Filling out has begun
I've added a few pics to begin my filling out of the first of several Ghost Recon game articles, but I can't seem to get the pics to line up correctly. Spartan198 10:22, 10 March 2009 (UTC) Spartan198
Okay, I've added pics of most of the weapons that were already listed, but left a couple blank (the IMFDB AK74 page doesn't seem to have a pic of the synthetic-stocked AK74M that was used in-game and I'm not quite sure which variant of "M1911A1" was used by the enemy commander in Mission 1). Plus I added a couple of new entries, the start of a good-length list of unique weaponry. Unlockable specialist characters are equipped with weaponry that isn't available to non-specialist Ghost Team operators, so they have specialized equipment. I'm going to play the game, make a list, then outline what is used. Spartan198 21:16, 10 March 2009 (UTC) Spartan198
Oh, and don't let the unorganized manner of the list bother you. I'll be fixing that as soon as I outline how I'm going divide everything. Spartan198 21:23, 10 March 2009 (UTC) Spartan198
- I think the CAR-15 in the Box Art has a brass deflector.-Oliveira 22:38, 16 June 2009 (UTC)
I have the ps2 version of this game with the desert siege expansion and a lot of these weapons are not included in the game while I miss others. Should I make a seperate page or just include them on this page, I'm kinda confused since the screenshots have a different HUD than my version. -Deafmatch 12:22, 28 April 2011 (CDT)
Need help with this tank-gun (again)
I know I suck but I just don't like tanks.
A detail is once again amazing. Thanks in advance. - bozitojugg3rn4ut 12:32, 20 October 2011 (CDT)
- Yeah, the T-72 itself isn't much better. Those weird looking bands on the side of the turret are supposed to be spare belt boxes for the NSV, to give some idea of how they've messed up on details. Evil Tim 14:34, 20 October 2011 (CDT)
Gun looks like a Shipunov.
- Can you get me some more angles of the turret? I think that's trying to be a T-90, but I can't really tell. NSV, if it is. Evil Tim 15:33, 21 October 2011 (CDT)
- Maybe a DShKM, judging from the "muzzle brake". - Mr. Wolf 18:55, 21 October 2011 (CDT)
- But its muzzle brake is not as defined as the DShKM's though. - Mr. Wolf 14:29, 22 October 2011 (CDT)
- Yeah, but the last Russian tank to mount a DsHK was the T-62. Maybe just list it as "generic machine gun?" Evil Tim 15:07, 22 October 2011 (CDT)
If that's supposed to be a BMP-2, then it's a Shipunov 2A42. --Funkychinaman 15:25, 21 October 2011 (CDT)
SA-13? --Funkychinaman 15:30, 21 October 2011 (CDT)
- Yes. Non-portable SAMs are usually going a little far; try to get the launcher in an image with something else and ID it there if you want to include the ID on the page. Evil Tim 15:33, 21 October 2011 (CDT)
- I think they were trying to make it a T-80. So it's an NSVT. I guess they did give it a flared muzzle at least... Evil Tim 17:31, 21 October 2011 (CDT)
M256 120mm gun, Browning M2 (looking a little small) and a M240. (Two of them if you want to include the coax.) --Funkychinaman 17:01, 21 October 2011 (CDT)
Some more guns:
bozitojugg3rn4ut 08:11, 23 October 2011 (CDT)
A Lost Era in Gaming
It used to be that Tom Clancy's games were serious tactical shooters in a time when that was still a viable genre in PC gaming. Now with the emphasis on console and casual gamers, serious tactical shooters like the early Ghost Recon games or Rainbow Six games or the SWAT series are all pretty much shot dead, with next to no hope of being revived in a form closely resembling their originals. I doubt the original Ghost Recon or Rainbow Six would recognize their modern incarnations (what with quickly regenerating health, Gears of War style cover, etc.), but unfortunately it seems that the more modern incarnations are all that will sell now. Where did we go wrong? --Mazryonh 20:12, 21 October 2011 (CDT)
- I played the first Rainbow Six when I was like 9 or 10 (lol), I loved that game and I was very good at it. Aww, good memories... - Mr. Wolf 20:29, 21 October 2011 (CDT)
I hardly think consoles themselves have any part in the death of tactical shooters. I was introduced to, and came to love, the genre via Xbox, a console, with this very game. The SOCOM games, exclusive to PS2, in turn sealed my love for it. Every tactical shooter I've ever played, from Ghost Recon to SOCOM to Rainbow Six, has been on a console. A console is simply a gaming platform. No more, no less. Console gamer =/= casual gamer, so please throw that PC elitist attitude out the window and stop generalizing people. What killed this genre, quite simply, was one specific game, which might I add also found a haven on PC. Spartan198 (talk) 18:19, 28 March 2013 (EDT)
- Tell me, where are the modern console gamers clamouring for console ports of Red Orchestra 2: Heroes of Stalingrad or its standalone expansion pack? Or the modern console gamers begging Acti-Blizz (who bought out Sierra Entertainment's intellectual properties) to make a sequel to SWAT 4 for their consoles? Or the hordes of modern console gamers begging Ubisoft to ditch the Gears of War style third-person cover mechanic and regenerating health for future Rainbow 6 titles? Or why GRAW 2 for the PC was made differently from its console versions?
- Ever since the runaway success of "Cowadoody" and Gears of War's cover mechanic, gaming companies have been quick to jump on that bandwagon to get their own slice of that pie, apparently never having heard of such concepts as "market saturation," or "brand loyalty," or shoehorning in concepts that don't realistically belong in a game's setting (witness the use of an unlock system for Red Orchestra 2: HOS that "unlocks" access to guns that weren't documented to be present at the historical Stalingrad campaign). You should read an article which argues that "CoD’s impressive following is driven primarily by a huge level of interest from individuals who, frankly, couldn’t give a shit about other games."
- I'll admit that some tactical shooter series have had a presence on consoles in the past (hobbled as they were without a full keyboard and mouse setup--trying to convert something like the tactical command interface seen in GRAW 2 for the PC or SWAT 4 to a console gamepad would be a daunting task), but it is clear from the examples I mentioned that commercial interest (meaning from those who fund and publish games) in tactical shooters for consoles is long dead--there is abundant evidence that making shooter games for the "Cowadoody" crowd is far easier and safer, not to mention the general turn in gaming towards more and more casual titles on phones and the like, for audiences who couldn't care less about learning the ropes on a high-difficulty curve game title like a realistic tactical shooter. Mind you, I still remember a vid on youtube that showed how some of the last few fans of tactical shooters on consoles took out their anger on a game disc of SOCOM 4, by taking it out and shooting it full of holes with an assortment of firearms (it was titled "UNSOCOM 4")--there really should be more people upset that the tactical shooter genre has largely vanished from consoles.
- If you're interested in what may be the "big comeback" for tactical shooters, go give the TakeDown Project a look. It's for the PC, and while I doubt that there's enough interest to port it to consoles (despite being made by some gaming veterans who developed the first GRAW title and some of the more recent Halo titles), it's a welcome sign that there's still some gamers looking to bring this long-ignored genre back into the general gaming consciousness.--Mazryonh (talk) 20:54, 2 April 2013 (EDT)
- SOCOM 4 was a big disappointment, which is why I referred to the SOCOM franchise as a "PS2 exclusive" rather than just a "Playstation exclusive". I also wonder where the demand for console ports of such shooters as SWAT 4 and Arma is. Maybe it's being altogether ignored like the demand for new old-style Resident Evil games? Maybe PC gamers with their elitist attitudes are "happy" with it only on PC and don't care whether it gets a console port or not? I'd bet my money on the latter. Spartan198 (talk) 05:37, 3 April 2013 (EDT)
- I actually own a PS3 and use it to play some nice console exclusives, like Red Dead Redemption or Metal Gear Solid 4. At the same time, if a multiplatform game is available for the PC (like Metro 2033), I get it for the PC instead. You can call PC gamers elitists if you want, but as I said before, many tactical shooter titles originated on the PC and often feature things like command systems that are best served with a mouse and keyboard. We wouldn't mind if more modern tactical shooters on the PC were ported to consoles (assuming the hardware requirements and user interface conversions could be worked out), but the sheer amount of console gamers paying for casual shooters and the like would make such a crowd badly outnumbered amongst all their peers (and far from a sure financial bet from the ones holding the pursestrings). PC gamers aren't actively campaigning to keep these titles PC-exclusive; those among the console crowd that still like this genre will have to lobby (and perhaps fundraise) to make their interests known once again to those who can finance new titles in this genre. Your best bet right now is to go to the TakeDown project webpage, join the forums, and make it known that you'd like a console port of the game once it's released. --Mazryonh (talk) 23:51, 3 April 2013 (EDT)
- PC gamers generally are elitists, from my own experience with them. Not all of them, but a good chunk. They demean consoles and those that prefer them while praising everything they consider better about PC as if they're gods and their preferences are gospel. The keyboard vs gamepad debate is purely subjective and open to individual interpretation (if you put the best keyboard/mouse player up against the best gamepad player in a single game, I guarantee you the only thing that would matter is which individual is the better player of that particular game), as is the claim of better graphical performance (I and others can care less if you can run Chrysis or whatever at its most epic visual quality; graphics aren't that important to some). Both platforms each only have one non-debatable point in their favor, making it split totally down the middle: PCs have mods to enhance the game, while consoles don't have the issue of software exceeding the hardware's capability. Everything else is up to individual interpretation.
- But let me clarify: I don't think PC as a gaming platform is bad, not by any stretch. I didn't mean to imply that, and if I misled you into thinking that, I'm very sorry. About the only game type I consider better suited to PC are RTS games like Total War. I've tried others like GTA and AA on PC using mouse and keyboard and for all the hours I attempted, I just couldn't get accustomed to it enough to be able to enjoy the game.
- We're in agreement that CoD's success is a culprit here, but I disagree that consoles are part of it. If they were, the genre would have died long ago and not endured through the PS2/Xbox generation. As I know and I presume you do as well, it's unfortunately the douches that define the fanbase. The PC elitists make you look bad when you aren't one of them, whereas I get lumped in as a "casual" gamer when I consider myself anything but. Spartan198 (talk) 02:54, 4 April 2013 (EDT)
- Well, demeaning consoles is easy when you have the resources to stay on top of the "hardware treadmill," which of course most of us don't. Still, it does have dividends--being able to run Metro 2033 in DX 11 is something its console ports can't do, even if you don't value graphics that much (and in some ways better graphics have tangible ingame benefits, such as longer draw distances in wide-open FPS games that encourage long-distance shots).
- Whether you prefer gamepads or keyboards and mice is really up to you, like whether you prefer to invert the Y-axis for look controls in FPV games. I tried playing some of the Halo series but didn't like how analog sticks aren't as precise as a mouse, because the lag time you need to recentre the analog stick to stop moving your crosshairs was too much for me to get used to. In fact, I believe this obstacle to precise aiming with analog sticks is what drove the inclusion of Auto-Aim in console FPSes with competitive multiplayer (go look at how much auto-aim was introduced to Halo 2 from Halo 1) or the lock-on systems often seen in titles produced by Rockstar Games. I'll admit that there are some capabilities exclusive to gamepads (such as analog button sensitivity, which for instance is important in Metal Gear Solid 2 to lower an aimed weapon or to simply aim rather than fire an assault rifle in that game), but the multitude of functions you can fit on a keyboard just holds too much appeal for me.
- You say you're a hardcore console gamer, but you'll have a hard time reliably distinguishing yourself amidst the thousands of your peers whose game collections largely consist of titles like Brain Age, or Guitar Hero, or Just Dance, or Wii Sports, etc. While PC gamers can claim they can do things like "play Microsoft Flight Simulator X with a full HOTAS setup" or "ace the ARMA series," consoles aren't very well-known right now for their "hardcore aspects," unless you were the kind of person to shell out for Steel Battalion on the Xbox and its unique, monstrously-large, "Vertical Tank" control panel, or are the kind of person to get all the "maximum style ranks" in Devil May Cry 3. I still get my ass kicked regularly in SWAT 4's singleplayer missions when I set the difficulty to high, despite knowing that title's ins and outs fairly thoroughly, while recent console games like The Force Unleashed are intentionally designed to allow "horrible gamers" make the player characters look like gods of destruction in gameplay.
- It may not solely be Call of Duty 4's fault; I believe another major cause is how gaming has become mainstream and (for a few) monstrously profitable. This makes for a strong incentive to appeal to the lowest common denominator, and as such, console game publishers aren't very likely to finance a game that doesn't look like it'll sell a lot now. That means that older, "hardcore" genres like more complex RTS games, tactical shooters, or realistic flight sims, etc. don't get financing--at least on the PC (where developers have been used to thinner margins and digital distribution for longer) some of those have held out. Still, it is up to gamers like you to get your concerns heard to bring tactical shooters back to consoles. I'd like very much to see whether you could convince enough of your fellow console gamers to bring something like the Red Orchestra 2 series to consoles, assuming you can tear them away from their expectations of having features like regenerating health, or infinite pistol ammunition, or third-person view while driving vehicles, or insta-revive medics, etc. --Mazryonh (talk) 04:45, 5 April 2013 (EDT)
- 5 years later, the OP's statement is even more truer. Laqueesha (talk) 04:33, 20 September 2016 (EDT)
U.S. Army Helicopter
Black Hawk with Minigun? bozitojugg3rn4ut 15:34, 28 October 2011 (CDT)
- Yes. Evil Tim 15:45, 28 October 2011 (CDT)
Ghost Recon 2
I know this is the first GR's page, but I was wondering, should we make a new Ghost Recon 2 page? I know most of the guns from the PS2 verison and some one could do the xbox verison's weapons.--Commandoninja137 (talk) 20:47, 27 September 2012 (EDT)
- GR2 had a page but it was deleted (twice) because of lack of effort. If you want to recreate the page it must be top class job. Obviously, it is hard to get caps from a console, but IIRC the page was deleted because it had no descriptions and/or weapon images. - bozitojugg3rn4ut (talk) 02:15, 28 September 2012 (EDT)
I literally just made a whole Ghost recon 2 page with all this information and it wouldn't let me save and it said to log out and log in to save and its all gone. --Commandoninja137 (talk) 15:26, 28 September 2012 (EDT)
Some of weapons from such as the G36K from the original are not present and the ones that are only are listed as being in the expansions.Is it because I have the original xbox version?Oh and how do you get the expansions?--DJsputnik (talk) 18:39, 27 December 2012 (EST)