Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Xenus 2: White Gold

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search


Xenus 2: White Gold
Xenus 2 White Gold.jpg
PC Boxart
Release Date: 24 October 2008
Developer: Deep Shadows
Publisher: Play Ten Interactive
Series: Xenus
Platforms: Microsoft Windows, Xbox 360
Genre: First-Person shooter


Xenus 2: White Gold, also known as: White Gold: War in Paradise, is a 2008 video game and the sequel (Despite Saul looking younger, handwaved away with a mention of "Plastic Surgery" in an easily missable dialogue.) to Boiling Point: Road to Hell.


The following weapons appear in the video game Xenus 2: White Gold:


Handguns

Colt Anaconda

The Colt Anaconda is available to Saul in the game. It incorrectly ejects spent casings after each shot due to all pistols in the game sharing the same firing animation. It is now the player's starting weapon.

Colt Anaconda - .44 Magnum
Saul holding the Anaconda.
Aiming.
Ejecting the rounds.
Inserting some new ones in. Note the lack of speedloader and actual bullets in the cases.
Flicking the cylinder shut.
World model of the Cold Anaconda.

SPP-1M

The SPP-1M Underwater Pistol can be used in-game. It is the only firearm usuable when in water though since the mutated fish that'd attack Saul were cut (unless restored by fan patches) it's therefore only useful for fighting enemies on land/in boats while Saul is in water. It's also wrongly depicted as suppressed meaning it also fills the role of the PSS from the first game.

SPP-1M underwater pistol - 4.5x40mmR.
Holding the SPP-1M out of its ideal underwater element.
Aiming. Note the "SPP-1M" and "MADE IN USSR" markings on the back.
Removing the rounds. The game accurately depicts the SPP-1M's ammunition as long steel darts, as opposed to conventional bullets; what it doesn't depict however, is that the darts should not be present after the weapon is fired.
Inserting new ones in.
Closing the breech.

Assault Rifles

M4A1 Carbine

The M4A1 Carbine can be used in-game.

Colt M4A1 with carry handle removed - 5.56x45mm
An M4A1 with iron sights.
An M4A1 with a scope. Note that the model for the rear sight is still there, causing it to clip into the scope.
Aiming through the rather odd rear iron sights.
Removing the magazine.
Inserting in a new one. Note the markings and the selector on semi.
Pulling the charging handle. Note that the right side is just a mirror of the left.
In a promotional image, Saul reloads an M4A1 with a foregrip; this is unavailable in the full game.
The world model of the M4 which has a carry handle.

AKM

The AKM can be used in-game.

AKM - 7.62x39mm
Holding the AKM.
Aiming.
Removing the magazine. Note that there is what appears to be a second fire selector behind the rail.
Inserting in a new mag.
Pulling back the bolt.
The world model of the AKM.

Submachine Guns

IMI Micro Uzi

The IMI Micro Uzi can be used in-game. While Saul can no longer dual-wield Uzis, enemies who use the Uzis will be using them in a dual-wield fashion.

IMI Micro Uzi with bent trigger guard - 9x19mm Parabellum. The in-game model lacks the stock.
Holding the Micro Uzi. Note that it appears to have a second MAC-10-like charging handle in addition to its own.
Aiming.
Pulling out the magazine. When viewed at full size, the markings can be read; they appear to have been referenced off a Denix replica of some sort, as "MODELGUNS DENIX" can be seen on the second line.
Shoving in a new one.
Pulling one of the charging handles.
The world model of the Uzi.

Shotguns

Benelli M4 Super 90

The Benelli M4 Super 90 can be used in-game. Despite it being a semi-automatic shotgun, a pump-racking sound is heard after firing due to it reusing sound effects from Boiling Point's Remington 870.

Benelli M4 Super 90 - 12 gauge
The Benelli in idle. Note the left-handed ejection port and the purely cosmetic shell holder.
Aiming.
Inserting in some shells. Note that the shells appear somewhat undersized.
Ditto.
Pulling the charging handle.

Blunderbuss

The Blunderbuss can be used in-game.

Blunderbuss Flintlock
Holding the Blunderbuss. Note the left-handed flintlock.
After firing. Note that the hammer is down.
Pouring in some powder.
Inserting in some shot.
Ramming everything into place.
Cocking the hammer. The flashpan is never primed.

Sawed-off Double Barreled Shotgun

A Sawed-off Double Barrel Shotgun can be used in-game.

Stevens SBS shotgun with sawn-off barrels (photoshopped) - 12 gauge
Holding the sawn-off.
Aiming.
Opening the action.
Inserting in new shells.
Closing.
An NPC cleans the Sawn-off Shotgun.

Sniper Rifles

SVD Dragunov

The SVD Dragunov can be used in-game.

SVD Dragunov - 7.62x54mmR
The SVD in idle. The entire model is rather compacted, squished even.
Aiming through the PSO-1.
Removing the magazine. Note the "Raban G33" marking on the dustcover.
Inserting in a new mag. Note that the magazine is completely solid.
Pulling back the bolt.
A prop SVD in a crate.

Machine Guns

Kord

The Kord heavy machine gun can be found as mounted emplacements.

Kord HMG - 12.7x108mm
Mounting the Kord.
The right side of the Kord...
...and the left side.

M197 Vulcan

The General Dynamics M197 Vulcan can be seen mounted on the AH-1 Cobra.

General Dynamics M197 Vulcan - 20x102mm
Having a look at front of the M197.
Looking at the side.
Ditto.

FN M249-E2 SAW

The FN M249 SAW is the only portable machine gun in-game.

FN M249-E2 SAW - 5.56x45mm NATO
Holding the M249.
Aiming.
Pulling back the charging handle.
Replacing the belt box.
Seating the belt.

KPV heavy machine gun

KPV heavy machine guns mounted in the ZPU-4 AA mount can be used in-game.

KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm.
Saul observes the right side of the ZPU-4 while getting some photos for IMFDB.
The left side.
The rear.
Saul using the AA gun.

Unknown machine gun

An unknown machine gun appears mounted on Jeeps.

The left side of the machine gun.
The other side of the machine gun.

Launchers

M79 grenade launcher

The M79 grenade launcher can be used in-game.

M79 grenade launcher - 40x46mm
Holding the M79.
Misunderstanding the use of the leaf sight.
Opening up the breech.
Getting ready to insert a new grenade.
Closing the breech.

RPG-18

The RPG-18 can be used in-game.

RPG-18 - 64mm
Holding the RPG-18.
Firing.

SA-7 Grail

The SA-7 Grail can be used in-game.

SA-7 Grail (9K32 Strela-2) launcher and missile - 72mm
Holding the SA-7.
Priming the launcher.
Firing.

Grenades & Explosives

Unknown Hand Grenade

An unknown hand grenade can be used in-game. It appears to resemble either a fictionalized MK3A2 offensive grenade with a fragmantation sleeve or a DM51 hand grenade.

DM51 High-Explosive Fragmentation hand grenade
MK3A2 offensive hand grenade
Holding the grenade.
Pulling the pin; apparently, Saul has the ability to rip the ring off of the pin and not have the pin itself come out of the grenade.
Some Prop Grenades in a box.

RKG-3

The RKG-3 anti-tank grenade can be used in-game.

RKG-3 anti-tank grenade
Holding the RKG-3.
Pulling the pin.

TNT

TNT appears as a usuable item. It can only be placed on specific targets.

TNT in game.

Others

Beretta 92FS

A Beretta 92FS appears in the intro video.

Beretta 92FS - 9x19mm Parabellum

Colt M1911A1

Colt M1911A1s appear in-game. They cannot be used by the player.

Nickel plated Colt M1911A1 - .45 ACP.
The M1911A1 as a target for a quest.
A few M1911A1s on a shelf.

Crossbow

Holding the crossbow.
Aiming through the scope, which uses the same reticle as on the PSO-1.
Reloading.

Do Not Sell My Personal Information