Verdun is a multiplayer FPS set in the First World War. The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun in 1916 France. The game includes many historically accurate features such as realistic WW1 weaponry, authentic uniforms and maps based on the real battlefields of Belgium and France.
Tannenberg is the sequel to Verdun, taking the player to the eastern front of World War One.
The game features the following squad types:
- Poilus: Led by a Caporal, the French Poilus are provide accurate rifle fire. Its officer has the ability to designate an area for artillery/mortar strikes.
- Chasseurs: French light infantry unit who are fast moving. The Chasseurs' task is reconnaissance. Its officer calls in recon planes to detect the enemy troops by displaying their locations on the mini-map for a short period of time.
- Tommies: The main British attack force, led into battle by a Corporal. The Tommies are the Entente Powers all-round squad type, supported by artillery fire.
- Canadians: Considered by the German army to be the most dangerous enemy force on the western front, the Canadian assault unit is lightly equipped with grenades and rifles. They can call in gas artillery to cover their advance.
- Central Powers
- Landsers: The German Rifle Squads’ main strength is in advance under MG 08/15 support. Its officer has the ability to designate an area for artillery/mortar strikes.
- Alpenjägers: German mountain infantry who are lightweight and focused on observation. Its officer calls in recon planes to detect the enemy troops by displaying their locations on the mini-map for a short period of time.
- Stoßtruppen: Formed in response to trench warfare, elite lightweight units fought using infiltration tactics, grenades and experimental weapons. They can count on increasingly powerful chemical agents to harass the enemy and cover their infiltration
The Luger P08 appears as the "Pistole Parabellum 1908 Luger" and is the standard sidearm for the German Non-Commissioned Officers class. Potent, accurate to extended ranges, the Luger is an adequate sidearm for defending or assaulting trenches.
Luger P08 Artillery Model
The Luger P08 Artillery Model appears as the "Lange Pistole 08 Ari-08" and is used by the German Pionieer squad. Added with the HoW DLC, the Artillery Model Luger is a relatively powerful firearm when used right. While it does still have the same 1-2 hit firepower of the normal Luger, the increased barrel length and stock make it easier to place repeat shots on targets plus the 32 round mag make it useful for just spamming down a trenchline if need be.
A Mauser C96 is seen in the Main menu, and the HoW Expansion brings the C96 in as a playable weapon. It appears as as the "Mauser C96 Besenstiel". It is loaded using standard 10-round stripper clips and, unlike in some games, its cannot be reloaded or "topped off" on a partial magazine. With a mild boost in damage over the Luger and slightly better accuracy, the C96 is not a bad sidearm although the stripper clip loading can become annoying.
The Ruby appears as the "Pistolet Automatique Ruby" and is used by French forces. The Ruby's a mild sidearm with average stats all around that's useful for classes who either have better weapons or are not supposed to be fighting 24/7.
Webley & Scott Mk I
The Webley & Scott Mk I appears as the "Webley Self-Loading Pistol Mk. I". Added in the HoW DLC, the Mark I mixes revolver damage with semi-automatic firepower for a slightly amusing combination. 1 shot tends to drop the average soldier and the 7 round mag puts you on par with most of the other pistols on offer making the Mark 1 more than just a gimmick.
FN Model 1900
The FN Model 1900 apears as the "FN Browning Model 1900" and is available for the Belgian squad. The 1900 is similar to the Ruby in stats, a mild cartridge combo'd with an average mag size makes it a decent sidearm and a relatively mediocre main arm.
The original Colt M1911 appears as the "Colt M1911" and is the standard sidearm for the U.S. officer ingame. Also the Canadian squad get access to the 1911, which is historically correct as the Canadian Expeditionary Force bought 1911's as a stop-gap solution for the lack of handguns in inventory. Reasonably potent and accurate to extended ranges, the 1911 is a delightful piece for use in the fields of Flanders.
The Reichsrevolver M1883 appears as the "Armeerevolver M/83 Reichsrevolver" and is available for the German Squad. It fires in single-action, and the hammer must be cocked after each shot. Due to the Reichsrevolver lacking any form of ejector rod, the player's character will instead use a stick to knock out each spent casing. Archaic and definitely out of it's element, the Reichsrevolver is a sidearm first and foremost. While very powerful and easily putting troops down in one shot, the long reload makes this a gun for desperation than anything else.
Mle 1892 Revolver
A Mle 1892 Revolver is also seen on a table in the main menu. The HoW Expansion brings the playable Mle 1892 in, appearing as the "MAS M1892 "Lebel Revolver". While a tad lighter load than the other revolvers, the 1892 is still reasonably effective in dropping angry Germans. While the cartridge is on the light side, it has good accuracy and the side loading mechanism makes it quick to top off.
Webley MK VI
The Webley MK VI appears as the "Webley Mk VI Revolver". Additionally, the Trench Raider specialization has access to a Webley Mk VI equipped with a Pritchard bayonet. Big, boisterous and potent, the Mk VI is more British than the Queen wearing a Tweed jacket with a Union Jack lapel pin. While it lacks a bit in rate of fire and capacity, the Mk VI makes up in pure stopping power and overall accuracy.
Webley-Fosbery Auto Revolver
The Webley-Fosbery Automatic Revolver came in with the free 2018 ANZAC update. It can be equipped with a Pitchard bayonet.
Mauser Gewehr 1898
The Mauser Gewehr 1898 appears as the "Gewehr '98" and is the standard infantry rifle for the German forces. It can be equipped with a M1898/05 Seitengewehr bayonet, a Gortz 3x Custom Scope and the 20-round Grabenmagazain. These are all topped off with individual rounds or the standard 5-round stripper clip. The 98 is the all-rounder rifle, accurate, very powerful and really only lacking in the sights department courtesy of the convoluted "Lange Visier" irons.
Mauser 98AZ Carbine
The Mauser 98AZ Carbine appears as the "Karabiner 98AZ". The Rate of fire is higher than the Gewehr '98 but comes off with less accuracy and a slight drop in terminal velocity which is really only noticeable at extended range.
Mauser Gewehr 1888/05
The Mauser Gewehr 1888/05 appears as the "G.P.K. Gewehr 88/05 Kommissionsgewehr". The G88 is specifically a 1888/05, a model made to modernize the pattern to use the same stripper clips as the 1898. While it's definitely an older rifle by this point in history, the 1888/05 is still quite good. Accuracy and damage are very nice and the sights are much cleaner so it gives you more situational awareness to keep you from being stabbed by any angry French men.
The Carbine of the G88 is also available, loading from the original en-bloc clip. The stubby Karabiner is a useful tool for close range fighting, with excellent power and accuracy in close ranges. Once you begin accounting for triple digits of distance, accuracy and damage drops off so do remember to keep this close and your enemies closer.
Mauser 1918 T-Gewehr
The Mauser 1918 T-Gewehr appears as the "Mauser 1918 T-Gewehr", added with the HoW DLC. While this game lacks any real tanks to shoot, outside of immobilized ones, the T-Gewehr still has uses. It's power and accuracy are expected considering it's firing 13.2 TuF ammo, and while you need to plop it down to use it can very easily pop off officers and machine gunners with relative ease.
Berthier 1892 Artillery Carbine
The Berthier 1892 Artillery Carbine appears as the "Mousqueton Mle. 1892 Berthier" and has an accurate 3 shot magazine using an en-bloc clip that cannot be reloaded until empty. The Mousqueton is the French equivalent to the Karabiner 88, a short carbine useful for close to mid range engagements that loses overall effectiveness at distance. While the 8mm Lebel cartridge makes this much more potent beyond its limits, the 3 round magazine makes it a somewhat annoying rifle to use in long engagements.
Fusil Modèle 1916 Carabine
The Fusil Modèle 1916 Carabine appears as the "Berthier Model 1916" and has a 5 round magazine. Unlike the other Berthier rifles ingame, the Model 1916 is reloaded with a 5-round stripper clip. This is directly an equivalent to the Karabiner 88 and Kar98AZ, with all the pluses of the Mousqueton but with the added bonus of 5 rounds instead of a measly 3.
Lebel 1886 M93
The Lebel 1886 appears as the "Fusil Mle 1886 M93 Lebel" and can be equipped M1886 “Rosalie” bayonet and APX Mle 1917 Scope. Like the 1888/05, the Lebel is an obsolete rifle in a war that's outpacing it. While very accurate and powerful, the 8-round internal tube magazine becomes a hassle in any real engagement outside of taking potshots. Take the Lebel like you would a combat pump shotgun, always reload whenever possible.
Fusil Modèle 1907-15
The Berthier 1907-15 appears as the "Fusil Mle 1907-15 Berthier". Like the Berthier 1892 Artillery Carbine the Berthier has only a 3 shot magazine. It can be equipped M1886 “Rosalie” bayonet and APX Mle 1917 Scope. A middle ground between the Lebel's overall accuracy and the Berthier rifle's massively faster reload speed, the 1907-15 is a perfect combat rifle for picking off Jerries at long range.
R.S.C. Mle 1917
The R.S.C. Mle 1917 appears as the "RSC 1917", added in the HoW DLC update. The RSC is interesting to say the least, both in operation and in overall characteristics. The semi-auto action makes it quick to return fire but the 5-round magazine and lengthy reload make it a bit underwhelming in close quarters. It's a weapon you need to learn how to use before you go throwing yourself into every trenchline.
R.S.C. Mle 1918
The R.S.C. Mle 1918 appears as the "RSC 1918" and was added alongside it's longer and older cousin in the HoW DLC update. This is similar in scope to the Mle. 1915 Berthier, a shorter rifle for using in trenches although it still has all the problems of the other model.
Lee-Enfield No.1 Mk.III*
The Lee-Enfield No.1 Mk.III* is the standard infantry rifle for the British and Canadian forces ingame. It has a correct 10 rounds magazine and fast rate of fire and comes with both an M1907 SMLE bayonet and Aldis M1916 scope. The SMLE is the most balanced of all the rifles on offer, with a high rate of fire, great accuracy and damage and only tempered by the lengthy reload if you actually empty the gun.
Lee-Enfield No.1 Mk.III* (sawn-off)
A sawn-off Lee-Enfield No.1 Mk.III* is used by the Australian and Canadian Trench Raiders. Unlike the full-sized version in-game, it is reloaded by swapping out the magazine, rather than with clips or single rounds. While it may seem useless, the sawn-off SMLE is still perfectly usable with some practice. Since it shares the damage stat of the full-length SMLE, but handles more like a pistol, it can be more effective in close quarters than its big brother. While the sawn-off SMLE initially lacked any ironsights, the ANZACs update added a small notch to the receiver that functions as a makeshift sight.
The Lee-Enfield Mk.I appears as the "Lee-Enfield MLE Mk.I". It lacks a charger bridge, and as such is unable to use stripper clips, and can only be reloaded with individual cartridges. This is the more accuracy oriented weapon for the Brits, with a cleaner sight picture and better accuracy only tempered by the very lengthy reload.
Pattern M1914 Enfield
The Pattern M1914 Enfield appears as the "Pattern 1914 Enfield" and is available for the Scottish squad with a free update. Another good all-around rifle, the Pattern 14 is perfect if you liked the SMLE's power and accuracy but hated front mounted sights. Easy to read rear aperture, high power and accuracy and a relatively simple reload make the Pattern 14 a potent rifle.
The Ross Mk.III appears as the "Ross Model 1910 Mark III" and is the correct service rifle for the Canadian squad, although it is only usable by the "Specialist" class in the squad. The Ross is a decent rifle, mostly because you don't have to maintain your guns in this game. While it has a smaller magazine size in comparison to the SMLE and Lee-Metford, it's very accurate especially with the scope and has an even faster rate of fire making it powerful in the right hands.
The M1917 Enfield appears as the "Enfield M1917" and is available for the U.S. Doughboys and the U.S. Marine Corps squads. The Enfield is reloaded with a 5-round stripper clip and single round. It can be equipped with a U.S Musket Sight M1913 Scope should you desire. The M1917 is exactly like the Pattern 14, a potent and accurate rifle that's good all-around. The only real problem is the 6-round capacity will have you automatically topping the gun off at any opportunity, and I do mean any.
Springfield M1903 Mk 1
The Springfield M1903 Mk 1 appears as the "Springfield M1903" and is also available for the two American squads ingame. It can be equipped with a U.S Musket Sight M1913 Scope. The 1903 is a relatively good rifle, solid accuracy and damage with easy to read sights so you can actually see a bunch of angry Germans trying to kill you.
Belgian 1889 Mauser
The Belgian 1889 Mauser appears as the "Mauser Model 89" and is the standard rifle for the Belgian squad. A Carbine version is also available as the "Mauser Karabiner 16". Both of the Belgian Mausers are good all-around rifles that do exactly what you'd expect them to do.
The Bergmann MP18 is the only submachine gun in the game and appears as the "Maschinenpistole 18/I". The MP18 is a really powerful tool in the hands of a good squad which can wreck havoc on a defensive line if you aren't careful. While the damage is low, the slow rate of fire makes it really easy to slowly pick off targets with a 2-3 round burst. Accuracy is also relatively good with the MP18 still hitting targets well into medium range.
Maxim MG 08/15
The Maxim MG08/15 appears as the "Maschinengewehr '08/15". If you want to annoy the entire Allied team, and I mean truly annoy them to the point they will leave the game, get this. It's accurate, powerful and can easily shred an assault if they aren't careful, so do history proud and go machine gunner.
Bergmann MG 15 n. A.
The Bergmann MG 15 n. A. appears as the "Bergmann Model 1915 n. A." and is the standard LMG for the German Schützen squad. While not as durable as the MG08/15, the MG 15 is still quite efficient at putting heads down out of fear of being shredded by you.
Maxim MG 08/18
The air-cooled version of the Maxim MG08/15, the MG08/18, is also available for the German squads. It appears as the "Maschinengewehr 08/18", and was added in the HoW DLC. The slightly less encumbering version of the MG08/15, the MG08/18 is a good weapon for being a more mobile pillbox allowing you to actually run with your squad and keep them covered.
The Madsen M1902 LMG appears as the "Madsen" and is available for the Germans. The Madsen's a machine gun primarily to give the Germans some lighter option for use when trench raiding. While the sights are tight courtesy of the magazine, the slow rate of fire keeps it just as controllable as the Allied options making it perfect for raiding your enemies rear lines.
The Chauchat appears as the "Fusli Mitrailleur Mle 1915 CSRG Chauchat" and is the LMG for the French forces. While definitely undergunned to the MG08 family, the Chauchat is not entirely useless. It's very accurate and has a slow rate of fire making it easy to use every single round in the 20 round mag effectively on angry Germans. Plus it's still relatively accurate when you're using it for walking fire, which is a plus.
The Chauchat M1918 is the .30-06 American Conversion. Appears as the "US CRSRG .30-06 M1918 Chauchat". The CRSRG is...interesting. It's got all of the in-general pluses of the normal Chauchat except it has a smaller magazine size thus making it marginally less useful than its French counterpart. You'd be better off with the BAR anyway.
The Lewis Gun is the LMG for the British forces ingame and appears as the "Machine Gun Model 1914 Lewis". The best way to counter the German MG horde, the Lewis is a good all-around MG for putting down return fire. With a reasonably fast rate of fire, high accuracy and good stability on the bipod, it makes it incredibly useful for repelling enemy assaults.
Hotchkiss Mle 1909
The Hotchkiss M1909 appears as the "Hotchkiss M1909 Benét–Mercié" is the lmG available for the American, British and Belgian squads. The M1909 is an in-between for the two main Allied MG styles. It has a slower rate of fire like the Chauchat but a higher magazine capacity and bipod mounting like the Lewis so it balances out. It's an accurate MG for picking off troops rather than just mag-dumping like the Lewis.
Hotchkiss M1909 Mk.I
The Hotchkiss M1909 Mk.I is mounted on destroyed British tanks.
Some destroyed Vickers MK1 Machine Gun machine guns can be seen on the battlefield. They are unusable for the player.
The BAR M1918 appears as the "Browning Automatic Rifle M1918 BAR". Available for the U.S. squads. It is the only LMG in the game that can be aimed without being mounted to a surface. It is also the only LMG in the game without a bipod. This is the gun you need to spec into if you want to become an annoying American soldier. While it lacks stability and can easily empty the 20-round mags if you aren't careful, a little trigger control can make this an incredibly potent weapon at wiping out trenches and assaults with a few short bursts.
Winchester Model 1897
The Winchester Model 1897 appears as the "Winchester Model 1897 Trench Gun". It is available for the U.S. squads, and can be equipped with a M1917 bayonet. Like with many of its videogame depictions, the Winchester Model 1897 ingame is unable to be slamfired. If you ever thought the German's historical over exaggeration of the shotgun's effectiveness was misplaced, this will prove otherwise. The 1897 will make assault waves vanish easily with a few shots, sure it takes a long time to reload and cycle but it's all worth it to blip 3 German troops off the map with one shot.
The Wechselapparat M1917 is the only flamethrower in the game and is used by the German Pionieer Squad. Appears as the "Wechselapparat M1917 Wex". The balancing act to the power of the BAR and M1897, the Wex is brutally efficient at purging people from trenches, enemy or ally. While it takes a while to get roaring and has no sights, the Wex will incinerate everything in front of it with ease and that does include your allies so do be careful when you let your inner pyromaniac take over while raiding the enemy trench.
Model 15 Stielhandgranate
The standard grenade for the German Empire is the Model 15 Stielhandgranate. Appears as the "Stielhandgranate M1915".
Model 17 Stielhandgranate
The Model 17 Stielhandgranate appears as the "Stielhandgranate M1917". The German Pionier suqad has a two Geballte Ladungen one with 6 and 9 warheads. (HoW Dlc)
Model 17 Eierhandgranate
The Model 17 Eierhandgranate appears as the "Eierhandgranate M1917". (HoW Dlc)
F1 hand grenade
The F1 hand grenade is the standard grenade for French forces and the U.S. squads. Appears as the " Grenade Mle 1916 Billant F1".
The Mills Bomb is the common grenade for the British Commonwealth. Appears as the "Mk 1 No. 5 Mills Bomb".
No. 34 Egg Grenade
The second grenade Available for the British squads is the "No. 34 Egg Grenade".