Talk:Call of Duty: Black Ops
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The SOG Knife is a special knife used by the player (as Alex Mason) in the mission "Victor Charlie". This is the only time the SOG Knife is in use.
The Tomahawk axe is a melee weapon that replaces the throwing knife (or tactical knife) from Modern Warfare 2 in mutliplayer. In single-player, it's only available on the mission "Rebirth" after obtaining it from a Russian harbor worker and killing him with it.
The ballistic knife is a powerful melee weapon that available only in multiplayer and zombie modes. The knife is firing blades with a spring inside the body.Even though the ballistic knife does not appear in single player,it's appearance in multiplayer could be seen as anachronistic,as the ballistic knife was not developed until the early 1980's
The ballistic knife in game also has an unrealistically long range,the real ballistic knife has a maximum range of only twenty to thirty feet while the blades in game travels near infinitely in an arc.
The knife returns in Call of Duty: Black Ops. It is still a one-hit kill, but unlike the previous versions, seems to cause a very large fountain of blood to appear after knifing an enemy.
The Prison Knife is a melee weapon used in the mission "Vorkuta" in Call of Duty: Black Ops. It appears to be a jagged piece of scrap metal, similar to a 'shank' or 'shiv'. After Mason acquires another weapon, the prison knife is no longer equipped, and is only used by pressing the melee button. You can see blood on the blade, probably from stabbing the prison guard.
The Karambit Knife is a combat knife used in the Call of Duty: Black Ops mission Executive Order. It is used to kill a Russian soldier by sticking it into the soldier's spinal cord, killing him, allowing the player and Frank Woods to take their uniform and infiltrate the launch site. Though this blade is used only by US Federal Air Marshals currently, Mason and Woods could have used it instead of a normal blade to aid in the purpose of the mission. Unlike a normal blade, it is shaped like a jungle cat's claw.
The Bowie Knife is a special melee weapon which can be bought for 3000 points in Der Riese, Kino der Toten and Five. It is larger and wider than the standard combat knife in Call of Duty: Black Ops (or any Call of Duty game for that matter). It increases Knife damage from 150 to 1150, making it a one-hit-kill for zombies from Round 1 to Round 11. It is a one-hit-kill to Hellhounds all the way up until the third hellround.
The Crossbow is a new weapon that featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign missions "Executive Order" and "WMD", which are set in Baikonur and the Ural Mountains, respectively. In multiplayer, crossbows only fire explosive bolts; in singleplayer, they can also fire normal bolts. Crossbows in singleplayer also often have scopes attached.
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the "GKnova6 document" which can be found here:  The document only refers to it as "Improvised Weaponry" in "Phase 1 Testing" with most of the other information redacted.
Another model appears as an underbarrel attachment.
The image used by www.codblackopsblog.com 
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com 
I just realize that the BUISs on the Commando looked kinda like Troy Industry sights and they they are...backwards. They are supposed to fold back down towards you and not forward Excalibur01 (talk) 23:49, 1 April 2013 (EDT)
Regarding the HK21...
Shouldn't an HK21E that feeds from magazines be referred to as an HK11E? As I understand the numbers: 21 = 7.62x51mm belt fed, 11 = 7.62x51mm magazine fed, 23 = 5.56x45mm belt fed and 13 = 5.56x45mm magazine fed. The original HK21 could be adapted to feed from G3 mags or drums but I don't know if the "E" for Export models could be modded in the same way. Is there an obvious visual difference between an HK21E with an adaptor kit and an HK11E? If so, which one is it that's in the game? Stickie (talk) 19:11, 10 April 2013 (EDT)
- According to HKPro.com I was right - an HK21E adapted to fire from G3 mags or drums *is* an HK11E. I'll change the entry now. Stickie (talk) 20:33, 10 April 2013 (EDT)
- From the images I get of the HK11, it has a G3-style magwell with no facility for a belt feed. If you look carefully at the in-game model of the HK21, it has a magwell but it also has a belt feed opening, so it's not right for an HK11. It also doesn't have the magazine adaptor on it that an HK21 would need to use G3 mags, so it's just wrong. Evil Tim (talk) 02:26, 11 April 2013 (EDT)
- On looking at it the HK21E in this game is a bodge job. Firstly, it has the belt feed from and HK21 not an HK21E. On the original HK21 the gun had a rectangular magazine well with an open side into which was inserted either a belt feed or a flat sided mag adapter (see here, the fuller grey part in the middle is the adapter). On an HK21E the whole thing is replaced with a G3 style well, and in this case the gun does become an HK11E as this is the only difference. However the belt feed on the HK21E looks different, protruding much further out the left side of the gun and isn't as "tall" as this feed system. It uses some HK21E parts though like the stock, so it is a mess. Not to mention, as Evil Tim said, it is impossible on either gun to insert a magazine if there is a belt feed. However it is more possible on a regular HK21 as that always has a magazine well of a sort that is just blocked by the belt feed, as opposed to the HK21E where the whole thing is swapped out. --commando552 (talk) 06:04, 11 April 2013 (EDT)
Legacy zombie maps
- I can only add that the WWII-guns, used in the Zombie maps, clearly taken from Wolrd at War. --Slon95 (talk) 08:42, 9 February 2016 (EST)
82-PM-37 mortar entry
The square shape of the baseplate allows to identify the in-game weapon as BM-36, the predecessor of BM-37. The "PM" in the name is also incorrect because "PM" means "polkovoy minomet" ("regimental mortar"), and it was used for 120mm mortars while 82mm mortars were "BM"s ("batalyonny minomet" - "battalion mortar"). So my question: is "82-PM-37" the name used for this weapon in the game? If so, at least a clarification will be useful that the in-game image is of a different weapon. In case if the weapon is called in game with some generic name (like "a Soviet mortar"), it would be better to rename this entry. Thanks. Greg-Z (talk) 16:59, 26 October 2013 (EDT)
Since this page states that the weapon was produced from 1964 to 1970, then how come the weapon is described as "anachronistic" in the main article? --Ultimate94ninja (talk) 11:53, 5 October 2014 (EDT)
- Firstly, this was just a prototype weapon that never went into full production. Those dates are the period over which it was developed, so the prototype in this form would not be available until into the 70s whilst the level it appears in is set in 1968. Secondly, I think these dates might actually be wrong, but not sure as it is incredibly hard to come by solid data for these experimental weapons. I think that although earlier versions of the XL64 were finished in the early 70s, the final version (which was used in the NATO trials) which is depicted here, the XL64E5, was not finalised until 1976 or thereabouts. --commando552 (talk) 19:30, 5 October 2014 (EDT)
Multiplayer set in the 1970s?
I'm playing against the bots on Berlin Wall. One of the buildings is a music store, some of the albums are labeled, "Sounds of the '70s". So, I'm assuming the multiplayer portion takes place between 1970-1975 which would make some of the anachronistic weapons unanachronistic (excluding the campaign of course.) - User:1morey November 5, 2014 1:25 PM (EST)
- If they were advertising "Sounds of the '70's," I would think that's definitely proof it's NOT in the seventies. If you listen to the radio, they never refer to the current decade ("Greatest hits of the seventies, eighties, nineties, and today!"). Given the DDR flag, I'm guessing eighties. --Funkychinaman (talk) 15:33, 5 November 2014 (EST)
I really wonder why(thinking about the time when the action takes place)they didn't included a Sa. Vz. 58 used by NVA.It is pretty modern and accurate compared to an Ak 47. VLAD M (talk) 05:48, 14 July 2015 (EDT)
The GP grenade launcher doesn't have any quadrant sight in BO, unlike other CoD games. I will fix the info, but first, is it actually a GP-30? Probably yes, due to lack of support frame behind it; otherwise, we could assume that it is an actual GP-25, just like the game labels it. --Ultimate94ninja (talk) 07:43, 16 July 2015 (EDT)
- Have you checked the third person model? In Blops 2 there's no sight in first person but there is one in third. Evil Tim (talk) 08:25, 16 July 2015 (EDT)
- Yeah, I checked it, and unlike BO2 the third-person model lacks the quadrant sight as well. --Ultimate94ninja (talk) 10:13, 16 July 2015 (EDT)
XM21 with IR Scope
If you put the IR Scope on the M14, it becomes the XM21. Look at the link right here.
- XM21 doesn't have a pistol grip and the IR scope in Blops isn't a PVS-2. Also IIRC the PVS-2 isn't an IR scope anyway, it's an image intensifier. Evil Tim (talk) 08:17, 21 November 2015 (EST)
Treyarch need to fix black ops
There is actually two things that Treyarch did wrong. 1 is when they make Tranzit, and the other is guns that there made in 70's, 80's, and 90's. This takes place in the 1960's, so why there is an MP5k, AUG, Colt 733 M4 Prototype, SPAS-12 in the Vietnam War, or L96A1. Why they just put some World at War weapons like the M1 Garand, M1 Carbine, or PPSh-41. The Colt 733 M4 Prototype shouldn't been the XM177. --Treliazz777 (talk) 23:23, 20 January 2016 (EST)
- Oh dear god, why do you keep coming back to the Call of Duty pages. First, they aren't fixing a product they already shipped out, especially not for a game that's 5 years old. Second, WE POINTED OUT ALL THE GUNS WERE ANACHRONISTIC ON THE PAGE. Third, if we're referring to Tranzit, then put the discussion on the Black Ops II page rather than it's elderly and anachronistic father. -- PaperCake 23:52, 20 January 2015 (EST)
Considering that this game takes place in the 1960s, wouldn't it be anachronistic for red dot sights and mid-ranged optics (is the ACOG anachronistic as well?) to appear in the game? Did they really exist back in the 1960s or this game, as with most of the guns, adopt the "screw the rules, they had prototypes" attitude? - Kenny99 (talk) 19:54, 27 January 2016 (EST)
- I believe most of them are anachronistic with the exception of the Colt "ACOG" 4x32 scope. The reflex sight appears to be the first Aimpoint from 1975, and I don't think the western red dot sight is even modeled on a real optic.AgentGumby (talk) 22:58, 27 January 2016 (EST)
- I looked into the concept of red dot sights more closely and came across the idea of reflector sights. They apparently existed since WW2 (although they were more commonly used on machine guns, AA cannons, and ship weaponry). I read that after WW2, custom and detachable weapon sights started appearing, but most likely very obscure and not so widespread. As for Infrared scopes and such, I think Germany made detachable scopes for the StG44 during WW2, including a prototype Infrared scope called the "Vampire". Then again, I'm not so certain about the plausibility of red dot sights, "reflex sights", and Infrared scopes as well as attachable weapon mounts (such as rails) for optics. - Kenny99 (talk) 22:29, 27 January 2016 (EST)
- The STG44's setup was nicknamed the "Vampyr" because Germans. The same set-up was used by the US Military in the M3 Carbine. Any rail or scope mount would have to be a custom make because Weaver Rails were still a while away. I always got the vibe with Black Ops that they intended it to be set in the 1980's, what with all the more 80's equipment, but the higher ups made them go to the Vietnam era because the Nam era is a reasonably untapped genre, like WWI or the Spanish-American War. -- PaperCake 22:47, 27 January 2016 (EST)