Walking Dead: Season Two, The
The Walking Dead: Season Two is the continuation of Telltale Games' The Walking Dead, now known by the subtitle Season One, and follows 9-year-old Clementine as she seeks to stay alive and find safety in the zombie apocalypse. Aside from the very beginning of Episode 1, the game picks up 16 months after the end of Season One. The first episode was released on December 17th for PC/Mac via Steam and on PlayStation Network. It was released for Xbox Live Arcade, PlayStation Network Europe, and Android iOS on December 18th. Other platform releases including PlayStation Vita and Ouya are yet to be announced.
The following weapons appear in the video game The Walking Dead: Season Two:
In "All That Remains," Clementine continues to carry the light gray Glock 19 that she acquired from the zombified security guard at the end of Season 1; Michelle takes the Glock from Clementine's backpack and uses it to kill Omid near the beginning of the episode. The Glock returns from the first season and remains the ubiquitously gun carried by everyone such as the scavengers, led by Winston, who attack Clementine and Christa in the woods later in the episode are armed with standard black Glock 19s. Sarah has one she claims to have found under the house, which she asks Clementine to teach her how to use during "A House Divided;" if Clementine agrees, she will instruct Sarah the same way Lee taught her during "Long Road Ahead" in Season 1. Luke carries a Glock 19 in his leather hip holster in "A House Divided" and "Amid the Ruins," though how he avoided having it confiscated by Carver's men in "In Harm's Way" is never explained, perhaps he instead obtains another Glock before leaving Howes. After having his Beretta Inox run dry, Carlos draws a Glock 19 before he loses it to Carver's men near the end of "A House Divided". Jane uses another one to castrate Troy and use him as walker bait at the end of "In Harm's Way." Clementine acquires another Glock 19 herself, and uses it during the standoff at the Civil War Museum during "Amid the Ruins." Oddly, during an optional segment of "Amid the Ruins," when the survivors attempt to defend a mortally wounded Sarah, Clementine and Mike's Glock 19s will have the same sound report as a shotgun. During a flashback to the Season One Episode "Long Road Ahead" in "No Going Back," Ben can also be seen holding a Glock 19. Later in the episode, Clementine can use the pistol to terminally break up a fight between two of her group members.
In "A House Divided," Carver (voiced by Michael Madsen) is armed with a Colt Python with a 4" barrel and wood grip. He draws it but does not fire while searching for Sarah inside the cabin early in "A House Divided;" later in the episode, he uses it to execute Walter, the owner of the Ski Lodge, at the end of the same episode. He will also use it to execute Alvin shortly after, unless Clementine intervenes, in which case he will gladly use her as a hostage instead. Depending on the choices the player makes, he may also use it to beat Kenny into unconsciousness during "In Harm's Way;" this is always shown in the preview at the end of "A House Divided" regardless of whether it actually happens in the next episode. After Kenny returns the favor, Rebecca takes the revolver from his body; she shows it to Jane to prove she can protect herself should Kenny lose it during "Amid the Ruins." Carver's use of the Python may be a reference to Rick Grimes in the TV show's own preference for the revolver, similarly to the constantly appearing crossbows based on Daryl Dixon's Horton Scout.
Beretta 92FS Inox
A Beretta 92FS Inox is briefly seen used by Carlos during the walker attack on the Ski Lodge in "A House Divided." In "Amid the Ruins," Natasha, one of the Russians that ambush the group, has one and holds it on Bonnie in particular.
Iver Johnson Eclipse Derringer
During "In Harm's Way," Alvin or Clementine (depending on player choice) finds an Iver Johnson Eclipse Derringer in Carver's desk drawer. It is used by Alvin to kill Hunk, one of Carver's men, or by Clementine to wound Carver. Alvin comments on the inherent unmanliness of the handgun, given how blustery Carver is otherwise.
High Standard Double-Nine Revolver
The High Standard Double Nine Revolver from the first game returns in Season 2, first appearing in "In Harm's Way," where Troy holds it on Clementine and Sarah at the beginning of the episode. In the same episode, Bonnie briefly holds a revolver at its base at Howe's Hardware. A member of Carver's group named Hank shoots Alvin with the same pistol. Another one appears in "Amid the Ruins," when Jane takes the revolver from Arvo and holds it on him, threatening to kill him if he returns.
Marlin Model 25
The Marlin Model 25 continues to be a prominent sight in Season 2, first seen in "All That Remains" in the hands of Omid outside Gil's Pitstop and shortly thereafter used by Christa to kill Michelle, a hostile scavenger. Nick and Pete both carry the rifles during their hunting trip with Clementine later in the episode; should the player go with Nick, he will fire it repeatedly in semi-automatic in a vain attempt to protect his uncle. One is also used to kill Matthew during "A House Divided." Clementine can also use the rifle later in the episode, though as Pete had predicted in "All That Remains" the recoil of the rifle is enough to knock her down, which is comically odd considering it fires .22 Long Rifle. Pete's group also has at least two in their possession. In "No Going Back," Arvo uses one to shoot Clementine.
Springfield Armory M1A
In "A House Divided," Matthew is armed with a Springfield Armory M1A when he confronts Luke and Clementine on the train bridge. After he's shot, the rifle falls over the side of the bridge with his body. It can be distinguished from its military counterpart, the M14, by the lack of a fire selector switch on the right side of the stock between the rear sight and trigger.
Marking the first appearance of an assault rifle in the Telltale game series, AK-47 rifles are used by Carver's group, including Troy and Johnny, Tavia, Wyatt, Russell, Bonnie, Vince, Hunk and Russel (characters from Season One's "400 Days") also carry the AK. After escaping, Luke carries one, presumably taken from Troy, although he doesn't have it when the player first encounters him and Sarah in the trailer park, and it doesn't appear until they return to the main camp in "Amid the Ruins." Luke carries it for the rest of the game. Vitaly and Buricko are armed with one AK-47 when a group of Russians attacks Clementine's group.
Oddly, in "In Harm's Way" the rifle is constantly held by the stock, rather than the grip, suggesting it is reusing the same holding animation from the FN SLP.
Vitali, one of the Russians that ambush the group at the end of "Amid the Ruins," is armed with an FN SLP. In "No Going Back," however, he is armed with an AK-47, while another of the Russians, Buricko, has the SLP.
Horton Scout HD 125 Crossbow
Pete uses an Horton Scout HD 125 crossbow to take down three walkers when he and Luke find Clementine in the woods in "All that Remains;" he announces he's out of bolts and that crossbow is never seen again. Troy is briefly seen using one to quietly put down a walker attacking Clementine in "In Harm's Way" although he carries an AK-47 in every other scene.
Among the display pieces at the Parker's Run Civil War Museum, the titular location of "Amid the Ruins" is a single Gatling Gun.
Situated atop the observation deck at Parker's Run is an old Civil War cannon. If Clementine examines it, Jane will comment the barrels on such canon are usually filled with cement, to prevent them from being fired.
Some screenshots courtesy of the Walking Dead Wiki