo (TV Series) - Season 12024-03-25T18:53:19Z<p>AgentGumby: /* UNSC props */</p>
<hr />
<div>= UNSC Weapons =<br />
<br />
==M6D magnum==<br />
<br />
[[File:HaloS01E01 22.jpg|thumb|none|600px|.]]<br />
[[File:HaloS01E01 23.jpg|thumb|none|600px|.]]<br />
[[File:HaloS01E01 24.jpg|thumb|none|600px|.]]<br />
[[File:HaloS01E09 00.jpg|thumb|none|600px|.]]<br />
<br />
== MA5C Assault Rifle==<br />
[[File:HaloS01E01 20.jpg|thumb|none|600px|Master Chief ([[Pablo Schreiber]]) opens fire on Covenent Elite in "Contact".]]<br />
[[File:HaloS01E01 21.jpg|thumb|none|600px|The dropped MA5C.]]<br />
[[File:HaloS01E05 00.jpg|thumb|none|600px|A UNSC marine hands off an MA5C assault rifle to the Master Chief ([[Pablo Schreiber]]) in "Reckoning".]]<br />
[[File:HaloS01E07 00.jpg|thumb|none|600px|Kwan with the MA5C in "Inheritance".]]<br />
<br />
==BR55 battle rifle==<br />
[[File:HaloTV BR55.jpg|thumb|none|450px|Screen-used BR55 prop from the series. Image courtesy of Hero Prop.]]<br />
[[File:HaloS01E01 26.jpg|thumb|none|600px|Kwan Ha Boo (Yerin Ha) places her foot on a BR55 battle rifle passed to her in "Contact".]]<br />
[[File:HaloS01E01 27.jpg|thumb|none|600px|A UNSC soldier with the BR55.]]<br />
[[File:HaloS01E05 01.jpg|thumb|none|600px|Master Chief ([[Pablo Schreiber]]) fires a BR55 battle rifle picked up from off the ground in "Reckoning".]]<br />
<br />
==M45 Tactical Shotgun==<br />
<br />
[[File:HaloS01E05 03.jpg|thumb|none|600px|.]]<br />
<br />
==M392 Designated Marksman Rifle (DMR)==<br />
[[File:HaloS01E01 19.jpg|thumb|none|600px|Vannak-134 (Bentley Kalu) in the center walking with his unscoped DMR.]]<br />
[[File:HaloS01E08 01.jpg|thumb|none|600px|.]]<br />
<br />
==SRS99-AM sniper rifle==<br />
[[File:HaloS01E01 19.jpg|thumb|none|600px|Kai-125 (Kate Kennedy) on the right walking with her SR in "Contact".]]<br />
[[File:HaloS01E05 02.jpg|thumb|none|600px|Kai-125 (Kate Kennedy) with her sniper rifle as a Covenant Phantom dropship obliterates a squad of UNSC marines behind her in "Reckoning".]]<br />
[[File:HaloS01E09 01.jpg|thumb|none|600px|.]]<br />
[[File:HaloS01E09 02.jpg|thumb|none|600px|.]]<br />
<br />
==Machine Guns==<br />
[[File:HaloS01E05 07.jpg|thumb|none|600px|.]]<br />
:The rifle in this image is a [[CSI STAR XR5]] airsoft gun. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:51, 23 April 2022 (EDT)<br />
<br />
[[File:HaloS01E08 00.jpg|thumb|none|600px|.]]<br />
<br />
=Discussion=<br />
==UNSC props==<br />
I figure these should probably at least go here on the talk page, since they'll probably show up quite a bit on the show.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:06, 31 January 2022 (EST)<br />
<br />
:Thanks for bringing that up. I was hesitant to post pictures of them as they seemed to not be built from or based on any real weapons so I was unsure if they warranted inclusion. I'll leave them here in case. - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 19:49, 31 January 2022 (EST)<br />
::Anything goes on a talk page (within reason). Besides, they're not that far off from the likes of stuff seen on the [[Avatar]] page or the Mandalorian seasons.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:00, 31 January 2022 (EST)<br />
<br />
Coming back to this, I think these are worth moving to the main pages themselves given precedent from what I've mentioned above and stuff like the ChemRail from ''[[Elysium]]''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:52, 25 March 2024 (UTC)<br />
<br />
==AUG A1==<br />
<br />
I'm pretty sure that the weapon held by one of the villagers/innies/colonists/whatever in the door explosion shot is [https://cdn.discordapp.com/attachments/793164190457528330/938470263568334858/unknown.png actually an AUG A1]. It's the same weapon in the first "unknown SMG" image posted above. Also, The guy at the top left of the shot appears to be holding [https://cdn.discordapp.com/attachments/793164190457528330/938470516807860285/unknown.png a rifle that looks like it has magpul MBUSs on it.]--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:39, 2 February 2022 (EST)<br />
<br />
== AKB-15 Airsoft ==<br />
<br />
The unknown rifle on the main page appears to be an Arcturus Centaur-B, an airsoft version of the AREX AKB-15.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 13:43, 29 March 2022 (EDT)<br />
<br />
== S01E02 Unknowns ==<br />
<br />
The bullpup is an [[APS UAR]], and the double barrel looks like the [[Gilboa Snake]]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:49, 6 April 2022 (EDT)<br />
<br />
==Vector==<br />
Those Vector SMGs have many components placed differently from the real weapon. I previously searched for images of a possible airsoft replica, but didn't find a match for the screen guns. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:45, 18 June 2022 (EDT)</div>AgentGumbyhttps://www.imfdb.org/index.php?title=Talk:Halo_(TV_Series)_-_Season_2&diff=1662542Talk:Halo (TV Series) - Season 22024-03-25T18:47:48Z<p>AgentGumby: /* BR55 battle rifle */ These seem to be the BR75 pattern from Infinite; see the magwell cutout shape under the triangle pattern</p>
<hr />
<div>=UNSC Weapons=<br />
<br />
==MK50 Sidekick==<br />
[[File:HaloS02E08 14.jpg|thumb|none|600px|.]]<br />
<br />
==BR75 battle rifle==<br />
[[File:HaloTV BR55.jpg|thumb|none|450px|Screen-used BR55 prop from the series. Image courtesy of Hero Prop.]]<br />
[[File:HaloS02E01 01.jpg|thumb|none|600px|.]]<br />
[[File:HaloS02E04 10.jpg|thumb|none|600px|.]]<br />
[[File:HaloS02E04 12.jpg|thumb|none|600px|.]]<br />
[[File:HaloS02E07 02.jpg|thumb|none|600px|.]]<br />
[[File:HaloS02E07 03.jpg|thumb|none|600px|.]]<br />
<br />
==MA40 assault rifle==<br />
[[File:HaloS02E01 05.jpg|thumb|none|600px|.]]<br />
[[File:HaloS02E03 00.jpg|thumb|none|600px|.]]<br />
[[File:HaloS02E04 11.jpg|thumb|none|600px|.]]<br />
[[File:HaloS02E04 14.jpg|thumb|none|600px|.]]<br />
[[File:HaloS02E06 01.jpg|thumb|none|600px|.]]<br />
[[File:HaloS02E08 04.jpg|thumb|none|600px|.]]<br />
[[File:HaloS02E08 08.jpg|thumb|none|600px|.]]<br />
<br />
==New AR==<br />
[[File:HaloS02E06 02.jpg|thumb|none|600px|.]]<br />
[[File:HaloS02E07 04.jpg|thumb|none|600px|.]]<br />
[[File:HaloS02E08 02.jpg|thumb|none|600px|.]]<br />
[[File:HaloS02E08 03.jpg|thumb|none|600px|.]]<br />
[[File:HaloS02E08 05.jpg|thumb|none|600px|.]]<br />
<br />
==M45 tactical shotgun==<br />
[[File:HaloS02E01 06.jpg|thumb|none|600px|.]]<br />
[[File:HaloS02E01 07.jpg|thumb|none|600px|.]]<br />
<br />
==SRS99-AM sniper rifle==<br />
[[File:HaloS02E01 03.jpg|thumb|none|600px|.]]<br />
[[File:HaloS02E01 04.jpg|thumb|none|600px|.]]<br />
<br />
==M392 Designated Marksman Rifle (DMR)==<br />
[[File:HaloS02E04 13.jpg|thumb|none|600px|.]]<br />
<br />
==Machine Gun==<br />
[[File:HaloS02E04 15.jpg|thumb|none|600px|.]]<br />
<br />
==S02 unknowns/corrections==<br />
<br />
The "M6D Magnum" listed on this page is meant to be some variation of the [https://www.halopedia.org/Mk50_Sidekick#/media/File:HINF_MK50_Crop.png MK50 Sidekick] 10mm handgun from Halo: Infinite, albeit with a full-grip trigger guard like the magnum, and some sort of muzzle assembly, [https://preview.redd.it/rd8mn2mvu3fc1.png?width=858&format=png&auto=webp&s=a5f60375ddb5f450d6601b4437efb4a856ad868d as seen in these prop photos.] Curious that the closest handgun is more accurate to the game, while the further two seem to look weirdly...more realistic. The unknown handguns held by Halsey, Riz, and a few others on the main page are probably normal Sidekick props, and as such may need to be moved here.<br />
<br />
The MA5C listed here is actually meant to be a weirdly elongated version of the MA40 assault rifle from Infinite, itself a new-production version of the MA37 from Halo: Reach.<br />
<br />
The "New AR" appears to be a [https://store.kwausa.com/wp-content/uploads/2019/01/Tekken-1-1024x382.jpg KWA TK.45,] mocked up to resemble the new [https://www.halopedia.org/VK78_Commando#/media/File:HINF_VK78Commando_Crop.png VK78 "Commando",] a cool new 6.5x48mm (6.5 Creedmoor???) full-auto rifle introduced in Halo: Infinite.<br />
<br />
I can also say I'm almost certain that the handguns listed as Auto-9s on the main page are actually the same P99s with the futuristic shell, mocked up to resembled the [https://www.halopedia.org/M6C/SOCOM#/media/File:M6C_SOCOM_r.png M6C/SOCOM suppressed magnum] from Halo 3: ODST, albeit with a weaponlight standing in for the underbarrel (yeah, ''underbarrel,'' 2X scope camera that is meant to link to the wearer's HUD.<br />
<br />
Lastly...I do have to wonder if there's a real shotgun under the M45 prop's shell. The M45 and M90 traditionally load and feed from a tube ''above'' the barrel, but I swear I saw Chief load a shell into the bottom, followed by seeing an ejection port cycling when he pumps it... Gonna have to re-watch...<br />
<br />
--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 18:30, 25 March 2024 (UTC)</div>AgentGumbyhttps://www.imfdb.org/index.php?title=AR-15_Gallery&diff=1661400AR-15 Gallery2024-03-21T15:18:17Z<p>AgentGumby: /* Battle Rifle variants */ better category name ish</p>
<hr />
<div>{{WIP}}<br />
The goal of this page is to assist in the identification of guns that resemble the classic [[AR-15]]. If a gun could be identified as an "AR-15" or "M16" by the average movie goer, it fits the criteria to be on this page (even if it is not part of the [[M16 rifle series]]). <br><br />
''For help with Colt specific variants, see '''[[Colt AR-15 Identification Guide]]'''.'' <br />
__TOC__<br />
<br />
=Original ArmaLite/Colt Rifles=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>ORIGINAL ARMALITE/COLT RIFLES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:ArmaLite AR-15.jpg|[[ArmaLite AR-15]]<br />
File:XM16E1 real.jpg|[[XM16E1 Rifle]]<br />
File:M16-SP1.jpg|[[M16 Rifle]]<br />
File:M16A1.jpg|[[M16A1 Rifle]]<br />
File:M16A2.jpg|[[M16A2 Rifle]]<br />
File:M16A4withANPEQ&ACOG.jpg|[[M16A4 Rifle]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
<br />
=Original Colt Carbines=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>ORIGINAL COLT CARBINES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:ColtModel610-XM177.jpg|[[Colt XM177/CAR-15/Commando Series|XM177]]<br />
File:ColtM653Carbine.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653]]<br />
File:Colt-M-16-A-2-m723.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 723]]<br />
File:Coltm727ima.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 727]]<br />
File:Colt Model 733.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]]<br />
File:ColtM4 FirstVersion.jpg|[[M4/M4A1 Carbine]]<br />
File:Colt m4 commando 03.jpg|[[Colt Model 933]]<br />
File:M4A1CQBR.jpg|[[Mk. 18 Mod 0]]<br />
File:381portg.jpg|[[M231 Firing Port Weapon]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
<br />
=Diemaco/Colt Canada series=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>DIEMACO/COLT CANADA SERIES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt715 C7Rifle.jpg|[[Diemaco C7/Colt Model 715]]<br />
File:ColtCanadaC7A1.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A1]]<br />
File:C7a2.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A2]]<br />
File:C8A1ELCAN.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A1 Carbine]]<br />
File:Colt Canada C8 carbine.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A3 Carbine]]<br />
<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=AR-10 and Adjacent variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>AR-10 AND ADJACENT VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AR-10 original.jpg|[[ArmaLite AR-10]]<br />
File:CM901.jpg|[[Colt CM901]]<br />
File:DPMS LRT-SASS current.jpg|[[DPMS rifle series]]<br />
File:DRD M762.jpg|[[DRD Tactical M762]]<br />
File:HK417 16.jpg|[[Heckler & Koch HK417]]<br />
File:JPE LRP 07.jpg|[[JP Enterprises LRP-07]]<br />
File:Larue Tactical obr 16 inch.jpg|[[LaRue Tactical OBR]] 7.62<br />
File:REPR.jpg|[[LWRC REPR/SABR]]<br />
File:SR25.jpg|[[Knight's Armament SR-25]]<br />
File:M110 ECP Left.jpg|[[SR-25|M110 SASS]]<br />
File:Leviathan Hellmouth.jpg|[[Leviathan Defense rifle series|Leviathan Defense Hellmouth]] <br />
File:LMT308MWS Black.jpg|[[LMT rifle series]]<br />
File:POF P308 Gen 3.jpg|[[Patriot Ordnance Factory rifle series|Patriot Ordnance P308]]<br />
File:R-25-780.jpg|[[Remington R25]]<br />
File:RSASS alt.jpg|[[Remington RSASS]]<br />
File:SIG716 Patrol.jpg|[[SIG-Sauer 716 Series]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Pistol Caliber Variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>PISTOL CALIBER VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt-9mm--SMG.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:ColtR6450-9mmCarbine.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:AR-57.jpg|[[AR-57]]<br />
UDP-9 PDW.jpg|[[Angstadt Arms UDP-9]]<br />
Bush7.jpg|[[Bushmaster Carbon 15]] (9mm version)<br />
CMMG Banshee MkGs GB finish.jpg|[[CMMG series#CMMG MkGs|CMMG MkGs Banshee]]<br />
EMTAN MZ-9.jpg|[[EMTAN MZ-9]]<br />
Leviathan Loki.jpg|[[Leviathan Defense rifle series|Leviathan Defense Loki]]<br />
Noveske Space Invader SBR.jpg|[[Noveske Rifleworks rifle series|Noveske Space Invader]]<br />
SAR 109T.jpg|[[SAR 109T]]<br />
Soyuz-TM STM-9.jpg|[[Soyuz-TM STM-9]]<br />
<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Miscellaneous Variants & Carbines=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>MISCELLANEOUS VARIANTS & CARBINES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AA_Beowulf.jpg|[[Alexander Arms .50 Beowulf]]<br />
File:ADAR 2-15.jpg|[[ADAR 2-15]]<br />
File:BarrettM468.jpg|[[Barrett M468]]<br />
File:REC 7.JPG|[[Barrett REC7]]<br />
BCM CQB 11 KMR-A.jpg|[[BCM rifle series|BCM CQB-11]]<br />
File:Bushmaster ar15 carbine.jpg|[[Bushmaster XM-15 Rifle Series]]<br />
Mk47 Banshee 300.jpg|[[CMMG Mk47|CMMG Mk47 Banshee]]<br />
Cobalt Kinetics Stealth.jpg|[[Cobalt Kinetics Stealth]]<br />
File:Colt AR-15 Model SP1.jpg|[[Colt AR-15 Sporter-1|Colt AR-15 Sporter]]<br />
File:ColtGovtModHBAR.jpg|[[M16A2 Rifle|Colt AR-15A2 Government]]<br />
File:Colt-Sporter-I-Carbine.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter Carbine]]<br />
File:ColtSporterIIw30RdMag.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter II Carbine]]<br />
File:AR15 Sporter II Lightweight.jpg|[[Colt AR-15A2 Government Carbine]]<br />
File:6721 Tactical Carbine.jpg|[[Colt AR-15A3 Tactical Carbine]]<br />
File:ColtLawEnforcementCarbine.jpg|[[Colt Law Enforcement Carbine]]<br />
File:Colt SCW.jpg|[[Colt SCW]]<br />
File:DDM4v1.jpg|[[DDM4 MK18|Daniel Defense M4 V1]]<br />
File:DDM4V5.jpg|[[DDM4 MK18|Daniel Defense M4 V5]]<br />
File:DDM4 MK18.jpg|[[DDM4 MK18|Daniel Defense MK18]]<br />
File:DDM4A1.jpg|[[DDM4 MK18|Daniel Defense M4A1]]<br />
File:DDM4-MK12.jpg|[[Daniel Defense MK12]]<br />
SCW 2.jpg|[[Ferfrans SCW]]<br />
FightLite Raider.jpg|[[FightLite Raider]]<br />
File:KAC PDW 8in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (8" Barrel)]]<br />
File:KAC PDW 10in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (10" Barrel)]]<br />
File:KAC SR-47 basic rifle.jpg|[[Knight's Armament SR-47]]<br />
File:LaFranceM16K223a.jpg|[[LaFrance Specialties M16K]]<br />
File:LaRue OBR 556.jpg|[[LaRue Tactical OBR]]<br />
Leviathan Ragnarok.jpg|[[Leviathan Defense rifle series|Leviathan Defense Ragnarök]]<br />
File:LWRCi M6A2.jpg|[[LWRC M6A2]]<br />
File:LWRC psd RifleA.jpg|[[LWRC M6A2 PSD]]<br />
File:LWRCIAR.jpg|[[LWRC M6A4 IAR]]<br />
MDX508-Rifle-Arid.jpg|[[Maxim Defense SDX|Maxim Defense MDX]]<br />
0003104 modern-outfitters-mc6-300blk-8-pistol-mc 870.jpeg|[[Modern Outfitters MC6]]<br />
File:CQ311.jpg|[[M16 rifle series#Norinco Model 311|Norinco Model 311]]<br />
File:Current Noveske diplomat.jpg|[[Noveske N4 Diplomat]]<br />
File:Noveske CQB.jpg|[[Noveske N4 CQB]]<br />
File:Full-k23b.jpg|[[Olympic Arms K23B]]<br />
File:Oa-93-full.jpg|[[Olympic Arms OA-93 Pistol]]<br />
File:PWS-MK107-556.jpg|[[PWS MK1 rifle series]]<br />
File:RemingtonR4C.jpg|[[Remington R4|Remington R4-C]]<br />
File:Remington R5 RGP.jpg|[[Remington R5 RGP]]<br />
RoAr Pistol.jpg|[[Rocky Mountain Arms Patriot]]<br />
File:RRA DEA.jpg|[[Rock River Arms Tactical CAR-A4 DEA Carbine]]<br />
Rock River Arms LAR-PDS Pistol.jpg|[[Rock River Arms LAR-15 rifle series|Rock River Arms LAR-15]]<br />
SAI GRY.jpg|[[Salient Arms International GRY]]<br />
516-CQB rifle.jpg|[[SIG-Sauer 516 Series|SIG-Sauer SIG516 Carbine]]<br />
Gilboa Commando.jpg|[[Silver Shadow Gilboa rifle series|Silver Shadow Gilboa]]<br />
File:Soyuz-TM STM-15.jpg|[[Soyuz-TM STM-15]]<br />
ST Compressor.jpg|[[Spike's Tactical Compressor]]<br />
TTI Rifle model TR1 Ultralight.jpg|[[Taran Tactical Innovations TR-1]]<br />
TROY M7A1 PDW.jpg|[[Troy M7A1]]<br />
VT16 PDW 3B.jpg|[[Veritas Tactical VT16|Veritas Tactical VT16 PDW]]<br />
File:Lvoa-s 2.jpg|[[War Sport LVOA-S]]<br />
File:LR300.JPG|[[Z-M LR 300]]<br />
<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Machine Guns=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>MACHINE GUN VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:M16A2 CAR.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7 LSW]]<br />
File:Model 950 C7A1 LSW.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7A1 LSW]]<br />
File:Colt IAR.jpg|[[Colt IAR]]<br />
File:Ares-16 AMG.jpg|[[Ares Shrike]]<br />
File:ARES-16-MCR.jpg|[[Ares Shrike|Ares-16 MCR]]<br />
File:FightLite MCR 100.jpg|[[Ares Shrike|FightLite MCR 100]]<br />
<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Shotguns=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>SHOTGUN VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
Akdal Arms MKA 1919.jpg|[[Akdal Arms MKA 1919]]<br />
Omni410.jpg|ATI Omni<br />
DeryaMk12.jpg|[[Derya MK-10|Derya MK-12]]<br />
Gen-12 SBM 10.jpg|[[Genesis Arms Gen-12]]<br />
T-14Classic.jpg|Safir T-14<br />
Typhoon F12 Maxi.jpg|[[Typhoon F12]]<br />
<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Other=<br />
These variants have not been sorted. <br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>OTHERS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Heckler and Koch 416.jpg|[[Heckler & Koch HK416|Heckler & Koch HK416 (10" Barrel)]]<br />
File:CA415.jpg|[[Coharie Arms CA-415]]<br />
File:T65K2.jpg|[[T65 rifle series#T65K2|T65K2]]<br />
File:T91.jpg|[[T65 rifle series#T91 Carbine|T91 Carbine]]<br />
File:Bushmaster xm15 vmatch 20.jpg|[[Bushmaster XM15 "V-Match"]]<br />
File:SmithWesson MP15-22.jpg|[[Smith & Wesson MP15-22]]<br />
</gallery></div><br />
|-<br />
|}<br />
[[Category:Galleries]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=AR-15_Gallery&diff=1661245AR-15 Gallery2024-03-20T18:26:31Z<p>AgentGumby: </p>
<hr />
<div>{{WIP}}<br />
The goal of this page is to assist in the identification of guns that resemble the classic [[AR-15]]. If a gun could be identified as an "AR-15" or "M16" by the average movie goer, it fits the criteria to be on this page (even if it is not part of the [[M16 rifle series]]). <br><br />
''For help with Colt specific variants, see '''[[Colt AR-15 Identification Guide]]'''.'' <br />
__TOC__<br />
<br />
=Original ArmaLite/Colt Rifles=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>ORIGINAL ARMALITE/COLT RIFLES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:ArmaLite AR-15.jpg|[[ArmaLite AR-15]]<br />
File:XM16E1 real.jpg|[[XM16E1 Rifle]]<br />
File:M16-SP1.jpg|[[M16 Rifle]]<br />
File:M16A1.jpg|[[M16A1 Rifle]]<br />
File:M16A2.jpg|[[M16A2 Rifle]]<br />
File:M16A4withANPEQ&ACOG.jpg|[[M16A4 Rifle]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
<br />
=Original Colt Carbines=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>ORIGINAL COLT CARBINES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:ColtModel610-XM177.jpg|[[Colt XM177/CAR-15/Commando Series|XM177]]<br />
File:ColtM653Carbine.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653]]<br />
File:Colt-M-16-A-2-m723.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 723]]<br />
File:Coltm727ima.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 727]]<br />
File:Colt Model 733.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]]<br />
File:ColtM4 FirstVersion.jpg|[[M4/M4A1 Carbine]]<br />
File:Colt m4 commando 03.jpg|[[Colt Model 933]]<br />
File:M4A1CQBR.jpg|[[Mk. 18 Mod 0]]<br />
File:381portg.jpg|[[M231 Firing Port Weapon]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
<br />
=Diemaco/Colt Canada series=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>DIEMACO/COLT CANADA SERIES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt715 C7Rifle.jpg|[[Diemaco C7/Colt Model 715]]<br />
File:ColtCanadaC7A1.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A1]]<br />
File:C7a2.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A2]]<br />
File:C8A1ELCAN.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A1 Carbine]]<br />
File:Colt Canada C8 carbine.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A3 Carbine]]<br />
<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Battle Rifle variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>BATTLE RIFLE VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AR-10 original.jpg|[[ArmaLite AR-10]]<br />
File:CM901.jpg|[[Colt CM901]]<br />
File:DPMS LRT-SASS current.jpg|[[DPMS rifle series]]<br />
File:DRD M762.jpg|[[DRD Tactical M762]]<br />
File:HK417 16.jpg|[[Heckler & Koch HK417]]<br />
File:JPE LRP 07.jpg|[[JP Enterprises LRP-07]]<br />
File:Larue Tactical obr 16 inch.jpg|[[LaRue Tactical OBR]] 7.62<br />
File:REPR.jpg|[[LWRC REPR/SABR]]<br />
File:SR25.jpg|[[Knight's Armament SR-25]]<br />
File:M110 ECP Left.jpg|[[SR-25|M110 SASS]]<br />
File:Leviathan Hellmouth.jpg|[[Leviathan Defense rifle series|Leviathan Defense Hellmouth]] <br />
File:LMT308MWS Black.jpg|[[LMT rifle series]]<br />
File:POF P308 Gen 3.jpg|[[Patriot Ordnance Factory rifle series|Patriot Ordnance P308]]<br />
File:R-25-780.jpg|[[Remington R25]]<br />
File:RSASS alt.jpg|[[Remington RSASS]]<br />
File:SIG716 Patrol.jpg|[[SIG-Sauer 716 Series]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Pistol Caliber Variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>PISTOL CALIBER VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt-9mm--SMG.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:ColtR6450-9mmCarbine.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:AR-57.jpg|[[AR-57]]<br />
UDP-9 PDW.jpg|[[Angstadt Arms UDP-9]]<br />
Bush7.jpg|[[Bushmaster Carbon 15]] (9mm version)<br />
CMMG Banshee MkGs GB finish.jpg|[[CMMG series#CMMG MkGs|CMMG MkGs Banshee]]<br />
EMTAN MZ-9.jpg|[[EMTAN MZ-9]]<br />
Leviathan Loki.jpg|[[Leviathan Defense rifle series|Leviathan Defense Loki]]<br />
Noveske Space Invader SBR.jpg|[[Noveske Rifleworks rifle series|Noveske Space Invader]]<br />
SAR 109T.jpg|[[SAR 109T]]<br />
Soyuz-TM STM-9.jpg|[[Soyuz-TM STM-9]]<br />
<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Miscellaneous Variants & Carbines=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>MISCELLANEOUS VARIANTS & CARBINES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AA_Beowulf.jpg|[[Alexander Arms .50 Beowulf]]<br />
File:ADAR 2-15.jpg|[[ADAR 2-15]]<br />
File:BarrettM468.jpg|[[Barrett M468]]<br />
File:REC 7.JPG|[[Barrett REC7]]<br />
BCM CQB 11 KMR-A.jpg|[[BCM rifle series|BCM CQB-11]]<br />
File:Bushmaster ar15 carbine.jpg|[[Bushmaster XM-15 Rifle Series]]<br />
Mk47 Banshee 300.jpg|[[CMMG Mk47|CMMG Mk47 Banshee]]<br />
Cobalt Kinetics Stealth.jpg|[[Cobalt Kinetics Stealth]]<br />
File:Colt AR-15 Model SP1.jpg|[[Colt AR-15 Sporter-1|Colt AR-15 Sporter]]<br />
File:ColtGovtModHBAR.jpg|[[M16A2 Rifle|Colt AR-15A2 Government]]<br />
File:Colt-Sporter-I-Carbine.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter Carbine]]<br />
File:ColtSporterIIw30RdMag.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter II Carbine]]<br />
File:AR15 Sporter II Lightweight.jpg|[[Colt AR-15A2 Government Carbine]]<br />
File:6721 Tactical Carbine.jpg|[[Colt AR-15A3 Tactical Carbine]]<br />
File:ColtLawEnforcementCarbine.jpg|[[Colt Law Enforcement Carbine]]<br />
File:Colt SCW.jpg|[[Colt SCW]]<br />
File:DDM4v1.jpg|[[DDM4 MK18|Daniel Defense M4 V1]]<br />
File:DDM4V5.jpg|[[DDM4 MK18|Daniel Defense M4 V5]]<br />
File:DDM4 MK18.jpg|[[DDM4 MK18|Daniel Defense MK18]]<br />
File:DDM4A1.jpg|[[DDM4 MK18|Daniel Defense M4A1]]<br />
File:DDM4-MK12.jpg|[[Daniel Defense MK12]]<br />
SCW 2.jpg|[[Ferfrans SCW]]<br />
FightLite Raider.jpg|[[FightLite Raider]]<br />
File:KAC PDW 8in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (8" Barrel)]]<br />
File:KAC PDW 10in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (10" Barrel)]]<br />
File:KAC SR-47 basic rifle.jpg|[[Knight's Armament SR-47]]<br />
File:LaFranceM16K223a.jpg|[[LaFrance Specialties M16K]]<br />
File:LaRue OBR 556.jpg|[[LaRue Tactical OBR]]<br />
Leviathan Ragnarok.jpg|[[Leviathan Defense rifle series|Leviathan Defense Ragnarök]]<br />
File:LWRCi M6A2.jpg|[[LWRC M6A2]]<br />
File:LWRC psd RifleA.jpg|[[LWRC M6A2 PSD]]<br />
File:LWRCIAR.jpg|[[LWRC M6A4 IAR]]<br />
MDX508-Rifle-Arid.jpg|[[Maxim Defense SDX|Maxim Defense MDX]]<br />
0003104 modern-outfitters-mc6-300blk-8-pistol-mc 870.jpeg|[[Modern Outfitters MC6]]<br />
File:CQ311.jpg|[[M16 rifle series#Norinco Model 311|Norinco Model 311]]<br />
File:Current Noveske diplomat.jpg|[[Noveske N4 Diplomat]]<br />
File:Noveske CQB.jpg|[[Noveske N4 CQB]]<br />
File:Full-k23b.jpg|[[Olympic Arms K23B]]<br />
File:Oa-93-full.jpg|[[Olympic Arms OA-93 Pistol]]<br />
File:PWS-MK107-556.jpg|[[PWS MK1 rifle series]]<br />
File:RemingtonR4C.jpg|[[Remington R4|Remington R4-C]]<br />
File:Remington R5 RGP.jpg|[[Remington R5 RGP]]<br />
RoAr Pistol.jpg|[[Rocky Mountain Arms Patriot]]<br />
File:RRA DEA.jpg|[[Rock River Arms Tactical CAR-A4 DEA Carbine]]<br />
Rock River Arms LAR-PDS Pistol.jpg|[[Rock River Arms LAR-15 rifle series|Rock River Arms LAR-15]]<br />
SAI GRY.jpg|[[Salient Arms International GRY]]<br />
516-CQB rifle.jpg|[[SIG-Sauer 516 Series|SIG-Sauer SIG516 Carbine]]<br />
Gilboa Commando.jpg|[[Silver Shadow Gilboa rifle series|Silver Shadow Gilboa]]<br />
File:Soyuz-TM STM-15.jpg|[[Soyuz-TM STM-15]]<br />
ST Compressor.jpg|[[Spike's Tactical Compressor]]<br />
TTI Rifle model TR1 Ultralight.jpg|[[Taran Tactical Innovations TR-1]]<br />
TROY M7A1 PDW.jpg|[[Troy M7A1]]<br />
VT16 PDW 3B.jpg|[[Veritas Tactical VT16|Veritas Tactical VT16 PDW]]<br />
File:Lvoa-s 2.jpg|[[War Sport LVOA-S]]<br />
File:LR300.JPG|[[Z-M LR 300]]<br />
<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Machine Guns=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>MACHINE GUN VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:M16A2 CAR.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7 LSW]]<br />
File:Model 950 C7A1 LSW.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7A1 LSW]]<br />
File:Colt IAR.jpg|[[Colt IAR]]<br />
File:Ares-16 AMG.jpg|[[Ares Shrike]]<br />
File:ARES-16-MCR.jpg|[[Ares Shrike|Ares-16 MCR]]<br />
File:FightLite MCR 100.jpg|[[Ares Shrike|FightLite MCR 100]]<br />
<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Shotguns=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>SHOTGUN VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
Akdal Arms MKA 1919.jpg|[[Akdal Arms MKA 1919]]<br />
Omni410.jpg|ATI Omni<br />
DeryaMk12.jpg|[[Derya MK-10|Derya MK-12]]<br />
Gen-12 SBM 10.jpg|[[Genesis Arms Gen-12]]<br />
T-14Classic.jpg|Safir T-14<br />
Typhoon F12 Maxi.jpg|[[Typhoon F12]]<br />
<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Other=<br />
These variants have not been sorted. <br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>OTHERS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Heckler and Koch 416.jpg|[[Heckler & Koch HK416|Heckler & Koch HK416 (10" Barrel)]]<br />
File:CA415.jpg|[[Coharie Arms CA-415]]<br />
File:T65K2.jpg|[[T65 rifle series#T65K2|T65K2]]<br />
File:T91.jpg|[[T65 rifle series#T91 Carbine|T91 Carbine]]<br />
File:Bushmaster xm15 vmatch 20.jpg|[[Bushmaster XM15 "V-Match"]]<br />
File:SmithWesson MP15-22.jpg|[[Smith & Wesson MP15-22]]<br />
</gallery></div><br />
|-<br />
|}<br />
[[Category:Galleries]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=AR-15_Gallery&diff=1661244AR-15 Gallery2024-03-20T18:23:35Z<p>AgentGumby: some of these Turk shotguns might be reaching, I'll concede</p>
<hr />
<div>{{WIP}}<br />
The goal of this page is to assist in the identification of guns that resemble the classic [[M16]]. If a gun could be identified as an "M16" or "AR-15" by the average movie goer, it fits the criteria to be on this page (even if it is not part of the [[M16 rifle series]]). <br><br />
For help with Colt specific variants, see [[Colt AR-15 Identification Guide]]. <br />
__TOC__<br />
<br />
=Original ArmaLite/Colt Rifles=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>ORIGINAL ARMALITE/COLT RIFLES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:ArmaLite AR-15.jpg|[[ArmaLite AR-15]]<br />
File:XM16E1 real.jpg|[[XM16E1 Rifle]]<br />
File:M16-SP1.jpg|[[M16 Rifle]]<br />
File:M16A1.jpg|[[M16A1 Rifle]]<br />
File:M16A2.jpg|[[M16A2 Rifle]]<br />
File:M16A4withANPEQ&ACOG.jpg|[[M16A4 Rifle]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
<br />
=Original Colt Carbines=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>ORIGINAL COLT CARBINES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:ColtModel610-XM177.jpg|[[Colt XM177/CAR-15/Commando Series|XM177]]<br />
File:ColtM653Carbine.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653]]<br />
File:Colt-M-16-A-2-m723.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 723]]<br />
File:Coltm727ima.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 727]]<br />
File:Colt Model 733.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]]<br />
File:ColtM4 FirstVersion.jpg|[[M4/M4A1 Carbine]]<br />
File:Colt m4 commando 03.jpg|[[Colt Model 933]]<br />
File:M4A1CQBR.jpg|[[Mk. 18 Mod 0]]<br />
File:381portg.jpg|[[M231 Firing Port Weapon]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
<br />
=Diemaco/Colt Canada series=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>DIEMACO/COLT CANADA SERIES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt715 C7Rifle.jpg|[[Diemaco C7/Colt Model 715]]<br />
File:ColtCanadaC7A1.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A1]]<br />
File:C7a2.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A2]]<br />
File:C8A1ELCAN.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A1 Carbine]]<br />
File:Colt Canada C8 carbine.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A3 Carbine]]<br />
<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Battle Rifle variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>BATTLE RIFLE VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AR-10 original.jpg|[[ArmaLite AR-10]]<br />
File:CM901.jpg|[[Colt CM901]]<br />
File:DPMS LRT-SASS current.jpg|[[DPMS rifle series]]<br />
File:DRD M762.jpg|[[DRD Tactical M762]]<br />
File:HK417 16.jpg|[[Heckler & Koch HK417]]<br />
File:JPE LRP 07.jpg|[[JP Enterprises LRP-07]]<br />
File:Larue Tactical obr 16 inch.jpg|[[LaRue Tactical OBR]] 7.62<br />
File:REPR.jpg|[[LWRC REPR/SABR]]<br />
File:SR25.jpg|[[Knight's Armament SR-25]]<br />
File:M110 ECP Left.jpg|[[SR-25|M110 SASS]]<br />
File:Leviathan Hellmouth.jpg|[[Leviathan Defense rifle series|Leviathan Defense Hellmouth]] <br />
File:LMT308MWS Black.jpg|[[LMT rifle series]]<br />
File:POF P308 Gen 3.jpg|[[Patriot Ordnance Factory rifle series|Patriot Ordnance P308]]<br />
File:R-25-780.jpg|[[Remington R25]]<br />
File:RSASS alt.jpg|[[Remington RSASS]]<br />
File:SIG716 Patrol.jpg|[[SIG-Sauer 716 Series]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Pistol Caliber Variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>PISTOL CALIBER VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt-9mm--SMG.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:ColtR6450-9mmCarbine.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:AR-57.jpg|[[AR-57]]<br />
UDP-9 PDW.jpg|[[Angstadt Arms UDP-9]]<br />
Bush7.jpg|[[Bushmaster Carbon 15]] (9mm version)<br />
CMMG Banshee MkGs GB finish.jpg|[[CMMG series#CMMG MkGs|CMMG MkGs Banshee]]<br />
EMTAN MZ-9.jpg|[[EMTAN MZ-9]]<br />
Leviathan Loki.jpg|[[Leviathan Defense rifle series|Leviathan Defense Loki]]<br />
Noveske Space Invader SBR.jpg|[[Noveske Rifleworks rifle series|Noveske Space Invader]]<br />
SAR 109T.jpg|[[SAR 109T]]<br />
Soyuz-TM STM-9.jpg|[[Soyuz-TM STM-9]]<br />
<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Miscellaneous Variants & Carbines=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>MISCELLANEOUS VARIANTS & CARBINES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AA_Beowulf.jpg|[[Alexander Arms .50 Beowulf]]<br />
File:ADAR 2-15.jpg|[[ADAR 2-15]]<br />
File:BarrettM468.jpg|[[Barrett M468]]<br />
File:REC 7.JPG|[[Barrett REC7]]<br />
BCM CQB 11 KMR-A.jpg|[[BCM rifle series|BCM CQB-11]]<br />
File:Bushmaster ar15 carbine.jpg|[[Bushmaster XM-15 Rifle Series]]<br />
Mk47 Banshee 300.jpg|[[CMMG Mk47|CMMG Mk47 Banshee]]<br />
Cobalt Kinetics Stealth.jpg|[[Cobalt Kinetics Stealth]]<br />
File:Colt AR-15 Model SP1.jpg|[[Colt AR-15 Sporter-1|Colt AR-15 Sporter]]<br />
File:ColtGovtModHBAR.jpg|[[M16A2 Rifle|Colt AR-15A2 Government]]<br />
File:Colt-Sporter-I-Carbine.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter Carbine]]<br />
File:ColtSporterIIw30RdMag.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter II Carbine]]<br />
File:AR15 Sporter II Lightweight.jpg|[[Colt AR-15A2 Government Carbine]]<br />
File:6721 Tactical Carbine.jpg|[[Colt AR-15A3 Tactical Carbine]]<br />
File:ColtLawEnforcementCarbine.jpg|[[Colt Law Enforcement Carbine]]<br />
File:Colt SCW.jpg|[[Colt SCW]]<br />
File:DDM4v1.jpg|[[DDM4 MK18|Daniel Defense M4 V1]]<br />
File:DDM4V5.jpg|[[DDM4 MK18|Daniel Defense M4 V5]]<br />
File:DDM4 MK18.jpg|[[DDM4 MK18|Daniel Defense MK18]]<br />
File:DDM4A1.jpg|[[DDM4 MK18|Daniel Defense M4A1]]<br />
File:DDM4-MK12.jpg|[[Daniel Defense MK12]]<br />
SCW 2.jpg|[[Ferfrans SCW]]<br />
FightLite Raider.jpg|[[FightLite Raider]]<br />
File:KAC PDW 8in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (8" Barrel)]]<br />
File:KAC PDW 10in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (10" Barrel)]]<br />
File:KAC SR-47 basic rifle.jpg|[[Knight's Armament SR-47]]<br />
File:LaFranceM16K223a.jpg|[[LaFrance Specialties M16K]]<br />
File:LaRue OBR 556.jpg|[[LaRue Tactical OBR]]<br />
Leviathan Ragnarok.jpg|[[Leviathan Defense rifle series|Leviathan Defense Ragnarök]]<br />
File:LWRCi M6A2.jpg|[[LWRC M6A2]]<br />
File:LWRC psd RifleA.jpg|[[LWRC M6A2 PSD]]<br />
File:LWRCIAR.jpg|[[LWRC M6A4 IAR]]<br />
MDX508-Rifle-Arid.jpg|[[Maxim Defense SDX|Maxim Defense MDX]]<br />
0003104 modern-outfitters-mc6-300blk-8-pistol-mc 870.jpeg|[[Modern Outfitters MC6]]<br />
File:CQ311.jpg|[[M16 rifle series#Norinco Model 311|Norinco Model 311]]<br />
File:Current Noveske diplomat.jpg|[[Noveske N4 Diplomat]]<br />
File:Noveske CQB.jpg|[[Noveske N4 CQB]]<br />
File:Full-k23b.jpg|[[Olympic Arms K23B]]<br />
File:Oa-93-full.jpg|[[Olympic Arms OA-93 Pistol]]<br />
File:PWS-MK107-556.jpg|[[PWS MK1 rifle series]]<br />
File:RemingtonR4C.jpg|[[Remington R4|Remington R4-C]]<br />
File:Remington R5 RGP.jpg|[[Remington R5 RGP]]<br />
RoAr Pistol.jpg|[[Rocky Mountain Arms Patriot]]<br />
File:RRA DEA.jpg|[[Rock River Arms Tactical CAR-A4 DEA Carbine]]<br />
Rock River Arms LAR-PDS Pistol.jpg|[[Rock River Arms LAR-15 rifle series|Rock River Arms LAR-15]]<br />
SAI GRY.jpg|[[Salient Arms International GRY]]<br />
516-CQB rifle.jpg|[[SIG-Sauer 516 Series|SIG-Sauer SIG516 Carbine]]<br />
Gilboa Commando.jpg|[[Silver Shadow Gilboa rifle series|Silver Shadow Gilboa]]<br />
File:Soyuz-TM STM-15.jpg|[[Soyuz-TM STM-15]]<br />
ST Compressor.jpg|[[Spike's Tactical Compressor]]<br />
TTI Rifle model TR1 Ultralight.jpg|[[Taran Tactical Innovations TR-1]]<br />
TROY M7A1 PDW.jpg|[[Troy M7A1]]<br />
VT16 PDW 3B.jpg|[[Veritas Tactical VT16|Veritas Tactical VT16 PDW]]<br />
File:Lvoa-s 2.jpg|[[War Sport LVOA-S]]<br />
File:LR300.JPG|[[Z-M LR 300]]<br />
<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Machine Guns=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>MACHINE GUN VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:M16A2 CAR.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7 LSW]]<br />
File:Model 950 C7A1 LSW.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7A1 LSW]]<br />
File:Colt IAR.jpg|[[Colt IAR]]<br />
File:Ares-16 AMG.jpg|[[Ares Shrike]]<br />
File:ARES-16-MCR.jpg|[[Ares Shrike|Ares-16 MCR]]<br />
File:FightLite MCR 100.jpg|[[Ares Shrike|FightLite MCR 100]]<br />
<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Shotguns=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>SHOTGUN VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
Akdal Arms MKA 1919.jpg|[[Akdal Arms MKA 1919]]<br />
Omni410.jpg|ATI Omni<br />
DeryaMk12.jpg|[[Derya MK-10|Derya MK-12]]<br />
Gen-12 SBM 10.jpg|[[Genesis Arms Gen-12]]<br />
T-14Classic.jpg|Safir T-14<br />
Typhoon F12 Maxi.jpg|[[Typhoon F12]]<br />
<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Other=<br />
These variants have not been sorted. <br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>OTHERS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Heckler and Koch 416.jpg|[[Heckler & Koch HK416|Heckler & Koch HK416 (10" Barrel)]]<br />
File:CA415.jpg|[[Coharie Arms CA-415]]<br />
File:T65K2.jpg|[[T65 rifle series#T65K2|T65K2]]<br />
File:T91.jpg|[[T65 rifle series#T91 Carbine|T91 Carbine]]<br />
File:Bushmaster xm15 vmatch 20.jpg|[[Bushmaster XM15 "V-Match"]]<br />
File:SmithWesson MP15-22.jpg|[[Smith & Wesson MP15-22]]<br />
</gallery></div><br />
|-<br />
|}<br />
[[Category:Galleries]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=AR-15_Gallery&diff=1661243AR-15 Gallery2024-03-20T18:10:40Z<p>AgentGumby: /* Miscellaneous Variants & Carbines */</p>
<hr />
<div>{{WIP}}<br />
The goal of this page is to assist in the identification of guns that resemble the classic [[M16]]. If a gun could be identified as an "M16" or "AR-15" by the average movie goer, it fits the criteria to be on this page (even if it is not part of the [[M16 rifle series]]). <br><br />
For help with Colt specific variants, see [[Colt AR-15 Identification Guide]]. <br />
__TOC__<br />
<br />
=Original ArmaLite/Colt Rifles=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>ORIGINAL ARMALITE/COLT RIFLES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:ArmaLite AR-15.jpg|[[ArmaLite AR-15]]<br />
File:XM16E1 real.jpg|[[XM16E1 Rifle]]<br />
File:M16-SP1.jpg|[[M16 Rifle]]<br />
File:M16A1.jpg|[[M16A1 Rifle]]<br />
File:M16A2.jpg|[[M16A2 Rifle]]<br />
File:M16A4withANPEQ&ACOG.jpg|[[M16A4 Rifle]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
<br />
=Original Colt Carbines=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>ORIGINAL COLT CARBINES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:ColtModel610-XM177.jpg|[[Colt XM177/CAR-15/Commando Series|XM177]]<br />
File:ColtM653Carbine.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653]]<br />
File:Colt-M-16-A-2-m723.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 723]]<br />
File:Coltm727ima.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 727]]<br />
File:Colt Model 733.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]]<br />
File:ColtM4 FirstVersion.jpg|[[M4/M4A1 Carbine]]<br />
File:Colt m4 commando 03.jpg|[[Colt Model 933]]<br />
File:M4A1CQBR.jpg|[[Mk. 18 Mod 0]]<br />
File:381portg.jpg|[[M231 Firing Port Weapon]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
<br />
=Diemaco/Colt Canada series=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>DIEMACO/COLT CANADA SERIES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt715 C7Rifle.jpg|[[Diemaco C7/Colt Model 715]]<br />
File:ColtCanadaC7A1.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A1]]<br />
File:C7a2.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A2]]<br />
File:C8A1ELCAN.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A1 Carbine]]<br />
File:Colt Canada C8 carbine.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A3 Carbine]]<br />
File:M16A2 CAR.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7 LSW]]<br />
File:Model 950 C7A1 LSW.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7A1 LSW]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Battle Rifle variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>BATTLE RIFLE VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AR-10 original.jpg|[[ArmaLite AR-10]]<br />
File:CM901.jpg|[[Colt CM901]]<br />
File:DPMS LRT-SASS current.jpg|[[DPMS rifle series]]<br />
File:DRD M762.jpg|[[DRD Tactical M762]]<br />
File:HK417 16.jpg|[[Heckler & Koch HK417]]<br />
File:JPE LRP 07.jpg|[[JP Enterprises LRP-07]]<br />
File:Larue Tactical obr 16 inch.jpg|[[LaRue Tactical OBR]] 7.62<br />
File:REPR.jpg|[[LWRC REPR/SABR]]<br />
File:SR25.jpg|[[Knight's Armament SR-25]]<br />
File:M110 ECP Left.jpg|[[SR-25|M110 SASS]]<br />
File:Leviathan Hellmouth.jpg|[[Leviathan Defense rifle series|Leviathan Defense Hellmouth]] <br />
File:LMT308MWS Black.jpg|[[LMT rifle series]]<br />
File:POF P308 Gen 3.jpg|[[Patriot Ordnance Factory rifle series|Patriot Ordnance P308]]<br />
File:R-25-780.jpg|[[Remington R25]]<br />
File:RSASS alt.jpg|[[Remington RSASS]]<br />
File:SIG716 Patrol.jpg|[[SIG-Sauer 716 Series]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Pistol Caliber Variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>PISTOL CALIBER VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt-9mm--SMG.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:ColtR6450-9mmCarbine.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:AR-57.jpg|[[AR-57]]<br />
UDP-9 PDW.jpg|[[Angstadt Arms UDP-9]]<br />
Bush7.jpg|[[Bushmaster Carbon 15]] (9mm version)<br />
CMMG Banshee MkGs GB finish.jpg|[[CMMG series#CMMG MkGs|CMMG MkGs Banshee]]<br />
EMTAN MZ-9.jpg|[[EMTAN MZ-9]]<br />
Leviathan Loki.jpg|[[Leviathan Defense rifle series|Leviathan Defense Loki]]<br />
Noveske Space Invader SBR.jpg|[[Noveske Rifleworks rifle series|Noveske Space Invader]]<br />
SAR 109T.jpg|[[SAR 109T]]<br />
Soyuz-TM STM-9.jpg|[[Soyuz-TM STM-9]]<br />
<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Miscellaneous Variants & Carbines=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>MISCELLANEOUS VARIANTS & CARBINES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AA_Beowulf.jpg|[[Alexander Arms .50 Beowulf]]<br />
File:ADAR 2-15.jpg|[[ADAR 2-15]]<br />
File:BarrettM468.jpg|[[Barrett M468]]<br />
File:REC 7.JPG|[[Barrett REC7]]<br />
BCM CQB 11 KMR-A.jpg|[[BCM rifle series|BCM CQB-11]]<br />
File:Bushmaster ar15 carbine.jpg|[[Bushmaster XM-15 Rifle Series]]<br />
Mk47 Banshee 300.jpg|[[CMMG Mk47|CMMG Mk47 Banshee]]<br />
Cobalt Kinetics Stealth.jpg|[[Cobalt Kinetics Stealth]]<br />
File:Colt AR-15 Model SP1.jpg|[[Colt AR-15 Sporter-1|Colt AR-15 Sporter]]<br />
File:ColtGovtModHBAR.jpg|[[M16A2 Rifle|Colt AR-15A2 Government]]<br />
File:Colt-Sporter-I-Carbine.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter Carbine]]<br />
File:ColtSporterIIw30RdMag.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter II Carbine]]<br />
File:AR15 Sporter II Lightweight.jpg|[[Colt AR-15A2 Government Carbine]]<br />
File:6721 Tactical Carbine.jpg|[[Colt AR-15A3 Tactical Carbine]]<br />
File:ColtLawEnforcementCarbine.jpg|[[Colt Law Enforcement Carbine]]<br />
File:Colt SCW.jpg|[[Colt SCW]]<br />
File:DDM4v1.jpg|[[DDM4 MK18|Daniel Defense M4 V1]]<br />
File:DDM4V5.jpg|[[DDM4 MK18|Daniel Defense M4 V5]]<br />
File:DDM4 MK18.jpg|[[DDM4 MK18|Daniel Defense MK18]]<br />
File:DDM4A1.jpg|[[DDM4 MK18|Daniel Defense M4A1]]<br />
File:DDM4-MK12.jpg|[[Daniel Defense MK12]]<br />
SCW 2.jpg|[[Ferfrans SCW]]<br />
FightLite Raider.jpg|[[FightLite Raider]]<br />
File:KAC PDW 8in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (8" Barrel)]]<br />
File:KAC PDW 10in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (10" Barrel)]]<br />
File:KAC SR-47 basic rifle.jpg|[[Knight's Armament SR-47]]<br />
File:LaFranceM16K223a.jpg|[[LaFrance Specialties M16K]]<br />
File:LaRue OBR 556.jpg|[[LaRue Tactical OBR]]<br />
Leviathan Ragnarok.jpg|[[Leviathan Defense rifle series|Leviathan Defense Ragnarök]]<br />
File:LWRCi M6A2.jpg|[[LWRC M6A2]]<br />
File:LWRC psd RifleA.jpg|[[LWRC M6A2 PSD]]<br />
File:LWRCIAR.jpg|[[LWRC M6A4 IAR]]<br />
MDX508-Rifle-Arid.jpg|[[Maxim Defense SDX|Maxim Defense MDX]]<br />
0003104 modern-outfitters-mc6-300blk-8-pistol-mc 870.jpeg|[[Modern Outfitters MC6]]<br />
File:CQ311.jpg|[[M16 rifle series#Norinco Model 311|Norinco Model 311]]<br />
File:Current Noveske diplomat.jpg|[[Noveske N4 Diplomat]]<br />
File:Noveske CQB.jpg|[[Noveske N4 CQB]]<br />
File:Full-k23b.jpg|[[Olympic Arms K23B]]<br />
File:Oa-93-full.jpg|[[Olympic Arms OA-93 Pistol]]<br />
File:PWS-MK107-556.jpg|[[PWS MK1 rifle series]]<br />
File:RemingtonR4C.jpg|[[Remington R4|Remington R4-C]]<br />
File:Remington R5 RGP.jpg|[[Remington R5 RGP]]<br />
RoAr Pistol.jpg|[[Rocky Mountain Arms Patriot]]<br />
File:RRA DEA.jpg|[[Rock River Arms Tactical CAR-A4 DEA Carbine]]<br />
Rock River Arms LAR-PDS Pistol.jpg|[[Rock River Arms LAR-15 rifle series|Rock River Arms LAR-15]]<br />
SAI GRY.jpg|[[Salient Arms International GRY]]<br />
516-CQB rifle.jpg|[[SIG-Sauer 516 Series|SIG-Sauer SIG516 Carbine]]<br />
Gilboa Commando.jpg|[[Silver Shadow Gilboa rifle series|Silver Shadow Gilboa]]<br />
File:Soyuz-TM STM-15.jpg|[[Soyuz-TM STM-15]]<br />
ST Compressor.jpg|[[Spike's Tactical Compressor]]<br />
TTI Rifle model TR1 Ultralight.jpg|[[Taran Tactical Innovations TR-1]]<br />
TROY M7A1 PDW.jpg|[[Troy M7A1]]<br />
VT16 PDW 3B.jpg|[[Veritas Tactical VT16|Veritas Tactical VT16 PDW]]<br />
File:Lvoa-s 2.jpg|[[War Sport LVOA-S]]<br />
File:LR300.JPG|[[Z-M LR 300]]<br />
<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Other=<br />
These variants have not been sorted. <br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>OTHERS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Heckler and Koch 416.jpg|[[Heckler & Koch HK416|Heckler & Koch HK416 (10" Barrel)]]<br />
File:CA415.jpg|[[Coharie Arms CA-415]]<br />
File:T65K2.jpg|[[T65 rifle series#T65K2|T65K2]]<br />
File:T91.jpg|[[T65 rifle series#T91 Carbine|T91 Carbine]]<br />
File:Bushmaster xm15 vmatch 20.jpg|[[Bushmaster XM15 "V-Match"]]<br />
File:SmithWesson MP15-22.jpg|[[Smith & Wesson MP15-22]]<br />
</gallery></div><br />
|-<br />
|}<br />
[[Category:Galleries]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=AR-15_Gallery&diff=1661242AR-15 Gallery2024-03-20T18:00:00Z<p>AgentGumby: /* Pistol Caliber Variants */</p>
<hr />
<div>{{WIP}}<br />
The goal of this page is to assist in the identification of guns that resemble the classic [[M16]]. If a gun could be identified as an "M16" or "AR-15" by the average movie goer, it fits the criteria to be on this page (even if it is not part of the [[M16 rifle series]]). <br><br />
For help with Colt specific variants, see [[Colt AR-15 Identification Guide]]. <br />
__TOC__<br />
<br />
=Original ArmaLite/Colt Rifles=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>ORIGINAL ARMALITE/COLT RIFLES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:ArmaLite AR-15.jpg|[[ArmaLite AR-15]]<br />
File:XM16E1 real.jpg|[[XM16E1 Rifle]]<br />
File:M16-SP1.jpg|[[M16 Rifle]]<br />
File:M16A1.jpg|[[M16A1 Rifle]]<br />
File:M16A2.jpg|[[M16A2 Rifle]]<br />
File:M16A4withANPEQ&ACOG.jpg|[[M16A4 Rifle]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
<br />
=Original Colt Carbines=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>ORIGINAL COLT CARBINES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:ColtModel610-XM177.jpg|[[Colt XM177/CAR-15/Commando Series|XM177]]<br />
File:ColtM653Carbine.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653]]<br />
File:Colt-M-16-A-2-m723.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 723]]<br />
File:Coltm727ima.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 727]]<br />
File:Colt Model 733.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]]<br />
File:ColtM4 FirstVersion.jpg|[[M4/M4A1 Carbine]]<br />
File:Colt m4 commando 03.jpg|[[Colt Model 933]]<br />
File:M4A1CQBR.jpg|[[Mk. 18 Mod 0]]<br />
File:381portg.jpg|[[M231 Firing Port Weapon]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
<br />
=Diemaco/Colt Canada series=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>DIEMACO/COLT CANADA SERIES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt715 C7Rifle.jpg|[[Diemaco C7/Colt Model 715]]<br />
File:ColtCanadaC7A1.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A1]]<br />
File:C7a2.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A2]]<br />
File:C8A1ELCAN.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A1 Carbine]]<br />
File:Colt Canada C8 carbine.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A3 Carbine]]<br />
File:M16A2 CAR.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7 LSW]]<br />
File:Model 950 C7A1 LSW.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7A1 LSW]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Battle Rifle variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>BATTLE RIFLE VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AR-10 original.jpg|[[ArmaLite AR-10]]<br />
File:CM901.jpg|[[Colt CM901]]<br />
File:DPMS LRT-SASS current.jpg|[[DPMS rifle series]]<br />
File:DRD M762.jpg|[[DRD Tactical M762]]<br />
File:HK417 16.jpg|[[Heckler & Koch HK417]]<br />
File:JPE LRP 07.jpg|[[JP Enterprises LRP-07]]<br />
File:Larue Tactical obr 16 inch.jpg|[[LaRue Tactical OBR]] 7.62<br />
File:REPR.jpg|[[LWRC REPR/SABR]]<br />
File:SR25.jpg|[[Knight's Armament SR-25]]<br />
File:M110 ECP Left.jpg|[[SR-25|M110 SASS]]<br />
File:Leviathan Hellmouth.jpg|[[Leviathan Defense rifle series|Leviathan Defense Hellmouth]] <br />
File:LMT308MWS Black.jpg|[[LMT rifle series]]<br />
File:POF P308 Gen 3.jpg|[[Patriot Ordnance Factory rifle series|Patriot Ordnance P308]]<br />
File:R-25-780.jpg|[[Remington R25]]<br />
File:RSASS alt.jpg|[[Remington RSASS]]<br />
File:SIG716 Patrol.jpg|[[SIG-Sauer 716 Series]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Pistol Caliber Variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>PISTOL CALIBER VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt-9mm--SMG.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:ColtR6450-9mmCarbine.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:AR-57.jpg|[[AR-57]]<br />
UDP-9 PDW.jpg|[[Angstadt Arms UDP-9]]<br />
Bush7.jpg|[[Bushmaster Carbon 15]] (9mm version)<br />
CMMG Banshee MkGs GB finish.jpg|[[CMMG series#CMMG MkGs|CMMG MkGs Banshee]]<br />
EMTAN MZ-9.jpg|[[EMTAN MZ-9]]<br />
Leviathan Loki.jpg|[[Leviathan Defense rifle series|Leviathan Defense Loki]]<br />
Noveske Space Invader SBR.jpg|[[Noveske Rifleworks rifle series|Noveske Space Invader]]<br />
SAR 109T.jpg|[[SAR 109T]]<br />
Soyuz-TM STM-9.jpg|[[Soyuz-TM STM-9]]<br />
<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Miscellaneous Variants & Carbines=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>MISCELLANEOUS VARIANTS & CARBINES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AA_Beowulf.jpg|[[Alexander Arms .50 Beowulf]]<br />
File:ADAR 2-15.jpg|[[ADAR 2-15]]<br />
File:BarrettM468.jpg|[[Barrett M468]]<br />
File:REC 7.JPG|[[Barrett REC7]]<br />
File:Bushmaster ar15 carbine.jpg|[[Bushmaster XM-15 Rifle Series]]<br />
File:Colt AR-15 Model SP1.jpg|[[Colt AR-15 Sporter-1|Colt AR-15 Sporter]]<br />
File:ColtGovtModHBAR.jpg|[[M16A2 Rifle|Colt AR-15A2 Government]]<br />
File:Colt-Sporter-I-Carbine.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter Carbine]]<br />
File:ColtSporterIIw30RdMag.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter II Carbine]]<br />
File:AR15 Sporter II Lightweight.jpg|[[Colt AR-15A2 Government Carbine]]<br />
File:6721 Tactical Carbine.jpg|[[Colt AR-15A3 Tactical Carbine]]<br />
File:ColtLawEnforcementCarbine.jpg|[[Colt Law Enforcement Carbine]]<br />
File:Colt SCW.jpg|[[Colt SCW]]<br />
File:DDM4v1.jpg|[[DDM4 MK18|Daniel Defense M4 V1]]<br />
File:DDM4V5.jpg|[[DDM4 MK18|Daniel Defense M4 V5]]<br />
File:DDM4 MK18.jpg|[[DDM4 MK18|Daniel Defense MK18]]<br />
File:DDM4A1.jpg|[[DDM4 MK18|Daniel Defense M4A1]]<br />
File:DDM4-MK12.jpg|[[Daniel Defense MK12]]<br />
File:LaFranceM16K223a.jpg|[[LaFrance Specialties M16K]]<br />
File:LaRue OBR 556.jpg|[[LaRue Tactical OBR]]<br />
File:LWRCi M6A2.jpg|[[LWRC M6A2]]<br />
File:LWRC psd RifleA.jpg|[[LWRC M6A2 PSD]]<br />
File:LWRCIAR.jpg|[[LWRC M6A4 IAR]]<br />
File:Full-k23b.jpg|[[Olympic Arms K23B]]<br />
File:Oa-93-full.jpg|[[Olympic Arms OA-93 Pistol]]<br />
File:KAC PDW 8in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (8" Barrel)]]<br />
File:KAC PDW 10in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (10" Barrel)]]<br />
File:KAC SR-47 basic rifle.jpg|[[Knight's Armament SR-47]]<br />
File:CQ311.jpg|[[M16 rifle series#Norinco Model 311|Norinco Model 311]]<br />
File:Current Noveske diplomat.jpg|[[Noveske N4 Diplomat]]<br />
File:Noveske CQB.jpg|[[Noveske N4 CQB]]<br />
File:PWS-MK107-556.jpg|[[PWS MK1 rifle series]]<br />
File:RemingtonR4C.jpg|[[Remington R4|Remington R4-C]]<br />
File:Remington R5 RGP.jpg|[[Remington R5 RGP]]<br />
File:RRA DEA.jpg|[[Rock River Arms Tactical CAR-A4 DEA Carbine]]<br />
File:Soyuz-TM STM-15.jpg|[[Soyuz-TM STM-15]]<br />
File:Lvoa-s 2.jpg|[[War Sport LVOA-S]]<br />
File:LR300.JPG|[[Z-M LR 300]]<br />
<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Other=<br />
These variants have not been sorted. <br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>OTHERS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Heckler and Koch 416.jpg|[[Heckler & Koch HK416|Heckler & Koch HK416 (10" Barrel)]]<br />
File:CA415.jpg|[[Coharie Arms CA-415]]<br />
File:T65K2.jpg|[[T65 rifle series#T65K2|T65K2]]<br />
File:T91.jpg|[[T65 rifle series#T91 Carbine|T91 Carbine]]<br />
File:Bushmaster xm15 vmatch 20.jpg|[[Bushmaster XM15 "V-Match"]]<br />
File:SmithWesson MP15-22.jpg|[[Smith & Wesson MP15-22]]<br />
</gallery></div><br />
|-<br />
|}<br />
[[Category:Galleries]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=AR-15_Gallery&diff=1661241AR-15 Gallery2024-03-20T17:55:51Z<p>AgentGumby: a lot of minor variants consolidated into one gallery entry, fwiw</p>
<hr />
<div>{{WIP}}<br />
The goal of this page is to assist in the identification of guns that resemble the classic [[M16]]. If a gun could be identified as an "M16" or "AR-15" by the average movie goer, it fits the criteria to be on this page (even if it is not part of the [[M16 rifle series]]). <br><br />
For help with Colt specific variants, see [[Colt AR-15 Identification Guide]]. <br />
__TOC__<br />
<br />
=Original ArmaLite/Colt Rifles=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>ORIGINAL ARMALITE/COLT RIFLES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:ArmaLite AR-15.jpg|[[ArmaLite AR-15]]<br />
File:XM16E1 real.jpg|[[XM16E1 Rifle]]<br />
File:M16-SP1.jpg|[[M16 Rifle]]<br />
File:M16A1.jpg|[[M16A1 Rifle]]<br />
File:M16A2.jpg|[[M16A2 Rifle]]<br />
File:M16A4withANPEQ&ACOG.jpg|[[M16A4 Rifle]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
<br />
=Original Colt Carbines=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>ORIGINAL COLT CARBINES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:ColtModel610-XM177.jpg|[[Colt XM177/CAR-15/Commando Series|XM177]]<br />
File:ColtM653Carbine.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653]]<br />
File:Colt-M-16-A-2-m723.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 723]]<br />
File:Coltm727ima.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 727]]<br />
File:Colt Model 733.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]]<br />
File:ColtM4 FirstVersion.jpg|[[M4/M4A1 Carbine]]<br />
File:Colt m4 commando 03.jpg|[[Colt Model 933]]<br />
File:M4A1CQBR.jpg|[[Mk. 18 Mod 0]]<br />
File:381portg.jpg|[[M231 Firing Port Weapon]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
<br />
=Diemaco/Colt Canada series=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>DIEMACO/COLT CANADA SERIES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt715 C7Rifle.jpg|[[Diemaco C7/Colt Model 715]]<br />
File:ColtCanadaC7A1.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A1]]<br />
File:C7a2.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A2]]<br />
File:C8A1ELCAN.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A1 Carbine]]<br />
File:Colt Canada C8 carbine.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A3 Carbine]]<br />
File:M16A2 CAR.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7 LSW]]<br />
File:Model 950 C7A1 LSW.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7A1 LSW]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Battle Rifle variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>BATTLE RIFLE VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AR-10 original.jpg|[[ArmaLite AR-10]]<br />
File:CM901.jpg|[[Colt CM901]]<br />
File:DPMS LRT-SASS current.jpg|[[DPMS rifle series]]<br />
File:DRD M762.jpg|[[DRD Tactical M762]]<br />
File:HK417 16.jpg|[[Heckler & Koch HK417]]<br />
File:JPE LRP 07.jpg|[[JP Enterprises LRP-07]]<br />
File:Larue Tactical obr 16 inch.jpg|[[LaRue Tactical OBR]] 7.62<br />
File:REPR.jpg|[[LWRC REPR/SABR]]<br />
File:SR25.jpg|[[Knight's Armament SR-25]]<br />
File:M110 ECP Left.jpg|[[SR-25|M110 SASS]]<br />
File:Leviathan Hellmouth.jpg|[[Leviathan Defense rifle series|Leviathan Defense Hellmouth]] <br />
File:LMT308MWS Black.jpg|[[LMT rifle series]]<br />
File:POF P308 Gen 3.jpg|[[Patriot Ordnance Factory rifle series|Patriot Ordnance P308]]<br />
File:R-25-780.jpg|[[Remington R25]]<br />
File:RSASS alt.jpg|[[Remington RSASS]]<br />
File:SIG716 Patrol.jpg|[[SIG-Sauer 716 Series]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Pistol Caliber Variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>PISTOL CALIBER VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt-9mm--SMG.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:ColtR6450-9mmCarbine.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:AR-57.jpg|[[AR-57]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Miscellaneous Variants & Carbines=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>MISCELLANEOUS VARIANTS & CARBINES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AA_Beowulf.jpg|[[Alexander Arms .50 Beowulf]]<br />
File:ADAR 2-15.jpg|[[ADAR 2-15]]<br />
File:BarrettM468.jpg|[[Barrett M468]]<br />
File:REC 7.JPG|[[Barrett REC7]]<br />
File:Bushmaster ar15 carbine.jpg|[[Bushmaster XM-15 Rifle Series]]<br />
File:Colt AR-15 Model SP1.jpg|[[Colt AR-15 Sporter-1|Colt AR-15 Sporter]]<br />
File:ColtGovtModHBAR.jpg|[[M16A2 Rifle|Colt AR-15A2 Government]]<br />
File:Colt-Sporter-I-Carbine.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter Carbine]]<br />
File:ColtSporterIIw30RdMag.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter II Carbine]]<br />
File:AR15 Sporter II Lightweight.jpg|[[Colt AR-15A2 Government Carbine]]<br />
File:6721 Tactical Carbine.jpg|[[Colt AR-15A3 Tactical Carbine]]<br />
File:ColtLawEnforcementCarbine.jpg|[[Colt Law Enforcement Carbine]]<br />
File:Colt SCW.jpg|[[Colt SCW]]<br />
File:DDM4v1.jpg|[[DDM4 MK18|Daniel Defense M4 V1]]<br />
File:DDM4V5.jpg|[[DDM4 MK18|Daniel Defense M4 V5]]<br />
File:DDM4 MK18.jpg|[[DDM4 MK18|Daniel Defense MK18]]<br />
File:DDM4A1.jpg|[[DDM4 MK18|Daniel Defense M4A1]]<br />
File:DDM4-MK12.jpg|[[Daniel Defense MK12]]<br />
File:LaFranceM16K223a.jpg|[[LaFrance Specialties M16K]]<br />
File:LaRue OBR 556.jpg|[[LaRue Tactical OBR]]<br />
File:LWRCi M6A2.jpg|[[LWRC M6A2]]<br />
File:LWRC psd RifleA.jpg|[[LWRC M6A2 PSD]]<br />
File:LWRCIAR.jpg|[[LWRC M6A4 IAR]]<br />
File:Full-k23b.jpg|[[Olympic Arms K23B]]<br />
File:Oa-93-full.jpg|[[Olympic Arms OA-93 Pistol]]<br />
File:KAC PDW 8in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (8" Barrel)]]<br />
File:KAC PDW 10in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (10" Barrel)]]<br />
File:KAC SR-47 basic rifle.jpg|[[Knight's Armament SR-47]]<br />
File:CQ311.jpg|[[M16 rifle series#Norinco Model 311|Norinco Model 311]]<br />
File:Current Noveske diplomat.jpg|[[Noveske N4 Diplomat]]<br />
File:Noveske CQB.jpg|[[Noveske N4 CQB]]<br />
File:PWS-MK107-556.jpg|[[PWS MK1 rifle series]]<br />
File:RemingtonR4C.jpg|[[Remington R4|Remington R4-C]]<br />
File:Remington R5 RGP.jpg|[[Remington R5 RGP]]<br />
File:RRA DEA.jpg|[[Rock River Arms Tactical CAR-A4 DEA Carbine]]<br />
File:Soyuz-TM STM-15.jpg|[[Soyuz-TM STM-15]]<br />
File:Lvoa-s 2.jpg|[[War Sport LVOA-S]]<br />
File:LR300.JPG|[[Z-M LR 300]]<br />
<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Other=<br />
These variants have not been sorted. <br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>OTHERS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Heckler and Koch 416.jpg|[[Heckler & Koch HK416|Heckler & Koch HK416 (10" Barrel)]]<br />
File:CA415.jpg|[[Coharie Arms CA-415]]<br />
File:T65K2.jpg|[[T65 rifle series#T65K2|T65K2]]<br />
File:T91.jpg|[[T65 rifle series#T91 Carbine|T91 Carbine]]<br />
File:Bushmaster xm15 vmatch 20.jpg|[[Bushmaster XM15 "V-Match"]]<br />
File:SmithWesson MP15-22.jpg|[[Smith & Wesson MP15-22]]<br />
</gallery></div><br />
|-<br />
|}<br />
[[Category:Galleries]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=AR-15_Gallery&diff=1661240AR-15 Gallery2024-03-20T17:29:18Z<p>AgentGumby: </p>
<hr />
<div>{{WIP}}<br />
The goal of this page is to assist in the identification of guns that resemble the classic [[M16]]. If a gun could be identified as an "M16" or "AR-15" by the average movie goer, it fits the criteria to be on this page (even if it is not part of the [[M16 rifle series]]). <br><br />
For help with Colt specific variants, see [[Colt AR-15 Identification Guide]]. <br />
__TOC__<br />
<br />
=Original ArmaLite/Colt Rifles=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>ORIGINAL ARMALITE/COLT RIFLES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:ArmaLite AR-15.jpg|[[ArmaLite AR-15]]<br />
File:XM16E1 real.jpg|[[XM16E1 Rifle]]<br />
File:M16-SP1.jpg|[[M16 Rifle]]<br />
File:M16A1.jpg|[[M16A1 Rifle]]<br />
File:M16A2.jpg|[[M16A2 Rifle]]<br />
File:M16A4withANPEQ&ACOG.jpg|[[M16A4 Rifle]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
<br />
=Original Colt Carbines=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>ORIGINAL COLT CARBINES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:ColtModel610-XM177.jpg|[[Colt XM177/CAR-15/Commando Series|XM177]]<br />
File:ColtM653Carbine.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653]]<br />
File:Colt-M-16-A-2-m723.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 723]]<br />
File:Coltm727ima.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 727]]<br />
File:Colt Model 733.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]]<br />
File:ColtM4 FirstVersion.jpg|[[M4/M4A1 Carbine]]<br />
File:Colt m4 commando 03.jpg|[[Colt Model 933]]<br />
File:M4A1CQBR.jpg|[[Mk. 18 Mod 0]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
<br />
=Diemaco/Colt Canada series=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>DIEMACO/COLT CANADA SERIES</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt715 C7Rifle.jpg|[[Diemaco C7/Colt Model 715]]<br />
File:ColtCanadaC7A1.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A1]]<br />
File:C7a2.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A2]]<br />
File:C8A1ELCAN.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A1 Carbine]]<br />
File:Colt Canada C8 carbine.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A3 Carbine]]<br />
File:M16A2 CAR.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7 LSW]]<br />
File:Model 950 C7A1 LSW.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7A1 LSW]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Battle Rifle variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>BATTLE RIFLE VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AR-10 original.jpg|[[ArmaLite AR-10]]<br />
File:CM901.jpg|[[Colt CM901]]<br />
File:DPMS LRT-SASS current.jpg|[[DPMS rifle series]]<br />
File:DRD M762.jpg|[[DRD Tactical M762]]<br />
File:HK417 16.jpg|[[Heckler & Koch HK417]]<br />
File:JPE LRP 07.jpg|[[JP Enterprises LRP-07]]<br />
File:Larue Tactical obr 16 inch.jpg|[[LaRue Tactical OBR]] 7.62<br />
File:REPR.jpg|[[LWRC REPR/SABR]]<br />
File:SR25.jpg|[[Knight's Armament SR-25]]<br />
File:M110 ECP Left.jpg|[[SR-25|M110 SASS]]<br />
File:Leviathan Hellmouth.jpg|[[Leviathan Defense rifle series|Leviathan Defense Hellmouth]] <br />
File:LMT308MWS Black.jpg|[[LMT rifle series]]<br />
File:POF P308 Gen 3.jpg|[[Patriot Ordnance Factory rifle series|Patriot Ordnance P308]]<br />
File:R-25-780.jpg|[[Remington R25]]<br />
File:RSASS alt.jpg|[[Remington RSASS]]<br />
File:SIG716 Patrol.jpg|[[SIG-Sauer 716 Series]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Pistol Versions=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>PISTOL VERSIONS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Oa-93-full.jpg|[[Olympic Arms OA-93 Pistol]]<br />
File:381portg.jpg|[[M231 Firing Port Weapon]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Pistol Caliber Variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>PISTOL CALIBER VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt-9mm--SMG.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:ColtR6450-9mmCarbine.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:AR-57.jpg|[[AR-57]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Carbines=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>CARBINE VERSIONS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:ColtM4.jpg|[[M4/M4A1 Carbine]]<br />
File:R6520-A2Carbine.jpg|[[Colt AR-15A2 Government Carbine]]<br />
File:AR15 Sporter II Lightweight.jpg|[[Colt AR-15A2 Government Carbine]]<br />
File:6721 Tactical Carbine.jpg|[[Colt AR-15A3 Tactical Carbine]]<br />
File:ColtLawEnforcementCarbine.jpg|[[Colt Law Enforcement Carbine]]<br />
File:Colt SCW.jpg|[[Colt SCW]]<br />
File:Bushmaster ar15 carbine.jpg|[[Bushmaster XM-15 Rifle Series]]<br />
File:RRA DEA.jpg|[[Rock River Arms Tactical CAR-A4 DEA Carbine]]<br />
File:LaFranceM16K223a.jpg|[[LaFrance Specialties M16K]]<br />
File:Full-k23b.jpg|[[Olympic Arms K23B]]<br />
File:KAC PDW 8in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (8" Barrel)]]<br />
File:KAC PDW 10in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (10" Barrel)]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=AR-15 Civilian Versions=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>AR-15 CIVILIAN VERSIONS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt AR-15 Model SP1.jpg|[[Colt AR-15 Sporter-1|Colt AR-15 Sporter]]<br />
File:AR-15A2 Sporter 2.jpg|[[Colt AR-15 Sporter-1|Colt AR-15A2 Sporter II]]<br />
File:ColtGovtModHBAR.jpg|[[M16A2 Rifle|Colt AR-15A2 Government]]<br />
File:AR-15 Sporter Match HBAR R6601.jpg|[[M16A2 Rifle|Colt AR-15A2 Sporter Match HBAR]]<br />
File:PostbanAR15A2standard.jpg|[[Colt Match Target]]<br />
File:Colt Model MT6700.jpg|[[Colt Match Target|Colt Match Target Competition]]<br />
File:Colt-Sporter-I-Carbine.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter Carbine]]<br />
File:ColtSporterIIw30RdMag.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter II Carbine]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Other=<br />
These variants have not been sorted. <br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>OTHERS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AA_Beowulf.jpg|[[Alexander Arms .50 Beowulf]]<br />
File:ADAR 2-15.jpg|[[ADAR 2-15]]<br />
File:Ar10-1.jpg|[[ArmaLite AR-10]]<br />
File:DDM4v1.jpg|[[DDM4 MK18|Daniel Defense M4 V1]]<br />
File:DDM4V5.jpg|[[DDM4 MK18|Daniel Defense M4 V5]]<br />
File:DDM4 MK18.jpg|[[DDM4 MK18|Daniel Defense MK18]]<br />
File:Dd-mk18-factory.JPG|[[DDM4 MK18|Daniel Defense MK18 SBR]]<br />
File:DDM4A1.jpg|[[DDM4 MK18|Daniel Defense M4A1]]<br />
File:DDM4-MK12.jpg|[[Daniel Defense MK12]]<br />
File:Heckler and Koch 416.jpg|[[Heckler & Koch HK416|Heckler & Koch HK416 (10" Barrel)]]<br />
File:KAC SR-47 basic rifle.jpg|[[Knight's Armament SR-47]]<br />
File:CA415.jpg|[[Coharie Arms CA-415]]<br />
File:LWRCi M6A2.jpg|[[LWRC M6A2]]<br />
File:LWRC psd RifleA.jpg|[[LWRC M6A2 PSD]]<br />
File:LWRCIAR.jpg|[[LWRC M6A4 IAR]]<br />
File:RemingtonR4C.jpg|[[Remington R4|Remington R4-C]]<br />
File:Remington R5 RGP.jpg|[[Remington R5 RGP]]<br />
File:Current Noveske diplomat.jpg|[[Noveske N4 Diplomat]]<br />
File:Noveske CQB.jpg|[[Noveske N4 CQB]]<br />
File:PWS-MK107-556.jpg|[[PWS MK1 rifle series]]<br />
Soyuz-TM STM-15.jpg|[[Soyuz-TM STM-15]]<br />
File:T65K2.jpg|[[T65 rifle series#T65K2|T65K2]]<br />
File:T91.jpg|[[T65 rifle series#T91 Carbine|T91 Carbine]]<br />
File:Lvoa-s 2.jpg|[[War Sport LVOA-S]]<br />
File:LR300.JPG|[[Z-M LR 300]]<br />
File:Z-m lr300-ML.jpg|[[Z-M LR 300|Z-M LR 300ML]]<br />
File:LaRue OBR 556.jpg|[[LaRue Tactical OBR]]<br />
File:BarrettM468.jpg|[[Barrett M468]]<br />
File:REC 7.JPG|[[Barrett REC7]]<br />
File:Bushmaster xm15 vmatch 20.jpg|[[Bushmaster XM15 "V-Match"]]<br />
File:SmithWesson MP15-22.jpg|[[Smith & Wesson MP15-22]]<br />
File:CQ311.jpg|[[M16 rifle series#Norinco Model 311|Norinco Model 311]]<br />
</gallery></div><br />
|-<br />
|}<br />
[[Category:Galleries]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=Talk:M16_Gallery&diff=1661239Talk:M16 Gallery2024-03-20T17:12:58Z<p>AgentGumby: AgentGumby moved page Talk:M16 Gallery to Talk:AR-15 Gallery: renaming to use better "AR-15" catchall name.</p>
<hr />
<div>#REDIRECT [[Talk:AR-15 Gallery]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=Talk:AR-15_Gallery&diff=1661238Talk:AR-15 Gallery2024-03-20T17:12:58Z<p>AgentGumby: AgentGumby moved page Talk:M16 Gallery to Talk:AR-15 Gallery: renaming to use better "AR-15" catchall name.</p>
<hr />
<div>== Diemaco C7 ==<br />
<br />
Those are military weapons NOT available to the civilian population. In point of fact they are not even sold to movie armourers. They should be moved to the military variants section. --[[User:Charon68|Charon68]] 01:45, 25 March 2012 (CDT)<br />
<br />
== Beretta ARX 160 ==<br />
<br />
From what I know, "Beretta ARX 160" is not a separate copy of the M16 design. When creating this weapon designers have focused on the model of "Beretta AR70/90". The M16 does not have anything in common structurally. The appearance of grip may be similar to the M16, nothing else.<br />
Beretta ARX 160 is a completely new production, there is nothing to do with the M16.<br />
--[[User:Mateogala|Mateogala]] 06:39, 25 March 2012 (CDT)<br />
<br />
== Daewoo K7 ==<br />
<br />
"Daewoo K7" was built on components "Daewoo K1" and "Daewoo K2". All these structures have nothing in common with the M16. A similar trick is only modeled on the M16 so that you can easily get used to the weapon. South Korea before the introduction of the M16 rifles had so similar. --[[User:Mateogala|Mateogala]] 06:44, 25 March 2012 (CDT)<br />
::The Daewoo K7 is specifically based on the Daewoo K1 (which has a completely different operating system compared to the K2) - the point still stands that it has nothing to do with the M16 at all besides a common use of the .223 round. --[[User:Markit|Markit]] 09:29, 27 March 2012 (CDT)<br />
<br />
== Too wide? ==<br />
<br />
Anyone else think the galleries are too wide? Im using a 1600x1200 monitor right now (not exactly the biggest, but probably wider than most of the screens this site is viewed on) and part of the right hand column is going off the side of the screen. I think 400px would be a better size for the gallery cells, as also a lot of the pictures are much narrower than the cell they are in which looks a bit odd IMHO. --[[User:Commando552|commando552]] 07:23, 25 March 2012 (CDT)<br />
<br />
At my maximum resolution (1280x1024), I have to scroll the entire screen. Gallery should be made under this resolution because it is the most standard.--[[User:Mateogala|Mateogala]] 07:27, 25 March 2012 (CDT)<br />
<br />
:Count me in as another poor sap who often has to deal with a 4:3 monitor that has a 1280x1024 resolution limit. The widescreen revolution didn't give everyone a 16:9 monitor, after all (I do have one of that size ratio but I don't often get to use it). If the width of the pictures can be narrowed so the page looks good on a 4:3 monitor/resolution, then I think almost everyone will be satisfied. --[[User:Mazryonh|Mazryonh]] 13:05, 25 March 2012 (CDT)<br />
<br />
The issue is that there is both and height AND width restriction which is why images such as the "PWS MK1 rifle series" look so weird. I'm in the process of cropping all these to make them fill the box. I'm talking about the line between maximizing the images and not making the gallery too wide. We can either a) make the images narrower, or B) make it 2 per row instead of 3. I'm happy either way. :-) --[[User:Zackmann08|Zackmann08]] 12:58, 25 March 2012 (CDT)<br />
<br />
I'm on a 15" screen and this gallery still runs off the right side of it. I would say go with the two images per row. [[User:Spartan198|Spartan198]] 23:27, 27 March 2012 (CDT)<br />
<br />
== M231 ==<br />
Why is the M231 under the pistol section? It isn't even capable of semi-automatic, it's basically a... carbine-sized mag feed-only support weapon. [[User:Spartan198|Spartan198]] 02:08, 29 March 2012 (CDT)<br />
<br />
:It could be that it was put there due to the fact that it is sized like an AR-15 pistol. Other than that, I can't say I agree with the designation. But if it's there so viewers can easily recognize it, so much the better. --[[User:Mazryonh|Mazryonh]] 02:11, 29 March 2012 (CDT)<br />
<br />
::It is a hard one to categorise, as it is full auto only firing from an open bolt like an MG, has a carbine length 15.6" barrel, and no butt. Earlier versions had a retractable wire stock like the one on the M3 Grease Gun along with folding sights which would put it in the carbine category, but the production variant doesn't have these (although I have seen pics of the final model M231 fitted with the wire stock shown below, don't know how common these were though). In terms of role I would categorise it as a machine gun, but it would be classified as a pistol if it was semi auto so I don't know. This is pretty much academic though as one has never actually appeared in anything, the only two pages where it is listed it is not actually seen, it is just presumed to be the weapon used. --[[User:Commando552|commando552]] 08:54, 29 March 2012 (CDT)<br />
::[[File:M231 with stock.jpg|thumb|400px|none|M231 fitted with retractable wire stock - 5.56x45mm]]<br />
<br />
== ? ==<br />
<br />
How come the Civilian M16A2 is still under the Military section? I thought Orca did move it to the civilian section. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:30, 3 April 2012 (CDT)<br />
:There's no such thing as a civilian M16A2. [[User:Spartan198|Spartan198]] 16:42, 3 April 2012 (CDT)<br />
::I've moved it and added a few other civilian versions. And there is a civillian version of the M16A2, it is called "AR-15A2 Government" (along with the "AR-15A2 HBAR" which is externally identical to the Government but with a heavier barrel, but only on the portion under the handguard so there would be no way of knowing). It is exactly the same as an M16A2 but with a semi only FCG (making it pre-ban civilian legal). There are a few other rifles that are essentially more neutered civilian versions of the M16A2 such as the Sporter Match HBAR which deletes the bayonet lug, and the later Match Target which also does away with the flash hider. I would call all of these "civilian" versions of the M16A2, but it is the AR-15A2 Government/HBAR which is the closest, being indistinguishable unless you can see the selector markings. --[[User:Commando552|commando552]] 16:58, 3 April 2012 (CDT)<br />
:::The M16A2 has a 3-round burst setting, hence all of those ARs you listed off, including the AR-15A2 HBAR, ''aren't'' M16A2s. ;) [[User:Spartan198|Spartan198]] 10:05, 17 August 2012 (CDT)<br />
<br />
== Page rename ==<br />
<br />
If no one objects, I will rename this page to "AR-15 Gallery" rather than "M16 Gallery" as M16 isn't really the best catch all term, at least anymore compared to when this page was originally put together. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:31, 19 March 2024 (UTC)</div>AgentGumbyhttps://www.imfdb.org/index.php?title=M16_Gallery&diff=1661237M16 Gallery2024-03-20T17:12:58Z<p>AgentGumby: AgentGumby moved page M16 Gallery to AR-15 Gallery: renaming to use better "AR-15" catchall name.</p>
<hr />
<div>#REDIRECT [[AR-15 Gallery]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=AR-15_Gallery&diff=1661236AR-15 Gallery2024-03-20T17:12:58Z<p>AgentGumby: AgentGumby moved page M16 Gallery to AR-15 Gallery: renaming to use better "AR-15" catchall name.</p>
<hr />
<div>{{WIP}}<br />
The goal of this page is to assist in the identification of guns that resemble the classic [[M16]]. If a gun could be identified as an "M16" or "AR-15" by the average movie goer, it fits the criteria to be on this page (even if it is not part of the [[M16 rifle series]]). <br><br />
For help with Colt specific variants, see [[Colt AR-15 Identification Guide]]. <br />
__TOC__<br />
<br />
=Military=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>ORIGINAL MILITARY M16</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:M16-SP1.jpg|[[M16 Rifle]]<br />
File:M16-SP1-with-A2-Handguards.jpg|[[M16 Rifle]]<br />
File:XM16E1 real.jpg|[[XM16E1 Rifle]]<br />
File:M16A1.jpg|[[M16A1 Rifle]]<br />
File:M16A1wA2Handguards.jpg|[[M16A1 Rifle]]<br />
File:M16A2.jpg|[[M16A2 Rifle]]<br />
File:M16A4Standard.jpg|[[M16A4 Rifle]]<br />
File:M16A4withANPEQ&ACOG.jpg|[[M16A4 Rifle]]<br />
File:Colt715 C7Rifle.jpg|[[Diemaco C7/Colt Model 715]]<br />
File:ColtCanadaC7A1.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A1]]<br />
File:C7a2.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A2]]<br />
File:M16A2 CAR.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7 LSW]]<br />
File:Model 950 C7A1 LSW.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7A1 LSW]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Battle Rifle variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>BATTLE RIFLE VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AR-10 original.jpg|[[ArmaLite AR-10]]<br />
File:CM901.jpg|[[Colt CM901]]<br />
File:DPMS LRT-SASS current.jpg|[[DPMS rifle series]]<br />
File:DRD M762.jpg|[[DRD Tactical M762]]<br />
File:HK417 16.jpg|[[Heckler & Koch HK417]]<br />
File:JPE LRP 07.jpg|[[JP Enterprises LRP-07]]<br />
File:Larue Tactical obr 16 inch.jpg|[[LaRue Tactical OBR]] 7.62<br />
File:REPR.jpg|[[LWRC REPR/SABR]]<br />
File:SR25.jpg|[[Knight's Armament SR-25]]<br />
File:M110 ECP Left.jpg|[[SR-25|M110 SASS]]<br />
File:Leviathan Hellmouth.jpg|[[Leviathan Defense rifle series|Leviathan Defense Hellmouth]] <br />
File:LMT308MWS Black.jpg|[[LMT rifle series]]<br />
File:POF P308 Gen 3.jpg|[[Patriot Ordnance Factory rifle series|Patriot Ordnance P308]]<br />
File:R-25-780.jpg|[[Remington R25]]<br />
File:RSASS alt.jpg|[[Remington RSASS]]<br />
File:SIG716 Patrol.jpg|[[SIG-Sauer 716 Series]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Pistol Versions=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>PISTOL VERSIONS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Oa-93-full.jpg|[[Olympic Arms OA-93 Pistol]]<br />
File:381portg.jpg|[[M231 Firing Port Weapon]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Pistol Caliber Variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>PISTOL CALIBER VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt-9mm--SMG.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:ColtR6450-9mmCarbine.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:AR-57.jpg|[[AR-57]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Carbines=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>CARBINE VERSIONS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:ColtM4 FirstVersion.jpg|[[M4/M4A1 Carbine]]<br />
File:ColtM4.jpg|[[M4/M4A1 Carbine]]<br />
File:ColtModel610-XM177.jpg|[[Colt XM177/CAR-15/Commando Series|XM177]]<br />
File:Colt 609-XM1771E1.jpg|[[Colt XM177/CAR-15/Commando Series|XM177E1]]<br />
File:ColtM177E2.jpg|[[Colt XM177/CAR-15/Commando Series|XM177E1]]<br />
File:ColtM653Carbine.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653]]<br />
File:Colt Model 654.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 654]]<br />
File:Colt-M-16-A-2-m723.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 723]]<br />
File:Colt Model 723 with M4 barrel.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 723 (late model)]]<br />
File:Coltm727ima.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 727]]<br />
File:Colt Model 733.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]]<br />
File:Colt m4 commando 03.jpg|[[Colt Model 933]]<br />
File:Colt m933 03.jpg|[[Colt Model 933]]<br />
File:M4A1CQBR.jpg|[[Mk. 18 Mod 0]]<br />
File:R6520-A2Carbine.jpg|[[Colt AR-15A2 Government Carbine]]<br />
File:AR15 Sporter II Lightweight.jpg|[[Colt AR-15A2 Government Carbine]]<br />
File:6721 Tactical Carbine.jpg|[[Colt AR-15A3 Tactical Carbine]]<br />
File:ColtLawEnforcementCarbine.jpg|[[Colt Law Enforcement Carbine]]<br />
File:Colt SCW.jpg|[[Colt SCW]]<br />
File:C8A1ELCAN.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A1 Carbine]]<br />
File:Colt Canada C8 carbine.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A3 Carbine]]<br />
File:Bushmaster ar15 carbine.jpg|[[Bushmaster XM-15 Rifle Series]]<br />
File:RRA DEA.jpg|[[Rock River Arms Tactical CAR-A4 DEA Carbine]]<br />
File:LaFranceM16K223a.jpg|[[LaFrance Specialties M16K]]<br />
File:Full-k23b.jpg|[[Olympic Arms K23B]]<br />
File:KAC PDW 8in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (8" Barrel)]]<br />
File:KAC PDW 10in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (10" Barrel)]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=AR-15 Civilian Versions=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>AR-15 CIVILIAN VERSIONS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt AR-15 Model SP1.jpg|[[Colt AR-15 Sporter-1|Colt AR-15 Sporter]]<br />
File:AR-15A2 Sporter 2.jpg|[[Colt AR-15 Sporter-1|Colt AR-15A2 Sporter II]]<br />
File:ColtGovtModHBAR.jpg|[[M16A2 Rifle|Colt AR-15A2 Government]]<br />
File:AR-15 Sporter Match HBAR R6601.jpg|[[M16A2 Rifle|Colt AR-15A2 Sporter Match HBAR]]<br />
File:PostbanAR15A2standard.jpg|[[Colt Match Target]]<br />
File:Colt Model MT6700.jpg|[[Colt Match Target|Colt Match Target Competition]]<br />
File:Colt-Sporter-I-Carbine.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter Carbine]]<br />
File:ColtSporterIIw30RdMag.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter II Carbine]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Other=<br />
These variants have not been sorted. <br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>OTHERS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AA_Beowulf.jpg|[[Alexander Arms .50 Beowulf]]<br />
File:ADAR 2-15.jpg|[[ADAR 2-15]]<br />
File:Ar10-1.jpg|[[ArmaLite AR-10]]<br />
File:DDM4v1.jpg|[[DDM4 MK18|Daniel Defense M4 V1]]<br />
File:DDM4V5.jpg|[[DDM4 MK18|Daniel Defense M4 V5]]<br />
File:DDM4 MK18.jpg|[[DDM4 MK18|Daniel Defense MK18]]<br />
File:Dd-mk18-factory.JPG|[[DDM4 MK18|Daniel Defense MK18 SBR]]<br />
File:DDM4A1.jpg|[[DDM4 MK18|Daniel Defense M4A1]]<br />
File:DDM4-MK12.jpg|[[Daniel Defense MK12]]<br />
File:Heckler and Koch 416.jpg|[[Heckler & Koch HK416|Heckler & Koch HK416 (10" Barrel)]]<br />
File:KAC SR-47 basic rifle.jpg|[[Knight's Armament SR-47]]<br />
File:CA415.jpg|[[Coharie Arms CA-415]]<br />
File:LWRCi M6A2.jpg|[[LWRC M6A2]]<br />
File:LWRC psd RifleA.jpg|[[LWRC M6A2 PSD]]<br />
File:LWRCIAR.jpg|[[LWRC M6A4 IAR]]<br />
File:RemingtonR4C.jpg|[[Remington R4|Remington R4-C]]<br />
File:Remington R5 RGP.jpg|[[Remington R5 RGP]]<br />
File:Current Noveske diplomat.jpg|[[Noveske N4 Diplomat]]<br />
File:Noveske CQB.jpg|[[Noveske N4 CQB]]<br />
File:PWS-MK107-556.jpg|[[PWS MK1 rifle series]]<br />
Soyuz-TM STM-15.jpg|[[Soyuz-TM STM-15]]<br />
File:T65K2.jpg|[[T65 rifle series#T65K2|T65K2]]<br />
File:T91.jpg|[[T65 rifle series#T91 Carbine|T91 Carbine]]<br />
File:Lvoa-s 2.jpg|[[War Sport LVOA-S]]<br />
File:LR300.JPG|[[Z-M LR 300]]<br />
File:Z-m lr300-ML.jpg|[[Z-M LR 300|Z-M LR 300ML]]<br />
File:LaRue OBR 556.jpg|[[LaRue Tactical OBR]]<br />
File:BarrettM468.jpg|[[Barrett M468]]<br />
File:REC 7.JPG|[[Barrett REC7]]<br />
File:Bushmaster xm15 vmatch 20.jpg|[[Bushmaster XM15 "V-Match"]]<br />
File:SmithWesson MP15-22.jpg|[[Smith & Wesson MP15-22]]<br />
File:CQ311.jpg|[[M16 rifle series#Norinco Model 311|Norinco Model 311]]<br />
</gallery></div><br />
|-<br />
|}<br />
[[Category:Galleries]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=AR-15_Gallery&diff=1661090AR-15 Gallery2024-03-19T20:37:39Z<p>AgentGumby: /* AR-15 Civilian Versions */</p>
<hr />
<div>{{WIP}}<br />
The goal of this page is to assist in the identification of guns that resemble the classic [[M16]]. If a gun could be identified as an "M16" or "AR-15" by the average movie goer, it fits the criteria to be on this page (even if it is not part of the [[M16 rifle series]]). <br><br />
For help with Colt specific variants, see [[Colt AR-15 Identification Guide]]. <br />
__TOC__<br />
<br />
=Military=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>ORIGINAL MILITARY M16</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:M16-SP1.jpg|[[M16 Rifle]]<br />
File:M16-SP1-with-A2-Handguards.jpg|[[M16 Rifle]]<br />
File:XM16E1 real.jpg|[[XM16E1 Rifle]]<br />
File:M16A1.jpg|[[M16A1 Rifle]]<br />
File:M16A1wA2Handguards.jpg|[[M16A1 Rifle]]<br />
File:M16A2.jpg|[[M16A2 Rifle]]<br />
File:M16A4Standard.jpg|[[M16A4 Rifle]]<br />
File:M16A4withANPEQ&ACOG.jpg|[[M16A4 Rifle]]<br />
File:Colt715 C7Rifle.jpg|[[Diemaco C7/Colt Model 715]]<br />
File:ColtCanadaC7A1.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A1]]<br />
File:C7a2.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A2]]<br />
File:M16A2 CAR.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7 LSW]]<br />
File:Model 950 C7A1 LSW.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7A1 LSW]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Battle Rifle variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>BATTLE RIFLE VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AR-10 original.jpg|[[ArmaLite AR-10]]<br />
File:CM901.jpg|[[Colt CM901]]<br />
File:DPMS LRT-SASS current.jpg|[[DPMS rifle series]]<br />
File:DRD M762.jpg|[[DRD Tactical M762]]<br />
File:HK417 16.jpg|[[Heckler & Koch HK417]]<br />
File:JPE LRP 07.jpg|[[JP Enterprises LRP-07]]<br />
File:Larue Tactical obr 16 inch.jpg|[[LaRue Tactical OBR]] 7.62<br />
File:REPR.jpg|[[LWRC REPR/SABR]]<br />
File:SR25.jpg|[[Knight's Armament SR-25]]<br />
File:M110 ECP Left.jpg|[[SR-25|M110 SASS]]<br />
File:Leviathan Hellmouth.jpg|[[Leviathan Defense rifle series|Leviathan Defense Hellmouth]] <br />
File:LMT308MWS Black.jpg|[[LMT rifle series]]<br />
File:POF P308 Gen 3.jpg|[[Patriot Ordnance Factory rifle series|Patriot Ordnance P308]]<br />
File:R-25-780.jpg|[[Remington R25]]<br />
File:RSASS alt.jpg|[[Remington RSASS]]<br />
File:SIG716 Patrol.jpg|[[SIG-Sauer 716 Series]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Pistol Versions=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>PISTOL VERSIONS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Oa-93-full.jpg|[[Olympic Arms OA-93 Pistol]]<br />
File:381portg.jpg|[[M231 Firing Port Weapon]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Pistol Caliber Variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>PISTOL CALIBER VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt-9mm--SMG.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:ColtR6450-9mmCarbine.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:AR-57.jpg|[[AR-57]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Carbines=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>CARBINE VERSIONS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:ColtM4 FirstVersion.jpg|[[M4/M4A1 Carbine]]<br />
File:ColtM4.jpg|[[M4/M4A1 Carbine]]<br />
File:ColtModel610-XM177.jpg|[[Colt XM177/CAR-15/Commando Series|XM177]]<br />
File:Colt 609-XM1771E1.jpg|[[Colt XM177/CAR-15/Commando Series|XM177E1]]<br />
File:ColtM177E2.jpg|[[Colt XM177/CAR-15/Commando Series|XM177E1]]<br />
File:ColtM653Carbine.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653]]<br />
File:Colt Model 654.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 654]]<br />
File:Colt-M-16-A-2-m723.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 723]]<br />
File:Colt Model 723 with M4 barrel.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 723 (late model)]]<br />
File:Coltm727ima.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 727]]<br />
File:Colt Model 733.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]]<br />
File:Colt m4 commando 03.jpg|[[Colt Model 933]]<br />
File:Colt m933 03.jpg|[[Colt Model 933]]<br />
File:M4A1CQBR.jpg|[[Mk. 18 Mod 0]]<br />
File:R6520-A2Carbine.jpg|[[Colt AR-15A2 Government Carbine]]<br />
File:AR15 Sporter II Lightweight.jpg|[[Colt AR-15A2 Government Carbine]]<br />
File:6721 Tactical Carbine.jpg|[[Colt AR-15A3 Tactical Carbine]]<br />
File:ColtLawEnforcementCarbine.jpg|[[Colt Law Enforcement Carbine]]<br />
File:Colt SCW.jpg|[[Colt SCW]]<br />
File:C8A1ELCAN.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A1 Carbine]]<br />
File:Colt Canada C8 carbine.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A3 Carbine]]<br />
File:Bushmaster ar15 carbine.jpg|[[Bushmaster XM-15 Rifle Series]]<br />
File:RRA DEA.jpg|[[Rock River Arms Tactical CAR-A4 DEA Carbine]]<br />
File:LaFranceM16K223a.jpg|[[LaFrance Specialties M16K]]<br />
File:Full-k23b.jpg|[[Olympic Arms K23B]]<br />
File:KAC PDW 8in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (8" Barrel)]]<br />
File:KAC PDW 10in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (10" Barrel)]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=AR-15 Civilian Versions=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>AR-15 CIVILIAN VERSIONS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt AR-15 Model SP1.jpg|[[Colt AR-15 Sporter-1|Colt AR-15 Sporter]]<br />
File:AR-15A2 Sporter 2.jpg|[[Colt AR-15 Sporter-1|Colt AR-15A2 Sporter II]]<br />
File:ColtGovtModHBAR.jpg|[[M16A2 Rifle|Colt AR-15A2 Government]]<br />
File:AR-15 Sporter Match HBAR R6601.jpg|[[M16A2 Rifle|Colt AR-15A2 Sporter Match HBAR]]<br />
File:PostbanAR15A2standard.jpg|[[Colt Match Target]]<br />
File:Colt Model MT6700.jpg|[[Colt Match Target|Colt Match Target Competition]]<br />
File:Colt-Sporter-I-Carbine.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter Carbine]]<br />
File:ColtSporterIIw30RdMag.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter II Carbine]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Other=<br />
These variants have not been sorted. <br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>OTHERS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AA_Beowulf.jpg|[[Alexander Arms .50 Beowulf]]<br />
File:ADAR 2-15.jpg|[[ADAR 2-15]]<br />
File:Ar10-1.jpg|[[ArmaLite AR-10]]<br />
File:DDM4v1.jpg|[[DDM4 MK18|Daniel Defense M4 V1]]<br />
File:DDM4V5.jpg|[[DDM4 MK18|Daniel Defense M4 V5]]<br />
File:DDM4 MK18.jpg|[[DDM4 MK18|Daniel Defense MK18]]<br />
File:Dd-mk18-factory.JPG|[[DDM4 MK18|Daniel Defense MK18 SBR]]<br />
File:DDM4A1.jpg|[[DDM4 MK18|Daniel Defense M4A1]]<br />
File:DDM4-MK12.jpg|[[Daniel Defense MK12]]<br />
File:Heckler and Koch 416.jpg|[[Heckler & Koch HK416|Heckler & Koch HK416 (10" Barrel)]]<br />
File:KAC SR-47 basic rifle.jpg|[[Knight's Armament SR-47]]<br />
File:CA415.jpg|[[Coharie Arms CA-415]]<br />
File:LWRCi M6A2.jpg|[[LWRC M6A2]]<br />
File:LWRC psd RifleA.jpg|[[LWRC M6A2 PSD]]<br />
File:LWRCIAR.jpg|[[LWRC M6A4 IAR]]<br />
File:RemingtonR4C.jpg|[[Remington R4|Remington R4-C]]<br />
File:Remington R5 RGP.jpg|[[Remington R5 RGP]]<br />
File:Current Noveske diplomat.jpg|[[Noveske N4 Diplomat]]<br />
File:Noveske CQB.jpg|[[Noveske N4 CQB]]<br />
File:PWS-MK107-556.jpg|[[PWS MK1 rifle series]]<br />
Soyuz-TM STM-15.jpg|[[Soyuz-TM STM-15]]<br />
File:T65K2.jpg|[[T65 rifle series#T65K2|T65K2]]<br />
File:T91.jpg|[[T65 rifle series#T91 Carbine|T91 Carbine]]<br />
File:Lvoa-s 2.jpg|[[War Sport LVOA-S]]<br />
File:LR300.JPG|[[Z-M LR 300]]<br />
File:Z-m lr300-ML.jpg|[[Z-M LR 300|Z-M LR 300ML]]<br />
File:LaRue OBR 556.jpg|[[LaRue Tactical OBR]]<br />
File:BarrettM468.jpg|[[Barrett M468]]<br />
File:REC 7.JPG|[[Barrett REC7]]<br />
File:Bushmaster xm15 vmatch 20.jpg|[[Bushmaster XM15 "V-Match"]]<br />
File:SmithWesson MP15-22.jpg|[[Smith & Wesson MP15-22]]<br />
File:CQ311.jpg|[[M16 rifle series#Norinco Model 311|Norinco Model 311]]<br />
</gallery></div><br />
|-<br />
|}<br />
[[Category:Galleries]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=AR-15_Gallery&diff=1661089AR-15 Gallery2024-03-19T20:37:36Z<p>AgentGumby: /* Battle Rifle variants */</p>
<hr />
<div>{{WIP}}<br />
The goal of this page is to assist in the identification of guns that resemble the classic [[M16]]. If a gun could be identified as an "M16" or "AR-15" by the average movie goer, it fits the criteria to be on this page (even if it is not part of the [[M16 rifle series]]). <br><br />
For help with Colt specific variants, see [[Colt AR-15 Identification Guide]]. <br />
__TOC__<br />
<br />
=Military=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>ORIGINAL MILITARY M16</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:M16-SP1.jpg|[[M16 Rifle]]<br />
File:M16-SP1-with-A2-Handguards.jpg|[[M16 Rifle]]<br />
File:XM16E1 real.jpg|[[XM16E1 Rifle]]<br />
File:M16A1.jpg|[[M16A1 Rifle]]<br />
File:M16A1wA2Handguards.jpg|[[M16A1 Rifle]]<br />
File:M16A2.jpg|[[M16A2 Rifle]]<br />
File:M16A4Standard.jpg|[[M16A4 Rifle]]<br />
File:M16A4withANPEQ&ACOG.jpg|[[M16A4 Rifle]]<br />
File:Colt715 C7Rifle.jpg|[[Diemaco C7/Colt Model 715]]<br />
File:ColtCanadaC7A1.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A1]]<br />
File:C7a2.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A2]]<br />
File:M16A2 CAR.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7 LSW]]<br />
File:Model 950 C7A1 LSW.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7A1 LSW]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Battle Rifle variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>BATTLE RIFLE VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AR-10 original.jpg|[[ArmaLite AR-10]]<br />
File:CM901.jpg|[[Colt CM901]]<br />
File:DPMS LRT-SASS current.jpg|[[DPMS rifle series]]<br />
File:DRD M762.jpg|[[DRD Tactical M762]]<br />
File:HK417 16.jpg|[[Heckler & Koch HK417]]<br />
File:JPE LRP 07.jpg|[[JP Enterprises LRP-07]]<br />
File:Larue Tactical obr 16 inch.jpg|[[LaRue Tactical OBR]] 7.62<br />
File:REPR.jpg|[[LWRC REPR/SABR]]<br />
File:SR25.jpg|[[Knight's Armament SR-25]]<br />
File:M110 ECP Left.jpg|[[SR-25|M110 SASS]]<br />
File:Leviathan Hellmouth.jpg|[[Leviathan Defense rifle series|Leviathan Defense Hellmouth]] <br />
File:LMT308MWS Black.jpg|[[LMT rifle series]]<br />
File:POF P308 Gen 3.jpg|[[Patriot Ordnance Factory rifle series|Patriot Ordnance P308]]<br />
File:R-25-780.jpg|[[Remington R25]]<br />
File:RSASS alt.jpg|[[Remington RSASS]]<br />
File:SIG716 Patrol.jpg|[[SIG-Sauer 716 Series]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Pistol Versions=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>PISTOL VERSIONS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Oa-93-full.jpg|[[Olympic Arms OA-93 Pistol]]<br />
File:381portg.jpg|[[M231 Firing Port Weapon]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Pistol Caliber Variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>PISTOL CALIBER VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt-9mm--SMG.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:ColtR6450-9mmCarbine.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:AR-57.jpg|[[AR-57]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Carbines=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>CARBINE VERSIONS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:ColtM4 FirstVersion.jpg|[[M4/M4A1 Carbine]]<br />
File:ColtM4.jpg|[[M4/M4A1 Carbine]]<br />
File:ColtModel610-XM177.jpg|[[Colt XM177/CAR-15/Commando Series|XM177]]<br />
File:Colt 609-XM1771E1.jpg|[[Colt XM177/CAR-15/Commando Series|XM177E1]]<br />
File:ColtM177E2.jpg|[[Colt XM177/CAR-15/Commando Series|XM177E1]]<br />
File:ColtM653Carbine.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653]]<br />
File:Colt Model 654.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 654]]<br />
File:Colt-M-16-A-2-m723.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 723]]<br />
File:Colt Model 723 with M4 barrel.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 723 (late model)]]<br />
File:Coltm727ima.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 727]]<br />
File:Colt Model 733.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]]<br />
File:Colt m4 commando 03.jpg|[[Colt Model 933]]<br />
File:Colt m933 03.jpg|[[Colt Model 933]]<br />
File:M4A1CQBR.jpg|[[Mk. 18 Mod 0]]<br />
File:R6520-A2Carbine.jpg|[[Colt AR-15A2 Government Carbine]]<br />
File:AR15 Sporter II Lightweight.jpg|[[Colt AR-15A2 Government Carbine]]<br />
File:6721 Tactical Carbine.jpg|[[Colt AR-15A3 Tactical Carbine]]<br />
File:ColtLawEnforcementCarbine.jpg|[[Colt Law Enforcement Carbine]]<br />
File:Colt SCW.jpg|[[Colt SCW]]<br />
File:C8A1ELCAN.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A1 Carbine]]<br />
File:Colt Canada C8 carbine.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A3 Carbine]]<br />
File:Bushmaster ar15 carbine.jpg|[[Bushmaster XM-15 Rifle Series]]<br />
File:RRA DEA.jpg|[[Rock River Arms Tactical CAR-A4 DEA Carbine]]<br />
File:LaFranceM16K223a.jpg|[[LaFrance Specialties M16K]]<br />
File:Full-k23b.jpg|[[Olympic Arms K23B]]<br />
File:KAC PDW 8in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (8" Barrel)]]<br />
File:KAC PDW 10in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (10" Barrel)]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=AR-15 Civilian Versions=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>AR-15 CIVILIAN VERSIONS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt AR-15 Model SP1.jpg|[[Colt AR-15 Sporter-1|Colt AR-15 Sporter]]<br />
File:AR-15A2 Sporter 2.jpg|[[Colt AR-15 Sporter-1|Colt AR-15A2 Sporter II]]<br />
File:ColtGovtModHBAR.jpg|[[M16A2 Rifle|Colt AR-15A2 Government]]<br />
File:AR-15 Sporter Match HBAR R6601.jpg|[[M16A2 Rifle|Colt AR-15A2 Sporter Match HBAR]]<br />
File:PostbanAR15A2standard.jpg|[[Colt Match Target]]<br />
File:Colt Model MT6700.jpg|[[Colt Match Target|Colt Match Target Competition]]<br />
File:Colt-Sporter-I-Carbine.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter Carbine]]<br />
File:ColtSporterIIw30RdMag.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter II Carbine]]<br />
File:R-25-780.jpg|[[Remington R25]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Other=<br />
These variants have not been sorted. <br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>OTHERS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AA_Beowulf.jpg|[[Alexander Arms .50 Beowulf]]<br />
File:ADAR 2-15.jpg|[[ADAR 2-15]]<br />
File:Ar10-1.jpg|[[ArmaLite AR-10]]<br />
File:DDM4v1.jpg|[[DDM4 MK18|Daniel Defense M4 V1]]<br />
File:DDM4V5.jpg|[[DDM4 MK18|Daniel Defense M4 V5]]<br />
File:DDM4 MK18.jpg|[[DDM4 MK18|Daniel Defense MK18]]<br />
File:Dd-mk18-factory.JPG|[[DDM4 MK18|Daniel Defense MK18 SBR]]<br />
File:DDM4A1.jpg|[[DDM4 MK18|Daniel Defense M4A1]]<br />
File:DDM4-MK12.jpg|[[Daniel Defense MK12]]<br />
File:Heckler and Koch 416.jpg|[[Heckler & Koch HK416|Heckler & Koch HK416 (10" Barrel)]]<br />
File:KAC SR-47 basic rifle.jpg|[[Knight's Armament SR-47]]<br />
File:CA415.jpg|[[Coharie Arms CA-415]]<br />
File:LWRCi M6A2.jpg|[[LWRC M6A2]]<br />
File:LWRC psd RifleA.jpg|[[LWRC M6A2 PSD]]<br />
File:LWRCIAR.jpg|[[LWRC M6A4 IAR]]<br />
File:RemingtonR4C.jpg|[[Remington R4|Remington R4-C]]<br />
File:Remington R5 RGP.jpg|[[Remington R5 RGP]]<br />
File:Current Noveske diplomat.jpg|[[Noveske N4 Diplomat]]<br />
File:Noveske CQB.jpg|[[Noveske N4 CQB]]<br />
File:PWS-MK107-556.jpg|[[PWS MK1 rifle series]]<br />
Soyuz-TM STM-15.jpg|[[Soyuz-TM STM-15]]<br />
File:T65K2.jpg|[[T65 rifle series#T65K2|T65K2]]<br />
File:T91.jpg|[[T65 rifle series#T91 Carbine|T91 Carbine]]<br />
File:Lvoa-s 2.jpg|[[War Sport LVOA-S]]<br />
File:LR300.JPG|[[Z-M LR 300]]<br />
File:Z-m lr300-ML.jpg|[[Z-M LR 300|Z-M LR 300ML]]<br />
File:LaRue OBR 556.jpg|[[LaRue Tactical OBR]]<br />
File:BarrettM468.jpg|[[Barrett M468]]<br />
File:REC 7.JPG|[[Barrett REC7]]<br />
File:Bushmaster xm15 vmatch 20.jpg|[[Bushmaster XM15 "V-Match"]]<br />
File:SmithWesson MP15-22.jpg|[[Smith & Wesson MP15-22]]<br />
File:CQ311.jpg|[[M16 rifle series#Norinco Model 311|Norinco Model 311]]<br />
</gallery></div><br />
|-<br />
|}<br />
[[Category:Galleries]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=Talk:ArmaLite_AR-10&diff=1661088Talk:ArmaLite AR-102024-03-19T20:36:03Z<p>AgentGumby: </p>
<hr />
<div>=Additional Images=<br />
==Fairchild-ArmaLite==<br />
[[File:AR-10BattleRifles.jpg|thumb|500px|none|Various AR-10 models. The bottom rifle is a "Sudanese" model. The middle is a sniper variant of the "Portuguese" model with the front sight removed and a scope mount integrated into the carry handle. The top rifle is a mystery, as it appears similar to a "Sudanese" but features a front sight block taken from an AR-15 variant, the top mounted charging handle is absent and there appears to be a rear mounted cocking handle as seen on the AR-15. It is possibly a "Sudanese" rebuilt with some later model parts.]]<br />
[[Image:Ar10standard.jpg|thumb|500px|none|Armalite AR-10, "Sudanese" model - 7.62x51mm NATO]]<br />
<br />
==ArmaLite Inc.==<br />
<br />
==ArmaLite AR-10B==<br />
[[Image:AR10-1B.jpg|thumb|right|400px|Amalite AR-10B - 7.62x51mm NATO]]<br />
ArmaLite's modern update of the classic AR-10 prototype. It can be identified as an AR-10B because of the modern [[M16 rifle series#M16A2 Rifle|M16A2]]-style sights, bayonet lug and muzzle brake. It also tends to have olive-drab furniture. This model is semi-automatic only.<br />
<br />
<br clear=all><br />
<br />
==ArmaLite AR-10 A2==<br />
[[Image:Ar10-2.jpg|thumb|right|400px|ArmaLite AR-10 A2 - 7.62x51mm NATO]]<br />
The first M16 based AR-10. Fires semi-automatic. One of the well known civilian weapons, less known in the military role, much like the civilian AR-15.<br />
<br />
<br clear=all><br />
==ArmaLite AR-10 A2C==<br />
[[Image:AR10-2C.jpg|thumb|right|400px|ArmaLite AR-10 A2C Carbine - 7.62x51mm NATO]]<br />
Carbine version of A2 model. <br />
<br />
<br clear=all><br />
==ArmaLite AR-10 A4==<br />
[[Image:AR10-4.jpg|thumb|right|400px|ArmaLite AR-10 A4 - 7.62x51mm NATO]]<br />
Seperated from other AR-10s by the removable carry handle and sight rails.<br />
<br />
<br clear=all><br />
==ArmaLite AR-10 SASS==<br />
[[File:AR10SASS.jpg|thumb|400px|right|AR-10 SASS - 7.62x51mm NATO]]<br />
<br />
<br clear=all><br />
==ArmaLite AR-10 TBN .338==<br />
[[Image:AR10-TBN338.jpg|thumb|right|400px|ArmaLite AR-TBN - .338 Federal]]<br />
.338 AR-10 A4 target rifle with heavy stainless barrel.<br />
<br />
<br clear=all><br />
<br />
==Others==<br />
[[File:Brn10a.jpg|thumb|none|500px|Brownells BRN-10A - 7.62x51mm NATO]]<br />
[[File:V Seven Harbinger Ext2.jpg|thumb|none|500px|V Seven Harbinger used in ''[[Extraction 2]]'' - 7.62x51mm NATO. Image courtesy of '''ISS''' (Independent Studio Services).]]<br />
<br />
=Discussion=<br />
Why are there so many variations on this page that have never been in a movie? --[[User:Zackmann08|Zackmann08]] 12:17, 16 March 2012 (CDT)<br />
:Reading one of MPM2008's answers on the [[Talk:Glock#Other models|Glock talk page]] will answer your question. Nevertheless, the pics were added by a (former) mod. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:51, 16 March 2012 (CDT)<br />
::The annoying thing is, I actually knew that... Just forgot that rule. I saw a bunch of blank entries and figured I'd move um to the discussion page. Thanx for correcting me. --[[User:Zackmann08|Zackmann08]] 13:11, 16 March 2012 (CDT)<br />
:::No problem. Sorry if I sounded rude. I am having some private life problems right now, which were (likely) affecting my edit(s). Sorry again. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:52, 16 March 2012 (CDT)<br />
No worries mate. You didnt come across rude at all! Hope things work out. --[[User:Zackmann08|Zackmann08]] 18:05, 16 March 2012 (CDT)</div>AgentGumbyhttps://www.imfdb.org/index.php?title=Talk:ArmaLite_AR-10&diff=1661087Talk:ArmaLite AR-102024-03-19T20:34:52Z<p>AgentGumby: /* ArmaLite Inc. */</p>
<hr />
<div>=Additional Images=<br />
==Fairchild-ArmaLite==<br />
[[File:AR-10BattleRifles.jpg|thumb|500px|none|Various AR-10 models. The bottom rifle is a "Sudanese" model. The middle is a sniper variant of the "Portuguese" model with the front sight removed and a scope mount integrated into the carry handle. The top rifle is a mystery, as it appears similar to a "Sudanese" but features a front sight block taken from an AR-15 variant, the top mounted charging handle is absent and there appears to be a rear mounted cocking handle as seen on the AR-15. It is possibly a "Sudanese" rebuilt with some later model parts.]]<br />
[[Image:Ar10standard.jpg|thumb|500px|none|Armalite AR-10, "Sudanese" model - 7.62x51mm NATO]]<br />
<br />
==ArmaLite Inc.==<br />
<br />
==ArmaLite AR-10B==<br />
[[Image:AR10-1B.jpg|thumb|right|400px|Amalite AR-10B - 7.62x51mm NATO]]<br />
ArmaLite's modern update of the classic AR-10 prototype. It can be identified as an AR-10B because of the modern [[M16 rifle series#M16A2 Rifle|M16A2]]-style sights, bayonet lug and muzzle brake. It also tends to have olive-drab furniture. This model is semi-automatic only.<br />
<br />
<br clear=all><br />
<br />
==ArmaLite AR-10 A2==<br />
[[Image:Ar10-2.jpg|thumb|right|400px|ArmaLite AR-10 A2 - 7.62x51mm NATO]]<br />
The first M16 based AR-10. Fires semi-automatic. One of the well known civilian weapons, less known in the military role, much like the civilian AR-15.<br />
<br />
<br clear=all><br />
==ArmaLite AR-10 A2C==<br />
[[Image:AR10-2C.jpg|thumb|right|400px|ArmaLite AR-10 A2C Carbine - 7.62x51mm NATO]]<br />
Carbine version of A2 model. <br />
<br />
<br clear=all><br />
==ArmaLite AR-10 A4==<br />
[[Image:AR10-4.jpg|thumb|right|400px|ArmaLite AR-10 A4 - 7.62x51mm NATO]]<br />
Seperated from other AR-10s by the removable carry handle and sight rails.<br />
<br />
<br clear=all><br />
==ArmaLite AR-10 SASS==<br />
[[File:AR10SASS.jpg|thumb|400px|right|AR-10 SASS - 7.62x51mm NATO]]<br />
<br />
<br clear=all><br />
==ArmaLite AR-10 TBN .338==<br />
[[Image:AR10-TBN338.jpg|thumb|right|400px|ArmaLite AR-TBN - .338 Federal]]<br />
.338 AR-10 A4 target rifle with heavy stainless barrel.<br />
<br />
==Others==<br />
[[File:Brn10a.jpg|thumb|none|500px|Brownells BRN-10A - 7.62x51mm NATO]]<br />
[[File:V Seven Harbinger Ext2.jpg|thumb|none|500px|V Seven Harbinger used in ''[[Extraction 2]]'' - 7.62x51mm NATO. Image courtesy of '''ISS''' (Independent Studio Services).]]<br />
<br />
=Discussion=<br />
Why are there so many variations on this page that have never been in a movie? --[[User:Zackmann08|Zackmann08]] 12:17, 16 March 2012 (CDT)<br />
:Reading one of MPM2008's answers on the [[Talk:Glock#Other models|Glock talk page]] will answer your question. Nevertheless, the pics were added by a (former) mod. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:51, 16 March 2012 (CDT)<br />
::The annoying thing is, I actually knew that... Just forgot that rule. I saw a bunch of blank entries and figured I'd move um to the discussion page. Thanx for correcting me. --[[User:Zackmann08|Zackmann08]] 13:11, 16 March 2012 (CDT)<br />
:::No problem. Sorry if I sounded rude. I am having some private life problems right now, which were (likely) affecting my edit(s). Sorry again. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:52, 16 March 2012 (CDT)<br />
No worries mate. You didnt come across rude at all! Hope things work out. --[[User:Zackmann08|Zackmann08]] 18:05, 16 March 2012 (CDT)</div>AgentGumbyhttps://www.imfdb.org/index.php?title=ArmaLite_AR-10&diff=1661086ArmaLite AR-102024-03-19T20:34:50Z<p>AgentGumby: clearing out these undepicted variants to the talk page</p>
<hr />
<div>[[File:AR-10 original.jpg|thumb|right|500px|Original "Hollywood Humpback" ArmaLite AR-10 prototype - 7.62x51mm NATO. This is the fourth-type prototype; the earliest ones showed a much more rough design.]]<br />
The '''ArmaLite AR-10''' is the .308 predecessor of the [[AR-15]]. The original AR-10 design (modified and manufactured by the Dutch company Artillerie Inrichtingen) saw limited military use in several countries and a very small number of civilian sales.<br />
<br />
Rifles based on the [[DPMS rifle series]] are commonly categorized as "AR-10"s, but are actually scaled up versions of the AR-15 which retain its advancements and lack parts compatibility.<br />
<br />
{{Gun Title}}<br />
<br />
=Fairchild-ArmaLite AR-10 Models=<br />
<br />
==ArmaLite AR-10==<br />
[[Image:Ar10-1.jpg|thumb|right|401px|ArmaLite AR-10, "Sudanese" model - 7.62x51mm NATO]]<br />
[[File:AR-10G.jpg|thumb|right|400px|ArmaLite AR-10, "Guatemalan" model - 7.62x51mm NATO]]<br />
[[File:Ar-10 transitional.jpg|thumb|right|400px|ArmaLite AR-10, "Transitional" model - 7.62x51mm NATO]]<br />
[[File:Armalite AR-10 Portuguese.jpg|thumb|right|401px|ArmaLite AR-10, "Portuguese" model - 7.62x51mm NATO]]<br />
The original version of the AR-10 was designed by Eugene Stoner and manufactured by ArmaLite (then a division of the Fairchild Aircraft Corporation) in 1956. Only four rifles were completed when it was submitted in the competition which aimed to replace the [[M1 Garand]] (which was eventually won by the [[M14]]). After this an additional 50 or so rifles were built at ArmaLite's Hollywood workshop (which are today referred to as "Hollywood Humpbacks" due to their manufacturing location and the shape of the carry handle) and given to traveling salesmen in order to pitch their new rifle to various countries.<br />
<br />
In 1957 ArmaLite awarded a five-year contract to the Dutch company Artillerie Inrichtingen (A.I.), who produced all subsequent examples of the 10,000 or so original AR-10s which were manufactured. There were three primary variants, being the "Sudanese", the "Transitional" and the "Portuguese". There were numerous other variants such as carbine or sniper weapons along with smaller contract weapons such as the "Guatemalan" which is similar to the "Sudanese" but with a perforated barrel shroud. All military variants of the rifle feature a shroud pinned to the forward section of the barrel, to which is welded differing bayonet lugs or grenade launching rings which varies with the variant. Civilian "Sporter" models were also produced which lack this shroud giving them the appearance of having a slimmer barrel, even though the actual barrel is the same.<br />
<br />
===Specifications===<br />
''(1956 - approx. 1960)''<br />
<br />
'''Type:''' Battle Rifle<br />
<br />
'''Caliber:''' 7.62x51mm NATO, 7.62x39mm (Finnish trial versions)<br />
<br />
'''Capacity:''' 5, 10, 20 round box magazine<br />
<br />
'''Fire Modes:''' Safe/Semi-Auto/Full-Auto<br />
<br />
-----<br />
<br />
===Film===<br />
<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="200"|'''Title'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Actor'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Character'''<br />
!align=center bgcolor=#D0E7FF width="300"|'''Note'''<br />
!align=center bgcolor=#D0E7FF width="50"|'''Date'''<br />
|-<br />
| ''[[From Russia with Love]]'' || || SPECTRE recruits || || 1963<br />
|-<br />
| ''[[Blindfold]]'' || [[Guy Stockwell]] || James Fitzpatrick|| || 1966<br />
|-<br />
| ''[[Love and Bullets]]'' || || FBI agent || || 1979<br />
|-<br />
| rowspan=2 | ''[[Superman II]]'' || || US Marines || || rowspan=2 | 1980<br />
|-<br />
| [[Terence Stamp]] || General Zod || Richard Donner Cut<br />
|-<br />
| rowspan=3 | ''[[Race for the Yankee Zephyr]]'' ||[[Ken Wahl]] || Barney ||"Sudanese" model || rowspan=3 | 1981<br />
|-<br />
| [[Lesley Ann Warren]] || Sally || "Portuguese" model<br />
|-<br />
| || Henchmen ||<br />
|-<br />
| ''[[Professional, The (Le Professionnel)|The Professional]]''|| [[Jean-Paul Belmondo]] || Joss Beaumont || "Sudanese" model with scope || 1981<br />
|-<br />
| ''[[Sheena: Queen of the Jungle]]'' || || Soldiers || "Sudanese" model || 1984<br />
|-<br />
| ''[[The Vengeance of the Winged Serpent (La vengeance du serpent à plumes)]]'' || || || In weapon cache || 1984<br />
|-<br />
| ''[[Cop's Honor (Parole de Flic)]]'' || [[Alain Delon]] || Daniel Pratt || "Sudanese" model || 1985<br />
|-<br />
| ''[[Spies Like Us]]'' || || Afghan warriors || "Sudanese" model || 1985<br />
|-<br />
| ''[[Gettin' Square]]'' || Dion Wagensveld || Police officer || Seen in undercover police van || 2003<br />
|-<br />
| ''[[Blue Ruin]]'' || || || Seen at the at the Clelands' home; more like replica || 2013<br />
|-<br />
| ''[[Chappie]]'' || || || "Sudanese" model || 2015<br />
|-<br />
|}<br />
<br />
===Television===<br />
<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="200"|'''Show Title'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Actor'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Character'''<br />
!align=center bgcolor=#D0E7FF width="300"|'''Note/Episode'''<br />
!align=center bgcolor=#D0E7FF width="100"|'''Air Date'''<br />
|-<br />
| rowspan=3 | ''[[Professionals (TV Series), The|The Professionals]]''||[[Lewis Collins]] || Bodie || "Kickback"; Sudanese Sporter model with & without scope || rowspan=3 | 1977 - 1983<br />
|-<br />
| [[Lewis Collins]] || Bodie || "Hunter Hunted"; As the "A180 Assault Rifle", "Sudanese" model with [[Thompson Submachine Gun|Thompson]] drum magazine, scope, and laser lock sight<br />
|-<br />
| [[Martin Shaw]] || Doyle || "Hunter Hunted"; As the "A180 Assault Rifle", "Sudanese" model with [[Thompson Submachine Gun|Thompson]] drum magazine, scope, and laser lock sight<br />
|-<br />
| rowspan=2 | ''[[Big Game (Bolshaya igra)]]'' || || Killer || "Guatemalen" model (E01) || rowspan=2 | 1988<br />
|-<br />
| || Soldiers || (E06)<br />
|-<br />
| ''[[The Sopranos]]'' || [[Steven R. Schirripa]]||Bobby Bacala ||Soprano Home Movies (6.13)|| 1999-2007<br />
|-<br />
| ''[[The Last of Us - Season 1]]'' ||||||seen in armory; "Long Long Time" (S1E03)|| 2023<br />
|-<br />
|}<br />
<br />
===Video Games===<br />
<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="200"|'''Game Title'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Appears as'''<br />
!align=center bgcolor=#D0E7FF width="250"|'''Mods'''<br />
!align=center bgcolor=#D0E7FF width="250"|'''Notation'''<br />
!align=center bgcolor=#D0E7FF width="50"|'''Release Date'''<br />
|-<br />
| ''[[Hot Dogs, Horseshoes & Hand Grenades]]'' || || || "Sudanese" model || 2016<br />
|-<br />
| ''[[Driver: Parallel Lines]]'' || LI-15 || || "Sudanese" model || 2006<br />
|-<br />
| ''[[Grand Theft Auto III]]'' || M16 || || || 2001<br />
|}<br />
<br />
<br clear=all><br />
<br />
=ArmaLite Inc. AR-10 Models=<br />
<br />
In the mid-90s, Eagle Arms purchased the ArmaLite company name and trademarks and started production on a series of semi-automatic only weapons called the ArmaLite AR-10B. These rifles bear little mechanical resemblance to the original AR-10 rifles and are in actuality a scaled up version of the [[Colt AR-15A2]]. Due to the fact that these weapons were manufactured during the Assault Weapons Ban new high capacity magazines could not be manufactured, so ArmaLite chose to use modified versions of already existing [[M14]] magazines (the only alternative at the time were magazines for the [[Knight's Armament SR-25]] which were in short supply to civilians at the time).<br />
<br />
After the Assault Weapons Ban expired and new magazines could be manufactured, ArmaLite introduced the AR-10A series which used the original ArmaLite pattern magazines, which is the standard that Knights chose for their SR-25 series and has since become the de-facto standard for 7.62x51mm AR rifles.<br />
<br />
==ArmaLite AR-10 A4C==<br />
[[Image:AR10-4C.jpg|thumb|right|400px|ArmaLite AR-10 A4C Carbine - 7.62x51mm NATO]]<br />
Carbine version of A4 model.<br />
<br />
=== Video Games ===<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="250"|'''Game Title'''<br />
!align=center bgcolor=#D0E7FF width="150"|'''Appears As'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Mods'''<br />
!align=center bgcolor=#D0E7FF width="100"|'''Notes'''<br />
!align=center bgcolor=#D0E7FF width="100"|'''Release Date'''<br />
|-<br />
|''[[Takedown: Red Sabre]]''||LRC-308||Various||Available in both 7.62mm NATO and 6.8x43mm SOCOM; both use same model||2013<br />
|-<br />
|}<br />
<br />
<br clear=all><br />
<br />
==ArmaLite AR-10SB==<br />
[[Image:AR10-SB.jpg|thumb|right|400px|ArmaLite AR-10SB Target with magazine removed, suppressor, Leupold Mark 4 scope, Magpul PRS stock, and Harris bipod - 7.62x51mm NATO]]<br />
[[Image:AR10-SB2.jpg|thumb|right|400px|ArmaLite AR-10SB Target with Magpul PRS stock & PMag, Leupold Mark 4 scope, and Harris bipod - 7.62x51mm NATO]]<br />
Target sport edition of the A4 model.<br />
<br />
===Film===<br />
<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="200"|'''Title'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Actor'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Character'''<br />
!align=center bgcolor=#D0E7FF width="300"|'''Note'''<br />
!align=center bgcolor=#D0E7FF width="50"|'''Date'''<br />
|-<br />
| ''[[American Heist]]'' || || NOPD sniper || || 2014<br />
|-<br />
|}<br />
<br />
=== Television ===<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="250"|'''Show Title'''<br />
!align=center bgcolor=#D0E7FF width="150"|'''Actor'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Character'''<br />
!align=center bgcolor=#D0E7FF width="100"|'''Note / Episode'''<br />
!align=center bgcolor=#D0E7FF width="100"|'''Air Date'''<br />
|-<br />
|''[[The Unit]]''||[[Scott Foley]]||Sgt. Bob Brown||"Dedication"||2006-2009<br />
|-<br />
|}<br />
<br />
<br clear=all><br />
<br />
==ArmaLite AR-10(T)==<br />
[[Image: Armalite_AR-10(T).jpg |thumb|right|400px|ArmaLite AR-10(T) - 7.62x51mm NATO]]<br />
Taget model of the AR-10.<br />
===Anime===<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="300"|'''Title'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Character'''<br />
!align=center bgcolor=#D0E7FF width="250"|'''Note'''<br />
!align=center bgcolor=#D0E7FF width="100"|'''Date'''<br />
|-<br />
|''[[High School of the Dead]]''|| || ||2010<br />
|-<br />
|}<br />
<br />
===Video Game===<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="300"|'''Game Title'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Appears as'''<br />
!align=center bgcolor=#D0E7FF width="250"|'''Note'''<br />
!align=center bgcolor=#D0E7FF width="100"|'''Release Date'''<br />
|-<br />
| ''[[Project Reality]]'' || || With Badger Ordnance Stabilizer handguard, Harris bipod, and Leupold or ELCAN scope || 2005<br />
|-<br />
|''[[Cabela's Dangerous Hunts 2009]]''|| ||w/ collapsing stock||2008<br />
|-<br />
|}<br />
<br />
<br />
=See Also=<br />
* [[ArmaLite]] - A list of all firearms manufactured by ArmaLite.<br />
{{AR}}<br />
<br />
[[Category:Gun]]<br />
[[Category:Rifle]]<br />
[[Category:Battle Rifle]]<br />
[[Category:Sniper Rifle]]<br />
[[Category:Carbine]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=Talk:AR-15_Gallery&diff=1661085Talk:AR-15 Gallery2024-03-19T20:31:27Z<p>AgentGumby: /* Page rename */ new section</p>
<hr />
<div>== Diemaco C7 ==<br />
<br />
Those are military weapons NOT available to the civilian population. In point of fact they are not even sold to movie armourers. They should be moved to the military variants section. --[[User:Charon68|Charon68]] 01:45, 25 March 2012 (CDT)<br />
<br />
== Beretta ARX 160 ==<br />
<br />
From what I know, "Beretta ARX 160" is not a separate copy of the M16 design. When creating this weapon designers have focused on the model of "Beretta AR70/90". The M16 does not have anything in common structurally. The appearance of grip may be similar to the M16, nothing else.<br />
Beretta ARX 160 is a completely new production, there is nothing to do with the M16.<br />
--[[User:Mateogala|Mateogala]] 06:39, 25 March 2012 (CDT)<br />
<br />
== Daewoo K7 ==<br />
<br />
"Daewoo K7" was built on components "Daewoo K1" and "Daewoo K2". All these structures have nothing in common with the M16. A similar trick is only modeled on the M16 so that you can easily get used to the weapon. South Korea before the introduction of the M16 rifles had so similar. --[[User:Mateogala|Mateogala]] 06:44, 25 March 2012 (CDT)<br />
::The Daewoo K7 is specifically based on the Daewoo K1 (which has a completely different operating system compared to the K2) - the point still stands that it has nothing to do with the M16 at all besides a common use of the .223 round. --[[User:Markit|Markit]] 09:29, 27 March 2012 (CDT)<br />
<br />
== Too wide? ==<br />
<br />
Anyone else think the galleries are too wide? Im using a 1600x1200 monitor right now (not exactly the biggest, but probably wider than most of the screens this site is viewed on) and part of the right hand column is going off the side of the screen. I think 400px would be a better size for the gallery cells, as also a lot of the pictures are much narrower than the cell they are in which looks a bit odd IMHO. --[[User:Commando552|commando552]] 07:23, 25 March 2012 (CDT)<br />
<br />
At my maximum resolution (1280x1024), I have to scroll the entire screen. Gallery should be made under this resolution because it is the most standard.--[[User:Mateogala|Mateogala]] 07:27, 25 March 2012 (CDT)<br />
<br />
:Count me in as another poor sap who often has to deal with a 4:3 monitor that has a 1280x1024 resolution limit. The widescreen revolution didn't give everyone a 16:9 monitor, after all (I do have one of that size ratio but I don't often get to use it). If the width of the pictures can be narrowed so the page looks good on a 4:3 monitor/resolution, then I think almost everyone will be satisfied. --[[User:Mazryonh|Mazryonh]] 13:05, 25 March 2012 (CDT)<br />
<br />
The issue is that there is both and height AND width restriction which is why images such as the "PWS MK1 rifle series" look so weird. I'm in the process of cropping all these to make them fill the box. I'm talking about the line between maximizing the images and not making the gallery too wide. We can either a) make the images narrower, or B) make it 2 per row instead of 3. I'm happy either way. :-) --[[User:Zackmann08|Zackmann08]] 12:58, 25 March 2012 (CDT)<br />
<br />
I'm on a 15" screen and this gallery still runs off the right side of it. I would say go with the two images per row. [[User:Spartan198|Spartan198]] 23:27, 27 March 2012 (CDT)<br />
<br />
== M231 ==<br />
Why is the M231 under the pistol section? It isn't even capable of semi-automatic, it's basically a... carbine-sized mag feed-only support weapon. [[User:Spartan198|Spartan198]] 02:08, 29 March 2012 (CDT)<br />
<br />
:It could be that it was put there due to the fact that it is sized like an AR-15 pistol. Other than that, I can't say I agree with the designation. But if it's there so viewers can easily recognize it, so much the better. --[[User:Mazryonh|Mazryonh]] 02:11, 29 March 2012 (CDT)<br />
<br />
::It is a hard one to categorise, as it is full auto only firing from an open bolt like an MG, has a carbine length 15.6" barrel, and no butt. Earlier versions had a retractable wire stock like the one on the M3 Grease Gun along with folding sights which would put it in the carbine category, but the production variant doesn't have these (although I have seen pics of the final model M231 fitted with the wire stock shown below, don't know how common these were though). In terms of role I would categorise it as a machine gun, but it would be classified as a pistol if it was semi auto so I don't know. This is pretty much academic though as one has never actually appeared in anything, the only two pages where it is listed it is not actually seen, it is just presumed to be the weapon used. --[[User:Commando552|commando552]] 08:54, 29 March 2012 (CDT)<br />
::[[File:M231 with stock.jpg|thumb|400px|none|M231 fitted with retractable wire stock - 5.56x45mm]]<br />
<br />
== ? ==<br />
<br />
How come the Civilian M16A2 is still under the Military section? I thought Orca did move it to the civilian section. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:30, 3 April 2012 (CDT)<br />
:There's no such thing as a civilian M16A2. [[User:Spartan198|Spartan198]] 16:42, 3 April 2012 (CDT)<br />
::I've moved it and added a few other civilian versions. And there is a civillian version of the M16A2, it is called "AR-15A2 Government" (along with the "AR-15A2 HBAR" which is externally identical to the Government but with a heavier barrel, but only on the portion under the handguard so there would be no way of knowing). It is exactly the same as an M16A2 but with a semi only FCG (making it pre-ban civilian legal). There are a few other rifles that are essentially more neutered civilian versions of the M16A2 such as the Sporter Match HBAR which deletes the bayonet lug, and the later Match Target which also does away with the flash hider. I would call all of these "civilian" versions of the M16A2, but it is the AR-15A2 Government/HBAR which is the closest, being indistinguishable unless you can see the selector markings. --[[User:Commando552|commando552]] 16:58, 3 April 2012 (CDT)<br />
:::The M16A2 has a 3-round burst setting, hence all of those ARs you listed off, including the AR-15A2 HBAR, ''aren't'' M16A2s. ;) [[User:Spartan198|Spartan198]] 10:05, 17 August 2012 (CDT)<br />
<br />
== Page rename ==<br />
<br />
If no one objects, I will rename this page to "AR-15 Gallery" rather than "M16 Gallery" as M16 isn't really the best catch all term, at least anymore compared to when this page was originally put together. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:31, 19 March 2024 (UTC)</div>AgentGumbyhttps://www.imfdb.org/index.php?title=AR-15_Gallery&diff=1661084AR-15 Gallery2024-03-19T20:28:26Z<p>AgentGumby: /* Other */</p>
<hr />
<div>{{WIP}}<br />
The goal of this page is to assist in the identification of guns that resemble the classic [[M16]]. If a gun could be identified as an "M16" or "AR-15" by the average movie goer, it fits the criteria to be on this page (even if it is not part of the [[M16 rifle series]]). <br><br />
For help with Colt specific variants, see [[Colt AR-15 Identification Guide]]. <br />
__TOC__<br />
<br />
=Military=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>ORIGINAL MILITARY M16</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:M16-SP1.jpg|[[M16 Rifle]]<br />
File:M16-SP1-with-A2-Handguards.jpg|[[M16 Rifle]]<br />
File:XM16E1 real.jpg|[[XM16E1 Rifle]]<br />
File:M16A1.jpg|[[M16A1 Rifle]]<br />
File:M16A1wA2Handguards.jpg|[[M16A1 Rifle]]<br />
File:M16A2.jpg|[[M16A2 Rifle]]<br />
File:M16A4Standard.jpg|[[M16A4 Rifle]]<br />
File:M16A4withANPEQ&ACOG.jpg|[[M16A4 Rifle]]<br />
File:Colt715 C7Rifle.jpg|[[Diemaco C7/Colt Model 715]]<br />
File:ColtCanadaC7A1.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A1]]<br />
File:C7a2.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A2]]<br />
File:M16A2 CAR.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7 LSW]]<br />
File:Model 950 C7A1 LSW.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7A1 LSW]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Battle Rifle variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>BATTLE RIFLE VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AR-10 original.jpg|[[ArmaLite AR-10]]<br />
File:CM901.jpg|[[Colt CM901]]<br />
File:DPMS LRT-SASS current.jpg|[[DPMS rifle series]]<br />
File:DRD M762.jpg|[[DRD Tactical M762]]<br />
File:HK417 16.jpg|[[Heckler & Koch HK417]]<br />
File:JPE LRP 07.jpg|[[JP Enterprises LRP-07]]<br />
File:Larue Tactical obr 16 inch.jpg|[[LaRue Tactical OBR]] 7.62<br />
File:REPR.jpg|[[LWRC REPR/SABR]]<br />
File:SR25.jpg|[[Knight's Armament SR-25]]<br />
File:M110 ECP Left.jpg|[[SR-25|M110 SASS]]<br />
File:Leviathan Hellmouth.jpg|[[Leviathan Defense rifle series|Leviathan Defense Hellmouth]] <br />
File:LMT308MWS Black.jpg|[[LMT rifle series]]<br />
File:POF P308 Gen 3.jpg|[[Patriot Ordnance Factory rifle series|Patriot Ordnance P308]]<br />
File:RSASS alt.jpg|[[Remington RSASS]]<br />
File:SIG716 Patrol.jpg|[[SIG-Sauer 716 Series]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Pistol Versions=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>PISTOL VERSIONS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Oa-93-full.jpg|[[Olympic Arms OA-93 Pistol]]<br />
File:381portg.jpg|[[M231 Firing Port Weapon]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Pistol Caliber Variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>PISTOL CALIBER VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt-9mm--SMG.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:ColtR6450-9mmCarbine.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:AR-57.jpg|[[AR-57]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Carbines=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>CARBINE VERSIONS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:ColtM4 FirstVersion.jpg|[[M4/M4A1 Carbine]]<br />
File:ColtM4.jpg|[[M4/M4A1 Carbine]]<br />
File:ColtModel610-XM177.jpg|[[Colt XM177/CAR-15/Commando Series|XM177]]<br />
File:Colt 609-XM1771E1.jpg|[[Colt XM177/CAR-15/Commando Series|XM177E1]]<br />
File:ColtM177E2.jpg|[[Colt XM177/CAR-15/Commando Series|XM177E1]]<br />
File:ColtM653Carbine.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653]]<br />
File:Colt Model 654.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 654]]<br />
File:Colt-M-16-A-2-m723.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 723]]<br />
File:Colt Model 723 with M4 barrel.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 723 (late model)]]<br />
File:Coltm727ima.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 727]]<br />
File:Colt Model 733.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]]<br />
File:Colt m4 commando 03.jpg|[[Colt Model 933]]<br />
File:Colt m933 03.jpg|[[Colt Model 933]]<br />
File:M4A1CQBR.jpg|[[Mk. 18 Mod 0]]<br />
File:R6520-A2Carbine.jpg|[[Colt AR-15A2 Government Carbine]]<br />
File:AR15 Sporter II Lightweight.jpg|[[Colt AR-15A2 Government Carbine]]<br />
File:6721 Tactical Carbine.jpg|[[Colt AR-15A3 Tactical Carbine]]<br />
File:ColtLawEnforcementCarbine.jpg|[[Colt Law Enforcement Carbine]]<br />
File:Colt SCW.jpg|[[Colt SCW]]<br />
File:C8A1ELCAN.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A1 Carbine]]<br />
File:Colt Canada C8 carbine.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A3 Carbine]]<br />
File:Bushmaster ar15 carbine.jpg|[[Bushmaster XM-15 Rifle Series]]<br />
File:RRA DEA.jpg|[[Rock River Arms Tactical CAR-A4 DEA Carbine]]<br />
File:LaFranceM16K223a.jpg|[[LaFrance Specialties M16K]]<br />
File:Full-k23b.jpg|[[Olympic Arms K23B]]<br />
File:KAC PDW 8in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (8" Barrel)]]<br />
File:KAC PDW 10in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (10" Barrel)]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=AR-15 Civilian Versions=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>AR-15 CIVILIAN VERSIONS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt AR-15 Model SP1.jpg|[[Colt AR-15 Sporter-1|Colt AR-15 Sporter]]<br />
File:AR-15A2 Sporter 2.jpg|[[Colt AR-15 Sporter-1|Colt AR-15A2 Sporter II]]<br />
File:ColtGovtModHBAR.jpg|[[M16A2 Rifle|Colt AR-15A2 Government]]<br />
File:AR-15 Sporter Match HBAR R6601.jpg|[[M16A2 Rifle|Colt AR-15A2 Sporter Match HBAR]]<br />
File:PostbanAR15A2standard.jpg|[[Colt Match Target]]<br />
File:Colt Model MT6700.jpg|[[Colt Match Target|Colt Match Target Competition]]<br />
File:Colt-Sporter-I-Carbine.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter Carbine]]<br />
File:ColtSporterIIw30RdMag.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter II Carbine]]<br />
File:R-25-780.jpg|[[Remington R25]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Other=<br />
These variants have not been sorted. <br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>OTHERS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AA_Beowulf.jpg|[[Alexander Arms .50 Beowulf]]<br />
File:ADAR 2-15.jpg|[[ADAR 2-15]]<br />
File:Ar10-1.jpg|[[ArmaLite AR-10]]<br />
File:DDM4v1.jpg|[[DDM4 MK18|Daniel Defense M4 V1]]<br />
File:DDM4V5.jpg|[[DDM4 MK18|Daniel Defense M4 V5]]<br />
File:DDM4 MK18.jpg|[[DDM4 MK18|Daniel Defense MK18]]<br />
File:Dd-mk18-factory.JPG|[[DDM4 MK18|Daniel Defense MK18 SBR]]<br />
File:DDM4A1.jpg|[[DDM4 MK18|Daniel Defense M4A1]]<br />
File:DDM4-MK12.jpg|[[Daniel Defense MK12]]<br />
File:Heckler and Koch 416.jpg|[[Heckler & Koch HK416|Heckler & Koch HK416 (10" Barrel)]]<br />
File:KAC SR-47 basic rifle.jpg|[[Knight's Armament SR-47]]<br />
File:CA415.jpg|[[Coharie Arms CA-415]]<br />
File:LWRCi M6A2.jpg|[[LWRC M6A2]]<br />
File:LWRC psd RifleA.jpg|[[LWRC M6A2 PSD]]<br />
File:LWRCIAR.jpg|[[LWRC M6A4 IAR]]<br />
File:RemingtonR4C.jpg|[[Remington R4|Remington R4-C]]<br />
File:Remington R5 RGP.jpg|[[Remington R5 RGP]]<br />
File:Current Noveske diplomat.jpg|[[Noveske N4 Diplomat]]<br />
File:Noveske CQB.jpg|[[Noveske N4 CQB]]<br />
File:PWS-MK107-556.jpg|[[PWS MK1 rifle series]]<br />
Soyuz-TM STM-15.jpg|[[Soyuz-TM STM-15]]<br />
File:T65K2.jpg|[[T65 rifle series#T65K2|T65K2]]<br />
File:T91.jpg|[[T65 rifle series#T91 Carbine|T91 Carbine]]<br />
File:Lvoa-s 2.jpg|[[War Sport LVOA-S]]<br />
File:LR300.JPG|[[Z-M LR 300]]<br />
File:Z-m lr300-ML.jpg|[[Z-M LR 300|Z-M LR 300ML]]<br />
File:LaRue OBR 556.jpg|[[LaRue Tactical OBR]]<br />
File:BarrettM468.jpg|[[Barrett M468]]<br />
File:REC 7.JPG|[[Barrett REC7]]<br />
File:Bushmaster xm15 vmatch 20.jpg|[[Bushmaster XM15 "V-Match"]]<br />
File:SmithWesson MP15-22.jpg|[[Smith & Wesson MP15-22]]<br />
File:CQ311.jpg|[[M16 rifle series#Norinco Model 311|Norinco Model 311]]<br />
</gallery></div><br />
|-<br />
|}<br />
[[Category:Galleries]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=AR-15_Gallery&diff=1661083AR-15 Gallery2024-03-19T20:27:38Z<p>AgentGumby: /* Sniper */ reorganizing this from the rather arbitrary "Sniper" category to cover Battle Rifle/7.62/ AR-10 big form factor rifles</p>
<hr />
<div>{{WIP}}<br />
The goal of this page is to assist in the identification of guns that resemble the classic [[M16]]. If a gun could be identified as an "M16" or "AR-15" by the average movie goer, it fits the criteria to be on this page (even if it is not part of the [[M16 rifle series]]). <br><br />
For help with Colt specific variants, see [[Colt AR-15 Identification Guide]]. <br />
__TOC__<br />
<br />
=Military=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>ORIGINAL MILITARY M16</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:M16-SP1.jpg|[[M16 Rifle]]<br />
File:M16-SP1-with-A2-Handguards.jpg|[[M16 Rifle]]<br />
File:XM16E1 real.jpg|[[XM16E1 Rifle]]<br />
File:M16A1.jpg|[[M16A1 Rifle]]<br />
File:M16A1wA2Handguards.jpg|[[M16A1 Rifle]]<br />
File:M16A2.jpg|[[M16A2 Rifle]]<br />
File:M16A4Standard.jpg|[[M16A4 Rifle]]<br />
File:M16A4withANPEQ&ACOG.jpg|[[M16A4 Rifle]]<br />
File:Colt715 C7Rifle.jpg|[[Diemaco C7/Colt Model 715]]<br />
File:ColtCanadaC7A1.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A1]]<br />
File:C7a2.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A2]]<br />
File:M16A2 CAR.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7 LSW]]<br />
File:Model 950 C7A1 LSW.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7A1 LSW]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Battle Rifle variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>BATTLE RIFLE VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AR-10 original.jpg|[[ArmaLite AR-10]]<br />
File:CM901.jpg|[[Colt CM901]]<br />
File:DPMS LRT-SASS current.jpg|[[DPMS rifle series]]<br />
File:DRD M762.jpg|[[DRD Tactical M762]]<br />
File:HK417 16.jpg|[[Heckler & Koch HK417]]<br />
File:JPE LRP 07.jpg|[[JP Enterprises LRP-07]]<br />
File:Larue Tactical obr 16 inch.jpg|[[LaRue Tactical OBR]] 7.62<br />
File:REPR.jpg|[[LWRC REPR/SABR]]<br />
File:SR25.jpg|[[Knight's Armament SR-25]]<br />
File:M110 ECP Left.jpg|[[SR-25|M110 SASS]]<br />
File:Leviathan Hellmouth.jpg|[[Leviathan Defense rifle series|Leviathan Defense Hellmouth]] <br />
File:LMT308MWS Black.jpg|[[LMT rifle series]]<br />
File:POF P308 Gen 3.jpg|[[Patriot Ordnance Factory rifle series|Patriot Ordnance P308]]<br />
File:RSASS alt.jpg|[[Remington RSASS]]<br />
File:SIG716 Patrol.jpg|[[SIG-Sauer 716 Series]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Pistol Versions=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>PISTOL VERSIONS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Oa-93-full.jpg|[[Olympic Arms OA-93 Pistol]]<br />
File:381portg.jpg|[[M231 Firing Port Weapon]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Pistol Caliber Variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>PISTOL CALIBER VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt-9mm--SMG.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:ColtR6450-9mmCarbine.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:AR-57.jpg|[[AR-57]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Carbines=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>CARBINE VERSIONS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:ColtM4 FirstVersion.jpg|[[M4/M4A1 Carbine]]<br />
File:ColtM4.jpg|[[M4/M4A1 Carbine]]<br />
File:ColtModel610-XM177.jpg|[[Colt XM177/CAR-15/Commando Series|XM177]]<br />
File:Colt 609-XM1771E1.jpg|[[Colt XM177/CAR-15/Commando Series|XM177E1]]<br />
File:ColtM177E2.jpg|[[Colt XM177/CAR-15/Commando Series|XM177E1]]<br />
File:ColtM653Carbine.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653]]<br />
File:Colt Model 654.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 654]]<br />
File:Colt-M-16-A-2-m723.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 723]]<br />
File:Colt Model 723 with M4 barrel.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 723 (late model)]]<br />
File:Coltm727ima.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 727]]<br />
File:Colt Model 733.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]]<br />
File:Colt m4 commando 03.jpg|[[Colt Model 933]]<br />
File:Colt m933 03.jpg|[[Colt Model 933]]<br />
File:M4A1CQBR.jpg|[[Mk. 18 Mod 0]]<br />
File:R6520-A2Carbine.jpg|[[Colt AR-15A2 Government Carbine]]<br />
File:AR15 Sporter II Lightweight.jpg|[[Colt AR-15A2 Government Carbine]]<br />
File:6721 Tactical Carbine.jpg|[[Colt AR-15A3 Tactical Carbine]]<br />
File:ColtLawEnforcementCarbine.jpg|[[Colt Law Enforcement Carbine]]<br />
File:Colt SCW.jpg|[[Colt SCW]]<br />
File:C8A1ELCAN.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A1 Carbine]]<br />
File:Colt Canada C8 carbine.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A3 Carbine]]<br />
File:Bushmaster ar15 carbine.jpg|[[Bushmaster XM-15 Rifle Series]]<br />
File:RRA DEA.jpg|[[Rock River Arms Tactical CAR-A4 DEA Carbine]]<br />
File:LaFranceM16K223a.jpg|[[LaFrance Specialties M16K]]<br />
File:Full-k23b.jpg|[[Olympic Arms K23B]]<br />
File:KAC PDW 8in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (8" Barrel)]]<br />
File:KAC PDW 10in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (10" Barrel)]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=AR-15 Civilian Versions=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>AR-15 CIVILIAN VERSIONS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt AR-15 Model SP1.jpg|[[Colt AR-15 Sporter-1|Colt AR-15 Sporter]]<br />
File:AR-15A2 Sporter 2.jpg|[[Colt AR-15 Sporter-1|Colt AR-15A2 Sporter II]]<br />
File:ColtGovtModHBAR.jpg|[[M16A2 Rifle|Colt AR-15A2 Government]]<br />
File:AR-15 Sporter Match HBAR R6601.jpg|[[M16A2 Rifle|Colt AR-15A2 Sporter Match HBAR]]<br />
File:PostbanAR15A2standard.jpg|[[Colt Match Target]]<br />
File:Colt Model MT6700.jpg|[[Colt Match Target|Colt Match Target Competition]]<br />
File:Colt-Sporter-I-Carbine.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter Carbine]]<br />
File:ColtSporterIIw30RdMag.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter II Carbine]]<br />
File:R-25-780.jpg|[[Remington R25]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Other=<br />
These variants have not been sorted. <br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>OTHERS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AA_Beowulf.jpg|[[Alexander Arms .50 Beowulf]]<br />
File:ADAR 2-15.jpg|[[ADAR 2-15]]<br />
File:Ar10-1.jpg|[[ArmaLite AR-10]]<br />
File:CM901.jpg|[[Colt CM901]]<br />
File:DDM4v1.jpg|[[DDM4 MK18|Daniel Defense M4 V1]]<br />
File:DDM4V5.jpg|[[DDM4 MK18|Daniel Defense M4 V5]]<br />
File:DDM4 MK18.jpg|[[DDM4 MK18|Daniel Defense MK18]]<br />
File:Dd-mk18-factory.JPG|[[DDM4 MK18|Daniel Defense MK18 SBR]]<br />
File:DDM4A1.jpg|[[DDM4 MK18|Daniel Defense M4A1]]<br />
File:DDM4-MK12.jpg|[[Daniel Defense MK12]]<br />
File:Heckler and Koch 416.jpg|[[Heckler & Koch HK416|Heckler & Koch HK416 (10" Barrel)]]<br />
File:Hk416-2.jpg|[[Heckler & Koch HK416|Heckler & Koch HK416 (14.5" Barrel)]]<br />
File:HK417 12.jpg|[[Heckler & Koch HK417|Heckler & Koch HK417 (12" Barrel)]]<br />
File:Hk417 16in.jpg|[[Heckler & Koch HK417|Heckler & Koch HK417 (16" Barrel)]]<br />
File:H&K M27 IAR.jpg|[[Heckler & Koch M27 IAR]]<br />
File:KAC SR-47 basic rifle.jpg|[[Knight's Armament SR-47]]<br />
File:CA415.jpg|[[Coharie Arms CA-415]]<br />
File:LWRCi M6A2.jpg|[[LWRC M6A2]]<br />
File:LWRC psd RifleA.jpg|[[LWRC M6A2 PSD]]<br />
File:LWRCIAR.jpg|[[LWRC M6A4 IAR]]<br />
File:RemingtonR4C.jpg|[[Remington R4|Remington R4-C]]<br />
File:Remington R5 RGP.jpg|[[Remington R5 RGP]]<br />
File:Current Noveske diplomat.jpg|[[Noveske N4 Diplomat]]<br />
File:Noveske CQB.jpg|[[Noveske N4 CQB]]<br />
File:PWS-MK107-556.jpg|[[PWS MK1 rifle series]]<br />
Soyuz-TM STM-15.jpg|[[Soyuz-TM STM-15]]<br />
File:T65K2.jpg|[[T65 rifle series#T65K2|T65K2]]<br />
File:T91.jpg|[[T65 rifle series#T91 Carbine|T91 Carbine]]<br />
File:Lvoa-s 2.jpg|[[War Sport LVOA-S]]<br />
File:LR300.JPG|[[Z-M LR 300]]<br />
File:Z-m lr300-ML.jpg|[[Z-M LR 300|Z-M LR 300ML]]<br />
File:LaRue OBR 556.jpg|[[LaRue Tactical OBR]]<br />
File:BarrettM468.jpg|[[Barrett M468]]<br />
File:REC 7.JPG|[[Barrett REC7]]<br />
File:Bushmaster xm15 vmatch 20.jpg|[[Bushmaster XM15 "V-Match"]]<br />
File:SmithWesson MP15-22.jpg|[[Smith & Wesson MP15-22]]<br />
File:CQ311.jpg|[[M16 rifle series#Norinco Model 311|Norinco Model 311]]<br />
File:AR10-4.jpg|[[Armalite AR-10 A4]]<br />
File:AR10-1B.jpg|[[Armalite AR-10B]]<br />
File:Ar10-2.jpg|[[Armalite AR-10 A2]]<br />
File:AR10-2C.jpg|[[Armalite AR-10 A2C]]<br />
File:AR10-4.jpg|[[Armalite AR-10 A4]]<br />
File:AR10-4C.jpg|[[Armalite AR-10 A4C]]<br />
</gallery></div><br />
|-<br />
|}<br />
[[Category:Galleries]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=Talk:BattleBit_Remastered&diff=1661056Talk:BattleBit Remastered2024-03-19T15:00:57Z<p>AgentGumby: saving current page</p>
<hr />
<div>{{incomplete}}<br />
{{Infobox Video Game|{{PAGENAME}}<br />
|name=''BattleBit Remastered''<br />
|picture=BBR-Poster.jpg<br />
|caption=''Promotional image'' <br />
|date= June 15th, 2023 (Early Access)<br />
|developer=SgtOkiDoki <br> Vilaskis <br> TheLiquidHorse<br />
|platforms=Microsoft Windows<br />
|publisher= SgtOkiDoki<br />
|genre=First-Person Shooter<br />
}}<br />
<br />
'''''BattleBit Remastered''''' is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam platform, where it was released in Early Access on June 15th, 2023. ''BattleBit Remastered'' is marketed as "Low-poly High-octane", gathering a massive appeal from the public due to similarities to FPS franchises like ''[[Call of Duty]]'' and ''[[Battlefield]]'' with a tactical twist from videogames like ''[[Insurgency: Sandstorm]]''. ''Battlebit'' comes with its own additions to the formula, like players being able to pick up discarded magazines after performing a fast reload and retaining the remaining ammunition or dragging downed players to safety for a revive. <br />
<br />
{{Game Title}}<br />
<br />
=Overview=<br />
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. <br />
<br />
Like ''Insurgency: Sandstorm'' and ''[[Escape from Tarkov]]'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.<br />
<br />
=Pistols=<br />
<br />
==Beretta M9==<br />
The [[Beretta M9]] is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.<br />
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]<br />
<br />
==Desert Eagle==<br />
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.<br />
[[Image:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE]]<br />
<br />
==Glock 18==<br />
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.<br />
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]<br />
<br />
==Heckler & Koch USP==<br />
The final semi-automatic pistol available is the famous USP-style pistol.<br />
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler & Koch USP Tactical - .45 ACP]]<br />
<br />
==MP-443 Grach==<br />
The [[MP-443 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.<br />
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 "Grach" - 9x19mm]]<br />
<br />
=Revolvers=<br />
Revolvers are categorized under the "Heavy Pistols" designation, alongside the aforementioned Desert Eagle.<br />
<br />
==RSh-12==<br />
The Russian [[RSh-12]] appears in the game as a high-power revolver. A unique feature is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.<br />
[[File:RSh-12.jpg|thumb|none|350px|RSh-12 - 12.7x55mm]]<br />
<br />
==Mateba Model 6 Unica==<br />
The rare [[Mateba Model 6 Unica]] appears as the "Unica". In the game, this revolver behaves more like the traditional revolver.<br />
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6" barrel - .357 Magnum]]<br />
<br />
=Submachine Guns=<br />
==CZ Scorpion Evo A1==<br />
The [[CZ Scorpion Evo 3 A1]] appears as the "ScorpionEvo" in-game, unlocked at rank 150 as a submachine gun option. Its 30-round magazine weirdly holds 35 rounds. Before the 2.2.2 patch, the Evo 3 A1 was classified under the Carbine category.<br />
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]<br />
[[File:BBR CZ A1 (1).jpg|thumb|none|600px|The Scorpion in-game.]]<br />
[[File:BBR CZ A1 (2).jpg|thumb|none|600px|Aiming.]]<br />
[[File:BBR CZ A1 (3).jpg|thumb|none|600px|Inspecting a magazine.]]<br />
[[File:BBR CZ A1 (4).jpg|thumb|none|600px|Removing a magazine during normal reloads.]]<br />
[[File:BBR CZ A1 (7).jpg|thumb|none|600px|When emergency reloading, the magazine gets thrown out to the side instead. The Scorpion's magazine release is on the left side, this method can be considered impossible.]]<br />
[[File:BBR CZ A1 (5).jpg|thumb|none|600px|Inserting a fresh magazine.]]<br />
[[File:BBR CZ A1 (6).jpg|thumb|none|600px|Pulling the charging handle when empty.]]<br />
[[File:BBR CZ A1 (8).jpg|thumb|none|600px|Hitting the bolt release when reloading quickly.]]<br />
<br />
==FN P90==<br />
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest stock magazine capacities. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.<br />
[[Image:FN P90 Triple Rail (TR).jpg|thumb|450px|none|FN P90 TR with optics removed - FN 5.7x28mm]]<br />
<br />
==Heckler & Koch MP5A3==<br />
The [[Heckler & Koch MP5#Heckler & Koch MP5A3|H&K MP5A3]] appears as the "MP5". The handguard is fitted with three rails for side and underbarrel attachments. By default, it only has a 30-round magazine, but a short 20-round one is also available.<br />
<br />
The "Supporter Pack" skins change the MP5A3's stock, with one using the solid stock from the MP5K, and the other using a Choate side folder stock.<br />
[[Image:MP5A3.jpg|thumb|none|450px|Heckler & Koch MP5A3 with "tropical" (wide) forearm and stock extended - 9x19mm]]<br />
[[Image:BBR MP5 (1).jpg|thumb|none|600px|Holding the MP5A3 in-game.]]<br />
[[Image:BBR MP5 (2).jpg|thumb|none|600px|Aiming down the H&K diopter sights.]]<br />
[[Image:BBR MP5 (3).jpg|thumb|none|600px|Magazine inspection.]]<br />
[[Image:BBR MP5 (4).jpg|thumb|none|600px|Locking the bolt during reloads. This step is skipped during tactical emergency reloads.]]<br />
[[Image:BBR MP5 (5).jpg|thumb|none|600px|Using the two-magazine technique during tactical reloads.]]<br />
[[Image:BBR MP5 (6).jpg|thumb|none|600px|Inserting the new magazine.]]<br />
[[Image:BBR MP5 (7).jpg|thumb|none|600px|Empty: removing the magazine.]]<br />
[[Image:BBR MP5 (8).jpg|thumb|none|600px|Inserting a new magazine when empty.]]<br />
[[Image:BBR MP5 (9).jpg|thumb|none|600px|Performing the slap.]]<br />
[[Image:BBR MP5 Skin (1).jpg|thumb|none|500px|The "Supporter Pack 1" gray skin changes the MP5 stock to a solid stock from the MP5K.]]<br />
[[Image:BBR MP5 Skin (2).jpg|thumb|none|500px|The "Supporter Pack 1" red skin once again changes the stock, and also the handguard has been modified.]]<br />
<br />
==Heckler & Koch MP7A1==<br />
The [[Heckler & Koch MP7A1]] is the starter Personal Defense Weapon of the game, appearing as the "MP7"; initially designated as an SMG, as of Update 2.2.2, it is now a PDW.<br />
[[File:H&K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler & Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]<br />
<br />
==Heckler & Koch UMP-45==<br />
The [[Heckler & Koch UMP-45]] is the starter submachine gun of the game. Unlike many weapons in the game, the UMP-45 only accepts 25-round magazines, with a quick reload option being the only one available at 500 kills. <br />
[[Image:UMP 45.jpg|thumb|none|450px|Heckler & Koch UMP45 - .45 ACP]]<br />
<br />
==TDI Vector==<br />
The [[TDI Vector]] is the fastest-firing submachine gun in ''BattleBit'', but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.<br />
[[File:Krisssuperv.jpg|thumb|none|450px|Prototype TDI Vector - .45 ACP]]<br />
<br />
==PP-2000==<br />
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a much faster rate of fire compared to its real life counterpart.<br />
[[Image:Pp-2000.jpg|thumb|none|450px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]<br />
<br />
==PP19-01 Vityaz==<br />
The [[PP-19-01 Vityaz]] appears as the "PP-19", available after reaching Level 45.<br />
[[file:Pp19 2.jpg|thumb|none|450px|PP-19-01 "Vityaz" SB-20 - 9x19mm]]<br />
<br />
=Rifles/Carbines=<br />
Rifles in ''BattleBit Remastered'' are divided into three categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. Weapons categorized as "Personal Defense Weapons", but would be a carbine or rifle from a technical standpoint, will be included here.<br />
<br />
==AAC Honey Badger==<br />
One of the only two integrally suppressed weapons in ''BattleBit'', the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. <br />
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]<br />
<br />
==AS Val==<br />
The [[AS Val]] appears in the game as the second integrally suppressed weapon at rank 105. By default, it only uses its 20-round magazines, but a 30-rounder is also available.<br />
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]<br />
[[File:BBR AS VAL (1).jpg|thumb|none|600px|The AS Val in the game.]]<br />
[[File:BBR AS VAL (2).jpg|thumb|none|600px|View of the iron sights.]]<br />
[[File:BBR AS VAL (3).jpg|thumb|none|600px|Inspecting the magazine.]]<br />
[[File:BBR AS VAL (4).jpg|thumb|none|600px|Removing the magazine...]]<br />
[[File:BBR AS VAL (5).jpg|thumb|none|600px|...and then inserting a fresh one.]]<br />
[[File:BBR AS VAL (6).jpg|thumb|none|600px|Using the underhand method to chamber a round when empty.]]<br />
===VSS Vintorez===<br />
The "Klean" Twitch Drop skin converts the AS Val into a [[VSS Vintorez]].<br />
[[File:Vss2.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]<br />
[[File:BBR AS VAL Klean.jpg|thumb|none|600px|The AS Val in-game converted to a VSS. Note the rag on the suppressor, which is likely acting as a makeshift wrap to protect the hand from burns if it is grabbed after firing multiple rounds, and to keep down heat mirage (although in this game, it is just for aesthetics).]]<br />
<br />
==AK-15==<br />
The [[AK-15]] makes an appearance in ''BattleBit'', incorrectly categorized as a Battle Rifle. It holds 24 rounds in a 20-round magazine, with 40- and 45-rounders available as upgrades. A skin for supporters adds a sling attached to its mounts.<br />
[[File:AK-15.jpg|thumb|none|450px|AK-15 - 7.62x39mm]]<br />
<br />
==AK-74M==<br />
The [[AK-74M]] is available to all players upon starting ''BattleBit Remastered'' in a midnight black finish. The "Wiked" Twitch Drop skin changes the wooden stock into a Zenitco one.<br />
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]<br />
<br />
===AK-74===<br />
One of the skins in the Supporter Pack #1 turns the [[AK-74]] into a worn-out rifle, held together by blue tape and faith.<br />
<br />
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]<br />
[[File:BattleBit AK Supporter Pack Skin.jpg|thumb|none|600px|BattleBit AK Supporter Pack Skin.]]<br />
<br />
===Elysium AK===<br />
The "Levelcap" Drop skin is modeled after the AK used in the film ''[[Elysium]]'', however the movie used an [[AKM]] for the prop instead of the AK-74.<br />
<br />
[[Image:Elysium2013akm5.jpg|thumb|none|500px|[[Matt Damon]] holds the customized AKM in a promotional still, here buttons for the airburst detonation range are clearly visible.]]<br />
[[File:BattleBit AK LevelCap Skin.jpg|thumb|none|600px|''BattleBit Remastered'' LevelCap Skin]]<br />
<br />
===Thumbhole Stock AK-74===<br />
The "Prestige 1" skin equips the AK-74 with a thumbhole stock resembling that of the Arsenal SLR-95.<br />
[[File:BattleBit AK Prestige 1 Skin.jpg|thumb|none|600px|AK-74 Prestige 1 Skin]]<br />
<br />
==Bushmaster ACR==<br />
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5" barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]<br />
<br />
==FAMAS F1==<br />
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]<br />
<br />
==FN F2000==<br />
Added in Update 2.1.4, the [[FN F2000]] is a rapid-fire assault package. Like in real life, the game models the forward empty shell ejection. By default, it is fitted with the F2000's integrated sight, which can be removed if the player attaches an optic or uses iron sights, thus turning the rifle into the [[FN F2000 Tactical|F2000 Tactical]]. It holds 35 rounds in a 30-round magazine.<br />
[[File:FN F2000 TR rifle.jpg|thumb|none|450px|FN F2000 Tactical TR with gray finish - 5.56x45mm NATO]]<br />
[[Image:BBR F2000 (8).jpg|thumb|none|600px|The F2000 Tactical TR in-game. However, its front underbarrel hasn't changed from the regular F2000.]]<br />
[[Image:BBR F2000 (9).jpg|thumb|none|600px|Aiming down its iron sights.]]<br />
[[Image:F2000.jpg|thumb|none|450px|FN F2000 - 5.56x45mm NATO]]<br />
[[Image:BBR F2000 (1).jpg|thumb|none|600px|The F2000 in-game.]]<br />
[[Image:BBR F2000 (2).jpg|thumb|none|600px|Inspecting its magazine.]]<br />
[[Image:BBR F2000 (5).jpg|thumb|none|600px|View of the F2000's integrated optic.]]<br />
[[Image:BBR F2000 (3).jpg|thumb|none|600px|About to remove its magazine.]]<br />
[[Image:BBR F2000 (7).jpg|thumb|none|600px|Pressing the magazine release and dropping it with gravity on quick reloads.]]<br />
[[Image:BBR F2000 (4).jpg|thumb|none|600px|Inserting a new one. Regular reloads include tapping the magazine upon insertion.]]<br />
[[Image:BBR F2000 (6).jpg|thumb|none|600px|Racking the charging handle.]]<br />
<br />
==FN FAL==<br />
The [[FN FAL]] makes an appearance in ''BattleBit'' as a Battle Rifle, unlocked at level 140. <br />
[[File:FN FAL old.jpg|thumb|450px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]<br />
<br />
==FN FNC==<br />
The Swedish [[Ak 5C]], a license-produced [[FN FNC]], is unlocked at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.<br />
[[File:Ak 5C.jpg |thumb|none|450px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]<br />
<br />
==Heckler & Koch G3A3==<br />
The [[Heckler & Koch G3A3]] equipped with a tri-railed handguard was added in Update 2.1.4, initially as a DMR, but was changed into a Battle Rifle in Update 2.2.2; it is available for players at rank 90. <br />
[[File:HKG3A3.jpg|thumb|none|450px|Heckler & Koch G3A3 with slimline handguard - 7.62x51mm NATO]]<br />
<br />
==Heckler & Koch G36C==<br />
The [[Heckler & Koch G36C]] is unlocked at rank 120. Before the 2.2.2 update, it was categorized as an Assault Rifle, but is now a Carbine. Alongside its 30-round magazine, it can also equip a 40-rounder, which would require a magwell modification, as well as a 50-round drum magazine.<br />
[[Image:G36CwForegrip.jpg|thumb|450px|none|Heckler & Koch G36C with vertical foregrip - 5.56x45mm]]<br />
<br />
==Heckler & Koch HK416==<br />
The [[Heckler & Koch HK416]] appears in-game as the "HK419". Its rate of fire was previously at 640 RPM, but was increased to 825 RPM in Update 2.1.4, matching its real version. Its quick magazine upgrade is modeled after a 30-rounder, but weirdly can only hold 24 rounds.<br />
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm]]<br />
<br />
==M4A1==<br />
The "M4" rifle appears to be based on both the [[M4A1 Block II]] and the M4A1 URGI. The "JackFrags" skin changes the stock into a buffer tube, but does not affect its recoil.<br />
[[File:M4 URGI SuperDuty.jpg|thumb|none|450px|M4A1 URGI - 5.56x45mm NATO]]<br />
[[File:DDM4A1.jpg|thumb|none|450px|Daniel Defense M4A1 (Block II) - 5.56x45mm]]<br />
[[File:BBR M4A1 (1).jpg|thumb|none|600px|The M4A1 in-game.]]<br />
[[File:BBR M4A1 (7).jpg|thumb|none|600px|View of the iron sights.]]<br />
[[File:BBR M4A1 (2).jpg|thumb|none|600px|Inspecting the magazine after firing a shot.]]<br />
[[File:BBR M4A1 (3).jpg|thumb|none|600px|Removing a magazine. ]]<br />
[[File:BBR M4A1 (6).jpg|thumb|none|600px|About to drop a 29-rounder in an emergency reload.]]<br />
[[File:BBR M4A1 (4).jpg|thumb|none|600px|Inserting a new one.]]<br />
[[File:BBR M4A1 (5).jpg|thumb|none|600px|Pressing the bolt release. When performing emergency reloads, the character slaps the bolt release instead.]]<br />
===Original M4A1===<br />
The Veteran skin turns the base M4 into an original [[M4A1]].<br />
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm NATO]]<br />
[[File:BBR M4A1 Veteran.jpg|thumb|none|600px|The "Veteran" M4 in the loadout preview. It's missing a front sight post/gas block.]]<br />
<br />
==OTs-14-1A-01 Groza==<br />
The [[OTs-14-1A-01 Groza]] appears as a Carbine, available at level 55. Its suppressor options can allow it to be converted into a replica of 1A-03 Groza, albeit with an incorrect suppressor. Due to its design, the Groza in-game is incapable of equipping underbarrel attachments.<br />
[[file:OTs-14-1A-01.jpg|thumb|none|450px|OTs-14-1A-01 Groza - 7.62x39mm]]<br />
<br />
==SIG SG 550==<br />
The [[SIG SG 550]] is available in the game as the "SG550" as an Assault Rifle at rank 80. A 45-round option is available alongside the default 30-round magazine.<br />
[[File:Scoped SG 550 rifle.jpg|thumb|none|450px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]<br />
<br />
==Steyr AUG A3==<br />
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]<br />
<br />
=Sniper Rifles=<br />
==Accuracy International Precision Marksman==<br />
The progenitor of the [[Accuracy International Arctic Warfare series]], the [[Accuracy International Precision Marksman|Precision Marksman]], is featured in the game at rank 65; it is equipped with a 1913 rail system, which was not used on Accuracy International rifles until the Arctic Warfare rifle that succeeded the Precision Marksman.<br />
[[Image:L96A1G.jpg|thumb|none|450px|Accuracy International PM - 7.62x51mm NATO]]<br />
<br />
==Cheyenne Tactical M200 Intervention==<br />
The [[Cheyenne Tactical M200 Intervention]] makes an appearance in-game as the "M200". By default, it holds 7 rounds, but can equip its regular 5-round magazine. <br />
[[Image:M200.jpg|thumb|none|450px|CheyTac M200 - .408 CheyTac]]<br />
<br />
==FN SSR==<br />
The [[FN SSR]] appears in-game as the "MK20", unlocked at Rank 10, and is the first DMR available. While it has a correct 20-round extended magazine as an upgrade, the default 10-rounder holds 16 rounds.<br />
[[File:FN MK 20 SSR.jpg|thumb|none|450px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]<br />
[[File:BBR MK20 (1).jpg|thumb|none|600px|The FN SSR in the game. By default, the gun is in black camo.]]<br />
[[File:BBR MK20 (2).jpg|thumb|none|600px|Inspecting a 7.62 magazine.]]<br />
[[File:BBR MK20 (3).jpg|thumb|none|600px|Aiming.]]<br />
[[File:BBR MK20 (4).jpg|thumb|none|600px|Removing a magazine...]]<br />
[[File:BBR MK20 (5).jpg|thumb|none|600px|...and putting on a new one.]]<br />
[[File:BBR MK20 (6).jpg|thumb|none|600px|Tugging the charging handle.]]<br />
[[File:BBR MK20 (7).jpg|thumb|none|600px|Dropping a magazine in a hurry.]]<br />
[[File:BBR MK20 (8).jpg|thumb|none|600px|Thumbing the bolt release when doing an emergency reload.]]<br />
<br />
==Izhmash SV-98==<br />
The [[Izhmash SV-98]] is the second sniper rifle unlocked for the Recon class. <br />
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]<br />
<br />
==Knight's Armament SR-25==<br />
The [[Knight's Armament SR-25|SR-25]] appears as the "M110" at rank 40 for DMRs. By default, it uses a 12-round magazine in a 20-round model, with an option for 8 rounds in a 10-round magazine, or a 16 rounder in a 30-round magazine.<br />
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]<br />
[[File:BBR M110 (1).jpg|thumb|none|600px|The M110 in the game. By default, this gun is in black camo.]]<br />
[[File:BBR M110 (2).jpg|thumb|none|600px|Inspecting a magazine.]]<br />
[[File:BBR M110 (3).jpg|thumb|none|600px|For a low-poly game, it portrays its optics quite realistically.]]<br />
[[File:BBR M110 (4).jpg|thumb|none|600px|Unseen, but the character removes a magazine slowly in this image.]]<br />
[[File:BBR M110 (5).jpg|thumb|none|600px|Reloading with a new magazine.]]<br />
[[File:BBR M110 (7).jpg|thumb|none|600px|Pulling the AR charging handle in a normal empty reload.]]<br />
[[File:BBR M110 (6).jpg|thumb|none|600px|Letting a magazine go with gravity during an emergency reload.]]<br />
[[File:BBR M110 (9).jpg|thumb|none|600px|Reloading with a fresh mag in an emergency reload.]]<br />
[[File:BBR M110 (8).jpg|thumb|none|600px|Hitting the bolt release in an empty emergency reload.]]<br />
<br />
==Remington MSR==<br />
The [[Remington MSR]] is the final sniper rifle available, unlocked at rank 130.<br />
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]<br />
<br />
==Remington 700==<br />
The [[Remington Model 700]] rifle appears as the "REM700", unlocked at rank 85. Its extended magazine incorrectly holds 12 rounds in a 10-round magazine.<br />
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]<br />
<br />
==Steyr SSG 69==<br />
The [[Steyr SSG 69]] appears as the starter sniper rifle for all players.<br />
[[Image:SteyrSSG69.jpg|thumb|none|450px|Steyr SSG 69 PI - 7.62x51mm NATO]]<br />
<br />
==M14 (Sage EBR Chassis)==<br />
The [[M14 Rifle|M14 EBR]] in Sage chassis appears as the "MK14 EBR".<br />
[[Image:Sagem14 09-1-.jpg|thumb|none|450px|M14 with Sage stock and scope - 7.62x51mm NATO]]<br />
<br />
==SVDM Dragunov==<br />
An [[SVDM|SVDM Dragunov]] appears as the "SVD"<br />
<br />
[[File:SVDM.jpg|thumb|none|500px|SVDM - 7.62x54mm R]]<br />
<br />
=Machine Guns=<br />
Machine Guns are divided into two categories in ''BattleBit Remastered'': '''Light Machine Guns''' (LMGs) and '''Light Support Weapons'''.<br />
<br />
==L86A1==<br />
The [[L86A1]] is the first machine gun unlocked, available Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are also available.<br />
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]<br />
<br />
==M249==<br />
The [[M249]] is the starter light machine gun of the game. <br />
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm NATO]]<br />
<br />
==MG36==<br />
The Support class can equip a [[G36]] masquerading as an [[MG36]] at Level 50, in the typical misconception of how the MG36 rail system is implemented, but with a correct barrel length. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag. <br />
[[File:MG36.jpg|thumb|none|450px|Heckler & Koch MG36 - 5.56x45mm NATO; for comparison]]<br />
<br />
==RPK-16==<br />
The [[RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting a 45-round 5.45x39mm magazine, as well as a 95-round magazine that is underloaded with 60 rounds; it is unlocked at level 35.<br />
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]<br />
<br />
==Ultimax 100==<br />
[[Image:U100 Mk3 Stock.jpg|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]<br />
<br />
=Launchers=<br />
==Heckler & Koch M320==<br />
The [[Heckler & Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.<br />
[[Image:XM320.jpg|thumb|none|450px|Heckler & Koch XM320 with optional telescoping stock - 40x46mm]]<br />
[[Image:BBR M320 (1).jpg|thumb|none|600px|The HK M320 in hand.]]<br />
[[Image:BBR M320 (2).jpg|thumb|none|600px|Removing a used casing.]]<br />
[[Image:BBR M320 (3).jpg|thumb|none|600px|Inserting a new grenade.]]<br />
<br />
==RPG-7==<br />
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fires its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to ''[[Squad]]''. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for 200 meters.<br />
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]<br />
[[File:BBR RPG (1).jpg|thumb|none|600px|The RPG-7 in-game.]]<br />
[[File:BBR RPG (2).jpg|thumb|none|600px|Aiming down its flip-up iron sights.]]<br />
[[File:BBR RPG (3).jpg|thumb|none|600px|Aiming down the PGO-7 optic. Like in ''Squad'', the PG-7R tandem warhead is zeroed for 200 meters, with 50 meters denoted at 3, followed by the stadiametric rangefinder by increments of 50, up to 200 meters. For the OG-7V and the PG-7M, the plus sign is where rockets drop at 50 meters, and the cross at 100 meters, followed by increments of 100 starting at the 2 in the center.]]<br />
[[File:BBR RPG (4).jpg|thumb|none|600px|Inserting a new rocket. While unseen, the hammer is cocked afterward, with a sound cue.]]<br />
<br />
=Explosives= <br />
==M15 Anti-Tank Mine==<br />
The [[M15 anti-tank mine]] in black appears as the "Anti-Vehicle Mine".<br />
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]<br />
<br />
==M18 Smoke Grenade==<br />
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.<br />
[[File:M18red.jpg|thumb|none|M18 smoke grenade, red]]<br />
<br />
==M18A1 Claymore==<br />
The American [[M18A1 Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. <br />
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]<br />
<br />
==M84 Stun Grenade==<br />
The [[M84 stun grenade]] appears as the "Flashbang", exploding after a set timer, allowing it to airburst.<br />
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]<br />
<br />
==Mk 2 Hand Grenade==<br />
The World War II era [[Mk 2 hand grenade]] appears as the standard fragmentation grenade for all classes. A rather antiquated grenade for the game's contemporary setting; the [[M67 Hand Grenade]] would be a more appropriate choice.<br />
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 "Pineapple" World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)]]<br />
<br />
==Model 24 Stielhandgranate "Geballte Ladung"==<br />
The anti-vehicle grenade is modeled after the "Geballte Ladung", a bundle of six [[Model 24 Stielhandgranate]] grenades. It is depicted as rather unrealistically effective against modern armored vehicles, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. <br />
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 "Geballte Ladung" ("Bundled Charge"), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]<br />
<br />
==RGO/RGN fragmentation grenade==<br />
The "Impact Grenade" is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.<br />
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]<br />
<br />
==Type 3 Anti-Tank/Anti-Personnel Mine==<br />
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 AT-AP Mine]] appears in-game as the "Anti-Personnel Mine". <br />
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/anti-personnel mine]]<br />
<br />
[[Category:Video Game]]<br />
[[Category:War]]<br />
[[Category:First-Person Shooter]]<br />
<br />
=To-be added weapons=<br />
These weapons were confirmed by the developer, which will be added soon:<br />
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[FN 2000|F2000]], [[G3]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.<br />
<br />
<br />
[[Category:Video Game]]<br />
[[Category:War]]<br />
[[Category:First-Person Shooter]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=FAMAS&diff=1661054FAMAS2024-03-19T14:58:10Z<p>AgentGumby: /* Video Games */</p>
<hr />
<div>'''The FAMAS rifle can be seen in the following films, television series, video games, and anime used by the following actors:'''<br />
<br />
=FAMAS F1=<br />
[[File:Famas.jpg|thumb|right|400px|FAMAS F1 - 5.56x45mm NATO]]<br />
[[File:FAMAS-F1.jpg|thumb|right|400px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm NATO]]<br />
The FAMAS F1 is the original version of the FAMAS rifle, and the standard service rifle of the French Army. The F1 can be distinguished by its smaller trigger guard, ribbed barrel, and its straight, 25-round French service magazine.<br />
<br />
Trivia: The FAMAS F1 is often said to have issues with brass cased 5.56x45mm ammo that other NATO countries use. While the F1 was initially used with steel-cased ammunition (the original F1, F2, and F3 cartridges), this was simply as a matter of cost; the actual compatibility issues came from the bullet weight, with the French cartridges using the same 55-grain bullets as original US-issued M193 ammo, as opposed to the 62-grain SS190 bullet that would later be standardized by NATO. France would later acquire some brass-cased 55-grain ammo following the closure of its domestic ammunition plants; some of this ammo had QC issues, leading to the extraction issues that would later become erroneously associated with brass-cased ammunition in general.<br />
<br />
==Specifications==<br />
(1975 - 2002)<br />
<br />
* '''Type:''' Bullpup Assault Rifle<br />
<br />
* '''Caliber:''' 5.56x45mm NATO<br />
<br />
* '''Weight:''' {{convert|kg|3.61}}<br />
<br />
* '''Length:''' {{convert|mm|757}}<br />
<br />
* '''Barrel length:''' {{convert|mm|488}}<br />
<br />
* '''Feed System:''' 25-round box magazine (proprietary non-STANAG)<br />
<br />
* '''Fire Modes:''' Semi-Auto/3-Round Burst/Full-Auto (1000 RPM)<br />
<br />
-----<br />
===Film===<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="200"|'''Title'''<br />
!align=center bgcolor=#D0E7FF width="150"|'''Actor'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Character'''<br />
!align=center bgcolor=#D0E7FF width="100"|'''Notes'''<br />
!align=center bgcolor=#D0E7FF width="100"|'''Date'''<br />
|-<br />
| ''[[A Captain's Honor (L'Honneur d'un capitaine)]]'' || [[Alain Bastien-Thiry]] || Pierre Caron || || 1982<br />
|-<br />
| ''[[Operation Corned Beef (L'opération Corned Beef)|Operation Corned Beef]]'' || || French soldiers || || 1991<br />
|-<br />
|''[[Death Machine]] || [[Martin McDougal]] || Yutani || || 1995<br />
|-<br />
|''[[Death Machine]] || [[John Sharian]] || Raimi || || 1995<br />
|-<br />
|''[[Death Machine]] || [[Andreas Wisniewski]] || Weyland || || 1995<br />
|-<br />
|''[[Tomorrow Never Dies]] || || || Seen on weapons rack || 1997<br />
|-<br />
|''[[Taxi 2]] || || French soldiers || || 2000<br />
|-<br />
|''[[Behind Enemy Lines]] || || French Special Forces || || 2001<br />
|-<br />
|''[[Nest, The (Nid de guêpes)|The Nest]] || || French soldiers || With and without [[M203 grenade launcher]]s || 2002<br />
|-<br />
| ''[[Warriors (Guerreros)]]'' || || French soldiers || || 2002<br />
|-<br />
|''[[Battle Royale II: Requiem]] || || BR Students || Airsoft FAMAS || 2003<br />
|-<br />
|''[[Taxi 3]] || || French soldiers || || 2003<br />
|-<br />
|''[[District B13|District B13 (Banlieue 13)]] || || French National Police || || 2004<br />
|-<br />
| ''[[Corsican File, The (L'enquête Corse)|The Corsican File (L'enquête Corse)]]'' || || French National Police || || 2004<br />
|-<br />
|''[[Hotel Rwanda]] || || French Soldiers || || 2004<br />
|-<br />
|''[[Diary of the Dead]] || || || Seen in survivor's warehouse || 2007<br />
|-<br />
|''[[Rebellion (2011)|Rebellion]] || || French soldiers || ||2011<br />
|-<br />
| ''[[The Project: Panacea (Proyekt: Panatseya)]]'' || Dmitriy Turok || Kot || || 2013<br />
|-<br />
|rowspan=2| ''[[Sentinelle]]'' || [[Olga Kurylenko]] || Klara |||| rowspan=2| 2021<br />
|-<br />
|| || French soldiers ||<br />
|-<br />
|}<br />
<br />
=== Television ===<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="300"|'''Show Title'''<br />
!align=center bgcolor=#D0E7FF width="100"|'''Actor'''<br />
!align=center bgcolor=#D0E7FF width="150"|'''Character'''<br />
!align=center bgcolor=#D0E7FF width="250"|'''Note / Episode'''<br />
!align=center bgcolor=#D0E7FF width="100"|'''Air Date'''<br />
|-<br />
| ''[[Firefly]]'' || [[Nathan Fillion]] || Malcolm Reynolds || "Serenity" (S01E01) || 2002<br />
|-<br />
| ''[[Firefly]]'' || [[Gina Torres]] || Zoë Alleyne || "Serenity" (S01E01) || 2002<br />
|-<br />
|''[[Unit, The|The Unit]]|| || French soldiers || "The Wall" || 2006 - 2009<br />
|-<br />
|''[[The Walking Dead: Daryl Dixon - Season 1]]'' |||| ''Power of the Living'' movement Guerriers ||"L'ame Perdue" (S1E01), "Deux Amours" (S1E05), "Coming Home" (S1E06) || 2023<br />
|-<br />
|}<br />
<br />
=== Video Games ===<br />
<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="300"|'''Game Title'''<br />
!align=center bgcolor=#D0E7FF width="150"|'''Appears as'''<br />
!align=center bgcolor=#D0E7FF width="250"|'''Mods'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Notes'''<br />
!align=center bgcolor=#D0E7FF width="100"|''' Release Date'''<br />
|-<br />
| ''[[Time Crisis II]]'' || || || Unusable || 1997<br />
|-<br />
| ''[[Counter-Strike]]'' ||Clarion 5.56 || || || 1999<br />
|-<br />
| ''[[Time Crisis II]]'' || || || Unusable || 2001<br />
|-<br />
| ''[[Counter-Strike: Source]]'' || Clarion 5.56 || || || 2004<br />
|-<br />
| ''[[Battlefield 2]]'' || || With scope || || 2005<br />
|-<br />
| ''[[Project Reality]]'' || FA-MAS F1 || With optional EOTech red dot sight and SCROME J4 scope || Capable of firing FUM-50, APAV-40, and AC-58 rifle grenades || 2005<br />
|-<br />
| ''[[Rainbow Six: Vegas]]'' || || With various accessories || || 2006<br />
|-<br />
| ''[[Alliance of Valiant Arms]]'' || FA-MAS F1 || || || 2007<br />
|-<br />
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' || || || || 2007<br />
|-<br />
| ''[[Rainbow Six: Vegas 2]]'' || || With various accessories || || 2008<br />
|-<br />
| ''[[Counter-Strike Online]]'' || Clarion 5.56 || || || 2007<br />
|-<br />
| ''[[Perfect Dark]]'' || AR34 || || || 2000<br />
|-<br />
| ''[[Combat Arms]]'' || || || || 2008<br />
|-<br />
| ''[[Operation 7]]'' || || || || 2006<br />
|- <br />
| ''[[Call of Duty: Modern Warfare 2]]'' || || M203 grenade launcher, Masterkey under-barrel shotgun, suppressor, red dot sight, EOTech holographic sight, Trijicon ACOG, thermal sight, extended magazine || Set to burst-fire only, magazine incorrectly holds 30 rounds || 2009<br />
|-<br />
| ''[[World in Conflict]]'' || || || Cutscenes only || 2007<br />
|-<br />
| ''[[Army of Two: The 40th Day]]'' || FELIN-2C || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes || || 2010<br />
|-<br />
| ''[[War Inc. Battlezone]]'' || || With various attachments || With incorrect STANAG magazine|| 2011<br />
|-<br />
| ''[[Spec Ops: The Line]]'' || || with ACOG || || 2012<br />
|-<br />
| ''[[Far Cry 3]]'' || F1 || || With incorrect STANAG magazine || 2012<br />
|-<br />
| ''[[Warface]]'' || || ||||2013<br />
|-<br />
| ''[[Payday 2]]'' ||"Clarion" || || added in Gage Assault Pack (2014) || 2013<br />
|-<br />
| ''[[Far Cry 4]]'' || F1 || || With incorrect STANAG magazine || 2014<br />
|-<br />
| ''[[World of Guns: Gun Disassembly]]'' || FAMAS F1 ||bayonet || || 2014<br />
|-<br />
| ''[[Rainbow Six: Siege]]'' || F2 || || Incorrectly holds 30+1 rounds per mag at launch, nerfed to correct capacity in later update|| 2015<br />
|-<br />
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || F-MAS G-1 || With various attachments || Added via the "Fear the Unknown" update || 2016<br />
|-<br />
| ''[[Hot Dogs, Horseshoes & Hand Grenades]]'' || FAMAS F1|| || || 2016<br />
|-<br />
| ''[[BrainBread 2]]'' || || || || 2016<br />
|-<br />
| ''[[Insurgency Sandstorm]]'' || "FAMAS F1" || || || 2018<br />
|-<br />
| ''[[Gun Club VR]]'' || || || || 2018<br />
|-<br />
| ''[[Vigor]]'' || "Bugle F1" || || Holds 30 rounds in a 25 round magazine|| 2018<br />
|-<br />
| ''[[Call of Duty: Modern Warfare (2019)]]'' || FR 5.56 || With various attachments || Fires in three-round bursts || 2019<br />
|}<br />
<br />
===Anime===<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="300"|'''Title'''<br />
!align=center bgcolor=#D0E7FF width="350"|'''Character'''<br />
!align=center bgcolor=#D0E7FF width="250"|'''Notes'''<br />
!align=center bgcolor=#D0E7FF width="100"|'''Date'''<br />
|-<br />
| ''[[New Dream Hunter Rem: Massacre in the Phantasmic Labyrinth]]'' || American Soldiers || ||1992<br />
|-<br />
| rowspan="3" | ''[[Lupin III: Voyage to Danger]]'' || Keith Hayden || rowspan="3" | || rowspan="3" |1993<br />
|-<br />
| "Shotshell" henchmen<br />
|-<br />
| Fujiko Mine<br />
|-<br />
|''[[Najica Blitz Tactics]] || || || 2001<br />
|-<br />
|''[[Madlax]] || || || 2004<br />
|-<br />
|''[[Elfen Lied]] || || || 2004<br />
|-<br />
|''[[Gin Tama]] || Police Guards || Fitted with scope || 2006 - ????<br />
|-<br />
|''[[Ga-rei: Zero]]||Supernatural Disaster Countermeasures Division operative||||2008<br />
|-<br />
|''[[Asobi ni Ikuyo: Bombshells from the Sky]] || || || 2010<br />
|-<br />
| ''[[Stella Women's Academy, High School Division Class C³]]'' || || Airsoft, Hanging in the background || 2013<br />
|-<br />
|}<br />
<br />
=FAMAS G1=<br />
[[File:FAMAS G1.jpg|thumb|right|400px|FAMAS G1 - 5.56x45mm]]<br />
<br />
The FAMAS G1 is an intermediate version of the FAMAS between the FAMAS F1 and the FAMAS G2. It can be distinguished by having the magazine well of the F1 and using its straight 25-round magazines, but also having a new enlarged trigger guard that is also used on the G2. The G1 did not see widespread production.<br />
<br />
==Specifications==<br />
<br />
* '''Type:''' Bullpup Assault Rifle<br />
<br />
* '''Caliber:''' 5.56x45mm NATO<br />
<br />
* '''Weight:'''<br />
<br />
* '''Length:'''<br />
<br />
* '''Barrel length:'''<br />
<br />
* '''Feed System:''' 25-round box magazine (proprietary non-STANAG)<br />
<br />
* '''Fire Modes:''' Semi-Auto/3-Round Burst/Full-Auto (1000 RPM)<br />
<br />
----<br />
<br />
===Film===<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="280"|'''Title'''<br />
!align=center bgcolor=#D0E7FF width="170"|'''Actor'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Character'''<br />
!align=center bgcolor=#D0E7FF width="250"|'''Notes'''<br />
!align=center bgcolor=#D0E7FF width="50"|'''Date'''<br />
|-<br />
| ''[[No Man's Land (2001)|No Man's Land]] || || French soldiers || || 2001<br />
|-<br />
| ''[[Nest, The (Nid de guêpes)|The Nest (Nid de guêpes)]]'' || [[Nadia Farès]] || Helene Laborie || || 2002<br />
|-<br />
| ''[[Taxi 4]] || || French soldiers || Fitted with bayonets || 2007<br />
|-<br />
| ''[[Terminator: Dark Fate]] || || || Seen in weapons cache || 2019<br />
|-<br />
| ''[[Sentinelle]] || [[Olga Kurylenko]] || Klara || Airsoft || 2021<br />
|-<br />
|}<br />
<br />
===Anime===<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="280"|'''Title'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Character'''<br />
!align=center bgcolor=#D0E7FF width="250"|'''Notes'''<br />
!align=center bgcolor=#D0E7FF width="50"|'''Date'''<br />
|-<br />
| ''[[Upotte!!]]'' || Seishou Academy student || || 2012<br />
|}<br />
<br />
===Video Games===<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="300"|'''Game Title'''<br />
!align=center bgcolor=#D0E7FF width="150"|'''Appears as'''<br />
!align=center bgcolor=#D0E7FF width="250"|'''Mods'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Notes'''<br />
!align=center bgcolor=#D0E7FF width="100"|'''Release Date'''<br />
|-<br />
| ''[[Metal Gear Solid]]'' ||FAMAS (sometimes FA-MAS) || With laser sight and [[M203 grenade launcher]] firing ring airfoil projectiles (The Twin Snakes only) || || 1998<br />
|-<br />
| ''[[Rainbow Six: Rogue Spear]]'' || "5.56mm FAMAS G2 AR" || || || 2000<br />
|-<br />
| ''[[007: Nightfire]]'' || || || Shown as fictional explosive laser turret, multiplayer mode only || 2002<br />
|-<br />
| ''[[Chaser]]'' ||FA-MAS || With integrated 9" [[M203]] grenade launcher || || 2003<br />
|-<br />
| ''[[Splinter Cell: Double Agent]]'' || || ||unusable|| 2006<br />
|-<br />
| ''[[World in Conflict]]''|| || || || 2007<br />
|-<br />
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||"FAMAS G2" || || || 2007<br />
|-<br />
| ''[[Army of Two]]'' || Felin 2C || With upgradeable magazine and barrel || || 2008<br />
|-<br />
| ''[[Code of Honor 2: Conspiracy Island]]'' || FAMAS ||With tiger camo finish || || 2008<br />
|-<br />
| ''[[Terrorist Takedown 2: US Navy Seals]]'' ||Famas || || || 2008<br />
|-<br />
| ''[[Code of Honor 3: Desperate Measures]]'' || || || || 2009<br />
|-<br />
| ''[[SOCOM 4: US Navy SEALs]]||FAMAS G2 || ||With incorrect STANAG mag|| 2011<br />
|-<br />
| ''[[Jagged Alliance: Back in Action]] ||SAM-AF || || || 2012<br />
|-<br />
| ''[[Counter-Strike: Global Offensive]] ||FAMAS || ||With incorrect STANAG mag || 2012<br />
|-<br />
| ''[[Ghost Recon: Wildlands]]'' || G2 || || || 2017<br />
|-<br />
| ''[[Ironsight]]'' || FAMAS G2 || || || 2018<br />
|-<br />
| ''[[Ring of Elysium]]'' || || || || 2018<br />
|}<br />
<br />
=FAMAS G2=<br />
[[File:Famas g2.jpg|thumb|right|400px|FAMAS G2 with proprietary bipod deployed - 5.56x45mm]]<br />
<br />
The FAMAS G2 is the current version of the FAMAS rifle. It is the standard rifle for the French Navy; the French Army still used the FAMAS F1 as the their main service rifle prior to transitioning to the [[Heckler & Koch HK416F]]. The G2 uses the G1's improved trigger guard and forend, but has a redesigned magazine well for the use of NATO [[STANAG|STANAG magazines]]. The barrel of the G2 was changed to a 1:9 inch rifling twist from the original F1's 1:12 inch rifling twist to allow the G2 to utilize a wider range of NATO 5.56 ammunition, such as the older 55 gr M193 type ammo and the newer 62 gr SS109 type ammo. They can be seen with both smooth barrels and ribbed rifle grenade firing barrels.<br />
<br />
==Specifications==<br />
(1994 - 2000)<br />
<br />
* '''Type:''' Bullpup Assault Rifle<br />
<br />
* '''Caliber:''' 5.56x45mm NATO<br />
<br />
* '''Weight:''' {{convert|kg|3.61}}<br />
<br />
* '''Length:''' {{convert|mm|757}}<br />
<br />
* '''Barrel length:''' {{convert|mm|488}}<br />
<br />
* '''Feed System:''' {{STANAG}}<br />
<br />
* '''Fire Modes:''' Semi-Auto/3-Round Burst/Full-Auto (1000 RPM)<br />
<br />
-----<br />
<br />
===Anime===<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="280"|'''Title'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Character'''<br />
!align=center bgcolor=#D0E7FF width="250"|'''Notes'''<br />
!align=center bgcolor=#D0E7FF width="50"|'''Date'''<br />
|-<br />
|''[[Macross Zero]]'' || UN marines || || 2002-2004<br />
|-<br />
|''[[Elfen Lied]] || Professor Kakuzawa || || 2004<br />
|-<br />
|''[[Sword Art Online II]] || "Lightly Salted Tarako" || || 2014<br />
|}<br />
<br />
===Video Games===<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="300"|'''Game Title'''<br />
!align=center bgcolor=#D0E7FF width="150"|'''Appears as'''<br />
!align=center bgcolor=#D0E7FF width="250"|'''Mods'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Notes'''<br />
!align=center bgcolor=#D0E7FF width="100"|'''Release Date'''<br />
|-<br />
| ''[[Rainbow Six 3: Raven Shield]]'' || || With red dot sight || || 2003<br />
|-<br />
| ''[[Söldner: Secret Wars]]'' || || || || 2004<br />
|- <br />
| ''[[Perfect Dark Zero]]'' || Plasma Rifle || || Energy weapon with infinite ammo and cloaking device || 2005<br />
|-<br />
| ''[[Alliance of Valiant Arms]]'' || FA-MAS MK.3 || With optional EOTech red dot sight, can be modified from 3-round burst to full auto || || 2007<br />
|-<br />
| ''[[Ghost Recon Advanced Warfighter 2]]'' || || With optional red dot scope and [[M203 grenade launcher]] || || 2007<br />
|-<br />
| ''[[Splinter Cell: Conviction]]''|| FAMAS G2 |||| ||2010<br />
|-<br />
|''[[Cry of Fear]]''||"FAMAS G2"||||||2012<br />
|-<br />
| ''[[Splinter Cell: Blacklist]]''|| FAMAS |||| ||2013<br />
|-<br />
| ''[[Payday 2]]'' ||"Clarion" || ||as a modified FAMAS F1; added in Gage Assault Pack (2014) || 2013<br />
|-<br />
| ''[[Survarium]]''|| |||| ||2013<br />
|-<br />
| ''[[Hot Dogs, Horseshoes & Hand Grenades]]''|| FAMAS G2|||| ||2016<br />
|}<br />
<br />
=FAMAS FÉLIN=<br />
[[File:Famas-felin.jpg|thumb|right|400px|FAMAS FÉLIN with infrared scope and camera - 5.56x45mm]]<br />
[[File:FAMAS Valorise EoTech.jpg|thumb|right|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]<br />
[[File:FamasFelin.jpg|thumb|right|400px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm. This prototype can be distinguished from the final variant by the lack of fixed front sight ahead of the scope rail.]]<br />
<br />
The '''FAMAS FÉLIN''' is a variant of the FAMAS outfitted to be used in conjunction with the FÉLIN combat system. The most notable difference is the replacement of the integral carry handle with a lower profile scope mount for mounting optics, which when used as part of the FÉLIN system would mount a large day/night/thermal video sight capable of transmitting the feed to the soldier's helmet mounted eyepiece. The final production version of the FÉLIN features a forward vertical grip which houses the controls for the system, and has lengthened and bent bipod legs.<br />
<br />
Also intended for use alongside the FAMAS FÉLIN is the '''FAMAS Valorisé''' (meaning "upgraded"). This variant was intended for use in FÉLIN equipped units for use by soldiers not requiring the actual full FÉLIN combat system. As such, this variant has the same low profile sight rail and new bipod, but omits the second grip and was intended to be fitted with a 4x optical day sight as standard. In the past variants of the FAMAS with a low profile scope rail have been referred to as the '''FAMAS Surbaissé''' (meaning "lowered" in reference to the scope mount), however promotional material from the manufacturer GIAT states that the FAMAS Surbaissé is the core weapon (or possibly just component) on which the FÉLIN and Valorisé rifle variants are based.<br />
<br />
===Film===<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="280"|'''Title'''<br />
!align=center bgcolor=#D0E7FF width="170"|'''Actor'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Character'''<br />
!align=center bgcolor=#D0E7FF width="250"|'''Notes'''<br />
!align=center bgcolor=#D0E7FF width="50"|'''Date'''<br />
|-<br />
| ''[[Sentinelle]] || || French soldiers || Archives photos || 2021<br />
|}<br />
<br />
===Video Games===<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="300"|'''Game Title'''<br />
!align=center bgcolor=#D0E7FF width="150"|'''Appears as'''<br />
!align=center bgcolor=#D0E7FF width="250"|'''Mods'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Notes'''<br />
!align=center bgcolor=#D0E7FF width="100"|''' Release Date'''<br />
|-<br />
|''[[Call of Duty: Black Ops]] || Famas || With various attachments || "FAMAS Valorisé"; anachronism || 2010<br />
|-<br />
|''[[Brink]] || "FRKN-3K" || With various attachments || "FAMAS Valorisé" || 2011<br />
|- <br />
|''[[Battlefield 3]] || FAMAS || With various attachments || "FAMAS Valorisé" with G1/G2 triggerguard and F1 barrel || 2011<br />
|- <br />
|''[[Battlefield Play4Free]]'' || FAMAS |||| "FAMAS Valorisé" with G1/G2 triggerguard and F1 barrel ||2012<br />
|-<br />
|''[[Call of Duty Online]] || FAMAS || With various attachments || "FAMAS Valorisé" || 2013<br />
|-<br />
|''[[Battlefield 4]] || FAMAS || With various attachments || "FAMAS Valorisé" with G1/G2 triggerguard and F1 barrel || 2013<br />
|-<br />
|''[[Battlefield Hardline]] || FAMAS || With various attachments || "FAMAS Valorisé" with G1/G2 triggerguard and F1 barrel || 2015<br />
|-<br />
|''[[Call of Duty: Black Ops III]] || "FFAR" || With various attachments || Stylised "FAMAS Valorisé" || 2015<br />
|-<br />
|''[[Act of Aggression]] || || With infrared telescopic sight || "FAMAS Valorisé" || 2015<br />
|-<br />
|''[[Division, The|The Division]] || Bullfrog|| || "FAMAS Valorisé" || 2016<br />
|-<br />
| ''[[The Division 2]]'' ||FAMAS 2010 || || "FAMAS Valorisé"|| 2019<br />
|-<br />
|''[[Call of Duty: Black Ops Cold War]]'' || "FFAR 1" || With various attachments || Stylised "FAMAS Valorisé"; anachronism || 2021<br />
|-<br />
|''[[The Finals]]'' || FAMAS || || Added in 2024 Update V.2.0. || 2023<br />
|-<br />
|}<br />
<br />
<br clear=all><br />
<br />
[[Category:Gun]]<br />
[[Category:Rifle]]<br />
[[Category:Assault Rifle]]<br />
[[Category:Bullpup]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=KS-23&diff=1661053KS-232024-03-19T14:56:09Z<p>AgentGumby: /* Video Games */</p>
<hr />
<div>[[File:Ks23-1.jpg|thumb|right|400px|KS-23 with a fixed wooden stock - 23x75mm R]]<br />
[[File:KS23.JPG|thumb|right|400px|KS-23M - 23x75mm R]]<br />
<br />
The '''KS-23''' ('''''K'''arabin '''S'''petsialniy'', "Special Carbine") is a Russian shotgun that fires 23mm shells (equivalent to 6.27 gauge or 4 gauge in the metric bore system used in some parts of Europe), making it most powerful shoulder-fired shotgun in use today. The guns themselves are mechanically based on the [[Winchester Model 1200]], and the barrels are made from cut-down rejected 2A7 antiaircraft gun barrels, intended for ZSU-23-4 self-propelled AA guns. Since it uses a rifled AA gun barrel, it is officially designated by the Russian military as a carbine, but in functional terms it is a pump-action shotgun. The KS-23 can fire a variety of loads including shot and slugs, and is also used with a cup adaptor and blanks to fire rifle grenades.<br />
<br />
The KS-23 was the final result that appeared in the first half of the 1970s following the request of the USSR Ministry of Internal Affairs for a new multi-functional weapon with the possibility of using non-lethal ammunition suitable for suppressing prison riots and freeing hostages. Initially, the gas cartridges for the [[SPSh Flare Pistol|SPSh-44]] were tested. However, attempts to use a signal pistol for throwing grenades did not give an acceptable result and lengthening the barrel only slightly increased accuracy. Furthermore, a standard 12 gauge pump-action shotgun design was tested (history is silent about which model, but apparently we are talking about one of the models common then). However, the 12 gauge was not recognized as capacious enough for such purposes. As a result of this, it was decided to return to 4 gauge (26mm). The result of this was the experimental smooth-bore pump-action shotgun SSK-26 for the 4 gauge ammunition. The SSK-26 used an atypical "forward-back" pumping, and was fed from a detachable box magazine. However, the SSK-26 was not found to be satisfactory, since it did not provide the specified accuracy of fire; at the same time, it was decided to return to the "classic" pump-action shotgun design. It was decided to equip the subsequent weapon with a rifled barrel, which with a 23mm barrel from the ZSU-23 self-propelled anti-aircraft vehicle being used. And so, the KS-23 form factor appeared.<br />
<br />
The KS-23 began development in 1975. The first serial guns were produced in 1981, full development completed in 1983, with a set of muzzle nozzles for throwing gas grenades and a full range of ammunition. The KS-23 was officially adopted by the Soviet police in 1985 (although some sources also refer to 1983). Originally, the KS-23 had a long barrel, blued finish, chrome bolt, and wooden furniture, and also a scope included in the standart kit, what did it more like a high-grade sporting gun, than a combat weapon. Towards the end of the 80s, it received a shorter barrel, simpler finish, and a synthetic forend. It was largely supplemented in police use with the KS-23M (modernized) in 1990. KS-23M was created as a solution to existing shortcomings, in the form of bulkiness and the difficulty of using it in cramped spaces. One of the initial upgrade variants also was to equip the weapon with an extended 4-round magazine tube (this version is referred to as KS-23-2), but in the end it was decided to use the compact version. Another variant was the KS-23-1, which is a version with a fixed stock and short barrel of the KS-23M pattern.<br />
<br />
A more conventional version (but under the still unusual 16/35 ammunition) for law enforcement/security purposes was presented by [[TsNIITochMash]] by the early 90s, although it did not become successful. Further improvements made to the design by the [[Molot|VPO Molot]] specialists led to the appearance of the [[Molot Bekas]] (although, strictly speaking, this weapon after processing has little in common with the KS-23). An civilian version of the original KS-23, the TOZ-123 "Drake-4," was designed by Tulsky Oruzheiny Zavod in 1996. This variant features a smoothbore barrel. Imports of the TOZ-123 to the United States were banned during the Clinton Administration. Demand for the Drake-4 was low, and its production was soon discontinued.<br />
<br />
==Specifications==<br />
(1981 - present)<br />
<br />
* '''Type:''' Shotgun<br />
<br />
* '''Caliber:''' 23x75mm R (6.27 gauge)<br />
<br />
* '''Weight:''' 8.49 lbs (3.85 kg)<br />
<br />
* '''Length:''' 41 in (104 cm)<br />
<br />
* '''Barrel length:''' 20 in (51 cm)<br />
<br />
* '''Capacity:''' 3+1 (KS-23 & KS-23M), 7 (KS-23K)<br />
<br />
* '''Fire Modes:''' Pump-Action<br />
<br />
-----<br />
{{Gun Title}}<br />
<br />
==Film==<br />
<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="220"|'''Title'''<br />
!align=center bgcolor=#D0E7FF width="170"|'''Actor'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Character'''<br />
!align=center bgcolor=#D0E7FF width="250"|'''Note'''<br />
!align=center bgcolor=#D0E7FF width="50"|'''Date'''<br />
|-<br />
| ''[[Living Target (Zhivaja mishen)]]'' || || A criminal || KS-23 || 1990<br />
|-<br />
| ''[[Sheriff's Star (Zvezda sherifa)]]'' || || Police || KS-23 || 1992<br />
|-<br />
| ''[[Antikiller 2: Antiterror]]'' || || ''SOBR'' personnel || KS-23M, firing tear gas grenades || 2003<br />
|-<br />
|}<br />
<br />
==Video Games==<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="250"|'''Game Title'''<br />
!align=center bgcolor=#D0E7FF width="150"|'''Appears as'''<br />
!align=center bgcolor=#D0E7FF width="250"|'''Mods'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Notation'''<br />
!align=center bgcolor=#D0E7FF width="100"|'''Release Date'''<br />
|-<br />
|''[[Cross Fire (2007 VG)|Cross Fire]]''||KS-23 || ||||2007<br />
|-<br />
| ''[[7.62 High Calibre]]'' || || || KS-23M || 2008<br />
|-<br />
| ''[[Call of Duty: Black Ops]]'' || || || || 2010<br />
|-<br />
| ''[[Firearms: Source]]'' || || || || 2011<br />
|-<br />
| ''[[Survarium]]'' || || || KS-23 & KS-23M || 2013<br />
|-<br />
| ''[[Phantom Forces]]'' || KS-23M || || || 2015<br />
|-<br />
| ''[[Hot Dogs, Horseshoes & Hand Grenades]]'' || KS-23 || w/ Soviet dovetail mount || KS-23M || 2016<br />
|-<br />
| ''[[Escape from Tarkov]]''||TOZ KS-23M 23x75mm pump-action shotgun||short barrel, pistol grip with wired stock ||KS-23, can be converted to actual KS-23M; added in the v0.12.8.9457 patch (2020) ||2016<br />
|-<br />
| ''[[Insurgency: Sandstorm]]'' || KS-23 || || KS-23M without stock, added in Update 1.12 (2022) || 2018<br />
|-<br />
| ''[[Krunker]]'' || Overgrown || Stockless || KS-23M, stylized, holds 2 rounds in a 3 round tube, incorrectly depicted as semi-automatic || 2019<br />
|-<br />
| ''[[Vigor]]'' || KS-23 || || KS-23M || 2019<br />
|-<br />
| ''[[The Finals]]'' || KS-23 || fires slug rounds || KS-23M, added in 2024 Update V.2.0. || 2023<br />
|-<br />
|}<br />
<br clear=all><br />
[[Category:Gun]]<br />
[[Category:Shotgun]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=Beretta_93R&diff=1661052Beretta 93R2024-03-19T14:54:45Z<p>AgentGumby: /* Video Games */</p>
<hr />
<div>[[Image:Beretta93-1-.jpg|thumb|right|400px|Beretta 93R - 9x19mm]]<br />
[[Image:Beretta M93.jpg|thumb|right|400px|Beretta 93R with wood grips - 9x19mm]]<br />
[[File:Beretta92FS ExtR.jpg|thumb|right|400px|[[Beretta 92FS]] rendered with extended barrel and magazine to resemble the Beretta 93R - 9x19mm]]<br />
<br />
The '''Beretta 93R''' is a selective-fire 9x19mm machine pistol. The "R" stands for "Raffica" which means 'burst' in Italian. It was designed in the 70s and meant for police and military use - Its offering of extra firepower in a small package made it ideal for concealed-carry purposes such as VIP protection, or for close quarters fighting such as room-to-room searches.<br />
<br />
Based on the [[Beretta 92 pistol series|Beretta 92 series pistols]], the 93R is single-action and outfitted with a folding foregrip, muzzle brake, an optional detachable shoulder stock and a 20-round magazine. A selector switch allows the pistol to fire three-round bursts with each pull of the trigger for a potential cyclic rate of 1100 rpm - The three-round burst limitation was to allow it to be more easily controlled compared to full automatic. It is currently out of production.<br />
<br />
''Note: Some Beretta 93R pistols used in films are visually modified [[Beretta 92FS]] pistols converted to full auto to imitate a 93R. Look to see whether the gun has a slide mounted decocking safety (which would show it is in fact a 92F), or an 'enlarged' trigger guard or a frame mounted slide stop safety (showing it is a genuine 93R).''<br />
<br />
__TOC__<br />
<br />
==Specifications==<br />
(1979 - 1993)<br />
<br />
*'''Type:''' Machine Pistol<br />
<br />
*'''Caliber:''' 9x19mm<br />
<br />
*'''Weight:''' 2.58 lbs (1.17 kg)<br />
<br />
*'''Length:''' 9.45 in (24 cm)<br />
<br />
*'''Barrel Length:''' 4.92 in (12.5 cm)<br />
<br />
*'''Capacity:''' 20-round magazine<br />
<br />
*'''Fire Modes:''' Semiautomatic/Three-round burst<br />
<br />
-----<br />
<br />
{{Gun Title}}<br />
<br />
==Beretta 93R==<br />
===Film===<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="280"|'''Title'''<br />
!align=center bgcolor=#D0E7FF width="170"|'''Actor'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Character'''<br />
!align=center bgcolor=#D0E7FF width="250"|'''Note'''<br />
!align=center bgcolor=#D0E7FF width="50"|'''Date'''<br />
|-<br />
| ''[[Outsider, The (Le Marginal)|The Outsider (Le Marginal)]] || [[Jean-Paul Belmondo]] || Commissaire Jordan || || 1983<br />
|-<br />
| ''[[Never Say Never Again]] || || A Gang Member || || 1983<br />
|-<br />
| ''[[Dog Day (Canicule)]]'' || [[Pierre Clémenti]] || Snake || || 1984<br />
|-<br />
| ''[[The Female Executioner (L'exécutrice)]]'' || Richard Allan || Walter || || 1986<br />
|-<br />
| ''[[Loner, The (Le Solitaire)|The Loner (Le Solitaire)]] || [[Jean-Pierre Malo]] || Schneider || || 1987<br />
|-<br />
| ''[[RoboCop 2]]'' || || Various thugs || || 1990<br />
|-<br />
| ''[[La Femme Nikita (1990)]] || [[Anne Parillaud]] || Nikita || || 1990<br />
|-<br />
| ''[[The Jackpot! (La Totale!)]]'' || || Sarkis' henchmen || || 1991<br />
|-<br />
| ''[[Police Story 3: Supercop]] || [[Kenneth Tsang]] || Chaibat || || 1992<br />
|-<br />
|-<br />
| ''[[Natural Born Killers]] || [[Woody Harrelson]] || Mickey Knox || || 1994<br />
|-<br />
| rowspan=2 | ''[[Desperado]]'' || [[Joaquim de Almeida]] || Bucho || || rowspan=2 | 1995<br />
|-<br />
| [[Angel Aviles]] || Zamira ||<br />
|-<br />
| ''[[Virtuosity]] || [[Denzel Washington]] || Lt. Parker Barnes || || 1995<br />
|-<br />
| ''[[Broken Arrow (1996)|Broken Arrow]]'' || [[John Travolta]] || Maj. Vic "Deak" Deakins || || 1996<br />
|-<br />
| ''[[Bulletproof (1996)|Bulletproof ]]'' || || Thug || || 1996<br />
|-<br />
| ''[[Dobermann]]'' || || French SWAT || ||1997<br />
|-<br />
| ''[[Big Hit, The|The Big Hit]]'' || [[Mark Wahlberg]] || Melvin Smiley || || 1998<br />
|-<br />
| ''[[Who Am I?]] || || CIA agent || || 1998<br />
|-<br />
| ''[[Ronin]]'' || || Bodyguards || || 1998<br />
|-<br />
| ''[[Half a Chance]] || [[Jean-Paul Belmondo]] || Leo Brassac || || 1998<br />
|-<br />
| ''[[Bedazzled]]'' || [[Ilya Melnikoff]] || Russian Drug Dealer || || 2000<br />
|-<br />
|''[[The Art of War]]''||[[Ron Yuan]]||Ming||||2000<br />
|-<br />
| ''[[Total Western]]'' || [[Jean-Pierre Kalfon]] || Ludo || || 2000<br />
|-<br />
| rowspan=2 | ''[[First Target]]'' || [[Aaron Grain]] || Evan Stahl || || rowspan=2 | 2000<br />
|-<br />
| [[Ona Grauer]] || Nina Stahl || [[Beretta 92FS]] mockups in one scene<br />
|-<br />
| ''[[The Art of War]] || || Assassin || || 2001<br />
|-<br />
| ''[[3000 Miles to Graceland]] || [[Bokeem Woodbine]] || Franklin || || 2001<br />
|-<br />
| ''[[Lone Hero]]'' || || A biker || || 2002<br />
|-<br />
| ''[[Christmas Rush]]'' || [[Tommy Chang]] || Phan Wu || || 2002<br />
|-<br />
| ''[[K-9: P.I.]]'' || [[Christopher Shyer]] || Charles Thyer || || 2002<br />
|-<br />
|''[[San Antonio]]''|| [[Jérémie Renier]] || Toinet San-Antonio || ||2004<br />
|-<br />
|''[[36th Precinct]]''|| [[Anna D'Annunzio]] || Florence Belkrim || ||2004<br />
|-<br />
| ''[[Ultraviolet]] || [[Nick Chinlund]] || Ferdinand Daxus || || 2006<br />
|-<br />
| ''[[Mesrine: Public Enemy Number 1]] || [[Vincent Cassel]] || Mesrine || || 2008<br />
|-<br />
| ''[[Crossfire (Les Insoumis)]]'' || || Masked gangster || || 2008<br />
|-<br />
| ''[[Tourist, The|The Tourist]] || || Assassin || || 2010<br />
|-<br />
| ''[[Knight and Day]] || [[Trevor Loomis]] || Eduardo || || 2010<br />
|-<br />
| ''[[From Paris With Love]]''|| || A Chinese thug, A Pakistani terrorist || || 2010<br />
|-<br />
| ''[[Resident Evil: Afterlife]] || [[Wentworth Miller]] || Chris Redfield || || 2010<br />
|-<br />
| ''[[New Kids Nitro]] || ||Schijndel gang member|| || 2011<br />
|-<br />
|''[[Family, The (2013)|The Family]]'' ||||Mob assassin||||2013<br />
|-<br />
| ''[[Elysium]] || [[Jose Pablo Cantillo]] ||Sandro|| Wood grips, converted to full auto || 2013<br />
|-<br />
| ''[[The Raid 2]]''|| [[Oka Antara]] || Eka || Airsoft || 2014<br />
|-<br />
| ''[[3 Days to Kill]]''|| || Albino's henchman |||| 2014<br />
|-<br />
| ''[[John Wick: Chapter 2]]''|| || || Seen in armory || 2017<br />
|-<br />
|''[[Black Widow (2021)|Black Widow]]''||||||lies on the table ||2021<br />
|-<br />
|}<br />
<br />
=== Television ===<br />
<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="250"|'''Show Title'''<br />
!align=center bgcolor=#D0E7FF width="175"|'''Actor'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Character'''<br />
!align=center bgcolor=#D0E7FF width="250"|'''Note / Episode'''<br />
!align=center bgcolor=#D0E7FF width="75"|'''Air Date'''<br />
|-<br />
| ''[[Alarm für Cobra 11 - Die Autobahnpolizei]]'' || || Criminals and Terrorists || || 1996-????<br />
|-<br />
|''[[Stargate SG-1]]'' || || Secret Service Agents || "Divide and Conquer" || 1997-2007<br />
|-<br />
|''[[Seven Days]]'' || || Terrorists || "The Fire Last Time" || 1998-2001<br />
|-<br />
| ''[[Julie Lescaut]]'' || [[Philippe Krhajac]] || Michel Feron || "Les intouchables" (S19E03) || 2009<br />
|-<br />
| ''[[Tokyo Vampire Hotel]]''|| ||Survivor||||2017<br />
|-<br />
|}<br />
<br />
=== Video Games ===<br />
<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="300"|'''Game Title'''<br />
!align=center bgcolor=#D0E7FF width="150"|'''Appears As'''<br />
!align=center bgcolor=#D0E7FF width="250"|'''Mods'''<br />
!align=center bgcolor=#D0E7FF width="200"|''' Notation'''<br />
!align=center bgcolor=#D0E7FF width="100"|'''Release Date'''<br />
<br />
|-<br />
| ''[[Jurassic Park: Trespasser]]'' || || w/ wooden grip || || 1998<br />
|-<br />
| ''[[Resident Evil: Code Veronica]]'' || M93R Handgun || || || 2000<br />
|-<br />
| ''[[Sum of All Fears, The (VG)|The Sum Of All Fears]]'' || 9mm Automatic ||w/ wooden grip || || 2002<br />
|-<br />
| ''[[Rainbow Six 3: Raven Shield]]'' || 93R || Optional suppressor or high-capacity magazine, tritium-illuminated ironsights || Added with the Athena Sword expansion || 2004<br />
|-<br />
| ''[[Conflict: Global Terror]]'' || || || || 2005<br />
|-<br />
| ''[[Alliance of Valiant Arms]]'' || Beretta M93Ra || With wood grips || Full auto only; no semi/burst || 2007<br />
|-<br />
| ''[[Blacksite: Area 51]]'' || || No front grip || Unusable by the player || 2007<br />
|-<br />
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||"Beretta M93R" ||wooden grips || || 2007<br />
|-<br />
| ''[[Mirror's Edge]]'' || || Wood Grips || Not usable by player || 2008<br />
|-<br />
| ''[[Resident Evil 5]]'' || || || || 2009<br />
|-<br />
| ''[[Call of Duty: Modern Warfare 2]]'' ||M93 Raffica ||Mounting rail, suppressor, red dot sight, extended magazine, EOTech holographic sight, dual wield|| Converted 92SB || 2009<br />
|-<br />
| ''[[Battlefield: Bad Company 2]]'' || M93R Burst || || Converted 92FS Inox || 2010<br />
|-<br />
|rowspan="2" | ''[[GoldenEye 007 (2010)]]'' ||rowspan="2" | Kunara V || Wii: Fully automatic/ burst fire, optional laser aiming module or suppressor || Beretta 92-style slide, hammer is attached to slide || 2010<br />
|-<br />
| ''Reloaded'': Optional suppressor, laser aiming module, or compensator || Fired full-auto by NPCs || 2011<br />
|-<br />
| ''[[Battlefield 3]]'' || 93R || || Converted 92SB with muzzle brake/grip/20-round magazine || 2011<br />
|-<br />
| ''[[Uncharted 3]]'' || || || || 2011<br />
|-<br />
|''[[War Inc. Battlezone]]'' || M93R||w/ various attachments|| ||2011<br />
|-<br />
|''[[War Z, The]]'' || B93R ||Laser/ Flashlight attachments|| || 2012<br />
|-<br />
| ''[[007: Legends]]'' || || || || 2012<br />
|-<br />
| ''[[Call of Duty: Black Ops 2]]'' ||B23R ||Dual Wield, Reflex Sight, Suppressor, Tactical Knife, Laser|| Hybrid of the 93R and an M1911 || 2012<br />
|-<br />
|''[[State of Decay]]''||"93 Raffica" ||||added in Lifeline DLC (2014) || 2013<br />
|-<br />
|''[[Payday 2]]'' || "Bernetti Auto" || || Added in Federales Weapon Pack (2020) ||2013<br />
|-<br />
| ''[[Warface]]'' ||Beretta M93R ||||||2013<br />
|-<br />
| ''[[Survarium]]'' || || || || 2013<br />
|-<br />
| ''[[World of Guns: Gun Disassembly]]'' || Beretta 93R ||stock || || 2014<br />
|-<br />
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' ||93-SE|| || || 2015<br />
|-<br />
| ''[[Phantom Forces]] || "93R" ||Optional shoulder stock|| Added during the game's Alpha|| 2015<br />
|-<br />
| ''[[Hot Dogs, Horseshoes & Hand Grenades]]'' ||”M93R”|| || ||2016<br />
|-<br />
|rowspan="3" | ''[[Umbrella Corps]]'' || TN-12AX Falco || w/ optional suppressors and optics || w/ incorrect 21-round magazine and 3-round burst fire only || 2016<br />
|-<br />
| TN-12AX Falco SP || w/ shoulder stock and optional suppressors and optics || w/ incorrect 21-round magazine and 3-round burst fire only || 2016<br />
|-<br />
| TN-12 R.P.D. SP || w/ shoulder stock and optional suppressors and optics || w/ incorrect 25-round magazine and fictional 5-round burst fire || 2016<br />
|-<br />
| ''[[Vigor]]'' || "B93 Raffica" || || || 2018<br />
|-<br />
| ''[[Krunker]]'' || Akimbo Pistol || Dual wield, "Takanomei's Myth" skin adds a stock || Incorrectly holds 12-rounds and semi-automatic only || 2019<br />
|-<br />
| ''[[Call of Duty: Black Ops Cold War]]'' || Diamatti || || || 2020<br />
|-<br />
| ''[[Battlefield 2042]]'' || M93R || || Correct model, 20-round magazines || 2021<br />
|-<br />
| ''[[The Finals]]'' || 93R || foregrip folded, shoulder stock || Added in 2024 Update 2.0.0 || 2023<br />
|}<br />
<br />
=== Anime ===<br />
<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="275"|'''Title'''<br />
!align=center bgcolor=#D0E7FF width="275"|'''Character'''<br />
!align=center bgcolor=#D0E7FF width="300"|'''Note'''<br />
!align=center bgcolor=#D0E7FF width="100"|'''Date'''<br />
|-<br />
|''[[Black Cat]]'' || Saya || || 2005<br />
|-<br />
|''[[Burn Up!]]'' || Maki || || 1993<br />
|-<br />
|''[[Noir]]'' ||Dominic ||Converted to Full Auto || 2001<br />
|-<br />
|''[[Ghost in the Shell Stand Alone Complex]]'' || Ministry of Health, Labor and Welfare assassin || || 2002 - 2003<br />
|-<br />
|''[[Gunslinger Girl: Il Teatrino]]'' || John Doe || || 2008<br />
|-<br />
|''[[Canaan]]'' || Canaan || || 2009<br />
|-<br />
| rowspan=2 | ''[[Phantom: Requiem for the Phantom]]'' || Daisuke Godo || || rowspan=2 | 2009<br />
|-<br />
| Drei ||<br />
|-<br />
|''[[Cat Planet Cuties]]'' || Manami || || 2010<br />
|-<br />
|''[[ Kämpfer ]]'' || Kaede Sakura || || 2011<br />
|-<br />
|''[[Stella Women's Academy, High School Division Class C3]]'' || || Airsoft, Hanging in the background || 2013<br />
|-<br />
|}<br />
<br />
== Beretta 93R "Auto 9" ==<br />
<br />
The "Auto 9" is a heavily modified Beretta 93R that was originally built for the titular protagonist of the 1987 film ''[[RoboCop (1987)|RoboCop]]''. The pistol is fitted with an extended casket-shaped barrel with a raised front sight and matching enlarged rear sight. While made specifically for ''RoboCop'', it has been such a popular design that it has since been reused in numerous other forms of media, including the film and TV sequels and spin-offs to ''RoboCop''.<br />
<br />
[[Image:BerettaAuto9.jpg|thumb|right|400px|Beretta 93R "Auto 9" - 9x19mm]]<br />
<br />
=== Film ===<br />
<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="150"|'''Title'''<br />
!align=center bgcolor=#D0E7FF width="150"|'''Actor'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Character'''<br />
!align=center bgcolor=#D0E7FF width="350"|'''Note'''<br />
!align=center bgcolor=#D0E7FF width="50"|'''Date'''<br />
|-<br />
| rowspan=2 | ''[[Sin City]] || [[Bruce Willis]] || Detective Hartigan || 92FS Auto 9 mock-up with decocking safety || rowspan=2 | 2005<br />
|-<br />
| [[Rick Gomez]] || Douglas Klump || 92FS Auto 9 mock-up with decocking safety<br />
|-<br />
| ''[[City Hunter (1993)|City Hunter]] || [[Richard Norton]] || Col. MacDonald || || 1993<br />
|-<br />
| ''[[RoboCop 3]] || [[Robert John Burke]] || RoboCop || 92FS Auto 9 mock-up with decocking safety || 1993<br />
|-<br />
| rowspan=2 | ''[[RoboCop 2]] || [[Peter Weller]] || RoboCop || || rowspan=2 | 1990<br />
|-<br />
| || Failed RoboCop 2 Prototype ||<br />
|-<br />
| ''[[RoboCop]] || [[Peter Weller]] || RoboCop || || 1987<br />
|-<br />
|}<br />
<br />
=== Television ===<br />
<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="280"|'''Title'''<br />
!align=center bgcolor=#D0E7FF width="170"|'''Actor'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Character'''<br />
!align=center bgcolor=#D0E7FF width="50"|'''Note'''<br />
!align=center bgcolor=#D0E7FF width="50"|'''Date'''<br />
|-<br />
| rowspan=2 | ''[[RoboCop: Prime Directives]] || [[Page Fletcher]] || RoboCop || || rowspan=2 | 2000<br />
|-<br />
| [[Maurice Dean Wint]] || RoboCable ||<br />
|-<br />
| ''[[RoboCop: The Series]] || [[Richard Eden]] || RoboCop || || 1994<br />
|-<br />
|}<br />
<br />
=== Video Games ===<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="300"|'''Game Title'''<br />
!align=center bgcolor=#D0E7FF width="150"|'''Appears as'''<br />
!align=center bgcolor=#D0E7FF width="250"|'''Mods'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Notation'''<br />
!align=center bgcolor=#D0E7FF width="100"|'''Release Date'''<br />
|-<br />
| ''[[Perfect Dark]]'' || MagSec 4 || . || . || 2000<br />
|-<br />
| ''[[Perfect Dark: Zero]]'' || MagSec 4 || . || . || 2005<br />
|-<br />
| ''[[Far Cry 3|Far Cry 3: Blood Dragon]]'' || A.J.M. 9 || || || 2013<br />
|-<br />
| ''[[Far Cry 4]]'' || A.J.M. 9 || || || 2014<br />
|-<br />
| ''[[Rainbow Six Siege]]'' || || ||unusable; appears on an arcade machines || 2015<br />
|-<br />
| ''[[Hot Dogs, Horseshoes & Hand Grenades]]'' ||"M93RA9"|| || ||2016<br />
|-<br />
| ''[[Far Cry 5]]'' || || || unusable, appears in a poster || 2018<br />
|-<br />
| ''[[Far Cry New Dawn]]'' || || || || 2019<br />
|-<br />
| ''[[Far Cry 6]]'' || || || Season pass item || 2021<br />
|}<br />
<br />
===Animation===<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="250"|'''Title'''<br />
!align=center bgcolor=#D0E7FF width="150"|'''Voice Actor'''<br />
!align=center bgcolor=#D0E7FF width="150"|'''Characters'''<br />
!align=center bgcolor=#D0E7FF width="350"|'''Notation'''<br />
!align=center bgcolor=#D0E7FF width="80"|''' Date'''<br />
|-<br />
| ''[[Love, Death & Robots - Season 3]]'' || || ||seen in armory; "Kill Team Kill" (S3E05) || 2022<br />
|-<br />
|}<br />
<br />
<br clear=all><br />
<br />
==Non-firing variants==<br />
<br />
===KSC M93R===<br />
[[Image:KSC M93R.jpg|thumb|right|400px|KSC M93R airsoft pistol]]<br />
The KSC M93R is an airsoft version of the Beretta 93R and it can be distinguished by the pronounced vertical compensation holes on the barrel, rather than 3 small holes like on the real Beretta 93R; it also has a full-auto fire mode marked with an infinity symbol.<br />
<br />
====Film====<br />
<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="280"|'''Title'''<br />
!align=center bgcolor=#D0E7FF width="170"|'''Actor'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Character'''<br />
!align=center bgcolor=#D0E7FF width="250"|'''Note'''<br />
!align=center bgcolor=#D0E7FF width="50"|'''Date'''<br />
|-<br />
| [[Gomorrah]] || [[Marco Macor]] || Marco || || 2008<br />
|-<br />
|}<br />
<br clear=all><br />
{{Beretta}}<br />
<br />
[[Category:Gun]] <br />
[[Category:Pistol]]<br />
[[Category:Machine Pistol]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=AR-15_Gallery&diff=1660325AR-15 Gallery2024-03-17T14:07:24Z<p>AgentGumby: /* Pistol Versions */ might be DI guns but aren't AR-15s at all</p>
<hr />
<div>{{WIP}}<br />
The goal of this page is to assist in the identification of guns that resemble the classic [[M16]]. If a gun could be identified as an "M16" or "AR-15" by the average movie goer, it fits the criteria to be on this page (even if it is not part of the [[M16 rifle series]]). <br><br />
For help with Colt specific variants, see [[Colt AR-15 Identification Guide]]. <br />
__TOC__<br />
<br />
=Military=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>ORIGINAL MILITARY M16</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:M16-SP1.jpg|[[M16 Rifle]]<br />
File:M16-SP1-with-A2-Handguards.jpg|[[M16 Rifle]]<br />
File:XM16E1 real.jpg|[[XM16E1 Rifle]]<br />
File:M16A1.jpg|[[M16A1 Rifle]]<br />
File:M16A1wA2Handguards.jpg|[[M16A1 Rifle]]<br />
File:M16A2.jpg|[[M16A2 Rifle]]<br />
File:M16A4Standard.jpg|[[M16A4 Rifle]]<br />
File:M16A4withANPEQ&ACOG.jpg|[[M16A4 Rifle]]<br />
File:Colt715 C7Rifle.jpg|[[Diemaco C7/Colt Model 715]]<br />
File:ColtCanadaC7A1.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A1]]<br />
File:C7a2.jpg|[[Diemaco C7/Colt Model 715|Diemaco/Colt Canada C7A2]]<br />
File:M16A2 CAR.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7 LSW]]<br />
File:Model 950 C7A1 LSW.jpg|[[Diemaco/Colt Canada C7/C7A1 LSW|Diemaco/Colt Canada C7A1 LSW]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Sniper =<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>SNIPER VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:RSASS alt.jpg|[[Remington RSASS]]<br />
File:JPE LRP 07.jpg|[[JP Enterprises LRP-07]]<br />
File:SR25.jpg|[[Knight's Armament SR-25]]<br />
File:M110 ECP Left.jpg|[[SR-25|M110 SASS]]<br />
File:HK417 20MOD.jpg|[[Heckler & Koch HK417|Heckler & Koch HK417 (20" Barrel)]]<br />
File:Mk12Mod0.jpg|[[Mk 12 Special Purpose Rifle]]<br />
File:AR10-SB2.jpg|[[Armalite AR-10SB]]<br />
File:Armalite AR-10(T).jpg|[[Armalite AR-10(T)]]<br />
File:AR10-TBN338.jpg|[[Armalite AR-10 TBN .338]]<br />
File:LaRue Tactical Stealth OSR.jpg|[[LaRue Tactical OBR]]<br />
File:Larue Tactical obr 16 inch.jpg|[[LaRue Tactical OBR]]<br />
File:REPR.jpg|[[LWRC REPR/SABR]]<br />
File:Dpms rflr tac20.jpg|[[DPMS TAC20]]<br />
File:RFLR-REPR.jpg|[[DPMS NATO REPR]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Pistol Versions=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>PISTOL VERSIONS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Oa-93-full.jpg|[[Olympic Arms OA-93 Pistol]]<br />
File:381portg.jpg|[[M231 Firing Port Weapon]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Pistol Caliber Variants=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>PISTOL CALIBER VARIANTS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt-9mm--SMG.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:ColtR6450-9mmCarbine.jpg|[[M16 rifle series#Colt 9mm Submachine Gun (RO635)|Colt 9mm Submachine Gun (RO635)]]<br />
File:AR-57.jpg|[[AR-57]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Carbines=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>CARBINE VERSIONS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:ColtM4 FirstVersion.jpg|[[M4/M4A1 Carbine]]<br />
File:ColtM4.jpg|[[M4/M4A1 Carbine]]<br />
File:ColtModel610-XM177.jpg|[[Colt XM177/CAR-15/Commando Series|XM177]]<br />
File:Colt 609-XM1771E1.jpg|[[Colt XM177/CAR-15/Commando Series|XM177E1]]<br />
File:ColtM177E2.jpg|[[Colt XM177/CAR-15/Commando Series|XM177E1]]<br />
File:ColtM653Carbine.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653]]<br />
File:Colt Model 654.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 654]]<br />
File:Colt-M-16-A-2-m723.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 723]]<br />
File:Colt Model 723 with M4 barrel.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 723 (late model)]]<br />
File:Coltm727ima.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 727]]<br />
File:Colt Model 733.jpg|[[Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]]<br />
File:Colt m4 commando 03.jpg|[[Colt Model 933]]<br />
File:Colt m933 03.jpg|[[Colt Model 933]]<br />
File:M4A1CQBR.jpg|[[Mk. 18 Mod 0]]<br />
File:R6520-A2Carbine.jpg|[[Colt AR-15A2 Government Carbine]]<br />
File:AR15 Sporter II Lightweight.jpg|[[Colt AR-15A2 Government Carbine]]<br />
File:6721 Tactical Carbine.jpg|[[Colt AR-15A3 Tactical Carbine]]<br />
File:ColtLawEnforcementCarbine.jpg|[[Colt Law Enforcement Carbine]]<br />
File:Colt SCW.jpg|[[Colt SCW]]<br />
File:C8A1ELCAN.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A1 Carbine]]<br />
File:Colt Canada C8 carbine.JPG|[[Diemaco/Colt Canada C8 Carbine|Diemaco/Colt Canada C8A3 Carbine]]<br />
File:Bushmaster ar15 carbine.jpg|[[Bushmaster XM-15 Rifle Series]]<br />
File:RRA DEA.jpg|[[Rock River Arms Tactical CAR-A4 DEA Carbine]]<br />
File:LaFranceM16K223a.jpg|[[LaFrance Specialties M16K]]<br />
File:Full-k23b.jpg|[[Olympic Arms K23B]]<br />
File:KAC PDW 8in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (8" Barrel)]]<br />
File:KAC PDW 10in.jpg|[[Knight's Armament PDW|Knight's Armament PDW (10" Barrel)]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=AR-15 Civilian Versions=<br />
<br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>AR-15 CIVILIAN VERSIONS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:Colt AR-15 Model SP1.jpg|[[Colt AR-15 Sporter-1|Colt AR-15 Sporter]]<br />
File:AR-15A2 Sporter 2.jpg|[[Colt AR-15 Sporter-1|Colt AR-15A2 Sporter II]]<br />
File:ColtGovtModHBAR.jpg|[[M16A2 Rifle|Colt AR-15A2 Government]]<br />
File:AR-15 Sporter Match HBAR R6601.jpg|[[M16A2 Rifle|Colt AR-15A2 Sporter Match HBAR]]<br />
File:PostbanAR15A2standard.jpg|[[Colt Match Target]]<br />
File:Colt Model MT6700.jpg|[[Colt Match Target|Colt Match Target Competition]]<br />
File:Colt-Sporter-I-Carbine.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter Carbine]]<br />
File:ColtSporterIIw30RdMag.jpg|[[Colt AR-15 Sporter Carbine|Colt AR-15 Sporter II Carbine]]<br />
File:R-25-780.jpg|[[Remington R25]]<br />
</gallery></div><br />
|-<br />
|}<br />
<br />
=Other=<br />
These variants have not been sorted. <br />
<br><br><br />
<!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --><br />
{| align="center" style="text-align:center"<br />
!align="center"|<div style=font-size:300%>OTHERS</div><br><br />
|-<br />
|<div style="text-align=center"><br />
<!-- START OF GALLERY --><br />
<gallery widths=400px heights=120px perrow=3><br />
File:AA_Beowulf.jpg|[[Alexander Arms .50 Beowulf]]<br />
File:ADAR 2-15.jpg|[[ADAR 2-15]]<br />
File:Ar10-1.jpg|[[ArmaLite AR-10]]<br />
File:CM901.jpg|[[Colt CM901]]<br />
File:DDM4v1.jpg|[[DDM4 MK18|Daniel Defense M4 V1]]<br />
File:DDM4V5.jpg|[[DDM4 MK18|Daniel Defense M4 V5]]<br />
File:DDM4 MK18.jpg|[[DDM4 MK18|Daniel Defense MK18]]<br />
File:Dd-mk18-factory.JPG|[[DDM4 MK18|Daniel Defense MK18 SBR]]<br />
File:DDM4A1.jpg|[[DDM4 MK18|Daniel Defense M4A1]]<br />
File:DDM4-MK12.jpg|[[Daniel Defense MK12]]<br />
File:Heckler and Koch 416.jpg|[[Heckler & Koch HK416|Heckler & Koch HK416 (10" Barrel)]]<br />
File:Hk416-2.jpg|[[Heckler & Koch HK416|Heckler & Koch HK416 (14.5" Barrel)]]<br />
File:HK417 12.jpg|[[Heckler & Koch HK417|Heckler & Koch HK417 (12" Barrel)]]<br />
File:Hk417 16in.jpg|[[Heckler & Koch HK417|Heckler & Koch HK417 (16" Barrel)]]<br />
File:H&K M27 IAR.jpg|[[Heckler & Koch M27 IAR]]<br />
File:KAC SR-47 basic rifle.jpg|[[Knight's Armament SR-47]]<br />
File:CA415.jpg|[[Coharie Arms CA-415]]<br />
File:LWRCi M6A2.jpg|[[LWRC M6A2]]<br />
File:LWRC psd RifleA.jpg|[[LWRC M6A2 PSD]]<br />
File:LWRCIAR.jpg|[[LWRC M6A4 IAR]]<br />
File:RemingtonR4C.jpg|[[Remington R4|Remington R4-C]]<br />
File:Remington R5 RGP.jpg|[[Remington R5 RGP]]<br />
File:Current Noveske diplomat.jpg|[[Noveske N4 Diplomat]]<br />
File:Noveske CQB.jpg|[[Noveske N4 CQB]]<br />
File:PWS-MK107-556.jpg|[[PWS MK1 rifle series]]<br />
Soyuz-TM STM-15.jpg|[[Soyuz-TM STM-15]]<br />
File:T65K2.jpg|[[T65 rifle series#T65K2|T65K2]]<br />
File:T91.jpg|[[T65 rifle series#T91 Carbine|T91 Carbine]]<br />
File:Lvoa-s 2.jpg|[[War Sport LVOA-S]]<br />
File:LR300.JPG|[[Z-M LR 300]]<br />
File:Z-m lr300-ML.jpg|[[Z-M LR 300|Z-M LR 300ML]]<br />
File:LaRue OBR 556.jpg|[[LaRue Tactical OBR]]<br />
File:BarrettM468.jpg|[[Barrett M468]]<br />
File:REC 7.JPG|[[Barrett REC7]]<br />
File:Bushmaster xm15 vmatch 20.jpg|[[Bushmaster XM15 "V-Match"]]<br />
File:SmithWesson MP15-22.jpg|[[Smith & Wesson MP15-22]]<br />
File:CQ311.jpg|[[M16 rifle series#Norinco Model 311|Norinco Model 311]]<br />
File:AR10-4.jpg|[[Armalite AR-10 A4]]<br />
File:AR10-1B.jpg|[[Armalite AR-10B]]<br />
File:Ar10-2.jpg|[[Armalite AR-10 A2]]<br />
File:AR10-2C.jpg|[[Armalite AR-10 A2C]]<br />
File:AR10-4.jpg|[[Armalite AR-10 A4]]<br />
File:AR10-4C.jpg|[[Armalite AR-10 A4C]]<br />
</gallery></div><br />
|-<br />
|}<br />
[[Category:Galleries]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=The_Finals&diff=1660244The Finals2024-03-16T18:13:20Z<p>AgentGumby: /* KS-23M */ oh yeah meant to elaborate on that</p>
<hr />
<div>{{Infobox Video Game|{{PAGENAME}}<br />
|name = The Finals<br />
|picture = TheFinals keyart.jpg<br />
|caption = <br />
|date= October 26, 2023 (Early Access)<br />
|developer= Embark Studios<br />
|platforms= Windows PC, Microsoft Xbox Series S/X, Sony PlayStation 5<br />
|genre=First-person shooter<br />
}}<br />
<br />
'''''The Finals''''' is a competitive multiplayer FPS game developed by Nexon subsidiary Embark Studios. It is set in a virtual televised gladiator style game show, with gamemodes generally consisting of multiple teams competing to accumulate the most in-round cash to win. There are three classes in '''The Finals''' - Light, Medium, and Heavy. Each has unique weapon and loadout choices, and fulfills different roles in gameplay. The game also features highly destructible terrain in its levels inspired by various urban landscapes such as Seoul or Monaco. <br />
<br />
<br />
{{VG Title}}<br />
__TOC__<br clear="all"><br />
<br />
=Pistols=<br />
==Beretta 93R==<br />
A [[Beretta 93R]] has been introduced for the Light class of Season 2/Update 2.0.0. <br />
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]]<br />
[[File:TheFinals 93R (0).jpg|thumb|none|600px|The Beretta 93R in the loadout preview.]]<br />
[[File:TheFinals 93R (1).jpg|thumb|none|600px|And as seen in-game.]]<br />
[[File:TheFinals 93R (2).jpg|thumb|none|600px|ADS of the 93R.]]<br />
[[File:TheFinals 93R (3).jpg|thumb|none|600px|The 93R's right side.]]<br />
[[File:TheFinals 93R (4).jpg|thumb|none|600px|Mid-reload, with both mags clasped together.]]<br />
[[File:TheFinals 93R (5).jpg|thumb|none|600px|The empty reload, where the new mag is mashed in and then the Light powerstrokes the slide.]]<br />
<br />
==Laugo Alien==<br />
The Light class can unlock the [[Laugo Alien]] (named "V9S" in-game) as one of its primaries. It comes standard with a suppressor.<br />
[[File:Laugo Alien Pistol.jpg|thumb|none|350px|Laugo Alien - 9x19mm Parabellum]]<br />
[[File:TheFinals Alien (1).jpg|thumb|none|600px|The suppressed Alien in the menu preview.]]<br />
[[File:TheFinals Alien (2).jpg|thumb|none|600px|A Laugo in-hand, on the practice area.]]<br />
[[File:TheFinals Alien (3).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:TheFinals Alien (4).jpg|thumb|none|600px|Inspecting the Alien.]]<br />
[[File:TheFinals Alien (5).jpg|thumb|none|600px|Tacticool reloading - out with the old mag...]]<br />
[[File:TheFinals Alien (6).jpg|thumb|none|600px|...and in with the new.]]<br />
[[File:TheFinals Alien (7).jpg|thumb|none|600px|Actuating the slide catch on an empty reload.]]<br />
<br />
==Taurus Raging Bull==<br />
The [[Taurus Raging Bull]] is available from the start as a reserve option for the Medium role. It has the in-game designation of "R.357," despite being a .44 Magnum Taurus model. <br />
<br />
The "Snub Nose" skin turns it into the snubnosed variant. <br />
[[File:Taurus Raging Bull.JPG|thumb|none|350px|Taurus Raging Bull stainless with 8" barrel - .44 Magnum]]<br />
[[File:TheFinals Raging Bull (1).jpg|thumb|none|600px|Loadout view of the Taurus.]]<br />
[[File:TheFinals Raging Bull (2).jpg|thumb|none|600px|A Medium seizes the cafe patio with his Raging Bull revolver.]]<br />
[[File:TheFinals Raging Bull (3).jpg|thumb|none|600px|Sighting in a hostile umbrella.]]<br />
[[File:TheFinals Raging Bull (4).jpg|thumb|none|600px|Checking the Raging Bull's right side. The barrel lacks the titular text.]]<br />
[[File:TheFinals Raging Bull (5).jpg|thumb|none|600px|Reloading the Taurus - thumb-ejecting the casings out.]]<br />
[[File:TheFinals Raging Bull (6).jpg|thumb|none|600px|Right-handing in a speedloader of new cartridges.]]<br />
[[File:Taurus Raging Bull Snub.jpg|thumb|none|350px|Taurus Raging Bull snubnose - .454 Casull]]<br />
[[File:TheFinals Raging Bull Snub.jpg|thumb|none|600px|The Snub Nose in the shop, which has its normal real world finish and red striped grip.]]<br />
<br />
=Submachine Guns=<br />
==Heckler & Koch MP5A3==<br />
A [[Heckler & Koch MP5A3]] is an unlockable SMG for the Light class, as the "XP-54." It comes equipped with a reflex sight.<br />
[[File:Hk-mp5n.jpg|thumb|none|450px|Heckler & Koch MP5N with Navy trigger group and threaded muzzle - 9x19mm]]<br />
[[File:TheFinals MP5 (1).jpg|thumb|none|600px|Loadout view of the MP5. Its magazines have a bit of an exaggerated curve.]]<br />
[[File:TheFinals MP5 (2).jpg|thumb|none|600px|And as seen in-game.]]<br />
[[File:TheFinals MP5 (3).jpg|thumb|none|600px|Aiming - the optic has a chevron reticle.]]<br />
[[File:TheFinals MP5 (4).jpg|thumb|none|600px|The MP5's right side - even the HK pictograms on the selector are colored yellow.]]<br />
[[File:TheFinals MP5 (5).jpg|thumb|none|600px|The non-empty reload is done with both mags clasped together.]]<br />
[[File:TheFinals MP5 (6).jpg|thumb|none|600px|Empty reload, pulling the charging handle back.]]<br />
[[File:TheFinals MP5 (7).jpg|thumb|none|600px|Changing out the 30-round magazine.]]<br />
[[File:TheFinals MP5 (8).jpg|thumb|none|600px|Que the HK-slap.]]<br />
<br />
==Ingram MAC-11==<br />
The [[MAC-11]] is the starting primary for the Light role, equipped with a Werbell suppressor. <br />
[[File:MGC MAC-11 suppressed.jpg|thumb|none|450px|MGC suppressed Ingram MAC-11]]<br />
[[File:TheFinals M11 (1).jpg|thumb|none|600px|Previewing the MAC-11.]]<br />
[[File:TheFinals M11 (2).jpg|thumb|none|600px|Taking a look at the practice area's forest with the MAC.]]<br />
[[File:TheFinals M11 (3).jpg|thumb|none|600px|The M11's ADS view.]]<br />
[[File:TheFinals M11 (4).jpg|thumb|none|600px|A glance at its right side.]]<br />
[[File:TheFinals M11 (5).jpg|thumb|none|600px|Reloading the M11.]]<br />
[[File:TheFinals M11 (6).jpg|thumb|none|600px|Working the bolt back.]]<br />
<br />
=Shotguns=<br />
==KS-23M==<br />
The [[KS-23]] has been added to the Heavy's loadout with Season 2. It fires slug rounds and holds five shells (two more than it should, though this can be handwaved by ''The Finals'' being a kind of VR/AR gameshow) in its magazine tube.<br />
[[File:Ks23stockless.jpg|thumb|none|450px|KS-23M without stock - 23x75mm R]]<br />
[[File:TheFinals KS-23M (0).jpg|thumb|none|600px|Loadout preview of the KS-23M.]]<br />
[[File:TheFinals KS-23M (1).jpg|thumb|none|600px|A Heavy brandishes his shorty 23mm shotgun on the test zone.]]<br />
[[File:TheFinals KS-23M (2).jpg|thumb|none|600px|The sights aren't even used; it aims old school FPS style.]]<br />
[[File:TheFinals KS-23M (3).jpg|thumb|none|600px|The slugs here appear to blow up a fantastic dirt cloud upon shooting the natural terrain, with a seeming explosive effect.]]<br />
[[File:TheFinals KS-23M (4).jpg|thumb|none|600px|Cycling the KS-23's action, with a spent 23mm case sent out.]]<br />
[[File:TheFinals KS-23M (5).jpg|thumb|none|600px|From empty, the Heavy right-hands in the first shell in the chamber, then sends the action forward...]]<br />
[[File:TheFinals KS-23M (6).jpg|thumb|none|600px|..then shoves in the next four shells in duos...]]<br />
[[File:TheFinals KS-23M (7).jpg|thumb|none|600px|The last shot is left-handed in. This is how it tops off when non-empty reloading.]]<br />
<br />
==SRM Model 1216==<br />
The Heavy class can unlock the [[SRM Arms Model 1216]] as its shotgun, named "SA1216" in-game.<br />
[[File:SRM 1216.jpg|thumb|none|450px|SRM Arms Model 1216 - 12 gauge]]<br />
[[File:TheFinals SRM1216 (1).jpg|thumb|none|600px|The SRM M1216 in the loadout.]]<br />
[[File:TheFinals SRM1216 (2).jpg|thumb|none|600px|Attempting to show off the M1216 while a roving red dummy rudely interrupts.]]<br />
[[File:TheFinals SRM1216 (3).jpg|thumb|none|600px|The sights of the SRM shotgun.]]<br />
[[File:TheFinals SRM1216 (4).jpg|thumb|none|600px|A view of the ejection port while inspecting the right side.]]<br />
[[File:TheFinals SRM1216 (5).jpg|thumb|none|600px|Rotating the magazine cluster in between the four shot intervals.]]<br />
[[File:TheFinals SRM1216 (6).jpg|thumb|none|600px|Here, the Heavy swaps out tube mag clusters on the reload.]]<br />
[[File:TheFinals SRM1216 (7).jpg|thumb|none|600px|Yanking the charging handle to rechamber the M1216.]]<br />
<br />
==Sawn-off Double Barrel Shotgun==<br />
A [[Sawn-off Double Barreled Shotgun]] is an option for the Light role.<br />
[[File:Remington_SBS.jpg|thumb|none|450px|Remington Spartan Sawn-Off shotgun - 12 gauge]]<br />
[[File:TheFInals Sawnoff (1).jpg|thumb|none|600px|Preview of the Sawn-off Double Barrel.]]<br />
[[File:TheFinals Sawnoff (2).jpg|thumb|none|600px|A Light takes a peek at the café menu with his Sawn-off shotgun.]]<br />
[[File:TheFinals Sawnoff (3).jpg|thumb|none|600px|Aiming below the menu sign, not that there's any sight bead left on this thing.]]<br />
[[File:TheFinals Sawnoff (4).jpg|thumb|none|600px|Inspecting the shorty boomstick.]]<br />
[[File:TheFinals Sawnoff (5).jpg|thumb|none|600px|Thumbing out two shells of the unfired variety. Even the brass is marked with The Finals' logo.]]<br />
[[File:TheFinals Sawnoff (6).jpg|thumb|none|600px|Two more are reloaded in.]]<br />
<br />
==Winchester Model 1887==<br />
The [[Winchester Model 1887]] is the unlockable shotgun for the Medium class.<br />
[[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester Model 1887 - 12 gauge]]<br />
[[File:TheFinals M1887 (1).jpg|thumb|none|600px|The black-clad model of the M1887.]]<br />
[[File:TheFinals 1887 (1).jpg|thumb|none|600px|The Winchester 1887 in-game.]]<br />
[[File:TheFinals 1887 (2).jpg|thumb|none|600px|ADS of the shotgun.]]<br />
[[File:TheFinals 1887 (3).jpg|thumb|none|600px|Cycling the 1887's lever action.]]<br />
[[File:TheFinals 1887 (4).jpg|thumb|none|600px|From non-empty states, the user ejects the unfired chambered shell...]]<br />
[[File:TheFinals 1887 (5).jpg|thumb|none|600px|...catches, and returns it to the pipe.]]<br />
[[File:TheFinals 1887 (6).jpg|thumb|none|600px|Two more buckshot rounds are shoved into the magazine.]]<br />
[[File:TheFinals 1887 (7).jpg|thumb|none|600px|When empty, the final round is chamberloaded instead.]]<br />
<br />
=Rifles=<br />
==AKM==<br />
The [[AKM]] is the starting weapon for the Medium role. It uses regular 30-round steel magazines, but has a 36 round capacity in-game.<br />
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]<br />
[[File:TheFinals AKM (1).jpg|thumb|none|600px|The AKM in the loadout. It is painted all black by default.]]<br />
[[File:TheFinals AKM (2).jpg|thumb|none|600px|The AK in the test area.]]<br />
[[File:TheFinals AKM (3).jpg|thumb|none|600px|Aiming the AK. It has a windage adjustable RPK rear sight.]]<br />
[[File:TheFinals AKM (4).jpg|thumb|none|600px|Inspecting its right side.]]<br />
[[File:TheFinals AKM (5).jpg|thumb|none|600px|It always reloads with the old magazine kicked away by the new one - reserve ammunition is unlimited in ''The Finals'', so there's not really a need to retain magazines.]]<br />
[[File:TheFinals AKM (6).jpg|thumb|none|600px|From empty, the character does this with their left hand inverted.]]<br />
[[File:TheFinals AKM (7).jpg|thumb|none|600px|Rocking in the mag.]]<br />
[[File:TheFinals AKM (8).jpg|thumb|none|600px|And quickly charging the AKM.]]<br />
<br />
==FAMAS Valorisé==<br />
Introduced in Season 2, the [[FAMAS Valorisé]] is available as a burst fire rifle for Mediums. <br />
[[File:FAMAS Valorise EoTech.jpg|thumb|none|450px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]<br />
[[File:TheFinals FAMAS (0).jpg|thumb|none|600px|Model preview of the FAMAS Valorisé.]]<br />
[[File:TheFinals FAMAS (1).jpg|thumb|none|600px|A Medium secures le Café with le FAMAS.]]<br />
[[File:TheFinals FAMAS (2).jpg|thumb|none|600px|The FAMAS's sights.]]<br />
[[File:TheFinals FAMAS (3).jpg|thumb|none|600px|Taking a gander at the bullup's left side.]]<br />
[[File:TheFinals FAMAS (4).jpg|thumb|none|600px|Tacticool reload of the FAMAS.]]<br />
[[File:TheFinals FAMAS (5).jpg|thumb|none|600px|From empty the Medium charges it with a clear view of the chamber.]]<br />
<br />
==FN SCAR-H STD==<br />
Named "FCAR" in-game, the [[FN SCAR-H]] STD is an unlock for the Medium kit, and is equipped with a mock EOTech sight <br />
[[Image:Scar h std.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]<br />
[[File:TheFinals SCAR-H (1).jpg|thumb|none|600px|Preview of the SCAR-H.]]<br />
[[File:TheFinals SCAR-H (2).jpg|thumb|none|600px|The SCAR in-game.]]<br />
[[File:TheFinals SCAR-H (3).jpg|thumb|none|600px|ADS down the holographic sight.]]<br />
[[File:TheFinals SCAR-H (4).jpg|thumb|none|600px|Inspecting the rifle. It has a Belgian military style bayonet lug present on the barrel.]]<br />
[[File:TheFinals SCAR-H (5).jpg|thumb|none|600px|Reloading.]]<br />
[[File:TheFinals SCAR-H (6).jpg|thumb|none|600px|Palming the bolt catch.]]<br />
<br />
==Springfield Armory M1A SOCOM 16==<br />
The Light role has a [[Springfield Armory M1A SOCOM 16]] as one of its unlockables, under the in-game name "LH1." <br />
[[File:M1A-Socom.jpg|thumb|none|450px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]<br />
[[File:TheFinals M1A (1).jpg|thumb|none|600px|Preview of the SOCOM 16.]]<br />
[[File:TheFinals M1A (2).jpg|thumb|none|600px|The M1A SOCOM 16 in-game.]]<br />
[[File:TheFinals M1A (3).jpg|thumb|none|600px|The rifle's ADS.]]<br />
[[File:TheFinals M1A (4).jpg|thumb|none|600px|Taking a look at its right side.]]<br />
[[File:TheFinals M1A (5).jpg|thumb|none|600px|It reloads with both mags clasped together.]]<br />
[[File:TheFinals M1A (6).jpg|thumb|none|600px|The same happens when empty, but the user strong-arms it.]]<br />
[[File:TheFinals M1A (7).jpg|thumb|none|600px|Chambering the M1A.]]<br />
<br />
==Sako 85 Finnlight II==<br />
''The Finals''' only sniper rifle, the [[Sako 85|Sako 85 Finnlight II]] is available as the default reserve option for the Light class. It is named the "SR-84."<br />
[[File:Sako Finnlight II.jpg|thumb|none|450px|Sako 85 Finnlight II - 7.62x51mm NATO]]<br />
[[File:TheFinals Steyr Scout (1).jpg|thumb|none|600px|Loadout view of the Sako 85 Finnlight II.]]<br />
[[File:TheFinals Steyr Scout (2).jpg|thumb|none|600px|A Light character with the Sako 85.]]<br />
[[File:TheFinals Steyr Scout (3).jpg|thumb|none|600px|ADS of the long eye relief scope.]]<br />
[[File:TheFinals Steyr Scout (4).jpg|thumb|none|600px|Viewing the Finnlight's right side.]]<br />
[[File:TheFinals Steyr Scout (5).jpg|thumb|none|600px|Working the bolt after no-scoping the hanging orange bomb cube.]]<br />
[[File:TheFinals Steyr Scout (6).jpg|thumb|none|600px|Reloading the Sako 85.]]<br />
[[File:TheFinals Steyr Scout (7).jpg|thumb|none|600px|Chambering the rifle.]]<br />
<br />
=Machine Guns=<br />
==Lewis Gun==<br />
The [[Lewis Gun]] is available as an unlock for the Heavy role. The original ladder rear sight is replaced with a giant open ring.<br />
[[File:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]<br />
[[File:TheFinals Lewis (1).jpg|thumb|none|600px|The Lewis Gun's preview. As with the AKM, all the wood furniture is coated black.]]<br />
[[File:TheFinals Lewis (2).jpg|thumb|none|600px|A suited up Heavy with the Lewis in-game.]]<br />
[[File:TheFinals Lewis (3).jpg|thumb|none|600px|Aiming with the replacement rear sight.]]<br />
[[File:TheFinals Lewis (4).jpg|thumb|none|600px|Viewing the Lewis's left side.]]<br />
[[File:TheFinals Lewis (5).jpg|thumb|none|600px|The Lewis's reload - pulling the pan magazine out.]]<br />
[[File:TheFinals Lewis (6).jpg|thumb|none|600px|Plopping in a new one...]]<br />
[[File:TheFinals Lewis (7).jpg|thumb|none|600px|...and working the right side charging handle.]]<br />
<br />
==M60==<br />
A [[M60]] is the default primary weapon for the Heavy class. It feeds from 70 round belt boxes.<br />
[[File:M60GPMG.jpg|thumb|none|450px|M60 - 7.62x51mm]]<br />
[[File:TheFinals M60 (1).jpg|thumb|none|600px|The M60 in the loadout menu.]]<br />
[[File:TheFinals M60 (2).jpg|thumb|none|600px|Approaching the actual firing range in the practice level with the M60.]]<br />
[[File:TheFinals M60 (3).jpg|thumb|none|600px|Aiming at one of the moving targets. It uses a rear peep sight from a later variant.]]<br />
[[File:TheFinals M60 (4).jpg|thumb|none|600px|The M60's inspection.]]<br />
[[File:TheFinals M60 (5).jpg|thumb|none|600px|Reloading - working the bolt back first.]]<br />
[[File:TheFinals M60 (6).jpg|thumb|none|600px|In with a new belt box.]]<br />
[[File:TheFinals M60 (7).jpg|thumb|none|600px|Closing the top cover with a smack fast enough that the character's fingers clip through it.]]<br />
<br />
=Launchers=<br />
==Airtronic China Lake==<br />
The Medium kit has access to the conceptual modernized [[China Lake Launcher]] that was an unfinished prototype by Airtronic. It appears under the name "CL-40."<br />
[[File:Airtronic CL.jpg|thumb|none|450px|Airtronic China Lake prototype - 40x46mm]]<br />
[[File:TheFinals China Lake (1).jpg|thumb|none|600px|The 21st century China Lake in the loadout preview.]]<br />
[[File:TheFinals China Lake (2).jpg|thumb|none|600px|A Medium wields the China Lake on the test area's forest.]]<br />
[[File:TheFinals China Lake (3).jpg|thumb|none|600px|It aims in typical FPS fashion, without any real use of the sights.]]<br />
[[File:TheFinals China Lake (4).jpg|thumb|none|600px|The inspect shows a slight chamber check, though the action bars aren't synced and don't roll back with the pump and bolt.]]<br />
[[File:TheFinals China Lake (5).jpg|thumb|none|600px|It functions fine when fired, though. Perspective issues appear to make the ejected casing quite stubby.]]<br />
[[File:TheFinals China Lake (6).jpg|thumb|none|600px|Chamber-loading the Airtronic when empty.]]<br />
[[File:TheFinals China Lake (7).jpg|thumb|none|600px|It is held upside down to load up the magazine with the right hand.]]<br />
<br />
==Milkor MGL Mk 1S==<br />
A [[Milkor MGL Mk 1S]] is available to the Heavy, under the name "MGL32." Compared to the Airtronic China Lake, it fires rounds that have a bounce and delayed explosion - so it requires a fair bit of leading shots on moving targets.<br />
[[File:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S with Armson OEG reflex sight - 40x46mm]]<br />
[[File:TheFinals MGL (1).jpg|thumb|none|600px|Previewing the MGL Mk 1S.]]<br />
[[File:TheFinals MGL (2).jpg|thumb|none|600px|A Heavy takes his MGL atop the test area's Monaco style building.]]<br />
[[File:TheFinals MGL (3).jpg|thumb|none|600px|It also aims in the fairly rudimentary FPS style.]]<br />
[[File:TheFinals MGL (4).jpg|thumb|none|600px|The Heavy views the left side of his MGL, wondering if he'll make ''The Finals.'']]<br />
[[File:TheFinals MGL (5).jpg|thumb|none|600px|Dumping out the cylinder.]]<br />
[[File:TheFinals MGL (6).jpg|thumb|none|600px|Rapidly mashing in six 40mm rounds.]]<br />
<br />
==RPG-7==<br />
The Heavy role comes standard with an all black [[RPG-7]]. It has a cooldown period after use, then has to be reloaded once re-equipped.<br />
[[File:Rpg-7-1-.jpg |thumb|none|450px|RPG-7 - 40mm]]<br />
[[File:TheFinals RPG-7 (1).jpg|thumb|none|600px|Loadout view of the RPG.]]<br />
[[File:TheFinals RPG-7 (2).jpg|thumb|none|600px|A Heavy holds his RPG-7 upon some unsuspecting foliage.]]<br />
[[File:TheFinals RPG-7 (3).jpg|thumb|none|600px|The RPG's iron sights.]]<br />
[[File:TheFinals RPG-7 (4).jpg|thumb|none|600px|Inspecting the launcher. Even the bakelite grips are painted black.]]<br />
[[File:TheFinals RPG-7 (5).jpg|thumb|none|600px|Reloading the RPG after indulging in some ''[[Far Cry]]'' antics.]]<br />
<br />
=Grenades & Explosives=<br />
==M67 Hand Grenade==<br />
The Frag Grenade is a [[M67 hand grenade]].<br />
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]<br />
[[File:TheFinals M67Frag (1).jpg|thumb|none|600px|The M67 in the loadout. It apparently gets unlockable colors, too.]]<br />
[[File:TheFinals M67Frag (2).jpg|thumb|none|600px|It can also be inspected when drawn.]]<br />
[[File:TheFinals M67Frag (3).jpg|thumb|none|600px|Pulling the Danger Close-esque pin.]]<br />
<br />
=Miscellaneous=<br />
==X26 Taser==<br />
The Light class has access to an [[X26 Taser]] as a "Stun Gun."<br />
[[File:Black Taser X26P.jpg|thumb|400px|none|Taser X26P (Black)]]<br />
[[File:TheFinals X26 (0).jpg|thumb|none|600px|Loadout preview of the Stun Gun.]]<br />
[[File:TheFinals X26 (1).jpg|thumb|none|600px|A nervous Light draws his Taser on a suspect dummy.]]<br />
[[File:TheFinals X26 (2).jpg|thumb|none|600px|Glancing at the device's right side. It's fairly black despite some Taser's having yellow plastic furniture.]]<br />
[[File:TheFinals X26 (3).jpg|thumb|none|600px|Aiming upon the noncompliant dummy's torso.]]<br />
[[File:TheFinals X26 (4).jpg|thumb|none|600px|As with the RPG, it has a cooldown period first then can be redrawn and reloads after use.]]<br />
<br />
==M1911 (unusable)==<br />
The "Ornamental Sidearm" cosmetic is a chest-holstered, unusable [[M1911]] pistol. <br />
[[File:Remington 1911 R1.jpg|thumb|400px|none|Remington Model 1911 R1 - .45 ACP]]<br />
[[File:TheFinals M1911.jpg|thumb|600px|none|]]<br />
<br />
[[Category:Video Game]]<br />
[[Category:First-Person Shooter]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=The_Finals&diff=1660235The Finals2024-03-16T16:44:23Z<p>AgentGumby: /* FAMAS Valorisé */</p>
<hr />
<div>{{Infobox Video Game|{{PAGENAME}}<br />
|name = The Finals<br />
|picture = TheFinals keyart.jpg<br />
|caption = <br />
|date= October 26, 2023 (Early Access)<br />
|developer= Embark Studios<br />
|platforms= Windows PC, Microsoft Xbox Series S/X, Sony PlayStation 5<br />
|genre=First-person shooter<br />
}}<br />
<br />
'''''The Finals''''' is a competitive multiplayer FPS game developed by Nexon subsidiary Embark Studios. It is set in a virtual televised gladiator style game show, with gamemodes generally consisting of multiple teams competing to accumulate the most in-round cash to win. There are three classes in '''The Finals''' - Light, Medium, and Heavy. Each has unique weapon and loadout choices, and fulfills different roles in gameplay. The game also features highly destructible terrain in its levels inspired by various urban landscapes such as Seoul or Monaco. <br />
<br />
<br />
{{VG Title}}<br />
__TOC__<br clear="all"><br />
<br />
=Pistols=<br />
==Beretta 93R==<br />
A [[Beretta 93R]] has been introduced for the Light class of Season 2/Update 2.0.0. <br />
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]]<br />
[[File:TheFinals 93R (0).jpg|thumb|none|600px|The Beretta 93R in the loadout preview.]]<br />
[[File:TheFinals 93R (1).jpg|thumb|none|600px|And as seen in-game.]]<br />
[[File:TheFinals 93R (2).jpg|thumb|none|600px|ADS of the 93R.]]<br />
[[File:TheFinals 93R (3).jpg|thumb|none|600px|The 93R's right side.]]<br />
[[File:TheFinals 93R (4).jpg|thumb|none|600px|Mid-reload, with both mags clasped together.]]<br />
[[File:TheFinals 93R (5).jpg|thumb|none|600px|The empty reload, where the new mag is mashed in and then the Light powerstrokes the slide.]]<br />
<br />
==Laugo Alien==<br />
The Light class can unlock the [[Laugo Alien]] (named "V9S" in-game) as one of its primaries. It comes standard with a suppressor.<br />
[[File:Laugo Alien Pistol.jpg|thumb|none|350px|Laugo Alien - 9x19mm Parabellum]]<br />
[[File:TheFinals Alien (1).jpg|thumb|none|600px|The suppressed Alien in the menu preview.]]<br />
[[File:TheFinals Alien (2).jpg|thumb|none|600px|A Laugo in-hand, on the practice area.]]<br />
[[File:TheFinals Alien (3).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:TheFinals Alien (4).jpg|thumb|none|600px|Inspecting the Alien.]]<br />
[[File:TheFinals Alien (5).jpg|thumb|none|600px|Tacticool reloading - out with the old mag...]]<br />
[[File:TheFinals Alien (6).jpg|thumb|none|600px|...and in with the new.]]<br />
[[File:TheFinals Alien (7).jpg|thumb|none|600px|Actuating the slide catch on an empty reload.]]<br />
<br />
==Taurus Raging Bull==<br />
The [[Taurus Raging Bull]] is available from the start as a reserve option for the Medium role. It has the in-game designation of "R.357," despite being a .44 Magnum Taurus model. <br />
<br />
The "Snub Nose" skin turns it into the snubnosed variant. <br />
[[File:Taurus Raging Bull.JPG|thumb|none|350px|Taurus Raging Bull stainless with 8" barrel - .44 Magnum]]<br />
[[File:TheFinals Raging Bull (1).jpg|thumb|none|600px|Loadout view of the Taurus.]]<br />
[[File:TheFinals Raging Bull (2).jpg|thumb|none|600px|A Medium seizes the cafe patio with his Raging Bull revolver.]]<br />
[[File:TheFinals Raging Bull (3).jpg|thumb|none|600px|Sighting in a hostile umbrella.]]<br />
[[File:TheFinals Raging Bull (4).jpg|thumb|none|600px|Checking the Raging Bull's right side. The barrel lacks the titular text.]]<br />
[[File:TheFinals Raging Bull (5).jpg|thumb|none|600px|Reloading the Taurus - thumb-ejecting the casings out.]]<br />
[[File:TheFinals Raging Bull (6).jpg|thumb|none|600px|Right-handing in a speedloader of new cartridges.]]<br />
[[File:Taurus Raging Bull Snub.jpg|thumb|none|350px|Taurus Raging Bull snubnose - .454 Casull]]<br />
[[File:TheFinals Raging Bull Snub.jpg|thumb|none|600px|The Snub Nose in the shop, which has its normal real world finish and red striped grip.]]<br />
<br />
=Submachine Guns=<br />
==Heckler & Koch MP5A3==<br />
A [[Heckler & Koch MP5A3]] is an unlockable SMG for the Light class, as the "XP-54." It comes equipped with a reflex sight.<br />
[[File:Hk-mp5n.jpg|thumb|none|450px|Heckler & Koch MP5N with Navy trigger group and threaded muzzle - 9x19mm]]<br />
[[File:TheFinals MP5 (1).jpg|thumb|none|600px|Loadout view of the MP5. Its magazines have a bit of an exaggerated curve.]]<br />
[[File:TheFinals MP5 (2).jpg|thumb|none|600px|And as seen in-game.]]<br />
[[File:TheFinals MP5 (3).jpg|thumb|none|600px|Aiming - the optic has a chevron reticle.]]<br />
[[File:TheFinals MP5 (4).jpg|thumb|none|600px|The MP5's right side - even the HK pictograms on the selector are colored yellow.]]<br />
[[File:TheFinals MP5 (5).jpg|thumb|none|600px|The non-empty reload is done with both mags clasped together.]]<br />
[[File:TheFinals MP5 (6).jpg|thumb|none|600px|Empty reload, pulling the charging handle back.]]<br />
[[File:TheFinals MP5 (7).jpg|thumb|none|600px|Changing out the 30-round magazine.]]<br />
[[File:TheFinals MP5 (8).jpg|thumb|none|600px|Que the HK-slap.]]<br />
<br />
==Ingram MAC-11==<br />
The [[MAC-11]] is the starting primary for the Light role, equipped with a Werbell suppressor. <br />
[[File:MGC MAC-11 suppressed.jpg|thumb|none|450px|MGC suppressed Ingram MAC-11]]<br />
[[File:TheFinals M11 (1).jpg|thumb|none|600px|Previewing the MAC-11.]]<br />
[[File:TheFinals M11 (2).jpg|thumb|none|600px|Taking a look at the practice area's forest with the MAC.]]<br />
[[File:TheFinals M11 (3).jpg|thumb|none|600px|The M11's ADS view.]]<br />
[[File:TheFinals M11 (4).jpg|thumb|none|600px|A glance at its right side.]]<br />
[[File:TheFinals M11 (5).jpg|thumb|none|600px|Reloading the M11.]]<br />
[[File:TheFinals M11 (6).jpg|thumb|none|600px|Working the bolt back.]]<br />
<br />
=Shotguns=<br />
==KS-23M==<br />
The [[KS-23]] has been added to the Heavy's loadout with Season 2. It fires slug rounds. <br />
[[File:Ks23stockless.jpg|thumb|none|450px|KS-23M without stock - 23x75mm R]]<br />
[[File:TheFinals KS-23M (0).jpg|thumb|none|600px|Loadout preview of the KS-23M.]]<br />
[[File:TheFinals KS-23M (1).jpg|thumb|none|600px|A Heavy brandishes his shorty 23mm shotgun on the test zone.]]<br />
[[File:TheFinals KS-23M (2).jpg|thumb|none|600px|The sights aren't even used; it aims old school FPS style.]]<br />
[[File:TheFinals KS-23M (3).jpg|thumb|none|600px|The slugs here appear to blow up a fantastic dirt cloud upon shooting the natural terrain, with a seeming explosive effect.]]<br />
[[File:TheFinals KS-23M (4).jpg|thumb|none|600px|Cycling the KS-23's action, with a spent 23mm case sent out.]]<br />
[[File:TheFinals KS-23M (5).jpg|thumb|none|600px|From empty, the Heavy right-hands in the first shell in the chamber, then sends the action forward...]]<br />
[[File:TheFinals KS-23M (6).jpg|thumb|none|600px|..then shoves in the next four shells in duos...]]<br />
[[File:TheFinals KS-23M (7).jpg|thumb|none|600px|The last shot is left-handed in. This is how it tops off when non-empty reloading.]]<br />
<br />
==SRM Model 1216==<br />
The Heavy class can unlock the [[SRM Arms Model 1216]] as its shotgun, named "SA1216" in-game.<br />
[[File:SRM 1216.jpg|thumb|none|450px|SRM Arms Model 1216 - 12 gauge]]<br />
[[File:TheFinals SRM1216 (1).jpg|thumb|none|600px|The SRM M1216 in the loadout.]]<br />
[[File:TheFinals SRM1216 (2).jpg|thumb|none|600px|Attempting to show off the M1216 while a roving red dummy rudely interrupts.]]<br />
[[File:TheFinals SRM1216 (3).jpg|thumb|none|600px|The sights of the SRM shotgun.]]<br />
[[File:TheFinals SRM1216 (4).jpg|thumb|none|600px|A view of the ejection port while inspecting the right side.]]<br />
[[File:TheFinals SRM1216 (5).jpg|thumb|none|600px|Rotating the magazine cluster in between the four shot intervals.]]<br />
[[File:TheFinals SRM1216 (6).jpg|thumb|none|600px|Here, the Heavy swaps out tube mag clusters on the reload.]]<br />
[[File:TheFinals SRM1216 (7).jpg|thumb|none|600px|Yanking the charging handle to rechamber the M1216.]]<br />
<br />
==Sawn-off Double Barrel Shotgun==<br />
A [[Sawn-off Double Barreled Shotgun]] is an option for the Light role.<br />
[[File:Remington_SBS.jpg|thumb|none|450px|Remington Spartan Sawn-Off shotgun - 12 gauge]]<br />
[[File:TheFInals Sawnoff (1).jpg|thumb|none|600px|Preview of the Sawn-off Double Barrel.]]<br />
[[File:TheFinals Sawnoff (2).jpg|thumb|none|600px|A Light takes a peek at the café menu with his Sawn-off shotgun.]]<br />
[[File:TheFinals Sawnoff (3).jpg|thumb|none|600px|Aiming below the menu sign, not that there's any sight bead left on this thing.]]<br />
[[File:TheFinals Sawnoff (4).jpg|thumb|none|600px|Inspecting the shorty boomstick.]]<br />
[[File:TheFinals Sawnoff (5).jpg|thumb|none|600px|Thumbing out two shells of the unfired variety. Even the brass is marked with The Finals' logo.]]<br />
[[File:TheFinals Sawnoff (6).jpg|thumb|none|600px|Two more are reloaded in.]]<br />
<br />
==Winchester Model 1887==<br />
The [[Winchester Model 1887]] is the unlockable shotgun for the Medium class.<br />
[[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester Model 1887 - 12 gauge]]<br />
[[File:TheFinals M1887 (1).jpg|thumb|none|600px|The black-clad model of the M1887.]]<br />
[[File:TheFinals 1887 (1).jpg|thumb|none|600px|The Winchester 1887 in-game.]]<br />
[[File:TheFinals 1887 (2).jpg|thumb|none|600px|ADS of the shotgun.]]<br />
[[File:TheFinals 1887 (3).jpg|thumb|none|600px|Cycling the 1887's lever action.]]<br />
[[File:TheFinals 1887 (4).jpg|thumb|none|600px|From non-empty states, the user ejects the unfired chambered shell...]]<br />
[[File:TheFinals 1887 (5).jpg|thumb|none|600px|...catches, and returns it to the pipe.]]<br />
[[File:TheFinals 1887 (6).jpg|thumb|none|600px|Two more buckshot rounds are shoved into the magazine.]]<br />
[[File:TheFinals 1887 (7).jpg|thumb|none|600px|When empty, the final round is chamberloaded instead.]]<br />
<br />
=Rifles=<br />
==AKM==<br />
The [[AKM]] is the starting weapon for the Medium role. It uses regular 30-round steel magazines, but has a 36 round capacity in-game.<br />
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]<br />
[[File:TheFinals AKM (1).jpg|thumb|none|600px|The AKM in the loadout. It is painted all black by default.]]<br />
[[File:TheFinals AKM (2).jpg|thumb|none|600px|The AK in the test area.]]<br />
[[File:TheFinals AKM (3).jpg|thumb|none|600px|Aiming the AK. It has a windage adjustable RPK rear sight.]]<br />
[[File:TheFinals AKM (4).jpg|thumb|none|600px|Inspecting its right side.]]<br />
[[File:TheFinals AKM (5).jpg|thumb|none|600px|It always reloads with the old magazine kicked away by the new one - reserve ammunition is unlimited in ''The Finals'', so there's not really a need to retain magazines.]]<br />
[[File:TheFinals AKM (6).jpg|thumb|none|600px|From empty, the character does this with their left hand inverted.]]<br />
[[File:TheFinals AKM (7).jpg|thumb|none|600px|Rocking in the mag.]]<br />
[[File:TheFinals AKM (8).jpg|thumb|none|600px|And quickly charging the AKM.]]<br />
<br />
==FAMAS Valorisé==<br />
Introduced in Season 2, the [[FAMAS Valorisé]] is available as a burst fire rifle for Mediums. <br />
[[File:FAMAS Valorise EoTech.jpg|thumb|none|450px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]<br />
[[File:TheFinals FAMAS (0).jpg|thumb|none|600px|Model preview of the FAMAS Valorisé.]]<br />
[[File:TheFinals FAMAS (1).jpg|thumb|none|600px|A Medium secures le Café with le FAMAS.]]<br />
[[File:TheFinals FAMAS (2).jpg|thumb|none|600px|The FAMAS's sights.]]<br />
[[File:TheFinals FAMAS (3).jpg|thumb|none|600px|Taking a gander at the bullup's left side.]]<br />
[[File:TheFinals FAMAS (4).jpg|thumb|none|600px|Tacticool reload of the FAMAS.]]<br />
[[File:TheFinals FAMAS (5).jpg|thumb|none|600px|From empty the Medium charges it with a clear view of the chamber.]]<br />
<br />
==FN SCAR-H STD==<br />
Named "FCAR" in-game, the [[FN SCAR-H]] STD is an unlock for the Medium kit, and is equipped with a mock EOTech sight <br />
[[Image:Scar h std.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]<br />
[[File:TheFinals SCAR-H (1).jpg|thumb|none|600px|Preview of the SCAR-H.]]<br />
[[File:TheFinals SCAR-H (2).jpg|thumb|none|600px|The SCAR in-game.]]<br />
[[File:TheFinals SCAR-H (3).jpg|thumb|none|600px|ADS down the holographic sight.]]<br />
[[File:TheFinals SCAR-H (4).jpg|thumb|none|600px|Inspecting the rifle. It has a Belgian military style bayonet lug present on the barrel.]]<br />
[[File:TheFinals SCAR-H (5).jpg|thumb|none|600px|Reloading.]]<br />
[[File:TheFinals SCAR-H (6).jpg|thumb|none|600px|Palming the bolt catch.]]<br />
<br />
==Springfield Armory M1A SOCOM 16==<br />
The Light role has a [[Springfield Armory M1A SOCOM 16]] as one of its unlockables, under the in-game name "LH1." <br />
[[File:M1A-Socom.jpg|thumb|none|450px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]<br />
[[File:TheFinals M1A (1).jpg|thumb|none|600px|Preview of the SOCOM 16.]]<br />
[[File:TheFinals M1A (2).jpg|thumb|none|600px|The M1A SOCOM 16 in-game.]]<br />
[[File:TheFinals M1A (3).jpg|thumb|none|600px|The rifle's ADS.]]<br />
[[File:TheFinals M1A (4).jpg|thumb|none|600px|Taking a look at its right side.]]<br />
[[File:TheFinals M1A (5).jpg|thumb|none|600px|It reloads with both mags clasped together.]]<br />
[[File:TheFinals M1A (6).jpg|thumb|none|600px|The same happens when empty, but the user strong-arms it.]]<br />
[[File:TheFinals M1A (7).jpg|thumb|none|600px|Chambering the M1A.]]<br />
<br />
==Sako 85 Finnlight II==<br />
''The Finals''' only sniper rifle, the [[Sako 85|Sako 85 Finnlight II]] is available as the default reserve option for the Light class. It is named the "SR-84."<br />
[[File:Sako Finnlight II.jpg|thumb|none|450px|Sako 85 Finnlight II - 7.62x51mm NATO]]<br />
[[File:TheFinals Steyr Scout (1).jpg|thumb|none|600px|Loadout view of the Sako 85 Finnlight II.]]<br />
[[File:TheFinals Steyr Scout (2).jpg|thumb|none|600px|A Light character with the Sako 85.]]<br />
[[File:TheFinals Steyr Scout (3).jpg|thumb|none|600px|ADS of the long eye relief scope.]]<br />
[[File:TheFinals Steyr Scout (4).jpg|thumb|none|600px|Viewing the Finnlight's right side.]]<br />
[[File:TheFinals Steyr Scout (5).jpg|thumb|none|600px|Working the bolt after no-scoping the hanging orange bomb cube.]]<br />
[[File:TheFinals Steyr Scout (6).jpg|thumb|none|600px|Reloading the Sako 85.]]<br />
[[File:TheFinals Steyr Scout (7).jpg|thumb|none|600px|Chambering the rifle.]]<br />
<br />
=Machine Guns=<br />
==Lewis Gun==<br />
The [[Lewis Gun]] is available as an unlock for the Heavy role. The original ladder rear sight is replaced with a giant open ring.<br />
[[File:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]<br />
[[File:TheFinals Lewis (1).jpg|thumb|none|600px|The Lewis Gun's preview. As with the AKM, all the wood furniture is coated black.]]<br />
[[File:TheFinals Lewis (2).jpg|thumb|none|600px|A suited up Heavy with the Lewis in-game.]]<br />
[[File:TheFinals Lewis (3).jpg|thumb|none|600px|Aiming with the replacement rear sight.]]<br />
[[File:TheFinals Lewis (4).jpg|thumb|none|600px|Viewing the Lewis's left side.]]<br />
[[File:TheFinals Lewis (5).jpg|thumb|none|600px|The Lewis's reload - pulling the pan magazine out.]]<br />
[[File:TheFinals Lewis (6).jpg|thumb|none|600px|Plopping in a new one...]]<br />
[[File:TheFinals Lewis (7).jpg|thumb|none|600px|...and working the right side charging handle.]]<br />
<br />
==M60==<br />
A [[M60]] is the default primary weapon for the Heavy class. It feeds from 70 round belt boxes.<br />
[[File:M60GPMG.jpg|thumb|none|450px|M60 - 7.62x51mm]]<br />
[[File:TheFinals M60 (1).jpg|thumb|none|600px|The M60 in the loadout menu.]]<br />
[[File:TheFinals M60 (2).jpg|thumb|none|600px|Approaching the actual firing range in the practice level with the M60.]]<br />
[[File:TheFinals M60 (3).jpg|thumb|none|600px|Aiming at one of the moving targets. It uses a rear peep sight from a later variant.]]<br />
[[File:TheFinals M60 (4).jpg|thumb|none|600px|The M60's inspection.]]<br />
[[File:TheFinals M60 (5).jpg|thumb|none|600px|Reloading - working the bolt back first.]]<br />
[[File:TheFinals M60 (6).jpg|thumb|none|600px|In with a new belt box.]]<br />
[[File:TheFinals M60 (7).jpg|thumb|none|600px|Closing the top cover with a smack fast enough that the character's fingers clip through it.]]<br />
<br />
=Launchers=<br />
==Airtronic China Lake==<br />
The Medium kit has access to the conceptual modernized [[China Lake Launcher]] that was an unfinished prototype by Airtronic. It appears under the name "CL-40."<br />
[[File:Airtronic CL.jpg|thumb|none|450px|Airtronic China Lake prototype - 40x46mm]]<br />
[[File:TheFinals China Lake (1).jpg|thumb|none|600px|The 21st century China Lake in the loadout preview.]]<br />
[[File:TheFinals China Lake (2).jpg|thumb|none|600px|A Medium wields the China Lake on the test area's forest.]]<br />
[[File:TheFinals China Lake (3).jpg|thumb|none|600px|It aims in typical FPS fashion, without any real use of the sights.]]<br />
[[File:TheFinals China Lake (4).jpg|thumb|none|600px|The inspect shows a slight chamber check, though the action bars aren't synced and don't roll back with the pump and bolt.]]<br />
[[File:TheFinals China Lake (5).jpg|thumb|none|600px|It functions fine when fired, though. Perspective issues appear to make the ejected casing quite stubby.]]<br />
[[File:TheFinals China Lake (6).jpg|thumb|none|600px|Chamber-loading the Airtronic when empty.]]<br />
[[File:TheFinals China Lake (7).jpg|thumb|none|600px|It is held upside down to load up the magazine with the right hand.]]<br />
<br />
==Milkor MGL Mk 1S==<br />
A [[Milkor MGL Mk 1S]] is available to the Heavy, under the name "MGL32." Compared to the Airtronic China Lake, it fires rounds that have a bounce and delayed explosion - so it requires a fair bit of leading shots on moving targets.<br />
[[File:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S with Armson OEG reflex sight - 40x46mm]]<br />
[[File:TheFinals MGL (1).jpg|thumb|none|600px|Previewing the MGL Mk 1S.]]<br />
[[File:TheFinals MGL (2).jpg|thumb|none|600px|A Heavy takes his MGL atop the test area's Monaco style building.]]<br />
[[File:TheFinals MGL (3).jpg|thumb|none|600px|It also aims in the fairly rudimentary FPS style.]]<br />
[[File:TheFinals MGL (4).jpg|thumb|none|600px|The Heavy views the left side of his MGL, wondering if he'll make ''The Finals.'']]<br />
[[File:TheFinals MGL (5).jpg|thumb|none|600px|Dumping out the cylinder.]]<br />
[[File:TheFinals MGL (6).jpg|thumb|none|600px|Rapidly mashing in six 40mm rounds.]]<br />
<br />
==RPG-7==<br />
The Heavy role comes standard with an all black [[RPG-7]]. It has a cooldown period after use, then has to be reloaded once re-equipped.<br />
[[File:Rpg-7-1-.jpg |thumb|none|450px|RPG-7 - 40mm]]<br />
[[File:TheFinals RPG-7 (1).jpg|thumb|none|600px|Loadout view of the RPG.]]<br />
[[File:TheFinals RPG-7 (2).jpg|thumb|none|600px|A Heavy holds his RPG-7 upon some unsuspecting foliage.]]<br />
[[File:TheFinals RPG-7 (3).jpg|thumb|none|600px|The RPG's iron sights.]]<br />
[[File:TheFinals RPG-7 (4).jpg|thumb|none|600px|Inspecting the launcher. Even the bakelite grips are painted black.]]<br />
[[File:TheFinals RPG-7 (5).jpg|thumb|none|600px|Reloading the RPG after indulging in some ''[[Far Cry]]'' antics.]]<br />
<br />
=Grenades & Explosives=<br />
==M67 Hand Grenade==<br />
The Frag Grenade is a [[M67 hand grenade]].<br />
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]<br />
[[File:TheFinals M67Frag (1).jpg|thumb|none|600px|The M67 in the loadout. It apparently gets unlockable colors, too.]]<br />
[[File:TheFinals M67Frag (2).jpg|thumb|none|600px|It can also be inspected when drawn.]]<br />
[[File:TheFinals M67Frag (3).jpg|thumb|none|600px|Pulling the Danger Close-esque pin.]]<br />
<br />
=Miscellaneous=<br />
==X26 Taser==<br />
The Light class has access to an [[X26 Taser]] as a "Stun Gun."<br />
[[File:Black Taser X26P.jpg|thumb|400px|none|Taser X26P (Black)]]<br />
[[File:TheFinals X26 (0).jpg|thumb|none|600px|Loadout preview of the Stun Gun.]]<br />
[[File:TheFinals X26 (1).jpg|thumb|none|600px|A nervous Light draws his Taser on a suspect dummy.]]<br />
[[File:TheFinals X26 (2).jpg|thumb|none|600px|Glancing at the device's right side. It's fairly black despite some Taser's having yellow plastic furniture.]]<br />
[[File:TheFinals X26 (3).jpg|thumb|none|600px|Aiming upon the noncompliant dummy's torso.]]<br />
[[File:TheFinals X26 (4).jpg|thumb|none|600px|As with the RPG, it has a cooldown period first then can be redrawn and reloads after use.]]<br />
<br />
==M1911 (unusable)==<br />
The "Ornamental Sidearm" cosmetic is a chest-holstered, unusable [[M1911]] pistol. <br />
[[File:Remington 1911 R1.jpg|thumb|400px|none|Remington Model 1911 R1 - .45 ACP]]<br />
[[File:TheFinals M1911.jpg|thumb|600px|none|]]<br />
<br />
[[Category:Video Game]]<br />
[[Category:First-Person Shooter]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=File:TheFinals_FAMAS_(5).jpg&diff=1660234File:TheFinals FAMAS (5).jpg2024-03-16T16:40:26Z<p>AgentGumby: {{SS}}</p>
<hr />
<div>== Summary ==<br />
{{SS}}</div>AgentGumbyhttps://www.imfdb.org/index.php?title=File:TheFinals_FAMAS_(4).jpg&diff=1660233File:TheFinals FAMAS (4).jpg2024-03-16T16:40:15Z<p>AgentGumby: {{SS}}</p>
<hr />
<div>== Summary ==<br />
{{SS}}</div>AgentGumbyhttps://www.imfdb.org/index.php?title=File:TheFinals_FAMAS_(3).jpg&diff=1660232File:TheFinals FAMAS (3).jpg2024-03-16T16:40:04Z<p>AgentGumby: {{SS}}</p>
<hr />
<div>== Summary ==<br />
{{SS}}</div>AgentGumbyhttps://www.imfdb.org/index.php?title=File:TheFinals_FAMAS_(2).jpg&diff=1660231File:TheFinals FAMAS (2).jpg2024-03-16T16:39:58Z<p>AgentGumby: {{SS}}</p>
<hr />
<div>== Summary ==<br />
{{SS}}</div>AgentGumbyhttps://www.imfdb.org/index.php?title=File:TheFinals_FAMAS_(1).jpg&diff=1660230File:TheFinals FAMAS (1).jpg2024-03-16T16:39:52Z<p>AgentGumby: {{SS}}</p>
<hr />
<div>== Summary ==<br />
{{SS}}</div>AgentGumbyhttps://www.imfdb.org/index.php?title=File:TheFinals_FAMAS_(0).jpg&diff=1660229File:TheFinals FAMAS (0).jpg2024-03-16T16:39:44Z<p>AgentGumby: {{SS}}</p>
<hr />
<div>== Summary ==<br />
{{SS}}</div>AgentGumbyhttps://www.imfdb.org/index.php?title=The_Finals&diff=1660228The Finals2024-03-16T16:39:14Z<p>AgentGumby: /* KS-23M */</p>
<hr />
<div>{{Infobox Video Game|{{PAGENAME}}<br />
|name = The Finals<br />
|picture = TheFinals keyart.jpg<br />
|caption = <br />
|date= October 26, 2023 (Early Access)<br />
|developer= Embark Studios<br />
|platforms= Windows PC, Microsoft Xbox Series S/X, Sony PlayStation 5<br />
|genre=First-person shooter<br />
}}<br />
<br />
'''''The Finals''''' is a competitive multiplayer FPS game developed by Nexon subsidiary Embark Studios. It is set in a virtual televised gladiator style game show, with gamemodes generally consisting of multiple teams competing to accumulate the most in-round cash to win. There are three classes in '''The Finals''' - Light, Medium, and Heavy. Each has unique weapon and loadout choices, and fulfills different roles in gameplay. The game also features highly destructible terrain in its levels inspired by various urban landscapes such as Seoul or Monaco. <br />
<br />
<br />
{{VG Title}}<br />
__TOC__<br clear="all"><br />
<br />
=Pistols=<br />
==Beretta 93R==<br />
A [[Beretta 93R]] has been introduced for the Light class of Season 2/Update 2.0.0. <br />
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]]<br />
[[File:TheFinals 93R (0).jpg|thumb|none|600px|The Beretta 93R in the loadout preview.]]<br />
[[File:TheFinals 93R (1).jpg|thumb|none|600px|And as seen in-game.]]<br />
[[File:TheFinals 93R (2).jpg|thumb|none|600px|ADS of the 93R.]]<br />
[[File:TheFinals 93R (3).jpg|thumb|none|600px|The 93R's right side.]]<br />
[[File:TheFinals 93R (4).jpg|thumb|none|600px|Mid-reload, with both mags clasped together.]]<br />
[[File:TheFinals 93R (5).jpg|thumb|none|600px|The empty reload, where the new mag is mashed in and then the Light powerstrokes the slide.]]<br />
<br />
==Laugo Alien==<br />
The Light class can unlock the [[Laugo Alien]] (named "V9S" in-game) as one of its primaries. It comes standard with a suppressor.<br />
[[File:Laugo Alien Pistol.jpg|thumb|none|350px|Laugo Alien - 9x19mm Parabellum]]<br />
[[File:TheFinals Alien (1).jpg|thumb|none|600px|The suppressed Alien in the menu preview.]]<br />
[[File:TheFinals Alien (2).jpg|thumb|none|600px|A Laugo in-hand, on the practice area.]]<br />
[[File:TheFinals Alien (3).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:TheFinals Alien (4).jpg|thumb|none|600px|Inspecting the Alien.]]<br />
[[File:TheFinals Alien (5).jpg|thumb|none|600px|Tacticool reloading - out with the old mag...]]<br />
[[File:TheFinals Alien (6).jpg|thumb|none|600px|...and in with the new.]]<br />
[[File:TheFinals Alien (7).jpg|thumb|none|600px|Actuating the slide catch on an empty reload.]]<br />
<br />
==Taurus Raging Bull==<br />
The [[Taurus Raging Bull]] is available from the start as a reserve option for the Medium role. It has the in-game designation of "R.357," despite being a .44 Magnum Taurus model. <br />
<br />
The "Snub Nose" skin turns it into the snubnosed variant. <br />
[[File:Taurus Raging Bull.JPG|thumb|none|350px|Taurus Raging Bull stainless with 8" barrel - .44 Magnum]]<br />
[[File:TheFinals Raging Bull (1).jpg|thumb|none|600px|Loadout view of the Taurus.]]<br />
[[File:TheFinals Raging Bull (2).jpg|thumb|none|600px|A Medium seizes the cafe patio with his Raging Bull revolver.]]<br />
[[File:TheFinals Raging Bull (3).jpg|thumb|none|600px|Sighting in a hostile umbrella.]]<br />
[[File:TheFinals Raging Bull (4).jpg|thumb|none|600px|Checking the Raging Bull's right side. The barrel lacks the titular text.]]<br />
[[File:TheFinals Raging Bull (5).jpg|thumb|none|600px|Reloading the Taurus - thumb-ejecting the casings out.]]<br />
[[File:TheFinals Raging Bull (6).jpg|thumb|none|600px|Right-handing in a speedloader of new cartridges.]]<br />
[[File:Taurus Raging Bull Snub.jpg|thumb|none|350px|Taurus Raging Bull snubnose - .454 Casull]]<br />
[[File:TheFinals Raging Bull Snub.jpg|thumb|none|600px|The Snub Nose in the shop, which has its normal real world finish and red striped grip.]]<br />
<br />
=Submachine Guns=<br />
==Heckler & Koch MP5A3==<br />
A [[Heckler & Koch MP5A3]] is an unlockable SMG for the Light class, as the "XP-54." It comes equipped with a reflex sight.<br />
[[File:Hk-mp5n.jpg|thumb|none|450px|Heckler & Koch MP5N with Navy trigger group and threaded muzzle - 9x19mm]]<br />
[[File:TheFinals MP5 (1).jpg|thumb|none|600px|Loadout view of the MP5. Its magazines have a bit of an exaggerated curve.]]<br />
[[File:TheFinals MP5 (2).jpg|thumb|none|600px|And as seen in-game.]]<br />
[[File:TheFinals MP5 (3).jpg|thumb|none|600px|Aiming - the optic has a chevron reticle.]]<br />
[[File:TheFinals MP5 (4).jpg|thumb|none|600px|The MP5's right side - even the HK pictograms on the selector are colored yellow.]]<br />
[[File:TheFinals MP5 (5).jpg|thumb|none|600px|The non-empty reload is done with both mags clasped together.]]<br />
[[File:TheFinals MP5 (6).jpg|thumb|none|600px|Empty reload, pulling the charging handle back.]]<br />
[[File:TheFinals MP5 (7).jpg|thumb|none|600px|Changing out the 30-round magazine.]]<br />
[[File:TheFinals MP5 (8).jpg|thumb|none|600px|Que the HK-slap.]]<br />
<br />
==Ingram MAC-11==<br />
The [[MAC-11]] is the starting primary for the Light role, equipped with a Werbell suppressor. <br />
[[File:MGC MAC-11 suppressed.jpg|thumb|none|450px|MGC suppressed Ingram MAC-11]]<br />
[[File:TheFinals M11 (1).jpg|thumb|none|600px|Previewing the MAC-11.]]<br />
[[File:TheFinals M11 (2).jpg|thumb|none|600px|Taking a look at the practice area's forest with the MAC.]]<br />
[[File:TheFinals M11 (3).jpg|thumb|none|600px|The M11's ADS view.]]<br />
[[File:TheFinals M11 (4).jpg|thumb|none|600px|A glance at its right side.]]<br />
[[File:TheFinals M11 (5).jpg|thumb|none|600px|Reloading the M11.]]<br />
[[File:TheFinals M11 (6).jpg|thumb|none|600px|Working the bolt back.]]<br />
<br />
=Shotguns=<br />
==KS-23M==<br />
The [[KS-23]] has been added to the Heavy's loadout with Season 2. It fires slug rounds. <br />
[[File:Ks23stockless.jpg|thumb|none|450px|KS-23M without stock - 23x75mm R]]<br />
[[File:TheFinals KS-23M (0).jpg|thumb|none|600px|Loadout preview of the KS-23M.]]<br />
[[File:TheFinals KS-23M (1).jpg|thumb|none|600px|A Heavy brandishes his shorty 23mm shotgun on the test zone.]]<br />
[[File:TheFinals KS-23M (2).jpg|thumb|none|600px|The sights aren't even used; it aims old school FPS style.]]<br />
[[File:TheFinals KS-23M (3).jpg|thumb|none|600px|The slugs here appear to blow up a fantastic dirt cloud upon shooting the natural terrain, with a seeming explosive effect.]]<br />
[[File:TheFinals KS-23M (4).jpg|thumb|none|600px|Cycling the KS-23's action, with a spent 23mm case sent out.]]<br />
[[File:TheFinals KS-23M (5).jpg|thumb|none|600px|From empty, the Heavy right-hands in the first shell in the chamber, then sends the action forward...]]<br />
[[File:TheFinals KS-23M (6).jpg|thumb|none|600px|..then shoves in the next four shells in duos...]]<br />
[[File:TheFinals KS-23M (7).jpg|thumb|none|600px|The last shot is left-handed in. This is how it tops off when non-empty reloading.]]<br />
<br />
==SRM Model 1216==<br />
The Heavy class can unlock the [[SRM Arms Model 1216]] as its shotgun, named "SA1216" in-game.<br />
[[File:SRM 1216.jpg|thumb|none|450px|SRM Arms Model 1216 - 12 gauge]]<br />
[[File:TheFinals SRM1216 (1).jpg|thumb|none|600px|The SRM M1216 in the loadout.]]<br />
[[File:TheFinals SRM1216 (2).jpg|thumb|none|600px|Attempting to show off the M1216 while a roving red dummy rudely interrupts.]]<br />
[[File:TheFinals SRM1216 (3).jpg|thumb|none|600px|The sights of the SRM shotgun.]]<br />
[[File:TheFinals SRM1216 (4).jpg|thumb|none|600px|A view of the ejection port while inspecting the right side.]]<br />
[[File:TheFinals SRM1216 (5).jpg|thumb|none|600px|Rotating the magazine cluster in between the four shot intervals.]]<br />
[[File:TheFinals SRM1216 (6).jpg|thumb|none|600px|Here, the Heavy swaps out tube mag clusters on the reload.]]<br />
[[File:TheFinals SRM1216 (7).jpg|thumb|none|600px|Yanking the charging handle to rechamber the M1216.]]<br />
<br />
==Sawn-off Double Barrel Shotgun==<br />
A [[Sawn-off Double Barreled Shotgun]] is an option for the Light role.<br />
[[File:Remington_SBS.jpg|thumb|none|450px|Remington Spartan Sawn-Off shotgun - 12 gauge]]<br />
[[File:TheFInals Sawnoff (1).jpg|thumb|none|600px|Preview of the Sawn-off Double Barrel.]]<br />
[[File:TheFinals Sawnoff (2).jpg|thumb|none|600px|A Light takes a peek at the café menu with his Sawn-off shotgun.]]<br />
[[File:TheFinals Sawnoff (3).jpg|thumb|none|600px|Aiming below the menu sign, not that there's any sight bead left on this thing.]]<br />
[[File:TheFinals Sawnoff (4).jpg|thumb|none|600px|Inspecting the shorty boomstick.]]<br />
[[File:TheFinals Sawnoff (5).jpg|thumb|none|600px|Thumbing out two shells of the unfired variety. Even the brass is marked with The Finals' logo.]]<br />
[[File:TheFinals Sawnoff (6).jpg|thumb|none|600px|Two more are reloaded in.]]<br />
<br />
==Winchester Model 1887==<br />
The [[Winchester Model 1887]] is the unlockable shotgun for the Medium class.<br />
[[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester Model 1887 - 12 gauge]]<br />
[[File:TheFinals M1887 (1).jpg|thumb|none|600px|The black-clad model of the M1887.]]<br />
[[File:TheFinals 1887 (1).jpg|thumb|none|600px|The Winchester 1887 in-game.]]<br />
[[File:TheFinals 1887 (2).jpg|thumb|none|600px|ADS of the shotgun.]]<br />
[[File:TheFinals 1887 (3).jpg|thumb|none|600px|Cycling the 1887's lever action.]]<br />
[[File:TheFinals 1887 (4).jpg|thumb|none|600px|From non-empty states, the user ejects the unfired chambered shell...]]<br />
[[File:TheFinals 1887 (5).jpg|thumb|none|600px|...catches, and returns it to the pipe.]]<br />
[[File:TheFinals 1887 (6).jpg|thumb|none|600px|Two more buckshot rounds are shoved into the magazine.]]<br />
[[File:TheFinals 1887 (7).jpg|thumb|none|600px|When empty, the final round is chamberloaded instead.]]<br />
<br />
=Rifles=<br />
==AKM==<br />
The [[AKM]] is the starting weapon for the Medium role. It uses regular 30-round steel magazines, but has a 36 round capacity in-game.<br />
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]<br />
[[File:TheFinals AKM (1).jpg|thumb|none|600px|The AKM in the loadout. It is painted all black by default.]]<br />
[[File:TheFinals AKM (2).jpg|thumb|none|600px|The AK in the test area.]]<br />
[[File:TheFinals AKM (3).jpg|thumb|none|600px|Aiming the AK. It has a windage adjustable RPK rear sight.]]<br />
[[File:TheFinals AKM (4).jpg|thumb|none|600px|Inspecting its right side.]]<br />
[[File:TheFinals AKM (5).jpg|thumb|none|600px|It always reloads with the old magazine kicked away by the new one - reserve ammunition is unlimited in ''The Finals'', so there's not really a need to retain magazines.]]<br />
[[File:TheFinals AKM (6).jpg|thumb|none|600px|From empty, the character does this with their left hand inverted.]]<br />
[[File:TheFinals AKM (7).jpg|thumb|none|600px|Rocking in the mag.]]<br />
[[File:TheFinals AKM (8).jpg|thumb|none|600px|And quickly charging the AKM.]]<br />
<br />
==FAMAS Valorisé==<br />
Introduced in Season 2, the [[FAMAS Valorisé]] is available as a burst fire rifle for Mediums. <br />
[[File:FAMAS Valorise EoTech.jpg|thumb|none|450px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]<br />
<br />
==FN SCAR-H STD==<br />
Named "FCAR" in-game, the [[FN SCAR-H]] STD is an unlock for the Medium kit, and is equipped with a mock EOTech sight <br />
[[Image:Scar h std.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]<br />
[[File:TheFinals SCAR-H (1).jpg|thumb|none|600px|Preview of the SCAR-H.]]<br />
[[File:TheFinals SCAR-H (2).jpg|thumb|none|600px|The SCAR in-game.]]<br />
[[File:TheFinals SCAR-H (3).jpg|thumb|none|600px|ADS down the holographic sight.]]<br />
[[File:TheFinals SCAR-H (4).jpg|thumb|none|600px|Inspecting the rifle. It has a Belgian military style bayonet lug present on the barrel.]]<br />
[[File:TheFinals SCAR-H (5).jpg|thumb|none|600px|Reloading.]]<br />
[[File:TheFinals SCAR-H (6).jpg|thumb|none|600px|Palming the bolt catch.]]<br />
<br />
==Springfield Armory M1A SOCOM 16==<br />
The Light role has a [[Springfield Armory M1A SOCOM 16]] as one of its unlockables, under the in-game name "LH1." <br />
[[File:M1A-Socom.jpg|thumb|none|450px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]<br />
[[File:TheFinals M1A (1).jpg|thumb|none|600px|Preview of the SOCOM 16.]]<br />
[[File:TheFinals M1A (2).jpg|thumb|none|600px|The M1A SOCOM 16 in-game.]]<br />
[[File:TheFinals M1A (3).jpg|thumb|none|600px|The rifle's ADS.]]<br />
[[File:TheFinals M1A (4).jpg|thumb|none|600px|Taking a look at its right side.]]<br />
[[File:TheFinals M1A (5).jpg|thumb|none|600px|It reloads with both mags clasped together.]]<br />
[[File:TheFinals M1A (6).jpg|thumb|none|600px|The same happens when empty, but the user strong-arms it.]]<br />
[[File:TheFinals M1A (7).jpg|thumb|none|600px|Chambering the M1A.]]<br />
<br />
==Sako 85 Finnlight II==<br />
''The Finals''' only sniper rifle, the [[Sako 85|Sako 85 Finnlight II]] is available as the default reserve option for the Light class. It is named the "SR-84."<br />
[[File:Sako Finnlight II.jpg|thumb|none|450px|Sako 85 Finnlight II - 7.62x51mm NATO]]<br />
[[File:TheFinals Steyr Scout (1).jpg|thumb|none|600px|Loadout view of the Sako 85 Finnlight II.]]<br />
[[File:TheFinals Steyr Scout (2).jpg|thumb|none|600px|A Light character with the Sako 85.]]<br />
[[File:TheFinals Steyr Scout (3).jpg|thumb|none|600px|ADS of the long eye relief scope.]]<br />
[[File:TheFinals Steyr Scout (4).jpg|thumb|none|600px|Viewing the Finnlight's right side.]]<br />
[[File:TheFinals Steyr Scout (5).jpg|thumb|none|600px|Working the bolt after no-scoping the hanging orange bomb cube.]]<br />
[[File:TheFinals Steyr Scout (6).jpg|thumb|none|600px|Reloading the Sako 85.]]<br />
[[File:TheFinals Steyr Scout (7).jpg|thumb|none|600px|Chambering the rifle.]]<br />
<br />
=Machine Guns=<br />
==Lewis Gun==<br />
The [[Lewis Gun]] is available as an unlock for the Heavy role. The original ladder rear sight is replaced with a giant open ring.<br />
[[File:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]<br />
[[File:TheFinals Lewis (1).jpg|thumb|none|600px|The Lewis Gun's preview. As with the AKM, all the wood furniture is coated black.]]<br />
[[File:TheFinals Lewis (2).jpg|thumb|none|600px|A suited up Heavy with the Lewis in-game.]]<br />
[[File:TheFinals Lewis (3).jpg|thumb|none|600px|Aiming with the replacement rear sight.]]<br />
[[File:TheFinals Lewis (4).jpg|thumb|none|600px|Viewing the Lewis's left side.]]<br />
[[File:TheFinals Lewis (5).jpg|thumb|none|600px|The Lewis's reload - pulling the pan magazine out.]]<br />
[[File:TheFinals Lewis (6).jpg|thumb|none|600px|Plopping in a new one...]]<br />
[[File:TheFinals Lewis (7).jpg|thumb|none|600px|...and working the right side charging handle.]]<br />
<br />
==M60==<br />
A [[M60]] is the default primary weapon for the Heavy class. It feeds from 70 round belt boxes.<br />
[[File:M60GPMG.jpg|thumb|none|450px|M60 - 7.62x51mm]]<br />
[[File:TheFinals M60 (1).jpg|thumb|none|600px|The M60 in the loadout menu.]]<br />
[[File:TheFinals M60 (2).jpg|thumb|none|600px|Approaching the actual firing range in the practice level with the M60.]]<br />
[[File:TheFinals M60 (3).jpg|thumb|none|600px|Aiming at one of the moving targets. It uses a rear peep sight from a later variant.]]<br />
[[File:TheFinals M60 (4).jpg|thumb|none|600px|The M60's inspection.]]<br />
[[File:TheFinals M60 (5).jpg|thumb|none|600px|Reloading - working the bolt back first.]]<br />
[[File:TheFinals M60 (6).jpg|thumb|none|600px|In with a new belt box.]]<br />
[[File:TheFinals M60 (7).jpg|thumb|none|600px|Closing the top cover with a smack fast enough that the character's fingers clip through it.]]<br />
<br />
=Launchers=<br />
==Airtronic China Lake==<br />
The Medium kit has access to the conceptual modernized [[China Lake Launcher]] that was an unfinished prototype by Airtronic. It appears under the name "CL-40."<br />
[[File:Airtronic CL.jpg|thumb|none|450px|Airtronic China Lake prototype - 40x46mm]]<br />
[[File:TheFinals China Lake (1).jpg|thumb|none|600px|The 21st century China Lake in the loadout preview.]]<br />
[[File:TheFinals China Lake (2).jpg|thumb|none|600px|A Medium wields the China Lake on the test area's forest.]]<br />
[[File:TheFinals China Lake (3).jpg|thumb|none|600px|It aims in typical FPS fashion, without any real use of the sights.]]<br />
[[File:TheFinals China Lake (4).jpg|thumb|none|600px|The inspect shows a slight chamber check, though the action bars aren't synced and don't roll back with the pump and bolt.]]<br />
[[File:TheFinals China Lake (5).jpg|thumb|none|600px|It functions fine when fired, though. Perspective issues appear to make the ejected casing quite stubby.]]<br />
[[File:TheFinals China Lake (6).jpg|thumb|none|600px|Chamber-loading the Airtronic when empty.]]<br />
[[File:TheFinals China Lake (7).jpg|thumb|none|600px|It is held upside down to load up the magazine with the right hand.]]<br />
<br />
==Milkor MGL Mk 1S==<br />
A [[Milkor MGL Mk 1S]] is available to the Heavy, under the name "MGL32." Compared to the Airtronic China Lake, it fires rounds that have a bounce and delayed explosion - so it requires a fair bit of leading shots on moving targets.<br />
[[File:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S with Armson OEG reflex sight - 40x46mm]]<br />
[[File:TheFinals MGL (1).jpg|thumb|none|600px|Previewing the MGL Mk 1S.]]<br />
[[File:TheFinals MGL (2).jpg|thumb|none|600px|A Heavy takes his MGL atop the test area's Monaco style building.]]<br />
[[File:TheFinals MGL (3).jpg|thumb|none|600px|It also aims in the fairly rudimentary FPS style.]]<br />
[[File:TheFinals MGL (4).jpg|thumb|none|600px|The Heavy views the left side of his MGL, wondering if he'll make ''The Finals.'']]<br />
[[File:TheFinals MGL (5).jpg|thumb|none|600px|Dumping out the cylinder.]]<br />
[[File:TheFinals MGL (6).jpg|thumb|none|600px|Rapidly mashing in six 40mm rounds.]]<br />
<br />
==RPG-7==<br />
The Heavy role comes standard with an all black [[RPG-7]]. It has a cooldown period after use, then has to be reloaded once re-equipped.<br />
[[File:Rpg-7-1-.jpg |thumb|none|450px|RPG-7 - 40mm]]<br />
[[File:TheFinals RPG-7 (1).jpg|thumb|none|600px|Loadout view of the RPG.]]<br />
[[File:TheFinals RPG-7 (2).jpg|thumb|none|600px|A Heavy holds his RPG-7 upon some unsuspecting foliage.]]<br />
[[File:TheFinals RPG-7 (3).jpg|thumb|none|600px|The RPG's iron sights.]]<br />
[[File:TheFinals RPG-7 (4).jpg|thumb|none|600px|Inspecting the launcher. Even the bakelite grips are painted black.]]<br />
[[File:TheFinals RPG-7 (5).jpg|thumb|none|600px|Reloading the RPG after indulging in some ''[[Far Cry]]'' antics.]]<br />
<br />
=Grenades & Explosives=<br />
==M67 Hand Grenade==<br />
The Frag Grenade is a [[M67 hand grenade]].<br />
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]<br />
[[File:TheFinals M67Frag (1).jpg|thumb|none|600px|The M67 in the loadout. It apparently gets unlockable colors, too.]]<br />
[[File:TheFinals M67Frag (2).jpg|thumb|none|600px|It can also be inspected when drawn.]]<br />
[[File:TheFinals M67Frag (3).jpg|thumb|none|600px|Pulling the Danger Close-esque pin.]]<br />
<br />
=Miscellaneous=<br />
==X26 Taser==<br />
The Light class has access to an [[X26 Taser]] as a "Stun Gun."<br />
[[File:Black Taser X26P.jpg|thumb|400px|none|Taser X26P (Black)]]<br />
[[File:TheFinals X26 (0).jpg|thumb|none|600px|Loadout preview of the Stun Gun.]]<br />
[[File:TheFinals X26 (1).jpg|thumb|none|600px|A nervous Light draws his Taser on a suspect dummy.]]<br />
[[File:TheFinals X26 (2).jpg|thumb|none|600px|Glancing at the device's right side. It's fairly black despite some Taser's having yellow plastic furniture.]]<br />
[[File:TheFinals X26 (3).jpg|thumb|none|600px|Aiming upon the noncompliant dummy's torso.]]<br />
[[File:TheFinals X26 (4).jpg|thumb|none|600px|As with the RPG, it has a cooldown period first then can be redrawn and reloads after use.]]<br />
<br />
==M1911 (unusable)==<br />
The "Ornamental Sidearm" cosmetic is a chest-holstered, unusable [[M1911]] pistol. <br />
[[File:Remington 1911 R1.jpg|thumb|400px|none|Remington Model 1911 R1 - .45 ACP]]<br />
[[File:TheFinals M1911.jpg|thumb|600px|none|]]<br />
<br />
[[Category:Video Game]]<br />
[[Category:First-Person Shooter]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=File:TheFinals_KS-23M_(7).jpg&diff=1660227File:TheFinals KS-23M (7).jpg2024-03-16T16:32:53Z<p>AgentGumby: {{SS}}</p>
<hr />
<div>== Summary ==<br />
{{SS}}</div>AgentGumbyhttps://www.imfdb.org/index.php?title=File:TheFinals_KS-23M_(6).jpg&diff=1660226File:TheFinals KS-23M (6).jpg2024-03-16T16:32:42Z<p>AgentGumby: {{SS}}</p>
<hr />
<div>== Summary ==<br />
{{SS}}</div>AgentGumbyhttps://www.imfdb.org/index.php?title=File:TheFinals_KS-23M_(5).jpg&diff=1660225File:TheFinals KS-23M (5).jpg2024-03-16T16:32:35Z<p>AgentGumby: {{SS}}</p>
<hr />
<div>== Summary ==<br />
{{SS}}</div>AgentGumbyhttps://www.imfdb.org/index.php?title=File:TheFinals_KS-23M_(4).jpg&diff=1660224File:TheFinals KS-23M (4).jpg2024-03-16T16:32:28Z<p>AgentGumby: {{SS}}</p>
<hr />
<div>== Summary ==<br />
{{SS}}</div>AgentGumbyhttps://www.imfdb.org/index.php?title=File:TheFinals_KS-23M_(3).jpg&diff=1660223File:TheFinals KS-23M (3).jpg2024-03-16T16:32:16Z<p>AgentGumby: {{SS}}</p>
<hr />
<div>== Summary ==<br />
{{SS}}</div>AgentGumbyhttps://www.imfdb.org/index.php?title=File:TheFinals_KS-23M_(2).jpg&diff=1660222File:TheFinals KS-23M (2).jpg2024-03-16T16:32:09Z<p>AgentGumby: {{SS}}</p>
<hr />
<div>== Summary ==<br />
{{SS}}</div>AgentGumbyhttps://www.imfdb.org/index.php?title=File:TheFinals_KS-23M_(1).jpg&diff=1660221File:TheFinals KS-23M (1).jpg2024-03-16T16:32:03Z<p>AgentGumby: {{SS}}</p>
<hr />
<div>== Summary ==<br />
{{SS}}</div>AgentGumbyhttps://www.imfdb.org/index.php?title=File:TheFinals_KS-23M_(0).jpg&diff=1660220File:TheFinals KS-23M (0).jpg2024-03-16T16:31:57Z<p>AgentGumby: {{SS}}</p>
<hr />
<div>== Summary ==<br />
{{SS}}</div>AgentGumbyhttps://www.imfdb.org/index.php?title=The_Finals&diff=1660219The Finals2024-03-16T16:31:23Z<p>AgentGumby: /* Beretta 93R */</p>
<hr />
<div>{{Infobox Video Game|{{PAGENAME}}<br />
|name = The Finals<br />
|picture = TheFinals keyart.jpg<br />
|caption = <br />
|date= October 26, 2023 (Early Access)<br />
|developer= Embark Studios<br />
|platforms= Windows PC, Microsoft Xbox Series S/X, Sony PlayStation 5<br />
|genre=First-person shooter<br />
}}<br />
<br />
'''''The Finals''''' is a competitive multiplayer FPS game developed by Nexon subsidiary Embark Studios. It is set in a virtual televised gladiator style game show, with gamemodes generally consisting of multiple teams competing to accumulate the most in-round cash to win. There are three classes in '''The Finals''' - Light, Medium, and Heavy. Each has unique weapon and loadout choices, and fulfills different roles in gameplay. The game also features highly destructible terrain in its levels inspired by various urban landscapes such as Seoul or Monaco. <br />
<br />
<br />
{{VG Title}}<br />
__TOC__<br clear="all"><br />
<br />
=Pistols=<br />
==Beretta 93R==<br />
A [[Beretta 93R]] has been introduced for the Light class of Season 2/Update 2.0.0. <br />
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]]<br />
[[File:TheFinals 93R (0).jpg|thumb|none|600px|The Beretta 93R in the loadout preview.]]<br />
[[File:TheFinals 93R (1).jpg|thumb|none|600px|And as seen in-game.]]<br />
[[File:TheFinals 93R (2).jpg|thumb|none|600px|ADS of the 93R.]]<br />
[[File:TheFinals 93R (3).jpg|thumb|none|600px|The 93R's right side.]]<br />
[[File:TheFinals 93R (4).jpg|thumb|none|600px|Mid-reload, with both mags clasped together.]]<br />
[[File:TheFinals 93R (5).jpg|thumb|none|600px|The empty reload, where the new mag is mashed in and then the Light powerstrokes the slide.]]<br />
<br />
==Laugo Alien==<br />
The Light class can unlock the [[Laugo Alien]] (named "V9S" in-game) as one of its primaries. It comes standard with a suppressor.<br />
[[File:Laugo Alien Pistol.jpg|thumb|none|350px|Laugo Alien - 9x19mm Parabellum]]<br />
[[File:TheFinals Alien (1).jpg|thumb|none|600px|The suppressed Alien in the menu preview.]]<br />
[[File:TheFinals Alien (2).jpg|thumb|none|600px|A Laugo in-hand, on the practice area.]]<br />
[[File:TheFinals Alien (3).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:TheFinals Alien (4).jpg|thumb|none|600px|Inspecting the Alien.]]<br />
[[File:TheFinals Alien (5).jpg|thumb|none|600px|Tacticool reloading - out with the old mag...]]<br />
[[File:TheFinals Alien (6).jpg|thumb|none|600px|...and in with the new.]]<br />
[[File:TheFinals Alien (7).jpg|thumb|none|600px|Actuating the slide catch on an empty reload.]]<br />
<br />
==Taurus Raging Bull==<br />
The [[Taurus Raging Bull]] is available from the start as a reserve option for the Medium role. It has the in-game designation of "R.357," despite being a .44 Magnum Taurus model. <br />
<br />
The "Snub Nose" skin turns it into the snubnosed variant. <br />
[[File:Taurus Raging Bull.JPG|thumb|none|350px|Taurus Raging Bull stainless with 8" barrel - .44 Magnum]]<br />
[[File:TheFinals Raging Bull (1).jpg|thumb|none|600px|Loadout view of the Taurus.]]<br />
[[File:TheFinals Raging Bull (2).jpg|thumb|none|600px|A Medium seizes the cafe patio with his Raging Bull revolver.]]<br />
[[File:TheFinals Raging Bull (3).jpg|thumb|none|600px|Sighting in a hostile umbrella.]]<br />
[[File:TheFinals Raging Bull (4).jpg|thumb|none|600px|Checking the Raging Bull's right side. The barrel lacks the titular text.]]<br />
[[File:TheFinals Raging Bull (5).jpg|thumb|none|600px|Reloading the Taurus - thumb-ejecting the casings out.]]<br />
[[File:TheFinals Raging Bull (6).jpg|thumb|none|600px|Right-handing in a speedloader of new cartridges.]]<br />
[[File:Taurus Raging Bull Snub.jpg|thumb|none|350px|Taurus Raging Bull snubnose - .454 Casull]]<br />
[[File:TheFinals Raging Bull Snub.jpg|thumb|none|600px|The Snub Nose in the shop, which has its normal real world finish and red striped grip.]]<br />
<br />
=Submachine Guns=<br />
==Heckler & Koch MP5A3==<br />
A [[Heckler & Koch MP5A3]] is an unlockable SMG for the Light class, as the "XP-54." It comes equipped with a reflex sight.<br />
[[File:Hk-mp5n.jpg|thumb|none|450px|Heckler & Koch MP5N with Navy trigger group and threaded muzzle - 9x19mm]]<br />
[[File:TheFinals MP5 (1).jpg|thumb|none|600px|Loadout view of the MP5. Its magazines have a bit of an exaggerated curve.]]<br />
[[File:TheFinals MP5 (2).jpg|thumb|none|600px|And as seen in-game.]]<br />
[[File:TheFinals MP5 (3).jpg|thumb|none|600px|Aiming - the optic has a chevron reticle.]]<br />
[[File:TheFinals MP5 (4).jpg|thumb|none|600px|The MP5's right side - even the HK pictograms on the selector are colored yellow.]]<br />
[[File:TheFinals MP5 (5).jpg|thumb|none|600px|The non-empty reload is done with both mags clasped together.]]<br />
[[File:TheFinals MP5 (6).jpg|thumb|none|600px|Empty reload, pulling the charging handle back.]]<br />
[[File:TheFinals MP5 (7).jpg|thumb|none|600px|Changing out the 30-round magazine.]]<br />
[[File:TheFinals MP5 (8).jpg|thumb|none|600px|Que the HK-slap.]]<br />
<br />
==Ingram MAC-11==<br />
The [[MAC-11]] is the starting primary for the Light role, equipped with a Werbell suppressor. <br />
[[File:MGC MAC-11 suppressed.jpg|thumb|none|450px|MGC suppressed Ingram MAC-11]]<br />
[[File:TheFinals M11 (1).jpg|thumb|none|600px|Previewing the MAC-11.]]<br />
[[File:TheFinals M11 (2).jpg|thumb|none|600px|Taking a look at the practice area's forest with the MAC.]]<br />
[[File:TheFinals M11 (3).jpg|thumb|none|600px|The M11's ADS view.]]<br />
[[File:TheFinals M11 (4).jpg|thumb|none|600px|A glance at its right side.]]<br />
[[File:TheFinals M11 (5).jpg|thumb|none|600px|Reloading the M11.]]<br />
[[File:TheFinals M11 (6).jpg|thumb|none|600px|Working the bolt back.]]<br />
<br />
=Shotguns=<br />
==KS-23M==<br />
The [[KS-23]] has been added to the Heavy's loadout with Season 2. It fires slug rounds. <br />
[[File:Ks23stockless.jpg|thumb|none|450px|KS-23M without stock - 23x75mm R]]<br />
<br />
==SRM Model 1216==<br />
The Heavy class can unlock the [[SRM Arms Model 1216]] as its shotgun, named "SA1216" in-game.<br />
[[File:SRM 1216.jpg|thumb|none|450px|SRM Arms Model 1216 - 12 gauge]]<br />
[[File:TheFinals SRM1216 (1).jpg|thumb|none|600px|The SRM M1216 in the loadout.]]<br />
[[File:TheFinals SRM1216 (2).jpg|thumb|none|600px|Attempting to show off the M1216 while a roving red dummy rudely interrupts.]]<br />
[[File:TheFinals SRM1216 (3).jpg|thumb|none|600px|The sights of the SRM shotgun.]]<br />
[[File:TheFinals SRM1216 (4).jpg|thumb|none|600px|A view of the ejection port while inspecting the right side.]]<br />
[[File:TheFinals SRM1216 (5).jpg|thumb|none|600px|Rotating the magazine cluster in between the four shot intervals.]]<br />
[[File:TheFinals SRM1216 (6).jpg|thumb|none|600px|Here, the Heavy swaps out tube mag clusters on the reload.]]<br />
[[File:TheFinals SRM1216 (7).jpg|thumb|none|600px|Yanking the charging handle to rechamber the M1216.]]<br />
<br />
==Sawn-off Double Barrel Shotgun==<br />
A [[Sawn-off Double Barreled Shotgun]] is an option for the Light role.<br />
[[File:Remington_SBS.jpg|thumb|none|450px|Remington Spartan Sawn-Off shotgun - 12 gauge]]<br />
[[File:TheFInals Sawnoff (1).jpg|thumb|none|600px|Preview of the Sawn-off Double Barrel.]]<br />
[[File:TheFinals Sawnoff (2).jpg|thumb|none|600px|A Light takes a peek at the café menu with his Sawn-off shotgun.]]<br />
[[File:TheFinals Sawnoff (3).jpg|thumb|none|600px|Aiming below the menu sign, not that there's any sight bead left on this thing.]]<br />
[[File:TheFinals Sawnoff (4).jpg|thumb|none|600px|Inspecting the shorty boomstick.]]<br />
[[File:TheFinals Sawnoff (5).jpg|thumb|none|600px|Thumbing out two shells of the unfired variety. Even the brass is marked with The Finals' logo.]]<br />
[[File:TheFinals Sawnoff (6).jpg|thumb|none|600px|Two more are reloaded in.]]<br />
<br />
==Winchester Model 1887==<br />
The [[Winchester Model 1887]] is the unlockable shotgun for the Medium class.<br />
[[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester Model 1887 - 12 gauge]]<br />
[[File:TheFinals M1887 (1).jpg|thumb|none|600px|The black-clad model of the M1887.]]<br />
[[File:TheFinals 1887 (1).jpg|thumb|none|600px|The Winchester 1887 in-game.]]<br />
[[File:TheFinals 1887 (2).jpg|thumb|none|600px|ADS of the shotgun.]]<br />
[[File:TheFinals 1887 (3).jpg|thumb|none|600px|Cycling the 1887's lever action.]]<br />
[[File:TheFinals 1887 (4).jpg|thumb|none|600px|From non-empty states, the user ejects the unfired chambered shell...]]<br />
[[File:TheFinals 1887 (5).jpg|thumb|none|600px|...catches, and returns it to the pipe.]]<br />
[[File:TheFinals 1887 (6).jpg|thumb|none|600px|Two more buckshot rounds are shoved into the magazine.]]<br />
[[File:TheFinals 1887 (7).jpg|thumb|none|600px|When empty, the final round is chamberloaded instead.]]<br />
<br />
=Rifles=<br />
==AKM==<br />
The [[AKM]] is the starting weapon for the Medium role. It uses regular 30-round steel magazines, but has a 36 round capacity in-game.<br />
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]<br />
[[File:TheFinals AKM (1).jpg|thumb|none|600px|The AKM in the loadout. It is painted all black by default.]]<br />
[[File:TheFinals AKM (2).jpg|thumb|none|600px|The AK in the test area.]]<br />
[[File:TheFinals AKM (3).jpg|thumb|none|600px|Aiming the AK. It has a windage adjustable RPK rear sight.]]<br />
[[File:TheFinals AKM (4).jpg|thumb|none|600px|Inspecting its right side.]]<br />
[[File:TheFinals AKM (5).jpg|thumb|none|600px|It always reloads with the old magazine kicked away by the new one - reserve ammunition is unlimited in ''The Finals'', so there's not really a need to retain magazines.]]<br />
[[File:TheFinals AKM (6).jpg|thumb|none|600px|From empty, the character does this with their left hand inverted.]]<br />
[[File:TheFinals AKM (7).jpg|thumb|none|600px|Rocking in the mag.]]<br />
[[File:TheFinals AKM (8).jpg|thumb|none|600px|And quickly charging the AKM.]]<br />
<br />
==FAMAS Valorisé==<br />
Introduced in Season 2, the [[FAMAS Valorisé]] is available as a burst fire rifle for Mediums. <br />
[[File:FAMAS Valorise EoTech.jpg|thumb|none|450px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]<br />
<br />
==FN SCAR-H STD==<br />
Named "FCAR" in-game, the [[FN SCAR-H]] STD is an unlock for the Medium kit, and is equipped with a mock EOTech sight <br />
[[Image:Scar h std.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]<br />
[[File:TheFinals SCAR-H (1).jpg|thumb|none|600px|Preview of the SCAR-H.]]<br />
[[File:TheFinals SCAR-H (2).jpg|thumb|none|600px|The SCAR in-game.]]<br />
[[File:TheFinals SCAR-H (3).jpg|thumb|none|600px|ADS down the holographic sight.]]<br />
[[File:TheFinals SCAR-H (4).jpg|thumb|none|600px|Inspecting the rifle. It has a Belgian military style bayonet lug present on the barrel.]]<br />
[[File:TheFinals SCAR-H (5).jpg|thumb|none|600px|Reloading.]]<br />
[[File:TheFinals SCAR-H (6).jpg|thumb|none|600px|Palming the bolt catch.]]<br />
<br />
==Springfield Armory M1A SOCOM 16==<br />
The Light role has a [[Springfield Armory M1A SOCOM 16]] as one of its unlockables, under the in-game name "LH1." <br />
[[File:M1A-Socom.jpg|thumb|none|450px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]<br />
[[File:TheFinals M1A (1).jpg|thumb|none|600px|Preview of the SOCOM 16.]]<br />
[[File:TheFinals M1A (2).jpg|thumb|none|600px|The M1A SOCOM 16 in-game.]]<br />
[[File:TheFinals M1A (3).jpg|thumb|none|600px|The rifle's ADS.]]<br />
[[File:TheFinals M1A (4).jpg|thumb|none|600px|Taking a look at its right side.]]<br />
[[File:TheFinals M1A (5).jpg|thumb|none|600px|It reloads with both mags clasped together.]]<br />
[[File:TheFinals M1A (6).jpg|thumb|none|600px|The same happens when empty, but the user strong-arms it.]]<br />
[[File:TheFinals M1A (7).jpg|thumb|none|600px|Chambering the M1A.]]<br />
<br />
==Sako 85 Finnlight II==<br />
''The Finals''' only sniper rifle, the [[Sako 85|Sako 85 Finnlight II]] is available as the default reserve option for the Light class. It is named the "SR-84."<br />
[[File:Sako Finnlight II.jpg|thumb|none|450px|Sako 85 Finnlight II - 7.62x51mm NATO]]<br />
[[File:TheFinals Steyr Scout (1).jpg|thumb|none|600px|Loadout view of the Sako 85 Finnlight II.]]<br />
[[File:TheFinals Steyr Scout (2).jpg|thumb|none|600px|A Light character with the Sako 85.]]<br />
[[File:TheFinals Steyr Scout (3).jpg|thumb|none|600px|ADS of the long eye relief scope.]]<br />
[[File:TheFinals Steyr Scout (4).jpg|thumb|none|600px|Viewing the Finnlight's right side.]]<br />
[[File:TheFinals Steyr Scout (5).jpg|thumb|none|600px|Working the bolt after no-scoping the hanging orange bomb cube.]]<br />
[[File:TheFinals Steyr Scout (6).jpg|thumb|none|600px|Reloading the Sako 85.]]<br />
[[File:TheFinals Steyr Scout (7).jpg|thumb|none|600px|Chambering the rifle.]]<br />
<br />
=Machine Guns=<br />
==Lewis Gun==<br />
The [[Lewis Gun]] is available as an unlock for the Heavy role. The original ladder rear sight is replaced with a giant open ring.<br />
[[File:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]<br />
[[File:TheFinals Lewis (1).jpg|thumb|none|600px|The Lewis Gun's preview. As with the AKM, all the wood furniture is coated black.]]<br />
[[File:TheFinals Lewis (2).jpg|thumb|none|600px|A suited up Heavy with the Lewis in-game.]]<br />
[[File:TheFinals Lewis (3).jpg|thumb|none|600px|Aiming with the replacement rear sight.]]<br />
[[File:TheFinals Lewis (4).jpg|thumb|none|600px|Viewing the Lewis's left side.]]<br />
[[File:TheFinals Lewis (5).jpg|thumb|none|600px|The Lewis's reload - pulling the pan magazine out.]]<br />
[[File:TheFinals Lewis (6).jpg|thumb|none|600px|Plopping in a new one...]]<br />
[[File:TheFinals Lewis (7).jpg|thumb|none|600px|...and working the right side charging handle.]]<br />
<br />
==M60==<br />
A [[M60]] is the default primary weapon for the Heavy class. It feeds from 70 round belt boxes.<br />
[[File:M60GPMG.jpg|thumb|none|450px|M60 - 7.62x51mm]]<br />
[[File:TheFinals M60 (1).jpg|thumb|none|600px|The M60 in the loadout menu.]]<br />
[[File:TheFinals M60 (2).jpg|thumb|none|600px|Approaching the actual firing range in the practice level with the M60.]]<br />
[[File:TheFinals M60 (3).jpg|thumb|none|600px|Aiming at one of the moving targets. It uses a rear peep sight from a later variant.]]<br />
[[File:TheFinals M60 (4).jpg|thumb|none|600px|The M60's inspection.]]<br />
[[File:TheFinals M60 (5).jpg|thumb|none|600px|Reloading - working the bolt back first.]]<br />
[[File:TheFinals M60 (6).jpg|thumb|none|600px|In with a new belt box.]]<br />
[[File:TheFinals M60 (7).jpg|thumb|none|600px|Closing the top cover with a smack fast enough that the character's fingers clip through it.]]<br />
<br />
=Launchers=<br />
==Airtronic China Lake==<br />
The Medium kit has access to the conceptual modernized [[China Lake Launcher]] that was an unfinished prototype by Airtronic. It appears under the name "CL-40."<br />
[[File:Airtronic CL.jpg|thumb|none|450px|Airtronic China Lake prototype - 40x46mm]]<br />
[[File:TheFinals China Lake (1).jpg|thumb|none|600px|The 21st century China Lake in the loadout preview.]]<br />
[[File:TheFinals China Lake (2).jpg|thumb|none|600px|A Medium wields the China Lake on the test area's forest.]]<br />
[[File:TheFinals China Lake (3).jpg|thumb|none|600px|It aims in typical FPS fashion, without any real use of the sights.]]<br />
[[File:TheFinals China Lake (4).jpg|thumb|none|600px|The inspect shows a slight chamber check, though the action bars aren't synced and don't roll back with the pump and bolt.]]<br />
[[File:TheFinals China Lake (5).jpg|thumb|none|600px|It functions fine when fired, though. Perspective issues appear to make the ejected casing quite stubby.]]<br />
[[File:TheFinals China Lake (6).jpg|thumb|none|600px|Chamber-loading the Airtronic when empty.]]<br />
[[File:TheFinals China Lake (7).jpg|thumb|none|600px|It is held upside down to load up the magazine with the right hand.]]<br />
<br />
==Milkor MGL Mk 1S==<br />
A [[Milkor MGL Mk 1S]] is available to the Heavy, under the name "MGL32." Compared to the Airtronic China Lake, it fires rounds that have a bounce and delayed explosion - so it requires a fair bit of leading shots on moving targets.<br />
[[File:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S with Armson OEG reflex sight - 40x46mm]]<br />
[[File:TheFinals MGL (1).jpg|thumb|none|600px|Previewing the MGL Mk 1S.]]<br />
[[File:TheFinals MGL (2).jpg|thumb|none|600px|A Heavy takes his MGL atop the test area's Monaco style building.]]<br />
[[File:TheFinals MGL (3).jpg|thumb|none|600px|It also aims in the fairly rudimentary FPS style.]]<br />
[[File:TheFinals MGL (4).jpg|thumb|none|600px|The Heavy views the left side of his MGL, wondering if he'll make ''The Finals.'']]<br />
[[File:TheFinals MGL (5).jpg|thumb|none|600px|Dumping out the cylinder.]]<br />
[[File:TheFinals MGL (6).jpg|thumb|none|600px|Rapidly mashing in six 40mm rounds.]]<br />
<br />
==RPG-7==<br />
The Heavy role comes standard with an all black [[RPG-7]]. It has a cooldown period after use, then has to be reloaded once re-equipped.<br />
[[File:Rpg-7-1-.jpg |thumb|none|450px|RPG-7 - 40mm]]<br />
[[File:TheFinals RPG-7 (1).jpg|thumb|none|600px|Loadout view of the RPG.]]<br />
[[File:TheFinals RPG-7 (2).jpg|thumb|none|600px|A Heavy holds his RPG-7 upon some unsuspecting foliage.]]<br />
[[File:TheFinals RPG-7 (3).jpg|thumb|none|600px|The RPG's iron sights.]]<br />
[[File:TheFinals RPG-7 (4).jpg|thumb|none|600px|Inspecting the launcher. Even the bakelite grips are painted black.]]<br />
[[File:TheFinals RPG-7 (5).jpg|thumb|none|600px|Reloading the RPG after indulging in some ''[[Far Cry]]'' antics.]]<br />
<br />
=Grenades & Explosives=<br />
==M67 Hand Grenade==<br />
The Frag Grenade is a [[M67 hand grenade]].<br />
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]<br />
[[File:TheFinals M67Frag (1).jpg|thumb|none|600px|The M67 in the loadout. It apparently gets unlockable colors, too.]]<br />
[[File:TheFinals M67Frag (2).jpg|thumb|none|600px|It can also be inspected when drawn.]]<br />
[[File:TheFinals M67Frag (3).jpg|thumb|none|600px|Pulling the Danger Close-esque pin.]]<br />
<br />
=Miscellaneous=<br />
==X26 Taser==<br />
The Light class has access to an [[X26 Taser]] as a "Stun Gun."<br />
[[File:Black Taser X26P.jpg|thumb|400px|none|Taser X26P (Black)]]<br />
[[File:TheFinals X26 (0).jpg|thumb|none|600px|Loadout preview of the Stun Gun.]]<br />
[[File:TheFinals X26 (1).jpg|thumb|none|600px|A nervous Light draws his Taser on a suspect dummy.]]<br />
[[File:TheFinals X26 (2).jpg|thumb|none|600px|Glancing at the device's right side. It's fairly black despite some Taser's having yellow plastic furniture.]]<br />
[[File:TheFinals X26 (3).jpg|thumb|none|600px|Aiming upon the noncompliant dummy's torso.]]<br />
[[File:TheFinals X26 (4).jpg|thumb|none|600px|As with the RPG, it has a cooldown period first then can be redrawn and reloads after use.]]<br />
<br />
==M1911 (unusable)==<br />
The "Ornamental Sidearm" cosmetic is a chest-holstered, unusable [[M1911]] pistol. <br />
[[File:Remington 1911 R1.jpg|thumb|400px|none|Remington Model 1911 R1 - .45 ACP]]<br />
[[File:TheFinals M1911.jpg|thumb|600px|none|]]<br />
<br />
[[Category:Video Game]]<br />
[[Category:First-Person Shooter]]</div>AgentGumbyhttps://www.imfdb.org/index.php?title=File:TheFinals_93R_(5).jpg&diff=1660218File:TheFinals 93R (5).jpg2024-03-16T16:28:02Z<p>AgentGumby: {{SS}}</p>
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<div>== Summary ==<br />
{{SS}}</div>AgentGumbyhttps://www.imfdb.org/index.php?title=File:TheFinals_93R_(4).jpg&diff=1660217File:TheFinals 93R (4).jpg2024-03-16T16:27:54Z<p>AgentGumby: {{SS}}</p>
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<div>== Summary ==<br />
{{SS}}</div>AgentGumbyhttps://www.imfdb.org/index.php?title=File:TheFinals_93R_(3).jpg&diff=1660216File:TheFinals 93R (3).jpg2024-03-16T16:27:47Z<p>AgentGumby: {{SS}}</p>
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<div>== Summary ==<br />
{{SS}}</div>AgentGumbyhttps://www.imfdb.org/index.php?title=File:TheFinals_93R_(2).jpg&diff=1660215File:TheFinals 93R (2).jpg2024-03-16T16:27:40Z<p>AgentGumby: {{SS}}</p>
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<div>== Summary ==<br />
{{SS}}</div>AgentGumby