Talk:Syphon Filter: Logan's Shadow
I'am currently collecting screenshots of the weapons, wich will probably take some time.
- If you're still playing the game, then it's probably best to construct it on the talk page and move it over when it's finished. Most people have screenshots on hand before they start the page. --Funkychinaman (talk) 13:24, 3 March 2014 (EST)
The following weapons are used in the video game Syphon Filter: Logan's Shadow:
Gabe Logan is seen holding an M4 on the game's cover page, fitted with an ACOG scope and vertical foregrip. The weapon can also be procured in various missions, most notably those set on the St. Helens.
Seen in the hands of Syrian terrorists, the Automatic Kalashnikov can be used on missions set in the St. Helens, and is also used by the Spetsnaz, Russian Special Forces, in Azerbaijan. Players can acquire it when storming Bitar's bunker as well.
M16 with M203
This weapon is an M-16 set to three-round bursts which has an underbarrel grenade launcher. This is by far the only instance where a Syphon Filter weapon actually has such an attachment.
Used by certain Spetsnaz soldiers in Episode 3 and train enemies in 'Left Behind'.
Steyr AUG300 H-BAR
Used by Spetsnaz prison personnel in Episode 4, and train enemies also carry in in 'Left Behind'.
Can be found and used by completing Training 2 in record time.
Can be used by the player and enemies during the St. Helens investigation.
Heckler and Koch G11
The Heckler and Koch G11, referred to the C11 as was the case in The Omega Strain and Dark Mirror, can be found and used in the game. Firing in fully automatic and semi-auto modes, it has a sniper scope, the latter being a standard feature in the Syphon Filter series.
Steyr Advanced Combat Rifle
The Steyr ACR can be seen in Surgei Kudrenko's hands during a fight with him when Gabe hijacks a Spetsnaz transport jet. Because the mission ends when he is dead, it is never possible to acquire the weapon but judging from its appearance it is the exact same variant as that used in The Omega Strain.
The P90 is a usable weapon in-game, seen in the hands of al-Jamil 'elite' guards in Bitar's dam.
SITES Spectre M4
The Spectre, which was used in The Omega Strain and Dark Mirror, appears in this game; it is held by al-Jamil thugs during the St. Helens investigation.
Heckler and Koch UMP .45
The UMP can be used during the raid on Bitar's Bunker. Strangely, it is the only SMG that has a sniper-type scope.
The Military Armanent Corporation machine pistol is used by Spetsnaz naval infantry.
Heckler and Koch MP5 A3
This weapon is seen used by Spetsnaz and Syrian terrorists. Exactly how they came across such a firearm is simply mind-boggling.
General purpose machine guns
US M60 E3
Also called 'The Pig', most bosses generally equip this weapon. When controlled by the player, it is needlessly underpowered as compared to the variant seen in The Omega Strain, which had 200 rounds per magazine; this particular model only has 40 rounds in comparison.
The Squad Assault Weapon, although firing a lighter round than the M60's 7.62mm cartridge, is significantly more useful because of its 200-round magazine. The machine gun can optionally be used when Gabe raids Bitar's bunker to rescue Lian Xing.
This weapon can be used when Logan assaults Bitar's dam.
The Dragunov sniper support weapon can be used during Gabe's escape from Gebel Tyorma, and is also Trinidad's signature weapon.
The Barrett 50-cal, or the BFG as it's called in-game, is a tremendously powerful weapon that can punch through flak jackets like a hot knife through butter. It is used by enemy marksman during the raid on Bitar's bunker and the assault on said character's dam.
Daewood Precision Industries Universal Sporting Automatic Shotgun
As was the case in previous Syphon Filter games except the first instalment, the USAS-12 can be found and used. It is seen in the hands of al-Jamil guards who defend Bitar's bunker from aggressors; because of its fully automatic firing rate and the cramped quarters, this makes it devastatingly effective.
The sawed-off 12 gauge can be unlocked for use. Its reduced barrel length makes it ruinous during close-quarters confrontations but it is rarely effective outside of point-blank distance combat.
M1 Super 90
This is a pump-action shotgun which can be used during the St. Helens investigation and when Gabe escapes from Gebel Tyorma.
This weapon can be found in Bitar's dam.
Winchester Model 1300
The Winchester 1300, referred to as the Shot Defender, is used by Spetsnaz personnel on a transport jet.
Shoulder-launched Multi Purpose Assault Weapon
Only seen in the hands of non-playable characters, the SMAW fires a rocket that demolishes lightly armoured targets upon impact.
The Multi Grenade Launcher can be used during a bonus mission.
Heckler and Koch Mark 23
The Mk 23 is Gabe's default pistol in every mission, unless it is set in an underwater area or the player has physically swapped it for another handgun. This particular variant is equipped with an integral suppressor that can never be removed, making it a great weapon for stealth scenarios.
FN Five seveN
The Five Seven is seen under the name 'SP-57', which was a convention all the way from The Omega Strain.
IMI Desert Eagle Mark XIX
The Desert Eagle is seen under the name 'Silenced .44', which has a sniper scope and a suppressor. This particular variant can be used by players but not enemies. A similar model called the 'Desert Eliminator .357' is an enemy-exclusive weapon. It possesses the same scope but no silencer and uses a different round as well.
Syrian terrorists who storm the St. Helens are armed with this pistol.
The Glock pistol is used by Spetsnaz and Trinidad, the latter always carrying them in a dual-wield fashion. Most of the IPCA members also seem to carry it, their variant painted black.
Intratec TEK 9
This automatic handgun can be unlocked and used as was the case in Dark Mirror. It is equipped with a suppressor that can never be removed.
CZ Mach 9
An automatic pistol used by Spetsnaz soldiers.
Usable through a couple of missions, this weapon fires infinite munitions but has a cool-down time when used in a fully automatic fashion. It is most notably used to sabotage the St. Helens' Phalanx CIWS at the start of the very first level.
Being the first game of the series where underwater combat is possible, Logan's Shadow appropriately allows players to acquire and use bolt guns in such a situation.
The flashbang canister is available for use; it produces a dazzling, blinding flash and a deafening bang as per its namesake. Only capable of incapacitating enemies, it is impossible to kill with it.
The M67 grenade is a lethal device that kills enemies from its generated explosion.